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Knuckles and Shadow can't agree that their games are equally awesome? At least we can agree that Tails games are awesome too, which is why he has more games. Wait...
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Perhaps a more accurate descriptor would be Atomically Fissioned Base. And each faction hates all of the others. This article best sums up the fandom's splintered state.


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    General 
  • The most common base breaker in the Sonic the Hedgehog fanbase centers around the quality of the products. General consensus is that Sonic is a franchise with many ups as well as many downs. And that's about as "agreed on" as that consensus gets, as everyone has different ideas of what exactly are the "ups" and "downs" of the franchise, and many get very vehement about said ideas. The most usual claims for the "ups" include the Classic Genesis Trilogy, Sonic the Hedgehog (SatAM), the Sonic Adventure Duology, Sonic Colors, Sonic Generations, and Sonic Mania. Meanwhile, the most usual claims for the "downs" are Shadow the Hedgehog, Sonic '06, Sonic Boom: Rise of Lyric, and Sonic's old movie design before the revamp. And even those are not universally agreed upon, as there's always someone with differing opinions about these examples, especially if they feel that the "ups" are "overhyped" and/or the "downs" are "overhated". Even people who don't care much for or have any interest in the franchise have their own beliefs on what's "good" and "bad" about the franchise, adding more fuel to the fire.

    Games 
  • The Sonic the Hedgehog series is usually divided into three distinct eras which are each defined by distinct characteristics of the series "main" games; the classic era (1991-1998, Sonic the Hedgehog to Sonic R), the Adventure era (1998-2006, Sonic Adventure to Sonic Riders), and the modern era (2006-present, Sonic the Hedgehog 2006 onwards).note  Certain fans of the classic era dislike everything from the Adventure era and onward, while certain fans of the Adventure era dislike the games of both the classic and modern eras, a situation that Sega has actually become aware about. Funny enough, most people from the modern era tend to like all Sonic games. Keep in mind that this doesn't even include the cartoons, comics, and other media released over the years, which have also broken the fanbase.
  • The notion of whether or not games like Sonic 3D Blast, Shadow the Hedgehog, and the Storybook games are main series games or spin-offs have also caused some conflict. Aside from the fact that all of these games are platformers with a major degree of speed involved, this is often mistaken for being due to the continuity of the games. Shadow The Hedgehog is justified, as it tries to conclude many of the plot points found in both Sonic Adventure 2 and Sonic Heroes, while the plot of Sonic and the Secret Rings was directly referenced by Sonic himself in Sonic Generations.
  • There are some fans who consider Sonic Heroes to be the last good Sonic game before the Dork Age, while others consider the game the beginning of it.
  • Fans are split on whether it was the Nintendo-exclusive Sonic Colors or the multiplatform Sonic Generations that brought the series out of the Dork Age, and again on whether or not the series entered another one immediately after (with divisive titles like Sonic Lost World and Sonic Forces directly following up on acclaimed ones like Generations and Sonic Mania to jarring effect).
  • As shown with Sonic the Hedgehog 4, a game specifically designed to pander to old-school fans, even the slightest mention that the game deviates from the original formula, for good or ill, or that it has a flaw, be it real or imaginary, is enough to send fans into a flame war.
  • In Sonic the Hedgehog 4, one of the loudest (if not, the loudest) points of contention over the game's reveal was the the game's use of "green-eyed Sonic": in particular, the use of the character designs from Sonic Adventure and onwards, instead of the original character designs for the Genesis and Saturn era of Sonic titles. Some in favor of it argued that the game was supposed to be a sequel to the Genesis fans, and thus it should be supported with the designs used for those titles; they also noted that the PR team for the game leading up to the reveal had tons of callbacks to the original designs. Others who argued in favor of the new design that Sonic 4 was not only a new title (hence it should use the designs used for the newer games), but the original designs hadn't been used in a new game over a decade. The debate faded away though with the release of Sonic Generations, which had both the original "Classic" Sonic and the current "Modern" Sonic designs as playable characters; and was entirely absent come Sonic Mania, which became the first game in years to exclusively use the original designs.
