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Main Game


  • The "Sit in Judgment" options upon taking Skyhold. Half of these are funny, and a few are merely "meh" paths, but a few - Gereon Alexius, Livius Erimond, and Raleigh Samson in particular - are glorious finishers where you think of a apt punishment for their actions, replete with "The Reason You Suck" Speech. Special mention must go to making Erimond Tranquil, where all throughout the judgment and other punishments has him a Smug Snake, this leads to a Villainous Breakdown.
  • An elven Inquisitor, if they play their cards right, can go a long way towards improving the lot of his or her race. Before the events of the game, elves are treated as second-class citizens by most of Thedas, with little in the way of political power or influence. By the end of the game, the Inquisitor can have elves co-running a Free Marches city, a Divine more than willing to have the Chantry support elves, and an elf with tremendous influence at the highest level of the Orlesian Empire working to improve things for her people. To say nothing of the power and prestige of the Inquisition and Inquisitor title itself.
    • This becomes even better when compared to the efforts of the game's villain, who set in motion a long thought-out plan to restore the elven people to the time before everything went to hell, only to have it literally blow up in their face with nearly disastrous consequences. By contrast, the Dalish Inquisitor traveled to the Conclave with no goal beyond spying on the proceedings, got involved in a freak accident, and proceeded to take advantage of all the resulting opportunities as they came up, to far more success and the great benefit of all people.

  • In Solas' first personal quest "Measuring the Veil", he effortlessly gives Mihris a serving of Humble Pie. When she dismisses him as a "Flat-Ear", mistaking him for a City Elf because of his lack of vallaslin, he responds in flawless Elvhen (a language many Dalish believe only they can speak). While he remains cordial, it's clear that he does not appreciate the slur. What's more, it's possible for him to call her out on a few lies and half-truths regarding why she's here and what she's doing, also in flawless Elvhen. By the end of the quest, Mihris can be visibly shaken after he's done speaking with her.
  • Your first sighting of Vivienne - freezing a noble who's just challenged you at her party, and leaving him like that as she asks what you want done to him. Tell her that you don't care what happens to him, and she verbally annihilates him in the space of about thirty seconds, ending with him running off; she and others think that it was actually a Fate Worse than Death and killing him would have been merciful. Madam de Fer at her finest.
  • Cole can come across the Templar who left his body to starve to death, and angrily demands to kill him. If the Inquisitor agrees with Varric in the party, he volunteers, and offers Bianca to Cole to do the deed. Bianca's not loaded, and Varric tells Cole that revenge brings no satisfaction, and "I learned that the hard way." If the Inquisitor agrees with Solas, Solas will remind Cole that he's a spirit of Compassion, and Cole will wipe the apologetic, tearful Templar's memory — then declare that they're both free.
  • Vivienne is pretty dismissive of Blackwall, particularly if he is in a romance with the Inquisitor. However, he manages to see through her veneer immediately to get to the truth: She's overly jealous. Unlike any of their other conversations, she's completely speechless.
    Blackwall: Envy her for her ability to love freely, but recognize that envy is what it is.
  • Right after Dorian's companion quest, Mother Giselle comes to berate him about some rumours. The Inquisitor knocks the wind out of her sails with one line.
    Inquisitor: I'd like to hear these rumors.
    Giselle: I dare not repeat them.
    Inquisitor: Repeat them? Then you've shared them before.
  • After Iron Bull's personal quest, if you chose to save the Chargers instead of the Dreadnought, thus having Bull declared Tal'Vasoth, then the next time you speak to him he invites you to join him up on the ramparts. Turns out, he needs your help to deal with some Ben-Hassrath assassins. It quickly turns out, however, that Bull doesn't really need your help as he effortlessly snaps one assassin's neck before responding to the remaining one's taunt by hurling him off the rampart.
    Iron Bull: Yeah yeah, my soul is dust. But yours is now splattered all over the ground.
    • Even before that, when Gat informs the Inquisitor that the Qunari alliance is off, they ask him if he intends to attack Bull. Gat says no, because the Ben-Hassrath have already lost a good member and don't want to lose another. Bull is so badass, that the Ben-Hassrath honestly don't think they can kill him, even though the Qun demands that they try.
  • A smaller one, but it goes to both Iron Bull and Solas in a set of party banter. Solas offers Iron Bull a distraction in the form of an imaginary chess game after Bull starts fretting about going deranged after he abandoned the Qun. Solas ends up winning through a King's Gambit, but the exercise shows insight into both of their personalities and it's pretty badass on both their parts that they held up so well against each other just by playing from memory! You can view a representation of their game with voice over here.
    • Genius Bonus: The game they played was The Immortal Game, a casual matchup between the chessmasters Anderssen and Kieseritzky in 1851 during a lull in a tournament in London. Solas and Bull played one of the most famous chess matches of all time in their heads.
    • For that matter, Solas and Iron Bull's banter in general. While all the companions disagree on one thing or another, their argument over the Qun gets very, very heated. If the Chargers are sacrificed, Solas delivers one hell of a "Reason You Suck" Speech to Bull. And if Bull abandons the Qun, they engage in the aforementioned chess match. There's little to no middle ground with them, and it's pretty awesome.

