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Awesome Music / World of Warcraft

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World of Warcraft

  • The simply titled "War" plays in several locations, the most notable of which is the Ragnaros fight in the Molten Core. It meshes so well with the tone of the battle and Rag's own quotes that it may well be WoW's first occurrence of boss music.
  • The original Stormwind theme, a powerful piece that reminds all Alliance players why they love their faction.
  • Likewise, the original Orgrimmar theme gave every Horde playing a feeling that at any moment they were ready to march to war.
  • Call to Arms, one of the original musical themes of World of Warcraft. The Ominous Latin Chanting of "Desideratus Fatum, Desideratus Bellum" (first used in Warcraft 3) is essentially the Leitmotif of the entire franchise. Much of the soundtrack for Battle for Azeroth is based off of it.
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  • Even the Ominous Latin Chanting from when Graveyard has a sad-but-calming feel to it.
  • The Molten Core, which plays when you reach deeper into Ragnaros' lair and face his most powerful lieutenants before throwing down with the Elemental Lord of Fire himself, tense and building to an incredible climax. It also used to play in part of the Shadowfang Keep instance until Cataclysm and also and still plays in the Purple Section of Mauradon when you're approaching and fight the section's second boss, Lord Vyletongue.
  • Naxxramas is chock full of deliciously ominous and creepy themes that befit the undead horrors the citadel contains. Especially the Abominations wing and the Death Knights wing. The latter's themes were so good they ended up as a good chunk of the themes within the Death Knight players' headquarters citadel, Acherus.

The Burning Crusade

  • They learned their lesson in the Burning Crusade expansion, and had a specific quest in mind when writing "Lament of the Highborne".
  • Some of the Burning Crusade's ambient music is subdued but spectacular, be it the haunting swells of organs and strings in Terokkar Forest, or the ominous chants of Shadowmoon Valley.
  • The ambiance music in the Auchindon is absolutely fantastic.
  • Tempest Keep's ambiance music. It's serene and kinda ominous at the same time. Perfect for a base full of pretty but villainous elves.
  • The haunting and idyllic music of Azuremyst Isle makes the starting zone a favorite of many players who decided to roll a Draenei character. It is very evocative and it feels like the player is in another world that is not too alien yet not too familiar to Azeroth. It could be useful when studying or trying to relax.
  • The sad but calming feel of Eversong Woods remixes with "Lament of the Highborne" to reflect on the tragedy that befell on the once glorious High Elves before their near-extinction by the undead scourge. It has a slight theme of moving on from a troubled past and looking forward into a brighter future as it reflects the elves' determination to regain the lost power they had and rebrand themselves as "Blood elves" while still bearing the grim scars of their historical tragedy.
  • The dark and ominous techo-sounding music of Netherstorm helps make the zone the most Outlandish of well, Outland. It has a slight Science Fiction vibe with its riff and it can also remind someone of another game Blizzard had made, Starcraft.
  • The Draenei Outland Base is frequently heard in any Draenei populated settlement in Outland that, just like Azuremyst Isle, reflects the deeply spiritual theme of the Draenei race. It is favored music to listen in some of the minor iconic villages in Outland like Telredor and Telaar where they are in beautiful zones.
  • One of the most favorite zones among the player base is Nagrand because of the grassy and green landscape that makes it a stark contrast to the barren and lifeless zones that are commonly seen in the promotional material, and the music has enraptured people when questing in the zone. It seems to be an odd mix of Mulgore and the Barrens but with floating islands and exotic wildlife that makes it seem like the player is in an African Safari in an alien world. The music has a slight sad theme of loneliness as it is the only remaining place of the original Draenor that is uncorrupted from the explosion that turned it into Outland.

Wrath of the Lich King

  • Assault on New Avalon for the Lich King's offensive. Basically a heavily militarized version of Arthas, My Son.
  • The very soothing keyharp theme that plays on the transports in Northrend.
  • Another beautiful piece of Northrend music can be found in the found in the Grizzly Hills, a gorgeous redwood forest with a distinct old Pacific Northwestern vibe, complete with lumberjacks, trappers, beavers, grizzly bears, and Native Americans-erm, trolls.
  • The epic bagpipes in Howling Fjord help mesmerize the player with the zone as though they're really in Scandinavia with the race of viking-like warriors called the Vrykul that inhabit the land, making it feel like an epic tale of your hero recently arriving in Northrend to brave the dangers of the icy continent.
  • The eerie tribal music in Zul'Drak really sets the mood. Bonus points for the music around the altars of the troll gods, which features choirs chanting the respective gods' names.
  • The theme of Sholazar Basin seems to be out of place at first. The zone is a tropical paradise in contrast to the arctic environment of the rest of Northrend. Even still it manages to feel exotic and familiar at the same time as the Andean flutes and drums that play show that not all of Northrend is frigid and unforgiving as presented in the promotional material.
  • The melodies of the Storm Peaks are quietly dignified and tend to give a feeling of sadness and great age. Mountains of Thunder includes some of them.


