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    FEF 1 
  • Chapter 2: In an early instance of near-death, the group was ambushed on two sides and some players decide to split the party. This nearly results in the deaths of a couple players, were it not for the timely intervention of the mounted units Seyena and Olison.
    • Olison in particular had swapped his Character Skill to Pass due to GM error, and with it managed to save Derick at his last death counter while he was behind a group of enemies.
  • Chapter 6: Serving as Alex's Moment of Awesome, during the last turn of the 6 turn survival mission the party is surrounded by an army of enemies. Alex makes use of his Guard skill to intercept all attacks towards the rest of the party, taking little to no damage from the entire assault of 7 attacks. While unarmed.
  • Chapter 7: Not a tactical Moment of Awesome, per se, but the sudden appearance of the rest of the Player Characters and subsequent Curb-Stomp Battle left many players cheering.
  • Chapter 8: A rarity in Fire Emblem, the group attempts diplomacy to end the map and it works.
  • Chapter 9B: Due to player error, the group's initial formation in a choke leading into the town is led by Derick and Tantallos, two of the group's most squishy units, against a large number of Paladins, Bishops and Wyvern Lords. This ends how you think it would. From there, the fight becomes a struggle of massive proportions as additional Wyvern Lords flank the choke point and take down key members of the group while the main choke is constantly worn down, with the frontliners downed each turn. At the darkest moment, only 5 of the group's 15 members are standing, 3 of them only one turn away from dying. Only through tight micromanagement of the remaining players, key rescues, and a couple lucky hits at the end do the players survive.
    • While all this is raging on, a NPC seen in the last chapter and captured here, Matilda, manages to escape a house far from the players but is quickly chased and downed by other enemies. Seyena, both one of the group's few fliers and very few healers, breaks off to retrieve her before it's too late. Not only does she manage to save Matilda at her last death counter, but she manages to make it back to the group just in time to save Edwin.
      • While dodging a lethal crossbow shot by the map's boss. Said boss is a Sniper.
    • Also serving as Derick's Moment of Awesome, he takes Arvis on, the same man who killed his mentor and commander not hours before, alone while the rest of the party clears a path. After a brief fight and being mortally wounded, Arvis attempts to invoke Vengeance Feels Empty. It fails.
    Derick: You're right. They're still dead, but at least their souls can rest in peace.
    Derick: But you're wrong too. I did accomplish something. I rid the world of a piece of trash like you.
    • Above all, the group survives this with no casualties.
  • Chapter 11x: While most of the group is off assaulting the castle to the final boss, the others, Olison, Seyena, Valor, Alexander, Salvatore and the 3 accompanying NPCs, stay behind and are ambushed by three waves of powerful enemies, each headed by at least one boss. Through careful use of the building they are entrenched in, they manage to hold out long enough for Leo Kesselring and his forces to ride in and engage the last, largest, wave.
    • Olison managing to bribe away a very dangerous Assassin armed with a knife that has both high crit rate, and poison.
    • Valor manages to immediately crit the leader of the Boss Trio during the second wave, which sends the other two fleeing.
    • Of note is how, on enemy turn 17, the players' front line is reeling and ready to break at a single attack. In perhaps the most ridiculous string of luck in any FEF yet, the two enemies attacking Valor miss their attacks and are met with a counter crit, and the two Bishops aiming at Alex have their attacks rebuffed by Alex's Great Shield skill, at only 18% chance apiece.
  • Each of the epilogues are awesome in their own right:
    • Epilogue A and its prologue: Valor both fending off a dishonored member of the Boss Trio of Chapter 9B, and tearing apart a bandit camp to recover his kidnapped wife and son. By that same token, Seyena carefully supporting him and protecting her son against all odds. Don't mess with the Inara Family.
    • Epilogue B: As if to highlight the ridiculous growth Derick had received throughout the campaign, this chapter immediately turns into a Mook Horror Show as Derick, now a fully fledged Master of All, and Raquel, a powerful Glass Cannon, power through the map with little resistance.
    • Epilogue C: Olison, Salvatore and Matilda holding out with a stranded NPC lord and his son. With careful micromanagement of terrain bonuses and heals against an army of enemy Paladins, Heroes, Druids and other difficult enemies, it marks this map as perhaps the most difficult map of the Epilogues. The trio finish it handily.
    • Epilogue D: Gregor and his wife Charlotte reuniting with the noble's long lost brother and slaying a reality-warping demon to boot.
    • Epilogue E: Alex taking on an entire tower of magical wizzards to save Anja with only a bumbling Sage for backup. Turns out it's all a play, but still.

    FEF: Nature Of Humans 
  • In Chapter 10, Diana assaults a General with her Killer Axe. In a single exchange, she manages to crit him twice and take him from full health to dead (dealing a total of 72 damage even through his defense which put him at -%50 HP), causing every other enemy in the room to immediately surrender while questioning if she's even human.
    • Not only that, but each enemy kill in the chapter up to that point has been with a crit.

    FEF: Wonderful Blessing 
  • Asuna against a caravan full of would-be kidnappers. There is no question of who would win. Furthermore, unlike the example in Nature of Humans, where the party had substantially levelled up by that point, Asuna was still a Trainee and still almost defeated every single enemy she fought with a Critical Hit. A lesser version goes to the rest of the team who kept up with her in terms of critical hits.
  • Largo in the spinoff game The Whereabouts of Drink and Coin, full stop. He has a tendency to go up against multiple enemies at once. And win. The large oni pulled this off no less than three times across the entire game, which considering it was only 6 chapters long makes it about every second combat. As the game takes place during a single night, this also doubles as him showcasing taking his duty of protecting Nico serious.

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