Main Quests

    The Wrath of Heaven 
  • The Inquisitor gets one at the start of the game where s/he demonstrates being right up there with freaking Shepard in heroism. Escaping the Fade s/he is pursued by Giant Spiders and possibly hears a god calling to them. Later in "Here Lies the Abyss", the details are filled in: The Inquisitor storms in on Corypheus' ritual in a rage that puts Cassandra's opening scene to shame and stops him, saves Divine Justinia and fights out of, essentially, hell, only losing her when having to fend off said spiders, which s/he greatly fears.

    The Threat Remains 
  • Cassandra has a pretty sweet girl power moment when dissing off Chancellor Roderick and declaring the Inquisition reborn. It's obvious that this woman gets things done:
    Cassandra: We will close the Breach, we will find those responsible, and we will restore order with or without your approval!
    • Pretty much any scene he's in has the Left and Right Hands of the Divine, both of them, as well as Cullen and Inquisitor should s/he so choose, tell him to go screw himself. Heck, you don't even have to choose this option; the game basically makes him a well-deserved Butt-Monkey regardless.

    In Hushed Whispers 
  • In Redcliffe Castle during the Bad Future, there are two torture-related ones:
    • Leliana gets captured and tortured by the Venatori. For a year. When the party breaks into her cell, her interrogator gets distracted. Leliana proceeds to wrap her legs around his neck and effortlessly snap it.
    • Just before you get to Leliana, you'll come across Revered Mother Eglantine, who decided to remain in Redcliffe and tend to her flock, despite the Venatori wanting her gone. She stays Defiant to the End, refusing to denounce the maker and angering her torturer into killing her. In a sense, this simple Revered Mother managed to break her torturer, instead of the other way around.

    Champions of the Just 
  • The entire quest is just full of awesomeness. First, we get the Knight in Shining Armor, Ser Barris; when he perceives how wrong are his superiors (that are being corrupted by Red Lyrium), he goes all out to fight them.
    • Then we get a major Hold the Line moment where the Templars (and Ser Barris) fight to keep a barrier intact while you seek support inside the temple. And the players get to see the veterans of the Templars fighting demons and taking names, all by themselves.
  • There's also the major satisfaction of confronting the demon of Envy inside your head. The fact that Cole helps you only makes it better.
  • If you complete this quest and keep Ser Barris alive, you will be able to send him to missions through the War Table. After completing them all, you can name him Knight-Commander Barris.

    In Your Heart Shall Burn 
  • At the end of the first act, Haven comes under attack by whichever force you didn't recruit in the previous major story mission. If you chose to investigate Redcliffe, Cole makes his first appearance in the game by demonstrating his stealth-killing talent on the Red Templar vanguard, leaving a carpet of bodies just outside Haven's front gate. All this so he could warn you about the Elder One! If you tried investigating Therinfal Redoubt, Dorian does the same for his debut, with the added bonus that the Venatori troops are all dead before the Inquisitor opens the gate.
  • The Elder One gets one in the end of the first act. His response to the Herald of Andraste gathering forces to oppose him? Take whichever faction wasn't grabbed (mages or Templars) and sack Haven, complete with an Archdemon acting as both his mount and literal Dragon.
    • His epic speech after he walks through the flames and curbstomps the Herald:
      The Elder One: Know me, know what you pretended to be. Exalt the Elder One, the will that is Corypheus! I am here for the Anchor. The process of removing it begins now. It is your fault, Herald. You interrupted a ritual years in the planning, and instead of dying, you stole its purpose. I do not know how you survived, but what marks you as touched, what you flail at rifts, I crafted to assault the very heavens. And you used the Anchor to undo my work, the gall! I once breached the Fade in the name of another, to serve the Old Gods of the Empire in person. I found only chaos and corruption, dead whispers. For a thousand years, I was confused. No more. I have gathered the will to return under no name, but my own, to champion withered Tevinter and correct this blighted world. Beg that I succeed, for I have seen the throne of the gods and it was empty! I will not suffer even an unknown rival. You must die!
    • Even then, you can still retort in the most epic way possible: by triggering an avalanche and dropping a fucking mountain on him.
      Inquisitor: Enjoy your victory - here's your prize!

