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Due to lengthy periods between releases and the prevalence of Late Arrival Spoilers, spoilers from installments before 2010 may be unmarked. Read at your own risk.

https://static.tvtropes.org/pmwiki/pub/images/organization_xiii_6.png

This is a listing of the Members of Organization XIII that appear in the Kingdom Hearts series. Visit the main characters index here for other characters who appear in the series.

A group of thirteen (temporarily fourteen) villains introduced in Kingdom Hearts: Chain of Memories, though it was not formally named until Kingdom Hearts II. When someone with a strong heart is turned into a Heartless, the discarded body gets up with a life and will of its own as a Nobody. This group of particularly powerful Nobodies, who were able to retain human form on top of "existing" in the first place, seeks to regain their hearts at whatever cost.

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Their original human forms also appear in the series under different names. Several can be found here, while Xemnas's human form is here, Xigbar's is here; Saïx's is here, Axel's is here, Marluxia's and Larxene's are here, and Roxas's is here.


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Organization XIII

    General 

While the Organization is a pretty varied group, the following tropes are universal throughout the Organization:


  • Awesome Mc Coolname: Lexaeus, Axel, Vexen, Luxord, and Roxas. Xemnas' name is really cool, too, for slithering off the tongue. As a result, it certainly sounds imposing.
  • Anti-Villain: They're incomplete beings that are trying to regain their hearts and become whole again, though they go about this by antagonizing Sora and attacking worlds. In a conversation with Roxas, Naminé even admits that she's not sure if the Organization is truly good or bad.
  • Back from the Dead: In 3D and III, the Organization's members all return as their original human selves, though some have already chosen to cast their hearts off again.
  • Badass Bookworm: The first six members were Mad Scientists before they got their Evil Makeover.
  • Badass Crew: Oh, most definitely. Very few will contest that they aren't the most iconic group in the franchise.
  • Badass Longcoat: All of them wear those awesome black coats.
  • Black Cloak: Their outfit provides the current page image.
  • Bonus Boss: "Absent Silhouettes" of the members killed in Chain of Memories appear as optional bosses in II Final Mix. All thirteen members have extra-hard Replica Data battles accessible within the Cavern of Remembrance.
  • The Chessmasters: Xemnas and Xigbar above all.
  • Chronic Backstabbing Disorder: There is very little trust amongst both incarnations of Organization XIII. Marluxia and Larxene, and Saïx and Axel, are planning to usurp Xemnas, Xigbar is up to his own agenda, Luxord and Demyx are practically Punch Clock Villains, and Lexaeus is more loyal to Zexion than to Xemnas. This continues into III, where three of its members secretly work against Master Xehanort, Larxene openly asks Marluxia if he's interested in staging a coup (again!), Xion turns on the group when the chance presents itself, and Luxord is implied to pull a Redemption Equals Death / Heel–Face Turn by giving Sora something helpful as he dies. Saix also toys with leaving the group, but doesn't.
  • Co-Dragons: Saïx and Xigbar. The former is more of an administrator/enforcer, handing out missions and punishing dissenters, while the latter keeps to the background.
  • Connected All Along: Thought that IX through XII were picked just because they had strong hearts? Turns out that Xemnas deliberately added them because their past selves were involved with the legacy of the Keyblade War in some way.
  • Cursed with Awesome: Congrats on being turned into a Nobody! Even if you lose your heart, you now have access to either one of several unique abilities (energy projectile, polymorphism, super strength) or if you were of strong will before losing your heart you can retain physical and magical ability you had in life. However, judging from Braig's appearance in Birth by Sleep, it's possible that they already had some form of their powers before becoming Nobody.
  • Death In All Directions: Most of them have some very powerful abilities which wreck mass havoc and kill nearly anything in range (which in some cases is larger than a football field).
  • Dysfunction Junction: Given that all Nobodies are born when an eldritch monster rips their heart out, this is to be expected. It's to the point that the group's stated goal is simply to return to being relatively normal people.
  • Elemental Powers: Each member has some sort of affinity. Some of these are a bit unintuitive: for instance, time is an attribute, but represented in-game only as putting timers on things. Xemnas' Nothingness manifests as tentacles and red energy beams (Ethereal Blades), which at first glance doesn't seem to have much to do with The Power of the Void. Nothingness is actually a material (essentially flesh; it's what Nobodies are made of) that can be hardened into energy, or manipulated as appendages and is inimical to everything in the Light and Dark Realms (hence the "void" part). This counter-intuitive approach to Elemental Powers causes occasional confusion.
  • Elemental Rock–Paper–Scissors: They will also absorb the element they possess and will receive very heavy damage from the one they are weak to. Due to the element system in II not accounting for "water" element spells, however, this leads to the odd situation where Demyx is counted as an "ice" element enemy, and weakened more heavily by fire spells.
  • Evil vs. Evil: They got into a hard competition with Maleficent and her allies for the claim of Kingdom Hearts. Since they had more knowledge about the powers of darkness, they were for a time one step ahead, but when Maleficent and Pete allied with Sora, King Mickey, and the rest of the group in the endgame, they eventually lost the game to them.
  • Faux Affably Evil: They can be rather personal and polite if they wish, but the facade is rendered moot by their lack of emotions and horrific deeds.
  • Flawed Prototype: What the first incarnation of the Organization was, thanks to the efforts of Sora, Riku, King Mickey and the rest, which is lead to the the XIII Seekers of Darkness: made of 13 more suitable hosts for Xehanort.
  • Grand Theft Me: Xemnas's entire reason for forming the Organization was to gather together 12 new hosts for Master Xehanort's plans. MX has already begun the process of taking over Braig/Xigbar and Isa/Saïx, explaining why their eyes turned gold and their hair is of a lighter color than in their respective games.
  • Humanoid Abomination: They are described as living rifts in the way things work: their existence defy the natural laws of the universe in a way that the Heartless do not. Since the very basis of their lives breaks physics (or whatever passes for it), they gain tremendous power over the arcane and the elemental. Doubles as a Bishōnen Line.
  • Iconic Sequel Character: Aside from Xemnas in Final Mix, there's no mention of them at all in the first game.
  • Immortality Begins at 20: Based on those we've seen pre-transformation. Aeleus, for instance, looks the same as Lexaeus, but the Nobodies who lost their heart at a young age (Zexion, Axel, Saïx) all continued to age normally. This could also be a case of Not Allowed to Grow Old.
  • In the Hood: All of their coats have hoods attached to them and all of them at one point or another are seen wearing it up.
  • It Was with You All Along: In 3D, Sora learns that Xemnas and Xigbar purposefully concealed from the Organization the fact that Nobodies can naturally develop a new heart over time. The promise of hearts was to string them all along, while he convinced them all that any emotions they had were fake which isolated them and kept them from maturing a new heart leaving them as potential empty vessels. Sora is suitably outraged by this revelation.
  • King Mook: Each Organization member commands their own unique type of lesser Nobody. Their controlled Nobody class fights with a much weaker version of their signature fighting style.
    • Specifically, Xemnas: Sorcerers, Xigbar: Snipers, Xaldin: Dragoons, Vexen, Lexaeus, and Zexion: all unknown, Saix: Berserkers, Axel: Assassins, Demyx: Dancers, Luxord: Gamblers, Marluxia: Reapers, Larxene: Ninjas, Roxas: Samurai, Xion: unknown (but most likely none).
  • Knights of Cerebus: During the original Kingdom Hearts, all of the villains - even Maleficent and Ansem - turned out to be rather silly and hammy. Generally the series became much more serious in general once the Organization showed up. Their first appearance in Chain of Memories note  is a attempt to brainwash Sora by using and abusing a teenage girl, even their more quirky members tend to be much more difficult boss fights than any of the villains native to the world, and their plans to create havoc among the worlds are much more outright dangerous than the Disney villains like say Pete despite frequently similar goals. Goldfish Poop Gang these guys definitely aren't.
  • Lack of Empathy: As Nobodies, they cannot truly feel anything and thus have no qualms about putting others in danger to achieve their goals... or so Xemnas led them to believe. Many of them display it, eagerly embracing the idea that they have no hearts.
  • Leitmotif: "Another Side", various remixes of which appear as battle themes and other themes relating to the group.
  • Let X Be the Unknown: The "X" theme is a mark of Xehanort's ownership, otherwise known as the "Recusant's Sigil".
  • Lightning Bruiser: While normal boss fights against them vary, as Bonus Boss fights in the Final Mix+ just about all of them are this in at least one phase of the fight.
  • Limited Wardrobe: Only seen wearing their signature black cloaks. Justified since their cloaks protect them from disappearing when travelling on the Corridors of Darkness.
  • Magic Knight: Each and every one of them wield an unique weapon and attribute that they use together whenever in battle.
  • Me's a Crowd: They're an integral part of one orchestrated by Master Xehanort to recreate the thirteen incarnations of darkness needed to forge the χ-blade. Xehanort intends to use his own dark heart split across all the members to achieve this.
  • Named Weapons: 358/2 Days reveals that all of their weapons have official names.
  • Only One Name: When renamed by Xemnas, they all only retained one name. Whether or not this is always true of their times as being humans is unknown, but also seems to be the case by the looks of those we've seen.
  • Personality Powers: All of the members have a personality that fits their "Attribute," though a few fit in non-typical ways.
  • Oxymoronic Being: As many characters explain, the simple matter of the fact is that they should not exist at all, and yet, are able to.
  • Person of Mass Destruction: Very much so.
  • Red Baron: Each member has a title that reflects their personality and element.
  • Significant Anagram: Their names are actually scrambled versions of their past names with an X added. Of their original names only Demyx and Luxord remain unknown.
  • The Sociopath: Almost every member except for Roxas, Xion, and Axel (and in Axel's case, it's only after befriending the other two; before that, he was quite sociopathic). Literally being heartless doesn't leave much room for empathy.
  • The Soulless: Not literally, however. A Nobody is composed of the body and soul of a being with a sufficiently strong heart whose heart has been taken by The Heartless. However, their emotionless state renders most of the trope valid.
  • Standard Evil Organization Squad: They currently provide the page image.
  • Stepford Smiler: They use their memories of their past lives to give the illusion of humanity, though they are actually devoid of emotions. Subverted, in that Xemnas suppressed the regrowth of their hearts by never telling them that they CAN regrow hearts, thereby tricking them all to think that they were truly soulless.
  • Strong and Skilled: Undoubtedly. As proven in their boss battles, each member are shown to be supreme in their assigned element and weapon of choice. It is very hard to deny that every one of them displays unique mastery when it comes to wielding both of those facets together in their respective fight.
  • Supernatural Gold Eyes: Xemnas, Xigbar, and Saïx have them. As 3D shows there's a reason for this.
  • Teeth-Clenched Teamwork: The different members are constantly at each others throats. In short, the only members who either don't plan to take out other members or are the victims of such plots are Xaldin, Demyx, and Luxord. In Long... 
    Sora: Not a very organized Organization.
  • Tested on Humans: Most of the apprentices' Mad Scientist ventures involved human experimentation like turning people into Heartless.
  • Tin Man: 3D confirms that Nobodies can develop new hearts over time. How many of them did is left vague, as Xemnas kept this a secret so they wouldn't even try to connect with others.
    Axel: Hey, wait - I'm enjoying this. You guys are something else!
  • Tragic Villain: A lot of them seemed to be decent people before they became Nobodies.
  • Theme Naming:
  • Theme Table: Each member has their own unique element, weapon and title.
  • 13 Is Unlucky: They're called Organization XIII and their ambitions have brought a lot of misfortune to the worlds.
  • Uncanny Valley: Alluded to in-universe, although it's rarely apparent to the player.
  • The Unfettered: They wish to regain their hearts, and whether it's either plunging a world or two into darkness or outright attempting to KILL someone, they don't care what they have to do to make that wish come true.
  • Unwitting Pawn: The entire Organization was formed not to regain the members' hearts, but out of a combination of Xemnas wanting to attain the reality-warping potential of Kingdom Hearts and to facilitate a plot that would allow Master Xehanort to clone his heart among thirteen separate bodies, which will give him a true shot at forging the χ-Blade.
  • Vague Age: Every member except Roxas and Xion and maybe Xemnas. The most anyone has is that numbers I through XII are in their adult years, but where is anyone’s guess until Word of God clears it up, if ever. Making the matter more befuddling is Xigbar, Xaldin and Lexaeus appearing in Birth by Sleep as their original selves, but hardly ageing since. And with Zexion, Saïx and Axel an estimated guess could be made. The fact that IX through XII have connections to the original Keyblade War throws yet another wrench into the matter,
  • Villain Teleportation: Several members get in on the action. The undisputed champion of this trope would be Fragile Speedster Larxene, who even possesses a sleight in Chain of Memories named Teleport Rush.
  • Weapon of Choice: Each of them has a weapon that they use exclusively. Though most are original, some are based on Final Fantasy classes.
  • You Are Number 6: All members are given a number to denote the order in which they joined, Xemnas being I, the original five apprentices being II through VI, VII and VIII were also apprentices sometime after Birth by Sleep, and those involved in the Keyblade War in their past lives being IX through XII. Otherwise the numbers are inconsequential concerning rank, aside from Xigbar, Number II, being The Dragon.
  • Would Hit a Girl: Both Axel and Marluxia were willing to get Naminé killed if it means getting what they want. Saïx also had his Berserker Nobodies corner Kairi and Naminé when they try to escape.
  • Would Hurt a Child: None of them have any compunction towards physically or emotionally attacking children, as seen with Marluxia and Larxene's actions towards Naminé, Sora, Riku (Replica), and even their own members, Roxas and Xion.

    Xemnas (I) 

The Superior of the In-Between (Original Name: Xehanort (anagram formed from "Ansem"))

    Xigbar (II) 

The Freeshooter (Original Name: Braig)

    Xaldin (III) 

The Whirlwind Lancer (Original Name: Dilan)

Voiced by: Yosuke Akimoto (Japanese), David Dayan Fisher (English)

Appearances: II | 358/2 Days

"Feed your anger! Only anger will keep you strong."

https://static.tvtropes.org/pmwiki/pub/images/cutin_31196.png
"When Kingdom Hearts is ours, we can exist fully and completely. So you see, Beast — that's why we need your Heartless AND your Nobody."
Click here to see Dilan 

Number III of the Organization and one of its founding members. He spends most of his time trying to corrupt the Beast for the Organization's purposes.