  • In regards to Lost World, the amount of flak the game had received from some fans over the game's more simple, stylized/cartoonish artstyle (compared to past games' more detailed, semi-realistic artstyle) alone, coupled with the aforementioned light-hearted tone the game is continuing from previous installments, led to some calling Lost World the worst of the Sonic franchise and accusing it of being a Mario clone before it even released. Years after release, fans remain split on whether it was a good entry (citing the multiple paths you can take to complete the levels and its complex mechanics) or a bad entry (criticizing its slower pace and underwhelming story). The two DLC levels that crossover Sonic with Yoshi's Story and The Legend of Zelda further muddy the issue, with opinions ranging from them making the game worse to the DLC possibly being better than the main game.
  • With the release of Sonic Boom: Rise of Lyric, there are arguments on whether or not this is worse than Sonic '06.
  • There's a recurrent argument about whether or not Sonic '06 is considered to be a "Sonic Adventure 3." Some fans consider it to be a spiritual successor of the two Adventure games due to the similar gameplay and features such as the adventure fields (for SA1), while others feel that the game isn't worthy of being considered a "Sonic Adventure 3" due to certain issues of the game (such as the glitches). Before '06, some fans considered Sonic Heroes to be the closest thing to an "Adventure 3" due to the game taking place after SA2, though other segments of the fandom disagreed because they felt Heroes was closer to a modern imagining of the Genesis titles in terms of gameplay and level design than it was to the Adventure games. A few could consider Shadow the Hedgehog to be SA3, as it finishes off Shadow's character arc in the series which started in SA2 and was slightly expanded on in Heroes. In other cases, there are people who consider Sonic Unleashed as SA3 since it was, in fact, originally planned to be titled "Sonic Adventure 3" and was actually released in Japan as Sonic World Adventure. And, of course, there are some fans who don't consider any of the said games a "Sonic Adventure 3" and probably won't be satisfied unless there is a game clearly titled "Sonic Adventure 3". Speaking of which...
  • While professional critics have become generally unfavourable to both titles in recent years, there are mixed views within the fanbase as to how well the Adventure games have held up over the years. This overlaps with the arguments on alternate playstyles (see below).
    • When viewed as having aged badly, Sonic Adventure is considered to be overly glitchy (albeit not to Sonic '06 extremes), having unneeded fishing, shooting, and/or chase sections, shoehorning all of the characters into mixes of the same 11 stages making level design less cohesive for all of them, and a badly acted plot; however, the views on the rest of the gameplay are more varied and some people still enjoy the game's attempt at story.
    • In Sonic Adventure 2, all the gameplay outside of Sonic/Shadow stages have been met with increasng criticism over the years. The story is viewed by those who dislike it as clichéd and too dark and realistic for a Sonic game, on top of introducing Shadow, whose storyline would take over the plot for the following three installments. Sonic Adventure 2: Battle would also introduce an entire generation of Sonic fans that would eventually conflict with the older fans. However, the improved and expanded Chao Garden is usually seen as a bright spot to the extent where some like to play it just to experience that section, and the stages that were well-liked are favourites among some fans. Others go as far to believe that it makes up for its gameplay by being surprisingly mature and genuinely emotional. And then there's a camp that feels like the Tails/Eggman stages get a bad rap just for not being the Sonic/Shadow stages when they're actually overall well-designed around their playstyles in their own rights, controlling much less awkwardly than throwing Gamma into stages built around more maneuverable characters. However, even fans of Knuckles/Rouge's stages, as well as their predecessors in Knuckles' SA1 levels, will freely admit that they can be more than a little frustrating.
  • Especially before Unleashed, there was a great deal of argument on whether or not it benefits the series to have a large recurring cast for every game as opposed to focusing primarily on Sonic and Eggman. Naysayers tend to point to the series' mid-2000s Dork Age where many of the games were criticized for the other cast members taking too much time away from Sonic and having alternate gameplay styles that differed too much from the traditional Sonic gameplay. Supporters on the other hand feel that having focus on characters besides Sonic helps to add variety to the gameplay and open up story opportunities that wouldn't work with Sonic as the sole main hero.
    • With the absence of other playable characters from Unleashed onward, it's nearly universally agreed that there needs to be more playable characters again. However, in the infamous "Alternate Gameplay" debate, fans cannot agree on how they should be implemented.

