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Awesome / King's Quest IV: The Perils of Rosella

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  • The very beginning of the game. Rosella and her long-lost twin, Alexander, are trying to catch their father's trademark adventuring cap, a symbol of his bravery in the face of danger. Alexander crossed with wizards, dragons, and pirates to even get to Castle Daventry. Rosella goes on her journey and faces a giant, an evil fairy, a giant whale, cobras, mummies, and more. They earn their own bravery.
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  • In a homage to Jack and the Beanstalk, Rosella steals a hen that lays golden eggs right from under a giant's nose. Unlike Jack, she doesn't chop down a beanstalk, she runs straight into a forest of trees that would horribly murder anyone they catch, where the giant can't follow. Rosella turns into something they fear by brandishing a large woodcutter's axe.
  • Three evil, blind witches try to catch and eat Rosella. While one of them chases her, the other two watch her with their one glass eye, and point out directions for the third to follow. Rosella gets close enough to steal the eye from the witches, and gets them to give her an undead-warding scarab.
  • Escaping from the giant whale.


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