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  • BioShock: "In the end what separates a man from a slave?" note 
  • Rather heartwarming example in the BlazBlue: Continuum Shift story Heart to Heart.
    Noel: I've never seen a... beastkin, before, so I...
    Tsubaki: And, I've never seen a live squirrel, either...
    Makoto: That has nothing to do with it. I'm completely different from you guys.
    Noel: What's so different about you?
    Makoto: Different? Uh... The difference... (beat) ...I'm not... (begins crying) I'm not different from anyone else! I'M NOT! I wanna be the same! I just wanted to be the same...
  • In Dragon Age: Origins, a conversation between the Dalish Elf and a Chantry Priestess at Ostagar, where they call her on claiming that the Maker only desires peace and love when His Chantry branded the Dalish as heretics, lead an Exalted March against them and destroyed their homeland.
    Dalish Warden: You administer blessings to Elves?
    Priestess: Of course. The Maker accepts all those who would hear him.
    Dalish Warden: And does he steal the Homeland of those who don't?
  • The Elder Scrolls V: Skyrim:
    • Paarthurnax will respond to the Blades' demands that he be killed with dignity and admits that Dragons like himself aren't exactly trustworthy beings and that he is trustworthy only due to tremendous effort — he fights his tyrannical urges every day. He invites the Dragonborn to ponder one question, one that has actually made many players hesitate to kill him: "What is better - to be born good, or to overcome your evil nature through great effort?"
    • In the Dragonborn DLC, Miraak may show up and steal the soul of the dragon that the Last Dragonborn just killed. At one point, he calls them out for casually slaying dragons just to gain more power.
  • Fallout: New Vegas: Who are you, that do not know your history?
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    • Notably, it is not asked by or to the player character: Ulysses asked it of the Think Tank. This almost caused disaster: it led to the Think Tank trying to break out of the Big Empty rather than being more-or-less confined there.
      • Though the player can choose to turn this question around on Ulysses during the final battle, though one has to show him that they understand the meaning behind it for it to work.
    • The player can deliver an armor-piercing statement while attempting to get Cass to sell what's left of her caravan to the Crimson Caravan, with a high enough Speech skill.
      Courier: If you made the caravan, you're responsible for killing it.
      Cass: (angry tone) What did you just say to me? Cause you sure as hell got my attention now.
  • Fallout 4 has a few, one of the most notable being when you're trying to spare Danse during the quest Blind Betrayal. You can ask Elder Maxson "You're comparing Danse to a nuclear bomb?" while it doesn't exactly change his Irrational Hatred of Danse, it does make him stumble over his words for a second.
  • Final Fantasy XIII
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    • The amazing scene in Chapter 7, when Hope finally musters up the guts to confront Snow about his mother's death (which he unwillingly contributed to) consists mainly of a barrage of armor-piercing questions that bring the resident Idiot Hero onto his knees in despair. Said questions include "What happens when your actions end up ruining someone's life?" and "How do you pay for what you've done?"
    • A milder example occurs between Fang and Lightning earlier. Fang admits that all the events up to then, including Serah becoming a l'Cie, were because she and Vanille woke up. Lightning is furious and punches Fang, only for her to ask "What did that do for you? Did punching me make you feel better?" and Lightning realizes that hitting someone in anger was not an answer or changed anything.
    • In Chapter 8, when Sazh is confronted with the fact that Vanille was at fault for causing his son to be turned into a Cocoon l'Cie. During this dramatic scene, Vanille apologizes in tears for causing this and begs Sazh to kill her to make up for his son's apparent death. Sazh counters with his own words.
      Sazh: You think you die, and that's that? You think you die and everything'll be sugar and rainbows?!
  • In Fire Emblem Awakening, Genki Girl Cynthia's supports with her father are mostly a cute deal about a young teenager wanting to become a Daddy's Girl and cheerfully dragging her dad along. But almost at the end, the dynamics change completely when she asks him:
    "You... will remember me, won't you, Father? Even once the Cynthia of this world is born?"