      Many are against "alternate gameplay" due to it taking away focus from the "main" Sonic gameplay and turning many Sonic games into a collection of smaller games. It's often cited that there is next to no backlash against the playable characters in the classic Sonic 3 & Knuckles as well as the Dimps-developed Advance and Rush games, all of which have characters that fit neatly into the same gameplay style as Sonic. People who argue against alternate gameplay feel that it has unfairly sullied the reputation of playable characters at best and that it has been the downfall of the series at worst, or that it's an effect of Sonic Team's pathological need to put some sort of alternate gimmick in every game.

      However, many other fans, mainly those of the Adventure games, think that "alternate gameplay" is the superior way to implement playable characters. These people feel that making the other characters have different levels/paths and/or goals make them much more satisfying to play as, since their unique goals actually take advantage of their abilities. As a corollary, many of these fans think that characters like Tails and Knuckles are Game Breakers and that shoehorning them into Sonic's playstyle causes the game to lose challenge, not to mention making Sonic, the main character himself, seem underpowered, as his speed doesn't allow the freedom that flying or gliding and climbing do.
  • The Hub worlds in a number of games, such as Sonic Adventure. Some find them to be interesting and enjoyable when it comes to exploration and interacting with people, while others feel they're unnecessary and would prefer the stage-to-stage formula that the majority of Sonic games usually have.
  • As if the fanbase couldn't get even more divided, the reveal of the Custom Hero feature in Sonic Forces divided it even further. Some fans are thrilled to be able to make their own Original Characters canon, and think that the gadget weapons bring a lot of variety to the gameplay. Others think it's the worst idea in the whole franchise, noting how Sonic fan characters tend to leave much to be desired and that the Custom Hero's gameplay brings down the two existing playable Sonic characters, or feel that the Custom Heroes are a good idea full of wasted potential. Still others who have wanted established characters other than Sonic playable again for years are absolutely chagrined that Sonic Team literally chose to make a OC creator playable over the existing cast. As for the game itself... well, it takes Contested Sequel to a level not seen since the original Sonic Adventure. Some fans view it as a flawed, but enjoyable enough game, while others despise it for its sloppy level design and uninspired gameplay or feel that its flaws, although forgivable on their own, are only magnified by the fact that the game is meant to celebrate 25 years of Sonic.
  • Sonic Mania, critical acclaim aside, managed to infuriate many Adventure-era fans who are upset that the classic era fans are being pandered to again.
  • Some think the games released on the Master System and Game Gear are inferior, poorly-performing, and lackluster, while others consider them underrated gems, a few even going so far as to say they liked them more than their 16-bit counterparts.
  • Fans of the 2D games feel that Sonic the Hedgehog's Video Game 3 D Leap fell flat due to the many glitches found throughout, the alternative gameplay styles that give each character their own goals as opposed to playing essentially the same with a unique ability unlike the 2D games, and the way in which the 3D games "keep throwing random ideas at the wall to see what sticks" and "constantly experiment" that they argue shows a lack of vision on Sonic Team's part and an inability to give the franchise a concrete identity. Fans of the 3D games feel that this makes each game truly unique instead — especially compared to the series' former competitor, Super Mario Bros., which has often been criticized for doing too much of the same thing — and enjoy them for what they are. These fans also accuse the 2D games of being exercises in Trial-and-Error Gameplay that suffer from many of the same problems that their fans criticize the 3D games for (such as glitches, which for that go and see the Game-Breaking Bug section of Sonic 3 & Knuckles), arguing that the original Genesis trilogy is undeserving of its Sacred Cow status as a result. However, there is a third camp that feels both gameplay styles have their merits.
    • Related to this is the Adventure-era of 3D Sonic gameplay and the Unleashed-onward boost style. Supporters of the former feel that the Adventure style does a great job of transitioning Sonic to 3D and that the boost style is too easy and simplistic. Supporters of the former on the other hand prefer the boost style for capturing Sonic's signature Super Speed very well and that the Adventure style is less exciting in comparison. Yes, there are people who are able to enjoy both styles too.