In his past life as Dilan, he was one of Ansem's six apprentices who betrayed him by researching the Heartless.


  • Adaptational Dumbass: Is a complete buffoon in the manga.
  • Adaptational Wimp: In the manga, he is a total joke who gets easily beat up by Beast and then killed by a replica of Vexen.
  • A Pupil of Mine, Until He Turned to Evil: Surprisingly enough, in Birth by Sleep his former self (Dilan) shows no signs of his eventual betrayal of his master and general douchebaggery. Instead, he is presented as both extremely loyal to his master and genuinely concerned for Ventus' well being.
    • Dream Drop Distance implies that none of the apprentices (save Terra-Xehanort and Braig) willingly gave themselves over to the darkness.
  • Back from the Dead: As Dilan in 3D and undergone a Heel–Face Turn.
  • Battle Aura: Once Xaldin starts to get low on health, he enters a berserker-like state, similar to Saïx, where he's shrouded in green energy and the screen darkens. Unlike Saïx and Lexeaus' Absent Silhouette, he can't be knocked out of it by Sora's efforts, only exiting this trance after a period of time. Expect to see it used more and more as the fight wears on, so stock up some Jump Reaction Commands to help expedite the process.
  • Big Ol' Eyebrows: His eyebrows are far more prominent than your standard fair in this organization.
  • Blade on a Stick: His six lances, Lindworm.
  • Blow You Away: Xaldin controls the wind, granting him Flight, the ability to manipulate his weapons without touching them, and powerful blasts of air.
  • The Brute: But like Lexaeus, not stupid.
  • Butt-Monkey: Downplayed, but he has the most minimal role in the Organization out of all the founding members and has been sent to do the grunt work of recruiting new members. He's an effective villain in Beast's Castle, but the fact that he's there at all (and the way Belle socks him in the gut and steals his leverage away) shows he's not that respected among the Organization. In a Final Mix cutscene, he's told that if Sora can be killed by him, then he's no use to the Organization, with the implicit insult flying over Xaldin's head.
  • Cynical Mentor: Zig-zagged. Xaldin is never emotionally supportive of Roxas and often snarks at his more naive comments on missions, but most of the advice that he gives Roxas is actually quite accurate and useful, especially his comment about where a giant Heartless would attack from at Beast's Castle. He also generously rewards Roxas if his sidequests are completed.
  • Death from Above: He has the signature Jump attack of a Dragoon from Final Fantasy. He also commands the Dragoon Nobodies directly based on the class.
  • Death In All Directions: Expected from one of the more powerful Wind users like him.
  • Dual Wielding: Six lances, always with at least four being held up by wind currents.
  • Dreadlock Warrior: He has several long and thin dreadlocks tied together into a ponytail and is a very competent fighter.
  • Evil Brit: In the English adaptation.
  • Evil Cannot Comprehend Good: He can't understand why the Beast is so protective of his rose and Belle.
  • Flash Step: He can literally outrun the winds.
  • Flying Weapon: Since he can't easily hold six lances at once he has several of them float around on drafts of wind.
  • Heel–Face Turn: Once he is revived as Dilan in Dream Drop Distance and III, after his stint as a villain in 358/2 Days and II.
  • Hopeless with Tech: He's portrayed as unable to use a computer in the Days manga.
  • Hot Blooded Sideburns: His sideburns are big enough to have been a fandom joke back in the day, and he's a very physical warrior.
  • Jerkass: In 358/2 Days. Just try to find a scrap of his dialogue that isn't insulting you or ordering you around. Let's not forget his attitude toward the Beast...
    • Jerk with a Heart of Gold: As Dilan in Birth by Sleep. He's initially dismissive of Ventus, but worries for his safety once the latter runs off to chase after an Unversed.
  • Joke Weapon: Casual Gear gives him broomsticks. Mystery Gear gives him dragon-themed lances.
  • Kick the Dog: In nearly everything he does to the Beast. His diary entry in 358/2 Days shows he's bitterly envious of the Beast (hating how he has such a powerful heart, which Xaldin lacks, and yet squanders that power by giving in to the "weakness" that is love), so obviously he wants to do his damnedest to make him miserable.
  • King Mook: To the Dragoon Nobodies, who use similar weapons to him.
  • Manipulative Bastard: Spends most of his time playing with Beast's head to try and turn him into a Heartless AND a Nobody for the Organization.
  • One-Hit Kill: Very possible, especially during the fight with him.
  • Personality Powers: He's nothing like the typical wind user. However, wind is considered the element of "Knowledge," something Xaldin had in spades as a Cynical Mentor.
  • Power Floats: Because he rides wind currents.
  • Reverse Arm-Fold: One of his common "non-combat" poses - which makes sense, given his power and martial nature.
  • Sadist: Once Xaldin unhoods himself, he is smiling in wicked pleasure in almost every scene he's in, showing just how much he is enjoying his psychological torment of poor Beast. A secret report in Days shows that this is because of his total personal disdain for Beast and all those who suffer from the "weakness" of love. He seems to prefer emotional sadism to physical, because once he's forced into battle, he states: "Where's the fun in this?"
  • Sadistic Choice: He tries to inflict this on Beast. "What shall I leave behind? Belle... or the rose?" Beast chooses Belle, only for Belle to sucker-punch Xaldin and escape with the rose.
  • Satellite Character: Downplayed - Xaldin's role is to be Number III in Organization XIII, but he serves more of a purpose in Kingdom Hearts II than Demyx or Luxord. With his assignments being isolated specifically to Beast's Castle, the fact he is primarily seen in only one world suggests he was intended to be a Suspiciously Similar Substitute to Forte. His strategy of using the Beast's anger to control him makes him very similar, even if the overall purpose goes beyond what Forte had in mind.
    • In Birth By Sleep, his human form, Dilan, has the least personality out of the first six Organization XIII members, which can be attributed to him not being as much of a Breakout Character as Braig/Xigbar and not having previously featured in Kingdom Hearts: Chain of Memories (as Even/Vexen, Aeleus/Lexaeus, and Ienzo/Zexion did).
  • Shaping Your Attacks: He can combine his spears into a dragon-like construct that fires a wind blast from its "mouth".
  • Smug Snake: Shown quite clearly in the Final Mix version of KHII when he lectures Luxord about how being too careless will cause him to "suffer Demyx's fate." Guess who actually ends up being the next member of the group to die?
  • Soft-Spoken Sadist: In the English version, he speaks incredibly softly despite saying intimidating things.
  • Spell My Name with an "S": The North American release of KHII misinterpreted his real name as Dilin; the PAL release and all subsequent games rectified this.
  • Uriah Gambit: With the reveal in 3D about the Organization's true purpose and the way Xaldin is told to fight Sora regardless of the damage it would do to the Kingdom Hearts plan, it's distinctly possible Xemnas was trying to get him killed.
  • Vocal Evolution: His voice in the English dub gradually grew more gravely with each game.
  • Wicked Cultured: His wild looks aside, Xaldin seems to have a good eye for art and architecture in 358/2 Days.

    Vexen (IV) 

The Chilly Academic (Original Name: Even)

Voiced by: Tatsuya Kando (COM), Nachi Nozawa (Re:Com, 358/2 Days, and II Final Mix, Japanese), Shigeru Chiba (III, Japanese) Derek Stephen Prince (English)

Appearances: Chain of Memories | II: Final Mix | 358/2 Days | III

"Pity to be so ignorant. As you're only able to see the surface of things, I should not expect you to appreciate my true might."

https://static.tvtropes.org/pmwiki/pub/images/cutin_33176.png
"I'm a scientist. Experiments are what I do, yes."

Number IV of the Organization and one of its founders. The group's resident scientist, he's always interested in new test subjects for his experiments.

Before he became a Nobody, he was Even, one of the six apprentices of Ansem the Wise who betrayed him by researching the Heartless and destroying Radiant Garden.


  • Ain't Too Proud to Beg: When Axel makes it clear he's there to "silence" Vexen, Vexen tries to beg for his life.
  • A Pupil of Mine, Until He Turned to Evil: In Birth by Sleep, Even seems to be genuinely kind and helpful instead of the Insufferable Genius he later becomes after betraying his master.
  • The Atoner: He wants to atone for his past actions and gets assistance from Demyx to help recover the extra vessels in his Replica Program, along with help from Ansem the Wise and Ienzo to help restore Roxas and Naminé.
  • Back from the Dead: As Even in 3D and has secretly done a Heel–Face Turn prior to the events of his full return in III.
  • The Chew Toy: A villainous example. Nomura even said he has an "undeniable loser feel" to him.
  • Climax Boss: The first one of Sora's story in Chain of Memories, being the first member to be rematched and killed off. The second battle also takes place during a Wham Episode, just as important revelations are about to be made.
  • Deadly Disc: Giant Snowflakes actually.
  • Deadpan Snarker: During his calm moments, very much so.
  • Death In All Directions: Surprisingly, given his element.
  • Dude, Where's My Respect?: Constantly complains to Zexion and Lexaeus that the lower ranking members don't give him any respect despite his high rank. Marluxia and Larxene frequently poke fun at him with jokes and sneers, with Larxene going as far as to call him a "half-baked good for nothing"
  • Even Evil Has Standards: When Vexen heard of Davy Jones and how he can live without a heart, he was instantly curious and wanted to study him. But when he saw the (biological) heart of Davy Jones for himself, he was incredibly disappointed.
  • Evil Knockoff: In addition to making the Riku Replica he can make an Anti-Sora replica mid combat in his Data battle.
  • Evilutionary Biologist: This seems to be his specialty, with his creation of the Riku Replica and Xion.
  • Evil Genius: So much that despite his pathetic nature, Nomura said in the Japanese character report books that he and many of the development staff considered Vexen to be the most evil Organization member in Chain of Memories, being to it "what Xemnas is to KH2" in terms of malevolence.
  • Evil Is Deathly Cold: He's the member of the Organization with deadly ice powers.
  • Expy: Of Professor Hojo. Mad Scientists whose work goes on to have horrible effects on the universe. Plus the loopy cackles. Oh, and they even have the same Japanese seiyuu: Nachi Nozawa. Though, this being an E-rated game, Vexen's a lot less... extreme than Hojo, and Nozawa's performance is significantly less frightening.
  • Family-Unfriendly Death: In Re:Chain of Memories he's brutally immolated by Axel.
  • For Science!: In III, Saïx asks Vexen why he joined the Seekers, with Vexen explaining that he cares more about continuing his research in the Replica Project than regaining his humanity, even if it means letting the Seekers fill their ranks with vessels. This turns out to be a cover story. He actually wants to continue work on the Replica Project to save others to atone for past misdeeds.
  • Four Is Death: He's the first of the Organization to be destroyed.
  • Harmless Freezing: His Freeze spell.
  • Heel–Face Turn: Appears that way at first, but in III, he disappears from Radiant Garden and joins the Seekers...or not; he ends up being a Reverse Mole for the good guys. Even simply didn't tell any of his allies he was doing it to keep anyone from letting it slip.
  • His Name Is...: In CoM he ends up being executed by Axel for trying to tell Sora about Roxas.
  • An Ice Person: His element is ice, which lets him summon snow and frost to barrage enemies.
  • Insufferable Genius: He's easily one of the smartest minds of the Organization, and he tends to brag about it to his allies.
  • Jerkass: He loves to insult everyone else's intelligence.
  • Joke Weapon: In 358/2 Days he can be given a pot lid by equipping the Casual Gear and a snowman shield by equipping the Mystery Gear. Both have poor stats.
  • Large Ham: Just listen to that laugh!
  • Lean and Mean: One of the thinnest villains around, with particularly prominent cheekbones.
  • Luckily, My Shield Will Protect Me: His shield will block any attacks in Chain of Memories and II Final Mix. Sora can get around this by attacking from a different angle in Chain of Memories or destroying it outright in II Final Mix.
  • Mad Scientist: "I'm a scientist. Experiments are what I do, yes."
  • Me's a Crowd: In the Chain of Memories manga he has replicas of himself. One such replica even appeared in the II manga.
  • Mind over Matter:
    • During his Bonus Boss fight in II Final Mix, he holds his shield in front of him using his mind instead of having it in his hand like in Chain of Memories.
    • Some of his attacks in 358/2 Days have him send out the shield with his mind to hit far off enemies.
  • Noblewoman's Laugh: Tatsuya Kando, his original seiyuu from Chain of Memories, gave him one. Since it was the only voice clip of his left in, fans immediately thought that Vexen was as effeminate as one could get.
  • Parental Substitute: His previous self, Even, was one of those responsible for raising Ienzo (Zexion).
  • Personality Powers: Wields ice and is fairly cold.
  • Pet the Dog: While Vexen is initially rude to Roxas, it's only because he feels he considers himself Surrounded by Idiots. As soon as Roxas begins making progress despite it being mostly small steps, Vexen is quick to praise him and is even mildly respectful of him before he leaves for Castle Oblivion.
  • Random Power Ranking: Vexen thinks that just because he's number IV, he's superior than the majority of the members, despite the numbers meaning nothing beyond order of joining the Organization. note 
  • Reverse Mole: Serves as this in III in a covert partnership with Saïx. He pretends to rejoin the Organization with the intention of recovering the extra replicas for Roxas and Naminé to use as vessels.
  • Reverse Shrapnel: With chunks of ice.
  • Shield Bash: His Combos in 358/2 Days involve him smacking his shield at his foes.
  • A Sinister Clue: He wields his shield in his left hand.Xemnas himself admits that his plans were severely derailed by his unexpected death.
  • Small Role, Big Impact: While it initially seems his presence in the series is confined to Chain of Memories, Days expands on his efforts and schemes and makes it very clear that he was a huge asset to the Organization. He also plays an enormous role in the background of III; even though he solely appears in Meanwhile Scenes, he has a massive effect on its entire plot. He immediately returns to the Seekers' ranks at the beginning of the game, setting up a small-time boss fight — the Seekers themselves deem him a small fry who is "benched" with Demyx as mere backup, opting instead to use his replicas as mainline vessels instead. However, by being a Reverse Mole, he saves Ansem the Wise (and the Twilight Town trio), provides the good guys with a replica body for Roxas to use to save Sora later, and by the end of the game his existing replicas grant bodies for Xion and Naminé as well; Roxas and Xion even become two replacement Guardians of Light when Lea and Kairi are incapacitated and kidnapped, respectively. Without directly interacting with any of the main cast, he manages to atone for his sins against the very people he had manipulated, and thwarted Master Xehanort's plans.
  • Sore Loser: In the manga he has a grudge against Riku when he defeated him, that's why he created the Riku replica in the first place.
  • Spanner in the Works: He's the reason why Marluxia's plan failed in the first place, as Vexen tried to reveal to Sora the majority of Marluxia's plot and by extension Roxas's existence, which forced Axel's hand in killing him off to keep it secret but also set in motion the events for the latter's eventual Heel–Face Turn.
  • Smug Snake: One of the biggest in the Organization, his ego and ruthless desires far outweigh his actual capabilities.
  • Spell Blade: Can enchant his shield to make a BFS made from ice with his Slide Break sleight.
  • Squishy Wizard: In 358/2 Days his Strength and Defense are both below average, but he has one of the higher Magic stats, this carries into his bossfight for II where destroying his shield makes him vulnerable to attacks leaving him with little ability to defend himself.
  • Supernatural Gold Eyes: It's due to becoming a Nobody again, but disappear once he returns to his original form again, as shown in the ending.
  • Theme Naming: In Kingdom Hearts: 358/2 Days, the names of his shields come from terms related to the cold or science.
  • The Unfavorite: To most of the Organization as a whole. It still sticks as of III where he and Demyx are ultimately "benched" by the Seekers because of this.
  • Verbal Tic: In the English dub, he'll sometimes end his sentences with a short "yes."

