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Awesome / Mega Man Zero

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  • To be fair, Zero has far too many moments of awesome, but the best are the fourth game's final moments. Weil (who's human, which normally means the good guys won't kill him) is taunting Zero for his ideals on justice, just like everybody's been doing throughout the series. Zero's response? "I never cared about justice, and I don't recall ever calling myself a hero...I have always only fought for the people I believe in. I won't hesitate...If an enemy appears in front of me, I will destroy it!" Cue final boss battle.
    • Adding spice to the moment above: for the first time in the series, Zero has now brought the long-running Robot War to an end. An Anti-Antichrist he is, indeed.
    • Not only that, but Zero has finally found the answer to the question that's been screaming in his head for a century. "What am I fighting for?" Iris's death is no longer in vain. And Zero goes out in a blaze of glory so bright that even the heavens must bow their heads.
      • Really, everything about the lead-up to that battle screams AWESOME. Zero gave us two series' worth of reasons to like him, and in turn it also gave us only two games (and a drama track) to do the exact opposite with Weil. The bastard's just been asking for it, and adding the elements above, it gave us a Grand Finale truly worthy of a Mega Man series. And, aside from the series' biggest Tear Jerker, There Was Much Rejoicing, among fans and in-game characters alike.
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    • Not to mention the music. Just before the final battle, the music is giving this ominous tone as Weil attempts to give his Breaking Speech. Then it stops as Weil gets Ragnarok plugged into him. Then it starts up again with this heroic, fast-paced beat as Zero gives his response.
  • Mega Man Zero 2: The intermission stage, where Zero has to intercept an aircraft, which is carrying a bomb, aimed at the resistance base. The entire mission, if you can overlook the difficulty, is pure awesome.
    • Lets summarize what happened: first Zero is dropped on top of an enemy mini-aircraft, you have to jump from one aircraft to the next one, some of which have enemy Mooks on top of them, to reach the giant aircraft that's carrying the bomb and if Zero falls, it's certain death. After Zero reaches the aircraft, he is attacked by one of those mini-craft from before. When he goes inside after destroying the mini-craft, he is faced with many lethal electric traps, that hits hard. When Zero finally manages to get to the other side of many of those traps and in the control room, he must now wait 90 seconds for Ciel to defuse the bomb, while there is a constant stream of enemies and bullets at his direction. Afterwards, due to air turbulence, Zero can't be teleported out, so he has jump off the aircraft from the other side of the ship, while destroying some enemies in the way, so he can return to the resistance aircraft and finally to the boss battle on top of the aircraft. All of that happened in a single mission.
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  • Not quite as good, but still beautiful to watch, is Harpuia coming across an unconscious and almost dead Zero in the desert and having a "to live or die" moment.
  • And there's also the ending in the first game, where he calls Copy X weak and tells him that the real X is strong because he is fighting for something.
  • The first intermission stage in Zero 3. Sure, Zero ultimately fails, but it's a cavalcade of awesome moments for multiple people -
    • First, Ciel admits that transferring directly to the missile base is a risky gambit - they're using old satellite imagery of the general area to determine how to transfer in, and going directly there from the Aegis Volcano is risky because of all the scout patrols. Despite this, when push comes to shove, the operators Rouge and Joan still manage to get Zero directly into the base.
    • Second, Zero rushes through the base to stop the launch, and gets to the base of the missile just as it readies for blast-off. What does Zero do? He jumps onto the launching missile and rides it up into the sky, before ripping and tearing his way into the missile's interior so he can get a shot at Omega. Even with how amazing Zero is and all the achievements he has under his belt, Ciel was justifiably worried that this was a suicide mission, and Zero doesn't even hesitate. If not for Crea and Prea being there to defend Omega, the game might have ended there.
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    • Following this, the missile lands and blows up with Zero rushing to get outside and he somehow survives. It might not be his original body, but given all the things that have killed Zero before, being at ground zero for a missile launch is apparently nothing.
    • Finally, Harpuia cements his Heel–Face Turn by teleporting in to defend a weakened Zero from a superpowered Omega, calls out Weil and Copy X for straying from the original intent of Neo Arcadia and X's dreams, and starts zapping Omega. It fails to do any damage, but it does cause Omega to consider Harpuia a threat and focus fire on him, giving Ciel and the operators enough time to set transfer coordinates and warp them both out, right from under Omega's nose.
  • And in the third game, after Ciel's attempts at diplomacy have failed, Zero tells her that she did what she could but, "What happens next is my job." Cue ass kicking.
    • That attempt in particular was an amazing display of courage and mettle from Ciel's part. Copy X and Dr. Weil are trying to goad her into giving up the Ciel System with barely concealed threats trying to sound reasonable. Ciel's answer? An essentially "shove it" especially after she's seen what they are capable of (they had just bombed a civilian settlement), proving she's not a naive and gullible girl. Ciel's been deemed fit to lead the Resistance for a darn good reason.
  • This dialogue from the fourth game. Also doubles as a heartwarming moment:
    Zero: We're only Reploids designed for war. It's not our place to change the world. That's up to humans like Ciel and Neige. As Reploids, we can only lend strength to those we trust.
    Craft: Trust? And just who should I be trusting? The humans that do nothing while their world falls apart? The humans that fear us, their own creations? Or the humans that try to conquer the world? We fight each other for them!? This world screams out in pain under them...Why should I trust anyone? How can you trust them? How can you fight?
    Zero: I made a promise to a friend I intend to keep. To someone who believed harmony between human and Reploid was possible. I trust that friend. And I trust the humans that friend trusts...
    • Your mileage may vary indeed. Suddenly stating that Reploids shouldn't try and change the world completely undermines the purpose of reploids. Still, the intended effect could be accomplished by saying that soldiers should lend their strength to the ones they trust: true leaders like X and Ciel.
    • Also to be fair, Zero is making it clear he means Reploids designed for war, which Craft certainly is. (It's not entirely clear what Zero is, but given the Classic series he's very likely a Robot Master of some stripe.) He also talks about humans that are like Ciel and Niege, not so much humanity in general. He's definitely not wrong about Ciel; she goes on to save the world with her energy system, creating a world where humans and Reploids stand as complete equals. Humans get mechanical components that allow them to become just as powerful as Reploids, and Reploids are given lifespans that allow them to age like humans.
  • Zero shouldn't have all the glory. In Z3, there's that part where the resistance base gets Brainwashed by Weil using Omega, and Zero is clearly in a conflict as to how to protect Ciel without cutting his companions to ribbons. Cue X appearing and using his awesome Cyber Elf powers to knock out the entire freakin' base, and then he makes the whole base immune, all that while he's weak and fading away from using too much energy/staying too long without his body. (Of course, this display probably contributed to that.)
  • And yet another one for Zero (he never runs out, does he?): After the Untrusting Community that is Area Zero finds out the truth of their leader, Neige, they decided to abandon all effort in trying to rescue her. Zero's reply:
    Zero: You're just going to abandon her? She put her life on the line to stop the fight and save you and your Settlement!
    NPC: What of it!? If we save her, we might get attacked again!
    Zero: Look at you all cowering in fear. You're no different than the humans in Neo Arcadia...
    NPC: H-how dare you!
    Zero: If you're going to be like that, why even put your lives at stake to leave Neo Arcadia in the first place?
    • Seems like nothing came out of Zero's verbal assault, did it? Until this happens:
    NPC: We can't do anything to save Neige. We humans aren't as strong as you Reploids. But you were right. If we abandon Neige, this whole Settlement means nothing. From the moment we all decided to live free of Weil's rule, Neige has helped us too many times to count. We don't have the right to ask you this, but...Please save Neige for us. If you really aren't like Weil and the others, please lend us your strength!
    • The hostility of the humans towards the Reploids has ended with those words. And that's where peace has finally started to resurface after a VERY long time.
  • What about at the beginning of the very first game? Zero's been asleep for a hundred and some years, has lost most of his memory, and doesn't even have any of his weapons (he takes a dead soldier's gun). When they find him, they have no idea of any of these things except for the first. Ciel's Cyber-Elf, on her own, gives up her life to awaken him. Nothing happens for a second. And then a bright light fills the room and suddenly (to every SNES gamer's happiness), guitars and drums are cued to a remixed version of Zero's theme. The epic one that was used when he shot the arm of Vile's Ride Armor off.
    Ciel: Zero...has been resurrected.
    Zero: ...
    Ciel: Zero? Help me. Please...
    Zero: [shifts to a fighting stance]
    • All through the stage you are just tearing a path through the enemies with an unchargeable buster. Music still going and making you feel like you're a god of destruction. Then comes the golem, which Ciel claims can't be defeated with just a buster. You take out a good portion of its health before Cyber Elf X appears, gives you the Z-saber back, and you destroy the Golem with a single slash. Even without his memories, Zero is, and always will be, a badass.
      • To further up the already-ludicrous badass level in that scene: you can opt to forgo using the Z-Saber after the cutscene and continue using the Buster to defeat the Golem. Um, care to tell Zero he can't do that again, Ciel? I don't think he quite heard you over all the badass.
    • Furthering his badassery is the fact that he doesn't even have a Buster at all... the Complete Works Artbook reveals that he just picked up the worthless pea-shooter Milan was using, and it was upgraded just from him touching it to shoot buster-pellets instead of 9mm rounds.
  • Phantom, arguably freshly-turned, and after giving Zero a Secret Test of Character, challenges Zero to rise up to the challenge against Omega. A CMoA for both of them, seeing as Phantom just encouraged Mr. Badass to be even more badass. As for Zero, well, we already know what we're going to expect now, don't we?
    • Talking about Phantom, remember that moment in Mega Man Zero 1 when he tried to take out Zero by sacrificing himself?
  • So, playing through the first two Zero games clues us into a bit of X's story. He took up the guard as humanity and reploid-kind's sole protector when Zero went into dormancy, did so for about a century, but then he realized that he was losing his empathy for his fallen foes, knew where that was going to lead him, and opted to use his body as a seal for the Dark Elf. This should be an immediate red flag, however: the Dark Elf is a digital-living source of limitless, reality-warping energies that could more or less destroy the world. If X's body without him even being in it can passively hold this, what does that say for Light's legacy? Just how far did his body, made to endlessly evolve, grow in that hundred years? One could only imagine what a force he was in his last days!
    • It goes even further when one remembers that X's self was split into five pieces upon sealing the Dark Elf, with one being his Cyber-Elf self and the other four becoming the Guardians. Even as a mere 20% of his dilluted self without his body, he's able to just appear in the Resistance Base and shut down the Maverick Army the Resistance had been turned into by willing it to be so, directly overpowering the Dark Elf and Omega's influence with a thought. There's a good reason X couldn't be allowed into the story in complete form, absolutely nothing on earth would stand a chance against him.
  • When Weil gloats about how a Reploid could never imagine the enjoyment of controlling every Reploid on Earth, Zero's Shut Up, Hannibal! is to say that he doubts most sensible humans could imaginee it either.
  • Neige gets one of these when she tells Weil that she'd rather laugh death in the face than endure a living death under his rule, before giving him the middle finger with a flashbang. Who says Reploids have to get all the glory?
    Neige: If the only other choice is a living death under you...then I'd rather choose to laugh death in the face and face it with dignity! Zero! Now! *throws flashbang*
  • In the first game, the "Duel In Desert" stage. You are basically tearing a path through an endless streak of Mooks to get to Fefnir, the boss. Doubles as Best Level Ever. Lampshaded by Ciel after the mission:
    Ciel: Thank you, Zero. If our defense line was broken, this Base wouldn't last long...Still, I can't believe you wiped out such a large number of enemies...You are truly a legendary hero.
  • After Zero defeats Copy X, he fell onto a desert and fainted. When he woke up, a huge army of Pantheons appears behind him. Cue Zero's Badass Creed:
    Zero: I'll do what you want...Rest for a while. I will handle it, you can count on me. I won't stop! If an enemy appears...I'll terminate it.
    • And then he proceeded to kick mass amounts of ass...and survived for one year to the intro stage of Zero 2.
  • A meta one for some players out there: ever get so depressed about the fate of Cyber Elves that you resign to get through the games without ever using one (and thus ending it's poor little life)? It will mean having to go through some of the most Nintendo Hard games out of Capcom since the classic series! It is possible though, and you will feel like a badass making a joke out of each of the final bosses with that miniscule little life bar.
  • Really, the only thing people need to know to make Zero the most badass character in the franchise boils down to this: remember Mega Man 1? 'Fight for everlasting peace?' Dr. Light built Rock/Mega and X to save the world and fight off Wily. But all through Mega Man and Mega Man X, neither robot could do it. Neither robot could truly save the day. Come Mega Man Zero, the world finally finds a hero. Built by Dr. Wily over 300 years ago, by all means outdated in comparison to other robots (to the point he's the only 'Robot Master' left in the entire world, now filled with reploids), Zero ends up doing what Mega Man couldn't. Zero ends up fulfilling Dr. Light's wish: his final sacrifice gives the world 200 years of undisputed peace at least, and finally allows humans and reploids to come together. Zero truly is BADASS.
    • And in a weird and ironic, but fitting way, by doing so Zero also fulfilled every goal his original creator Dr. Wily had. Dr. Wily's had three main goals through out his life and Zero met every goal and in truly Wily fashion, by failing to do so the normal way. One, to destroy his rivals final creation, X. And Zero ended up befriending X, However Zero would later destroy X's perfect physical copy, Copy X. Two, Surpass Doctor Light. Zero accomplished this, not by beating X, but by fulling X's mission to unify Humans and Machines. Despite X being built for that purpose and his best efforts was unable to accomplish during his time. Zero carried his legacy and was the one to reach that goal. Third, form Mega-man 11 learn that before Wily turned evil he wanted to build a robot with the power to be seen as a hero. Zero was made with the power to bring about the end of times and ruin to civilization, but it is this very power that makes him a hero. Zero fulfilled the wishes of both Dr. Light and Dr. Wily by going his own course.
    • There's one thing that should actually be noted in regards to the above: the Anti Anti Christ angle is actually factually incorrect. Mega Man Zero is not the Zero Dr. Wily created in mind, as the persona of the Maverick Hunter came from Dr. Cain, and the matter of the body is already established — that was Omega. In other words, the Zero of this series is an independent entity, with no existing ties to the legacies of either Doctors Light or Wily. As his own individual, with his own power, unbound by any expectations or subversions of either side, he put an end to the tragedies born amidst the conflict that had held the world in the grip of despair and fear for centuries.
  • Just the fact that this series is one of the only Mega Man series to have a definitive conclusion. Other series have ended by just being unceremoniously dropped, giving us "endings" such as Axl being comatose, Volnutt stranded on the moon, and a new villain plotting to reset the world, if they've even been allowed to end. In Zero's case? The entirety of the story is seen through, and no plot threads are left hanging.

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