    From the Ashes 
  • The Inquisition as a whole gets one when, in the midst of their Darkest Hour, Mother Giselle starts singing a song of hope and courage... which moves them all so much they sing along, standing up and proclaiming that they will not let this beat them. Basically, Corypheus shoved them past the Despair Event Horizon... and they came back through sheer force of will.
    • This is accompanied by everyone kneeling to the Inquisitor in both gratitude for their efforts in Haven and absolute reverence. Even more poignant if the Inquisitor told Giselle only a couple of minutes ago that s/he is just some random person and it's all coincidence. Giselle remarks here that whether the Inquisitor believes or not, these people DO believe, and that's what matters most right now.
      Giselle: Faith may have yet to find you, but it has already found them.
  • Pretty much the entire aftermath of the siege of Haven. Yes, Corypheus deals a devastating early defeat to the Inquisition when he utterly crushes Haven, nearly sending the survivors past the Despair Event Horizon. But upon seeing that the Herald has survived, everything changes. His/her actions during and after the battle restore their hopes and spreads his/her legend across the continent, rallying nearly all of Thedas behind him/her, especially once s/he's declared the new Inquisitor. This is in addition to them upgrading in location, going from the very easily-attacked Haven to the extremely impressive and defensible Skyhold. Corypheus' actions may have seemed initially fatal, but actually resulted in the Inquisition becoming more powerful than ever before.
  • The cutscene where the Inquisitor sees Skyhold for the first time, complete with Awesome Music.
  • The Awesome Moment of Crowning, complete with the Inquisitor picking precisely what the Inquisition will be fighting for.

    Here Lies the Abyss 
  • Just getting the quest is one. Varric knew where Hawke was the entire time and Cassandra was none the wiser! He had the guts to lie right to Cassandra's face despite being at the mercy of the Chantry. And he did it for his friend.
  • The Battle of Adamant, which looks like something right out of The Lord of the Rings. It starts off with trebuchet bombardment, the troops cheering, and Cullen being taken aback a bit at just how correct he was about the ancient fort's vulnerability to modern siege weaponry. Next up are the ladders to the battlements. Then comes the battering ram, capped with a giant iron fist holding a spiked semicircle knuckle duster bashing in their door. Then comes the Inquisitor striding in through the mangled door behind the first wave troops like s/he owns the place. And that's just the opening cinematic.
  • After her Heel Realization, Clarel instantly turns on Erimond and utterly wipes the floor with him before Corypheus' dragon intervenes and mauls her. And even then, she still manages to zap the beast before it can kill the Inquisitor - while reciting the Grey Warden oath in her dying breaths.
    • She deserves more credit than this. She no-sells fireballs, throws him around with lightning and what looks to be Rift magic, survived a dragon bite that should've taken her upper body clean off, and takes out the bridge everyone is on with one blast of lightning. In short, she's the Warden's answer to the T-800.
    • Also, Bald of Awesome.
  • Divine Justinia knocking the Orb of Destruction out of Corypheus's hand before he could destroy the Veil, and then leading the Inquisitor out of the Fade.
    • The Inquisitor themselves also deserves mention for their reaction upon seeing Corypheus, a towering blighted magister, holding Justinia hostage in his ritual. They're not awestruck or cowering in fear, they stand their ground and demand to know what in the world is going on, distracting Corypheus long enough for Justinia to knock away the Orb. Even before being marked, the Inquisitor was able to save all of Thedas just be being in the right place at the right time.
  • The Dying Moment of Awesome and Heroic Sacrifice at the end of the Warden arc from Alistair/Loghain/Stroud or Hawke. It's especially poignant for Loghain, who went from being the villain of Origins to one of the most devoted Grey Wardens, a remarkable turn considering is opinions of them in the first game.
  • At the end of the mission, right after popping out of the Fade again, the Inquisitor takes one quick look at the battlefield, raises a hand, closes the Rift, and banishes all the demons in the breath and time it takes to scream "SHUT UP ALL OF YOU" complete with a face full of Tranquil Fury.
    • Given what had just happened, it probably speaks for the player quite well.
    • The person who returns with you remarks that the Inquisition forces will spread tales of how the Herald of Andraste single-handedly banished every demon at Adamant with a single gesture. It's a lot more complicated than that, but that doesn't matter.
  • Should Ser Ruth be sent off to the Deep Roads, picking Leliana or Cullen on the subsequent War Table mission will result in her doing enough damage to a particularly deep enclave of darkspawn to disperse it (Leliana) or leading a charge that could be heard leagues away, striking a future breeding colony (Cullen). In Leliana's case it's implied she did it on her own, while her body was found next to an equally dead Broodmother. No small feat, given that the Broodmother from Origins is regarded as That One Boss.

