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From the upbeat techno vibes of Area 1's stage theme in RayForce, to the serene and atmospheric tunes of the fourth stage in RayStorm, and the surrealistic styling of RayCrisis' soundtrack, there's no denying that Tamayo Kawamoto has created some awesome music for the shoot 'em up series that made lock-on laser weaponry awesome.

In addition to each game's soundtrack being available individually, there's also the Ray'z PREMIUM BOX -BEYOND-, a four-disk Compilation Rerelease including all three games' soundtracks, as well as Ray'z Music Chronology, which has ten discs that includes all of the above, including both arcade and album versions of each game's soundtrack and a number of arranged goodies.


RayForce

The arcade soundtrack was rearranged slightly for the Saturn version. The Saturn version is used for the original soundtrack, and the arcade version's soundtrack can be found on Ray'z PREMIUM BOX -BEYOND-.

The Sega Saturn version

  • "G", theme of Area 2 that pulls you into the vast scenery of the Mode-7 visuals.

RayStorm

The original music
  • "Catharsis", a very atmospheric theme for Stage 4.
  • "Luminescence", another atmospheric piece for Stage 5.
  • "INTOLERANCE", the final boss' theme: a melancholic, almost heart-breaking piece.
  • "Ceramic Heart", a beautiful piano piece for the Arcade version's staff roll.

Arrangements

  • "Geometric City" from the Neu Tanz Mix. "Geometric City ~electric shock ver.~" (official upload), an arrangement version by MASAKI featured in the Ray'z Music Chronology and can be played on the iOS/Android/Kindle port of RayStorm. This rendition adds much more energy to the classic opening stage.

RayCrisis

Unlike the past two games' soundtracks, RayCrisis lacks per-stage BGM. Instead, the game picks one long track which then plays throughout the entire game up until the final stage. (In the consumer ports, the track instead jumps to the next section when transitioning from stage to boss or boss to next stage.) Each of the arcade tracks ranges from 12 to 16 minutes, giving the impression of a very contiguous play experience like no other.


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