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The Ratchet & Clank franchise has some cool, catchy, and intense music. Ratchet Galaxy has some of the franchise's music from the original up through A Crack in Time; check the music out here.


Ratchet & Clank (2002)
  • The theme on Veldin sets up the game - really, the entire series - very nicely, immediately establishing the moody, cyberpunk, yet whimsical tone of Ratchet and Clank.
  • Eudora's main theme and alternate theme have a lighthearted, yet ominous feel to them.
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  • The Metropolis theme from Kerwan is possibly the most iconic theme from Ratchet & Clank, perfectly capturing the sense of wonder and adventure with somewhat sinister undertones.
  • The Gemlik Base theme is a highlight of the game - a hauntingly desolate yet intense track, which is fitting for a climactic level set in in the ruins of a giant, abandoned space station.
  • Qwark's boss theme is one of the darkest pieces in the series, leaning heavy into the industrial genre - perfectly encapsulating Ratchet's intent for vengeance.
  • Quartu's theme is pretty catchy overall.
  • The theme for Clank's visit to Orxon is one of the most unsettling tracks in the series, giving the impression that even beyond the toxic abandoned factories there is more to this world than meets the eye. The subsequent theme for Ratchet's portion of the level confirms the player's worst fears, giving off an ominous, twisted, and desolate vibe.
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  • Hoven's main theme is a funky tune that can easily get stuck in your head.
  • Drek's boss theme, a fitting, intense track for the battle that will decide the fate of Veldin.

Going Commando

Up Your Arsenal

  • Veldin gets an entirely new theme this time around, one that immediately pumps you up and establishes this entry's increased focus on action.
  • The Annihilation Nation death course music makes the obstacle courses feel that much more dramatic.
  • Florana's theme is dense, wacky, catchy, and fitting for a dangerous jungle filled with tribal warriors.
  • "Death to Squishies", Courtney Gears' song of declaration of war against organics is humorously peppy, yet dark.
  • Aquatos' theme has a nice undercover vibe.
  • Any segment of the game that involves the Tyhrranoids tends to have intense yet unconventionally off-kilter and strange tracks; case in point, the theme for their home planet, Tyhrranosis.
  • The music for the fight against the Momma Tyhrranoid is quite intense.
  • All three moons in the Zygan System's Obani network have awesome soundtracks.
    • Obani Gemini, the first moon, is an entrancingly soothing, ambient track that harkens back to the Maktar Jamming Array from Going Commando.
    • Zygan System - Obani Gemini Pollux builds off of the previous track and adds a more active, urgent layer. It has a Cyberpunk feel to it, and it is really catchy.
    • Finally, Obani Draco features the catchiest theme of the game, drawing heavily from EDM. Fitting for a giant kaleidoscopic, surreal sound system that ends with the fight against Courtney Gears.
  • Clank's theme while filming his holo-film at Holostar Studios is one of the game's best tracks, a cosmic and utterly enjoyable parody of classic spy-film themes with a perfect mix of danger and intrigue. The song that plays during Ratchet's portion of Holostar Studios has a goofy and strange feel that somehow fits with the Tyhrranoid ambush.
  • The theme of Zeldrin Starport sounds like something out of a spy flick, with an intensity that is bolstered by the unconventional 11/4 time signature.
  • The music that plays during the auto-destruct sequence has a sense of urgency to it. Even better is that it's just under one minute, so you get that immediate sense of dread just before the whole thing blows up.
  • The song that plays in Qwark's Hideout, which is hidden on an icy asteroid, sounds fittingly intense, mysterious, cold and desolate. Clank's theme for the level is wonderfully weird and catchy.
  • Starship Phoenix Under Attack sounds very desperate, which fits the feeling of the level well.
  • The theme of Koros sounds ominous, desperate, and gets you all raring to go stop the universe-destroying superweapon. The level's secondary theme, played while Ratchet infiltrates the command center, adds a very creepy intensity to the level.
  • Mylon's theme is another great final level piece; rather than plunging directly into an immediately intense, dark mood like the final themes of the previous games and Koros, this one slowly builds up tension to an epic climax. One can even hear hints of what would become Tools of Destruction's Metropolis.
  • Dr. Nefarious' boss fight theme, an appropriately awesome theme for an awesome boss fight. It hits hard on the intensity and never lets up.
  • The Biobliterator boss fight may have been somewhat disappointing in execution, but the relentlessly chaotic and frenzied final boss music is anything but. It's also the credits theme!

Deadlocked

Size Matters

  • Say what you will about the canonicity of the game, or the quality, but the soundtrack certainly lives up to the rest of the series. Special mention goes to the Clone Factory theme - which plays during the final level - and the Final Boss Otto Destruct's theme, both of which build up greatly towards the game's finale.

Tools of Destruction

A Crack In Time

Into the Nexus

Ratchet & Clank (2016)


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