    Wicked Eyes and Wicked Hearts 
  • At the climax of the quest, if the Inquisitor has sufficient court approval, he or she has the option of heading off Grand Duchess Florianne's attempted assassination of Empress Celene by calling the guilty party out in front of the entire court... and it is epic. You don't simply expose the would-be assassin's treason, you slowly and systematically verbally annihilate them, reducing a veteran of the Game to a sobbing wreck. It's especially satisfying when playing a non-human Inquisitor, who has no previous experience with the politics of human nobility and starts at a disadvantage in court approval. Bonus points for being a Qunari or an elf here, since the nobles consider a Qunari an uncultured beast and elves are just servants. Even more bonus points if you finish the mission with a court approval over 95 and earn the "Belle of the Ball" achievement (which is funny if the Inquisitor is a male.)
    Inquisitor: The eyes of the entire court are upon you. Don't forget to smile.
    • Alternately, attempt to arrest her with your Inquisition army forces her hand and she'll reveal herself to be a Maker-damned ninja, stabbing anyone who gets in her way and ripping off her gown to reveal a battle outfit. She spends the rest of the subsequent boss fight flipping around on railings and fountainheads. Who says mages have to be the only boss fights in this game? And she's in her mid-fifties at the time!
      • The Inquisitor's dialogue during this battle, once the fight starts to turn in your favour, is worth a mention of its own. Before the battle, Grand Duchess Florianne will invite you to dance with her, during which you attempt to outwit her at the Game. The entire fight with Florianne has the Inquisitor hilariously taunting her about her dancing skills.
        Inquisitor: [Florianne kneels to fire an AoE attack] Watch your step! The Duchess is a terrible dancer!
  • Walking into the Decadent Court in Orlais and owning everyone at the game they'd mastered. As a newcomer, no less. There's another layer for non-human players, like elves or Qunari; two species, one regarded as little more than servant fodder and a wild pet respectively, completely beating the entire court at the Great Game on their first try without any former training.
    • Particularly notable is the ending where the Inquisitor forces Celene, Gaspard, and Briala to set their differences aside and work together. All three thought they were playing the Inquisitor against the other two, only for the Inquisitor to be able to effectively say "I own all three of you". For players who just hate everyone involved, putting those three in their place is incredibly satisfying.
    • The alternative where you let Celene die has some pretty awesome implications as well - Empress Celene is considered by all (least of all herself) to be a grand master of the Game, and not only did the Inquisition uncover a plot at the highest levels of her court to assassinate her she had no idea of, they've decided that her inability to realize the threat existed left her wanting, that a leader who could be fooled with fancy words is one who has failed. Pretty much any solution upsets the Game, but this massively changes the rules, because those were the ones Celene was playing by.

