Follow TV Tropes


Awesome But Impractical / Real Life

Go To

A "cool" tool with severe drawbacks.

    open/close all folders 

  • Montreal's Olympic Stadium. Designed to be the world's first retractable roof stadium and the showpiece of the 1976 Summer Olympics, the stadium wasn't fully completed in time for the Games, due to a construction workers' strike. The inclined tower designed to support the roof wasn't completed until over a decade after the Olympics. When the roof was finally installed, it was intended to work like a giant umbrella, with the roof going up into the tower; however, this presented some design flaws. Despite being made of Kevlar (the same material bulletproof vests are made from), the roof was prone to tearing in high winds, couldn't be operated when wind speed was above 25 mph (40 km/h), and would often leak water. After ten years, the "retractable" roof was replaced with a fixed roof; however, problems persisted as the stadium is rendered unusable during the winter after the new roof collapsed in its first winter of use after heavy snowfall. After construction delays, mounting interest payments, and failed attempts to fix its design flaws, the Olympic Stadium cost the city of Montreal and the Quebec provincial government over C$1.5 billionnote , a debt that wasn't fully paid off until three decades after the 1976 Summer Olympics. And it still suffers from structural problems and acoustics so bad that you can't hear anything on the loudspeakers unless you are sitting directly beneath one. Perhaps the crowning touch is the stadium's integration with the Pie-IX Metro station. Being able to walk from Metro to the lower level of the stadium is surely appreciated on rainy days. Less appreciated is the Metro line's position directly beneath the stadium. This renders the stadium simultaneously too inadequate to use and too expensive to demolish because it can't be imploded without destroying the Metro tunnels in the process.
  • Atlanta's since-demolished Omni Coliseum. At the time it was built, it was considered an architectural marvel with its distinctive space-frame roof and weathering steel facade; however, the arena was problematic during its lifetime. The weathering steel, which is supposed to form a thin layer of rust to seal itself, was ill-suited for Atlanta's humid climate, meaning the steel had rusted more than intended; this was a huge problem since the weathering steel was part of the load-bearing structure itself. The rusting had also gotten so bad to the point arena officials had to put in chain link fences around the perimeter of the Omni to keep gatecrashers out. The arena was also built on an old railroad yard, and greater-than-anticipated settling caused further damage to the structure, particularly to the roof, which would often leak water. While the arena was often praised for its sightlines, the lack of premium seating put the Hawks at an economic disadvantage. 25 years after it was built, the Omni was demolished and its successor, Philips Arena (since renamed State Farm Arena), was built on the site.
  • Another Atlanta stadium, Mercedes-Benz Stadium's marquee feature is its eight-panel retractable roof, which opens like a camera aperture. However, the roof's complexity delayed the stadium's opening several times, and the roof wasn't fully finished until about a year after the stadium officially opened. However, unlike Montreal's Olympic Stadium, Mercedes-Benz Stadium's roof actually works as intended.
  • Dubai seems to be the epitome of the high tech, ultra modern city with its numerous flashy skyscrapers and ambitious building projects. However, the city itself lacks the critical infrastructure that is taken for granted in literally any other industrial nation, such as a centralized sewer system. Though the city has adequate treatment facilities to process all of the waste it generates, the problem is actually transporting the waste to said facilities. With no pipes or sewers, the majority of the city's waste is carried by tanker truck, which can lead to long queues that can force a driver to wait at least 24 hours. It isn't rare for tanker truck drivers to simply dump their waste wherever they can rather than wait.
  • Many modern skyscrapers are a perfect example of this, particularly the kind that were built or started during the relatively recent property bubble of 2002-2008. Examples like the Burj Khalifa in Dubai (in the UAE) or the towers in Mecca were an example of what can happen when a few megalomaniac oil barons with access to Western or East Asian (Japan, China, South Korea, etc.) resources (architects, engineers, and credit not locally available in the Middle East) build things for their own egos, but completely forget about cost and practicality. The result was more fuel a property bubble that helped puncture the world economy, depress growth rates in those countries, and may have indirectly sparked the Arab Spring. Mostly empty skyscrapers may look cool from a distance, but economically, they are a gargantuan waste of resources. It gets even worse when one considers the opportunity cost.
    • Which is compounded by the fact that the Burj Khalifa is not even connected to a sewer due to Dubai's lack of a centralized sewer system. All of the waste the building generates is stored in a massive septic tank which has to be regularly emptied by entire convoys of tanker trucks, which have to physically carry all the waste to the nearest treatment plant.
    • When a "megaproject" looks like it has been grafted onto a much poorer or smaller community that looks like it cannot support such a project, it generally is an example of this trope, like a giant hotel in North Korea, or Romania's oversize Palace of the Parliament that destroyed an entire neighbourhood in its construction.
    • Speaking of which: the North Korean "Ryugyong" hotel, also known as the "Hotel of Doom", is a massive, modern-looking palace that was to be the "tallest hotel in the world", had it actually been completed before someone else's hotel had snatched that title. It suffered numerous halts in construction, and was later deemed unfit for use and built so badly as to be structurally unsound - with things like concrete spontaneously breaking apart and crooked lift shafts. North Korea ran out of money before completing it, with some sources reporting the hotel costing the country 2% of its entire GDP during the years it was being built. It sat unused and decaying for years, and even now that a telecom group has been fixing what parts of it can be fixed and seems to actually, really be on the verge of opening it, only small parts of it will ever be used, as the rest is beyond repair.
    • This is a situation that is Older Than Dirt. Most of the most fabulous of the Ancient Wonders were built to satisfy the egos of the local rulers or city authorities. They were unrivaled architectural achievements that attracted the envy of all while simultaneously being incredibly expensive and of very little practical use. Particularly in Ancient Egypt, where it was not uncommon for a Pharaoh's monument building to leave the nation bankrupt. The Pyramids of Giza are a notable exception: far from being a drain on Egypt's wealth, the trade routes and associated infrastructure needed to raise the Pyramids became the very source of Egypt's immense wealth and economic power.
      • Many of those monumental projects were an early form of welfare manifesting as a jobs program meant to keep peasants and soldiers busy when they would otherwise have nothing productive to do. An ancient society wealthy enough to have a standing army (like Ancient Egypt) also had to make sure the peasants and soldiers weren't bored. If you have to feed and clothe them anyways ... you may as well point them at a construction project when they aren't otherwise busy.
      • The poem Ozymandias by Shelley lampshades this. The narrator is at the base of what was once a mighty, grandiose statue built to satisfy the honor and ego of the titular ruler. Emphasis on 'once', because it clearly wasn't built to last centuries in the desert winds, which knocked down and eroded it away to practically nothing.
  • Combined baseball/football stadiums were all the rage in the United States until the '90s or so. While it seemed like a good idea for a city to have one single major league stadium for its most popular outdoor sports, their needs proved way too different for that to be feasible. Because football uses a much smaller playing field than baseball, the seating was quite far from the action during football games due to the extra space taken up by the baseball diamond. The since-demolished Cleveland Municipal Stadium is a great example of how problematic this was. And if the baseball team was having a good season, the playoffs could overlap with the start of football season, meaning the field had to be kept in both "modes" at once, which often lead to football players getting injured from being tackled on dirt. Lastly, these stadiums were usually owned by the city rather than the teams themselves, which meant the teams received less revenue from ticket sales and concessions. For all these reasons, it became the norm for baseball and football teams to play out of their own separate stadiums.
    • Even Major League Soccer, which can (and originally did) use stadiums built for American football, began building their own in the late 90's to provide an experience specifically suited for soccer: smaller dimensions to better accommodate the smaller crowds, but wider fields to meet FIFA regulations. And to keep more revenue. A partial aversion to this is BMO Field in Toronto, which was built specifically for soccer, but now also hosts the Canadian Football League's Toronto Argonauts.
  • Besides the above-mentioned Montreal Olympic Stadium and Mercedes-Benz Stadium, retractable roof stadiums in general. Such stadiums have the appeal of choosing either having protection from the elements or playing in the open air when the weather cooperates; however, such stadiums are often more expensive to build and maintain than their open-air or fixed-roof contemporaries. Retractable roofs are prone to leaks in their first years of operation, and/or problems with the wind. Some retractable roof stadiums have a natural grass surface, but stadium operators oftentimes run into the same problems as the old Astrodome did with trying to grow grass indoors, with some stadiums that initially had grass switching to artificial turf. A few retractable roof stadiums, such as State Farm Stadium in Arizona, alleviates the "growing grass indoors" issue by also having a retractable fieldnote , allowing the grass to grow outside while the stadium remains usable for other events.
  • Converting a barn into a house sounds like a renovator's dream, and the end result is a beautiful open-plan home. But you'll soon realize why barns are intended for keeping livestock and/or farming equipment and not humans. Even if it already receives electricity, you'd still have to add plumbing and gas, and you'd definitely want insulation since most barns have thin outer walls not designed to hold in heat or AC. Also, heating and cooling all that beautiful open space (read: space that isn't occupied by anything) will bloat your energy bills. The costs can be mitigated by constructing a second floor, but by that point, you're just building a normal house and could buy one for much cheaper that already meets human needs. Converting a barn can easily cost six figures and sell for millions; these are often vanity projects where money is no object.
  • The World Trade Center Transportation Hub looks breathtaking, being an extremely ambitious project intended to replace the destroyed original PATH station with a project to rival Penn Station and Grand Central Terminal. Designed by Spanish architect Santiago Calatrava for the Port Authority of New York and New Jersey, the main station house called the Oculus is a structure made from white ribs that interlock high above the ground, and then spear out like wings above either side to evoke a bird taking flight. Light enters between the ribs and through a huge skylight into a vast underground concourse, whose cathedral-like vaulted chambers and corridors contain the PATH train terminal, subway platforms, and the Westfield World Trade Center Mall. Once a year, on the anniversary of the terrorist attack that destroyed the original World Trade Center on September 11, 2001, the skylight of the Oculus opens for 102 minutes, starting at 8:46 am when Flight 11 struck the North Tower and ending at 10:28 when the North Tower collapsed. Aesthetically and thematically, it's definitely a grand statement. The problem is that it went through both long construction delays—opening almost 10 years later than originally projected on March 3, 2016—and cost overruns that doubled the price tag to $4 billion. The exotic design turned some people off despite being praised by most, and detractors noted that it was overkill to build one of the most expensive train stations in the world—some say it's the most—when it only gets 46,000 daily passengers compared to the 250,000 that pass through Grand Central. The skylight with its complicated opening mechanism and damage-prone rubber seal has been plagued with leaks for years, and the "wings" that overhang the plaza on either side create a falling ice hazard in winter, sometimes requiring the plaza to be closed off to pedestrians.
  • Calatrava seems to have a track record of creating incredibly ambitious, beautiful, and fantastical, yet severely over-budget and poorly-functioning buildings. This includes a history of fines and lawsuits against him: In 2014 his home city of Valencia sued him for the crumbling roof of the Opera House at the Palau de les Arts Reina Sofia exhibition complex, and in 2019 the city of Venice fined him for "macroscopic negligence" in designing a glass and steel bridge over the Grand Canal which has proved high-maintenance and unable to withstand the wear and tear from the number of tourists who use it every day.
  • The concept of transporter bridges. Using a gondola suspended from a bridge to cross a river solves many unique problems with building bridges across waterways in densely built-up areas; you can carry a large number of people across on a frequent basis while simultaneously keeping the waterway clear at all times, and you don't need to build long approach ramps on either side. Practicality aside, it's also just an impressive feat of engineering. The problem with transporter bridges was that they were introduced just as the ascendance of the automobile had made them obsolete; the 200 passenger capacity suddenly became 9 cars, and they were now too slow to be of any use when even a long detour would be faster. Only 25 have ever been built, of which just 9 are currently in-use.
  • The entire city of Venice is a splendid impracticality in modern times. The city is romantic, yes, but also incredibly fragile. All the structures in the city are built on top of piles on piles driven into the mud of a lagoon and serviced by canals instead of streets (with a few exceptions where old canals have been filled in), meaning you are reliant on bridges and boats for everything - including ambulances. Most of the buildings are centuries old, rendering them inaccessible to anyone with mobility issues. It's impossible to expand the city any further, so crowds become overwhelming, especially during the high tourist season. There is no sewer system, with wastewater dumped directly into the canal; the freshwater was originally provided by artesian wells, which were banned in the mid-20th century after authorities realized they were causing the islands to subside. That, combined with rising water levels mean the "acqua alta", or frequent low-level flood, is now a fact of life for Venetians, with mitigation efforts plagued by delays, cost overruns, and corruption. Additionally, the water in the city is seawater, which deposits highly salty sediment in the canal walls. Combined with the motion of waves, this sediment erodes the bricks and stone that makes up the buildings, causing structural collapses and requiring regular and expensive maintenance.
  • Vertical sliding doors, the sort that's a staple of scifi. They are intended to look like the water tight doors used in ships for a time, but on dry land there isn't a need to keep sea water at bay bracing all sides of a door. This style of door however requires a compartment either below or above it to slide into which a nightmare from a floor planning standpoint. This is not a weakness of a normal sliding door, which simply recess into walls which is far easier to plan around.

    Automotive & Aeronautics 
  • On land, driving well beyond the speed-limit is generally this. It's so cool and rebellious to blaze down a highway like you're playing Need for Speed, and probably a thrill.
    • However, you're obviously vulnerable to being pulled over by the police, the citation you get can add even more expense by raising your insurance rates, and it's up to the individual cop if they feel like going easy on you. Or in more civilized countries, up to the exact amount of speeding you did.
    • The physical dangers are what can truly ruin your day. Exceeding the speed limit makes it more likely to lose control of your vehicle in emergency situations, increases your braking distance and likelihood of crashing into the back of a vehicle in a sudden traffic jam, and generally reduces your margin for error. Speeding is also not as much of a time-saver as you may think, and can create an unhealthy level of stress.
    • Of course, none of this applies if everyone else is also exceeding the speed limit; remember, safety is going at the speed of traffic, not necessarily the posted speed limit. On some roads, the actual speed of traffic may be well above the posted limit. If another car is driving well above even the flow of said traffic - perhaps weaving in and out of traffic - then this very likely qualifies for this trope.
    • Finally, speeding is just fuel-inefficient regardless of whether it's legal to do so or not and whether the flow of traffic is doing so or not. Past a particular speed (around 55-65 mph or more, depending on car), your engine is putting out so much power to maintain the speed you're at that you'll be burning through your fuel like nobody's business. This is why lower speed limits are set during periods of fuel rationing. The longtime speed limit on U.S. freeways of 55 miles per hour was an artifact of the 1970s oil crisis.
  • "Chopper" motorcycles often fall under this heading. The more extreme the styling, the less practical they are to actually ride. Many of the prize-winningest show bikes don't even have real engines in them, and couldn't be ridden if they did.
  • The automotive equivalent of the chopper is the lowrider, which is built around eye-catching aesthetics. Of course, the fancier your hydraulics and electronics, the more high-maintenance your ride becomes. Daily driving a lowrider is hell on the various components, especially the suspension. Indeed, many lowriders you see at car shows are just that — showpieces.
  • The Japanese equivalent is bosozoku, meaning wildly customized and flashy automobiles and motorcycles - to the point they can be completely undrivable outside the main roads.
  • Some car fans - particularly those who own coupes and other economy-level cars - like to add what is known by detractors as rice: flashy-looking extra bits that make the car look like it's seriously fast, but that are usually ill-researched and badly designed, so they only end up messing up the aerodynamics and making the car go slower.
    • Spoilers on a front-wheel-drive car are particularly stupid - getting enough downforce to activate the spoiler would actually reduce performance by pulling the drive axle off the ground.
      • Unnecessary spoilers can even cause problems on rear-wheel vehicles if you don't know how they work (they're essentially upside-down wings). Common mistakes include the wrong shapenote  or too large of an angle with the groundnote .
  • The Reliant Robin was an entirely plastic three-wheeled car from the 70's. It was very lightweight, it was legally a motorcycle in its origin nation of the U.K. (meaning a Reliant owner had to pay less on taxes and didn't need a driving license), and was very popular in the Northern parts of Britain. Problem was, the single wheel (used for steering) was in the front, along with the engine, making it both nose-heavy and unstable. It was alarmingly prone to wobbling when going around corners, or making any sudden, sharp turn.
  • In Europe, those sedans with standard trunks that Americans and mainland Asians (especially the Chinese) like so much. Yes, they look awesome and provide large boot space, but the layout isn't as space efficient as alternatives. Hatchbacks and station wagons provide greater rear cargo space for roughly the same amount of car, or the same amount of cargo room in a smaller package: a huge deal on a continent where space is often at a premium.
  • You might assume that Americans could save a ton of space and gas by buying European micro-cars, but what makes sense in Europe doesn't necessarily make sense in the United States. This is mostly because, while American fuel economy standards are fairly lax, American emissions standards are some of the toughest in the world, a fact that many people don't consider. And California, which has the largest economy and population of all the states, has the strictest emissions standards of all: This is the reason why you rarely hear about Los Angeles' once-notorious smog anymore. The fuel-sipping, yet highly polluting diesel engines that power many of these Euro-compacts often have to be nerfed into oblivion in order to pass inspection, as Volkswagen found out the hard way in 2015. Ditto for American crash safety standards; that "wasted" space in the back of a sedan is actually very useful for preventing injury to a car's occupants in the event that a three-ton mall-crawler slams into the back of it, while a hatchback would likely get flattened. (It's often joked that safety-conscious parents in the US will refuse to buy their newly-licensed teenage children anything smaller than a Toyota Camry, precisely for this reason.) Finally, Americans are pretty much the world's largest consumer of automobiles, spending much more time in their cars due to suburban sprawl and an inferior rail system to Europe, meaning that their standards for a good daily driver—especially where comfort is concerned—are much higher than those of most Europeans. When you import European compacts to the United States, they become much more expensive, but still use relatively cheap engines and construction.

    The end result is a tiny hatchback that may have high gas mileage, but strains to go much faster than highway speed (which it's gonna meet a lot more often in the US than in Europe), puts out stunningly noxious emissions for something so small, lacks many of the creature comforts that American drivers are accustomed to, and is a Death Trap in the event that it gets into a high-speed tangle with the average American truck. This is the reason why, with the exception of Volkswagen, European cars in the United States are almost exclusively either luxury/performance vehicles like Mercedes-Benz, BMW, and Bentley, or niche brands like Mini and Fiat (which, in America, only sells its quirky 500 hatchback and the 124 Spider roadster as opposed to the rest of its European lineupnote ). The Yugo, for all its flaws, was one of the few European microcars that actually met the American emissions and safety standards of the time. The Smart car also took nearly a decade of intensive redesigns and tweaking, on top of some cost-cutting import deals, to even become street-legal in the US, let alone practical in the American market. The only hatchbacks that do well in the US are 'hot hatches' that also have performance to spare, and even then, they're a niche market that's most popular with urban buyers (who live and drive in conditions closer to those of European cities).
  • Convertibles are incredibly impractical. In exchange for having an open roof, you get less storage space, less safety, less gas mileage, less speed, and are easier to break into. On top of all this, they're much more expensive than a standard car.
    • They're also structurally weaker than a typical car — a convertible relies on the strength of its lower chassis to hold it all together, while other cars have a stronger unibody frame that is much better at resisting collisions.
    • There is a term in Finnish, rälläkkä-cabriolet, ("angle grinder convertible") for a conversion of sedan into a convertible by cutting off its roof with angle grinder. Such conversions are not only impractical, but also highly dangerous and illegal to drive on public roads as much of the mechanical stress on the chassis is carried by the cabin roof and roof pillars.
  • The Hummer H1. It's practically a brick on wheels, which is all it has going for it. It comes with a ton of blind spots, no driver space, flashy and useless aesthetics, and trying to tow it will result in the bumper being ripped off. All this for over $100,000.
    • The H2 and H3 that replaced it are more practical, but only marginally so. They're still huge, expensive and fuel-inefficient. And don't even look as badass as the H1, so you could even say it's the worst of both worlds: still impractical but not as awesome.
    • The US military decided that, instead of scrapping old HMMWVs, they would be sold on the commercial market at auction. Small problem: they were for off-road use only. Several states don't allow military vehicles on road or off road without modifications to make them legal.
  • The Ikarus 293 double articulated bus. While it had a high passenger count, it was too long, slow, and problems with turning making it unable to take corners in Budapest. Only one prototype was made. Later it was sold to Teheran after replacing the engine with a stronger one. Double articulated buses, in general, have seen some use example , but they are mostly a more expensive and prone to failure way to do what buses towing a trailer, double-decker buses or light rail vehicles can do much more reliably. And with both double-decker buses and light rail there are benefits in terms of tourism (e.g. London double-decker buses) or higher acceptance (many people who'd never take the bus have no problem taking rail-based transit as study after study has shown).
  • In general, concept cars are this by definition. Meant to be a demonstration of a proof of concept with no real intent to be put into mass production. A good example is the BMW GINA, the fabric car, which has an outer shell of spandex and is as durable as your shirt.
  • Classic cars. While to an aficionado they look impossibly cool, they rarely get the sort of treatment that'd make them reliable and safe - that is, a complete rebuild and modernization. Mostly they get partial rebuilds to keep them on the road, and modernization is actively discouraged in the vintage market, which prices them higher the more stock they are. Driving a car manufactured with the material science and safety culture of several decades ago on modern, traffic-packed roads is not a good recipe for a stress-free life.
    • A special mention goes to vintage sports cars, which in addition to all this don't benefit from the technological advancements that allow your average cheap hot-hatch to soundly beat them on a race track.
    • They even lampshade this in Skyfall: Dame Judi Dench's M comments quite unfavourably about the ride quality of the classic car, the Aston Martin DB5. (Although being fair, the car is almost comparable to a typical mass-market sedan or coupe even today, is far more powerful than most modern economy cars, and — laconic British wit notwithstanding — is still a DB bloody 5.)
  • Drifting as a cornering technique. While it makes the person doing it look badass, it actually makes you corner slower. It has been proved that a 600 HP drift car drifting around a track is slower than a 150 HP van going around the same track without drifting. The Mythbusters also showed the same thing with one car, just driven differently in two different runs, and it did better when not drifting.

    In the final season of Mythbusters, they revisited the drifting vs regular cornering. While the final result is that both "always drift" and "always normal cornering" have more or less the same time, they noticed on certain corners, normal cornering is faster while some are faster when drifting. Long story short, drifting is situational.

    Additionally, the tires will wear out much more quickly if drifting is performed regularly (as demonstrated by Jeremy Clarkson on Top Gear (UK) and Tanner Faust on Top Gear (US)). This can be a money pit with sports tires so don't unless you have the cash to spare.
  • The point of super/sports cars. They look pretty, they're loud, they have a lot of horsepower and can travel pretty darn fast... on a straight road with no bumps whatsoever. Otherwise, be prepared for bumper repairs or scraping bottom. As an extra insult, supercars offer little to no room for even an extra kid, a pet or a small luggage, making this an inversion of Bigger on the Inside trope. For the budget-minded who wants to get the feel of one, supercars are better experienced in a video game driving simulator with a simulator steering-wheel and controls.

    To add insult to injury, some countries don't allow registration of vehicles which have opposite steering columns or impose severe usage restrictions. In Australia for example, the steering wheel must be located on the right hand side (RHD) for registration on public roads, unless the vehicle is over 15-30 years old depending on what state you are in. So unless you plan on doing a lot of track days or paying thousands of dollars to convert it to RHD (surprisingly, both of which many people still do), the car will sit in a garage for years before it can even be used on public roads. Even worse are countries such as Singapore, which do not allow the import or registration of LHD vehicles to any citizen at all.

