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  • Fire Emblem Heroes has its own page here.
  • In most games, if a Bandit Mook reaches a village before any of the player characters, then the village is immediately destroyed, negating any bonus the player would receive upon entering it. In Fire Emblem: Genealogy of the Holy War, however, the maps are so large that the village mechanics are changed to accommodate this: bandits now destroy the village over the course of several turns, reducing the reward a player would have upon visiting the village before it's completely destroyed. This gives players a chance to traverse across the map and reap the rewards from these villages, even after they've been captured by bandits.
  • There are four points in Fire Emblem: Shadow Dragon where, if the player has fewer than 15 units left alive, they proceed to a bonus map containing weaker enemies that yield high experience upon defeat, allowing for the surviving units to be ground up, and also let the player recruit a new, powerful unit.
  • In Fire Emblem Fates:
    • The second generation characters' levels scale with the cast's relative progress in the story. If the player waits long enough (read: recruits them after Chapter 17 of either route), they will actually join with a promotion item that boosts them to a promoted class and level fitting the progress in the story and probably with enough levels to put the item to use without any risk of having them underleveled, allowing them to be used immediately.
    • If a player loses a unit in Classic mode and saves, they can opt to swap permanently to Casual mode and will instantly get that unit back (and everyone else lost in that save file for that matter).
  • The remake of Fire Emblem Gaiden, Fire Emblem Echoes: Shadows of Valentia, also has some of these:
    • Support levels can be gained if 2 units that can support are 1-2 squares away from each other, as opposed to strictly 1 range (as well as Pair Up range in Awakening and Fates).
    • Mila's Turnwheel allows the player to undo their actions in battles. While you can only use it a limited number of times per battle, it comes in very handy if you, say, lose a unit late into a map due to a random critical or something similarly annoying.
    • Finally, there are a few dungeons whose springs will revive up to 2 or 3 fallen units.
  • Fire Emblem: Three Houses:
    • The Divine Pulse mechanic serves as the successor to Mila's Turnwheel from Shadows of Valentia. This time, if a plot-critical character kicks the bucket while you have charges of Divine Pulse remaining, the game will automatically allow you to use Divine Pulse rather than immediately penalize you with a game over.
    • The four basic shops (armory, item shop, battalion guild, blacksmith) are available from the battle preparations menu, meaning the player doesn't have to backtrack if they forgot a weapon or item. The four basic shops are also available in Edelgard's version of Chapter 12, where you use a temporary encampment with reduced facilities.
    • Battalions have a hefty initial price tag, but are cheap to replenish.
    • After the time-skip, all weapons held by any character are repaired to full uses for free, which can be helpful for the otherwise expensive to repair Relics. Additionally, if playing on Normal mode, all characters below level 20 are brought up to level 20.
    • The first mission with an uncontrollable green ally, Catherine, prohibits her from attacking the boss, and if he attacks her, she can, at most, reduce him to 1 HP in retaliation, meaning you don't lose experience from her killing him.
    • All classes have minimum values for stats (except Charm). If a character's raw stat is below the class minimum, upon successful certification, their stat will be brought up to the class minimum.
    • If the player chooses the Black Eagles and sides with Edelgard after Chapter 11, Flayn will leave the party and Seteth will not join. To offset this, the Sacred weapons from their paralogue can be used by anyone, and two native Black Eagles (Linhardt and Ferdinand) have the matching Crests for maximum HP restoration if equipped.
    • In Chapter 1, after choosing a house to teach, the player will be thrown into a mock battle against the other two houses. Fortunately, the AI is programmed to make tactically-unsound decisions, such as Lorenz/Ferdinand booking it out of formation on the first turn (and their range terminates at a thicket), sending squishy long-ranged attackers like Ashe or Dorothea to the front lines, and having heavy-hitters such as Hilda or Dedue hang out in the back.
    • The first battle after the time-skip on any route besides Crimson Flower has the player start off with just Byleth and Dimitri/Claude/Seteth (depending on route) against a horde of enemies. However, there are a lot of thickets to hide in for the evasion boost, and most enemies near the player's starting position drop HP-restoring items.
    • Byleth, Flayn, Cyril, and the twenty-four student characters have their level-ups rigged to ensure they get at least two stats per level, meaning they are less likely to fall off later. This is especially helpful for Byleth, Edelgard, Dimitri, and Claude, as Byleth is required to be deployed on every map, and the chosen lord character for most.
    • If a temporary ally (such as an uncontrollable green unit or mission assistance) kills an enemy with a droppable item, that item is automatically sent to the convoy. Additionally, a character acting as a monthly mission assistant will have their weapon uses replenished after every map.
    • If a (non-critical, so no instant Divine Pulse) player-controlled unit is killed on the enemy phase while there are still uses of Divine Pulse remaining and an uncontrollable green ally completes the clear condition on the other phase, the mission will not automatically end, allowing you to Divine Pulse to get the unit back.
  • In Fire Emblem Warriors: Three Hopes, if you're on a chapter without any side quests (Scarlet Blaze Chapter 9, Azure Gleam Chapter 13, Golden Wildfire Chapters 8 and 10, and the final chapters of Scarlet Blaze and Azure Gleam), Anna will be stationed at your base camp without you having to search for her on the war map. Additionally, the Seals used for class changes are limited in supply, but on the final chapter of each route, Anna's shop will carry an unlimited number of Seals to help you build up any units you may not have promoted in previous chapters.
  • Fire Emblem Engage:
    • Like in Three Houses, if either Alear/a chapter-critical character dies or a chapter-specific condition is not met, the game does not immediately jump to a Game Over screen, and instead automatically allows you to use the time crystal.
    • Alear's Paralogue spawns a large number of enemies from all sides of the map after you achieve its initial objective. When this happens, a new Player Phase begins immediately, so you don't have to worry about them sniping one of your characters before you have a chance to react.
    • The 1.3 patch lets you access Skill Inheritance in the Arena as well as in the Ring Chamber, so you can inherit skills after raising Emblem Bond Levels there without needing to fast travel to a different location.

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