  • In Fire Emblem: Three Houses after the Time Skip, Dimitri has gone insane from his desire for revenge for the Tragedy of Duscur, in which his father, stepmother and many others were killed, and wants Edelgard, the supposed perpetrator dead. When Byleth becomes concerned about Dimitri's actions, he asks them this question about the person who killed Byleth's father, and the player can agree or disagree.
    Five years ago... did you not deem the woman who killed Jeralt to be unforgivable?
  • In one of the final Missions of Grand Theft Auto IV, Niko Bellic finally accomplishes his reason behind moving from "the Old Country" to Liberty City. He's finally tracked down his old war buddy (and the word "buddy" is used loosely) that sold out their troop and resulted in almost their entire squad being slaughtered like pigs, all so the traitor could get money to buy drugs with. Needless to say, in the conversation that follows As shown below), an armor piercer is shot at Niko, that actually affects him... for about five seconds.
    Niko Bellic: Strange choices?! How much?!
    Darko Brevic: (laughing) A thousand.
    Niko Bellic: (close to tears) You killed my friends for one thousand dollars?
    Darko Brevic: (laughing) How much do YOU charge to kill someone?
    Niko Bellic: (pauses) You ruined me, you fuck!
  • Grand Theft Auto V manages to combine this with a Wham Line.
    Trevor: Let me just ask you something, alright, something I've been thinking about. Up in North Yankton, exactly who was buried in your place?
  • Delivered by Dr. Breen in the penultimate level of Half-Life 2, and repeated, posthumously, at the beginning of Half-Life 2: Episode One.
    "Tell me, Dr. Freeman, if you can. You have destroyed so much. What is it exactly that you have created? Can you name even one thing?"
    • Obviously Gordon doesn't react, so we don't know if it was armor-piercing for him; but it does potentially get the player thinking.
  • In Halo 5: Guardians, when Master Chief finally gets to confront Cortana over their Utopia Justifies the Means destructive actions, he lays one out during their discussion:
    Cortana: I'm offering people a chance to be more than they are naturally.
    Master Chief: Like Doctor Halsey did for me.
  • In Illusions Of Loyalty, it's "Ideals? A few flimsy ideals were worth all this? How many died, Brother?" The protagonist, Julius Logan, asks this to his brother, Bruce, the night before his execution, and he can only say that he’s not afraid of death, which Logan scoffs at. In the end, Bruce’s ghost asks the same question of Julius, after his actions in the service of the opposite ideal have also caused him to end up in the very same cell, on the eve of his execution. The reply is also the same.
  • Iron Gaia: Virus reveals that the Big Bad of the original, GAIA, only went mad with the desire to "improve" and command humans after Dr. Cross had asked the following question to her:
    Cross: With all the historical knowledge stored in your data banks... Do you really believe, continuing as it has been, the human race can actually survive on its own?
    GAIA: The odds against that are astronomical. Very well, Doctor, I will allow you to conduct your experiments, but I will also start my own.
  • Garcian attempts one in Killer7. Matsuken has been attempting to control the United States using Japanese ideals for the whole game, so Garcian challenges him: "what is United States? What is the purpose of the President?" Matsuken simply counters with "I'm Japanese, how the hell should I know? Figure it out for yourself." Not only does this tie into the recurring theme of two nations misunderstanding each other, Garcian's lack of an answer turns out to be significant: he's actually the assassin Emir Parkreiner, reincarnated, and Emir was an assassin for the Japanese government whose death coincided with the fall of Japan.
  • In Knights of the Old Republic, you infiltrate the Sith Academy and meet a woman with a tragic past that made her receptive to the Sith philosophy. She was enslaved and abused. She finally escaped and originally trained as a Jedi. However, she wanted revenge for all that was done to her and other slaves. Here is part of the dialogue tree that leads to her beginning to question the ways of the Sith...