    Characters (Base Breaking Characters) 
  • While many find the Sonic the Hedgehog franchise's supporting cast to be an annoying Spotlight-Stealing Squad, this is not to say the titular protagonist hasn't become a polarizing character in his own right. The division of fans who don't like Sonic argue that he is a bland, underdeveloped Invincible Hero with once-innovative "cool" traits that have just become annoying, although this part of the character's identity was mostly confined to the many, many Alternate Continuity adaptations created to draw attention to the games (whose plots were kept to a minimum at the time), such as the animated television shows and the comic books. The other section of the fandom, while also not too fond of how he is characterized in a lot of these adaptations (especially Sonic the Comic), contest that Sonic is closer to being an excessively confident, idealistic Loveable Rogue type who lives by a personal code that just so happens to be in tune with heroic interests, arguing that the very few games where his heart steers him towards actions that seem much more morally suspect perfectly demonstrate that there is a lot more to Sonic than just a "radical attitude" personality. Consequently, due to the games since Sonic Colors ignoring the dramatic, gritty tone that prior games became infamous for in favor of family-friendly whimsy, which involved bringing Sonic's casual attitude about all the extraordinary occurrences he's had to deal with to the forefront, there is very little middle ground to be found between the fans who feel that Sonic not taking anything seriously anymore unnecessarily exaggerates his quirks to the point of ruining his character and the fans who feel that his snark is, at the very least, preferable to failed attempts at being serious.
  • The Classic incarnation of Sonic has become divisive in his more recent appearances. After the universal praise his return in Generations brought, he began to appear more often in the series to the point where he appeared in both of the 25 anniversary games, and Word of God declared that the classic and modern universes are now separate timelines instead of just past and present incarnations (to allow for more classic games). To fans who dislike the tendency of post-Generations games to focus on pandering to the nostalgia of classic fans over focusing on new content, Classic Sonic serves as the embodiment of everything wrong with the current era of the series for bringing back a retired incarnation of the character for the sake of pandering and usually bringing retro themes and reused stages with him, and him along with everything he brings be pushed into the spotlight more than the current Sonic. Of course, since pandering isn't entirely a bad thing, other fans enjoy his reappearances and the nostalgia aspects he brings with him. And Classic Sonic just is Sonic to some fans, so they approve of their preferred incarnation of the character returning. Nowadays, Classic Sonic can largely be split between the people glad that he is back in the spotlight, and the people who think he's overstayed his welcome and would like him to become a thing of the past again.
  • Tails started as a inseparable friend who idolizes Sonic. Now, is he an independent genius kid who is like a little brother to Sonic or a useless fox who talks a lot? His performance in Lost World got some Hatedom as well. The perception that he has also lost a lot of character development between Adventure and Modern era's; turning him into a Non-Action Guy. Despite this, he still remains one of the most popular characters.
  • Knuckles started out as one of Sonic's first Foils, being a sub-antagonist in Sonic the Hedgehog 3 who would obstruct Sonic & Tails' path through the levels as a result of being tricked by Eggman. After that, he would be a mainstay as one of the series' more popular characters. The split comes from his subsequent appearances where his role as guardian of the Master Emerald becomes less relevant over time along with his Flanderization to a much more bumbling character in tone. Fans are torn over this as while Knuckles is popular and makes a lot of appearances,they feel like those appearances cheapen the character into someone far less interesting than he was in his initial appearances for the sake of Popularity Power. This reached its apex in his Sonic Boom incarnation, who is a stereotypical Dumb Muscle character and resembles the original In Name Only. Tropes Are Tools however, as he still considered one of the funniest characters in the show.
  • Amy Rose always had pretty controversial opinions about her, namely in her post-Sonic Adventure incarnation. Many found her crush on Sonic either cute or annoying, as she would insert herself into whatever adventure he was on just for the sake of it. Through the 2000s, mainly from Sonic X she became increasingly more neurotic and violent towards not only Sonic but her peers as well, which turned more people against her. The dial only started turning back in Sonic Boom where her crush on Sonic was downplayed in favor of fleshing out other traits. People are torn whether this change made her more interesting or made her The Generic Girl, who lost her most defining character trait.
