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Central Theme / Webcomics

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Central Themes in webcomics.

  • Cobweb and Stripes: Love Redeems, and no one is beyond redemption.
  • In Gifts of Wandering Ice it's immortality achieved by artificial means (memory transfer and other) and its price.
  • Goblins: Inversion/deconstruction of Dungeons & Dragons Fantastic Racism — just because some races are aligned as "evil" or "monsters" doesn't mean that humans and other player races are any better.
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  • Gunnerkrigg Court is, at heart, all about balance. The Court and the Woods; Magic and Technology; Reason and Passion; Dark and Light. Everything ends up needing a balance, which the main character Annie is slowly becoming. Also: Violence is occasionally a necessary evil, though it should be used sparingly.
  • Homestuck: The necessity of teamwork for survival, and the challenges of being a kid and growing up.
  • I'm My Own Mascot: What it means to be a member of a Fandom and how, in the grand scheme of things, the world doesn't revolve around us. Driving this home is the main character being both an Author Avatar and the resident Butt-Monkey (especially when he gets egotistical or self-indulgent).
  • Manly Guys Doing Manly Things: Being badass doesn't mean you'll have good life — most manly guys have strong problems with adjusting to normal life and traits that made them badasses in their games and shows only get in the way in normal life.
  • The Order of the Stick:
    • The most recurrent theme is that single-mindedly obsessing over one thing can destroy you and make you lose sight of what's really important. Various characters including Roy, Eugene, Miko, Haley, Vaarsuvius, Elan, Nale, Therkla, Redcloak, Tsukiko, Tarquin, and many more have recklessly pursued a goal, ideal or other thing while neglecting the big picture, which bites them hard.
    • Teamwork and trust are key to victory—the more people trust each other and are willing to cooperate, the more effective they are, even the bad guys. People who cannot afford to trust their allies, such as Lord Shojo, think they don't need others to help solve their problems, like Miko or V in the "Don't Split the Party" arc, or just want to do what they want, not thinking about their teammates like Belkar, and perhaps Xykon will get in trouble.
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    • Also, Deconstruction of Dungeons & Dragons stereotypes by putting them in contrast with a realistic racial conflict.
    • Another theme is the nature of power, and what it means to use this effectively and wisely. A recurring thread through the plot is characters who are supposedly more powerful being undone by their supposedly weaker opponents, often because the powerful get overconfident and/or limit themselves to brute force where the less powerful are forced to apply creativity and intelligence and exploit unforeseen flaws and weaknesses to solve their problems.
  • Penny and Aggie explores the bond that exists between individuals of contrasting, even clashing, personalities, and how that bond ends up changing them.
  • Rain explores the trials and tribulations that Transgender people, along with many others on the LGBT spectrum, experience, and shows that they a common part of our world. They're people in need of love and understanding just like everyone else.
  • Strong Female Protagonist: Can one person, no matter how powerful, really make a difference in the world?
  • Tower of God deals with the rifts that are caused between people due to differences in power, luck, ability and resources and how these rifts cause betrayal and sacrifice that have no blame.
  • A recurring idea in the Walkyverse is hypocrisy. It's most obvious in Character Development, where someone will realize they've been acting hypocritically, but it also shows up in smaller ways - Mike's favoured technique for inducing suffering is pointing out when someone is being hugely hypocritical (usually by painfully enforcing their own logic), one-shots in Shortpacked! tend to focus on hypocritical fan logic, etc.


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