    Also, due to the impractically high price of the supercars, it is likely to fall victim to being too awesome to drive, due to fear of being involved in a collision or simply incurring wear and tear with use; these vehicles often stay in owner's garage and are only taken out occasionally due to how costly depreciation is. A notorious case of this fear being realized is Stefan Eriksson's red Ferrari Enzo (he owned two! the other was black), which was wrecked in Malibu - a theory on the incident was that the car was doing 200mph when it hit a 1 inch bump at an angle, which would have caused the driver to lose control if he wasn't hanging on tight.

    This was also a dumb criminal moment for Stefan who owed payments on the Enzo to the Bank of Scotland and smuggled this and other cars overseas to evade repossession; to make a long story short, his organized criminal operations awarded him a prison sentence.

    Finally, as noted in a discussion about Ferraris and this trope on the TV show Castle, no matter how cool they look and how fast they can go such cars are ultimately no faster than any other vehicle on the street when they're stuck in rush-hour traffic. Even if you aren't in rush-hour traffic, you can still get pulled over for trying to drive these vehicles at the speeds they're designed for, making these vehicles useless on public roads from both a practical and legal standpoint.
    • Exemplified by the Bugatti Veyron. Designed to be the fastest "production" car ever designed, it can go 252 miles an hour. Assuming you can find a straight road long enough to let you do so (you can't, except on test tracks). And assuming you don't run out of gas (it will go through the entire tank in 12 minutes) or have an catastrophic blowout (the tires will let go after fifteen minutes when they're brand new at top speed). It's also a production car in a very limited sense: only ten were made, and sold with a $1,000,000 price tag. Despite the fact that each one cost Bugatti (aka Volkswagen) $5,000,000 to make (I don't think they have the best accountants).

      When the world speed record for production cars was broken by another car, Bugatti responded with the Veyron Supersport, which can reach speeds of 269 miles an hour, but the tires will give out even faster if you do somehow manage to reach that speed, and they're $20,000 a pop. Suffice to say, the Veyron is an amazing amalgamation of technical and engineering genius, but not at all practical for anyone.

      Due to an engineering oversight, the gears are not even suited to that kind of power. In a lot of them the gears broke down after just over 12,000 miles. Although, if you have the money to buy a car worth a million, you probably don't have that many problems with overhauling the car every once in a while.

      The Bugatti Veyron isn't even a good track car for the price due to the fact that it is just so heavy. With the Veyron, you get very little bang for your buck as you can honestly drive faster on most racetracks and roads in general with a much lighter and less expensive sports car. For instance, the Lamborghini Huracán, also developed under Volkswagen, costs $320,000 USD fully equipped. It beat the Veyron on the ''Series/TopGearUK'' test track by 1 second. As it turns out, the Huracán even beat the allegedly higher-tier Lamborghini Aventador LP700-4.
    • The SSC Ultimate Aero Twin Turbo, the car that unseated the Veyron as the world's fastest production car (then was unseated yet again by the Veyron Super Sport) has 1,183 horsepower. Unfortunately it is rear wheel drive, meaning all that power and torque is applied only to the rear, resulting in a car that fishtails in corners at the slightest blip of the throttle. There's a reason the Veyron is all-wheel drive.
    • Hennesey Performance is also vying to break production car speed records with their purpose-built "Venom GT". The Venom has broken the 270 MPH mark, though it isn't an official Guinness World Record because the vehicle hasn't met the criteria that the Bugatti Veyron had to meet, namely 30 cars must be produced and the car must complete two top-speed runs which are then averaged. Hennesey Performance also specializes in outfitting common vehicles with obscene engine power, that lets you greatly exceed the speed limits on most roads if you feel like risking time in the slammer. Don't Try This at Home.

      Hennesey is now developing the next generation of their Venom, the Venom F5. The company is advertising 290 MPH as the goal for the vehicle's top speed. The car will see limited production, with 30 units estimated, so it will likely be too rare for customers to want to break it in.
    • Also, some supercars (e.g. Bugatti Veyron, Ferrari Enzo) are only built with the steering wheel on the left hand side (LHD) unlike most other vehicles, which are built in both configurations. This can make driving the vehicle in a country which uses the opposite standard very difficult.
    • Modified Super Cars are even more impractical compared with their unmodified counterparts. On top of the costs form the original car, more cost is added from the engine tuning and the additional performance parts. This engine tuning will typically shorten the lifespan of the engine due to extra stress, and likely also reduce fuel efficiency. The added performance can legally only be used on a race track, unless you have an autobahn nearby to take the vehicle to its top speed.
    • Likewise, supercars in police forces. They look like they're designed to chase criminals at high speeds, but most criminals don't themselves use supercars in the first place, so you can perfectly effectively chase them in your average souped-up police cruiser - the maintenance and parts for which are a fraction of the cost of what the city would have to pay to keep that Lambo on the road. As for the occasional criminals who actually do use very fast cars, cameras and helicopters are much safer than initiating a 300 km/h chase on busy highways, even if your department owns a car capable of doing so. Supercars can actually be drafted into a police force if local laws allow illegal, confiscated property or personal vehicles to be used in police operations.

      One practical use for the supercars, particularly all-wheel-drive ones, is rushing organs for transplant from donor to recipient when having them in the same facility or using aircraft isn't practical, which is not as infrequent as you'd think.
    • Motorcycles with colossal engines in the frame; generally, it's overkill to bolt a high-liter engine like a V8 into a bike such as with the Boss Hoss Cycles, and with an engine that heavy, the bike isn't as good at taking the corners, especially with only two wheels of grip. Admittedly, it sounds like huge thrill to take one for a ride in a straight line, but they are quite expensive brand-new, easily approaching the price of a respectable sports car.
  • Luxury Cars tend to suffer from this trope, due to their prime technologies. (This high-technology is also causing trouble with common cars; with the addition of more computerized parts, some people and mechanics may express concern over their lack of durability compared with their low-tech equivalents, as well as fears about Idiot Programming.) Many luxury cars have specialized parts such as high-tech shocks to improve the quality of the ride. Sadly, many luxury vehicles are made in small quantities, so the only part builder to buy from may be the vehicle's manufacturer, raising supply costs tremendously. This is why buying a used high-luxury car may look like a good deal, until it is time to seek out a repair-shop and learn what you will be paying on top of that. Buy a luxury car only if you can afford the cost of ownership, or you'll kiss a large percentage of your money goodbye.
  • Small nuclear powered vehicles. They could last very long periods of time without any refueling and would emit no carbon dioxide, but every crash or accident would be a potential radiological emergency. It is safer and cheaper to use a stationary reactor to make synthetic gasoline or hydrogen, then use that to power a car or a plane.
    • Ford Nucleon, a nuclear powered car. Over 5000 miles between refuelings, but imagine the mess that would result if you let notorious speeders drive it.
    • The smallest nuclear-powered vehicles ever actually tried, were strategic bombers made by the US and USSR in The '60s. While both indeed flew with active reactors, none actually was powered by it (the reactors were idling, and the flights were more to test the shielding). As soon as practical ICBMs arrived, both projects were dropped.
  • Installing an aeroplane engine on a car. True, installing a Rolls-Royce Merlin on '55 Chevy will make the car an earthbound equivalent of Supermarine Spitfire, but it is incredibly impractical in sense of use of space, fuel economy, safety (to both self and others who are on the road) and driveability. Even more astonishing is this Goggomobil equipped with BMW radial engine.
  • Concorde and other supersonic transport aeroplanes. Supersonic airliner which was cutting-edge at its time and many considered it to be the future of commercial flight. The problem with Concorde and all SST airliners was that they guzzled huge amounts of fuel and to maintain their aerodynamics, their bodies have to be narrow and slender, reducing the available space for passengers and cargo. The body of Concorde had very limited passenger space, which meant carrying small number of people at high cost, so no wonder Concordes went out of service by 2000's. And there are very few airports that could serve as Concorde terminals; you could only ever see a Concorde, let alone fly in one, if you were making a trans-Atlantic flight. Famously, a NASA engineer once said that "putting a man on the moon was easy compared with getting Concorde to work".
    • Besides, the Concorde has been retired for quite a while now, and supersonic airliners are unlikely to return. Going past the sound barrier is too inefficient for civilian flight, period. Also, these days, if you need a meeting with your partners in NY, just set up a webcam. It wasn't retired because it was too fast - in the digital age, it was too slow.
    • Part of what helped kill it was that many countries restricted its use due to concern over the noise it generated (particularly the sonic boom). Noise problems aside, most planes capable of supersonic flight tend to lose all semblance of fuel economy at those speeds, making that capability an example in and of itself except for some specific circumstances.
    • The Concorde was conceived in a period when talk of the "space age" was all the buzz and optimism about the future was rampant. It hit the market shortly after the first oil crisis taught everyone that unlimited cheap oil was a fantasy. Only two airlines ever bought it (Air France and British Airways, which were at that time both basically state-run) and the Concorde never saw any widespread use outside its London/Paris-New York route. While Air France and British Airways made a small net profit all things told, the development costs never got even close to being paid back. Arguably this failure of a combined Anglo-French effort helped bring about the consolidation of the airplane market into the two giants Airbus and Boeing with other companies like Embraer or Bombardier relegated to small jets at best.
    • The Soviet Union developed the Tupolev Tu-144 which was remarkably similar to the Concordenote . Needless to say, it was a spectacular failure that was wracked by many unresolved problems such as inefficiency and poor quality materials and components. One can't help but wonder if this was an ill omen for the Concorde's future.
  • In the same vein, near-sonic airliners like Convair 990 Coronado. When approaching the speed of sound, funny things begin to happen, and one of them is an immense increase on energy consumption due to compressibility of air. To attain such speeds economically, the airliner must have a narrow body (Coronado had single-aisle and five seats abreast) which means low carrying capability. While Coronado has been the fastest non-SST airliner ever, it was phased out already in the 1980s due to uneconomicality. It also phased Convair out of airliner business.
  • Private/business jets are seen as a symbol of ostentatious wealth and allow passengers to bypass the hassle of commercial air travel. However, most feature about as much cabin space as a van or a small bus with surprisingly little legroom if more than half-filled. You can't even stand up straight in smaller models, making it difficult to use the one small bathroom (if the plane is big enough to feature one) that everyone has to share.
  • Any and all turbine-powered road vehicles intended for civilian use.
    • Those that use turboshafts (such as the Y2K motorcycle or this minivan) have massive turbo-lag issues, guzzle fuel at a prodigious rate and are eye-wateringly expensive. And while they generate a lot of raw horsepower, internal-combustion vehicles built for high performance can almost always do the same or even better at a vastly inferior price.
    • Those that use turbofans or turbojets (such as this jet Beetle) run into the basic problem that relying on pure thrust is not very efficient on road vehicles. They eventually get to rather prodigious speeds, but acceleration tends to be slow and the noise extreme, and this is on top of the same problems turboshaft-powered vehicles suffer. The result is certainly very exciting, but very unlikely to do better than a vehicle with a powerful tuned internal-combustion engine in it.
    • Even military turbine-powered road vehicles have dubious practicality. The only two nations to field a fully turbine-powered vehicle were the US and USSR (notice the pattern?), and the Soviets canned their turbine-powered tank, the T-80, as soon as The Great Politics Mess Up happened, because they couldn't pour money into their fuel tanks anymore: one T-80, including building, maintenance and fuel expenditure, was equivalent to three T-72 or T-90. A common joke has it that the Americans are only keeping a turbine-powered tank because of their habit to solve any problem by drowning it in money.
  • The mythical Flying Car. A staple of science fiction, sure, but all attempts at combining automobile and aircraft have failed because their functional needs are so different, making something that does both only succeeds in making it handle poorly at both, in addition to being expensive and gas-guzzling. Those that do exist are better described as "roadable aircraft," meaning they're airplanes whose wings can be collapsed or detached so it can be driven on the road (say, from the airstrip to private storage); they're not meant to replace your day-to-day car.
  • Self-driving cars, as they currently stand. On paper, an automated personal vehicle means you can relax and not have to worry about controlling the car, leaving your hands—and your whole mind and body, for that matter—to do things like study, conduct work-related activities, eat, and use telecommunication without some sort of hands-free device; to say nothing about the potential usefulness for those who have disabilities that prevent them from driving. But automated cars still have a long way to go before they can be safely used on a mass scale, with Artificial Stupidity being a major concern; navigational errors can result in missed turns at best and fatal accidents at worst.
    • At this point self-driving car technology has evolved to the point where they're extremely good at following traffic laws. In fact, sometimes they're TOO good, causing accidents because other drivers weren't driving properly and the smart car failed to react accordingly. Not to mention the ethical debate of whether or not a self-driving car should be allowed to let its owner/driver crash if doing so would prevent a much larger accident, as well as the legal complications about who's at fault for such an event.
    • One thing pointed out, however, is that self-driving cars don't have to be perfect - they just have to not be any worse than human drivers (realistically, though, they have to be at least somewhat better before people start putting their faith in them on a mass scale).
  • In many parts of the world cars can be that. Sure, they can take you (almost) everywhere at top speed well above 100 km/h, but chances are, most of the time they will not move at all, being parked. And when they move, it is most likely for commuting in suburban or city roads where a car cannot let its speed advantage come into play due to congestion. Many cities were not built for cars at all and parts of the inner city may even be off-limits to cars entirely. Add to that the fact that gas, insurance and all the other costs owning a car causes tend to get higher every year and it becomes understandable why Boring, but Practical solutions like bicycles or light rail are gaining ground among young people.
  • Automatic gearboxes. Sure, not having to shift yourself is really comfortable, but automatics are less reliable, harder to fix, more expensive and don't give you too much control over what gear should the car be in, And if you live outside of the 1st World, good luck finding a repair shop that will repair an automatic gearbox at a reasonable price. The exception to this rule can be jobs that require free hands, such as a police officer. If cops are in a vehicle chase, the need to operate the radio to communicate with dispatch is important.
    • Whether you believe this to be the case really depends on where you live in the world. While only about 20% of the vehicles on the road in Europe and Japan have automatic transmissions, 97% of North American vehicles are, with the majority of available models not even having an option for a manual gearbox. Manual transmissions, outside of some very specialized situations or applications, are on their way to extinction in the United States and Canada as most drivers consider the automatic Boring, but Practical. If you drive in a hilly city with frequent stops on inclines, then the convenience can truly shine by eliminating the danger of rolling backward, and people who live or regularly drive in cities that have heavy traffic or awkward road designs that make for lots of stopping and starting (both of which are common in North America) will welcome not having to use their arms constantly. Furthermore, the largely rural nature of the US and Canada and the generally poor options for public transportation and need for a driver's license and a car to have any sort of independence means that most people will opt to teach new drivers on an automatic, as manuals have a bigger learning curve and less room for error; most people do not want to subject a clutch to a beginner's mistakes, and a burnt clutch is not a cheap repair (cheaper than a new automatic transmission, yes, but still an easy $700-$1k).
  • Wankel Rotary Engines have intriguing advantages. They weigh less than a piston engine for a given power output, are much more compact, can easily rev up to an exciting number of revolutions per minute (The Mazda RX-8 red-lines at 9000 RPM, limited by the durability of the transmission). They are also very smooth with almost no negative vibrations. Mazda even won a 24 Hours of Le Mans with multiple powering the venerable 787B.

    Sadly, Wankel engines (Mazda RX-8 and before) have a history of significant drawbacks that made them unattractive for most automakers to develop; only Mazda has a history of significant investment in the design. Wankels tend to suffer from inefficient combustion, leading to lousy fuel economy for such a small engine, as well as emission troubles. The Mazda-designs also burn a small dose of motor oil by design, to prevent the apex seals from wearing quickly.

    With emission regulations becoming stricter over time, Mazda Wankel research tends to be low priority. Engineering Explained on YouTube has an explanation of the drawbacks. However, their use as a generator for a hybrid-electric car is being considered, where the rotor can be kept at fixed-optimum r.p.m. for maximum efficiency; this setup makes the engine solely used to generate charge for the batteries, much like diesel-generators on most modern railroad trains, known as "Diesel-electric" trains.
  • So weird that it cries for its own entry, the Mercedes-Benz 600 (W100). While awesomely luxurious and built like a Tiger tank, it had one small fault: not a single part or technology on it was interchangeable with any other Mercedes-Benz model, past or future. None. The custom model to end all custom models. The hydraulic switch driving the 4 windows? Good luck finding it from old factory stock, and even if you can, they ask God-damned $11,200 for it. As of 2011. No figures available for present day. Other switches and valves are thought to be "reasonably priced" if they fall into $1000-2000 range. It needs a specific hydraulic oil, custom parts which are hand fitted and sometimes incompatible between cars of the same year, a specific toolkit to be able to work on it. It may be sometimes needed to build from scratch the old factory which made it in the 1960s and 1970s only to keep them running.
  • The Airbus A380, a massive quad-engine passenger airliner with a full-sized upper deck (as opposed to the Boeing 747's upper deck, which is only a fraction of the length of the lower deck) and the capacity for a variety of luxurious services such as bars and showers, or the option to instead seat over 800 passengers in a single-class configuration. Unfortunately, because it is such a huge aircraft, there are stronger regulations involving its separation from other aircraft in the air (as it generates greater wake turbulence), and airports have to make upgrades just to tailor to this specific model of aircraft, such as using multiple jet bridges in order to seat everyone in a reasonable timeframe.
    • The A380 suffers from a miscalculation on the part of Airbus as to what aviation would develop into. At the time the A380 was developed, most airlines operated under a "hub and spoke" model, flying people into one or a few big airports and from there to their final destinations. While airlines such as Delta (Atlanta) Lufthansa (Frankfurt) and the Gulf carriers (Dubai, Dohar and so on) still do that and indeed the Gulf carriers are among the biggest customers for the plane, most newer entrants on the market and much of the growth is in "point to point" flights with twin-engined planes that seat 200 or less flying between secondary airports. Customers get direct flights even if they don't live near a hub, High Speed Rail takes over some feeding flights and the airlines only have to order and maintain one type of aircraft. But the A380 has no place in that picture.
    • In fact, Airbus decided to stop production of it in February 2019, because as noted on the next entry airlines prefer twinjets as the A330 or A350.
  • The Boeing 747, the original jumbo jet, also known as the "queen of the skies", has also been heading into this direction for intercontinental flights for many of the same reasons as the A380. Ever since the advent of ETOPS rules in the 1980s, airlines have opted for more efficient and easier to maintain twin-engined aircraft like the Boeing 767, 777 or 787, and the Airbus A330 and A350 for trans-Atlantic-and-Pacific jaunts. The last two U.S. passenger airlines to fly 747s, United and Delta, retired their aging 747-400s in 2017. That said, the "queen" still flies for a number of large Eurasian airlines such as British Airways, Cathay Pacific, and Lufthansa, primarily on routes which have high demand and enough nearby airports to render ETOPS a non-issue and her cargo variant is still also in use by another number of companies.
  • The Antonov 225 straddles between this and Cool Plane. It's so huge that it taking off can cause air disturbance that would need to be waited out. Only one was ever made because there's just not much need for something that big. Another airframe was built but never completed, requiring massive investment to complete. The awesome part though, is that it is indeed the only plane capable of airlifting oversized cargos such as turbines or even an 'entire locomotive. It's all about need.
  • A good deal of airport expansion or worse replacement programs. On paper the first and last thing most people see when they enter a city is its airport, and you want visitors to leave with a good impression. So majorly overhauling or building a nice new big airport from scratch will pay dividends right? As it turns out you can get the same result by just sprucing up your terminals. And these expansion projects have an annoying trend of being followed by a decrease in air traffic as they tend to be made in response to one time spikes in demand (like Olympics). The former CEO of Southwest Airlines had this to say on the subject:
    Herbert Kelleher: I’ve never once thought, “Wow that airport was great! The rest of the city was awful, but the airport was so nice I want to go back!” And unlike most people, my business revolves around airports.
  • Discussed in an essay by Douglas Adams, in which he describes growing disillusioned by comedy despite being considered a comedian himself. He describes going to a stand-up routine and listening to the comedian describe how, in a plane crash, the black box would be the only thing to survive intact. The punchline was the comedian smugly asking why they didn't just build the plane out of the same material as the black box, since it would be indestructible. Adams acerbically noted that it's because the black box is made out of titanium which, in addition to being incredibly sturdy, is also incredibly heavy, and a plane made out of the stuff would never be able to get off the ground.

  • There are a lot of devices, often (but not always) sold in infomercials, marketed on the idea of "How awesome would it be to make (insert popular restaurant food or drink item here) in your own home?!" Five months later you will have only used it once or twice after you got it, promise to use it again at a party and forget about it being there until the next time you clean out the cabinet under the sink. That and quite a few of them do not work as advertised anyway. And even those that do perform their job as intended are often so cumbersome to clean that the usage time plus the cleaning time is more than you'd spend doing the job by hand.
  • The Slicer-Dicer. For every good review you'll find online there'll be several that complain about the device breaking under the strain and several more that complain of bad design, with the thing failing to do what it's supposed to in anything like the efficient manner shown in infomercials.
  • The Magic Bullet blender. While in principle a decent idea - turn the concept of the blender upside down so you blend directly into sealable cups - the cups themselves are fairly small, limiting the amount of food you can process, and more importantly, the motor is liable to overheat and break.
    • On the other hand, if you need to prepare only small amounts of food, such as hot chocolate, whipped cream, various sauces, smoothies, milkshakes or dips, or if you live in a small household, the Magic Bullet is a true win. Usually, ten swift less-than-second pushes are enough to prepare the food.
  • The Miracle Blade knives. Billed as super-sharp and all-but-undullable, anyone with any knowledge of metalworking at all will tell you that's impossible. The sharper you make a blade the quicker it'll get dull; the Miracle Blades get around this by having a serrated edge that'll make them cut with some usability even when the actual sharpness has long gone to hell, but it's effectively cheating, and the quality of the cut will still plummet as they are used.
  • Speaking of knives: ceramic ones aren't quite the revolutionary product they're advertised as. While it's generally true that a ceramic knife will hold a scarily sharp edge way after a comparable metal one will be so dull as to be useless, a few passes over a sharpening tool or stone every now and then will keep the latter sharp for a long time (almost indefinitely if you also hone them regularly, greatly reducing the need for sharpening). Ceramic knives, on the other hand, are expensive disposables: their blades are far more delicate, so instead of getting dull they chip and crack (losing efficacy as they go) until enough structural integrity is lost that the blade snaps. This is a rarely seen failure mode, though, because most users will drop them and shatter the blade long before then.
  • The Bialetti Mukka, intended to make a nice foamy cappuccino without the expense and complication of an electric espresso machine equipped with a milk frother. Instead, it makes an excessively foamy white coffee that tastes rather differently than a true cappuccino. Which might not actually be unpleasant, depending on your tastes, but the Mukka is also fiddly to prepare, harder to clean than an ordinary moka pot and rather temperamental as the valve design is imperfect: occasionally it provides insufficient pressure for no apparent reason, resulting in an unsatisfactory brew.
  • Any gadget ever invented to quicken the process of peeling vegetables is either inefficient (leaving bits of skin that you have to inspect for and manually remove with a normal peeler anyway) or incredibly messy (save time in peeling, waste it again in washing the gadget), as this video by Techmoan shows. A good peeler and a fast hand are still the fastest way to get rid of the skin on potatoes, carrots and what have you.
  • The Rollie Eggmaster vertical grill, a compact travel appliance to make small portions of food for a rapid lunch break on the go - in theory. In practice, compare the yummy, colourful food it makes in the infomercial to the actual food it, uh, "shits out" (that's not gratuitously added vulgarity, by the way - that's from the review text), just in case you thought that this was a one-off here is the review from the Guardian. Anyone who needs a quick meal and isn't too picky about quality will likely just eat some frozen microwave meal or fast food.
  • Shopping at high-end kitchen gadget shops can be this, due to the severe markup in prices that can occur. Often, you can find the same or similar tools and appliances at discount department stores and internet retailers for greatly reduced cost, and the build quality need not be worse.
  • It is possible to turn a can of sweetened condensed milk into a substance similar to caramel by boiling an unopened can in water for 3 hours. However, when one considers the gas or electric cost of running a stove for 3 hours (even if it's a wood stove, you still need constant fuel), plus the water needed, plus the cost of a can of sweetened condensed milk (which isn't even available in many countries), it is far FAR cheaper to either buy a jar of caramel, or to make it properly with melted brown sugar and butter.
    • Granted, if you don't mind waiting longer, you can do this with a crock pot (removing the label first), and once done the finished product has a frankly absurd refrigeration life. A single can lasts for months, and can even be stored in the original can without complications.
    • Thankfully, this special, creamy type of caramel (often called "dulce de leche") can now be found in many grocery stores.
    • You can also boil an unopened can of sweetened milk inside a pressure cooker. Takes around 30 to 45 minutes and it's just as good as the original.
    • Frankly speaking, not a lot of people does this now, when this sort of creamy caramel is widely available commercially, but back in the mid-20th century it often wasn't, even in the areas where it is popular (Latin America and Eastern Europe), so the only way to get it was, you guess right, to boil a can of condensed milk.note  And the cost of making a batch is actually not that greater than the cost of a pot of soup — after all, to get a good meat broth you need to boil it for the same 2-3 hours.
  • Lots of gourmet cooking techniques and dishes qualify, at least for most amateur home cooks.
    • Special mention goes to gold foil, which is exactly what it sounds like - a very thin sheet of reasonably pure gold that you put onto food and then eat. While it is, somewhat surprisingly, safe to eat, the body will simply pass it through, and it has no discernible taste - basically it's a way for the excessively rich to garnish their food with bling while giving the finger to anyone for whom hunger is a daily problem.
    • Similarly to gold foil, but far more common are cheap silver dots. Like the foil, these are meant to be decorations but at a much more reasonable cost (generally only a few dollars a pound) and look pretty good on home-made confectionery. However, they taste absolutely meh; they're basically condensed sugar dots with a coat of edible silver paint over them. Not to mention if you present this to people who are not familiar with them at all, they might think your food is inedible to boot.
  • Opening a champagne bottle with a sword. Sure, that sounds cool, but most likely you'll just end up with a broken bottle as many "fail compilation" videos on YouTube can attest. Even worse, you could end up slicing something off your body instead of the neck of the champagne bottle.
  • The tomahawk steak. Getting a Fred Flintstone-esque cut of meat and swinging it around like the namesake weapon might look cool for an Instagram photo-op, but tomahawk ribeyes are insanely overpriced, costing nearly twice as much as their boneless counterpart in most steakhouses; essentially, patrons are paying for an additional 12 inches (30 cm) or so of inedible bone that would be typically discarded by butcher shops.
  • Over-stacked burgers are very much Cool, but Inefficient. They make for a showy presentation at the table but the purpose of the hamburger is lost since the average mouth won't be able to bite into it conveniently without disassembling and using cutlery.

