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Awesome / The Legend of Zelda: Phantom Hourglass

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  • Completing the first three dungeons to obtain the Spirits of Power, Wisdom, and Courage essentially gives Link a new fairy. The difference is that they act not as Exposition Fairy but as an Equippable Ally with unique abilities. The Spirit of Power fuses with Link's sword to increase his attack power, the Spirit of Wisdom fuses with his shield to protect him from magical attacks and increase his defensive power, and the Spirit of Courage allows Link to shoot a Sword Beam from his sword.
  • Gleeok is back, and fighting it is incredibly fun. You get to use the grappling hook for a unique take on Tennis Boss, deflecting Gleeok's attacks with the rope. After this, you use the grappling hook to pull down Gleeok itself.
  • When Link finally gets the Phantom Sword, the cutscene starts as a CMOF, but then...the energy coalesces into a blazing white sword-shape on a black background, only Link and Oshus in full-color. Link grabs the sword, swings it a few times, then gives a stronger swing — and the white leaves the sword, turning the background pure white and leaving the sword colored.
  • During the initial fight with Bellum, Link and Ciela are struggling, until Oshus calls them and tells them that Ciela is not only the Spirit of Courage, but also the Spirit of Time. At that point, Ciela recovers her full memories and realizes that she and Link can use the Phantom Sword to pause time; giving Link a particularly awesome means to hit Bellum while he's exposed.
  • Pretty much everything after you enter Bellum's lair is a crowning moment of something, and a lot of it is pretty awesome. One particularly epic example is when Tetra is snatched away by Bellum, who then merges into the ghost ship. Linebeck's reaction is to instruct Link to man the cannon, before taking the wheel himself and chasing after the ship, complete with an epic remix of the game's main theme.
  • An unexpected one happens near the end, where Bellum grabs Link and Tetra, until Linebeck picks up the Phantom Sword and manages to free them, at the cost of getting himself possessed.
  • When Bellumbeck uses a tornado spin attack, try countering it with a spin attack (or the Great Spin Attack, if you have it). You will cheer.
  • One for Linebeck at the game's ending. It's implied by the shot of his ship sailing away that he intends to become a better pirate, due to using his wish to restore his destroyed ship rather than gain treasure. Following games that mention Linebeck described him as a successful family man or as a great pirate, even games that are from a different timeline.

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