Mists of Pandaria

  • Though it may not be as epic as some of the others listed, the beauty of August Celestials cannot be adequately described. It is considered by many in the fandom to be one of the finest songs in not only Mists of Pandaria, but the whole of Warcraft.

Warlords of Draenor

  • Say, remember some of the awesome music from Warcraft III, like "Doomhammer's Legacy?" Or how about "Blackrock and Roll", particularly that amazing bit at the end? If so, you'll definitely want to listen to this.
  • Alliance players, on the other hand, get greeted by a Triumphant Reprise of the Black Temple theme, as in this timeline it remains a stronghold of the Light.
  • An excellent piece comes at the end of the Tanaan Jungle intro, where you and your allies are running as fast as possible to the docks, with the Iron Horde in hot pursuit, and this playing in the background, with Grommash Hellscream roaring that there is no place for you to run in his world.
  • Malach fits the Auchindoun Dungeon, and later when you are fighting the three warlocks Teron'gor has summoned and the last boss himself, the part at 2:33 in the video starts and you feel ready to tear shit up in Auchindoun and kick some demon ass. The track also plays during the Alliance quest chain where you retake Karabor from the Iron Horde.
  • World of Warcraft has the dubious distinction of creating music so epic that it took years for the developers to find a place in the game worthy of it: "The Shaping of the World".
  • The music that plays in Shadowfang Keep is pretty darn awesome.
  • The music in Arcanist Doan's room in the Scarlet Monastery. It plays elsewhere as well (including one place in the Molten Core). It's the last few seconds of a track called "Legacy" from the main game's OST (the rest of the piece isn't used).
  • The log-in music is pretty awesome.


  • Anduin's theme takes parts of Stormwind's theme and gives it powerful vocals. Vocals lifted directly from "Arthas, My Son", for that matter... except this time it's not a sarcastic remark about Arthas' fall, and instead a heartfelt acknowledgment of Anduin as King of Stormwind.
  • Last Stand, a song that plays during important boss battles, such as Helya in Maw of Souls or Elisande in The Nighthold.
  • Mardum, the Demon Hunter starting zone. It also plays during Invasion Points in Azeroth.
  • Canticle of Sacrifice. Rest in peace, King Varian...
  • The Emerald Nightmare. It's so wonderfully creepy and atmospheric. What really makes this piece unique is the whispers heard at various parts.
  • Antorus, The Burning Throne, The Very Definitely Final Dungeon of Argus. Especially the part at 5:36.
  • The theme for Highmountain is breathtaking as it uses some epic Native American music to capture the awe and mythical atmosphere of the zone.
  • The music for Stormheim is, by definition, one of the most epic things ever conceived. It is a more grandiose remix of "Howling Fjord" but with a more arousing expression that matches the local Vrykul who proudly exclaim that they live and die to fight for glory. Glory to Odyn!

Battle for Azeroth

  • City of Gold perfectly encapsulates the grandeur of the Zandalari.
  • Boralus welcomes all Alliance warriors with a rousing opening, then turns into your everyday port town music, perfectly capturing the atmosphere.
  • The theme of the Ashvane Trading Company invokes some vibes of the Argent Tournament with its thunderous drums and, in later parts, choral support, especially in the Tol Dagor dungeon.
  • The theme of the desert region of Vol'dun, especially the gloomy violin that encapsulates how vast and unforgiving this region is. And also, the music associated with the Sethrak, the local race of Snake People.
  • On the other side of the spectrum, the sounds of Stormsong Valley are calm and peaceful.
  • The shanty sung in Warbringers: Jaina is beautiful in its haunting, mournful way.
  • The music used in the dungeons is particularly catchy:
  • A few hours after the official release of Battle for Azeroth, the World of Warcraft official YouTube account uploaded a truly amazing cover of "For Whom the Bell Tolls". Sadly, the video has been long made private, but it can be found here.


  • The music for Shalandis Isle took new Blood Elf players by surprise, but in a very good way. It was so popular that Blizzard has since stuck it in Night Elf inns and the Temple of the Moon in Darnassus (possibly providing the first reason to hang around the city). Blizzard even had it rearranged for Legion.
  • A Call to Arms doesn't appear very often, but it usually shows up when Blizzard wants things to feel particularly epic when going into battle. It even shows up in several of the expansion's cinematic themes in one form or another.
  • The distinctive leitmotif of Illidan Stormrage, found inside the Black Temple and in various places across Outland. (Unfortunately, the best examples can only be heard by going into the game's .mpq files.) A melody of ominous strings and bitter reed instruments.
  • Silvermoon City is the only city to have separate music for day and night (note that the first two minutes on those videos are the same, being the theme that plays in Falconwing Square regardless of the time of day). It's so awesome it made it into the title theme for both expansions!
  • The foreboding and gloomy theme of the Un'Goro Crater and the Swamp of Sorrows is great, but the Sholazar Basin theme is also good. Another theme that fits the zone is the Burning Steppes theme: you can almost feel the heat. Unfortunately, the theme for the Battle of Mount Hyjal was not used in the raid instance itself. Fortunately, the Karazhan theme did eventually appear in the game.


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