    What Pride Had Wrought 
  • The march on the Arbor Wilds, where the Inquisition calls on all of its allies, including the army of Orlais, and musters its forces to march on Corypheus' forces. Here's a group who, at the start of the game barely had anyone they could call as friends, now able to unite various groups towards one goal.
  • When the gates in the Arbor Wilds begin to melt/disintegrate/blow up Corypheus, you can see, for a split second, his bloody, half melted skull. It's only for a split second, but easily the most badass image in the entire game.
  • During the battle in the Arbor Wilds, at one of the blockades, you can find Grand Enchanter Fiona kicking ass with her compatriots.
    Grand Enchanter Fiona: The free mages stand with the light!
  • If you sided with the mages, meaning that the Red Templars are led by the renegade Samson, you get a set of sidequests with Dagna and Cullen to find a way to neutralize Samson's red lyrium armor. If you complete them, Dagna gives you a deactivation rune. During your showdown with Samson in the Temple of Mythal, Corypheus' general fires up his armor while delivering a Motive Rant... and you knock him flat to the ground with the rune, Samson screaming in pain.
  • Alternatively proving to Calpernia that Corypheus would betray her cause her to say that he’s an asshole who can go fuck himself, go to confront him (and presumably survive the challenge), and lead every Venatori present away from their cause.

    The Final Piece 
  • If the Inquisitor drinks from the Well of Sorrows, he/she will have to fight against and master a dragon. After bringing down its hp a bit, a cutscene will play where the Inquisitor binds the dragon to his/her will by staring it down. Your companions will be sufficiently awed.
    Blackwall: You stared it down. You actually stared it down.
    Iron Bull: Okay, yeah, that was impressive.
  • An understated one which is only available if Morrigan's son, Kieran, has Urthemiel's soul. After the quest "What Pride Has Wrought", he opens an Eluvian—without its key—and forces it to take him to the Fade, a feat Morrigan says would take "unimaginable amounts of power". Keep in mind the kid is ten years old. Makes you wonder how powerful the Old Gods really are.

    Doom Upon All the World 
  • The Elder One gets a couple of Badass Boasts:
    The Elder One: Tell me, where is your Maker now? Call him. Call his wrath down upon me. You cannot. For he does not exist."
    The Elder One: Bow before your new god and be spared.
    • A small moment but a tip of the hat must go to the nameless Inquisition soldier who cries out a defiant "Never!" to the Elder One after the badass boast above. Your actions as the Inquisitor have so inspired your people they stand eye to eye with a demonic overlord and defy him to the last. Cue the Manly Tears.
  • There's something about playing an Inquisitor who believes in the Maker but struggles with the notion of whether their position as Herald of Andraste is true or wishful thinking, especially given the revelations during their sojourn to the Fade. But reaching the final battle with Corypheus, after listening to his speech about your status as a thief and an accident you can bring the character's struggle with his/her faith to a close by throwing this back in the so-called Elder One's face:
    Inquisitor: I am the Maker's chosen!
    • Alternatively, if your Inquisitor doesn't believe in the Maker, s/he gets a pretty Badass Boast to the bad guy who is so determined to become a god, right before kicking his ass:
      Inquisitor: I don't believe in gods!
    • There is another option for Inquisitors who don't believe that they were chosen. More subtle than the above two, but it sends a clear message that Corypheus is wrong about the nature of the entire conflict.
      Inquisitor: I came here to stop you, Corypheus. Nothing more.
  • Taking Cole to face the final boss, at least if you encouraged him to be more human. Corypheus will command him to obey, as a demon. Cole REFUSES. Without hesitation. Talking to him afterwards, he sounds like a kid who's gotten all his Christmas gifts at once.
    Cole: I am no demon, and you are no god!
    • If you encouraged his spirit side, you get this equally awesome moment.
      Cole: I am unbound. And you are undone!
  • The entire final battle, particularly the end. After fighting Corypheus and the Archdemon, the Inquisitor wrests control of the orb as Corypheus BEGS the gods to aid him, closes the Breach , and uses the Anchor to open a rift inside of him, disintegrating his body from the inside out.


    Jaws of Hakkon 
  • The ending of the DLC's main plot: you kill a god. Sure, to everyone but the Avvar it was merely a powerful fade spirit possessing a high dragon, but still, you killed a god.
  • During the course of the DLC, you help rescue Stone-Bear Hold's hold-beast, a bear named Storvacker. Right as you start to assault the Tevinter ruin, you hear one of your Avvar allies say, "Storvacker! Good to see you again!" Yes...the BEAR comes back to repay you for freeing her.
  • "Inquisitor." "...Inquisitor."