    Electronics & Programming 
  • Transparent displays. A staple of sci-fi movies and TV series. They've been in existence since the early 2000s but never caught on due to a shifting background being distracting.
  • Most novelty mice:
    • Car-shaped mice might look good if you're using them in a showroom or something, but they're all an ergonomic disaster.
    • 8-bit Mario computer mice. They're nifty and look nice, but they're also large, clunky, and uncomfortable.
    • Specialised gaming mice can have up to 20 buttons on one side, including the standard mouse buttons, to control with your thumb. For comparison, an X-box controller has 15 buttons for both hands.
    • Apple ended up making this mistake with the Apple USB Mouse M4848, commonly referred to as the "hockey puck" due to its circular design, proving to be incredibly uncomfortable after prolonged use and quickly became hated by users. The company discontinued it after two years.
    • Chrome-plated computer mice. They look all cool and shiny — until you touch them. And you have to touch them in order to use them. Chrome plating kind of beats the purpose of a mouse.
  • Dream PCs, often with thousands of dollars' of processors, graphics cards, and liquid cooling system, and have the specs that could conquer any game currently on the market.
    • The practical problem with expensive hardware is that you get next-gen performance on current-gen hardware. Your rig will become outdated long before it becomes underpowered. Anyone who bought a top end single core CPU or DX9 video card probably ended up replacing it quickly, not because it was too slow but because it was not a multicore CPU or DX10 card. This has become less of an issue in more recent years; five year old computers can still regularly play games, whereas back in the 1990s and early 2000s that was unthinkable, and many companies have backported newer features to older hardware (such as DirectX 12, which could run on many existing GP Us when it launched). The biggest problem tends to be that you end up overpaying for the extra performance beyond a certain point.
    • 3dFX was a graphics company popular in The '90s. Their magnum opus was The Voodoo 5 6000. A card with four separate processors and an external power supply. The card drew too much power for the motherboard to provide by itself - far from an uncommon problem in the years to come, but now we just run a wire from the main power supply, while back then it was feared that they wouldn't be powerful and reliable enough.

      Despite that, the Voodoo 5 did not support hardware transform and lighting (depending on the main CPU to do it). The Radeon and Geforce were released BEFORE the Voodoo 5 was finished, did support those, and pretty much hammered the Voodoo 5 into the ground in performance, at a fraction of the cost. 3dfx ended up going out of business and being bought by Nvidia.
    • Enthusiast video cards often fall into this, offering high-end video rendering for the current generation, but easily exceeding $500. It is quite feasible to get by in gaming with a mid-range video card for the current generation, with most games on the market, or you can dial-down the visuals in many games to make up the difference. Also, when the next generation of video cards roll around, the enhancements on the previous high-end models may be applied to the newer, less costly models.

      Exemplified with the EVGA GeForce RTX 2080 Ti XC2 Ultra Gaming which was priced for just above $1,800 as of March 3, 2019 and with enough power to have Crysis for lunch & return for seconds; yet this price is even more than the price of many powerful gaming computers on the market. It also requires three expansion slots to fit in a PC so internal expansion space really takes a hit.
    • Even more expensive is running up to four video cards like with Nvidia SLI & AMD Crossfire. Sure, you can harness immense graphical processing power, but they come with a host of other problems:
      • When the video cards can't handle the latest games, you now have to replace 2-4 video cards if you want to continue reaping the benefits.
      • Multi-GPU setups aren't free lunches, often requiring profiles that are tuned for the setup. For say a two card setup, you may not see the potential 2x increase at all.
      • VRAM does not combine. So two 4GB cards doesn't equal an 8GB card of the future. Ironically, this can hamper performance at rendering higher resolutions where multi-GPU setups would really shine due to running out of VRAM and hiccuping from the constant memory swapping.
      • Then there's needing a motherboard that supports it, the need for a more expensive power supply, better cooling...
    • Cutting-edge gaming laptops allow desktop performance for the games of that laptop's era, but the price of one can easily exceed $1,000 USD, a high price to pay if theft or damage occurs. Laptops also suffer from inflexibility for upgrades, and usually can not have the video upgraded, leaving an insurmountable bottle-neck that can obsolete the machine for gaming, prematurely. Plus, while laptops are portable, if a game you want to play requires a constant Internet connection (often the case for MMORPGs, MOBAs, and multiplayer-focused FPSes), public networks are often spotty in terms of reliable connection. In addition to all this, gaming laptops tend to function poorly as laptops, since the powerful hardware makes them thicker and heavier than most laptops and results in poor battery life. If you're willing to sacrifice gaming on the go (which as mentioned above isn't the greatest of experiences on a gaming laptop), you can get a more powerful (and upgradable) desktop and a cheap but functional laptop for working on the go for less than one of these gaming laptops.
      • A specific example that best personifies the trope is the Acer Predator 21X. Among its features are a Cherry MX Brown mechanical keyboard with a swappable trackpad and numpad on the right side, a curved 21-inch (533 mm) ultrawide 120Hz display, an overclockable Seventh-generation Intel Core i7 CPU, dual 8 GB GTX 1080s in SLI, and 64 GB of RAM. When plugging in the "laptop" note , it requires two AC adapters, each at 330 watts. The computer weighs a whopping 19 pounds (8.6 kg) and comes with a large wheeled case to transport it. Its insane specs commands an equally insane price tag at $9,000; one could get a desktop of similar specification for less than half the cost.
      • It used to be that laptop graphics, despite carrying current generation monikers, were often as powerful as the previous generation due to power consumption and heat constraints. But today, both NVIDIA and AMD have designed laptop GPUs that are effectively the same as their desktop counterparts. Meaning, for example, a GTX 1080 in a laptop is the same as one in a desktop (albeit, both at stock). This helps lessens the impracticality of going all out with a gaming laptop.
    • Liquid cooling, especially compared to air cooling:
      • Custom liquid cooling loops can provide better cooling for overclocking compared to an air cooler; however, a custom loop has several points of failure due to its many components (e.g., reservoir, pump, water blocks, o-rings, etc). If part of the loop fails or if the user wants to upgrade components, the loop has to be drained and disassembled. Depending on the system complexity and quality of materials, a custom loop can be very expensive. A custom loop is also impractical for a LAN party system, since the loop has to be drained before transport and refilled before using it.
      • Hard tubing for a custom loop may look nicer than soft tubing; however, each length of hard tube has to cut and bent precisely, making hard tubes more expensive.
      • An extreme version of liquid cooling is using liquid nitrogen (LN2). LN2 cooling can achieve insane overclocks. However, LN2 is dangerous if mishandled, causing frostbite or permanently damaging compenents. PC components have a minimum operating temperature, meaning that specialized components have to used in LN2 cooling. Because of LN2's sub-zero boiling point, the reservoir has to be refilled constantly, making it only useful for short-term CPU benchmarking. Only experts should attempt this method.
      • All-in-one (aka closed loop) liquid coolers are a subversion. An AIO is easier to install and significantly more inexpensive than a custom loop; also, the sealed nature of an AIO makes it less likely to leak and are practically maintenance free. The only down sides to an AIO is its limited lifespan and non-modularity, meaning if part of the loop fails, the entire unit has to be replaced. Some high-end air coolers can perform better than many AIO coolers; however, AIO coolers do have the edge for space considerations as many high-end air coolers tend to be big and bulky and can block RAM slots or headers.
  • The iPhone 4's antenna, which is that stainless steel banding built into the casing of the device, was described as "really cool engineering" by Steve Jobs. However, the iPhone doesn't work very well as a "phone" when you hold it, leading to dropped calls.
  • Buying arcade boards and machines, especially when a home port of the game in question exists.
    • Of course, with the availability of single board computers, small enough to fit on your palm (such as Raspberry Pi), you can have the best of both worlds. Wire one up to the controllers of an old arcade cabinet and a replacement screen, install an emulator, and you can play every arcade game via that single cabinet.
  • The Most Useless Machine Ever, a device whose sole purpose, once turned on, is to turn itself off.
    • Needless to say, it spawned a race to design machines that are even more awesome while retaining the utter uselessness of the original. Cue the advanced edition
  • Esoteric programming languages. For example, brainfuck has only 8 commands yet is Turing-complete, and compilers for it are ridiculously small. There is also LOLCODE, where many commands are replaced with internet memes. However, these languages are really not practical for any serious programming.
    • Some of them are designed for hypercomputers, which means that it's physically impossible to build a computer that can run them in this universe.
    • While we are at this, it takes actually exactly one instruction to make a Turing-complete universal computer. Of course, such computers are no more practical than the aforementioned esoteric programming languages, and are their thought experiment counterparts. They are notoriously tricky to program for (and it's with the most straightforward subtract-and-jump-if-(not)-equal instruction), and their efficiency is atrocious.
  • For a long time, computer programmers considered interpreted programming languages to be this. These languages are easy to code for, but until fast computers with lots of memory became commonplace, they were resource hogs. Now that machines can run interpreters without a huge performance hit, and the Web's acceptance of JavaScript as the de-facto programming language on the client's side, they're seen in a better light. Some examples are JavaScript itself, Ruby (for a time the most common replacement of PHP), Python (a great way to introduce programming to beginners) and Lua (a small language that really shines as a scripting language).
    • New languages like Go and Rust can be seen as this, too. Being the hottest things available right now gives them a lot of publicity, but the relative immaturity of both (especially Rust), the lack of tested, stable libraries and Go's refusal to implement any programming innovation from the 70s on (like generics, for example) make them for now rather unsuitable for serious systems development. This is the reason older, more mature languages like C++, Java and C# still lead the most used languages' charts.
  • There are lots of cool website designs that look awesome, but load slowly and are hard to navigate.
    • Similarly, many interfaces on TV's, video game consoles, websites, etc tend to fall more towards this trope with each update. The result is a design that looks more sleek and modern than the previous version, but is less accessible and harder to navigate. This trope is why many of these updates are mentioned on They Changed It, Now It Sucks!.
  • Wi-Fi connected "smart" light bulbs have apps which can imitate a thunderstorm or fireworks, by simply flashing the light bulb. It is very cool to get the "effect" of a thunderstorm or fireworks in your own home but consider the fact you turn on a light to see in the dark, and these apps flash the bulbs intermittently.
  • The Nintendo 3DS 3D feature. It may look nice but there's two problems: (1) If you move the screen even a little, a distracting flaw appears. (2) Using it continuously drains the battery in three hours. Nintendo may have fixed the screen problem by adding an eye-tracking camera feature, but most people still prefer to play their games in standard vision.
    • Even the new system has problems. It has a wireless transfer program that works with your computer so you can move video/audio/pictures to/from it without removing the Micro SD Card. The flaw? Not only does it take ages to do so but some of the files might not transfer properly. You're better off unscrewing the back of the system, removing the Micro SD Card, and inserting it manually into your computer for file transfer. Not to mention the fact that they could have just as easily done what the original 3DS did and made it possible to swap out Micro SD Cards without physically disassembling the system.
  • The Dvorak keyboard layout. It's supposed to be more efficient than the standard QWERTY keyboard and cut down on repetitive motion strain (unproven). Also every major operating system supports it in software. Unfortunately the typical Dvorak keyboard runs well over $100 and no IT department will appreciate you gluing new letters onto your keyboard.
    • Many keyboards have pop-off/pop-on keycaps, so you could move them around, reversibly. Or learn to touch-type in Dvorak and don't even look at the keys. These both require going under the hood and remapping the keyboard, of course. (Some people's skin gradually wears the lettering off computer keys, so they can touch-type, replace keyboards regularly, or glue on new labels.)
    • Additionally, note that the Dvorak keyboard is based on a myth; its creators believed that the QWERTY keyboard was created to slow down typists. This, at least, is well-documented as being untrue. (The arrangement has to do with the exact mechanics of the inside of a typewriter and the way certain bars tended to jam when struck together, not with any deliberate attempt to slow down typists.)
    • The major problem is that you have to completely re-learn touch typing. While switching may lead to faster typing in the long run (as mentioned, there's no hard evidence either way), it will definitely slow you down in the short term. It also makes it incredibly inconvenient to use anyone else's computer (or a public computer) and, conversely, inconvenient for anyone else to use yours.
    • Also, good luck letting a customer service agent remotely control your PC. The Dvorak layout is going to extend through the remote software, and unless you happen upon a service rep who is also using Dvorak, they will be unable to work on your PC.
  • TV sets with 4k resolution. 4k is basically twice the horizontal and vertical resolution of HDTV, and is regularly used in digital cinema. So it's a TV with the resolution of a movie theater! The first such models are 84" diagonal, and start at about $20k. While there already are a handful of 4k videos posted on YouTube, nothing is currently broadcast at this resolution, and won't be without another major upgrade to TV equipment. It is doubtful that such an expense would ever be justified, as most people don't seem to really notice a difference between the 1080p resolution of Blu-ray and upconverted DVD.
    • But if that's not enough for you, try the format-after-next 8k UHDTV (ultra high-definition television) resolution. Yes, that doubles the x and y resolution of 4k. At 7680x4320, that approaches the resolution of friggin' IMAX film! And don't even get started with the associated audio format of 22.2 surround sound (exactly what it says on the tin — 22 speakers and 2 subwoofers.) Just a little overkill for watching the news, no?.
    • And, as of 2013, games are starting to be developed with 4k resolution. While it gives PC elitists bragging rights over the PS4 and X-Box One not supporting it, the market saturation needed for it to be anything more than a talking point does not yet exist for the above reasons. You'll also need an extremely powerful PC to be able to run a game at 4K, unless you like your framerates measured in seconds per frame.
      • A bit less so in 2014, with 4K monitors going for as low as 600.
      • As of 2017, large(43") 4K monitors are a great solution over multiple smaller monitors. A single 43" 4k screen is equivalent to 4 21" screens. This very practical for both work and play, providing a large, seamless work-area and a better gaming experience than multiple small screens.
    • The fundamental problem is that the primary component of "quality" of a picture is pixel density, not number. An 84" 4k monitor has about the same number of pixels per inch as a 42" HD monitor. And it turns out that the human eye has a severe law of diminishing returns for moving picture quality. While a human can easily tell the difference between a picture printed on a 300dpi printer and one on a 1200dpi printer, it can't when comparing a 300dpi monitor vs a 600dpi monitor. 4k resolution on a 20" monitor is about the best a human eye can distinguish.
    • Even better, 4k displays for smartphones are in the works. Nice, you have the resolution of a next-generation TV in your pocket...but given that the individual pixels on a 1080p smartphone are already barely discernable, having four times the pixel density on a phone is overkill.
  • IMAX film itself. It produces some of the highest-definition film in existence, but the heavy-duty 15/70 cameras are massive, expensive, noisy, and rare. It's very difficult to shoot more than a few minutes of a film on that kind of camera. Infamously, Christopher Nolan, one of the few directors to make heavy use of IMAX, has accidentally damaged or broken multiple such cameras during filming - which wouldn't be so abnormal if said cameras weren't so expensive and rare that Nolan has literally destroyed a significant fraction of all IMAX cameras in the world.
  • Digital Projectors in comparison to TVs. For around 500 USD you can get a projector able to display a 1080p image at 120'', but the room has to be long enough, there can't be too much light seeping in, the light from the projector can't be blocked (can be solved by attaching the projector into the wall/roof), you need a screen attached to the wall for decent colors and occasionally you need to replace the bulb. In other words, you need to practically build your living room around the projector to get the best results out of it. TVs just need to be plugged in.
  • When buying a 3D TV you have to ask yourself which compromise you dislike least for proper 3D display. Active Shutter glasses display the content in full resolution (by displaying the left and right images intermittently) but require bulky electronic glasses (blacking out the relevant eye) that are expensive, uncomfortable (both due to the weight of the glasses and the eyestrain that some people experience with them) and need to be synced with the TV. Passive 3D doesn't require electric glasses but is displayed by showing the left and right images on different lines of pixels, effectively halving the resolution. Both also compromise color contrast for the 3D effect, as the glasses darken the image.
  • Curved-screen televisions. They take up more depth than regular flatscreens, they don't provide any real benefit for viewing, and unless you're right in front of the middle of it, they slightly cut down how much of the screen you can see.
  • High Dynamic Range, or HDR, was the latest hot trend in TVs around 2017-2018. The basic problem HDR is trying to solve: prevent color banding and loss of detail in high contrast scenery by expanding the color range from 8-bits per color channel to 10-bits. Which is great and all, but now you need a display capable of showing 10-bit color (most displays were either 6-bits or 8-bits), software that's built for 10-bit color (most software assumed 8-bits), and a much higher display contrast ratio to really make the difference matter (most standards recommend having at least 10,000:1 when most displays have 1,000:1).
  • Vinyl records, at least in modern times. They subjectively have better sound quality than digital files, and there's just something inherently cool about them, but they're large, inconvenient, and ripping them to play on your MP3 player or game console requires somehow hooking up the turntable output to your computer's analog input, or having a special vinyl-to-mp3 turntables and recording it as it plays. Record companies seem to recognize this, with many of them offering digital download coupons with new vinyl releases.
    • Except the better sound of vinyl records is caused by the one particular technique which is regrettably abused in the modern CD mastering: a dynamic range equalization. It artificially pulls up the volume of the quieter sounds and muffles the louder ones, often across the entire spectrum, so that the overall record might be more even in intensity.note  Unfortunately, the overindulgence may (and, sadly, too often, does) lead to the record becoming an unlistenable mess, with every detail drowning in an impenetrable wall of sound. Vinyl records have much lower dynamic range than CDs, and don't lend itself to this technique: in a too loud sound the needle will be simply thrown out of the groove. That's why the records usually aren't equalized for the vinyl medium, which leads to the crispier, more detailed sound.
    • However, the other thing about CDs is that they are pre-equalised - they come with a defined bass and treble level whatever you play them on. On a vinyl record, you are amplifying an unequalised signal yourself, so you can adjust the bass and treble settings before it reaches the speakers. The warmth of a vinyl record is usually caused by low level hum that is endemic to the analog medium, that's why digital recordings often sound 'cold' by comparison.
      • The whole 'needle jumping out of the groove' thing is somewhat of a myth, as modern vinyl uses 180 gram records which have deeper grooves and can take higher volumes. Many recent examples have used almost exactly the same mastering as the CD, sometimes taken directly from the CDs (in the case of bootlegs).
      • Of course one further thing is that when pre-equalizing CDs, the mastering engineers often make questionable choices, such as cutting out the bass to make the music sound 'brighter'. Many audiophiles like vinyl precisely because they have more control over how it sounds.
  • "DVD quality" audio, which is spec'd at 24-bits per sample at rate of 192KHz. Compared to the CD which is 16-bits per sample at a rate of 44.1KHz. If you compared the audio signal of DVD quality vs. CD-quality audio, DVD quality would look very much like a perfect sine wave in digital form. Unfortunately, due to the limitations of the human ear, most people can't tell the difference and the few that do probably have to seriously focus. Not to mention DVD audio takes up roughly 6.5 times the space compared to uncompressed CD audio.
  • More to that point, high end audio cables. There are people who insist on spending hundreds or even thousands of dollars on the best cables so they can hear the best sound from their music or video. But an informal experiment showed that professed audiophiles couldn't tell the difference between great cables and ''wire coat hangers''.
  • Certain vintage electromechanical keyboard instruments, such as the Hammond organ and the Mellotron. They sound great, but their intricate mechanisms make them a nightmare to take on tour, as many Progressive Rock bands found out the hard way. This is why many keyboardists wanting retro sounds use sampled versions on modern digital synths or software synthesizers, which stand up to the rigors of touring much better, with physical instruments largely relegated to studio work. The original analog synths, such as the Minimoog, are also temperamental, often going out of tune easily. Lots of musicians prefer digital recreations for the same reason.
  • Electronic musical instruments, anyone?
    • Modular synthesizers. They are what synths started out as, and in the mid-90s, they had their big comeback that still lasts. They give you vastly greater possibilities than non-modular ones, and let's face it, they look way cool. But they tend to be big and cumbersome, not to mention expensive. There is no way that patch memory with total recall can be implemented on them, and recreating a patch takes a great deal longer on one of these beasts than, say, on a Minimoog, so they aren't really for gigging with pre-defined music. Also, ever since the introduction and opening of the Eurorack standard, they've grown highly addictive.
    • ARP's take on a fully modular synthesizer was the 2500. It packs quite some synthesis power, especially with wing cabinets, it's more stable tuning-wise than contemporary Moogs (which ARP advertised), and most notably, the ARP 2500 does away with patch cord curtains by using a patch slider matrix instead. This matrix, however, is quite prone to contact problems due to corrosion, not to mention leakage.
    • EMS used a pin matrix instead, even with pins with different electric resistances in different colors. What works well enough in the compact VCS3 and Synthi A became a literal pain in the back in the huge Synthi 100: In order to work one of its two sizable matrices, you have to bend over it, also because the columns are labeled at the far end from the musician and in a quite small font, so you can't read the labels while standing up.
    • Eµ offered keyboards with digital internals for their modular system that could theoretically control up to ten voices. The catch: The modules themselves were still monophonic. If you wanted ten voices, you needed all the modules in your patch ten times.
    • The ARP Centaur VI was an utterly overengineered synthesizer prototype. First of all, it included various tone generator sections with up to six voices. That alone made it so complicated that even serial production devices would have cost $20,000 in the mid-70s, and hardly anyone was willing to spend that much on a synth, no matter how sophisticated, in a time when Japanese manufacturers dictated the prices. But wait, there's more: The second prototype was closer to what its creator really had in mind: a polyphonic guitar synthesizer. This actually made things worse because the designers never got the special pick-up to track six strings properly.
    • The Yamaha CS-80 is widely regarded as a 'holy grail' of synthesizers. Eight voices, pure analogue and a history that includes half of the big-name bands of the 70's... in a package that weighs 100kg. And is infamous for tuning stability issues. And is such a pain to service that most techs won't touch it with a ten-foot bargepole, being loaded with custom-made, highly fragile parts and requiring minor demolition to get into. Also, it cost over $6000. In 1976. It now goes for... considerably more. See also, for a less severe case, the Memorymoog.
    • The early Sequential Circuits Prophet-10, another prototype. When it was introduced, it outshone the Yamaha CS-80, the father of all modern polysynths, in many regards: It was smaller, it weighed a lot less, it had patch memory, and it had a whopping ten voices. However, it was so crammed with circuitry that it tended to fail due to overheating. This problem could only be solved by reducing the number of voices to five.
    • The Oberheim OB-X. The successor to Four-Voice and Eight-Voice with one common user interface and all-encompassing patch memory for all voices. Better yet, it was available with four, six or eight voices, depending on how much you were willing to pay for it. Its downside was that its largely discreet analog circuitry was quite sensitive to outward influences. This thing was extremely prone to going out of tune, you had eight to sixteen VCOs to keep in tune, and you had to open the machine up to do that which wasn't good for the tuning either. It was a nightmare in the studio already, but gigging with it was out of question.
    • The Fairlight CMI was one of the first commercially available digital samplers and thereby offered all-new possibilities to the musician. But unless you were a big name such as Peter Gabriel or Jean-Michel Jarre, and you could get your hands on a special codec, the measly amounts of RAM in the machine didn't allow for a decent quality for your own samples. Many just used it as an oversized sample player, and it certainly was way too expensive for that. Also, it was a usability nightmare. When the simpler and cheaper E-mu Emulator came out, many artist jumped bandwagons, also because pretty much the whole Fairlight factory sample library had been re-sampled for the Emulator.
    • The Juno-6 was Roland's answer to the Korg Polysix, the first affordable polysynth, and it was likewise affordable for the masses. Granted, it had to be reduced from what the battleship that was the Jupiter-8 had to offer. Each voice had only one VCO and one envelope. You could work with that, and the built-in chorus was wonderful to fatten up the sound again. But please, Roland, why did you have to cut the patch memory?! This essentially rendered the Juno-6 useless for gigging musicians.note 
    • The Yamaha EX7, EX5 and EX5R music workstations are romplers, virtual-analog synthesizers and physical modeling synthesizers rolled into one which was quite remarkable in their day. That said, they don't pack enough processing power to do much of this at once. Since you probably needed multiple synths anyway, you could just as well have gotten yourself these kinds of synths separately instead.
    • Physical modeling synths in general. The initial idea was to skip sampling and simulate how acoustic instruments work physically. Machines like the Yamaha VL1 allow for some very expressive playing beyond anything you could ever do with a rompler, but as far as realism goes, they're straight out of Uncanny Valley.
    • The Roland V-Synth is a second-to-none sample-bending synth. The V-Synth XT introduced two additional modes: It can become a vocal synth and vocoder or a Roland D-50 clone. But it can't become all this even halfway at once: In order to switch modes, you have to power the whole unit down and boot it up again. This feature is clearly not for gigging.
    • Alesis Micron and Akai Miniak are downright parameter graves. They're based on the Alesis Ion, but although they're way smaller (most of them is keyboard), they outshine the Ion in several ways. Their size comes at a price, though: There's only one knob for editing everything. Whereas the Miniak has a sturdier build, this very knob is usually the first thing that breaks on a Micron. And no, there has never been an official software editor.
  • LaserDisc. Sure, it had better quality than VHS, but the discs were expensive and most rental stores didn't stock them, while they had shelves and shelves of VHS tapes. Plus, the discs were huge, the size of an LP. Watching a full-length movie required flipping discs. The format was limited to deep-pocketed film buffs and industrial uses, though it was popular in Japan. DVDs came along in the late '90s and offered all of the advantages of LaserDisc, including advanced picture and sound while being much cheaper and the size of a Compact Disc.
    • Same goes double for CED, AKA RCA SelectaVision. Never heard of it? It was actually an analog video disc similar to an LP, only using a capacitive pickup instead of a vibrating needle. The disks were permanently encased in sheaths reminiscent of a 3.5 inch floppy the size of an LP jacket and tended to wear out quickly... like after the second viewing. And wear wasn't handled very well at all; when disks wore out, they began skipping in a fashion that has been compared to Max Headroom's Blipverts. In addition, if a disk played properly, the video quality was barely an improvement over tape-based formats, giving LaserDisc another edge. Not a big success.
  • 1080p video. With great resolution comes great bandwidth requirements. No broadcasters currently use 1080p, opting for 1080i or 720p instead. 1080p is mostly relegated to satellite pay per view movies, Blu-ray and streaming video. Even streaming falls into this problem. Like to watch lots of 1080p movies and TV shows on Netflix? Hope you don't have any bandwidth caps, especially in America, Canada and Australia!
  • As with collecting arcade boards mentioned above, collecting classic computers and game consoles can fall into this, with the need for storage space, power, TV/monitor connection and aging/failing hardware with few options for repair for someone who isn't a Gadgeteer Genius. That's why emulation is so popular on modern systems.
  • Running emulators and ports on improbable devices, such as Doom on a printer and Tetris on a hi-rise building. Though they're demonstrations of clever programming and hacking skills, they're obviously not ways that you want to regularly play your games.
  • Earbuds may be convenient for travel and workout, but they are lacking in power and quality compared to more full-sized headphones. Additionally, audiophile-grade earbuds, including in-ear monitors, tend to be several times more expensive than on- and over-ear headphones of the same degree of quality due to having to pack the technology into much smaller spaces.
  • Listening to music at extremely high volumes. Yeah, it might give your music that extra oomph, but if you listen at maximum or near-maximum volume all the time it'll be only a matter of a few years or even months before you can't enjoy music at all anymore. Plus, depending on what kind of headphones you're using, the sound may leak and annoy people around you, and if you're using speakers and other people live with you, good luck justifying why your music deserves to be blatantly audible throughout the entire house. Even barring hearing loss and making people want to break whatever you use for listening, a lot of audio gear can only get so loud before the sound turns into a muddled mess.
  • High-quality cassette formulations, such as chromium dioxide and cobalt, offered superb audio quality rivaling reel-to-reel tape, but since most people only had cassette players that could only handle Type I or "Normal bias" tapes, it was almost impossible to exchange recordings made on the high-end tapes with anybody else. Prerecorded tapes with these formulations were only offered by small boutique labels catering to audiophiles.
  • Open-source software zigs-zags with this problem. Although there are many free or cheap alternatives to a lot of commercial software (such as Linux, Filezilla, LibreOffice, among others), there are also many open source programs that are often completely useless or too complicated to use for everyday use and whose that is usually intended for users with more advanced knowledge and not for the general public.
    • Similarly, one of the most important disadvantages of an open source program is that, if the original creator decides to remove a feature from the program either because it is not to his liking or because it is illegal or has illegal uses, there is nothing to prevent another person from using the original source code and fork that program, causing the original creator to lose control of the authorship of that program in case some legal problem arises. Perhaps the most particular case is the famous KODI media player, which is open source. While the application is legal and has legitimate uses, due to the use of some features of the program, such as add-ons that allow pirating content, the program has been the target of the law in recent years, to the disgrace of its creators. To make matters worse, due to being open source, it is not possible to remove those features without users deciding in retaliation to fork KODI to include features that could have been removed to prevent pirating, which creates a chicken and egg situation for its original authors. Obviously and for the same reason, closing the source code is not a solution either.
  • The interface protocols the USB Type C connector supports is a great idea. Not only does it support USB, but it supports various other interfaces like HDMI, DisplayPort, and Thunderbolt. The problem? They're all optional and it's not obvious at all whether or not a given Type C connector supports those interfaces. To top it off, a given Type C connector isn't even guaranteed to support USB 3.1 Gen 2 and at best, you're only guaranteed USB 2.0 support. So you're stuck with a connector that's trying to do everything, but in reality it may not and it creates confusion among people who wonder why their USB Type C to HDMI cable doesn't work on one device when it worked fine on another. An infamous example of this is with the Nintendo Switch, which uses a very specific interface that, while also present on some non-Nintendo cables, is fairly uncommon; this led to a number of nasty incidents where people fried their Switch by trying to charge it with an out-of-spec Type C cable, leading to the still-persistent misconception that the Switch's charging cable is a proprietary one that just looks like a normal Type C cable. The interface issue in general is a real shame, since Type C solves a couple of issues with past USB connectors, which can only be inserted in one orientation, and on microUSB in particular the pins bending over time due to the way the locking mechanism works; in short, Apple's Lightning connector but for non-proprietary devices.
  • The Teac O'Casse Open Cassette swappable cassette reel system has subjective charm as it's a cassette reel holder that looks like a classic reel-to-reel system when loaded and the swappable reels looks like they could let you carry more music on the go. However, when it's time to swap out reels, the learning curve to load the caddy at an acceptable speed means you lose the convenience of simply popping in another tape in seconds, a major point of cassette tapes to begin with.