    Yuthura: I wanted to use the Force to free the other slaves I knew, to fight for what I knew was right. The Jedi restrained me until I couldn't stand it any more. They claim the dark side is evil, but that isn't so. Sometimes anger and hatred are deserved and right. Sometimes things change because of it.
    Player Character: But not always. Mostly it makes things worse.
    Yuthura: Any failure to get the results I want is due to a lack of power on my part. That can change, in time. As a Sith, my mettle is tested far more than when I was a Padawan. I know this may sound strange, but only my compassion stands in my way, now. Once that is gone, let the slavers beware.
    Player Character: But... if you lose your compassion, will you still care about those slaves?
    Yuthura: [sounding unsure] I... yes, of course. I—I mean... losing my compassion as in... holding back...
    • The sequel has a question that can be delivered as the punch line to a series of speeches to erode the will of The Dragon:
      The Exile: Sion... Your life... Was it worth living?
      Darth Sion: ...It was not. No matter how many Jedi I killed... No matter how many lay broken at my feet... The pain would not end. I am glad to be rid of this place.
  • Mass Effect has a question that spurs a centuries-long war that drove an entire species from their planet: "Does this unit have a soul?"
    • Mass Effect 2: A Paragon Shepard has an absolutely brutal one to a racist asari Corrupt Corporate Executive on Illium, after she describes her alien-loving, high-achieving, prematurely-dead family:
      Shepard: They sound like wonderful people. The galaxy is lesser for their loss.
      Erinya: Yes, it is.
      Shepard: Do you think they'd want you to do this? (Asari has a meltdown)
    • Shepard ends up on the receiving end of more than a few of these due to his-or-her affiliation with Cerberus throughout the second game. Even one of the game's minor villains gets to call bullshit on Shepard's holier-than-thou attitude because of this.
    • In general, Shepard uses a LOT of these when persuading people, and sometimes regularly in dialogue to keep events moving.
    • In Mass Effect 3: "Does this unit have a soul?" Which, depending on how you end the war that started with the same question, makes this an extremely Armor Piercing Question.
    • A Paragon Shepard can issue a rather massive one to The Illusive Man in Mass Effect 3
      The Illusive Man: We don't have to destroy them! I can end this war! I can control them, Shepard!
      Shepard: Are you willing to stake humanity's existence on it?
      The Illusive Man: I... I...
    • A particularly harrowing one can be asked of Mordin Solus, leading to O.O.C. Is Serious Business. Shepard reminds Mordin that he had defended the genophage and his role in modifying it whenever he was asked, and that he had to be talked into saving Maelon's data, before asking him why he changed his mind about it now. The question is answered, but...
    • In the "From Ashes" DLC of Mass Effect 3, Javik asks Shepard if they believe they have any hope of winning the war with the Reapers with their honor intact. Shepard answers that they do, but have no reply to Javik's rebuttal:
      Javik: Stand in the ashes of a trillion dead souls, and ask the ghosts if "honor" matters! *beat* ...that silence is your answer.
  • Max Payne 2: The Fall of Max Payne:
    Mona Sax: What are you so afraid of? What do you want from me?
    Max Payne: [narrating] The things I want, by Max Payne. A whisky, a smoke, for the sun to shine. I want to sleep to forget, to rewrite the past, my wife and baby girl back, unlimited ammo and a license to kill. More than anything at that moment, I wanted her.
  • In Payday 2, in the trailer for the Dentist's heists, just before Dallas leaves, the dentist asks "How did it feel, leaving him behind?" note  causing Dallas to stop and turn around. The dentist then asks his assistant to show Dallas "the transfer plan for inmate Jim Hoxworth".
  • During the trial scene in Neverwinter Nights 2, most of your dialogue is composed of these. Your Diplomacy/Taunt/Bluff checks determine the reaction of the opposing lawyer; successes on Taunt checks get really silly angry responses.