    Lexaeus (V) 

The Taciturn Stalwart (Original Name: Aeleus)

Voiced by: Tatsuya Kando (Chain of Memories), Fumihiko Tachiki (Japanese), Dave Boat (English)

Appearances: Chain of Memories | II: Final Mix | 358/2 Days

"I, Lexaeus, will not yield to the frail heart of an infantile coward!"

https://static.tvtropes.org/pmwiki/pub/images/cutin_31176.png
"You've done well thus far. But to possess your powers, and yet fear the darkness... What a waste."
Click here to see Aeleus 

Number V of the Organization and one of its founders. While he's content with standing aside and letting Zexion do the talking, he's a lot more intelligent and powerful than he seems.

In his past life as Aeleus, he was one of Ansem's treacherous apprentices.


  • An Axe to Grind: He uses an over-sized weapon referred to as a tomahawk in Kingdom Hearts: Chain of Memories and Kingdom Hearts II, and as an Axe Sword in Kingdom Hearts: 358/2 Days.
  • Anti-Villain: Nomura himself describes him along these lines in the Japanese Character Report books.
  • A Pupil of Mine, Until He Turned to Evil: Birth by Sleep shows Aeleus to have been a loyal and honorable man, before his betrayal of Ansem the Wise. However, as said above, he actually keeps his honor even under his new leadership.
  • Back from the Dead: Revived in Dream Drop Distance as Aeleus and has undergone a Heel–Face Turn.
  • Battle Aura: In his fight in II Final Mix it starts out similar to that of a DBZ character and gets bigger and bigger every time he powers up until it practically fills the screen.
  • Brains and Brawn: The Brawn to Zexion's Brains.
  • The Brute: But not stupid. He's built like a brick wall, wields a massive "axe", and his fighting style is built around crushing the opponent under boulders or sheer power.
  • Ceiling Smash: Inflicts this on Riku in the Chain of Memories remake.
  • Dishing Out Dirt: Lexaeus can summon large rocks with a wave of his hand or, more commonly, by striking the ground with his weapon.
  • The Dragon: To Zexion.
  • Elemental Hair: An earthy auburn brown.
  • Evil Laugh: In his Absent Silhouette fight, he'll laugh as he flies out of the ring before coming back in to strike like a meteorite.
  • Evil Sounds Deep: Lexaeus has a voice that is grittier and deeper in pitch than his voice as Aeleus.
  • Genius Bruiser: He was counted as one of Ansem the Wise's apprentices, which speaks levels of his intelligence. In the manga, his hobby was playing with puzzles. The "bruiser" should be apparent with his build and strength.
  • Ground-Shattering Landing: His Desperation Attack in II has him fly out of reach from the arena then crash down, making the earth upturn in the process.
  • Heel–Face Turn: Has undergone this since reforming as Aeleus.
  • Heterosexual Life-Partners: With Zexion in Castle Oblivion. It still sticks when he becomes Aeleus again.
  • Hoist by His Own Petard: The higher his power level during his boss battle in II Final Mix, the longer he'll stay stunned after you temporarily steal it with Mega Impact.
  • Ground Punch: One of his more basic attacks in II is to punch the ground to cause stalagmites to rise up.
  • Lantern Jaw of Justice: That chin of his could cut through diamonds.
  • Meteor Move: You expect a Reaction Command when he grabs Sora and the game shifts to a cinematic mode. He doesn't give you one and simply hurls you into the closest post or the ground.
  • Mix-and-Match Weapon: His Axe-Sword as indicated carries traits of both axes and swords.
  • Noble Demon: The most honorable man within the Organization, next to Luxord.
  • The Only One I Trust: His journal entry in 358/2 Days reveals that he considers Zexion this.
  • Personality Powers: Wields earth and is stalwart and quiet.
  • Pet the Dog: His initial introduction to Roxas in the manga is by giving him a metal puzzle and hanging out to discuss the importance of patience and thinking as his training regimen. Inverted in the games, as he strikes Roxas hard enough to leave his HP in the critical to teach him how to use a Limit Break.
  • Power Levels: Actually a mechanic of his optional boss fight in II Final Mix.
  • Punch-Clock Villain:
    • He doesn't go out of his way to really antagonize anyone and is much less of a Jerkass than most of the other members. Despite some questionable methods, he did teach Roxas a critical skill to use when on his last legs.
    • Subverted in the original Chain of Memories when he uses the last of his strength to try and drag Riku down into the darkness.
  • The Quiet One: He speaks the least among the entire organization.
  • Rated M for Manly: Amidst the Organization's Cast Full of Pretty Boys (and Larxene), Lexaeus is truly an exception.
  • Retcon:
    • His weapon was called a tomahawk in Chain of Memories, but it was changed to an axe sword in 358/2 Days.
    • His original title, "Silent Hero", was changed to "Taciturn Stalwart" in 2.5.
  • Satellite Character: His role is mostly meant to fill in as Number V of the Organization, though this at least cements himself as one of the original founding members and establishes his interactions with Zexion and Vexen in Chain of Memories.
    • Aeleus (who is his original self) in Birth by Sleep and Dream Drop Distance has slightly more individuality.
  • Sorry That I'm Dying: "Forgive me, Zexion. This was a fight I should not have started."
  • Spell My Name with an "S": The North American release of II misinterpreted his real name as Eleus; the PAL release and all subsequent games rectified this.
  • Sword and Fist: He will dismiss his Axe-Sword to punch and grapple where appropriate, fittingly for his great size and Super Strength.
  • Sword Drag: One that literally tears through the earth as he does it for a standard attack.
  • Sword Plant: He does this as a combo finisher for his ranged attack in II where the act causes stalagmites to rise up under Sora.

    Zexion (VI) 

The Cloaked Schemer (Original Name: Ienzo)

Voiced by: Akira Ishida (Japanese), Vincent Corazza (English)

Appearances: Chain of Memories | II: Final Mix | 358/2 Days

"Then I shall make you see... That your hopes are nothing. Nothing but a mere illusion!"

https://static.tvtropes.org/pmwiki/pub/images/cutin_33186.png
"It's such a shame. The Organization used to be the rope that bound us together."
Click here to see Ienzo 

Number VI in the Organization, and one of its founding members. In his previous life as Ienzo, he was an orphan adopted by Ansem the Wise, and the youngest of his apprentices.

During Chain of Memories, he tried to corrupt Riku so he could use him to counter Marluxia's coup.


  • Adaptation Dye-Job: His hair is much darker in the manga.
  • Adaptational Wimp: In the manga, he is immediately slain by Riku after his deception on Destiny Islands is unveiled.
  • Adorably Precocious Child: Or at least, when he was Ienzo. Look at him; he's shorter than Ven and still considered to be one of Ansem the Wise's more noteworthy apprentices.
  • Attack Drone: His books act as these when fighting his Absent Silhouette.
  • Back from the Dead: Revived in Dream Drop Distance as Ienzo and has undergone a Heel–Face Turn.
  • Badass Boast: Look at his quote.
  • Badass Bookworm: Literally! His weapon is the "Book of Retribution," and despite his status as a Smug Snake he came the closest to killing Riku out of all the Organization members, fought a Riku who was willingly using Dark Mode on surprisingly-even ground, and was at one point considered for the position of 2nd-in-command of the Organization.
  • Baleful Polymorph: He can turn his enemies into books and trap them within an illusory space inside the book.
  • Big Bad Wannabe: He wants to be the villain of Chain of Memories and its Reverse/Rebirth mode, but he is neither (Marluxia and Ansem, Seeker of Darkness taking those roles instead.) That said, he is apparently high enough in the Organization that Saïx views him as a threat.
  • Black Mage: More or less combines the attributes of almost every single offensive magical class in Final Fantasy, along with the Scholar from Final Fantasy III.
  • Brains and Brawn: The Brains to Lexaeus's Brawn.
  • Casting a Shadow: Although his attribute is classified as Illusion, he has a notable motif of Darkness in his attacks, like Catastrophe and Meteor Mirage.
  • The Chessmaster: Basically the brains of the operation when it comes to the basement-dwelling loyalists in opposition to Marluxia's rebellion. For all of his smugness, he's a pretty good tactical thinker; his plans for Riku may have very well succeeded... if it wasn't for Axel, that is.
  • Climax Boss: Of Reverse/Rebirth in Chain of Memories, as he unwittingly helps Riku resolve the central conflict of his story: overcoming the fear of his inner darkness. He is also the last member of the game (but not the series) to be killed off.
  • Corruption by a Minor: Ienzo is the one that convinced Ansem the Wise to build the secret lab where they could experiment on people's hearts.
  • Deadpan Snarker: Very heavy on the deadpan and also quick to start needling other members like Vexen over perceived slights even if they are as minor as not giving him a proper greeting.
  • Deceptive Disciple: During his time in Organization XIII, fitting as he may have been the same way as Ienzo.
  • Domain Holder: His books can trap you in a Nintendo Hard Pocket Dimension under his complete control.
  • Do Not Touch the Funnel Cloud: His Cyclone Snatch which will steal your cards away with suction but only the tornado will damage you.
  • Doppleganger Attack: Summons three of them during the battle with Riku, each with their own copy of Soul Eater. Luckily, destroying the three lexicon copies destroys the clones in-turn.
  • Enfant Terrible: He was the one who convinced Ansem to start experimentation with the powers of darkness which escalated into forcing people to turn into Heartless.
  • Evil Laugh: See here for an example. Pretty damn impressive.
  • Evil Sounds Deep: While his voice was not particularly deep as Zexion, but once he's revived as Ienzo, his voice is noticeably lighter in pitch.
  • Face–Heel Turn: In his backstory, he was the one responsible for giving Ansem the Wise the idea for the experimentation on the heart.
  • Hair Flip: His Victory Pose in Days.
  • Hard Light: Either this or Your Mind Makes It Real is implied to explain how his illusions can actually harm/kill you.
  • Heel–Face Turn: He has undergone this since reforming as Ienzo.
  • Heterosexual Life-Partners: With Lexaeus, at least in Castle Oblivion. It still sticks when they become their original selves again.
  • Joke Weapon: The Casual Gear gives him a sandwich. Mystery Gear will give him a laptop computer which is said to be his diary.
  • Life Drain: One of his abilities in his boss fight in addition to stealing your attacks. Possibly a victim of it too based on the energy the Riku Replica seemed to have had around him when he killed him.
  • Killed to Uphold the Masquerade: Zexion was actually in a position to become the 2nd in command. Saïx, being a Dragon with an Agenda, takes advantage of the traitor situation in Castle Oblivion and sends Axel to kill Zexion.
  • Master of Illusion: His primary power, apparently using darkness based magic to use it.
  • Mind over Matter: Zexion controls his lexion telekinetically, able to strike people with it from afar.
  • Nerves of Steel: Despite showing some apprehension at the sight of a DarkMode!Riku, he quickly buries it under rapidly growing anger and makes it clear he won't be holding back in trying to kill him the old-fashioned way.
  • Non-Action Guy: Spends more of his time plotting than fighting, and when he does, his fighting methods are rather unconventional. That said, players will quickly realize that to underestimate him because of that means to suffer a painful defeat, especially in Re:COM, where the joy of having an unlimited DarkMode!Riku for the entirety of the fight is mitigated by the fact that he can steal your cards and use them for his own, extremely damaging sleights.
  • The Nose Knows: He can track people by scent from long range.
  • Occult Blue Eyes: Despite his position in the Organization his eyes are still just as blue as they were when he was Ienzo, not gold like Xigbar or Saïx's changed to.
  • One-Hit Kill: Again a move he can pull on you during his boss fight, which makes sense considering he trapped you in his pocket dimension first.
  • Out-Gambitted: Plays against Marluxia and fails, then has his last plans for Riku utterly demolished by Axel.
  • Peek-a-Bangs: Without being emo, especially after he returns to being Ienzo once more.
  • Personality Powers: Without a doubt one of the more cunning and enigmatic members of the Organization, befitting his illusion-based powers.
  • Pocket Dimension: His books can trap you in one.
  • Power Copying: In his Reverse/Rebirth boss battle, if Zexion steals enough of Riku's cards, he'll create his own copy of the Soul Eater and fight with Riku's abilities.
  • Puzzle Boss: During the battle with Riku, the only way to get the cards he stole back is to destroy the three lexicon copies scattered around the area. This is also the only way to destroy the dopplegangers he summons to aid him. It's nearly impossible to beat him otherwise due to having a reduced deck and Zexion and his clones refusing to let up the attack.
  • Reality Warper: His illusionary power is great enough to change reality.
  • Shapeshifter Guilt Trip: Subjects Riku to one by turning into Sora.
  • Shorter Means Smarter: Not the shortest, but definitely among their ranks. Then he again, he is one of the youngest members despite also being one of the original seven to found the organization.
  • Smug Snake: His youthful arrogance concerning his own intelligence proves to be his downfall.
  • Squishy Wizard: He relies largely on his magic and illusions as opposed to physical combat when in battle. In re: Chain of Memories, he is the only member of the Organization without a physical attack card and in II he is defenseless when you escape his realm of illusions.
  • Teen Genius: He's a grown up child prodigy after all.
  • Throw the Book at Them: His lexicon, the Book of Retribution.
  • Tome of Eldritch Lore: His lexicons in Days are at the very least suggestive of this, with names like "Eldritch Esoterica" and "Indescribable Lore".
  • Troubling Unchildlike Behavior: Experimenting on the darkness in people's hearts? Check. Creating Heartless? Check. Helping destroy his home by accident? CHECK.
  • Undying Loyalty: Completely and utterly loyal to the Organization, which is ironic considering he's also a Smug Snake and Deceptive Disciple.
  • The Unfought: In the original Chain of Memories. Averted in the remake, as well as in KHII Final Mix +.
  • The Un-Reveal: Zexion's weapon in Chain of Memories due to being The Unfought. In Kingdom Hearts II, there is a room which displays the weapons of every member of the Organization... except Zexion's, which is destroyed. It took the Updated Re-release to learn what it was (a lexicon).
  • Used to Be a Sweet Kid: He only gets a couple of scenes in Birth by Sleep, but this is the general impression.
  • Villainous Breakdown: He loses it when Riku embraces the darkness and stands against him.
  • Wise Beyond Their Years: Hard to believe he's only a few years older than the protagonists.
  • You Gotta Have Blue Hair: His hair is somewhere between silver and lavender.
  • Your Mind Makes It Real: Either this or Hard Light is implied to explain how his illusions can actually harm/kill you.