    Fortunately, the concept was improved upon in the Audio Craft Cassette Cartridge. The loading process was much easier with this system. Still, the capacity of the reels are about half that of traditional cassette tapes.
  • As of early 2019, foldable smartphones seem to be viewed as such. A combination smartphone/tablet, which in reality is neither, and is for the price of both combined. People keep wondering whether the software is ready, how durable it is, whether the crease on the screen can be made invisible (an issue plainly visible with the upcoming Samsung Galaxy Fold)...
  • As with interpreted programming languages, graphical user interfaces made computers easier to use but were huge memory hogs when they were first introduced in the 1970s and 1980s. The original Apple Macintosh could only hold a few word processor pages in its memory, such was the resource usage of early GUIs. The only machines that could support graphics and doing actual work through the 1980s were expensive workstations, while PCs stuck with slim character-based interfaces. Steady improvements in hardware allowed for cheaper and more powerful computers with graphical interfaces toward the end of the '80s, paving the way for Windows 3.0 in 1990, which finally popularized GUIs in the PC world.
  • Flexplay was a short lived DVD rental service where the customer could rent a DVD without the inconvience of returning to the store or mailing the disc back, while also allowing non-rental stores to get into the rental business. The DV Ds contained a chemical that would make the disc unreadable after about two days when exposed to oxygen. This concept came with multiple problems. First it made every DVD have an expiration date as Oxygen would eventually seap into the container and destroy the disc. Second, it would result in a large amount of waste since the DVD would go straight to the garbage (which caused negative PR with enviromental groups). To resolve the second issue, Flexplay introduce recycling bins in rental locations and a mailing label to send the disc to a recyling center. However, these solutions undid most of the advantages of disposable discs as the customer would either have to return to the store or mail the discs back. Flexplay also had the problem of launching around the same time that Redbox and Netflix were really taking off, each which provided most of the same advantages.

  • Basically, the whole point. The clothing and makeup of the wealthy and noble (or, in slave societies, simply of free people) are often designed specifically to say "Look, I can afford wasting hours preparing or being prepared by servants. Look, I don't need to work, which would be impossible like that. Look, I don't need to indulge in any activity which may dirty up and ruin all this work spent."
  • "Cutting-edge-of-fashion", haute couture, designer outfits that might look "fabulous" at the exclusive show in Milan, but would be extremely impractical (if not awkward or dangerous) to wear anywhere else. A morning talk show host once did a short on this, where she wore a runway piece to the supermarket to gauge people's reactions, which mostly ranged from "WTF?" to "The jacket is kinda cute but..."
    • Just as important, they can't be mass-produced due to reliance on sewing techniques that machines can't replicate and fabrics which are just as experimental and unlikely to ever be woven or knitted in real quantity.
  • For that matter, a lot of fancy clothes in general. Try wearing a gown and stiletto heels to do...well, anything productive. To say nothing of corsets, hoop skirts and the like from the past.
  • Corsets, especially for tightlacing and body training. You can get an absolutely gorgeous waist and body by wearing a corset, but it can be tedious, uncomfortable, or even painful if you overdo it. Good luck attempting strenuous activities whilst wearing a corset.
  • Traditional female clothing in Norway, like what this Hallingdal woman is wearing, dressed up for church. The headgear had to be put on with special care, and the whole set took an hour to finish. The last generation to use this regularly died out sometime around 1980, and younger girls in this particular area switched to a more practical bonnet when dressing up. Nonetheless, this particular way of stashing was common in this area for 300 years.
  • Cosplays with elaborate armor, props, wings, and the like are no doubt the result of hundreds of hours of dedication and hard work and look excellent for photo shoots and for simply showing off. However, many of these cosplays can be uncomfortable to walk around a convention center in—just ask anyone who has tried to walk around in a 10-foot-tall cosplay of EVA-01 or the complete outfit and armaments of one of the Kantai Collection ship girls and they will tell you that strolling around the convention grounds without accidentally hitting people with their cosplay or wearing themselves out (depending on the weight of the materials and how warm the outfit is) is no easy task. Usually, people who output these kinds of grandiose cosplays will put them on for a photoshoot and then either remove the parts that inhibit mobility or change into something else to wear entirely when they want to walk around the event venue afterward.
  • Cashmere sweaters. Very warm, soft, and comfortable, but you can't put them in the washing machine; if you don't take them to a dry-cleaner they'll be ruined. They're also rather itchy.
  • There are a lot of truly beautiful clothes out there for children and babies. A surprisingly large percentage of them are not machine-washable.
    • Same goes for the dresses and gowns many starlets wear on the Red Carpet. They tend to be beautiful, but they cost an inordinate amount of money for something she's only going to wear once. Notable pop star Lady Gaga seems to be parodying this, as some of her outfits are really out there (the meat dress, anyone?) but, as her first performance on Saturday Night Live shows, she has some difficulty sitting in them to play the piano.
    • To a larger extent the magnificent dresses used by both nobility and royalty in the past. Undoubtedly cool, but heavy, stiff, and being needed up to hours to be dressed in one -and that with the help of several servants or maids.
  • The Roman Toga; the definite status symbol in Ancient Rome and made you look like a refined Patrician, like today's elegant three-piece suits. But they were heavy, inconvenient, a hassle to walk around in, extremely uncomfortable in the hot Roman summer, and more or less completely disabled the use of the wearer's left arm (which, besides the business about the left arm, is rather like today's three-piece suits). They had to impose a law forcing senators to wear them in meetings because they were so widely hated (just as today, certain official arenas like courts and legislatures maintain regulations requiring people to wear suits...).
    • It isn't really surprising: the toga was basically an oval or rectangular woolen sheet about a meter wide and 6 meters long, wrapped around the body several times. Imagine yourself wrapped head to toes in a blanket—in sunny, warm Italy, no less. Of course it was heavy and stifling: the classical toga was a thing that differentiated a quiritus, or a free Roman citizen, who was expected to devote himself to politics, from a slave, whose purpose in life was to work, and who therefore wore a light tunic.
  • Lots of clothing would come under this, such as extremely high heels that in many situations are crippling, but still popular for aesthetic reasons. Also exceptionally tight and restricting clothing, and clothes that are worn for fetish reasons can be impossible to move in.
  • A classic Japanese kimono is clothing of idle nobility, plain and simple, and this is most evident in the formal women fashion with its straight and narrow silhouette, which looks stunning, but forces its wearer into a painfully straight posture and barely allows walking. Men's formal wear when in presence of a Shogun or Emperor also included an extremely long pleated trousers, called naga-bakama, which were often 2-3 meters long and were specifically designed to restrict movement for increased safety of a visited dignitary, as they make a sudden attack impossible. Serving or working men and women wore shorter, knee-length or mid-thigh kimonos, often with narrow pantaloons called zubon for commoners, or wide, pleated hakama for upper classes and certain trades, and in hotter weather simply a fundoshi loincloth, all of which allowed for a much better freedom of movement.
    • Not really the kimono versus the obi - the belt that ties it together. The formal women's obi is called a maru. It is a piece of cloth over two feet wide and around fifteen feet long (and costing several hundred dollars for a genuine "made in Japan" one). It is nearly impossible to tie alone, as the large knot is in the back, and certain knots have upwards of 40 steps for tying.
  • Brand-name clothing makes you look cool, but you'll be spending hundreds of dollars when you can wear a similar- - the bellooking Brand X for relative chump change.
  • Neckties are popular in many professional fields for men, because, well, they look really classy. However, they can be a hindrance or even a danger to individuals in certain occupations. Police officers, for example, tend to wear clip-on ties, allowing the tie to detach if it were grabbed by a suspect, whereas a standard necktie could be highly dangerous in close combatnote . Ties can also be a danger for those who work with heavy machinery, by becoming entangled in the machines and endangering the life of the employee. Neckties may also increase disease transmission in hospitals as well, as many doctors wear them while on the job. Even for those whose occupation does not preclude wearing neckties on a health or safety basis, neckties can be cumbersome to many daily activities. Some studies even suggest that wearing a necktie with the collar buttoned to the top can increase intraocular pressure, leading to a heightened risk of glaucoma and other conditions.
  • Swimwear designed for Rule of Sexy instead of practicality:
    • In the 1990 Sports Illustrated Swimsuit Issue, Elle MacPherson wore a one-piece black swimsuit that had a strap over her right breast but nothing covering her left breast. The magazine lampshaded this by writing that the suit might give her "an unusual tan."
    • Along similar lines, in the 2014 issue, Irina Shayk was shown wearing a one-piece yellow suit that covered her completely in the front but had netting in the back, exposing her butt. This accomplished the goal of having her wear a full swimsuit and showing what she would look like without it at the same time.
  • Speaking of Rule of Sexy, many forms of lingerie. Looks amazing on the person? Maybe. Tight, clingy and uncomfortable, especially on someone who doesn't have a particularly exact-matching body type? Almost certainly. Cotton undies, on the other hand, might not exactly send one's mind immediately to amore, but they're perfect if you just want something to wear that's comfortable.
  • Mechanical watches fit this trope to a T. They are amazing, intricate pieces of technology, and they're preferred by watch enthusiasts both as marvels of engineering and as a continuance of hundreds of years of traditional watchmaking. They're also less accurate and less durable than any cheap quartz watch and cost much, much more. Just about the only practical advantage mechanical watches have is not having a battery to need replacing, but they lose that advantage when you consider they need fairly expensive servicing every 5-10 years. (Servicing starts at about $100 for a basic watch with nothing wrong with it and goes up from there.) A multi-thousand-dollar Rolex is in every way less practical than a $10 Casio.
    • Dive watches were once a practical, necessary tool for scuba diving. Nowadays, dive computers have superseded dive watches for just about all diving, and while having a dive watch can be a useful backup for diving, most dive watch owners will never take their watch deeper than perhaps their local pool. Despite this, there is demand for dive watches rated to 1000, 2000, or even 3000 meters of depth, despite the fact that the deepest scuba dive on record was only 332 meters. A helium release valve is also not an uncommon feature on dive watches, despite having no practical use for anyone but deep-sea divers that spend prolonged periods in diving bells. That's to say nothing of mechanical diving watches, which are both quite common among high-end brands (e.g., the Rolex Submariner) and have all the downsides of other mechanical watches.
    • Quartz watches aren't immune from this trope, either. High Accuracy Quartz watches can be incredibly accurate, some to ~5 seconds per year (as opposed to a normal quartz's ~30 seconds per month). Unfortunately, they're much more expensive than normal quartz watches, and any application that really needs that level of precision probably isn't being done with wristwatches.
  • For ladies, acrylic nails. Sure they may give your hands that extra feminine touch, but they have to be cleaned constantly to minimize the risk of infection and are prone to breaking. Oh, and good luck trying to peel off a sticker or pick up things off the ground.
  • Most of the so-called 'fashionable' haircuts. As amazing as some of them may look, the majority of them are absolutely impractical. They generally take a large amount of time to get just right, with the payoff not being as great as the effort, since most people are not up and about long enough to hold this hairstyle for more than 12 hours, tops. And most include touch-ups over the course of the day. There's also the fact that they are just plain impeding in everyday life, particularly those that involve limiting one's vision by a large percentage.
  • Afro-style hairstyles: Especially the supercool ones from The '60s and The '70s as well as the ones Prince had. Those afros were cut in a way that the surface appeared very smooth and even, like a topiary. Also, a hot comb was used to loosen the hair strands. But that's only immediately after you get off the barber chair. Hair strands grow at different rates depending on where they are on your head, so it will not look perfectly smooth after a few days and especially not after washing it, after which you will have to apply the hot comb again. Like all freshly cut hairstyles, temperatures and humidity changes will open or close your pores and the hair strands will tighten or loosen accordingly. Accumulation of scalp oils and other buildup from holding sprays like Afro Sheen will also clog the pores causing hair to revert to more thicker, natural style. This style has to be retouched and shaped up every few days, but while black media figures may have the money for that sort of maintenance, it can be a bit of a hassle for many others.
  • Body piercings beyond the earlobes. Sure they might look cool and/or fetishy, but they are also subject to much longer and more painful healing times, which also means a longer period that they're prone to infection. Even after they heal, they can cause complications depending on where they're located: piercings on the head of the penis will affect urination, oral piercings can damage the teeth and gums, nipple rings snag on absolutely everything, etc. They can also be difficult to remove, or even impossible without a professional, so you can't switch them out on a whim like you can with earrings. Lastly, if the piercing is someplace highly visible like the eyebrows, lips, or tongue, it might go against school/workplace dress codes.
    • One exception to earlobe piercings being exempt from this trope is extremely large gauges. The process of stretching out your earlobes is permanent, so if you ever decide you're no longer into the look, you're now stuck with unsightly, drooping lobes with massive holes that require surgery to correct.
  • Having facial holes, namely holes on your cheeks and nostrils, definitely qualifies. While it may seem cool to have holes in your face, the cons are going to HEAVILY outweigh the pros, as having them can make you have difficulty or unable to eat or drink certain foods and beverages, limit your facial expressions, cause the inside of you mouth to be air-dried and suffer from dehydration, have difficulty pronouncing spoken words correctly, get water (especially salt water!) in your mouth and sinuses when you go for a swim, and end up ruining your table manners, as seeing inside of your mouth may be disgusting to some.