  • "What can change the nature of a man?", a riddle asked by the Night Hag Ravel Puzzlewell, in Planescape: Torment. Ravel killed all those who couldn't give the right answer. As it turns out, her right answer wasn't a 'what' but a 'who': She only wants The Nameless One's answer, because the first incarnation was the one who gave her the question in the first place and she still hasn't found an answer herself. The question essentially drove Ravel to mull over it for an unknown number of millennia and slowly drove her mad.
    • Furthermore, The Nameless One's final answer can be used in part of a "World of Cardboard" Speech to defeat the The Transcendent One.
      • Note that, when asked this question personally, the Big Bad simply shrugs it off. However, the trope can still be played straight: the Nameless can ask him a series of Armor-Piercing Questions (starting, funnily enough, by asking after his actual armor), finally forcing him admit two things: One, that he suffers as much as you do even though he's too stubborn to admit it. Two, that despite everything you've heard and done over the course of the game, neither of you are immortal.
      • There's another way to do this, as well, if you opened the bronze sphere. The question that's been following you around since before you heard the Arc Words, since the beginning of the game: "What is my *name*?" The Transcendent One doesn't remember. Unfortunately for him, you do.
    • There is a very clear straight example, however, which when asked manages to mentally unbalance a Fallen Angel:
      The Nameless One: Have you forgotten the face of your father, Trias?
  • In Resonance of Fate, this happens to several people at various points, actually, but perhaps the harshest of which is- again- the bridge scene, posed by Lagerfield to Zephyr.
    "Tell me! Why did you live while they died? Is your life worth more then theirs?"
  • Runescape has one from the finale of the goblin quests. The god of war has possessed your friend, Zanik. During the fight, she can regenerate indefinitely thanks to said god's power. At one point, she says she has to kill you because humans are the enemy. The player asks her: "But am I your enemy?" She is forced to admit that she still thinks of you as a friend and breaks free of Bandos's control.
  • In Sengoku Basara: Samurai Heroes, Motonari ends up asking Misanthrope Supreme Yoshitsugu about whether his stated goal of bringing misery to all humans includes bringing misery to Yoshitsugu's Morality Pet, Mitsunari. Yoshitsugu, who hadn't even considered the thought of having a human he does not hate up to that point, gets completely stumped.
  • This is Rabbi Stone's primary rhetorical tool and weapon in Wadjet Eye Games' The Shivah.
  • In Star Control II, there is only one question that can get any meaningful response out of the Ur-Quan Kohr-Ah. While this won't let you avoid fighting them in the game, the first time it was posed to them in the backstory (by the Mael-Num), it locked them up long enough to allow for an escape. 'The Words' are a simple plea: "Hold! What you are doing to us is wrong! Why do you do this thing?". Both sides come to a total stop when they hear it, ceasing combat to justify their actions. The Kzer-Za more quickly explain themselves, while the Kohr-Ah will give the prey who asks substantially more time.
  • In Star Wars: The Force Unleashed, Juno Eclipse asks Starkiller why he defied his master Darth Vader and saved her. Starkiller awkwardly answers that he needed her to fly his ship, but she retorts that they both know that isn't true. This foreshadows that Starkiller has feelings for Juno, and that he is slowly becoming a hero instead of Darth Vader's servant.
  • In Tales of Graces, Asbel's biggest Moment of Awesome comes when he asks "And Then What?" to the villain. The Final Boss is ranting about how humans are evil, and how he's going to Kill ’Em All. Asbel promptly turns this into an Armor-Piercing Question by asking "Okay, then what? If you kill everybody, you'll be totally alone, and you and everything in the entire world will die. You really want that?" The Big Bad is silent for a Beat, then basically throws a tantrum and begins the final boss battle proper. After defeating him, Asbel shows Lambda that there's another way by proving that Humans Are Special.
  • In Tales of Symphonia, Lloyd and the party confront Remiel on what it really means for Colette to become an angel, and Sheena's reveal that she comes from another world parallel to Sylvarant. When Lloyd protests about the angel transformation, Remiel has this to say (to which Lloyd doesn't have an answer):
    Remiel: The sacrifice of one single person, the Chosen, will being salvation to world. Are you saying you would choose one soul over the entire world?