    Saïx (VII) 

The Luna Diviner (Original Name: Isa)

Voiced by: Ginpei Sato (Japanese), Kirk Thornton (English)

Appearances: II | 358/2 Days | Dream Drop Distance | III

https://static.tvtropes.org/pmwiki/pub/images/cutin_31206.png
"Which would you rather suffer the loss of: Some make-believe friendship, or a real one?"
Click here to see Isa 
"True, we don't have hearts, but we remember what it was like. That's what makes us special."

Number VII in the Organization. Second-in-command to Xemnas and responsible for overseeing every other members' missions. Underneath his stoic exterior is a raging berserker just waiting to be released.

It's revealed later that his original self, Isa, was once best friends with Lea. The two even planned to overthrow the Organization together, with Saïx becoming Xemnas's right hand to facilitate this plan. When Axel started to have doubts about using some of the other members to further their goals, the friendship turned sour. In Dream Drop Distance, he is Back from the Dead and one of the thirteen vessels of Xehanort's heart in his XIII Seekers of Darkness.For Isa see his section in Supporting Original Characters found here.


  • Achilles' Heel: While in his Berserk mode, your attacks do practically nothing. Grab one of the several claymores that Saïx flings around during his rampage, and you can blast him (and knock him out of his trance). His Berserker Nobodies suffer from the same weakness.
  • Anti-Frustration Features: During the Data rematch, Sora is given the mercy of being invincible while holding one of Saïx's thrown claymores, which is not the case in his story match or when performing the nearly identical command against normal Berserkers. This is a necessity to make Data-Saïx beatable, as his Berserk gauge will no longer time out on its own and Saïx attacks much more quickly, with no breathers in which to hit him as in the original fight.
  • Arch-Enemy: Serves as this to both Sora and Roxas, which also extended to Lea as well.
  • The Atoner: In III. He's in no position to publicly help due to being one of 'the chosen', according to Vexen while chatting with Demyx. It helped that Saïx had visited Even while he was recovering to engineer his plan to save Roxas and Naminé from behind the scenes.
  • Ax-Crazy: In his berserk mode.
  • Back from the Dead:
    • Revealed near the end of Dream Drop Distance to be a member of the XIII Seekers of Darkness.
    • He's finally back as Isa in III.
  • Barbarian Longhair: If his unkempt mullet doesn't count normally it certainly does in his berserk mode where his hair savagely stands on end to give him a more beast like silhouette.
  • Battle Aura: When berserk, his body glows with white light, similar to moonlight.
  • Becoming the Mask: He originally planned to overthrow Xemnas and became The Dragon to get in close enough, but ultimately became his most loyal follower and abandoned their original plans. Judging from his rather vacant expression in 3D, Isa did not become the mask out of his own free will.
  • The Berserker:
  • Beta Test Baddie: He exemplifies this more than any other member of the Organization. It becomes very tragic in 3D when you realize that he would have grown a heart regardless of what happened, and exactly WHY he was so dead-set on getting HIS heart.
  • BFS: His claymore, Lunatic.
  • Big Bad Wannabe: The closest there is to one in 358/2 Days. Fittingly, he's the Climax Boss in III for the 358/2 Days trio.
  • Brainwashed and Crazy: It's unknown when it happened, but he became a vessel for Xehanort with his Supernatural Gold Eyes being a sign of possession. It sadly explains his inability to understand good, his cruelty towards others, and why he seemed so ''different'' as a kid. It also explains why he wanted to betray Xemnas, as he wanted his own heart back, not Xehanort's.
  • Cannot Spit It Out: Friendship example. As he's dying after his second defeat in III and admits that he's jealous of Axel/Lea's friendship with Roxas and Xion, Lea lampshades that Saïx was never able to admit it before. This is why he repeatedly treated Roxas and Xion horribly in Days, without ever explaining why.
  • Climax Boss: In Days, during the chapter where Roxas leaves the Organization.
  • Co-Dragons: With Xigbar to Xemnas.
  • The Comically Serious: He has his moments in the Days and II manga. Lampshaded in II.
    "If I had a heart, this would be where I die of laughter."
  • Creepy Monotone: He could give the G-Man a run for his money. But like any good Xehanort, even he can't hold back the ham forever.
  • Critical Hit: His specialty in 358/2 Days: his Critical % and Crit Bonus stats are maxed, but his other stats are slightly above mediocre.
  • The Dark Side Will Make You Forget: When they become Nobodies in the Organization, Axel helped him climb in the ranks to get closer to Xemnas to find out what happened to their missing female friend, the "Subject X". But after Axel befriended Roxas and Xion and spent more time with them than with him, Saïx is blinded by jealousy and starting to believe that Axel had abandoned him and their missing girl. He lost all sense of purpose to the point of thinking that maybe the girl he was trying to find was just a figment of his imagination and started to forget her afterwards.
  • Deadpan Snarker: Although to not the extent that his Somebody was, he's still prone to some pretty bitter quips.
  • Died in Your Arms Tonight: In III, he's disintegrated in Lea's arms.
  • The Dragon: The main one to Xemnas in the first incarnation of the Organization. He's the last member Sora faces before Xemnas himself, and is shown to be the one in charge of assigning missions during Days.
  • Dragon with an Agenda: In 358/2 Days, he originally planned on betraying Xemnas in order to reclaim a heart of his own until he gives up on it as he slowly becomes a vessel for Xehanort.
  • Easily Forgiven: After treating Roxas and Xion like shit throughout 358/2 Days, they’re both sad for him upon his defeat in III and later welcome him on the clock tower. It’s likely they understand his motivations, and it helps that he played a part in Roxas and Naminé’s return.
  • Evil Cannot Comprehend Good: He doesn't understand why Axel and Roxas are concerned when Xion starts passing out - it won't affect their records, after all.
  • Flying Weapon: By the time of III, he's improved on his fighting style and the way it involves throwing copies of his swords by turning them into these, letting him surround himself with four floating swords while he wields a fifth in his hands.
  • Foil: He's one to Riku. Just like Riku, he had a male Childhood Friend (Lea). One day, he and Lea found and befriended a girl who wasn't from their homeworld. Just like Kairi, the girl didn't remember anything from her past and was experimented by Terra-Xehanort. When she's gone missing, the duo resolve to find her at all costs, to the point that when they lost their hearts, their strong will and resolve to find the girl allow them to live on as Nobodies. Just like how Riku became jealous when Sora made new friends (Donald and Goofy) and came to believe that Sora abandoned him and Kairi, Saïx became jealous when Axel made new friends (Roxas and Xion) and came to believe that Axel abandoned him and their missing girl. However, Riku's resolve for Kairi remains strong enough that he never truly lost his heart, made a new friend himself (Mickey), overcomes Xehanort's Heartless possession of him, and did everything to make up for his mistakes to Sora and his friends. On the other hand, Saïx never recovers from his feeling of abandonment from Axel that he seemingly forgot about the missing girl, never makes any new friends and only saw the other Organization members as tools, and continues hurting Axel's friends and being corrupted by Xehanort through his Nobody Xemnas. While Riku admits his mistake to Sora and apologizes to him and his friends and pretty much gets a second chance in his life, Saïx only admits everything and apologizes to Lea/Axel in his dying breath before his recompletion as Isa.
  • Gender-Blender Name: His human name was Isa.
  • Green-Eyed Monster: It first manifests in Days with his jealousy towards Roxas and Xion, due to the close and budding friendship they develop with Axel. It's how he treats them afterwards that ultimately drives him away from his former friend.
    • III reveals this to be even deeper than that. He, as Isa, and Lea befriended a girl (the "Subject X") who was imprisoned in the Radiant Garden dungeon. After the girl disappeared, they proposed to be Ansem the Wise's new apprentices. Long story short, they eventually lost their hearts along with Ansem the Wise's other apprentices. As Nobodies, Saïx and Axel apparently attempted to take over the Organization to track down their missing friend. Unfortunately, once Axel starts befriending Roxas and Xion, it seems that he forgot about his and Saïx's original goal to find the missing girl, leaving Saïx felt bitter and abandoned. Not to mention that Lea was the one who came up with the idea of saving her in the first place. The sense of abandonment causes Saïx to apparently forget the missing girl, too, and instead decide to go onboard with Organization's goal which he thought to be retrieving their hearts.
    Lea: I thought this was all for her.
    Saïx: At first. I sacrificed everything to try and track her down. You're the one who went off and made other friends. Left her and me both in the dust. It infuriated me how you just exited our lives. I lost... all sense of purpose...
    Lea: I didn't forget you.
    Saïx: Yes, I know. You wouldn't do that. But, I was jealous.
    • Ultimately overcome upon his defeat in III and his return as Isa, where he hangs with the trio along with Hayner, Pence and Olette at the clock tower after buying them sea-salt ice cream.
  • Good Scars, Evil Scars: The thin X on his face. When Saïx is in his berserker state, it becomes wider and jagged. The scar itself marks Saïx as a target for Xehanort possession.
  • Hair Flip: His hair is so long that, in order to have his hood up, he needs to tuck his hair into the collar of his cloak; the hair flip is him drawing it out of his collar.
  • Hate Sink: In 358/2 Days, where he is the closest thing the story has to a Big Bad. Also in Kingdom Hearts II to a lesser extent. After his backstory is revealed in III, this appears to be the result of his Green-Eyed Monster and Jumping Off the Slippery Slope.
  • Heel–Face Turn: Undergoes one following his defeat at the end of III, his subsequent reconciliation with Lea and recompletion as Isa to the point that he can see Xion for who she is and is better friends with her and Roxas, ultimately befriending Ventus by the game's end.
  • Hidden Depths: Was known throughout the fandom as Xemnas' "lapdog"... until later games revealed he was plotting to backstab Xemnas all along. Unlike Marluxia, he's actually good at hiding his intentions.
  • I Have Your Wife: In Kingdom Hearts II he kidnaps Kairi in order to lure Sora out and fuel his rage.
  • Insistent Terminology: He consistently addresses Xion as "it" even in his Secret Reports. It really says something when even Xigbar of all people actually addresses Xion as "she", yet Saïx simply can't see Xion as anything more than a faceless puppet.
  • Irony: Throughout Days he’s the one who vehemently insists that Xion is just a puppet or an "it". Not only are the two paired up for a boss fight in III, the very end of the game suggests the two may end up becoming friends.
  • "It" Is Dehumanizing: Throughout Days, he has no qualms against repeatedly referring to Xion as "it" or "thing" to her face. This is partially because Xion's appearance varies according to who is looking at her. While Axel and Roxas see her as a beautiful girl, Saïx sees her as a faceless puppet.
  • Jerkass: He really isn't a nice person, to say the least.
    • When he was once Isa, he came across as a snarky but relativity sweet person before losing his heart.
    • Jerk with a Heart of Gold: After learning his backstory concerning Subject X, he can be seen as this.
  • Joke Weapon: A banana... which even splits apart when you go into Berserker Mode.
  • Lunacy: Powers his even MORE Xehanort-influenced dark side with moonlight.
  • Kick the Dog: Along with generally treating Roxas like a tool, his absolutely horrendous treatment of Xion (to the point of a Moral Event Horizon when he enforces a Let's You and Him Fight between her and Roxas to see who is more useful for the Organization's plans by killing the other) and how he forces Sora to "show" how important Kairi is to him (making him show he Ain't Too Proud to Beg) and then still not giving in solely to make him angry enough to fight more Heartless.
    • Since he had become a vessel for Master Xehanort according to The Reveal in 3D, these moments potentially belong to him.
      • He does have a Pet the Dog moment in the manga adaptation, when he looks the other way over Xion's Cuteness Proximity towards Pluto, because he himself loves dogs.
  • King Mook: To the Berserker Nobodies. His moveset is a seriously beefed up version of theirs.
  • Kneel Before Zod: Tries to enforce this to Roxas in their boss fight in Days (but not Sora, that part was his idea). It doesn't work.
    • "GROVEL BEFORE ME!"
  • Knight of Cerebus: Kingdom Hearts II gets noticeably darker once he shows up.
  • Know When To Fold Them: Saïx's original plan with Axel involved not antagonizing Sora needlessly. Master Xehanort however, had other plans.
  • Large Ham: In Berserk Mode, he may be the third largest in the series, next to both Master Xehanort and Ansem, Seeker of Darkness. Fitting as (by 3D, anyway) they're all incarnations of the same person.
  • Manipulative Bastard: A subversion. Though he claims to be one, his only real method appears to be strategic dog kicking that makes people angry. He also tends to miss the point during interpersonal interactions. A good example comes at the end of the 1,000 Heartless battle. Axel, who was last seen kidnapping Kairi, is with Sora but flees after seeing Saïx. Sora tries to not let him go, but Saïx reassures him that the Organization will punish Axel. Sora has to tell Saïx he doesn't care about hurting Axel, what he wants is to ensure Kairi's safety. Saïx then deliberately yanks Sora's chain to make him angry so he'll rampage against the Heartless, but when he leaves Sora is far more concerned about the Organization stealing the released hearts than he is venting his anger.
  • Mask of Sanity: He puts up a very convincing one throughout II, but the mask starts to slip near the end of the game once Xemnas confirms that with Kingdom Hearts nearly complete, he can "end the charade" and kill Sora; Saïx gives a Slasher Smile and outright states he's longed for him to say that. The mask falls off completely during his fight with Sora.
  • Never My Fault: Played with. In III, he accused Lea of forgetting and abandoning him and their missing girl since he befriended Roxas. But Lea pointed out that he had helped Saïx climb in the ranks in the Organization to get closer to Xemnas to find out what happened to their missing friend and he even vows that he will find a way to bring her back. However, Saïx eventually admits in his dying breath that he knew Lea wouldn't abandon and forget them, but he was blinded by jealousy to Lea/Axel's friendship with Roxas and Xion.
  • Never Say "Die": Nope. He wants to see Sora and Roxas die fighting.
  • Not Helping Your Case: He doesn't explain to Axel about Xion's nature and only told him that she isn't qualified. When Axel asked why, he simply responds "just look at her" because he only sees a faceless puppet in Xion while Axel doesn't see her that way. So, his mistreatment on Xion only alienates Axel further.
    Axel's Secret Report (Day 172): There has to be something to what Saïx said. Why isn't Xion qualified to be one of us? He said to just look at her, but at what? The fact that she looks like Naminé?
  • Not So Stoic:
    • "ALL SHALL BE LOST TO YOU!"
    • The redone HD cutscenes for 358/2 Days also show subtle changes of expression in his cold disposition, hinting that he really isn't as stoic as he'd like to believe he is.
  • One-Handed Zweihänder: During his fight in II he can hold his claymores with one hand rather easily.
  • One-Hit Kill: Very much so with his attacks in II.
  • Pointy Ears: Courtesy of his possession by Xehanort.
  • Poisonous Friend: To Lea/Axel after becoming possessed by Xehanort.
  • Perpetual Frowner: Outside of his berserk state, he rarely changes his dour expression. The only exceptions are scowls and some rather unnerving grins that he gives off once on twice.
  • Personality Powers: A two for one deal, arguably; he's usually calm and stoic, but he's also a berserker, which can both fit the moon.
  • Red Oni, Blue Oni: Originally the very cold blue to Axel's red, but has since become this to Xemnas's red.
  • Reverse Grip: Whenever he's standing, Saïx holds his claymore with a reverse grip. He flips it to face forward when taking a swing.
  • Rugged Scar: When berserk, his scar becomes wider and jagged.
  • Screaming Warrior: Upon going berserk, Saïx roars and shouts constantly.
  • Sore Loser: The manga implies he took his defeat at Roxas's hands very personally and that he wants to kill Sora to take revenge on Roxas by proxy.
  • Sour Outside, Sad Inside: Though his death in II implies this, III outright confirms it following his defeat. Beneath Saïx's callous exterior is a deeply embittered and unhappy man plagued by an awareness of how any sense of purpose he may have had for working on Xemnas's behalf is gone.
  • Spin Attack: Has a lot of these.
  • Sword Beam: Ones that resembles a Faux Flame.
  • Spell My Name with an "S": The umlaut doesn't appear in any Japanese media.
  • The Starscream: In the Secret Reports in III along with Even/Vexen he engineers the idea for saving Roxas and Naminé, while Vexen gains assistance from Demyx for the physical recovery of the extra vessels after Demyx learns who the idea's really from.
  • The Stoic: Under normal circumstances he is a very cold individual.
  • Super Mode: His fight gimmick. Gathering enough moonlight allows Saïx to enter a berserker mode wherein he's essentially invulnerable and has far more powerful attacks, with Sora needing to either wait it out or use the Berserk Reaction Command to knock him out of it. In the Data rematch, his berserker gauge recharges itself and can no longer be waited out.
  • Supernatural Gold Eyes: As he was the first of Xehanort's vessels, he had them from 358/2 Days onwards, indicating he was fully possessed by him. The gold returns when he returns due to becoming a Nobody again, but disappear when he's recompleted.
  • Surrounded by Idiots: Not so much in the games but in the manga he has this attitude towards his fellow nobodies.
  • Throwing Your Sword Always Works: He does this a lot, but he keeps a lot of spare swords.
  • Undying Loyalty: Is clearly the most fanatically loyal of Xemnas' followers, which is mocked a few times by other members. It becomes less funny when it turns out this only came about because he became a host for Xehanort.
  • Unstoppable Rage: Once he enters his berserk state.
  • Used to Be a Sweet Kid: "Used to" being the operative words. In 3D we learn why.
  • We Used to Be Friends: Isa and Lea slowly grew apart after they lost their hearts.
  • You Gotta Have Blue Hair: His hair is pale blue.