    Gizmos & Gadgets 
  • 'Lightscribe' (and its rival LabelFlash) is a technology that allows you to 'print' high-quality labels onto optical disks such as CDs, DVDs and Blu-Rays. The process doesn't require paper, ink, or anything else beyond a special type of drive that costs only a couple of bucks more than a regular drive and special disks that cost only a tiny bit more than regular disks. After you've burned your data, you flip the disk over in your drive and 'burn' the label that you've designed in an easy-to-use labeling program; after a few minutes, a high-quality, high DPI label is embedded into the 'label side' of the disk surface. Unfortunately, it takes about 15 minutes to 'burn' a Lightscribe label, and it takes multiple repeated 'burns' to get an image of satisfactory contrast. You might have a Lightscribe capable drive and not ever know it, because simple permanent markers are just faster.
    • Similarly, they also make "printable" (matte white upper side) CDs and DVDs for use in certain printers. Just don't put them in a high-speed drive, as the rotation speed can sling the ink off of the disk, gumming up the drive.
      • That being said, LightScribe and LabelFlash are genuinely useful for people who have bad handwriting.
  • Early portable MP3 players all had several features that put them firmly in this category.
    • CD/MP3 players were cheap and had significant storage capacity, but they were often difficult to use on the go (anti-skip technology mitigated, but never entirely eliminated, the problem) and preparing their media was a massive hassle. Want to change one track on your 700MB, 160-track CD? Gotta buy a new one. Ah, but you foresaw this and burned it on a rewritable! Nope, gotta buy a new one anyway, because the wear-and-tear of portable use scratched the CD-RW to hell and now your burner doesn't want to know about it. And burners of the time were painfully slow, too - writing 700MB at 4x speed was a half-hour affair.
    • Hard-disk players had rapid interfaces, no skipping problems and you could effortlessly change their content as you saw fit - and for the time they held a massive amount of music. Unfortunately, they were eye-wateringly expensive, often had questionable battery life and were frightfully delicate - if you dropped one even a short distance while the disk was spinning you were almost guaranteed to end up with a brick. Often the drive would die after some use even in players that weren't dropped because no hard disk likes being jostled around in a pocket.
    • Flash-based players could be used while taped to a jackhammer and they'd keep working, they could have their content modified at will, they were very lightweight and had great battery life - but flash memory technology was in its infancy at the time, and you could either have laughably small capacities (like, two hours of music, down to half an hour for the very first models) or absurd price tags. They eventually matured to their current state and eliminated all competition, but it took a good few years.
    • Rob Malda of Slashdot was famously unimpressed with the iPod for the reasons mentioned above. "No wireless. Less space than a Nomad. Lame."
  • dbx emerged as a competitor to Dolby noise reduction for consumer audio tapes but was hampered by the fact that while Dolby recordings were perfectly listenable without decoding equipment, dbx recordings were unlistenable despite higher sound quality than Dolby with properly-equipped recorders.
  • The Sony D-88 Discman. It's a portable CD player that's smaller than a CD. This has obvious appeal to the "smaller is better" crowd, and it can play CDs just fine, they just stick out of the device — very cool-looking, but obviously a bit fragile! It does fully contain the smaller discs once commonly used for singles, but this has, of course, become less useful as record labels now either just put singles on full-sized CDs or stick to digital distribution. And, of course, it's vulnerable to all the same foibles of any other portable CD player. Here's a video about it.
  • Project Ara was an effort by Google to develop a modular smartphone. You know how with PCs, you, the user, can swap parts like the RAM, CPU, hard drive, and graphics card rather than having to buy a whole new PC? Picture that, but with smartphones. No more having to buy a brand new phone every couple of years, just swap parts in for gradual improvements! Unfortunately, various issues with this concept, such as poor performance, high cost of all the combined components, bulking up of the phone due to each component needing to be safely contained, and power inefficiency led Google to cancel this project.

    High Technology 
  • Theoretically, anti-matter would be an incredible fuel, with every gram allowing for prodigious amounts of energy - making possible things such as far-space travel, or tiny power plants that could energize entire countries. The only problem is, anti-matter is astronomically expensive (62 trillion dollars per gram) and slow to produce (to the point we've only ever managed to make a few hundred atoms), very complex to contain (a momentary containment failure of a significant quantity could result in explosions such as the human race has never yet seen) and has bad shelf life (varying from a few seconds to a few minutes).
  • Any modern technology when it was in its early stages. The ENIAC, arguably the first digital computer, took up a room. The first cell phone weighed 80 pounds (36 kg). The first modern cars from around a century ago were not only unreliable, but there weren't that many decent roads to drive them on, or very many stations to refuel them at. And before that the first trains were just as bad (cinders from the steam engines starting fires, later on the wood burning stove in a wooden framed car being a fire hazard (and wooden framed cars are no protection in a crash), the rails (which were metal straps on top of wood) impaling people through the floor of the carriages, horribly slow by modern standards, etc...). This is why the It Will Never Catch On page for real life is so long.
  • The Manned Space Program. There is very little for scientific pursuits that a manned mission can do that can't be accomplished by an unmanned vehicle for a fraction of the cost (other than things like measuring human performance in space, where a human is part of the question). But it's too cool to resist.
    • In particular, colonies on the Moon or Mars. Getting people and some buildings over there, hard as it is, is only a one-time effort. Then there's the ongoing resupply of food, medicine, and anything else they can not produce, without which the colonists will die. A lot of the R&D toward space colonies goes toward making them able to produce their own necessities and something else that can't be had more cheaply on Earth to pay for what still needs to be imported (such as computer chips), as well as for more colonists. (This is one reason why space stations mining asteroids moved into Earth orbit has been proposed before colonizing either the Moon or Mars.)
  • Project Orion: Using nuclear explosions to propel a spacecraft. (Un)fortunately, the project was shelved after various test ban treaties. However, there were plans to build a freaking battleship with enough firepower to blast the Soviet Union into the Stone Age and have China for dessert. Thankfully it was shelved when the planners realized that it's essentially a game for two.
    • Too be fair, the only things that made the spacecraft impractical were legal issues. From an engineering perspective, it was perfectly reasonable, even if it did sound a little over the top.
  • The concept of a Space Elevator sounds cool: Bringing materials and people up to orbital altitudes without needing fuel-burning rockets. However, many issues prevent the concept from working in practice, the threat of meteors and satellites colliding with the elevator cable being an obvious concern. As mentioned above though, most new technologies start out impractical and require a lot of work to bring into the realm of feasibility, space tethers are far from even the prototype stage.
  • Back during the Cold War and the Space Race the USA got the Saturn V rocket working, and the USSR wanted something better. Enter the N1, a massive five-stage rocket intended for launching space stations and other large cargo. It was properly huge and employed the novel concept of a cluster of smaller engines instead of the traditional four or five big ones. This gave it a significantly higher thrust than its American counterpart... in theory. In practice, the higher thrust didn't actually give it a better lifting capacity, and the engine cluster required complicated plumbing that was never able to withstand the forces and vibration of launch without exploding the whole damn thing to bits. The second launch crashed back on the pad and caused one of the most powerful non-nuclear explosions ever recorded; though that probably qualifies as awesome in the traditional sense of the word, it wasn't exactly what the Soviet engineers had in mind.
    • The choice of clustered (relatively) small engines was not due to such cluster being better, but due to the political infighting. Those who were able to produce big engines were intensely disliked by Korolev, and those he was on speaking terms with had no such experience...
    • The first stage rocket engines used by the Saturn V had a different problem. They were actually a bit too powerful for 1960s technology to completely handle. (Let's put a human-sized handle on this: Sure the engines each delivered around 1.5 million pounds of thrust, but who can grasp that? Instead, try this: Each had a rocket-fuel driven turbopump to pump fuel and oxidizer to the main engine. Those turbopumps produced roughly 55,000 horsepower. Each. Just to pump the gas.) NASA had a large enough budget to work around this problem and completely redesign the Apollo spacecraft after the Apollo 1 fire that killed 3 astronauts. The center engine of a Saturn V was programmed to automatically shut down before the end of the 1st stage burn when the acceleration rate passed a certain point or when pogo oscillations were detected. Both of those could destroy a Saturn V during launch. The Saturn V was designed so that it could lose a first stage engine part way through the climb to orbit (which did happen twice) and still make it to the moon and back.
  • The Space Shuttle. The idea was to build a spacecraft that could handle any mission the US government needed to fly, then land on a runway and be reused. Sounds awesome, but it turned out to be impractical. They designed in all sorts of reconnaissance satellite launch features that became obsolete by the time it flew; they had to risk the lives of astronauts on missions that could have been launched fully automated and couldn't design a way for the astronauts to escape during a launch malfunction; and "reusable" ended up meaning "reusable after a refurbishment that cost almost as much as building a non-reusable rocket". NASA went from suborbital flights to three-day stays on the Moon with a Moon Jeep without ever losing an astronaut in flight to losing two crews of seven to the Shuttle's impractical design; the government, therefore, switched back to expendable rockets for military satellites, and industry didn't use it very much either. The Shuttle wasn't a total waste - it did fly every manned NASA mission for thirty years and it accomplished many important missions, including two jobs (repairing the Hubble Space Telescope and building the International Space Station) that no other vehicle could have done as well - but it's hard to believe we wouldn't have been better off dropping used rockets in the ocean for another twenty or thirty years.
  • During the gas crisis of the late 2000s, there was interest in crop-based biofuels as an alternative energy source to oil. The appeal to environmentalists was obvious on the surface — biofuels are made from plant oils rather than petroleum, and as such, they're renewable, generate less pollution, and has a lower carbon footprint. Furthermore, as many biofuels can be extracted from homegrown agricultural crops, there was an additional appeal for energy independence. However, while the actual biofuel product itself is inexpensive and environmentally friendly, the process of mass producing it isn't. These fuels require more land, leading to further deforestation that only released trapped carbon and thus increasing global warming. It didn't help that growing biofuels siphoned resources like water away from growing food crops, leading to food and water shortages, and caused ripple effects on food prices, i.e. allocating huge amounts of land to grow corn for biofuel drives up the price of corn, which in turn makes every foodstuff that requires corn - which is a hell of a lot more of them than you might think - more expensive. Subsequently, most businesses and governments have shelved the notion of immediate replacing petroleum with biofuels, though this idea of sustainable biofuels may become viable again provided that they can be successfully extracted from non-edible and sustainable sources like algae.
  • Speaking of alternative energy, there have been a lot of proposed and prototyped devices that harvest both wind and solar energy at the same time. These all reveal the same basic flaws though, the ideal orientation to collect the wind power and the ideal orientation to collect the solar power are usually different. Most damning of all though, there usually isn't a real reason to build one hybrid device and not separate solar and wind harvesters.
  • Project Gnome was the first technologically possible design of a fusion power plant. Notice we didn't say fusion reactor. Gnome worked by exploding hydrogen bombs in large underground spaces (created appropriately enough by also exploding hydrogen bombs) and then using the gasses from the explosion to power a turbine. As a side business, the process contains almost all the nuclear fallout in an easy to harvest form, which can then be sold to satisfy the demands for exotic isotopes while un-reacted fissile isotopes can be made into more hydrogen bombs. As crazy as the concept sounds the most impracticable thing wasn't that it needed to H-bombs for fuel and actually didn't have a significant environmental impact. Instead, the impracticality came from the fact that it generated enormous amounts of power in seconds and its economically unfeasible to store power on an industrial scale and set up enough of these things so that one would constantly go off every few seconds was just not logistically possible.

  • Sharpening a pencil with a CNC Lathe. As a commenter pointed out, it's 90 euros for an hour with the machine, but 10 cents to buy a new pencil.
  • Gambling for money can be perceived as this because it is possible to win a lot of money, but hardly practical considering all commercial gambling is designed with something else in mind.
    • Card counters, rounders, folks who teach games, and professional poker players all beg to differ. Note that most such things are perfectly legal. MIT's famous team, the inspiration for the fictional film 21 and a few more accurate books and documentaries, documented earnings near $170 USD per hour. Adjusted from 1982 dollars to 2012, that is nearly $380 USD per hour. Of course, a simple look at the ratio of successful card counters, rounders, etc. to folks driven to the poor house by their gambling should give any thinking individual pause. Also, some casinos have people in security who know how to spot card counters and rounders and will boot out anyone trying to do so — note also that practice being legal does not mean that a private establishment owner is powerless to stop you from doing it on their property.
      • Playing against the house is always this trope. Even the most successful playing teams required massive investments of capital (to weather long losing streaks) and incredible investments of time. The aforementioned $170/hr earnings are RAW revenue, which doesn't take into account the time for training or the ROI for capital. The actual numbers point to the investors making about a 50% profit over 2 years, and the actual players making something on the order of $10/hr accounting for all the time spent. In other words, the MIT players would have been better off working at Dunkin Donuts. Playing against others, on the other hand, can certainly be profitable, because of a large number of mediocre players. Just be certain you aren't playing against people who can't take losing.
    • Texas Hold 'Em for profit is also possible, as a low enough dropnote  combined with low blinds can allow a patient player to have a slight edge provided they can properly calculate the odds of a win vs. the reward contained within the pot relative to their own bet, but it's a long game with a very slight edge of usually no more than a few percentage points, meaning that mathematically, you'll end up with more money than you started if you play long enough and don't make too many mistakes, but even that doesn't prevent you from having runs of poor luck where you end up in the hole temporarily.
  • Cooking with lava. Not lava rocks, liquid hot magma. A favorite demonstration of Syracuse University's Department of Earth Sciences' "Lava Project" is to grill steaks with a stream of lava. Since the lava furnace takes at least 72 hours to prepare lava, and unless you like your steaks cooked very well done, it's obviously not a practical way to cook anything. Not only that but coming into contact with the lava would lead to some excruciating injuries, provided it didn't outright kill you. Even breathing too close to the stuff is exceedingly dangerous; Convection Schmonvection ain't a thing in real life, folks.
  • Wireless Charging is, as of 2017, this. Sure, it is indeed a neat little method of powering your device - no cables to get in the way. So why is it that, despite this method being around for decades, electronic devices such as smartphones still rely mostly on cords? Because those cords are not only faster but more efficient. A significant amount of energy is released as heat rather than going on to charge the device, with that extra heat not being very good for batteries. Combine the fact that cords are just more convenient (you can still move around your smartphone when charging with a cord as opposed to it having to be on a special charging pad), and wired charging still remains the default way to power your device.