  • Tales of Xillia proves that one should not try to ask one of these questions to King Gaius by attempting to point out a hypocritical aspect of his actions. He will retort with one himself and it will work much better.
    Gaius: Yes, to try and live a satisfying life. How do you think one can achieve that? Do you even know?
    Jude: W-well...
    • However, Milla does manage to briefly get Gaius to falter with such a question, suggesting that Gaius is Not So Stoic. During a Motive Rant, Gaius reveals that his plan is to gather all the world's superweapons to protect the weak and to keep the weapons out of the hands of those who would abuse them. Milla's response can be summed up as "one day, you're going to die. How are you so sure the next guy who takes the throne will have the same ideals that you do?" For the only time in the game, Gaius has no response.
  • In World of Warcraft, during the legendary quest chain in Mists of Pandaria, after you head off with Wrathion to use the Thunder Forge as part of your plan, he will ask you if you, by blindly trusting a black dragon in pursuit of power, are any different from Garrosh- who is the enemy of the Alliance and is quickly becoming the enemy to the Horde through his increasingly corrupt and immoral actions.
    • In the trailer for the Siege of Orgrimar patch, Taran Zhu confronts Garrosh, who tells him that he confronts a force beyond reckoning. Taran Zhu's answer visibly upsets the Warchief.
    "Your father dabbled in powers beyond reckoning. Where is he... now?"
  • Mithra sets a barrage of these when you encounter him in Shin Megami Tensei III: Nocturne, intending to draw you to the Reason of Shijima. No matter how you answer, Mithra will lose his composure and decides that the Demi-Fiend and his demons need to die.
  • Guilty Gear Xrd has a string of these delivered to Sol Badguy. The receiver seems hit very hard by all that's said, but ultimately it's beneficial for Sol because it kicks off the start of some much-needed positive Character Development.
    Sin: It's almost like you're telling me I shouldn't trust anybody, or just go be a grumpy, lonely bounty hunter.
    Sol: ...!
    Sin: Your world must be real small. You could at least try and make some friends. I think you'd like it, honestly.
  • In Final Fantasy X, when Yuna explains that Sin is mankind's punishment for using machina (machines), Tidus asks "was that such a bad thing, really?" Yuna's response can be summed up as "now that you mention it, maybe not." It's the start of some much needed character development for Yuna.
    • Tidus has this inverted onto him early on in the game. After finding out that Sin always comes back, Tidus asks what the point of a summoner's pilgrimage is if Sin just comes back every time. Yuna turns this around on Tidus by saying that what peace they get is worth it. However, that's before learning that Sin comes back because of the pilgrimage. Once Yuna finds that out, she decides to find another way.
  • Final Fantasy X-2 has this about burning the Besaid Village Temple:
    Beclem: Going to help him [Wakka]? I'm not going to wait much longer.
    Yuna: You want to see it burn that badly?
    Beclem: (gasps at her question, but tries to regain his composure) It's... for the safety of the village.
  • Played for awesome in The Witcher 3: Wild Hunt. One possible encounter in Novigrad has a priest giving an anti-Witcher speech to an assembled crowd. One possible option is to ask the priest how many people he has saved from monsters. The priest is reduced to a stammering mess and, just to pile on the humiliation, his own crowd insult him and disperse. This causes him to send assassins after you later, but they're no real challenge so it's still worth it.
  • In Sands of Destruction, Morte is out to destroy the world and Kyrie has agreed to help her because he fell for her within five minutes of meeting her. Elephas Rex eventually points out to Kyrie that if Morte succeeds in destroying the world, they won't be able to be together. He then leaves Kyrie to figure out for himself exactly what he should do and whether he should continue assisting the World Annihilation Front. Kyrie eventually decides Morte's safety is more important to him than their being together, and asks Naja to kill him so his power couldn't be used to destroy the world.