    Axel (VIII) 

The Flurry of Dancing Flames (Original Name: Lea)

    Demyx (IX) 

The Melodious Nocturne (Original Name: Unknown)

Voiced by: Kenichi Suzumura (Japanese), Ryan O'Donohue (English)

Appearances: II | 358/2 Days | III

"Do you ever get the urge to do something stupid... and AWESOME!? Wait, wait, I'm getting something... nope, it's gone."

https://static.tvtropes.org/pmwiki/pub/images/cutin_33206.png
"I am extremely imposing... when I want to be. Which is, admittedly, almost never."

Number IX of the Organization. Demyx is a bit of a goof and a slacker that would rather play music over work, but is capable of turning in good results when pressed. Has the ability to control water and uses a sitar in battle. As of III Demyx is back as a member of the XIII Seekers of Darkness.


  • '80s Hair: Proudly sports a mullet.
  • Accidental Truth: "Oh, we do too have hearts! Don't be mad..."
  • Affably Evil: Along with Luxord he's one of the nicer Organization members.
  • Alas, Poor Villain: Invoked at least in the manga. Demyx, convinced by Saïx that Roxas betrayed them to bond with Sora and wipe them out, attacks Sora after he, once again, taunts him about lacking a heart. Upset by Roxas' treachery, Demyx lashes out and fights Sora, but loses and is crushed by his own frozen water. Demyx ends up shedding tears as he fades away, asking Roxas why. Sora watches on in confusion. The next panel shows Sora's tight mouth, implying it is Roxas watching through his eyes. Sora is also left particularly confused by Demyx's reaction.
  • Arch-Enemy: Larxene is definitely this to him.
  • Back from the Dead: He returns in III as a member of the XIII Seekers of Darkness.
  • Beware the Silly Ones: Despite being lazy, air-headed, and running away from fights, when he finally does confront Sora, he proves that's he's a very competent fighter.
  • Blatant Lies: Demyx spends nearly the entirety of II being terrified and telling people that he can't fight at all. This is complete bullshit.
  • Brilliant, but Lazy: He hates to work but is a reconnaissance specialist and also a highly capable fighter and mage as it eventually turned out.
  • Butt-Monkey: When not in battle, Demyx usually has a more comedic role in both game and manga and is more likely to end up in a misfortune than the rest.
  • Comedic Sociopathy: In Days. He's not malicious at all, but he's apathetic to an unhealthy degree, which is played entirely for laughs.
  • Creepy Monotone: In the Japanese version. When Sora and Donald continue to mock him, he drops his cowardly act and shows his real personality.
  • Crouching Moron, Hidden Badass: And HOW! Upon meeting Sora and his friends the second time he stops being pleasant and gains new, surprisingly deadly fighting skills. It makes more sense when you remember that he is a humanoid Nobody, and after all, by default that he means he must've had a powerful will when he was human. Powerful enough that he was once a Keyblade wielder.
  • Cue Card: Brings one out during his first confrontation with Sora.
  • Death In All Directions: Surprisingly, given his Crouching Moron, Hidden Badass status.
  • Dismotivation: His reaction to the result of the operation at Castle Oblivion is relief that he wasn't sent there. When Xigbar tells him he has to work double duty to cover for it, Demyx's response is: "Roger that. Remind me to underachieve twice as hard from now on."
  • Establishing Character Moment: When Sora first encounters him in II, he's running away from Hades.
  • Friendless Background: He confirms it to Vexen upon being asked for his help in III on how many times he or anyone from the Organization ever really hung around with him, but agrees to help him as long as he's not fighting.
  • "Get Back Here!" Boss: One of the reasons the water clone fights take long as they do without the Fire spell in your possession.
  • The Hedonist: 358/2 Days shows that, while not necessarily a malicious person, Demyx isn't one to really care about other people's problems so long as he has a good time. His reaction to The Reveal about Xion is to go "Intense!" and then teleport away without a second thought.
  • Heel–Face Turn: In III he joins up with Vexen to recover extra vessels in the Replica Program to revive Roxas due to Vexen informing him of Saïx's hidden motives to atone too. It isn’t entirely certain he’ll remain good given he only helped out because he basically had nothing better to do and the task didn’t require any fighting, but it is likely he made a full turn to good since he was a Punch-Clock Villain in the first place anyway. He ultimately disappears from III once his role in the story is complete.
  • Ineffectual Sympathetic Villain: He's just kinda pathetic, to the point that he has to be forced to even go on missions and spends a lot of them cringing in fear. Taken to extremes in the tie-in manga, where he not only fails his job of keeping Kairi a prisoner, but after she escapes when he tracks her down instead of using force he just begs her to come back, saying that he'll be in trouble if she leaves. Kairi initially socks him in the face and runs off, but his pleading is so pathetic that she eventually relents and agrees to be taken prisoner again.
  • Instrument of Murder: His Sitar, Arpeggio.
  • Jerkass Ball: For as much as he's one of the more affable within the Organization, he has a few obliviously cruel moments.
    • His own reaction to learning about the deaths of the Organization members sent to Castle Oblivion (especially Larxene's) is cheerfully callous.
    • He winds up ditching Roxas during several missions under the pretense of splitting up the work.
  • Joke Weapon: Equipping him with the Casual Gear in 358/2 Days gives him a tennis racket, and Mystery Gear gives him a broom. Neither have very good stats.
  • King Mook: To the Dancer Nobodies.
  • Large Ham: Demyx reveals Ansem the Wise's arrival through the Dark Corridor with a Tah-Dah and jazz hands.
  • Laser-Guided Amnesia: Implied. In III, Xemnas reveals that he and the others are Keybladers from ancient times, which surprises them, implying that they don't remember their pasts.
  • Laughably Evil: Demyx has no qualms about committing evil deeds... but he's usually really bad at carrying them out.
  • Let's Get Dangerous!: "Silence, traitor." Coupled with the first time you ever hear The Thirteenth Dilemma.
  • The Load: The difference between him and Xion is that at least Xion actually tries fighting instead of looking for excuses.
  • Lovable Coward: Especially in 358/2 Days, in which he's a lazy coward who bribes Roxas to do missions for him... but he's just so funny while being this.
  • Magic Music: Manipulates water by playing his sitar.
  • Making a Splash: Channels water with his sitar to create torrential pillars and liquid clones for Sora to fight.
  • Musical Assassin: Is armed with a deadly sitar. Scared? You will be.
  • Minion with an F in Evil: He's introduced yelling "Run, run away!" and carries cue cards to remind him of mission objectives.
  • Mook Maker: Demyx can create water duplicates or music notes by playing his sitar. A regular challenge in fighting him is to kill the clones he creates within a time limit.
  • Non-Action Guy: Gameplay and Story Segregation aside, he's meant to be this.
  • Not-So-Harmless Villain: He becomes this after Sora and his friends don't believe his Accidental Truth and wonder just how much of a kook he really is.
  • Obfuscating Stupidity: A distinct possibility. He acts like a Lovable Coward but when Sora and Donald make it clear they have No Sympathy for him, Demyx immediately gets serious and attacks, suggesting that he was just pretending to have feelings. And there’s also the fact that his original self once wielded a Keyblade.
  • Personality Powers: Demyx doesn't generally fit the definition of a water user at first. However, water is the element of change and mutability. Calm and placid in one moment, harsh and brutal the next. Fits quite nicely for his Crouching Moron, Hidden Badass persona.
  • Plucky Comic Relief: The goofiest out of all the Organization members, Xigbar even asks how he managed to survive in the manga.
  • Pre-Asskicking One-Liner: "Silence, traitor."
  • Punch-Clock Villain: Much like Luxord after him, Demyx's only purpose in life is to make songs.
  • Quirky Bard: Most of the time, which acts as a reference to Final Fantasy and its "Bard" class. Of course, as you can tell, he can become a Lethal Joke Character when prompted to.
  • Satellite Character: In II he's really only there to be an enemy and fill the Number IX position in the Organization, and otherwise doesn't play much of a role in the overarcing plot. III makes him a member of the XIII Seekers of Darkness, and he has a brief but critical role as the one who brings Ansem the Wise to the Radiant Garden laboratory along with an empty replica vessel which is used to house Roxas's heart. Because he's such a Satellite Character that none of the higher ups in the Seekers would suspect him.
  • Scissors Cuts Rock: Because of how the series handles elemental affinities, Demyx is classified as an ice-type enemy despite his element in the Organization being Water. Thus, he's weak to the Fire element.
  • Screw This, I'm Outta Here!: Upon encountering Hades, Demyx abandons his mission and runs away much to Sora's confusion. The manga shows the results of him bailing from the mission, with Xigbar scolding him. Invoked again for good in III after he does his part in Vexen's and Saïx's hidden plot to recover the extra vessels.
  • Shout-Out: The tennis racket is called the "Prince of Awesome" and the description says that it "looks awfully familiar..." While all Casual Gear weapons have that description, the name and shape of the weapon make the reference too hard to ignore.
  • Simpleton Voice: The rest of the Organization's members generally sound fairly dangerous... except for him, with a voice that sounds fairly moronic (see Unevil Laugh below, for just one example)... at least until it's time to get serious.
  • The Slacker: He prefers to play his sitar rather than fight Sora. Even worse in the manga where he makes his game counterpart semi-competent, always running off to other worlds or reading manga. It's this reason why Saïx has to put a tracker on his clothes. This is lampshaded in III when an incredulous Larxene wonders how someone like him got brought back for the XIII Seekers of Darkness:
    Demyx: Well you heard what [Marluxia] said. I don't have to be smart.
    Larxene: Or capable, or likable, or attractive. A cereal bowl would make a better vessel.
    Demyx: Whoa now, you are way out of line. I am extremely imposing...when I want to be. Which is, admittedly, almost never.
  • Spanner in the Works: In III since he is generally an incompetent boob, he is benched by Xehanort as a spare for his Evil Plan, however this leaves him free to aid Vexen in betraying the XIII Seekers by delivering both Ansem the Wise and a replica to Ienzo for Roxas.
  • Squishy Wizard: Not the strongest one out of the bunch, but he does have a surprising amount of magic to spare.
  • Supernatural Gold Eyes: He sports these, like Vexen, due to becoming a Nobody again.
  • This Cannot Be!: His last words are "NO WAAAAAAAAAAAAAAAAAAAAAAAAAY!"
  • Unevil Laugh: During Sora's first encounter with the Organization in II, they have a joint Evil Laugh... with Demyx's nervous sigh standing out kind of painfully.
  • The Unfavorite: In III, as the XIII Seekers of Darkness benches him and Vexen due to this, accordingly.
  • Uriah Gambit: With The Reveal in Dream Drop Distance and assuming that he's not just goofing around when he claims he too have heart, it's possible that Xemnas sent him to fight Sora to get him killed because his heart has regrown.
  • Wacky Guy: He is by far the goofiest Organization member overall.
  • Wake-Up Call Boss: Aside from the somewhat literal Warmup Boss Axel, he is the first Organization XIII member to be fought in II.
  • What Happened to the Mouse?: In III, after he delivers Ansem the Wise and a blank replica for Roxas to use to Ienzo, Demyx completely disappears from the story. He doesn't even appear in the Earn Your Happy Ending scene that everyone else does.