    Locomotive & Maritime 
  • The Chinese Vehicle Straddling Bus, admit it; that thing looks all kinds of awesome. The idea, presumably, is to create a bus that is more convenient than its lane hogging brother. What they have actually done is invent a bus that if it accidentally swerves, to even the smallest degree, it will cause a three-car pile-up - a prospect even more frightening when you add the prospect of many tons of bus landing on your head. Its doors are 9 feet above ground, entailing a complete refit of every bus stop on its route. Oh, and don't think this is just some crazy concept vehicle - the Chinese are fully planning to not only bring this thing into full service by 2011 but also sell it to America.
    • It's actually a tram and it runs on rails. Still, this vehicle will be unable to get through busy traffic any faster than a regular motorcycle because there might be a car on the rails. It may also have slight issues with bridges and overhead power lines. In the end, it is impractical in cities and unnecessary between cities. Maybe Chinese cities are different?
    • They've finally tried to test it in 2016, repurposing a stretch of a road for that without bothering with permissions. When the authorities wanted to have a chat about that, it turned out that the trials have failed and the owners decided to disappear, leaving the "bus" at the improvised test track— where it demonstrated all its failings by blocking the road and creating traffic jams.
  • Three-phase AC electrification for railroads was pretty awesome about a dozen years into the 20th century. It didn't require rectifiers, and it allowed for much more powerful locomotives than the DC electrification used on tramways and underground rapid transit. But there were a couple of caveats:
    • For one, it was still too early to uncouple the motor speed from the AC frequency. This essentially meant that early three-phase electric locomotives had only two speeds to choose from. The same, however, applied to certain early single-phase AC locomotives like the Pennsylvania Railroad FF1 mentioned below.
    • The electrification absolutely required multiple overhead wires. This may not seem like a problem until you have to install the overhead catenary above your first switch.
      The experimental Marienfelde-Zossen line in Germany where speeds of up to 130mph where reached as early as 1903 had three wires arranged vertically. Electrifying switches was completely impossible that way, so there was only one electrified stretch of track, and moving the experimental vehicles anywhere else required steam locomotives.
      The Italians were somewhat smarter. First of all, they put one phase on the rails, thereby reducing the number of necessary overhead wires to two. These could be arranged horizontally. Even though this worked well enough that this system persisted in northern Italy until The '60s, it still required dead wires above switches and therefore above large parts of bigger stations and yards in order to prevent short-circuits.
  • Soviet 12,000hp diesel locomotives. Yep, twelve thousand horsepower in what counted as one, single locomotive. The 4TE10S was actually a four-section locomotive developed from two- and eventually three-section types, but still. It took a while for the Soviets to realize they didn't need that much power. The Baikal-Amur Mainline for which the first four-section, 12,000hp locomotives were built was single-track with sidings too short for anything that justified more than the 9,000hp that something like a run-of-the-mill 3TE10M could produce. And before goods trains could grow heavy enough for that much power elsewhere, the Soviet Union was dissolved, and the post-Soviet economy didn't generate enough cargo to make trains that heavy.
    • One year after the first 4TE10S was made, the Soviets managed to put 6,000hp into one single, one-section, one-engine diesel locomotive, the TE136long before EMD produced their own 6,000hp engine, the SD90MAC
    • And speaking of the SD90MAC, that also falls under this category. ElectroMotive essentially got into a dick-waving contest with General Electric, and both rushed a 6000hp locomotive to market (GE produced the AC6000CW). In order to crank out that much power, both companies needed to design new prime movers (the actual diesel engine within the locomotive) as their existing designs simply couldn't be scaled up that much. Railroads are, by nature, leery about unproven new technology, as a single engine failure can block an entire main line and cause tremendous delays of other trains. Both new prime movers had significant teething problems and as a result, most railroads weren't interested in them, and most locomotives of both models were sold as 'convertibles' with lower-powered but service-proven engines with the option to 'upgrade' them later, an option which has never been exercised. In fact, many of the 6000hp models have been either downgraded with existing prime movers in the 4400hp range or simply sold for scrap. With this out of their system, both EMD and GE went right back to building locomotives in the 4400-4600hp range and shifted their efforts from increasing raw power output to increasing fuel efficiency, reliability, and emissions levels.
    • The Soviet AA20 was awesome and impractical for one and the same reason: it was a 14-coupled steam locomotive. It produced crazy amounts of tractive effort for a non-articulated steamer, and it was therefore acknowledged by Stalin himself. At the same time, it ruined tracks whenever it ran and destroyed every switch it went through.
    • The Swedes seem to have built a somewhat more practical awesome locomotive for hauling ore from Kiruna to Narvik. The Dm3, a 1D+D+D1 articulated electrical locomotive delivers 7600kW (just a tick over 10000hp) and hauls 5200 tons.
    • Romanian Class 47 locomotives are single-unit electric locomotives with continuous 6600kW (almost 9000hp) of power, designed to take on trains loaded with 3000-3600 tonnes on mountain lines. However, most of them are used for passenger trains, which is a waste of potential.
  • Deutsche Bundesbahn built their Class 103 single-unit electric locomotives with continuous 7400kW (one-hour peak power output of 7700kW / 10,400 hp). Despite being designed to haul 5-to-7-car passenger trains at 200 km/h (125 mph) with high acceleration, they pulled heavy intercity trains with sometimes 12 or 13 cars at the same speed from 1979 on. Yes, they could do that with ease. No, they couldn't withstand that workload without wearing out alarmingly quickly.
    • To make things even worse, they had a tendency to wear out even quicker when constantly run below 160 km/h (100 mph)note , so using them in less straining long-distance services was pretty much out of question, too.
  • Pneumatic rail. Imagine those tubes they use to move letters around office buildings but trains instead of letters. These are theoretically incredibly energy-efficient as propulsion is entirely provided by stationary external engines and energy normally lost braking is stored as air pressure for later use (or transferred to other parts of the line). More sophisticated designs can even theoretically use passive solar heating (read: getting hot via sunlight) to harness energy for free. But you have to build a giant pipe around your track and constantly maintain it to make it airtight. The second part makes this impractical even on subways.
  • American railroads had such stuff, too. Check out the Pennsylvania Railroad FF1. At the time, 4,000hp was a lot, the technology was practically space-age. But, the locomotive was simply too powerful for period rolling-stock, it had only two speeds to choose from, and so it would regularly pull out couplers or shove cars off the rails.
    • The Budd Metroliner. An EMU designed by and for the Pennsylvania Railroad to run top-notch high-speed services in the Northeast Corridor. Its maximum speed was beyond 160mph. Not that the Pennsy had any stretch of track that would have allowed for anything close to that speed.
    • This seems to be a consistent problem for the Pennsylvania Railroad because they built the 4-4-4-4 T1. The T1 was powerful, fast, and looked cool. It was also a maintenance nightmare, ate coal like nobody's business, and was prone to wheelslip, which will destroy an engine's running gear in a matter of seconds if not quickly corrected. All 52 were scrapped within ten years of production.
      • There is some speculation as to how much of this was due to the design, and how much was due to engineers used to much older conventional engines. The wheelslip, in particular, was due to engineers not used to handling a machine of such power and opening the throttle too quickly, while excessive coal consumption was again due to lack of familiarity with these radically-different machines. The real reason they were scrapped within ten years was not because of their flaws, but because of the switch to diesel-electric locomotives. Incidentally, there is a group that is attempting to build another T1 from scratch and they intend to see just how good it could have been when handled properly.
    • Their predecessor, the sole 6-4-4-6 S1 No. 6100, was even more awesome and more impractical. It was the most powerful express steam locomotive ever built, but it carried only 40% of its weight on two mechanically independent sets of four driving wheels each. These were overwhelmed by the sheer power of the boiler which made wheelslip almost inevitable at any speed below 50mph, and its very long rigid wheelbase restricted it from lines with sharp curves, such as through the Allegheny Mountains where such power would have been most useful. Its main advantage was that it could theoretically reach speeds way beyond 120mph even with long consists of heavy riveted Pullman coaches. This, however, wasn't very useful as there was very little track on the Pennsylvania system that was straight and flat enough for it to operate at high speed excepting a few places in the Midwest. Also, such high speeds on rails had just been outlawed. This also meant that the Pennsy couldn't even brag about #6100's performance advantage if they couldn't even prove it legally.
    • Triplexes. So how can the tractive effort of a locomotive be increased? More drivers under the tender. The problem was, the boilers simply didn't generate enough steam to feed that many drivers. The Triplexes broke tractive effort world records when they started up and ran out of steam almost immediately afterwards. They were practically useless past walking speed.
    • Streamlined express engines, especially the 1930s-type steam engines, are fast and pretty, but they are expensive to manufacture, often require specialized crews, and cannot be used on any train except the express. Besides, while streamlining itself was and still is considered a good fuel-saving means, most streamlined steam locomotives actually consumed more coal because the streamlining slapped onto them made them heavier.
    • The 2-6-6-6 Allegheny-class steam engines of the Chesapeake and Ohio could produce 7000 horsepower on average, but they weighed more than the Big Boy, and the 40-ton axle weight left the monsters restricted to only the heaviest lines.
    • Speaking of Chesapeake & Ohio, their steam turbine-electrics existed for less than three years between construction and scrapping. The modular construction promised to make repairs easier than on conventional steamers. Unfortunately, they were so complicated that it took a lot longer to find any faults in the first place. That and the brand-new express line they had been built for was canceled, rendering them useless.
    • The Baldwin 60000, one of the largest locomotives ever made. The designers intended it to be the train of the future, but its sheer size meant that the controls were too complex for most engineers to operate, and the firebox tubes had a nasty habit of bursting. If that weren't bad enough, it was so heavy that the test run damaged the rails it was on, thereby ensuring that the railroad companies would not be interested. It didn't even go faster than any other locomotives. Only one was ever built, and it's been stationary in a museum for the last eighty years.
    • There was also the Baldwin #6000, the sole specimen of the DR-12-8-750/8 model made in 1943. The goal of this predecessor of Baldwin's "Centipedes" was to put a whopping 6,000hp into a single twelve-axle unit by installing eight combinations of 750hp diesels plus generators. Making this beast was already impractical in the middle of World War Two, especially since it was meant for express passenger trains, so it never got more than four diesels and 3,000hp. It only existed for some two years before it was half-scrapped and rebuilt into another Baldwin #6000, one of the two prototypes of...
    • ...the "Centipedes" themselves. This time, Baldwin got only 3,000hp out of only two 1,500hp prime movers, but these locomotives were usually run in back-to-back pairs. "Babyfaces" or not, you must admit that they were pretty cool. However, maintenance was a nightmare, partly because not even two of the 56 units were alike, partly because they had 48 brake shoes each. And as cool as they looked, three EMD E units or three ALCo PA/PB units (or three of Baldwin's own DR-6-4-2000 units) remained the better choice for express passenger services in practice.
    • The Union Pacific Coal Turbine. Exactly What It Says on the Tin: So you have plenty of coal at hand, enough to feed steam monsters like the Challenger or the Big Boy. But you want to go away from steam with its abysmal efficiency. What do you do with all that cheap coal? Burn it in a turbine — like you would burn liquid fuel in a gas turbine. But wait, you can't simply dump pieces of coal into a turboshaft engine, they'd take too long to burn, so what do you do? Grind the coal to dust in the tender that's been converted to a mobile coal bunker. Why that's a bad idea? Because the coal dust will be accelerated to very high speeds in the turbine whose blades will be under constant bombardment of tiny pieces of solid fuel — which actually don't come out of the grinder in the tender that tiny. Also, the sulfur in the coal will turn into sulphuric acid which will eat away your precious turbine blades. Maintenance of this monster (which still doesn't have enough space for a cab so it has to be MUed from an Alco PA-1 running ahead which eliminates the need of firing up the turbine for marshaling) will be so costly that you could also have burned mineral oil in the first place.
    • Which the UP did as well. Their first gas turbine engines ran on 16 wheels and had 4,500hp. The prototype had an onboard fuel reservoir and two cabs, but gas turbines are horrendously thirsty, turbines of that size even more so, and the range of that locomotive was so minimal that the production units were built with only one cab because the other end was coupled to a 12-wheel oil tender. The third generation became a massive three-section type with 8,500hp which could be increased to 10,000hp by mounting additional electric motors on the tender axles. All these locomotives ran on Bunker C oil which was pretty much refinery leftover and therefore dirt cheap, but they used such insane amounts that the UP had to keep them on the lines as much as possible because leaving them standing with their turbines running was still too costly, and the already bad wear on the turbines would only increase with constant shutdowns/startups. Besides, Bunker C didn't stay that cheap when new uses were found for it in the plastics industry. Now imagine what would have been, had these locomotives still been around by the time of the 1973 Oil Crisis.
  • German streamlined steam locomotives not only looked cool but actually saved some fuel. The main reason was that the streamlining was a shroud wrapped around the entire locomotive from the top of the boiler almost down to the rails. However, the fully-enclosed running gear lacked ventilation and was prone to overheat, and maintaining it through the small hatches on the sides was difficult.
    • 05 003 took the cake. The "half-sister" of record-breaking 05 002 was not only a streamliner but also a cab-forward locomotive. It burned coal dust that had to be transported from the tender all the way along the quite long boiler to the firebox. It may have been awesome when it was new, but not so much a few years later in World War Two. Thus, 05 003 was the first of the three class 05 locomotives to be converted into a standard, non-streamlined locomotive.
    • 05 003 wasn't the first German cab forward. The Prussians had three different prototypes built in 1904. They all had one thing in common: Despite being cab-forward designs, the locomotives weren't rotated. Instead, the driver's cab was mounted in front of the boiler. For one, this design made any communication with the fireman difficult, speaking tube or not (like the noises on a steam locomotive running at speed made the use of a speaking tube feasible, not to mention that the driver had to turn around and look away from the tracks ahead to use it). It also didn't really facilitate boiler maintenance.
  • Another means of getting fuel efficiency was to make the steam generation itself more efficient. But this tended to come with unpleasant side-effects, too.
    • The Italian engineer Attilio Franco came up with the idea to pre-heat the water with exhaust smoke. One of his prototypes was the only quadruplex ever made, a twin-boiler, 3,000hp behemoth that was built and tested in Belgium. It operated fairly well, and the combination of the pre-heating and the compound engines helped it save coal. However, its cramped twin-boiler design made two firemen necessary, and the costs of an extra crew member ate up the savings, not to mention that one of the firemen couldn't get into contact with the rest of the crew while the other one had to leave his working-place to see the driver.
    • In the late 1930s, Franco was joined by Dr. Piero Crosti, and they developed somewhat more conventional locomotives with the same pre-heater system. These machines actually worked pretty well, and yes, they did save coal in comparison with conventional locomotives. The somewhat worsened view ahead due to the chimneys on the sides of the boiler was considered only a minor nuisance and lessened by installing only one pre-heating boiler underneath the main boiler and only one chimney on the fireman's side of the boiler. Firing them up was considerably more difficult, though, until the Germans and Brits were smart enough to reintroduce the "normal" chimney to generate draft while the locomotive was standing. What really killed the Franco-Crosti locomotives, however, was rampant corrosion: After a couple of years, the preheater pipes looked like someone had shot them with a machine gun. Stainless steel pipes would have eliminated this problem, but they weren't worth installing in a time when spreading electrification and dieselization displaced steam locomotives more and more.
  • Even England, the motherland of railways, isn't safe from this.
    • In the late 1940s, Oliver W. Bulleid decided to pretty much reinvent the steam locomotive with Southern Railway's Leader class. It was a steam locomotive that didn't look like one at all but rather like an early diesel. Instead of having a set of drivers in a rigid frame coupled by rods and directly powered by steam pistons, it had steam motors in its two six-wheel bogies, and its track view surpassed that of all other British steamers because it had one driver's cab at each end. It actually worked pretty well.
      Otherwise, it was quite half-baked. It had one lateral aisle through the entire engine room. This, however, required the boiler to be placed out of centre, causing the locomotive to be unbalanced. The countermeasure was to fill scrap metal under the floorboards in the aisle which in turn made the locomotive too heavy. The fireman's room was in the middle of the locomotive and prevented any communication between him and the driver; it was also badly ventilated, and the fireman would have burned his shins on the hot air from the firehole, hadn't he worn protectors; and in the event of the locomotive falling over, he wouldn't have had a chance to get out unlike on conventional steamers whose cabs have an open rear end.
      The best part: The first Leader, 36001, wasn't a one-off prototype but the first of the actual serial production run. When the Leader project was stopped, 36002 was almost finished, and work on 36003 had commenced.
    • Britain also experimented with turbine-engined locomotives, building several prototypes, but never got them to work well enough for full service. Not only were they more complex and less reliable than conventional steam or diesel engines but turbine engines have to run at a constant RPM in order to work properly, meaning that the engine couldn't be throttled back when the locomotive was moving at reduced speed or even when not moving at all, negating any savings from its better power-to-weight ratio. It didn't help that the third and last British gas turbine locomotive prototype was built like a semi-streamlined kludge based on an old steamer. The idea was abandoned for good after the 1960s.
    • On a lesser note, the Great Western Railway "King" Class locomotives. They were powerful express locomotives but were severely restricted on where they could go due to their weight (a whole ten tons more than the more numerous "Castle" class), only being able to travel to Birmingham and Plymouth and being too heavy for the Royal Albert Bridge into Cornwall.
  • The French TGV Pendulaire P-01 was seen as a solution for the problem that the expansion of the high-speed TGV network required the construction of new high-speed lines or at least the costly conversion of existing lines for higher speeds: Just build a TGV that tilts in curves! After all, tilting trains were highly successful in Italy where they're called Pendolino, so why not do this with the TGV? Why not take France's flagship train one step further to coolness and make a tilting train out if it? Why not, you may ask? Well, due to the way that the carbodies of the TGV's intermediate sections are mounted, it is impossible to tilt each one of them independently. Alstom didn't realize that before they had actually started building the P-01. The only way to make it work was to tilt all intermediate sections at once. This meant that the first intermediate section would tilt way too late, and the last one would tilt way too early, thus making going through tight curves even less comfortable than without tilting. Thus, the prototype has never been used in revenue service.
    • Deutsche Bahn had similar negative experiences with tilting technology. While they did not have the problem caused by Jacob's bogies, basically all tilting trains had problems with fatigue cracks or materials aging a lot faster than expected under the added stress. Tilting trains these days are mostly run with the tilting mechanism disabled or have been retired early and former Bahnchef Rüdiger Grube is on record as saying that tilting technology has proven a dead end for DB.
  • Japan, anyone?
    • When the EF200 was built, it was Japan's most powerful locomotive class by far. Not only didn't JR need anything close to this powerful, though, but the Japanese railroad power grid proved too weak to feed an EF200 at full power, so they had to be derated. Even the sixteen-wheeled, two-section EH500 is only rated at two-thirds of the EF200's original power.
    • In The '90s, the Japanese Railways wanted to increase the coolness factor of the Shinkansen bullet trains with a new generation, the 500 series, the first of its kind to reach 300km/h. In order to also make it look as fast as it was, and to get away from the not-too-pleasant, blocky looks of the previous generations, the 500 series' cross-section was made rather rounded instead of almost square. This, however, came at the cost of a tight and cramped interior. So the 500 series is about as cool to behold as it's unpleasant to ride. It also turned out very expensive to build and maintain, and since people weren't willing to ride it and chose the older generations instead (which is easy on a line where you have a train every few minutes), it didn't nearly cover its own costs. Only ten were built.
  • Supertankers. They have reached their maximal practical size already in the late 1970s, and Seawise Giant, launched 1979, demonstrated with all her 450 m length and 657,000 tonnes displacement that building any larger is impractical. All the supertankers of her size have been scrapped, and the largest supertanker currently in service carries roughly half the tonnage of oil Seawise Giant did.
  • Isambard Kingdom Brunel's final project, the SS Great Eastern. Being five times larger than the biggest ship that came before it, and remaining the biggest ship in history for 40 years, it was certainly pretty awesome. But 'practical' is not the word to use when such an insanely expensive ship, which has a capacity for 4000 passengers, carries just over forty on its maiden voyage. It didn't help that its entire reason for existing vanshined before it was complete. It was supposed to perform long endurance missions and service Australia, and other colonies with Welsh coal, but coal was discovered in Australia (and a few other colonies) making it rather unneeded.
  • For that matter, Brunel's broad gauge. While the standard gauge rail lines had a loading gauge that was much too small, causing problems to this day with bilevel railcars and when trains cross from continental Europe (the first generation of Eurostar had to be custom built for a lot of British quirks, including the rather narrow loading gauge), Brunel's broad gauge caused problems in the opposite direction. You see, the main reason for a small loading gauge is that it saves a lot of money. Brunel's trains could only run on broad gauge lines and he could not share his tracks with other railroads nor have his trains run along other railroad lines. In addition to that building to his exceeding standards was fine on main lines but prohibitively expensive on branch lines and just like airlines today operate feeder services at a loss to get passengers for their main lines, railways without a feeder service would have much lower passenger numbers. The last broad gauge lines were converted to standard gauge before the 19th century was over. Unfortunately, Spain made a similar mistake in choosing a non-standard broad gauge, because they thought it would bring advantages. It didn't. the Australian state of Victoria and (initially) parts of Canada followed that example, with the former adding dual gauge tracks to allow out of state trains to operate and the latter converting to standard gauge.
    • To be fair, many countries had defense in mind when choosing broad gauge. A break of gauge makes it difficult to impossible for an invader's supply and troop trains to use the invaded country's railway tracks, greatly slowing down their supply chains. It likely isn't a coincidence that Spain, Portugal, and Russia, three significant users of broad gauge in Eurasia, had been invaded by France earlier in the 19th century.
  • And talking of huge ships, the Wyoming was the biggest wooden ship ever built, at 140 meters long and having six masts - and at that size, you really shouldn't be building things out of wood. The thing was so long and so heavy that the wood in its construction visibly bent and sagged, which made it so leaky that it needed to have a pump system installed to bail out the water regularly. Unsurprisingly, it foundered and sank in a storm.
  • There is no technological barrier to making high-speed trains go 400 km/h or even faster than that. In fact, some trains in revenue service today have reached that speed in unmodified test runs. However, due to many factors, including aerodynamics, running trains at those speeds draws way more energy than the increase in speed it produces. Add to that the fact that most trains have to - you know - stop once in a while to load and unload passengers and the difference between a 300 km/h and a 400 km/h train becomes a few minutes of time saved for a few ten thousand euros of money wasted on electricity to accelerate to those speeds. Current Maglev technology is more energy efficient at those high and very high speeds, but it has its own downsides and also fits this trope in many ways. Another problem with extremely high speeds is that tolerances become much smaller and braking distances become longer (reducing capacity of any given line), not to mention the infrastructure that does not always support those speeds. In the high-speed networks of many countries, Boring, but Practical solutions like upgrading a curvy legacy line from 80 km/h to a straighter alignment allowing 200 km/h is much more cost efficient and saves much more time along the whole run than high top speeds.
  • NS Savannah was America's first nuclear-powered surface vessel, and commercial failure despite all construction costs and a good portion of operating costs being covered by the Federal Government. However, using highly experimental technology was actually the least of Savannah's problems. The biggest drawback she had was her status as a cargo liner, a ship type known for not being good at either of its two functions. On top of that, her design prioritized appearance over functionality, most notably making it a long and manually intensive process to load her.
    • The Soviet NS Sevmorput was another unconventional design — it was built as a LASH carrier when this was thought of as the new black, which didn't pay out, so it was converted to a container vessel. Moreover, its nuclear propulsion made sure that a lot of cautious ports blocked its entry (the problem that NS Savannah suffered as well), which ensured that it was mainly used along the Northern Sea Route after which is was named. And then USSR collapsed, and the massive Arctic supply runs it was designed for largely stopped — most of the populationa left the Arctic outposts, and those who remained could be supplied by the much smaller ships, so she sat at the pier for 12 years, as she required a costly overhaul and reactor refueling, for which no funds were available. Only the resumption of Russia's Arctic ambitions and the subsequent restart of the NSR runs allowed the funds to be finally found, so the Sevmorput now remains the only nuclear cargo ship in the world.
  • Neo Windjammers are experimental modern large cargo ships powered primarily by wind. With a much lower fuel cost (but still some due requiring engines for still days) they could theoretically save a company millions in fuel bills and be much more environmentally friendly to boot. Unfortunately making gigantic sails and spinnakers has proved to be a huge engineering problem. The proposed rigging is unlike anything built before and it would require teams of specially trained sailors to keep everything pointed in the right directions, which means more paychecks to sign. And of course, these proposals still make normal cargo ships look fast. To top it off, fluctuating oil prices means that a nautical firm can't be sure how much money they will save with super windjammer if any at all.
    • Much tamer cargo sailers have been proposed that only derive around 20 percent of thrust via wind power. While this is much simpler than the above, it reveals another problem: it doesn't work with container or bulk transport ships. It only works with ships that have a closed containment system like oil tankers. Otherwise, there is no place to mount masts.
  • A lot of alternative energy powered trains and ships are rather impractical, simply because they don't really make that much of either a cost or enviromental benefit. Both trains and ships are already very highly efficient forms of transportation and are large enough to fit carbon filters. Maritime and rail combined contribute about 1% of global carbon emissions,note  and simply converting more of the power grid to green energy would substantially reduce even that note while every little bit helps, efforts to reduce air pollution from these two sources could probably be better spent elsewhere for the foreseeable future or used to make these two forms of transportation more ecofriendly in other ways.
  • Jet engine powered trains. Nuff said.
  • Similar to Brunel's broad gauge, San Francisco's BART has also suffered from building its own wide gauge. While the gauge provides a smooth ride and a degree of safety in the earthquake-prone Bay Area, it made repair and replacement of the aging system's equipment extremely difficult, as they can't use any track replacement equipment designed for other railroads. Mechanics have resorted to buying parts off of EBay because of the nonstandard gauge, before new BART trains started rolling off the assembly line.
  • There's a reason there aren't a whole lot of monorail-based transit projects. The key problem is that the whole monorail system has to be grade-separated. That is, it has to be completely off the ground. The costs involved in building monorails means that it's most cost-efficient to build a single track. Switching tracks has been prohibitively expensive and almost impossible until very recently. For these reasons, monorails are mostly limited to short loops around theme parks and airports. These issues are discussed in this video by Tom Scott. Monorails are held up along with jetpacks as prime examples of Zeerust rather than practical forms of transportation.
  • World's tallest bike. Unsurprisingly.
  • In the town of Grenada, Mississippi, at a particularly dangerous railroad crossing with high-speed trains that had seen one too many crossing accidents, in 1940 inventor Allonzo Billups invented a new type of crossing signal that utilized a very different type of warning, involving the words "STOP - DEATH - STOP" flashing in red neon accompanied by an illuminated skull and crossbones and a small air raid siren as the audible warning. Apparently, scaring people into stopping for trains was the most effective way at the time to reduce crossing accidents. Due to the onslaught of World War II and the scarcity of neon that resulted, this ended up being the only one made. The way the signal was designed to work required a very complex system of relays that would be an easy feat to pull off in the 21st century, but a bit too advanced for the 1940s. As a result, over the decades the signal began to deteriorate (sometimes the siren would keep wailing after the signal deactivated and not stop until a railroad worker came to fix it), and in 1970 the "death crossing" signal was removed and replaced with typical crossing flashers and bells that are still there to this day. (It also helps that speeding passenger trains don't use the railroad line anymore, which is now mainly used by freight trains.)

