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Awesome / The Colour of Magic

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  • A minor one, but pretty awesome. Rincewind tells Hrun to flip a coin. Hrun tells him to call it in the air, heads or tails. He flips it, and...
    Rincewind: Edge.
    • Guess what the coin lands on?
  • Any and all accounts of Rincewind's jaded Genre Savvy.
  • Twoflower manages to summon up a dragon — just by imagining it. And it's better than the dragons summoned up by people who knew it was possible.
  • The Luggage, for one, must have quite a lot of these, being the most badass suitcase with feet known to man. That eats people.
    • Its only function in life is to follow its owner. That shouldn't imply eternal existential rage, carnivorous habits, walk-through-walls stubbornness or the inability to grasp that it flat-out shouldn't be able to cross dimensions just to complete this task, but there we are. Nothing can stop it... although it often gets delayed or sent to the wrong location when its owner travels by air.
    • The universe's most ferocious suitcase takes on, in succession, the Ankh-Morpork criminal underworld, the wilderness, pirates, monsters from the deep, a city's military guard, and every destructive spell the magicians of Krull can sling at it, and trots away unscathed.
  • When the group is faced with Bel-Shamharoth, the Disc-One Final Boss of the story, Rincewind ultimately defeats it in its true form (a giant eyeball) with the flash from Twoflower's picture box.
  • An early awesome moment had Rincewind going to save Twoflower from assassins with merely a few bags of coins.
  • Twoflower correctly identifies the wizard who's about to cast at him and Rincewind as a hydrophobe - a specialized avocation he'd not known existed mere hours before - and incapacitates the water-loathing opponent before the man can complete his spell. By spitting on him.