    Luxord (X) 

The Gambler of Fate (Original Name: Unknown)

Voiced by: Joji Nakata (Japanese), Robin Atkin Downes (English)

Appearances: II | 358/2 Days | Dream Drop Distance | III

"If only the whispers at the top of the ladder carried to the bottom rung..."

https://static.tvtropes.org/pmwiki/pub/images/cutin_33216.png
"I'd rather we just skip the formalities."

Number X within the Organization. He's suave, has a delicious British accent, and he likes card games. He views life as a game and has all the time in the world to win it. As of III he becomes a vessel for Master Xehanort as a core member of the XIII Seekers of Darkness.


  • Affably Evil: He's just so damn polite.
  • Author Appeal: An aversion. He's Nomura's favorite member of the Organization, but has arguably the smallest role out of all of them.
  • Back from the Dead: He returns in III as a core member of the XIII Seekers of Darkness, due to being one of Master Xehanort's vessels.
  • Badass Beard: Luxord has a thin goatee. He is the only member to have full facial hair.
  • Baleful Polymorph: He starts of his Boss Battle in II by temporarily turning Sora into a large die. If the player fails any of Luxord's Reaction Commands, he'll turn Sora into a die again or possibly a giant playing card. Technically, he also does this to himself when hiding in one of his cards.
  • Berserk Button: As shown in the six-on-one battle with Riku in the manga adaption for Days, Luxord doesn't like it when his cards are cut.
  • Cards of Power: In addition to using his cards as weapons, Luxord can use them to execute games with Sora or sealing enemies inside.
  • Character Development: Talking to him in the Gray Room over the course of 358/2 Days will have him reveal his thoughts on the various events of the game. To wit, in reaction to the Castle Oblivion debacle and Xion's misadventures, all of which he only has an outsider's perspective on, Luxord goes from being mildly confused at the machinations going on between members to going with the flow and enjoying his games, then frustrated with how little control he has over his own fate and later finally nosedives into depressed acceptance of his place in the Organization as the lackey and lowest ranking member. All of this contrasts Roxas' character development, which has the opposite conclusion of rebellion, but otherwise has the same rise and fall of confusion and frustration. Luxord sympathizes with Roxas at many points.
  • A Day in the Limelight: In the manga adaptation of Kingdom Hearts: 358/2 Days, he plays a major role during the trip to Wonderland. After meeting with the Caterpillar, the main focus of the events is to find a way to restore Luxord to his normal size, which they eventually do.
  • Death Dealer: Whenever he's not using this for offensive purposes he also makes shields with cards to protect Roxas in Days or throwing them, as well. He can also make giant playing cards to hide himself in or to transform others into cards, as well.
  • Defeat Equals Friendship: After being defeated by Sora in III, Luxord congratulates him on his victory with a special card and both look forward to meet and play against each other again.
  • Dispense with the Pleasantries: Invoked the moment he meets Sora at the Castle That Never Was in II.
    Luxord: I'd rather we just skip the formalities.
  • Duel Boss: In II he teleports Sora's friends away so they can fight 1v1.
  • Et Tu, Brute?: Demonstrates this as Sora lands the killing blow on him. Luxord and Roxas were friends, as his last words to Sora were meant to stir Roxas. "How could you... Roxas?"
  • Evil Brit: Luxord has a British accent in the English dub.
  • Evil Genius: As he knows about card games, he puts this to great use during his visits to Port Royal.
  • Evil Laugh: Does this only once, when he blows up the Interceptor.
  • Fair-Play Villain: He teleports Sora's allies away to fight him as a Duel Boss, making the battle a Timed Mission where they have to attack each other to deplete a time gauge. Subverted in the tie-in manga, where Sora's friends have been turned into cards and Sora has to flip cards over to either free a friend or release an enemy. Luxord insists that, on his pride as a gambler, he's playing fairly but when Saïx destroys all the cards it's revealed that Sora's friends were in another deck entirely. When Luxord repeats the game against Jiminy, he does play fairly though.
  • Friendly Enemy: Develops into this with Sora over the course of III as he shows himself to be a true Fair-Play Villain with a decent code and willing to help out of he does lose a fight, to the point of their last exchange before he disappears to turn into his completed form.
  • The Gambler: Likes to play games that involve gambling, uses lots of gambling metaphors, and his Weapon of Choice is a deck of magic playing cards. It also factors into his personality, especially come II, and if one takes into account his character in 358/2 Days, always trying to find some fun in the situation. All of the Final Mix-exclusive Organization meeting scenes have him express a sense of excitement of the "game" that is unfolding, but is often shut down by Saïx or Xaldin, particularly when he expresses You Got Spunk for Axel's "wager".
  • Graceful Loser: One of the best within the entire series. It helps that he treats fights to the death as just any other game. This is especially notable in III, when he congratulates Sora on his win by giving Sora a card and releasing Mickey. He even happily says he would very much like to play against Sora again one day.
    Luxord: You play the game quite well...
  • Heel–Face Turn: It's pretty obvious near his conclusion in III, with Sora promising to play another game with him after his recompletion. His handing a special wild card to Sora and his kindness to him also helps.
  • Hidden Depths: Thanks to additional characterization Luxord received in 358/2 Days and II Final Mix, Luxord gets portrayed as someone who finds value in being able to take fate into their own hands.
    • In an extra scene included in Final Mix 2, while the surviving members of the Organization are reflecting on Axel's defection and death, Luxord admits he admires him for dying as himself and says he was ultimately the winner.
    • Similarly, Luxord is perhaps the least antagonist loyal member of the Organization XIII towards both Roxas and Sora. This can be interpreted as him not harboring the resentment towards either of them like the other members do, as he actually respects them, the former by ultimately getting what he wanted in breaking rank from the Organization and the latter by playing his games quite well.
  • It Is Pronounced Tro Pay: As it was never spoken aloud in II, III reveals his name is pronounced "Luke-surd".
  • It May Help You on Your Quest: After his defeat in III, Luxord gives Sora a special wild card as a parting gift. He doesn't tell him specifically what it does, but he does say it may be of help to him in the future.
  • Joke Weapon: In 358/2 Days, he can wield video game discs from the Casual Gear and four-leaf clovers from the Mystery Gear.
  • King Mook: To the Gambler Nobodies.
  • Laser-Guided Amnesia: Implied. In III, Xemnas reveals that he and the others IX-XII are Keybladers from ancient times, which surprises them, implying that they don't remember their pasts. It certainly explains why they became part of the Organization in the first place when they appeared to be the odd ones out.
    • In the new Re:Mind DLC, it's implied that Luxord may have regained his memories and possibly realizes who Xigbar really is.
  • Man of Wealth and Taste: While he was never a Satanic Archetype like Master Xehanort, Luxord fits the tee with his refined air of superiority while not actually being superior.
  • Magic Knight: In 358/2 Days, he has above-average Strength and Magic stats.
  • Mind over Manners: He removes Sora's allies from the field to give both of them a fair fight, which in his case is justified. It's also Honor Before Reason due to his past with Roxas.
  • Mind over Matter: Luxord controls his cards telekinetically, making them fly about on a whim.
  • Motor Mouth: He doesn't talk a lot compared to the other members (being actually rather to the point), but when he does, he speaks the fastest of any of his comrades.
    Luxord: The darkness of men's hearts, drawn to these cursed medallions, and this Heartless- a veritable maelstrom of avarice. I wonder; are they worthy to serve Organisation XIII?
  • My Rules Are Not Your Rules: Luxord takes four coins from the cursed chest in Port Royal, yet doesn't suffer the curse unlike the Heartless created from those that were cursed. Sora and the gang conclude he and they are immune due to not being native to that world.
  • Mysterious Past: More so than just about every other member of the Organization. Thanks to the revelations made in Union χ, just about every member's past - or at least identity - has been revealed in some form. Luxord and Demyx are the only exceptions, though it's clear they have SOME deep connections to the first Keyblade War. However, whereas everyone just writes Demyx off, Luxord has an air of mystery that attracts attention. Even Luxu doesn't know who he is or what game he's playing.
  • Nice Guy: Very much so. In 358/2 Days he's the only Organization member outside of Axel and Xion that's consistently nice towards Roxas, is open to his comments, never hostile towards him and generously rewards him for doing well on his minigames.
    • Further reinforced in III. While he plays his role as an antagonist straight, he always keeps it professional and never took any personal action against Sora. After his defeat, he and Sora genuinely part on amicable terms and look forward to seeing each other again as friends. As he and Roxas were already friends at one point, it stands to reason Sora rubbed off on him quite a bit.
  • Nice Job Fixing It, Villain!: In the manga, he turns Sora's friends into cards and promises to restore them if the latter can figure out which facedown cards they're in. Saïx destroys all the cards out of impatience and seemingly kills Sora's friends, only for Jiminy to discover that Luxord cheated by hiding his friends in a deck and that all of the destroyed facedown cards were enemy cards.
  • Noble Demon: One of the more honorable members of Organization XIII, next to Lexaeus. It even shows in his speech.
  • No Ontological Inertia: When Luxord is defeated, the spell he has trapping people inside cards will break free them.
  • Odd Friendship: While nowhere near as close to Axel and Xion, it's evident that Luxord considered Roxas a friend if their interactions in 358/2 Days are anything to go by - as his last words in II. To contrast, Luxord is a refined, posh older gentleman who tries to enjoy life to the fullest while Roxas is young, brash and doesn't really get what it means to have fun, at least until Axel teaches him little by little.
  • Phantom Zone Picture: Luxord can trap enemies inside cards and does this to Sora's allies both times he is fought as a boss.
  • Personality Powers: He's a gambler and a game master, so it's fitting that he uses them to set time limits in the gameplay portions that he and Sora are involved in, which fits his mindset and his intentions.
  • Portal Picture: He enter cards like a portal and reappear in another place as a form of teleportation in his bossfight in III.
  • Punch-Clock Villain: Luxord is generally more interested in his games than to ever really wreak havoc, with Days and III voicing his displeasure at being in the bottom rung and his own frustrations towards being left out of the loop. He also clearly doesn't share anyone else's needs to please Xemnas, as well, fully invoking this.
  • Pungeon Master: Luxord's dialogue is heavy with gambling and game related puns in Days.
  • Reality Warper: A Time Master who can invoke Baleful Polymorph on people by way of Cards of Power. Not to mention the various trippy effects his Cards can do — e.g., he has them teleport/trap(?) Sora's friends away before his Boss Battle.
  • Rules Lawyer: He quickly invokes parlay on the second visit to Port Royal so Jack and Sora, Donald, and Goofy don't just chuck him overboard. He invokes it for a second time in III.
  • Satellite Character: His main purpose is to fill out the Organization's ranks by being its Number X. Out of all the members that appear in II, he has the least amount of screentime, and first reveals himself during the second half of the game. He randomly reappears in the final world, with his boss battle sandwiched between the more plot-relevant Xigbar and Saïx. He did get a bit more screentime in the Final Mix version and 358/2 Days, though.
    • It's finally subverted with III, where his character receives a lot more exposure, development and even the revelation that he was once a Keyblade wielder.
  • Sesquipedalian Loquaciousness: He describes the Grim Reaper Heartless he summons within Port Royal in Kingdom Hearts II as a "veritable maelstrom of avarice", whereas in 358/2 Days he combines this with gambling-related puns.
  • Shout-Out: One of his Joke Weapons in 358/2 Days is a pair of game discs are called "Finest Fantasy 13" that bear the description "This looks awfully familiar..." This is a reference to Final Fantasy XIII, which came out a few months after 358/2 Days.
  • Supernatural Gold Eyes: He sports them upon his return in III, indicating his vessel status and his return as a Nobody.
  • Time-Limit Boss: Played with. During his Boss Battle he and Sora both have Time Bar that slowly deplete on their own over time. The bar can be depleted faster by dealing damage, and Sora can get some of his Time Bar back by successfully doing one of Luxord's minigames.
  • Time Master: Downplayed. Even though his element is time, he never uses it outside of making his boss fight "timed".
  • Worthy Opponent: In II Luxord feels this way about Axel, affectionately calling him a "grifter to the end." When Xigbar and Saïx dismiss Axel's Heroic Sacrifice as pointless and stupid, he asserts that Axel got what he was after and went out a winner.
    • He also views Sora as such in III given his ability to best him in his games. After his defeat, Luxord gifts Sora a special wild card and happily accepts Sora's request to play again once he has returned to his original form.

    Marluxia (XI) 

The Graceful Assassin (Original Name: Lauriam)

Voiced by: Tatsuya Kando (COM), Shuichi Ikeda (Japanese), Keith Ferguson (English)

Appearances: Chain of Memories | II: Final Mix | 358/2 Days | Dream Drop Distance | III

"As lightless oblivion devours you, drown in the ever-blooming darkness!"

https://static.tvtropes.org/pmwiki/pub/images/cutin_32186.png
"I've been entrusted this castle and Naminé by our leader. Defying me will be seen as treason against the Organization."