    Personal Weaponry 
  • Throwing knives are cool because of the dexterity required to use them, which is why they're used in circus acts and as a hobby. But compared to bows or firearms, they have very short range and comparatively limited accuracy. You can't use them to silently pick off enemy sentries from a distance like in fiction because they lack the power to reliably kill someone at long distances, and unless you just happen to sever the trachea the sentry will definitely scream. Plus, you're basically throwing away your weapon, and giving it to your opponent if you miss and it lands near them.
    • Shuriken, thrown blades resembling stars or darts, are an example of how throwing knives can actually be used: mainly as a concealed weapon that can surprise and distract your opponent, either to open them up for an attack with a different weapon, or to slow down their pursuit.
  • Nunchucks. They're certainly a flashy weapon to show off within martial arts demonstrations, and being able to master one's use requires a very high level of discipline and finesse. Unfortunately, they're very difficult to train with, and simpler weapons do their job betternote . Their main use is for honing coordination and visuospatial awareness, since effectively training with them requires intimate knowledge of where you are in space and where you need to be.
  • Among civilian firearm enthusiasts, this trope is often known as "tacticool", describing a gun that's been dressed up with scopes, laser sights, flashlights, bayonets, bipods, and other "tactical" attachments that don't actually improve the function of the gun, and may, in fact, detract from it. Related is the stereotype of the "mall ninja", an inexperienced/ignorant gun enthusiast (typically a young man who's played too much Call of Duty) who obsesses over these sorts of guns. There are, of course, gun owners who embrace this to the point of deliberate parody, going out of their way to make the most ridiculous guns they can imagine, up to and including tactical muskets.
  • Fully-automatic machine pistols, such as the Glock 18, MAC-11 and Tec-9, when it comes to anything other than suppressive fire. They burn through ammo, rapidly overheat, jam easily and are very inaccurate. Although there have been some exceptions, like the Škorpion, Mauser M712, Micro-Uzi, and Steyr TMP, most machine pistols can be easily replaced by more reliable, controllable and accurate submachine guns.
    • In particular, the Ingram MAC-10 and MAC-11 machine pistols were good examples of this trope. Being more compact than submachine guns and being robust and extremely easy to manufacture, they possessed an awesome firing rate - almost double that of similar-looking Israeli Uzi machine pistol. However, the extremely rapid firing rate and flimsy backstock also meant they were horribly inaccurate at any ranges beyond 20 m or so, earning a reputation of "bullet sprayers". It was also all too easy to shoot the whole magazine empty with just one squeeze of the trigger. While some special forces got interested in the MAC-10, MAC did not get contracts and went bust in 1975. As well as that, the .45 ACP/9x19mm MAC-10 had its strengths, but the MAC-11 was a complete disaster. It was tinier than the MAC-10 but chambered in .380 ACP, which gave it extremely heavy recoil. The MAC-11 also had a faster rate of fire, which emptied the magazine even quicker than before and with the heavy recoil, making it practically inaccurate unless at close range.
    • The original Trejo Pistol takes the impracticality up to eleven, being a miniaturized 1911-style .22 pistol with full auto capability and an 8-round magazine, which it burps out in less than a second. The only real purpose it can be said to have is that it's got plenty of "giggle factor", as evidenced in the video by Ian of Forgotten Weapons chuckling like a kindergartner after each magazine he puts through it.
  • Even with automatic fire off the table, the MAC series' semi-auto successors like the Cobray M-11 also have problems of their own, being comically oversized for a handgun and having very poor ergonomics. They're decently accurate and incredibly hard to jam, but the bulky grip, top-heavy overhead bolt, and sharp edges from the stamped sheet-metal construction make it a gun that's both fun to shoot and not fun to shoot at the same time.
  • The Colt version of the Thompson SMG, also infamously known as the Tommy Gun, has some pretty sizeable drum magazines that can hold either 50 or 100 bullets. Sounds impressive for an early SMG, yeah? Well, feedback from users had some genuine criticism of the drums - they were noisy, slow to load, and not as reliable. Eventually, they issued 30-bullet box mags (that replaced the old 20-bullet mags) and discontinued use of the drums in professional circles. This doesn't stop collectors from keeping and using the old drums, because it's such an iconic part of the weapon's heritage.
  • It's generally agreed among gun enthusiasts that, for self-defense and law enforcement purposes, anything more powerful than a .357 Magnum is essentially overkill if you're not built like an Action Hero... unless you expect to be attacked by bears. If that's the case, then .44 Magnum is the minimum recommended cartridge, or even better, to forget the handgun and pack a rifle instead.
  • Aftermarket hi-cap magazines that can hold up to 100 rounds or more are often ridiculous, especially in the civilian sector (where they are the most popular; armed forces are normally fine with sticking to whatever magazines their weapons' manufacturer built to work with it). In exchange for not having to reload as often, the shooter has to contend with having several pounds of weight added to the gun, sometimes more than the gun itself when fully loaded. Hell, some even weigh more when empty than a standard magazine does when it's full. Add to this that these mags are often ridiculously unreliable, meaning you'll spend much more time clearing jams than you would have saved not swapping magazines.
  • Dual Wielding:
    • The Guns Akimbo style. Sure, you look badass pulling it off, but having a gun in each hand makes aiming and reloading impossible. Carrying two pistols in a hypothetical action movie scene, it is better to fire them one at a time, switching to the second pistol when the first one is empty to delay the need to reload one.
    • It's possible in real life if you're a trained expert with years of experience. It's easier to learn to shoot one gun well than two guns with varying success.
    • Dual-wielding swords may look awesome, but they're hard to use and aren't as useful as a single sword with a shield. No military culture ever used two swords in serious combat. A dagger or short sword in the off-hand (a "main gauche") was used to parry in dueling and/or fencing, but in real warfare, a shield could parry and better protect you from being skewered.
      • Though some historical armies (such as the medieval Portuguese) used a sword and a knife, it's still not much better. When it did pay off, it was often because of its novelty.
      • However Miyamoto Musashi taught the "Niten Ichi" two-sword technique, using a Katana and a Wakizashi (short sword) and used it quite effectively. He also recommended training with two long swords, one in each hand, in order to learn to not use two hands with your long sword. Once you learn that, you switch to the long sword and companion sword. Musashi actually discouraged the use of just one sword. (But then, Musashi was just THAT good.)
    • Sword and Gun was practical at one time, since a flintlock pistol could only hold one shot and even a cap-and-ball revolver held only 6 or so shots and took too long to reload in the middle of a melee; you'd need the sword in order to defend yourself against anyone who rushed you while your gun was empty. It was also unnecessary to grip the pistol with both hands, since you'd be using this technique in a situation where the enemy was really close to you, and such early guns didn't have the best accuracy even under ideal conditions. However, the arrival of metallic cartridges and clips or magazines made reloading in combat a lot easier. You might as well use the gun for both short and long range if reloading it is easy, and you can't reload quickly or use a two handed grip if your sword's in the other hand. Besides, a scabbard is cumbersome to wear if you don't really need a sword.
  • The Mateba Model 6 Unica, known to most people as the "Autorevolver". It's a revolver that cycles like a semi-auto, removing the need for a heavy trigger pull. It looks super cool, but it combines the drawbacks of both semiautos (less durable and more prone to malfunction) and revolvers (smaller magazine capacity and difficult to reload) into one rare and extremely expensive package.
    • Cocking the gun semiauto-style is possible (for show, as otherwise you'd prepare the first shot by simply arming the hammer), but as the carriage lacks grippy surfaces you can only do it by... pushing on the barrel.
    • The Model 6 Unica was also available as the Grifone, with a lengthened barrel, hand rest and stock, effectively turning it into a carbine. The Grifone was available in .454 Casull too, which is a ridiculously powerful round that's overkill in pretty much any conceivably practical scenario. And in those scenarios where it's not overkill (ie big game hunting), there are still plenty of better and/or less expensive options.
  • Nearly all "collectible" "fantasy" type knives and swords are this. Lots of wicked-looking pointy bits, but you're at least as likely to injure yourself if you try to use them in combat, either from the excess pointy bits on the weapons or from the brittleness of the cheap steel used to make them. That's to say nothing of the fact that a barbed blade could easily get snagged in your opponent's body or armor, which could be very bad if the thrust didn't kill them, or they have friends.
  • The Desert Eagle handgun, especially in .50AE chambering. Awesome looks, awesome power, awesome boom, loved and used by every action hero ever, kills bad guys like nothing else. The concept doesn't translate well in reality though: excessively heavy and bulky, unmanageable recoil (to the point where fractured wrists are a very real possibility), expensive ammunition note , small magazine size and too much power ensure its status as a toy for rich people, but not a practical weapon. Deagles chambered in smaller calibers like .357 are marginally more practical, offering less recoil and a slightly bigger magazine capacity, but are still oversized, more finicky, and heavier than almost any revolver with the same chambering (and such revolvers with a 7 or even 8-shot capacity aren't as rare as you'd think).
    • It also sports two design choices that make it impractical for anything other than range use and occasionally hunting regardless of which caliber it's chambered in - it operates off of what is basically a rifle-style gas relay system (meaning that unjacketed rounds, such as those commonly used in .357 and .44 magnum revolvers, will quickly clog the gas valve, so the cheapest options for its already expensive ammo are a no-go) and uses a "free-float" magazine that will jam if there is any upward pressure placed on the magazine during cycling— not that you should be using the (also cool-looking but impractical) Hollywood "teacup" grip on such a massive pistol to begin with.
    • Just about any handgun with more power than a .357 magnum is this trope in spades. The only logical purpose they could have is to kill big game, like moose, bears or any of the Big 5. However, these handguns are still outclassed in every regard by the high-caliber rifles that hunters have been using for decades, so their only value might be as an emergency backup weapon.
    • All types of handguns, even Olympic target pistols, are woefully inaccurate at long range. A rifleman can be trained in a few weeks (and hundreds of rounds fired) to hit an apple beyond 100 yards. To get the same performance from a handgun at 25 yards it takes years of training. So the gigantic .50 caliber round of the Desert Eagle may be awesome at a few yards if the bear charges you, but nothing else.
    • Nearly all decently-powered pistol rounds actually have a much, much longer effective range than one might expect — up to several hundred yards in some particularly stellar examples. Submachine guns like the 9mm caliber MP5 and the .45 ACP caliber Thompson are effective out to about 150-200 yards, while there also exist rifles and carbines chambered to fire pistol rounds that have similar ranges and are often used for home defense. The problem is that, while rifles have stocks which significantly dampen the natural motion of a shooter's arms, handguns are subject to every tiny tremble and muscle motion of the wrist, resulting in the angle of the barrel changing much more unpredictable.
    • Expanding on the mention of the "teacup" grip above, the stance is popular in movies and on TV because it allows for a better view of the handgun, but actors are firing blank cartridges and they don't have to deal with the recoil that comes with live ammunition. In real life, cupping your non-dominant hand beneath the grip makes the weapon considerably harder to control because that hand is doing nothing to help brace the gun, resulting in a heavy, bucking muzzle flip that severely hurts your follow-up accuracy. Speaking of severe hurting, try using that grip on an especially powerful handgun and then have fun explaining how you got that nice, shiny new lump on your forehead (read: Do not try it).
  • Pistol swords. Sure, the idea of a sword and gun together sounds more efficient than just going Sword and Gun, as bayonet-fitted rifles have shown, but in practice, all one got was an overly heavy, poorly-balanced sword and a pistol that was difficult to aim properly.
  • Large-capacity cylindrical magazines, such as the notorious 50-round drum on the Thompson SMG or the helical magazine on the futuristic-looking Calico M690. They allow a user to fire more shots between reloading, and look cool besides, but they're notoriously unwieldy, prone to malfunction and take an age and a half to restock. Military forces, by and large, have decided to just continue using the Boring, but Practical stick or box magazines instead; a soldier might only have 30 rounds in the magazine, but at least they won't need dozens of extra-large pockets to carry the spares.
    • Ultra high capacity magazines, in general, run into this trope in the civilian market, regardless of shape. Unless you are using a belt-fed system, which is rare in the civilian market, that ammo needs a spring that can move all that weight. The bigger the magazine the bigger the difference between the spring force of the first and last bullet. This causes Ultra high capacity magazines to have loading errors much more frequently than lower capacity magazines. And that's not even considering the weight the magazine has when it's full.
  • Civilian legal semi-auto versions of submachine guns might seem handy as a general idea but are often impracticable due to other gun laws. Nearly every country that allows semi-auto guns also bans short barreled rifles and almost all submachine guns fall under this category. You either have to buy the sub gun as a ridiculously oversized pistol or have it with a comically oversized unsupported barrel. They can be legally owned in most U.S. states, but doing so requires registration with the Federal ATF Bureau, which requires multiple forms, months of waiting, a $200 fee, and the knowledge that Uncle Sam is well aware of your cool new toy (if this doesn't sound like much of a deal-breaker, you don't know many Gun Nuts).
    • The reason submachine guns have such long receivers in the first place is to reduce the rate of fire during full auto bursts. When converted to semi-auto, this space is useless as the action time of a semi-auto can be as fast as the magazine can load. There are several commercially sold carbines that account for this and move the magazine into the pistol grip rather than in front of it. These also tend to support the barrel more since they are designed with a sixteen-inch barrel in mind.
  • The 10mm Auto pistol cartridge was designed by Jeff Cooper to get the best of the flat trajectory of the 9mm with stopping power on the level of the .45 ACP and was further scaled up in production. What resulted was a semiautomatic pistol cartridge that delivered more energy than a .357 Magnum. It proved to be overkill, with cartridge cases too long and with too much recoil for comfortable and effective handling and shooting by many shooters, as well as being overpowered for defensive use (where overpenetration is an issue), and so was redesigned into the .40 S&W. It still exists in the 21st century for those who insist on having that level of performance (despite the relative scarcity of ammunition options), or for people who need a semiautomatic for potential defense against bears in the wilderness.
  • Due to a Grandfather Clause, there exist eleven miniguns that are legal in the United States for people with a decent gun permit. The guns cost 400,000 dollars, plus the price for a decent gun mount, plus another sixty dollars for firing the gun for a single second. In this case, just forget practicality, hunting, or personal defense, unless you consider another nation's entire armed forces to be a likely home invasion scenario and cloned dinosaurs to be a likely hunting target.
  • In the United States, there is nothing but a lot of paperwork and some minor fees keeping you from buying a cannon, but the old-timey black powder muzzleloaders and modern artillery pieces. Explosive shells are out of the question (except very special occasions) as each one of those will require the exact same amount of paperwork and fees. But unless your property suddenly has a tank infestation or you have a need to lob t-shirts at extremely high velocities, there isn't a need. Even if you are up to something nefarious, it's hard to imagine you wouldn't achieve whatever your goal is with many other guns that aren't nearly as much of a pain in the butt to acquire, transport, store, maintain and feed.
  • Full-auto weapons in general, for a civilian owner. More Dakka will never not be cool, but obtaining one legally is an outright impossibility in most countries, and in the few where you can it's absurdly expensive and difficult to acquire one. The only legally transferable automatic guns in the United States, for instance, were all made prior to 1986, with an ever-dwindling supply of older guns that may or may not have been maintained very well; prices on these generally start at the $10,000 mark and go up from there. Add on the previously-mentioned federal registration and tax stamp, and you have a weapon that is difficult to control and hard to practice with, by way of being prohibited at the vast majority of gun ranges. Even in a self-defense scenario, full-auto is much less effective for a single shooter (as in, not part of an armed squadron that might need to lay down a large volley of suppressing fire) compared to taking carefully aimed shots in semi-auto mode, as Bottomless Magazines don't exist in real life, and you can only "spray bullets" for about 2-3 seconds before your average assault rifle or submachine gun goes *click!*
  • The Franchi SPAS-12 shotgun is another weapon that became famous through action movies and video games but the weapon's handling makes it unwieldly to use. The pump action is diffcult to operate for a shotgun and the weapon weighs in at 10 lbs (4.53 kg) fully loaded. Another problem was a notoriously unreliable safety that required a manufacturers' recall to address. In short, it may be cool-looking in movies and video games, but you're better off with another shotgun for regular use.
  • Firing red-hot rebars from a battery-powered crossbow may seem awesome, but the concept doesn't translate well from the Half-Life 2 source material to real life. Red-hot rebars don't make the ideal projectiles because they're so soft from being heated and there's no fins to stabilize the bolt so accuracy will suffer. Not to mention, you need a supply of batteries to heat up the rebars and not simply arrows for your ammo.

  • Exotic pets, or just numbers of ordinary ones, were used to show off the owner's wealth and easy life. The most common ones were big cats, monkeys, bears, elephants, and non-native birds, but anything that took their fancy was fair game. Royalty and nobility were also known for herds of horses when even one horse was a sign that the owner was well above everyone else.
    • Dangerous exotic pets, such as lions, tigers, chimps, wolves and wolfdogs, are seemly cool and awesome to have...but come at the high cost of high chance of eventual mauling or death. They also are often illegal and expensive as hell to keep, and it's a good way to make sure your loved ones never visit you again for fear of your pet.
    • Domesticated servals. They embody the best character features of the cat and the dog, they're fast and agile and in general great fun to have around. They're also extremely expensive to buy, require rather more food and open spaces than your average cat, and need very caring and committed owners.
    • This is the origin of the term "white elephant". The legend goes that the kings of Siam would gift white elephants to people they found troublesome or obnoxious, so as to ruin them financially with the costs of their upkeep. Since white elephants are held to be sacred in both Hinduism and Buddhism, there were laws protecting them from being killed or used for labor, meaning that the recipient of this gift now had to care for a large, hungry beast that he couldn't get rid of or put to good use (and it's not like you could turn it down, either, since refusing a gift from the king, much less a gift of a sacred animal, would be a grave offense).
    • For Asian households, Arowanas are considered to be a good omen on your house (the legend goes that they're juvenile forms of Chinese Dragons). However, a single silver Arowana can cost an upwards of 1000 USD young, and several thousand when matured (rarer colored ones go for double or even triple the price of the silver ones). And they're not easy to keep either; they are carnivores and must be fed a specific diet (usually live), and when matured can grow to a length of two feet and become strong enough to break the tank they're in. Wealthy Asian businessmen are known to not only buy the most high-end tanks for them, but also specifically hire people to keep these things alive (which is pretty much a 'round the clock job). It becomes somewhat Hilarious in Hindsight that the original legend said that the dragon born of an Arowana would come back to either punish a bad owner, or shower the owner with riches (anyone actually rich enough to take care of one would probably be better off just spending the money!).
    • Even the basic octopus is very expensive and has specific needs that requires extensive planning to keep as a pet, made worse by the surprising frequency people try to buy them for their home aquariums. First, their extreme sensitivity to changes in their water combined with their messy eating habits means that their water needs to be changed very frequently. But most prominently, the fact that they are so intelligent means that they are prone to boredom and escape attempts, meaning they need tanks with locks and toys just to keep them entertained. And what does even the most dedicated octopus owner get under the best conditions once all of these needs are checked? A pet that requires a lot of work to keep healthy and entertained and whose natural lifespan almost guarantees they won't live more than a year or two anyway.
  • Dog breeds that are extreme distortions of the original model, such as bulldogs with such big heads and narrow pelvises that they can't give birth naturally; their puppies always have to be delivered by Caesarean.
    • Or pugs, which will self-destruct (that is, grow infections and illness, quite possibly leading to death) if not cared for very scrupulously.
    • Big debates have sprung up over slope-backed or straight-backed German Shepherds.
    • Cat breeders are doing the same genetic damage to several breeds. Purebred Persians have breathing problems, eye problems, and are more likely to have stillbirths. The original breed type is still around (usually called Traditional Persian or Doll-Face Persian), but cat shows won't let them compete because they don't have the malformed skull that has become breed-standard.
    • On the other side of things, a few bulldog breeders have realized that the current breed-standard for bulldogs is unhealthy to the well-being of the bulldog so they're setting a new standard to make it more robust (and even looking like how the breed was in the 1800s).
  • Cloning your pet. Imagine bringing your beloved and amazing dog or cat back from the dead! Only cloning doesn't work like that in real life. The clone may be genetically identical, but it'll pretty much be a unique and new individual. Not to mention that cloning would cost a ton of money to essentially get a pet you could easily find at a local pet shelter for much less.

    Sports and Martial Arts 
  • In the tennis world in 2007, an exhibition match between Roger Federer and Rafael Nadal called Battle Of The Surfaces was held. Federer vs. Nadal on a half-grass, half-clay court. So awesome. So impractical.
  • Most martial art styles you see in the movies is this trope. You see all those cool backflips, dodging moves that Jackie Chan and Bruce Lee know? They're real, though choreographed for movies. The most effective techniques are the simple ones you learn early. Some less-than-practical examples from Shaolin Kenpo:
    • Defensive Maneuver Eleven. During the course of that, you redirect a punch, knock them down, break your attacker's legs three times, knee them in the spine, and leave them face-down on the floor after kidney-shotting them. Good luck doing that one in real life.
    • Another offensive technique merely involves grabbing the top of a person's arm while they punch, slapping their ears, and then kneeing them in the face. You'll notice the technique begins with what is effectively catching a punch.
    • Bruce Lee once commented that a person who has trained for a year in boxing and a year in wrestling could beat any eastern martial artist in a no-holds-barred fight.
    • Any flying kick or other technique that causes the attacker to leave the ground in various martial arts. The purpose of these techniques is to teach control and balance and pulled off well they definitely look cool. But they are often highly telegraphed and leave the attacker without any sure footing until they land. A sufficiently savvy defender can simply sidestep these or even knock the kicker right out of the air.
  • It's difficult to say whether or not basketball (mostly the NBA) subverts or plays this trope straight with slam dunks. Many NBA players will not hesitate to perform a flashy dunk if they have the chance, mostly on fast breaks. The 360s, reverse dunks, and windmills look a hell of a lot cooler than standard dunks, but they're still worth the same number of points... and the fancy dunks have a higher chance of missing. However, some people are of the belief that performing flashy dunks can spark a home crowd (or deflate an opposing crowd), thus giving the team more momentum than a normal dunk would.
    • The defensive equivalent of a flashy dunk in this regard is blocking the shot so hard that you hit it out of bounds. Sure, you look like a badass in the process of stopping the team from scoring, but in most cases, having touched the ball last, you let the other side retain possession of the ball. A more practical technique would be to try to tip the ball softly toward a teammate and gain possession (that's not gonna make SportsCenter, though). Bill Russell, one of the greatest defenders and shot-blockers (if not THE greatest) in NBA history, has gone on record many times as saying that blocking shots out of bounds, unless absolutely necessary, is a basketball sin.
    • This trope also applies with passing in basketball. Some players are simply incapable of making a routine chest pass (Jason Williams, formerly of the Sacramento Kings, was benched during fourth quarters because of this - after retiring from the NBA, he now plays a lot of exhibition matches, which give him a lot more room to try fancy passes) at all, and would rather risk a turnover by doing a flashy behind-the-back pass.
  • Most Professional Wrestling moves qualify. Sure, they look cool and can be deadly if done incorrectly, but they would be completely useless in a real fight. Most of the throws usually require the opponent to assist, or at least allow it to happen, meaning they can be easily countered by a resisting opponent.
  • The "ripped look" bodybuilders have while on-stage during competitions looks awesome, but the bodybuilder is actually very low on body fat and is usually dehydrated, enough that it's not uncommon for bodybuilders to pass out at competitions. By comparison, if you look at world-class competitors for weightlifting and other competitions of strength, notice how few care about their overall body image (and some are even fat, making it Stout Strength) despite being the strongest men alive. Looking like you could bench 150 kilograms is not the same as actually being able to.
  • Free-running, which is a descendant of the much more Boring, but Practical Parkour. Sure, it's cool to make all those backflips and land on your feet just to keep running, but the training, agility, and stamina required are prohibitive for most people.
  • In the National Football League, many teams are tempted to draft a Quarterback first overall, given half a chance. However, there are only two ways to acquire the first overall draft pick: Either being the worst team in the league in the previous season or trading for it, which in effect means giving up either top tier players or several draft picks, which translates to less room for growing the roster and filling weak spots with better young talent. Sure signing the exciting new gunslinger who just won the Heisman Trophy and led his team to the national championship is tempting, but even if he does not prove to be a bust (surprisingly common) he will most likely be surrounded by a team that earned their spot as the worst team in the league, and a relatively inexperienced new quarterback can sometimes be a detriment. If the first draft pick was acquired in a trade, you might get a good team in the first year (when the new QB is still learning the ropes), but having given up all those picks to trade up to number one will hurt you in the years afterward. Boring, but Practical solutions like trading away first overall and/or building defense and the offensive line instead can be much more rewarding in the medium or even long term. However, this is kind of a Luck-Based Mission, because in some cases the first overall pick really does live up to the hype, like both Manning brothers who have both won two Vince Lombardi Trophies a piece and Eli Manning is still active.
  • In soccer flashy offenses like the Dutch Totaalvoetbal of the 1970s have many admirers and are admittedly a delight to watch, but they have netted the Dutch team a grand total of zero World Cup wins. Meanwhile Italy, which is well known for the more defensively oriented Catenaccio, which has been described as "stirring concrete" has won the World Cup four times. Sadly the flashy awesome offensive powerhouse of world soccer has nothing against the incredibly boring (but practical) style of just keeping the opponent from scoring until they make a mistake or are too exhausted. With very few exceptions, the best defense will win against the best offense when measured in goals scored/permitted per game. This is part of the reason why the number of goals scored per game at the highest level has trended down ever since the 1954 World Cup set a record at 5.38 goals per game. Today it is below three and trending downwards still.
  • Butterfly stroke on swimming. It is considered as the most difficult to learn and the most energy consuming swimming style, whilst it isn't the fastest (freestyle is). It has little use aside swimming competitions - breaststroke is the most energy-efficient overall and backstroke is the easiest to teach to a non-swimmer.
  • Martial arts aimed against a single set of opponents, such as jodo. Jodo was originally developed by Gonnosuke Musō after his defeat to Miyamoto Musashi and it is aimed against a katana-armed unarmoured opponent to defeat him. It is next to useless against anyone who a) has any body armor or b) is armed with a different weapon.
  • The National Football League tries its damnedest to avert this trope. Over time the NFL has turned into more of a passing league and (arguably) Boring, but Practical "three yards and a cloud of dust" offenses are becoming rarer and rarer in favor of high-risk high-reward gunslinger offenses and trick plays are usually encouraged rather than looked down upon. There was one area in which the NFL did play this trope straight for a long time, namely extra points. Teams that just scored a touchdown would get the ball at the two and a half yard line and get one extra point for a field goal from that position and two extra points for a touchdown. Statistics show that a field goal from so short a distance has a success rate well north of 99% and there is only a roughly 45% chance of the two-point conversion being made, making the two pointer Awesome, But Impractical in all situations but games where one point is useless but two points make it a tie game. The NFL, however, decided to move the extra point back to the 15-yard line (while leaving two-point attempts at the same point), which has proven to make teams a little more inclined to go for two.
  • Submarine (better known as underhand) windups in baseball. A truly skilled submarine pitcher can generate groundball outs and prevent batters from hitting fly balls at a 70% ground ball/fly ball ratio or better (the league average in the MLB is around 48%), and the unusual arm slot and motion enables them to throw pitches that no one else can, like literal rising fastballs (otherwise impossible due to air resistance), or changeups that seem to break upwards before they fade. The catch? It's ridiculously difficult to master. As of the 2016 season, there were no true submarine pitchers in the MLB, with only Brad Ziegler, Joe Smith, and Darren O'Day fitting the criteria of partial submarine pitchers (guys who throw from an extremely low sidearm slot, but not a purely vertical one). They are somewhat more common in the NPB and KBO Leagues of Japan and Korea, respectively, however.
  • Kicksaves by pitchers also fall under this umbrella in baseball. They're amazing, and can be hilarious depending on the situation (here's a great example of Cleveland's Zach McAllister kicking a line drive out of the air), but they're amazingly impractical. There's no way to control where the ricochet goes, meaning that sometimes you save your team an out and sometimes you cost them an out. It's essentially luck as to whether it works or not. On top of that, there's a huge risk of injury trying to intercept a line drive (liners can reach up to 120 mph) with your body, especially from as close as the pitcher's mound. Pitchers are often told to let a hit go through rather than risk a kicksave.
  • In Handball the "Kempa-Trick" (throwing the ball to a teammate while already in the goal circle who catches it in the air and throws on goal) may look flashy and has a high success rate when properly done, but it is hard to master, increases the risk of injury and if it isn't timed to fractions of a second, someone steps into the circle before the goal is scored. A "normal" goal is usually much easier to achieve than this showboating.
  • Banked-track Roller Derby is a lot of fun. It's faster-paced than flat-track roller derby, lends itself to a more wide-open play style, and has tighter scores. The problem is the track itself, which is large, heavy, expensive to maintain, and costly to store. There is a reason why flat-track derby, which can be played on any smooth flat surface that can take tape, is the dominant style of the sport.
  • In golf, there are two types of swings that would belong here:
    • The overswing, which is where someone winds up their club almost to the point of touching their back. It provides more strength to the swing on paper, and carried John Daly to being the PGA tour's first player to average 300+ yard drives and 2 major wins. But for most golfers, it increases the difficulty of stablizing a swing, leading to more erratic and inconsistent drives. With few exceptions, you generally only see it used by players new to the sport.
    • The Happy Gilmore swing. Yes, the famed run-up and swing that Happy uses in the movie is indeed technically usable in real golf, and while it's unlikely to make you start hitting 400 yard drivesnote , most tests find that it consistently adds 10% distance to a golf shot if done well. The problem, is that it makes major sacrifices of accuracy and consistency in the process, which are already problems enough for even the best of professionals. This is why no real life pro actually uses it in a serious setting.
  • Hosting the Olympic Games or The World Cup.
    • While hosting the Olympics or the World Cup is often presented as a prestigious honor for the hosting nation, they are often a logistical and political nightmare, especially for less affluent and politically unstable countries (e.g. Greece, China, South Africa, Russia, Brazil, Qatar, etc.). More affluent and relatively stable nations (e.g. South Korea, Spain, United States, Japan, Australia, Italy, Germany, Canada, United Kingdom, France, etc.) tend to better control their costs and utilizing their facilities after the Games; however, some hosts still find the Olympics or World Cup a boondoggle, particularly Montreal, whose 1976 Summer Olympics cost the city and the Quebec provincial government over $1.5 billion, a debt that wasn't paid off until over three decades after the fact (More on that in Architecture above). On the other hand, they can lead to much-needed investment in infrastructure that might not otherwise have happened.
    • The Olympics in the "spend gargantuan sums" era that are widely seen as - at the very least limited - successes all went a Boring, but Practical route. Los Angeles in 1984 used several pre-existing stadiums and "solved" the traffic problem by simply telling the locals so often that traffic would be horrible that they didn't drive - traffic was among the calmest it had ever been during the Olympics. Atlanta in 1996 would rely on a rather large soft-drink company that was headquartered there spending huge amounts in sponsorship and advertising and like Los Angeles, had several pre-existing stadiums used by its professional and college teams as well as a large state-owned convention center. London in 2012 likewise relied on both pre-existing structures and temporary buildings for sports that aren't popular enough in the UK for an Olympic-sized venue to make much sense. Apparently, the IOC has learned from some of its mistakes and now calls for cities with more pre-existing venues as well as regional cooperations to apply in order to cut down on costs. However, LA was more or less openly bribed to let Paris have the 2024 Olympics and was instead awarded the 2028 games and a handsome sum of money. The Munich Olympics, while overshadowed by the events surrounding the Israeli Olympic team were another relative success, especially when it comes to long-term use of facilities (Olympiastadion was the home of FC Bayern for decades and is still used for concerts) and other infrastructure like the Munich S-Bahn and U-Bahn. The Olympic village was converted to housing, which is in chronic short supply in Munich.
    • The 2014 Sochi Olympics, widely criticised for the "enormous waste" the investment in preparation to them allegedly was, actually were a clever ploy of the dirigist Keynesian faction within the Russian Government to outmaneuver the monetarist faction that is opposed to all infrastructural investments on the matter of principle, insisting that it will only lead into inflation. The Olympics were the useful pretext to develop the area's infrastructure, building new roads, hotels, power stations, railways etc., which turned the pretty forgotten corner of the Caucasus, only vaguely popular among the budget skiers beforehand, into the bustling whole-year resort which also regularly hosts new sports events ever since, including a Formula 1 race and several matches of the 2018 FIFA World Cup. The stadiums were built from scratch, true, but the event brought enough attention to the city that they didn't stay empty afterward — it helps that Russia actually still lacks modern state-of-the-art venues, which were needed to be built anyway.