  • Shadow is the most controversial character across the entire Sonic franchise, having about an equal number of fans and detractors. His story arc starting in Sonic Adventure 2 was one of the darkest and most complex plots that Sonic has ever done, and set the tone of the series for a few years. This did not sit well with older fans, who felt the series had morphed into something it wasn't and used Shadow as The Scapegoat for these changes, as he would go on to play a major role in almost every Sonic game from his debut in 2001 up until Sonic Unleashed in 2008. At the same time, Sonic Adventure 2 caused a Newbie Boom since the game was a gateway entry for many new Sonic fans, especially after it got an Updated Re-release on the Nintendo Gamecube, causing these new fans to hold a special place in their heart for Shadow. Many fans hold the opinion that Shadow is too serious of a character and morphs the story into something else with his mere presence, seeing it as a good thing that he's gradually gotten less presence in the games as time has passed (often relegated to a cameo appearance or a boss battle, if he shows up at all). On the flipside, the aforementioned Darker and Edgier traits are the exact reasons he's so popular with other fans, and Shadow is generally the poster boy for those who prefer the more involved storytelling from the Dreamcast era, and dislike how Out of Focus he has been and how the series became Lighter and Softer after Unleashed. Nowadays, Shadow is either mocked as a Fountain of Memes for his perceived "edginess" and how out of place he is in the series, or used to illustrate how far the storytelling of the series has fallen.
  • Predominantly due to a Dub Personality Change, Dr. Robotnik started as a simple yet effective Evil Genius, enslaving cute animals into robots, destroying nature, lying to Knuckles, and using the chaos emeralds' power to create his own empire. Nowadays, his name is Eggman and his design changed many times with games — this is a result of the American canon (and name) being effectively banished in favor of his Japanese canon. Is he the man with the master plan, ready to destroy/trick/enslave anything that stands in his way and conquer the world by any means necessary, but unluckily Sonic gets in the way? Or is he getting worse every game, making silly or exaggerated plans instead of evil or efficient ones, unleashing a Sealed Evil in a Can (accidentally destroying the world), and losing control over his own robots/minions?
    • Fans are also divided on whether to address him as Robotnik because it's more menacing sounding and think Eggman is too much of a silly name to take the character seriously, or Eggman because (aside from being his current canon name) it's a more iconic and memorable name and think Robotnik is a very generic name for an evil mad scientist characternote .
  • Silver. Is he a good character with an interesting ability, deep plot, and unique characterization, or an unlikable Jerkass who is also a huge idiot?
  • Fans will also argue constantly over romantic pairings between characters, despite the fact there are no official romantic couples whatsoever in any of the games. The only official pairings of any kind have been from the SatAM/Archie end of things, and they will go so far as to whine about those couples because they don't conform to personal preference. Some fans are known to push their personal beliefs on Sonic fanon as absolute truth, to the point you'd think some of these people were the legal owners of the series. If you want to avoid an argument, then do not, under any circumstances, bring up which Sonic characters should be dating. The worst case scenario is if the pairing(s) involve child characters such as Cream, for example. This also applies to crossover pairings as well, which caused many fights and arguments between the fans and haters. No doubt a major reason Sega avoids any official couples is because they fear Fan Dumb backlash, given what they already have to put up with.
  • So there's a bit of a schism between the fanbases of Knuckles and Shadow over their role as The Rival. When Knuckles debuted, he became an instant Breakout Character due to his interesting origins that gave him direct ties to the Chaos Emeralds, and his rocky relationship with Sonic. He was able to stand on his own as an equal to Sonic and headlined his own spin off title and his own comic book all until Sonic Adventure 2. That's when Shadow debuted as a new rival to Sonic, and proved to be so much more popular than Knuckles ever was with the new generation. Subsequently, this is when Knuckles gradually fell Out of Focus and his character was changed to be more comedic in tone and to make Sonic look better while Shadow would headline the next few games, including having his OWN spin off. Fans of Knuckles resent Shadow over this and feel Knuckles deserved way better than how he was treated. Conversely, people argue that Knuckles was never a good rival to begin with, as his conflict with Sonic mostly revolved around being tricked by Eggman into fighting him. Amusingly, this actually mirrors what happened to Piccolo when Vegeta debuted in Dragon Ball as it's common for fans to make comparisons between the two series.
  • Depending on who you ask Orbot note  and Cubot are either an effective and funny Greek Chorus and a nice callback to Eggman's robot sidekicks in other media, or they're an annoyance who eat up screen-time despite not actually contributing to the story and who's antics and insults only compound Eggman's Villain Decay (something the Adventure era Eggman would never have tolerated). Not helping matters is that they suddenly appeared without a proper introduction at a time when every previously established character was being swept under the rug and have been inseparable from Eggman in every appearance since.