Number XI of the Organization, recruited by both Xigbar and Xaldin. He is given charge of Castle Oblivion and attempts to engineer a coup against Xemnas with the help of Larxene and the presumed help of Axel. As of III, Marluxia comes back as a core member of the XIII Seekers of Darkness.

In his past life as Lauriam, he was one of the five Keyblade wielders chosen by Foreteller Ava to lead the Dandelions.


  • Adaptation Dye-Job: His original sprites in Chain of Memories feature brown hair with a rose undertone. Later, polygon-based games make it a true pink, and his Cherry Blossoms also turn into the thematically similar rose.
  • Adaptational Wimp: Marluxia does not assume forms in the manga and spends his confrontation with Sora on the defense trying to blackmail him into servitude by taking his friends hostage. When this fails, he suffers a massive Villainous Breakdown and is easily killed by Sora in one stroke.
  • Affably Evil: Marluxia is polite and soft-spoken, and while he does awful stuff like taking Naminé hostage, it was more to instigate conflict between Sora and Axel.
  • Agent Peacock: He has fluffy pink hair (although it was closer to brown in the original Game Boy Advance sprites). His elemental attribute is flowers, usually represented by cherry blossoms or roses. His signature weapon is bright pink. And he's absolutely a force to be reckoned with, whose coup nearly succeeded. Union χ reveals that his original self was a Keyblade wielder from the time of the Keyblade War and a fabulous dresser.
  • Arc Number: His third form's sleights in Re: Chain of Memories tend to use three of the same number. A couple of them are significant, like four, six, and seven (see below for details.)
  • Arc Villain: One of only three Big Bads in the series who is not one of Xehanort's incarnations (the others being Sora's Heartless and Data-Roxas from coded), in his case he's the main villain of Chain of Memories. He is also the only final boss not to be an incarnation of Xehanort, Sora, or Riku.
  • Authority Equals Asskicking: Played With. He's been put in charge of Castle Oblivion, but he doesn't hold any true authority within the Organization. That said... the man is a straight-up badass. The Ultimania places him as the third-strongest member of the Organization, after Xemnas and Roxas.
  • Ax-Crazy: His Absolute Silhouette in its Japanese portrayal. In contrast to Marluxia's usual stoicism and grace even in battle, the silhouette is constantly shrieking and Laughing Mad in between using more savage and erratic attacks ill befitting of the real deal.
  • Attack Drone: Flowerbuds that fire Frickin' Laser Beams.
  • Back from the Dead: He's back within III and a core member of Master Xehanort's XIII Seekers of Darkness.
  • Back-to-Back Badasses: With Roxas, in 358/2 Days.
  • Beam Spam: Omni Laser.
  • Big Bad: Of Kingdom Hearts: Chain of Memories. He tries to turn Sora into his puppet via Naminé's memory manipulation so he and Larxene can take over the Organization.
  • Big Bad Wannabe: Kingdom Hearts: 358/2 Days reveals that Xemnas, Xigbar and Saïx were very aware of his treachery and sent him to Castle Oblivion to die in the first place.
  • Bishōnen: Very pretty and often showered in beautiful rose petals that could count as his personal brand of Bishie Sparkle.
  • Blow You Away: Lots of wind based attacks to go with his Petal Power, like Gale of Severance and Whirlwind to the Void.
  • The Bus Came Back: After being gone from the series since his introduction in Chain of Memories and a small appearance in 358/2 Days, Marluxia returns in III.
  • Casting a Shadow: Most of his attacks are Darkness elemental and can be reduced with the appropriate accessories, likewise in addition to the Petal Power that make up his attacks all of the energy projections in his attacks are appropriately darkness in flavor.
  • The Caretaker: He's an emotionally abusive one for Naminé. Poor thing.
  • The Chessmaster: Can play it far better than Zexion but isn't wicked fast at it as Xemnas.
  • Cherry Blossoms: He is often accompanied by cherry blossoms due to their association with death in Japan, going along with his Grim Reaper motif.
  • Combination Attack: In the fight against them in III, both Marluxia and Larxene are capable of using their Limit Break moves simultaneously, after Luxord's already been dealt with.
  • Connected All Along:
    • Suffice it to say, nobody expected his original self to turn up in the Keyblade War, but whether by coincidence or by consequence he is more rooted to Ven's story and by extension Roxas as well.
    • There were no hints whatsoever that Marluxia and Larxene's original selves were familiar with each other before their Nobodies teamed up to take over Organization XIII, mostly due to their unusual lack of interaction in Chain of Memories.
  • Death Is Dramatic: In the Playstation 2 remake of the game.
  • Death In All Directions: Literally being death, this power is hardly a surprise.
  • Death from Above: His Drop Shot sleight.
  • Death's Hourglass: In Re:Chain of Memories Marluxia will cast a sleight that starts a countdown, and if Sora doesn't break his cards in time it will instantly kill him. In his Absent Silhouette fight he starts by instantly casting Doom on Sora, creating a counter equal to his current level that will reduce every time Sora takes a physical hit from Marluxia's scythe.
  • Deceptive Disciple: Despite his good looks, they don't hide his more uglier motives, as Xemnas wasn't likely deceived by that act as he would've hoped.
    • In 3D, it's mentioned by Xemnas himself that most of the members they had chosen to be Xehanort incarnations proved to be totally untrustworthy, implicitly saying he knew that both Marluxia and Larxene were planning to betray him and decided to send them away to Castle Oblivion to separate them from the Organization because he (and by some extension Xehanort) was well aware of their duplicity. However, Marluxia's return as well as Larxene's in Kingdom Hearts III hints that Xehanort (and likely Xemnas) has forgiven them for that if they are both part of his XIII Seekers of Darkness. In the game proper, Marluxia believes they were brought back because Master Xehanort doesn’t care about them as people and as such doesn’t mind their earlier attempt at a coup.
  • Demoted to Dragon: Downplayed, but he was the nominal head of the Organization members stationed at Castle Oblivion. In III, he’s just another Seeker of Darkness with no special rank of his own.
  • Dirty Coward: He's extremely powerful in battle, though he's not above using Naminé as a shield in his fight with Axel, and his initial fight with Sora is actually him using an illusionary projection.
  • Disc-One Final Boss: For Organization XIII as a whole.
  • Dying as Yourself: Upon his defeat in III he suddenly remembers his true identity and his past as Lauriam and vows to reclaim it, sincerely thanking Sora for helping him to become recompleted once more.
  • Easily Forgiven: Subverted. Despite his attempt at a coup, Master Xehanort and Xemnas choose him as a member of the XIII Seekers of Darkness. Master Xehanort doesn’t see him as a person so he doesn’t care about his earlier betrayal, and Xemnas also mentions they want to use the power within him from his Keyblade-wielding days.
  • Elemental Hair: Pink hair with spikes that resemble flower petals.
  • Evil Cannot Comprehend Good: He's utterly perplexed, and even slightly annoyed, that Sora consciously chooses to protect Naminé even after finding out that his memories of her and the friendship they shared were all lies.
  • Evil vs. Evil: Neither he nor Larxene are good in any sense of the word against the rest of the Organization that they intended to rebel against.
  • The Extremist Was Right: Marluxia, along with Larxene, tried to overthrow the Organization because they believe that Xemnas doesn't truly have their best interests at heart. 3D reveals that they were absolutely right: Organization XIII was created to be vessels in Xehanort's Grand Theft Me plan, and the pair themselves are picked as vessels in the end. Who'd've thought it?
  • Flash Step: Combined with Teleport Spam.
  • Fighting a Shadow: The first time Sora fights him, it's actually a doppelganger / illusion.
  • Final Boss: Of Sora's side of Chain of Memories.
  • Forgotten First Meeting: Upon encountering Sora in III and still retains his memories of their previous encounter in Castle Oblivion. When Sora makes it clear he doesn't remember him (due to his memories of the event being erased by Naminé), Marluxia also lets Sora know he hasn't forgotten him.
  • Four Is Death: Omni Laser uses three fours.
  • Greed: After working with Roxas on one of his missions, he wanted to use the power of the Keyblade for himself. Too bad his original form was able to wield one...
  • Green Thumb: Marluxia can summon flowerbuds to act as attack drones and thorns to ensnare his victims.
  • The Grim Reaper: Thematically, as he blends Western and Eastern death motifs. He uses a scythe, has several sleights referring to death (i.e. Death Scythe, Doom, etc.), originally appeared as a hooded figure, and his Nobody familiar even uses the same weapon (including Dual Wielding it in its first form) and appears in a form similar to Death during the Final Battle in Re:COM. His flowers are actually Sakura i.e. cherry blossoms that are used in funerals and signify death.
  • Guardian Entity: The Specter Nobody in his final form.
  • Humongous Mecha: Pilots a mecha-like Nobody with scythe arms in his second form.
  • Instant Sedation: By III, he shows enough skill in his elemental ability to produce a fragrance that puts foes to sleep. He uses this to knock Sora out the night of the lantern festival, distracting Donald and Goofy long enough for Gothel to get away with Rapunzel. Apparently it is strong enough that Sora couldn't wake up until the next morning, with some help.
  • Interface Screw: During his final form he gains the ability to steal your cards (including the reload card) and scatter them around the battlefield.
  • Joke Weapons: The Casual Gear gives him an enormous soup ladle, while the Mystery Gear transforms it into a gigantic flower stem.
  • King Mook: To the Reaper Nobodies.
  • Knight of Cerebus: Marluxia is probably second only to Xemnas in terms of being the most sinister member of Organization XIII. With his plan for altering Sora's memories, he came dangerously close to subverting Sora as his slave, breaking up Donald and Goofy's friendship in the process, and his horrible abuse of Naminé, makes him a very personal enemy of Sora. Marluxia trying to force Naminé into erasing Sora's memories and ordering Vexen's death outright reaffirms just how frighteningly cruel he can be. His presence is one of the reasons why Chain of Memories is among the darkest Kingdom Hearts titles.
  • Large Ham: In the Japanese version... though he's not as large a ham as Xemnas or Saïx, though.
  • Laser-Guided Amnesia: It's subverted in his case. In III, while Xemnas reveals that he and the others are Keybladers from ancient times, he gives a rather unnerved scowl suggesting he knows it somewhat even if the memories aren't immediately there.
    • After he is defeated in the Keyblade Graveyard, he reveals in his last moments that he now remembers his past as Lauriam and looks forward to returning to his old form. He is noticeably along with Luxord (as of Re:Mind) the only ones who seems to remember, since Larxene and Demyx show no signs of theirs... yet.
  • Let's You and Him Fight: Marluxia causes Sora and Axel to end up fighting when he brings Naminé to act as meat shield against the latter, which motivates Sora to prioritize Axel as a threat.
  • Lucky Seven: Or unlucky, as the case may be, because this sleight casts Whirlwind to the Void.
  • Magic Knight: In 358/2 Days.
  • Manipulative Bastard: Not as magnificent as Xemnas, Axel or Saïx and not as smug as Xaldin, Vexen or Zexion, but firmly and evenly in the middle.
  • Masculine Girl, Feminine Boy: Marluxia's elegant, formal and leaves a trail of petals everywhere he goes. Compare with his partner in crime, the savage Larxene.
  • No Sense of Personal Space: Not as much as Larxene, but he still gets into Naminé and Sora's space a fair bit during Re:Chain of Memories and his Absent Silhouette boss battle, respectively. He has a thing for looming over them and grasping their shoulder.
  • Number of the Beast: Doom takes three sixes. In addition, getting hit with it requires you to break six of his cards in six seconds to avoid getting deep-sixed.
  • Ominous Pipe Organ: A recurring element throughout his various Leitmotifs.
  • One-Hit Kill: Has many instant kill techniques fitting with his Grim Reaper motifs.
  • One-Winged Angel: The only member of the Organization who has one, besides Xemnas. Re: Chain of Memories even gives him a third form.
    • Although the second form is not only a subversion (the first phase is nothing but an illusion), it is also a severe letdown as he doesn't have access to sleights in that phase.
  • Personality Powers: He's brimming with deathly elements from both eastern and western ends, as evidenced by both the cherry blossoms and the scythe that he carries. It makes more sense considering that his brand of Green Thumb magic is somewhat portrayed at the opposite end of the flower-themed Cure magic.
  • Petal Power: Literally, as many of his attacks revolve around flower petals.
  • Pet the Dog: Upon when he first meets Roxas, he is surprisingly kind to him and teaches him about fighting the Heartless and how to retrieve hearts. Much like Larxene after him, he had seriously considered him joining in on their betrayal plans for the Organization. As his original self had known Ventus, he was kind to Roxas by proxy and genuinely saw him as a friend.
    • In III, he sincerely thanks Sora as he fades away and begins to feel his heart returning, finally remembering who he used to be.
  • Real Men Wear Pink: Marluxia's main element and attribute is Death but also Life due to having Green Thumb powers. It is significantly less weird due to the significance of cherry blossoms in Japan, though originally he was supposed to have been a woman as well which adds more significance to his pink theming.
  • Rolling Attack: One of his Absent Silhouette attacks involves merging into the ground and spinning with his scythe as a giant bladed wheel.
    • Marluxia himself uses it during his boss fight in III as well.
  • Sequential Boss: Marluxia has two stages to the fight with him at the end of Sora's side in Chain of Memories. First you fight him on foot, then he jumps into a machine and the player fights him in that. A third battle against a new form is added in Re:COM.
  • Sinister Scythe: His scythe, Graceful Dahlia.
  • Spin to Deflect Stuff: Spins his scythe as one of his main defensive moves.
  • The Starscream: His entire plan revolves around betraying Xemnas and taking over the Organization for himself.
  • Supernatural Gold Eyes: He sports them upon his return, indicating his vessel status and his return as a Nobody once more.
  • Sword Beam: Or rather a Scythe Beam.
  • The Stoic: In the English version. Becomes Not So Stoic when the battles at the end of the game come around, though.
  • Teleport Spam: Becomes incredibly fond of this in his Bonus Boss incarnation, to the point that he will use his scythe to play Sora ping-pong with himself. He also combines Flash Step with it.
  • The Unfought: A interesting variation of this as this more applies to Sora rather than the player in III. Due to Sora's memory loss, because of what happened in Re:COM, Sora believes he's never fought Marluxia at all up until this encounter.
  • Used to Be a Sweet Kid: It's shown in chi that his somebody, Lauriam, was actually a polite and reserved kid who worries heavily about his sister.
  • You Gotta Have Blue Hair: In his case, pink hair, to match his life-and-death motifs and cherry blossom theming.

