- Yuuki Mishima, for his cute design, apparent personality and Confidant abilities (increasing the overall XP gained as well as eliminating the need to grind benched party-members by having them level at the same rate as those currently in use) made him an Ensemble Dark Horse before the game was even released. After it did players found Mishima turned out to be selfishly using the Phantom Thieves to become popular, annoyingly needy and clingy on top of that, and his "big moment" (saving the Phantom Thieves by rallying Tokyo) is completely dependent on whether or not you finished his Confidant Link. While this would have easily made him The Scrappy his saving grace is that his use of the Phantom Thieves as a tool to social-climb happens entirely offscreen, and that the game doesn't hesitate to call him out on his flaws. The protagonist's dialogue options also show his growing irritation with Mishima, helped by how Mishima is one of the few Confidants who it doesn't matter how you treat them for his link to progress, before he finally loses his patience and drags Mishima's shadow by the ear to smack some sense into him. But even then, his shadow is one of the few in the game that doesn't need to be fought for Mishima to realize his mistakes, because he ends up developing his own sense of courage and integrity anyway as the link is pursued. While people dislike him, certainly, others acknowledge his glaring flaws and overcoming them as legitimate Character Development. Besides that, given the aforementioned extreme usefulness of his Confidant skills and the ease of leveling them upnote , if you see the Floral Pants Man version of his big moment, it was either on purpose or you've mismanaged your time horribly.
- There are three camps for viewing The Traitor, for being The Dragon and The Heavy for the Big Bad. Camp One acknowledges that while Akechi's actions can't be justified - indeed, the party never forgives him, they just come to understand him and sympathize with him somewhat - these fans think Akechi was a character that was severely manipulated by all sides, and as such, probably didn't have much of a choice but to be evil, even if he regretted his actions. Camp Two believes that while he had a tragic backstory, he still killed multiple people, including Haru's father and Futaba's mother, even helping spiral the latter into two long years of constant mental anguish and suicidal self-loathing, and caused a lot of other problems for the main cast, along with being very smug and rude towards them. Camp Three just plain hates the guy, treating him like a completely irredeemable scumbag and finding his many reprehensible acts to nullify any sympathy points he would otherwise get. This leads to another argument: whether or not he should turn out to be alive and have a redemption arc (Camp One and Camp Two supporters want to see him atone for his crimes, albeit in different ways), or stay dead (Camp One supporters believe that him turning out to be alive would undermine his sacrifice, while Camp Two and Three supporters believe that his death was justified). Needless to say, bringing The Traitor up in any discussion will most likely result in a huge fight.
- Shido, the game's main villain gets hit by this as well. Most of it stem from differing opinions on just how effective he is as a villain and character. Proponents find him a good Hate Sink, and how his vileness is connected to almost everything in the game which makes it all the more satisfying once you confront him in what many consider to be one of the best boss battles in the game. His detractors however criticise the lack of motivations driving him beyond greed and power, making him come off as a rather flat Card-Carrying Villain in comparison to the better-received Kamoshida and someone whose evil comes across as so excessive that it gets difficult to swallow, even taking into account his power and connections.
- This could also factor in with The Traitor's three camps above, in regards to how much anger they may have towards Shido for being the one responsible for his Dark and Troubled Past (which caused everything they love or hate about Akechi in the first place), along with his potential demise: Camps One and Two might find it understandable for why Akechi is the way he is because of him, it's just that Two thinks he ultimately became no better, depending on how much he may have inherited from him. Camp Three would find it hard to take either of them seriously, even after the dramatic reveal. Coming off to them as flat and two-dimensional for what are supposed to be the game's biggest villains, along with their lame excuses and/or reasons for their actions. When it comes to disposing of Akechi when he already figured out that he was his son (even if he was correct about his plans to backstab him), Camps One and Two would want to avenge his needlessly cruel fate, even if Camp Two still feels he deserved it. If Camp Three isn't outright cheering for Shido having him killed, then they probably want him to pay for taking that kill away from them, if not everything else hes already put the cast through.
- Morgana and Ryuji have a decent amount of detractors for everything that happened before the Okumura arc where Morgana decided to leave the Phantom Thieves. Both people during that time are accused of passing the Jerkass Ball, and non-believers of those two could not live that down. Among these factors, there's other reasons the characters are hated alongside why the supporters loved them in the first place.
- People love Morgana for his Badass Adorable status, his usefulness in battle as the game's primary healer, and his Funny Moments with the Treasure, as well as all of his snarky commentary when exploring Tokyo. Others loathe him due to his tendency to dictate the Protagonist's free time, telling him he can't do something for sketchy reasons, and find his one-sided admiration for Ann more creepy than endearing.
- People who like Ryuji bring up his loyalty, chemistry with Ann, friendship with the protagonist, mindfulness towards his fellow teammates in general (not named Morgana), and just how plain over-the-top he is; while those who dislike him point to him as an Idiot Hero with No Indoor Voice who's constantly putting the Phantom Thieves' identities at risk of exposure because of how loud he is (never mind the fact that he only nearly exposed them twice, and the other members got close to exposing their identities as well).
Base Breaking Character / Persona 5