- The Carpenter in Alice: Madness Returns, all of his actions involving sinking ships and building an underwater town were to protect his part of Wonderland from the Infernal Train. Said train smashes its way through the Carpenter's theatre, and he moves himself into its path so it doesn't hit Alice.
- Assassin's Creed: Frequently occurs in the series given its love for Grey and Gray Morality.
- Assassin's Creed I:
- While most Templars earn sympathy for their earnest beliefs that they're making the world a better place, sympathy for the penultimate Templar target, Sibrand, is earned because of how pitiable he comes across at his death. Of all the Templars he took the knowledge of the Piece of Eden's existence the hardest. Believing the Apple was proof that God didn't exist and that there was no afterlife, Sibrand goes through a steady Villainous Breakdown brought on by paranoia that Altair would kill him just like he did to the rest of the Templars. By the time of his death, Sibrand is so crazy that he's firing at white birds because he's afraid they might be Assassins, and his final words display just how horrified he really is at the thought that he will no longer exist.
- This actually happens so often in the first game, that one of the most notable assassination targets is an aversion of this trope. When Altair asks Majd Addin if, like the other Templars, he'll try to justify his crimes as being done for a greater good, Addin merely scoffs at him, saying that he murdered people for fun, because it made him feel like a god. Altair, who has been steadily becoming sympathetic towards his targets as the game's gone on, decides to show Addin exactly what happens to people who put themselves above others by shanking him in the neck.
- Assassin's Creed II:
- While most of the Templars in Ezio's tale have turned from Well Intentioned Extremists into power-hungry murderers and schemers, at least some of his enemies still manage to be sympathetic, such as Dante Moro. Friend and bodyguard of Marco Barbarigo, Marco eventually decided that he wanted Dante's wife for himself, and put a hit on his "friend" in order to get her. While Dante survived, a stab wound delivered to the head resulted in him being brain damaged, which Marco exploited in order to get Dante to divorce his wife. As an easily malleable tool for the Templars, Dante falls to Ezio, but seems to gain some semblance of his old self in his last moments, helping Ezio by telling him where the remaining Templars have fled. His death delivers an additional punch when Ezio finds a letter written to Dante from his ex-wife where she expresses that she still loves him, has never given up on him and now, with Marco dead, she promises to help him get his mind back.
- Girolamo Savonarola, a monk not affiliated with either the Templars or the Assassins, he gained possession of the Apple of Eden and used its power to take control of Florence. Being a Well-Intentioned Extremist trying to purge Florence of everything he viewed as evil, it's hard not to feel bad for him when he's defeated and nearly burned alive by an angry mob. Even Ezio pities him enough to deliver a Mercy Kill rather than let him die in such agony.
- Assassin's Creed III
- Haytham Kenway, the father of protagonist Connor, dies following a duel with his son. Having spent so much time futilely trying to convert Connor to the Templar side, he acknowledges, in his own way, that he's proud of his son for the admirable qualities he's displayed. Connor takes no satisfaction in his death, and it's quite a sad sight to see when Connor arrives at his funeral where Haytham's mourners are weeping and Charles Lee is delivering an impassioned eulogy on what a good man he was.
- It gets worse in context: Assassin's Creed: Forsaken reveals that Haytham had actually been trying to pull a You Shall Not Pass! to save Lee from Connor, and if the player has Connor return to the basement cellar of the Davenport Manor afterward, under Haytham's portrait is written "Sakataterihwáhten◊" — a seemingly common translation of which is "I made a mistake."
- Charles Lee, despite being Connor's Archenemy and a cruel Smug Snake, also gets a sympathetic death. Unlike nearly every other assassination target, Lee has no final words. Instead, after his friends are dead, his plans are foiled, and he's been gravely wounded by Connor, Lee flees and eventually takes refuge at the Conestoga Inn. However, Connor manages to track him down. Faced with his imminent death, Lee reacts with dignity, wordlessly sharing a drink with his nemesis before giving a nod to Connor to let him know he's ready.
- Assassin's Creed IV: Black Flag
- Benjamin Hornigold defected to the Templars because he wanted to make the world a better place after seeing Nassau devolve from the democratic society he and his friends first envisioned it would be into a Wretched Hive. Though treated with contempt by Edward for his betrayal, Hornigold still attempts to warn Edward about how lonely and empty his life will be if he keeps going down his selfish course. By the game's end Edward has made peace with his deceased friend, as he imagines Hornigold sitting at a table drinking with the rest of their friends they lost along the way.
- Bartholomew Roberts, the merciless, Wild Card pirate not aligned with the Templars or the Assassins, faces his death with dignity, always knowing that his life would be a short one but a merry one. The only regret he has is that he was Born in the Wrong Century and that, because of this, this incarnation of him would never be reunited with his one true love, Juno. Just before dying he asks Edward to dispose of his body, knowing that the Templars would use it to control the Observatory for themselves.
- Assassin's Creed: Syndicate: Jacob assassinated the railway mogul Malcolm Millner... only to realize that he was fighting the Templars. Jacob's been helping a Templar regain her fortune all along. Whoops.