    Larxene (XII) 

The Savage Nymph (Original Name: Elrena)

Voiced by: Rieko Katayama (COM), Yuko Miyamura (Japanese), Shanelle Gray (English)

Appearances: Chain of Memories | II: Final Mix | 358/2 Days | Dream Drop Distance | III

"More pain for you means more fun for me!"

https://static.tvtropes.org/pmwiki/pub/images/cutin_32196.png
"I'M a bad guy so you'll have to go through me!"

Number XII of the Organization and close ally of Marluxia. Gleefully sadistic, she enjoys tormenting others for the fun of it. As of III, she's also a core member of the XIII Seekers of Darkness.

In her past life as Elrena, she was one of the Dandelions that eventually got to know Lauriam.


  • Alpha Bitch: Unless you're Marluxia, this is her default mode.
  • An Ice Person: Seems to have a lot of skill with ice, though it's "not her style," in III, as she manages to create a multiple-level labyrinth, complete with elevators and multiple rooms on each level, in seconds while in Arendelle.
  • Ax-Crazy: Just look at her eyes whenever she has those knives out! More than almost anybody else in the series, she gets her kicks out of getting to hurt others.
  • Babysitter from Hell: To Roxas in Days, though she's only verbally abusive and not physically, which is pretty surprising considering how physically sadistic she actually is in Chain of Memories.
  • Back from the Dead: She's returned in III as a core member of the XIII Seekers of Darkness.
  • Badass Bookworm: In the Chain of Memories manga, she is seen reading a book by the Marquis de Sade.
  • The Baroness: In Castle Oblivion, but is otherwise Marluxia's dragon.
  • Berserk Button: In the manga version of Chain of Memories, she only began to harass the Riku Replica and forced Naminé to rewrite his heart and memory after the replica called her an "old hag".
    • Demyx is this to her as well in every part of the series they're in together, by virtue of simply existing (Demyx being useless and a slacker only makes it worse).
  • Child Hater: She definitely has shades of this, if her journal entry is anything to go by. To her credit, she does come to somewhat respect Roxas before she leaves for Castle Oblivion.
    • In the manga, she outright says, "I hate kids" three times.
  • Chronic Backstabbing Disorder: Played with in III. She suggests to her old partner Marluxia that they betray the XIII Seekers again, but they don't go through with it and end up fighting to the death on Xehanort's side. Of all the Seekers she's the most outright treasonous member, who isn't thrilled with the idea of Xehanort winning and only really along for the ride. Her true loyalty is to Marluxia only.
  • Climax Boss: The second battle with her is also the second Climax Boss fight of Sora's story, occurring right after the biggest revelations in the plot.
  • Combat Stilettos: The only member of the group who has them prior to Xion joining.
  • Combination Attack: In the fight against them in III, both Marluxia and Larxene are capable of using their Limit Break moves simultaneously, after Luxord's already been dealt with.
  • Connected All Along: Seems Lauriam and Elrena were connected much more deeper than first thought, huh?
  • The Corrupter: While the full extent of her sadism has been revealed, the fact she can also partake in this is a huge surprise, as seen in III.
  • Cute and Psycho: Fond of smiling, giggling... and hurting people very badly.
  • Dark Action Girl: Villainous and a lightning quick combatant.
  • Dark and Troubled Past: As of this writing, her life as Elrena is currently unknown, though in one of the novel adaptations [specifically, Axel - Seven Days, Chapter 5], when Marluxia reinstated the reason why they are on missions (to get their hearts back) after she questions that what they're doing is unclear, she casts her eyes down and responded that she doesn't want a heart because it's painful and she's comfortable right now, implying this with a touch of an as-yet case of Broken Bird.
  • Dark Chick: The Token Girl, with a flirtatious but manipulative personality.
  • Defiant to the End: She's angry upon being defeated for the final time in III, which is pretty much in line with her personality altogether.
  • Doppelgänger Attack: In her Absent Silhouette fight Larxene is able to create up to four copies of herself who can freely rush and attack anywhere. One of her copies can even fight entirely independently of Larxene. One of the Reaction Commands involves throwing Larxene and her copy against each other to force them to re-fuse and stun Larxene.
  • The Drag-Along: In III, while she doesn't like Xehanort or his plan she nonetheless participates loyally implicitly because she wanted to stick with Marluxia.
  • Elemental Hair: Golden yellow, the color of her lightning powers.
  • Evil Laugh: Just. Listen.
  • Evil Cannot Comprehend Good: Like Marluxia, she's utterly perplexed and even slightly annoyed that Sora consciously chooses to protect Naminé even after finding out that his memories of her and the friendship they shared were all lies. She even flat-out calls him a delusional idiot.
  • The Extremist Was Right: As described in Marluxia's entry: she and Marluxia didn't think Xemnas had their best interests in mind. They were absolutely correct.
  • Faux Affably Evil: She can put on as much charm and flirting as she wants, but it doesn't hide her cruel true nature. Given that her charm and flirting usually accompanies a sadistic act, she doesn't even seem to be trying to hide it.
  • Flash Step: Very present, what with her quick attacks and lightning speed.
  • Fragile Speedster: Larxene is pretty vulnerable provided you can catch up to her.
  • Giggling Villain: In the Japanese version, her laughing is adorable, yet no less creepy.
  • Good Eyes, Evil Eyes: A nice subversion of the standard large eyes equal good and innocent, as her eyes are about as large as Sora and Kairi's.
  • Hair Antennae: Two long bangs swept back over her head.
  • Hartman Hips: While more subtle than most examples of the trope, the fit of her coat definitely emphasizes her hips more than any of the male Organization members (besides maybe Axel.)
  • Hidden Depths:
    • Her death scene in Chain of Memories might reflect on this, while it's unknown if Larxene knew that her own destruction could lead to the restoration of her original persona, she reacts with utter fear upon realizing she is fading way, with her last words being: "No, this isn't...the way I...I won't...allow."
    • She also comes off as slightly less evil in 358/2 Days, having a few Pet the Dog moments with Roxas and being given a more sympathetic motive for her treachery.
    • Now her original self appears in Kingdom Hearts χ [chi], revealed to be a Keyblade wielder who, while not the most social of people, still sincerely cared about Lauriam and his sister Strelitzia. In III, this is referenced as she fades, as she states she was only ever along for the ride in the Seekers out of personal loyalty to Marluxia.
  • I Shall Taunt You: Her main hobby, and one she does well: every time she's shown at it, she manages to get a rise out of her target.
  • Jerkass: Truly vicious in both words and bite, since her attitude towards her enemies and friends alike rubs everyone the wrong way.
  • Joke Weapons: Casual Gear turns her knives into bright purple dragonflies. Mystery Gear, lightbulbs.
  • Kick the Dog: Her whole treatment of Sora in CoM and Re:CoM is this, being a Hate Sink towards him to the point of near Mind Rape.
    • After refraining from violence towards Naminé for most of the game, she smacks the poor kid aside when the plan falls apart and Naminé is between her and Sora.
    • In III, she seems to set Hans upon Elsa to further push into her Despair Event Horizon.
  • King Mook: To the Ninja Nobodies.
  • Knife Nut: She appropriately favors kunai in combat, wielding four in each hand in between her fingers and slashes with them akin to claws or throws them as darts.
  • Laser-Guided Amnesia: In III, Xemnas reveals that she and the others are Keybladers from the ancient times, which surprises her. The cutscene after she's defeated in the Keyblade Graveyard further suggests that she doesn't remember her past.
  • Laughably Evil: Her sass can be quite humorous when she's around her fellow Organization members, especially Vexen. This is especially true for 358/2 Days, in which her scenes are all played for laughs. This is probably because while she still acts like a jerk she curbs her sadism around her cohorts since they don't have hearts and she doesn't believe she can really hurt them, whereas around the likes of Sora she can have much more...fun.
  • Masculine Girl, Feminine Boy: Larxene's wild, disrespectful and boyish-looking. Compare with her partner in crime, the graceful Marluxia.
  • Never a Self-Made Woman: Marluxia is the one who brought her into his conspiracy and she just follows his plan. Though if the novel chapter is anything to go by, she's the first one that questions the Organization's objective when speaking to him. With the surprising lack of interaction for two villains who are working together, it's hard to distinguish what their partnership was actually like.
  • Nice Job Fixing It, Villain!: You really should have hurried up and killed Sora instead of providing all that groundbreaking exposition, Larxene...
  • No Sense of Personal Space: Occurs a lot in Re:COM with both Axel and Naminé.
  • Not So Different: While it isn't stated outright, a lot of the interest she takes in Elsa in III is probably because Elsa is very much like how Larxene was as her original self, Elrena, from preferring to isolate herself from others all the way down to a name starting with "El" and ending in "A".
  • Pet the Dog: She helped Roxas learn magic and gave him a potion, despite coming along with plenty of verbal abuse. Her last interaction with Roxas in Days is her saying that he's "almost half-competent now" and that maybe he'd make a good addition to her and Marluxia's rebellion plan. And that, friends, is just about the nicest Larxene has ever been.
    • In III she acts like more of a Tsundere toward Sora as she regains her heart while fading away, with her final teasing of him ("My secret!") being more good-natured than mean-spirited. She also reveals that she only ever served Xehanort because she was loyal to Marluxia, due to caring about him from back when they were both humans.
  • Psycho Electro: The only member of the Organization with deadly lightning powers, plus she's also the one with the most vicious personality out of all of them.
  • Psychopathic Womanchild: She has a noticeably - and often frighteningly - immature side to her, although this is much more pronounced in the Japanese version.
  • Rage Breaking Point: While tending to have childish, temperamental fits generally, she seemed relatively chill until everything fell apart.
    Larxene: I should tell you...that I'm in an EXTREMELY foul mood.
  • Redemption Rejection: Played with. Upon Sora mentioning she'll be recompleted as a human, she scathingly called his words a "garbage opinion" and still bemoans that she lost to him and his group, calling them a bunch of losers. But, as she begins to regain some feelings in the process of fading, she does admit that she never wanted to be a vessel for Xehanort and was only "along for the ride". When Sora asks with whom, Larxene pauses and then says "my secret" in a more genuinely playful way as she fades away, as opposed to the hurtful way she operated under beforehand.
  • Ride the Lightning: Very present in her attacks in both her Absent Silhouette form in II and in her battle in III, where she attacks with lunges that also makes her appear as a lightning bolt.
  • Sadist: A surprisingly effective one at it, too. She's even able to scare Demyx, though to be fair both of them don't get along either way.
  • Selective Magnetism: In III, she shows enough control over her power to use it to charge and magnetize substances so she can manipulate them telekinetically. She can even use it to move the ice and snow Elsa creates.
  • She-Fu: THE prime example of the series, even over Aqua. It's her designated battle style and her game play is chock full of it. Flips, cartwheels, aerial cartwheels, spins, somersaults, mid-air drills, rolls, etc. All in top speed.
  • The Smurfette Principle: The only girl in the Organization before Xion came along.
  • The Starscream: Plotted to overthrow Xemnas with Marluxia during their time in Castle Oblivion.
  • Supernatural Gold Eyes: She sports them upon her return in III, indicating her vessel status and her return as a Nobody once more.
  • Terms of Endangerment: She calls the Riku Replica "kiddo" and Naminé "little one".
  • This Cannot Be!: How she dies.
  • Time Stands Still: She traps Sora, Donald and Goofy inside a dome of darkness with her and briefly stops time for the rest of Arendelle in order to have a conversation with them.
  • Transhuman Treachery: Unlike most of the organization, Larxene is definitely not a Beta Test Baddie; she truly does NOT want her heart back.
  • Tsundere: In a non-romantic, budding...bond sort of way. Her behavior towards Roxas began leaning this way before she got sent to Castle Oblivion. There's a scene where she throws a verbal jab while giving him a healing potion. Then considered the idea of him joining her and Marluxia in their betrayal plan. The only other one who had a similar honor was Axel. She's certainly a lot more partial to Roxas than she ever was to Sora.
    • This is given new significance when we learn that as Elrena she was a Dandelion alongside Ventus.
    • This aspect of her personality seems played up much more in III. As she's fading away and regaining the feeling in her heart, she seems to struggle with maintaining her personal contempt for Sora, twice acting as if she refuses to answer his questions before her resolve crumbles and she does so.
  • Troll: In a particularly sadistic way. She gets off on people's pain, misery and anger in response to her words and actions. Unless the reaction is overdone to the point of being "predictable", that is, then she just gets bored.
  • Used to Be a Sweet Kid: In Union χ, she is a young and shy-seeming schoolgirl named Elrena, who nevertheless still has a strong, sassy side to her. Not So Different from Elsa, ironically enough.
  • Villainous Breakdown: Once she realized her and Marluxia's plan crumble in CoM thanks to Axel, she exposes everything to Sora, and goes ahead to eliminate him with "no other choice" left, leaving her vulnerable to the Villain Ball, and in turn, meeting her demise.
  • Villain Has a Point: In III, it’s...not unfair of her to say that ultimately, it’s down to Elsa to pick light or darkness and Sora should let her have that freedom, since They're Called "Personal Issues" for a Reason. The only problem is that Larxene is isolating her and appears to have involvement with sending Hans to capture her later. So technically, she IS giving Elsa space, and she IS giving Elsa the freedom to choose...she's just making it more difficult for her to choose light. Not that she's displeased when Elsa does end up choosing light, since it plays in the Seekers' favor.
  • Villain Teleportation: Her speedster-style moveset includes a lot of quick teleports and Flash Steps.
  • When She Smiles: Only happens the moment she fades away in III, when she tells Sora "my secret!" in a playful way. The way it looks is positively beautiful.
  • Witch with a Capital B: Humorously lampshaded by Demyx in Days. It gets much worse when she leaves for Castle Oblivion.
    Demyx: Man, why's Larxene gotta be such a witch all the time?
  • Wolverine Claws: Unless she is throwing them, she wields her kunai in this manner. It seems to reference Final Fantasy's Claw weapons, which are usually classified as knives.

    Roxas (XIII) 

The Key of Destiny (Original Name: Sora)

    Xion (XIV) 

Alternative Title(s): Organization XIII

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