    The Descent 
  • In the very beginning, Shaper Valta tackles the Inquisitor from being crushed by a giant boulder. The Inquisitor repays the favor after the Ogre Alpha comes after her.
  • Lieutenant Renn is introduced by rescuing his friends in the Legion and slaughtering darkspawn at the same time.
  • The Inquisitor, Renn, and Valta retake Heidrun Thaig from an entire nest of darkspawn.
  • Renn is fatally injured by the lyrium coated crossbows of the Sha-Brytol. He takes out a half-dozen with you before succumbing.
    • While the Inquisitor's companions may show some apprehension about the darkness surrounding them, Renn doesn't show one iota of fear. As soon as he catches wind of the Sha-Brytol, he plants his axe in the ground hilt first and glares into the darkness with pure badass defiance:
      Renn: Show yourselves!
  • The Inquisitor and Valta subdue a Titan, a creature so large they traverse inside it as if they are insects.
  • Valta survives getting blasted by the toxic raw lyrium, and uses it to create magic-like, or actual magic, powers.

  • Alix Reagan's voice acting in the announcement trailer. While the voice acting in BioWare games has always been solid, this goes above and beyond "solid".
  • The speech given by an aggressive Inquisitor when they choose to disband the Inquisition:
    Inquisitor: You all know what it is. A writ from Divine Justinia authorizing the formation of the Inquisition. We pledged to close the Breach, find those responsible, and restore order. With or without anyone approval. It wasn't a formally authorized treaty that saved Ferelden's people. It wasn't careful diplomacy that ended your inane civil war. It was never about the organization. It was about people doing what was necessary. Now, if you'll excuse me, I have a world to save. Again. Effective immediately, the Inquisition is disbanded.
  • The speech by a diplomatic Inquisitor when they choose to disband the Inquisition is equally awesome and Heartwarming.
    Inquisitor: You all know what this is. A writ from Devine Justinia authorizing the formation of the Inquisition. We pledged to close the Breach, find those responsible, and restore order. With or without anyone's approval. We have fulfilled that pledge, and now the war is over, for most of us. It is time for our soldiers to sheathe their swords and go home. (looks meaningfully at Josephine and gently hands her the Writ) To all who served: thank you. It Has Been an Honor. Effective immediately, the Inquisition is disbanded.
  • If you play your cards right, romanced Cassandra on the post of Divine Victoria may turn out to be this, besides it being royally heartwarming as well. If the bond between them proves to be strong enough, the Inquisitor and the Divine can become probably the most stable political entity in Thedas, especially should one choose to not disband the Inquisition and have it instead become Divine Victoria's personal honor guard. It would make sense, since before the formation of the Inquisition, Cassandra was the one who carried the writ (as a final resort to end the Mage-Templar War but later to close the Breach) and technically was the leader of the Inquisition before she relinquished it to the Player Character.
  • High approval with Sera and not in a romance? If you accept her invitation to become a Red Jenny, her main epilogue tile will have the Inquisitor in the foreground... with a crossbow prosthetic to replace the now-absent left hand!
  • For that matter, a romance shows that the game is not afraid of addressing concepts like same-sex marriage.
    Sera: That's our bells nobbers! We frigging win!
  • If Blackwall was given to the Grey Wardens, then he will survive his Joining and become a true Grey Warden. Given the fact that not everyone lives through the Joining, surviving itself is very impressive.
  • A loyal Iron Bull will give Viddasala a royal brushoff when she commands him to turn on the Inquisitor, saying "Not a chance, ma'am."
  • Right before the final battle, if Iron Bull has been brought along and hasn't joined the Qunari forces himself, he will gloriously chew them out.
    Iron Bull: Is that all you've got?! I lived through Seheron, you pieces of shit!
  • Whatever you think about his plans, history and morality Solas the Dread Wolf really leaves you in awe of his power; not only does he reopen and gain control of the Eluvian network, not only is he able to leave multiple enemies Taken for Granite using only his Glowing Eyes of Doom, he was the one who created the Veil! The magisters' creation of the Blights has nothing compared to the latter's impact on Thedas.
    • At the same time, if Solas has a low opinion of of the Inquisitor... Here is the mighty trickster deity of elven mythology who destroyed the world once and is going to do it again. He thoroughly expects you to be in awe of his power and profoundly confused. He expects they have questions. The player can choose the response of "No, not really" and the Inquisitor lets Solas know beyond all reason of a doubt that they never bought his shit before and ain't havin' it now. Elven mythology or ancient Magister, the Inquisitor has no time for entertaining the grand delusions of self-proclaimed holy saviors and gods.


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