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Awesome / Dynasty Warriors: Gundam

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  • Master Asia vs. Kira Yamato in the second game. Made more awesome if you wait for Domon and Athrun's fight to finish.
  • Hell, every scene involving Kira Yamato is guaranteed Cut Scene Power To The Max. Usually as a result of the Strike Freedom blowing up armies.
    • Except that Strike Freedom is every bit as powerful in gameplay.
  • Also from the second game, Heero vs. a piece of Axis, set to Rhythm Emotion.
    • Only in Japan though, since the OST was exported in the oversea versions. The music it was changed to made it much duller.
  • Heero to the pilot of the Dark Gundam, Kyoji:
    Heero: You're a psychopath! I will kill you!
  • Another from the second game: Amuro vs. Loran, simply for the fact that Amuro OVERPOWERS the Moonlight Butterfly with his mental strength.
  • In the second game, Judau Ashta, Amuro Ray, and Kamille Bidan's Big Damn Heroes appearance in Haman Karn's final story mode mission. Does it canonically makes sense? Not really. Does it rock anyway? Yes.
    • In Scirocco's ending in the first game Scirocco battles the Musha in a epic way, as well as cutting the Musha Gundam's arms off before it explodes.
  • 5 words from the 3rd game, Amuro piloting the Reborns Gundam. Qualifies as an Actor Allusion since both Amuro and Ribbons have the same seiyuu. In the english version you can do the same by putting Amuro into OO Raiser.
  • In the opening cinematic, Turn-A vs Master Gundam. Master Gundam starts a Chouukyu Hao Den'ai Dan, but gets caught in the moonlight butterfly, loosing an arm and wing. No sweat, the Master Gundam just keeps going, and kicks the Turn-A out of the colony they were fighting in!
  • Generally, any Pilot's finishing blow against the Musha Gundam in the first game, if it's done in cutscene.
    • Namely at the end of Kamille's story, where he charges at the Musha Gundam in the Waverider, with most of the other protagonists cheering him on, while firing shots of their own, distracting the Musha Gundam, allowing for Kamile to finish it.
  • At the end of Domon's story in the first game, Domon's stuck fighting Master Asia and (Probably despite how you were doing) Master Asia's thoroughly owning you. When it seems like all hope is lost, Rain, Milliardo and Puru start cheering Domon on, culminating in the four reciting Domon's "This hand of mine" speech!
  • The final mission in Kamille's story in the first game is full of awesome. It basically involves you and all the other Gundam protagonists facing off against their arch enemies in even combat. This lead up to Kamile facing off against Lieutenant Quattro, who's spouting his usual Breaking Speech where the protagonists give the obvious answer. This leads to the Musha Gundam battle and the awesome ending cutscene above.
  • The first "For Reform" mission in the the third game. Char and Haman are still fighting each other, and Mineva wants them to stop... so Banagher comes in with the Unicorn to kick both their asses, set to All For One.

  • Awesome Music: Any time "All for One" kicks in, your fight just got THAT much more blazingly epic. This goes double when it's a crazy difficult boss fight.

  • Moment of Awesome: After an entire game of the player having these on the regular, the mooks get one in the third game. In normal gameplay, they halt enemies aces from taking a field for a small period of time at best before being defeated, requiring the player to drop whatever they were doing to go handle the invader themselves. In the final mission, however, they get such a boost in power, they can actually shoot down an ace pilot if left alone to defend a zone! Provided they aren't simultaneously attacked by another ace, and have enough time to recover in between fights, they can even defend that zone on their own for the entirety of the mission. Given the difficulty of it, the player WILL delightedly discover this sooner or later...
    • ...which doubles as a Heartwarming Moment, because in order to take on the final mission of the game, players needed to have completed several earlier stages where they are forced to pilot weak Class 3 mobile suits (where messages imply this is to raise morale and prove to your Cannon Fodder that a pilot is what matters, not the MS). Seeing one lone ace pilot turn the tides in even the least of Zakus and GMs inspired them so much, that in the final battle, they WILL Hold the Line against aces that were previously destroying them with ease.

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