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    Story 
  • Yet another schism was created between those who want the serious, dramatic storylines Sonic games had between Sonic Adventure and Sonic 2006 (barring the lighthearted Sonic Heroes), and those who prefer the more lighthearted, comedic approach that came afterward. Supporters of the former argue that the dramatic stories offer Character Development and memorable scenes that the comedic stories are severely lacking in, with games like Colors and Generations often having little stakes and barebones plot and characterization compared to games like Adventure and Adventure 2. Supporters of the latter on the other hand argue that, as a series about Funny Animals fighting a fat man, Sonic is inherently silly, and that many of the games that people praise the dramatic stories for (such as the aforementioned Adventure games) feature many attempts at drama that end up being hilarious due to the nuances of the series. Some members of the former group argue that there are many other franchises with inherently-silly premises that manage to pull of dramatic moments just fine, but many of the latter group bring up the question about if Sonic should really do the same because of how the series was lighthearted when it started.

    Other 
  • Fans have shown to be split on the pronunciation of certain zone/stage names such as Hydrocity Zone (Hydro-City or Hy-dra-city), as well as most of the ones that end with opolis. Polis is used as a combining term that means city, and either it is used in actual words (Metropolis, Acropolis) or accompanies a word that ends with the letter O (Casino, Studio). Sandopolis, however, is the one exception to this.
  • The official Sonic accounts on Facebook and Twitter: Funny and knows to laugh at the franchise's past mistakes, or an unfunny mess of overused memes that can get outright hostile at times (such as when the Twitter account made jabs at Mighty No. 9's release)?
  • Voice acting is another huge point of contention in the entire franchise, at least in the English speaking countries. Over the years, various groups of voice actors have portrayed the characters, each typically named after whoever voiced Sonic at the time, and the divide namely comes over who is the most ideal group for the cast. Sonic's first ever English voiced role came from Jaleel White in the various cartoon shows at the time, and anyone who grew up in that period naturally associated his voice with Sonic. So when Sonic Adventure rolled around and Ryan Drummond took on the role, many felt that Jaleel White should have been called in instead. In 2005, when 4Kids Entertainment took over dubbing, replacing Drummond with Jason Griffith as Sonic's voice, fans of the Drummond-era cast were upset. This happened again when the Studiopolis cast took over in 2010, replacing Griffith with Roger Craig Smith as the voice of Sonic. This caused a three-sided divide as to whether Drummond's group, Griffith's group, or Smith's group is the best, along with some fans that still consider White the definite voice of Sonic. The only exception to this seems to be Mike Pollock as Dr. Eggman, as he has had the longest tenure of any English voice actor to date, having voiced Eggman since Sonic X in 2003 to this very day as of this writing, and as such, has gotten the least amount of contention from the fanbase. This is somewhat of a given considering that his predecessor, Deem Bristow, passed away in 2005, the same year that the 4Kids voice actors started being used in the games.
  • There is even a point of controversy over Sega's leniency and Approval of God towards fanmade Sonic products, both because and despite the successful Sonic Mania being primarily developed by fans themselves. In what almost feels like a modern revival of "Genesis Does What Nintendon't", Sega's leniency is often compared positively to Nintendo's much greater tendency to shut down fanmade works of their own properties, such as Another Metroid 2 Remake, Pokémon Prism, and Project M (though years prior to Sonic Mania, Sega was also guilty of being strict with their own other franchises, as well, such as removing Shining Force videos from YouTube, and shutting down links to download Streets of Rage Remake, though this in and of itself appears to have loosened up over time, however). With the great acclaim and success of Mania, and Sega's continued approval of more fan projects (such as Sonic X Reanimated), some see this as goodwill from the publisher to not only allow, but support things made from their mascot franchise, and use this as a strong example of how a video game company can bond with its fans. However, because of the Sonic franchise's rather-notoriously lengthy history with inconsistent quality (primarily by its main developer Sonic Team), others believe that Nintendo's stricter stance on fanmade material is justified with their own franchises due to the stronger and more consistent success and praise their official games have received through the years compared to Sonic's constant ups and downs, claiming Nintendo of not needing help from their fans to maintain the image of their own franchises (despite inevitable backlash from shutting down said Nintendo fan projects), while considering Sega's looser and kinder stance on fanmade Sonic projects as not an act of goodwill, but rather an act of desperation of keeping the Sonic franchise going by any means necessary, claiming them as losing confidence in themselves and showing vulnerable admittance that fans, primarily Mania's development team, are better at handling Sonic than Sonic Team or Sega themselves.

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