  • Fossil fuels. They provide incredible amounts of energy that can be switched on and off almost at will and the technology for finding and processing them are becoming ever more efficient, but they can be easily hoarded by a few countries/organizations and produce greenhouse gases as well as other pollutants (depending on the exact details of combustion). And once the current supply runs out, it will take millions of years for new deposits to be ready for production.
    • As often happens, Sid Meier’s Alpha Centauri comes with an on-point quote (read out when you discover Synthetic Fossil Fuels):
      CEO Nwabudike Morgan: Fossil fuels in the last century reached their extreme prices because of their inherent utility: they pack a great deal of potential energy into an extremely efficient package. If we can but sidestep the 100 million year production process, we can corner this market once again.
  • In the animal kingdom, being bigger. True, having more body mass and thus being stronger, tougher and more imposing will leave very few predators able to take you on, but even they will be an afterthought when your main enemy is the Square-Cube Law. Moving around a huge body (or heck, even just pumping your blood around it while standing still) will require enormous amounts of energy, forcing you to constantly be on the lookout for food and consequently all but forcing you to be a herbivore, since hunting would burn more calories than you'd gain eating prey. And even if you do find your niche in the food chain, even a slight alteration of the ecosystem can have a dramatic impact on your ability to sustain yourself, meaning you will have far fewer chances of surviving than smaller but more adaptable species.
    • And for a good example of this applied to humans, gigantism, usually as a result of acromegaly. Based on an excess of growth hormones, it's produced some of the largest and strongest humans in history. André the Giant is probably the most famous one; there are stories of him being able to flip cars, drink enough beer to kill an ox, or scare off cops just by standing up. But the Square-Cube Law is a harsh mistress, and there's a very good reason it's seen as a disability - growing that size places immense strain on a body that simply doesn't have the right adaptations to deal with it. Many sufferers of acromegaly require surgery, and they rarely make it to their 40s. Sultan Kosen, the world's current tallest man, has had surgery multiple times and requires crutches to walk.
  • Rube Goldberg Devices.
  • Memorizing pi to a large number of decimal places. Just 42 digits are accurate enough to calculate the circumference of the sun given its diameter to within the width of a proton.
  • Ramune bottles may look cool... but you can't close them again after opening them, which is pretty impractical for a soda. They add a lot to the cost. There are aluminum ramune bottles (which are awesome and not impractical) where the drink itself costs much less per unit of volume.
  • This Cracked article lays it down in the first entry; ask a kid about fighting sometimes, and he'll tell you that 90% of a fight is being able to generate enough raw hell-yeah to make your opponent shit his pants with the force of a cannon.
  • This is what the Japanese "art" of chindogu is all about. Essentially, chindogu are makeshift inventions that seem ideal for solving common problems but are so impractical, create so many new problems, or are just plain embarrassing to use that they're almost entirely useless. One such example is the Butterstick, which is butter in a glue stick form. It allows you to put butter on food without dirtying a knife, but it doesn't work well with soft food such as bread, or small items such as peas. It is practical when serving corn on the cob, though.
  • The machete slingshot.
  • The Dalek car.
  • The Energia rocket, developed in the late 1970s-1980s in the Soviet Union, turned out to be this. The most powerful launch system ever built, and intended to be entirely reusable in its second incarnation, it actually worked — but it was too powerful: the projects it was envisioned for, chief among them Buran, the Soviet space shuttle, and eventually a lunar expedition, got axed by The Great Politics Mess-Up that happened just as the system was reaching its full capacity, and The New Russia didn't have the funds to run it. As it later turned out, the project was so ambitious that even the US would have had a hard time finding funding. Naturally (and sadly), the project was canceled.
  • Certain synthesizer patches, specifically ones that provide very unmusical effects like engine noises. Sure, they're fun to play around with, but no musician would seriously consider using them in his/her work.
  • These ketchup-squirting robots.
  • Alcubierre Drives, physically viable idea for FTL travel, it's basically a warp drive; it's only insanely expensive, requires an absurd amount of fuel, and has the added benefit of creating a large black hole at the area it's turned on every time it's used. Oh, and the area it moves reaches preposterously high temperatures in transit.
    • The other problem is that it'd require more energy than the entire mass of the universe converted into energy all at once to turn one on...Plus you can't steer while it's active, and you can't turn it off easily.
      • Actually, it seems the power requirements aren't nearly immense. The other two points still stand, as does one other point that came up in a critique of Alcubierre's original theory: The bubble on its own doesn't provide any motive power. So even if we get an Alcubierre drive up and running, we still have the issue of moving it!
      • Also, the warp bubble is causally uncoupled from the interior. That means that you can't turn it off, which is less a drawback than it might sound because it also means you can't turn it on in the first place. And further reconsideration of the Alcubierre metric indication that it can't actually generate FTL speeds, only go arbitrarily close to c.
  • The Bosozoku style of vehicle modification. Whether the end results are classifiable as "awesome" is open to debate, but they are certainly flashy, creative and attention-grabbing. They're also horribly troublesome to drive, aerodynamically disastrous and just too unfeasible to use as anything other than showpieces. Good luck handling speed bumps and on-ramps.
  • Necomimi ears are cat ears that move in response to your forehead muscles, and while they look cute, they'll run you at least 100 USD. They can also, as a promotional video shows, completely ruin a poker face should you wear one while playing cards.
  • NERF and NERF knock-offs:
    • NERF shotguns. On the one hand, shotguns are awesome. On the other hand, they shoot two standard shots, when most guns can hold 3-12 times that many, before reloading. And the kinds that use shells, like the Buzz Bee Double Shot, look really cool but take forever to reset the shells. This doesn't include other blasters that are primed in shotgun fashion such as the Alpha Trooper and Rampage, Shotguns Are Just Better in that case.
    • The NERF Sledgefire, a new addition in the ZombieStrike line, uses three-dart shells that eject when the breech is opened. Cool, but it can only hold up to 4 at a time, and only comes with 3 since a fourth one makes reloading even more cumbersome. Refilling the shells take about as much time each as swapping out a clip from an N-Strike blaster.
    • In terms of cost, the NERF Cam ECS-12, a neat integration of a camera and blaster in one but at somewhere around $80 with a camera around 0.3 MP and 20 FPS, it's cheaper just to strap a GoPro to a Stryfe or use your iPhone attached to a blaster by an official holder. Not to mention, the Cam ECS-12's microphone is essentially right on top of the flywheel motor, so the only thing you will hear in a recording from it when it's ready to shoot is "WHIRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR".
  • Some animals end up getting stuck with this as part of their evolutionary adaptation, with the best example being the extinct saber-toothed cat. A muscular big cat with elongated banana-sized teeth jutting out of its front jaw must have been the ultimate badass right? Well...evidence has shown that those impressive canines were less fearsome than they appear. While it did help in killing large animals, said animals had to be held still by the cat's prodigious strength to prevent their delicate teeth from breaking from the strain of struggling prey, unlike the teeth of today's big cats which are more durable.
    • Cheetahs can run faster than any other animal, but being built for such speed has left them unable to defend themselves effectively. They are built lightly, and after a full-blown run they must rest without doing much of anything or they might die from overheating, they can't even eat immediately. Considering that they live on the continent with the highest density of predators, they often must watch the kills they ran so hard and fast for get stolen. This problem, along with human-caused issues and bad luck (they went through a population bottleneck at some point in prehistoric times), has left them in danger of extinction.
    • Speaking of fast animals: The Giant House Spider is not only probably the most common cause of arachnophobia in the western world, it's also the world's fastest true spider, reaching speeds of up to 1.1mph. But it can only hold this speed for eight seconds, and then it'll stop immediately, otherwise it'd overheat and die. Worse yet, if startled while trying to cool down from running, it'll start running again which makes it possible to kill a Giant House Spider by overheating it. Not only that, its sheer size which makes its tremendous speeds possible in the first place also makes it easy prey for the smaller Giant Cellar Spider which it can barely see in return due to its bad vision, and it's big enough to be regarded as prey by predators which it can't outrun: cats.
  • Fountain pens. They look cool and require less pressure to write with, but also need to be held at a very specific and uncomfortable angle or else the result is a mess of missing ink, on top of being expensive. It gets worse depending on your writing hand; if you're left-handed, you can't write in LTR languages as your pinkie will smudge the ink everywhere, and for the same reason you're screwed if you're right-handed and trying to use RTL languages. It's for these reasons that the far-more-convenient ballpoint pen has replaced the fountain pen in modern ages. It takes some particular skill and need (e.g. professional-level writing) to make fountain pens more useful than, say, a high-end gel pen.
    • Can be an aversion if the user has arthritis or other joint issues that make using a ballpoint uncomfortable.
    • Really, most ballpoint pens that require refilling. Why bother buying refills from office suppliers when you can buy a cheap biro in any corner shop for half nothing?
      • Refillable pens tend to be smoother to write with or have higher quality ink than corner shop biros.
      • They also tend to have a lot more parts made of metal rather than plastic. It's still going in the garbage, but the metal will break down a lot faster than the plastic.
    • It is also the case that most people don't know how to hold their writing instruments correctly. The three-fingered 'ergonomic' grip is designed for fountain pens, applying almost no pressure onto the actual paper. Without use of that grip, fountain pens become impractical. When using that grip, they become the only instrument worth writing with. Furthermore, most inks made by fountain pen manufacturers dry fast enough for left-handed persons, especially if they are overwriting with the proper script slant. It takes very little skill to write correctly with a fountain pen, but great practice at jabbing a pen into paper to write with a ballpoint.
  • Antarctic Press released a series of books on how to draw manga in the early 2000s. One installment focused on swords and pointed out that the ridiculously-designed fantasy swords with wild blades, skulls and encrusted jewels was only good for mantelpiece displays, would only work well as a weapon of VERY last resort, would probably hurt you more than the target and you'd just end up trying to copy the Sword of Omens, anyway..
    • Giant flags (e.g. for Hetalia cosplays) have the additional challenge of making sure to treat the flag with respect at all times. The act of setting a flag on the ground or tying it around your body can be seen as disrespectful, even if you're doing it just because you're simply tired of carrying it around. In fact, some conventions even have rules against doing such things.
  • Sexual display characteristics were an attempt by nature to reconstruct this trope. Large peacocks are poor fliers and maned lions are poor hunters, just to name a few, but females find them desirable regardless because the only way to grow your flashy display is to be one of the healthiest, most genetically stable bachelors around.
    • This also applies to humans, of course. Most of the sexually desirable attributes of both men and women offer us no actual advantages in survival, and in many cases are actively detrimental — for instance, broad shoulders in males and wide hips in females are ungainly, and biologists have been unable to distinguish any functional purpose for the fat stores in a woman's breasts other than sex appeal (ostensibly to simulate being engorged with milk and therefore a more suitable mate). As most women know, large breasts are uncomfortable on the lower back, don't hold their appealing shape forever, and get in the way of lots of recreational activities (even the... obvious one).
      • In the centuries before decent OB/GYN care, wide hips on a woman were believed to be a sign that she could survive childbirth — the Caesarian section was normally only performed on a dead or dying mother in the hopes that at least the kid would live. Unfortunately, while a larger pelvic opening does make vaginal childbirth easier, wide hips don't always equal a large pelvic opening. In addition, the male pelvis is better adapted to walking than the female.
    • The ahem...Spear Counterpart to this, a very large penis, doesn't fare much better since an extremely long and/or thick penis could potentially injure the receptive partner, or at least make the sex more painful than pleasurable. It's also possible that the owner will think his endowment alone will satisfy his partner and not perform any other acts that would make the encounter more enjoyable for them.
    • Six-pack abs are another human male counterpart. They might look appealing, but they serve no functional purpose beyond being a Walking Shirtless Scene. In reality, solid abs are a byproduct of a good overall workout regimen. Exercises that target them (such as sit-ups and crunches) are actually bad on the lower back.
  • Siberia. Its got a lot of untapped natural resources and lots of space to do things. Unfortunately, it's cold and lacks a lot of the resources needed for people to survive. Every Russian regime seems to try though, to point that Russians say that you can tell a when a leader is weak by how much they invest into Siberia.
  • Personal rapid transit it might sound nice, combining the advantages of cars (spacious individual cabins that can get you anywhere) with those of rapid transit (lower costs, better utilization of infrastructure), they instead combine their disadvantages. They can be as dirty and limited in network size as the suckiest subways and as inefficient in actually handing peak demand in big cities as cars. There is a reason why only four systems exist in the whole world. There are more monorails than PRT systems. And Monorails are (at least in part) an example of this trope as well.
  • Considering that most commercially viable forms of nuclear energy only utilize the U235, which is about 0.7% percent of naturally occurring uranium and the vast majority of the 99.3% U238 are rather expensive waste, nuclear physics and economic background  technologies that do something useful with the U238 sound rather tempting. However, due to the myriad political and economic factors, none of those processes has found widespread adoption even though the technological details are mostly figured out. The same goes even more for thorium, which is three times more common than uranium but has to be "bred" first to make useful fuel out of it making it prohibitively expensive at current uranium prices. That said, the fact that thorium is safer than all kinds of uranium (thorium reactors generate no byproducts that can be used for bombs, and the most-likely thorium reactor, the liquid-fluoride thorium reactor, is a low-pressure reactor that creates a fairly minimal risk of meltdown or another failure) means that research into it is pretty active. It doesn't hurt that one country with very high and growing energy needs—India—is sitting on one of the world's largest supplies of thorium but has little uranium to speak of.
  • Most forms of pornography tend to fall here, as the depictions of sex within tend to emphasize what looks good, shows off what is happening in most detail and heightens the sexual fantasy of the viewer over the practical mechanics of sexual intercourse. As many performers have discussed, "porn sex" is shot to look exotic and exciting but actually tends to be rather awkward, uncomfortable and even painful (and not in a fun way) for the people involved. Furthermore, depending on the act(s) in question, particularly exotic shoots may require lengthy (and at times rather gross) preparation to be safe and hygienic for those involved. Consequently, it tends to be less useful for the purposes of enjoyable love-making than straightforward "vanilla" sex would be.
  • Entirely hand-drawn animation has become this. Even among 2D animation, an animator can make a scene of nearly comparable detail in a fraction of the time they could be drawing it entirely by hand. Computers also allow scenes to be modified easily if the censors find something objectionable. However, it's hard for computers to capture the detail of (good) hand-drawn animation (or to be more precise, doing so is counterproductive).
  • Large drum setups. They may look flashy and cool, but unless you have a road crew to handle the transportation, setup and breakdown, tuning, and sound checking of your setup, they are more trouble than they're worth on the road. Hauling all those components twice a night will wear you out, and some of them (namely kick drums, floor toms, and mounting racks, which you will need if you have even a slightly large setup) are very large and heavy. Setting them up will also take a great deal of time, and that's before you run soundchecks on each individual component, which can take up even more time if you also have electronic components (which are often finicky and temperamental). Unless you're in a major act that has the entire day to set up and people who can do the dirty work for you, you will find that a large setup is a time-devouring pain in the ass with few actual benefits.
  • Polyphasic sleeping. The idea is that instead of sleeping for 8 hours a night to get yourself well-rested, you instead take a 20-minute nap every four hours to the same effect while needing to sleep less every day (six naps over 24 hours for a total of two hours of sleep every day). First, you need to be able to do the scheduled naps on command, and it's likely that you'll end up trying to sleep and be unable to as a result. Second, there's the matter of having enough control over your daily schedule to have time for these naps, with things like school and work making it very difficult if not outright impossible to be allowed to take the necessary time off.
    • Though this slides into more practical territory for people whose jobs/lifestyles are less "blocky" than a 9-5 job, eg when you spend your entire life monitoring things or responding to notifications. It still requires a lot of training and/or practice to pull off successfully, is useful to only a relatively few people, and has its own consequences, but it most certainly can be of value.
  • Extreme couponing. Getting a lot of groceries for virtually (and in some cases, literally) free sounds enticing, but it can be more trouble than it's worth.
    • Extreme couponing can be a massive time sink, with acquiring, cutting, and sorting coupons, doing research to maximize savings, then actually going to the store(s) to buy products.
    • Extreme couponing can result in hoarding behavior. Stockpiling uses up space, with some couponers converting spare rooms into storerooms, and the couponer runs the risk of products expiring before they're ever consumed.
    • Extreme couponing can often lead to unhealthy eating habits, as the food items that most often have coupons tend to be junk food (e.g. potato chips, cookies, candy, soft drinks, etc), processed ready-to-eat foods, and frozen foods, which tend to be high in fat, salt, and/or sugar.
    • Both stores and manufacturers have gotten wise to shelf clearing by extreme couponers, with either the store or the manufacturer explicitly posting limits on how many (legitimate) duplicate coupons can be used in a single transaction or by a single customer in any given day. Most couponers get around this limitation by hitting multiple stores or even visiting the same store later in the day, particularly after shift changes.
    • Many stores offer digital coupons via their smartphone app, and there are also third-party printable coupon websites. Often, these apps and services limit customers to one coupon of any given product per account. To get more digital coupons, extreme couponers often set up extra accounts, typically in their children's (or grandchildren's) name, and in some cases, their parents' (or grandparents') name as well.
    • While some extreme couponers may donate their items to charity or have large families to justify couponing, others buy products with the intention of flipping the items for a profit. This does not only have potential legal ramifications (e.g. not licensed to run a retail operation, not paying taxes on profits, etc.), but it could also be unsafe for buyers, especially if a particular product is not stored properly or gets recalled. Reselling items acquired with coupons also violate the terms and conditions of many coupons, which are intended for personal use.
    • Extreme couponers often earn scorn from cashiers, managers, and other shoppers for wasting time and backing up a checkout line, especially if they are just starting out and not well organized.
    • Some extreme couponers resort to illegal means such as coupon fraud (e.g. counterfeit coupons, deliberately using expired coupons, misusing legitimate coupons, photocopying coupons, etc.) or outright stealing Sunday circulars for attaining their savings. Getting caught means that a couponer could end up serving jail time, having to pay fines or restitution, and getting banned from shopping at a particular store, either at a specific location or the entire chain, temporarily, or in extreme cases, permanently.
    • TLC's Extreme Couponing, the reality show that helped popularize the practice, was revealed to be staged, much like virtually every reality show ever made. Many retailers featured on the show turned a blind eye to their normal couponing policies for the sake of publicity.
  • In toys, die-cast metal. Between the weight and the durability, it has enough of a high reputation amongst collectors that some lines flat-out name themselves after the fact that their toys have metal in them, such as Soul of Chogokin or Titaniums. But it also has a fair number of downsides, especially in action figures - that heavy metal can also overpower any joints, the more pliable plastic tends to handle mechanisms or tolerances more easily, and since the metal's base colors can't change, it's reliant entirely on paint that can chip off. Making a figure mostly or entirely out of die-cast metal is reserved for model vehicles, which don't have to worry as much about these downsides.
  • While having your own swimming pool might seem the height of luxury, the expense of building one and the upkeep are very expensive for something you can only use a few months out of the year in most climates.
  • Elaborate Christmas light displays at one's house. While they may look awesome at night, an elaborate display can take days to set up and subsequently take down. Also, certain neighbors and especially homeowners' associations may not be hospitable towards strangers driving by on a regular basis to see the lights. The more lights used, the more energy it requires, even if the lights are efficient LEDs, driving up the electricity bill during November and December; there is also the possibility of a fire if one or more strands of lights or decorations are defective.
  • Large telescopes if you're into amateur astronomy. Sure, the larger the scope the more light it can catch and the more resolution it has, meaning you can both spot fainter objects and observe more details on them, as well as on planets, etc. The bad news are:
    • Refractor telescopes (those that have a lens) are astronomically expensive above diameters that are easy to reach by those that use mirrors (reflector ones). Meaning you'll probably be restricted to the latter that have issues of their own next to the former ones - as well as advantages besides being cheaper.
    • A large telescope suffers more from the effects of air turbulence than a smaller one, so the extra resolution may be negated that way and that it catches more light means it also suffers more from light pollution if you're unlucky enough to use it from a city or not very far from it. You either have to be lucky enough to have a place with dark skies where you can build a dome to house it, or a van to transport it since those things can be quite bulky to even transport them on a car's trunk - and once on the site to set up and dismount such a telescope can take a long time.


How well does it match the trope?

Example of:


Media sources: