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Awesome Music / Castlevania
aka: Castlevania Lords Of Shadow 2

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Deborah Cliff isn't the only place where you might want to bang your head.

Castlevania has a proud tradition of awesome music. All the versions here are the originals (when available), since there's enough remixes out there to choke a horse.

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    The Big Three 

    Castlevania (1986) 
  • "Heart of Fire", an epic track before fighting Death itself for the first time in the franchise history. For an equally awesome remix with "Don't Wait Until Night", go to the Aria of Sorrow section.
  • A notable remixer Goat was re-arranging the Castlevania III soundtrack. When he got "Deja Vu", which is essentially "Vampire Killer", he decided to create a medley of the whole original Castlevania soundtrack: Scourge of 1691. And it's Awesome.

    Simon's Quest (II) 
  • "The Silence of Daylight", aka the town theme from Simon's Quest, is the first tune you hear when starting the game and boasts a catchy melody with just the right amount of tension to make the player anxious to hit the road to the rematch with Drac. There have only been two semi-official remixes of this piece, both from the Akumajou Dracula MIDI Collection. Sadly, it doesn't appear that a version of this has ever been used in an actual game since Simon's Quest itself, although "Don't wait until night" from Haunted Castle (re-used in Aria of Sorrow) takes a few hints from it.
  • "Message Of Darkness". Imagine listening to this at two o'clock in the morning, with the only light being your TV screen. Ah, memories.
  • "Within These Castle Walls", the theme for the ruins of Castlevania as Simon makes his way to the final showdown with Dracula, may just be rising and falling arpeggii, but the "echo" effect makes it every bit as haunting and unsettling as the build-up to the game's finale should be.
  • Let's say it together guys: "What a horrible night to have a curse!" But what awesome music to accompany that curse, simultaneously creepy and adrenaline-pumping.
  • "Dwelling of Doom", the frenzied mansion theme, really gets your blood pumping as you make your way through the maze-like mansions and is just begging to be reused in a future game.

    Haunted Castle 

    Dracula's Curse (III) 
  • The US and the Japanese versions of the soundtrack sound different since the former lacked the VRC6 chip which gave extra sound channels for the Famicom. Opinion is divided on which version is better, though most listeners agree that each version has at least some tracks which sound superior to their counterparts in the other version (for example, "Beginning" and "Mad Forest" are widely regarded as superior in the Japanese version, but "Rising" is regarded as superior in the American version).
  • "Overture" from Castlevania 3 never seems to get the attention it deserves; its weird time signature is a particular selling point.
  • "Clockwork", the relentlessly energetic Block 2 (Clock Tower) theme. Since you'll be spending twice as long in the Clock Tower as you will be in any other level (once to go in, once to get out again), it's fortunate that it has such excellent music.
  • "Mad Forest", the theme from the forests in Block 3; Japanese version for extra awesome. Castlevania Judgment version for extra EXTRA awesome.
  • "Dead Beat" provides an appropriately tense atmosphere for Block 4 (the caves) on the Alucard path.
  • The eerie, minimalist "Nightmare", which plays in Block 5 in the Alucard path.
  • "Demon Seed", which plays on Block 6 of the Alucard path. Damn if this isn't unbelievably creepy for 8-bit.
  • The sinister "Anxiety", which plays on Block 4 (the Ghost Ship) on the Grant/Sypha path and Block 7 on the Alucard path. A well-named track likely to inspire that feeling in the player.
  • "Rising" plays on the Grant/Sypha path in Block 5, which rather appropriately features a vertical autoscroller, and creates a real sense that the game's tension is building.
  • The equally appropriately named "Stream" plays during Block 6, the "water level", on the Grant/Sypha path, and keeps the energy of both the game and the soundtrack flowing.
  • "Aquarius", the intense Block 7 stage music on the Grant/Sypha path, and its remix from Circle of the Moon. The Harmony of Despair version gives the song a nice rock remix.
  • "Riddle" plays during Block 9, the second to last section of the game, and is as frantic as late game music should always be.
  • "Clockwork Vampire", Dhsu's remix of the Castlevania III clocktower theme, is simply epic.

  • "Meet Lord Dracula (Meeting With Dracula)" is a greatly underestimated song from an unfairly shunned game. Assuming you don't mind Beeps and Boops, you might find yourself hypnotized by this one.
  • "Banquet of Spirits" has a somewhat mournful, yet classy tone to it. Like the above (and most of Legends' music) it can easily stick in your memory.

    The Adventure/Belmont's Revenge/The Adventure ReBirth 
  • "Battle of the Holy", one of the only worthwhile songs in the god damn hard Castlevania Adventure, Christopher Belmont's debut game (The final stage theme, "Revenge", being the other.) Yep, the game may be frustrating. But that piece of music pretty much makes up for it. The extremely catchy "Death Fair" makes one of the most diabolical stages in gaming history much more tolerable.
  • They improved on Christopher's awesome with his next game, Belmont's Revenge. Here's "Original Sin", a great badass tune that just tells you that Chris has come a-knocking, and he's out to get Dracula for taking his son.
  • The absolute best piece, by far, from Belmont's Revenge has to be "Praying Hands", though New Messiah, "Ripe Seeds", and "Psycho Warrior" deserve a mention as well. Also, even though "Illusionary Dance" may be the ultimate official theme for Dracula, "Sons of Satan" is a good runner up. And then there's "Chromatische Phantasie", the theme for the battle against Christopher's son, Soleiyu. It is amazing that the original Game Boy was capable of such awesome.
  • Here comes The Adventure: ReBirth! Yes, it's filled to the brim with remixes from other games, but they're awesome remixes, with 'Retro' written all over them. All of them are arranged by Manabu Namiki, known for his arranges for Konami's other ReBirth games and his legendary Shoot 'em Up soundtracks. "Reincarnated Soul" from Bloodlines, "Lullaby Sent to the Devil" from Haunted Castle, "New Messiah" from Belmont's Revenge, "Final Road", A.K.A the X68000 Load BGM, "Aquarius", "Yet Another Vampire Killer Remix", "Demonic Revival" from Haunted Castle, "The Last Fight" also from Haunted Castle for the boss theme, "Riddle" from Castlevania III, and lastly, "The End of Day" from Belmont's Revenge. Shame "Battle of the Holy" isn't there, but as previously mentioned, that was one of only two worthwhile songs in the original game anyway.
    • Although that "Battle of the Holy" doesn't appear in game, it appears in the soundtrack inside the Akumajou Dracula Another Medley, along with a version of "Lost Painting" from SOTN, all in good ol' 90's arcade-styled splendor. You can listen to the medley here.
    • This fan's rendition of "Battle of the Holy" ranks alongside the one they actually put in the game.

    Super Castlevania IV 
  • It's been written that the "Submerged City" theme was the most complex piece of 16 bit music ever composed. It's Bach meets Jazz meets Funk, all awesomely blended together.
  • And in between the above two, "The Waterfall". Minimalist piece that will remind you of dark, dank, ruins.
  • This piece of music from Stage 6-2 totally feels like a symphony. It starts with the swinging chandeliers and just blows your mind onwards, adding both stress and awesomeness to the sequence.
  • Treasury Room, the theme of Stage 9. A long and complex tune that starts out slow and progressively becomes more intense as the drums appear.

    Akumajou Dracula X 68000 / Castlevania Chronicles 

    Rondo of Blood / Dracula X / Dracula X Chronicles 

  • The beautiful "Requiem for the Nameless Victims", which plays during the credit roll.
  • After you beat Elizabeth Bartley in the final stage, "Dance of the Holy Man" (Simon Belmont's theme, introduced in Super Castlevania IV) begins to play. It's one of the four classic tunes included in the game's sound test, and Castlevania is well-known for reusing its most iconic tracks, but hearing it fire up in advance of the final showdown with Dracula himself is both unexpected and awesome for the first-time player.

    Symphony of the Night 
Some fans consider Symphony of the Night music as the pinnacle of Castlevania music, and the fact that we're practically listing every single track from the game here is just an example of justification.
  • "Prologue", the opening level theme. Very rockin'.
  • "Moonlight Nocturne", the intro theme before the title appears (between the Prologue and the actual game), and one of the most freakin' epic and ominous intro themes in existence.
  • "Nocturne", a solemn, beautiful vocal hidden track that becomes all the better if you can understand the lyrics. This English version of it, from a later rerelease, is one of the rare examples where a translation of a Japanese song manages to preserve both meaning and rhythmical/intonational structure, and is at least as good as - if not better than - the original.
  • "The Tragic Prince". Possibly the single most rockingly awesome piece from Symphony of the Night; just get past that sneaky intro that lulls you into a placid state before pounding you with the most incredible guitar riffs. Amazing. In Harmony Of Despair, it has been renamed as "Pitiful Scion".
  • "Door of Holy Spirits", the background music to the Reverse Colosseum. Not for the musical quality, but for how it takes an otherwise-plain-looking area (albeit upside-down) and turns it into scary.
    • "Wandering Ghosts", the normal Colosseum's music, is pretty awesome too, with a rather funky beat to boot.
    • The same could be said for "Heavenly Doorway". Possibly the creepiest song in all of Castlevania.
  • "The Door to the Abyss"; it's just demented.
  • "Dracula's Castle". Rocks in an '80s synthesizer sort of way. Harmony of Despair welcomes us back to 1997. Manly Tears optional.
  • "Lost Painting", the surreal, ambient number that plays in some areas of the Inverted Castle.
  • "Final Toccata". Admittedly, Youtube's limited audio here doesn't quite do it justice, but you have to love such a multilayered decadently evil-sounding organ-tacular 5/4 time track. Seriously. Some tropers may find it driving them insane - it does play almost everywhere in the Inverted Castle - but it's still fantastic.
  • If you think "Final Toccata" is the paragon of evil-sounding organ, try Chaconne in C Moll! It's exclusive to the Saturn version of the game, sadly - it plays in the Haunted Prison, one of the two Saturn exclusive areas of the game. But this music more than makes up for it; it's practically Ominous Pipe Organ embodied.
  • "Marble Gallery" and "Crystal Teardrops". Also, two of the best boss themes ever, "Festival of Servants" and "Death Ballad". Then there's "Rainbow Cemetery", which plays in the Catacombs, and "Curse Zone", which plays in the Reverse Catacombs, both of which have this distorted, other-worldly feel to them.
  • "Wood Carving Partita" As can be seen from the huge list above, it's cruel to try and pick only a subset of the awesome tracks in SoTN, but it's simply impossible to ignore the haunting strings of "Wood Carving Partita", played in the Long Library.
  • The end credits song "I Am The Wind" is a really perfect song for Alucard, it's a song that will really touch your heart and emotions when you first hear it. It's a shame that later versions of this game have replaced it (such as the PSP and Xbox 360 versions). Of course the ending theme they replaced it with, "Mournful Nocturne", is far from bad.
  • "Requiem For The Gods", the chapel theme, the sort of music that plunges you straight into the atmosphere of a cathedral.
  • "Dance of Pales"note  is a delightful waltz as you enter Orlox's Quarter. The playful, light piece led by the piano is the perfect backdrop to flying across the corridors with the full moon in full display.

    Castlevania 64/Legacy of Darkness 
  • The opening theme to Castlevania 64 has a violin version of "Bloodlines" (Richter's theme) from Rondo of Blood with the child character Malus. Of course, it gets a bit creepier in hindsight when you find out a bit more about the kid...
  • The game's main theme, "Castle Center". First heard when choosing your character in 64, and several other times throughout the game, a perfect theme to get you pumped up for the coming adventure.
  • The Level 3 stage music, Annex Silent Madness, fits the Villa area perfectly, giving it an aura of mystery, and is even better if you played Legacy of Darkness...
  • The merchant's theme, or simply "Renon", the theme for the Jean Reno-inspired Demon merchant with whom you strike a deal with. A deliciously quirky, mysterious piece of music.
  • "Invisible Sorrow", the theme for the Reinhardt-only level, the Underground tunnel. A very atmospheric, haunting song to keep you company while wandering the Arachne-infested tunnels.
  • Showdown with Death is a very emotional piece of music that plays over a cutscene. It really captures Rosa's tragic sacrifice and the depth of Reinhardt's righteous rage.
  • Reinhardt's end theme, aptly named "Schneider's good ending", an uplifting theme that rewards you for vanquishing the dark Lord Dracula once more. Truly gives you a feeling of accomplishment and provides an epic conclusion to the story.
  • Carrie's good ending is slightly more bittersweet, but an amazing send off.
  • Legacy of Darkness offers its own rendition of The Sinking Old Sanctuary which plays on the Art Tower level, exclusive to Cornell's path.
  • Finally, Castlevania Judgment gave us Cornell's theme, "The Wolf Revealed", in and of itself a love-letter composed of three of the game's themes: "Castle Center", "Renon", and "Toothed Wheel".

    Circle of the Moon 
  • Awake! This is one of THE quintessential tunes.
  • "Proof of Blood" from Circle of the Moon. Easily one of the more memorable final boss music pieces in a Castlevania game.
  • The title screen has a truly haunting tune, perfect for setting up the mood of the game.

    Harmony of Dissonance 
  • "Chapel of Dissonance". The use of the GBA's weaker sound channels hardly detracts from the awesomeness of the game's music. If anything, it gives the music an eerie aura.
  • "Vampire Killer 2K2", aka Michiru Yamane puts "Vampire Killer" and "Clockwork" together, with extra awesome.
  • "Dark Door", in stark contrast to much of the game's lush, gothic compositions, is a primitive, minimalist piece that excels at pumping up players for the boss rush mode.
  • "Prologue", which plays at the opening scroll and serves as Evil Maxim's theme - its gloomy tone sets the mood for Juste's adventure.

    Aria of Sorrow 
  • Hammer's shop has this awesome theme. Why they didn't reuse it for Dawn of Sorrow is a mystery for the ages.
  • "Sacred Cave", the theme to the Forbidden Area. It's a very calming and nice sounding track, with a mysterious sound to it.
  • "You Are Not Alone" a short piece that plays at the most heartwarming moment, where all of Soma's friends root for him when he's about to destroy Chaos, the castle's source of power and evil.
  • "Requiem For The Dark Souls", the arranged version of the chapel theme, in (oddly) Lament Of Innocence official soundtrack. All those choirs...

    Dawn of Sorrow 

    Portrait of Ruin 
  • The OST contained two discs: One with the original DS music, and the other with the arranged music, or rather the originals before they were converted to DS.
  • Portrait of Ruin brought us "Piercing Silence" (or the Harmony of Despair version too), one of the two boss themes which plays for the Wake-Up Call Boss Dullahan and the more classic bosses, like Death and Medusa. It pratically screams "you're fucked" and warns you that no, this Metroid Vania is NOT that easy.
  • "In Search of the Secret Spell", played in the Underground Pyramid in the game's second version of the Egypt aesthetic. The way this blends with the flickering, almost magically-charged backgrounds and foregrounds in the area creates an atmosphere that's bloody brilliant. Much like "Shin Onigashima" from Brawl, it may surprise the listener that it is remixed from an 8-bit game that was never released in the US. (It starts at 3:13.)
  • Despite the slew of excellent tracks in the game, its crowning achievement is easily the theme of the final battle, "Banquet of Madness". If it wasn't made apparent that you're about to face what could be the most spectacular battle in history by the fact that Death and Dracula are tag-teaming you, much less by the fact that, halfway through the fight, Dracula uses his soul-stealing powers on Death, essentially the keeper of souls, transforming into a hideous beast with all the power that implies (including a one-hit kill), the haunting tune that accompanies this epic showdown will do the trick.
  • "Invitation of A Crazed Moon" (or check the Harmony of Despair version). Like all Castlevania first stage music, it is awesome in its own way, and most importantly it doesn't get old, considering that we will visiting that particular area a lot.
  • "The Gears Go Awry" is, hands-down, the best clocktower-level theme in the series.
  • "Hidden Curse" is also pretty nice, as is "Overture", a Castlevania III remix. "Hidden Curse" received a remix in Harmony of Despair.

    Order of Ecclesia 
  • Order of Ecclesia has longtime Castlevania composer Michiru Yamane and another Konami composer, Yasuhiro Ichihashi, continuing to provide us with damn amazing scores, such as Ebony Wings, "Sorrow's Distortion" (Albus's theme), and "An Empty Tome" (the music for the first part of Dracula's Castle).
  • "Dissonant Courage", one of the boss themes, will likely set even the most anti-digital headbanger off with digitized drumming, a jaw-dropping bass and one of the catchiest melodies ever. And then came the arranged version that is even more headbanging.
  • "An Empty Tome" is particularly awesome not just because of the song itself, but because of how it was used, making it one of the best examples of this trope. The music starts playing at a moment where the main character has just defeated a difficult boss, lost a lot of her friends, and is finally venturing into Dracula's Castle to finish things. And when you do enter the castle, you discover that it's about as big as the rest of the game combined, and it's also the most difficult area yet, as opposed to every other Metroidvania so far, where you start off in the castle. The sense of accomplishment in reaching this level, combined with the music, made this one of the best moments in gaming in 2008. And then Judgment adds 110% more electric guitar. Surprisingly, it works.
  • "The Colossus", one of the best final level themes ever. Harmony of Despair version, now with more rockin' out.
  • "Chamber of Ruin", a boss battle theme from within the castle. As one of the comments on the video states, the first 40 or so seconds symbolize the threatening nature of one of the bosses that uses this theme, and then suddenly a mad beat kicks in symbolizing Wallman's flamboyant silliness.
  • A theme barely heard in the game, but "Lone Challenger" is awesome anyway.
  • The theme for Minera Prison Island, "Rhapsody of the Forsaken" is one of the better early game themes.
  • "Order of the Demon". They did the unthinkable by replacing "Dance of Illusions" as the Dracula Fight music, and then surprised everyone by having their replacement be one of the best final boss themes of all time. Harmony of Despair then gives it another jab.
  • "Lament to the Master", the theme for the battle against Barlowe, really captures the mood of the fight.
  • "Emerald Mist" captures the state of the world in one of the first outdoor stages in a Castlevania in a long time. Its somber nature really makes one feel truly alone.
  • "Wandering the Crystal Blue" (and its remix version dominated by piano), the theme for calm waters of Somnus Reef, and another of Yamane's Waltz on Water themes, quite reminiscent of her previous "Sinking Old Sanctuary".
  • "Jaws Of The Scorched Earth" is a very serene and melancholy-inducing theme. Also note the awesome bass part towards the end.
  • "Unholy Vespers" has ominous and chaotic pipe organ fitting for a catacomb that's full of reanimated dead. The part at 0:52 really takes the cake.

    Lament of Innocence 

    Curse of Darkness 

    Harmony of Despair 
  • The main menu has a mysterious, eerie feel to it with the chanting, and that is awesome.
  • Along with remixes of some recent 'Vania tunes, there are also brand new original tracks. The stage 3 theme, "PHANTOM OF FEAR".
  • "CRIMSON BLOOD", possibly the best new track of the entire game. It is, sadly, unused throughout the course of the game - unless it is chosen as a stage or boss music in the options screen (it works very well for the final boss beatdown).
  • "Tanz mit einem Clown" is pretty good as well.
  • Harmony of Despair finally gives "Nothing to Lose" an awesome remix.

  • The gameplay in Castlevania Judgment may not be up to snuff, but the music is still as good as ever: "The Darkness of Fear", the game's main theme.

  • "Trezire De Spirit" may just be one of the most epic Castlevania (or for that matter all video games in general) songs to ever exist, if not THE most epic. The most awesome thing about it is that is was created solely for a Pachi-slot game!
  • "Reinlich" from the second Pachi-slot game isn't too bad, with its vocals.
  • The Pachislot version of "Divine Bloodlines" is perhaps the best one.

  • Too bad the game itself got cancelled but we did get to hear "Have Mercy" at least.

    Lords of Shadow 
  • Next Stop: Castlevania is a lovely piece that tells a dramatic fight and struggle with the demons on the train to get your destination before they can crash the train.

Alternative Title(s): Castlevania Bloodlines, Castlevania Lords Of Shadow 2


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