  • Played literally in Ultimate Marvel VS Capcom 3: Phoenix Wright's level-3 hyper combo has him grilling the opponent right in the middle of the battlefield, doing actual physical damage. Also one of the most damaging hyper combos in the game: combined with X-Factor, it can One-Hit KO if it lands.
  • In Undertale, one is delivered by Chara at the end of the genocide route. While it sounds like more of a statement than a question, there's also a yes or no prompt.
    • During Sans' judgement, if you've played through more than once and killed Papyrus he notices that you sometimes seem to know what will happen in advance and asks if you should use that power responsibly. If you answer "yes," he then asks "Then why'd you kill my brother?"
  • Starcraft II Heart Of The Swarm has Kerrigan asking Raynor one while making him hold a pistol to her forehead, inviting him to kill her.
    Kerrigan: You were the only one who ever believed in me. Do you still believe in me?
  • In Persona 4, During Nanako's Social Link, Nanako wonders if her father doesn't think of her as his "real" daughter, and so doesn't spend time with her. The best response is "Did he say that?"
  • In Persona 4: Arena, Kanji gets one from Chie during his story mode. Kanji assumes he's dreaming, and it later turns out that the Big Bad altered his senses so that he heard something different than what was actually said, but Kanji has to admit this question hits home.
    Chie: Kanji-kun, have you ever honestly told anyone that you hate being misunderstood?
  • In Persona 5, Futaba Sakura is given an armor-piercing quiz by her own Shadow to derive the exact nature of her self-loathing and the true face of her mother. Futaba is led to believe, prior to this, that her mother hated her and wished she would die; in reality, Wakaba Isshiki cared for Futaba as a mother should, and her "hateful" last words were a fabrication written by the legal team who tampered with the will at the Conspiracy's request.
  • Spec Ops: The Line: "Do you feel like a hero yet?"
  • In The Legend of Heroes: Trails of Cold Steel, the noble Patrick is irritated by Class VII, a mixed group of commoners and nobles who keeps doing better than Class I. He and his flunkies challenge the male members of the class to a battle and are trounced. Afterwards, Class VII leader and main playable character Rean offers Patrick a friendly handshake for a well-fought battle, but Patrick slaps his hand away and proceeds to insult Rean himself, his parentage, and the other members of Class VII. Everyone is disgusted, but it's Gaius, a foreign exchange student, who is still learning about the class system of Erebonia, who slaps Patrick down with a single piercing question.
    Gaius: I can understand the importance of tradition, lineage, dignity, pride — I get why those would matter... But where do you think they let you get off saying the kinds of things you did?
    • Another example of this occurs later in the game, when Elise runs of during a sour conversation with Rean. He runs around the campus checks with his classmates to see if they have come across her, with a few of them chastising him for his words that led to the event in question, and when he reaches Laura, he explains his case to her, explaining the rationale of what he saidnote  Though she understands his situation, Laura asks Rean if he, while swearing to his sister, that he's not merely attempting to escape the lifestyle he was given. The question shocks Rean into silence, but Laura is quick to drop the issue, feeling it's not her place to pry in his affairs when she has her own problems to deal with, the main one being her inability to accept Fie's background as a Jeager.
  • Master Contra from Neo Contra gives one of these to Bill Rizer during the former's Break Them by Talking speech.
    Master Contra: Oh? Then I'll ask you this: What do you remember from before they put in you could sleep, hmm? How much? You probably remember missions and battles fairly accurately. But beyond that, any personal memories? Disturbing how little you can recall, isn't it?
  • In Final Fantasy Tactics Advance, Mateus, the last of the Totema guarding the crystals that Marche needs to destroy in order to go home, briefly assumes Mewt's form and asks Marche if his life will get any better if he goes back home. It's especially poignant because it sounds very much like something the real Mewt would say.
    Mewt: What's so great about going back? Why go home at all?
    Marche: Mewt…
    Mewt: Will your dad come back, Marche?

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