- Assassin's Creed I:
- Baldur's Gate's Irenicus is rather pitiable in his final moments. Even more so is Yoshimo.
- Zulf from Bastion, should you choose to leave him. As you fight your way to the exit, you hear him singing his own funerary song. This is helped by how he was already a sympathetic character.
- Baten Kaitos Origins does this for almost every villain in the game, with the exception of the game's biggest monster and the one who was horror incarnate. This is particularly notable in the case of the Big Bad and his Dragon, both of whom had their daughters crying over their bodies as they died, but it also shows up in the deaths of the rest of the major villains - such as Nasca, who fought despite knowing it was practically suicide simply because "Heughes would never let me live it down!" Then you get to Heughes... who does the same thing because running away would be a bad example to set for Nasca. Though technically, it's the player's choice whether or not to fight and kill Nasca, Heughes, and Valara. And if you choose not to, they each pull off different but equally awesome Big Damn Heroes moments at the end of the game.
- At the end of Batman: Arkham City, he's been around two games while kicking dogs and generally doing his best to piss you off. However, the death scene of The Joker is surprisingly sad, even when you know he had it coming.Batman: Do you want to know something funny? Even after everything you've done... I would have saved you.
Joker: (By now laughing and coughing uncontrollably) That actually is... pretty funny...
Ivy: (As she dies in Batman's arms) Nature always wins.
- Poison Ivy's death in Batman: Arkham Knight is also very poignant. Despite ranting about how much Humans Are Bastards, her final act is a Heroic Sacrifice, clearing the city of Scarecrow's fear toxin, saving countless lives, and simultaneously rescuing the trees she cared so deeply about. In the end she became a hero.
- Quincy Sharp may have been a Sleazy Politician and an Ax-Crazy Knight Templar who approved of some evil deeds in past Arkham games, but when you find out that he was Driven to Suicide for realizing his misdeeds at the urging of a hallucination of Hugo Strange while facing punishment for his crimes in prison, you'd probably feel a little depressed at how his life fell apart so fast. This is only made worse by the fact that his motivation was to become Gotham's hero like Batman.
- The Big Daddies. After you kill one, its Little Sister runs up to the corpse, crying and asking for it to get back up again.
- The Alpha series, those bastards who attacked with no warning. You're going to feel like a true Heel when you learn the reason why they're so suicidal. They lost their Little Sister, who was their whole world. Later, you're treated to the fact that one of them spent the remainder of his life crying next to a Gatherer's Garden. Almost makes you want to kill them just to put them out of their misery.
- And then there is Andrew Ryan. He is definitely set up as the main antagonist during the first part of the game (he tries to kill you multiple times), but his death is too jaw dropping for words. At this point with he dramatically demonstrates that you have never been free and can be (and have been) forced to do anything with the phrase "would you kindly." He is obviously disgusted by this as it contradicts everything his Objectivist philosophy is for, summed up neatly in the phrase "A man chooses, a slave obeys." At this point he "asks" you to kill him, knowing fully that you're his own son, taken from him by his worst enemy and turned into an assassin. Though Ryan's motives are famously ambiguous at times (something others comment upon in game), it seems he sacrificed himself in order illustrate the PC's fatal flaw to him, shouting "A Man chooses, a slave obeys!" again as you beat him to death.
- Songbird in Bioshock Infinite who Elizabeth is forced to kill near the end to protect Booker, by transporting the three of them to Rapture. He's stuck outside the glass, and Elizabeth comforts the one guardian and companion she had for her whole life trapped in her tower as he slowly succumbs to the enormous water pressure and slowly sinks to the bottom of the sea.
- In Black Mesa, in comparison to the original Half-Life, the U.S. Marines hunting the Gordon Freeman are portrayed much more sympathetically and tragically. In particular, the remade sections of the chapter "Surface Tension" show their doomed two front fight against Freeman and the Xen invaders in a more sad and horrific light, with new radio conversations illuminating the Marines' desperation as they're being overrun. The final one is of a dying Marine and the corpsman who's trying to save him, only for the dying Marine to stop responding.
- Raul Menendez from Call of Duty: Black Ops II. If David spares him, he even describes Menendez as a "sad old man". Also, in one ending, he burns himself alive in front of his sister's grave.
- Interestingly, Cave Story doesn't do this for the Big Bad, but for the little guys. In the standard ending, the cutscene features a slow pan over the various levels of the game and all the enemies in them, set to sad music. Then, the floating island they're on crashes. Also, Misery, except in the perfect ending.
- Surprisingly, vicious and psychotic villain Revas in The Chronicles of Riddick: Assault on Dark Athena manages this as she is suspended over an elevator shaft, just moments before her death:Revas: You know what? It doesn't fucking matter anyway. [Looks down the shaft with an expression of fear] Just don't forget me... [Lets go]
- Magus in Chrono Trigger, should the player decide to fight him at the North Cape. With his dying breath, he tells the party how to revive Crono and drops the amulet his sister had given him as a child. She had promised it would protect him from harm...
- The Great Wolf Sif in Dark Souls. He can't really even be called a villain — Sif is just having a knee-jerk reaction to someone trespassing near his friend's grave. Near the end of the battle, Sif even starts limping in pain as he valiantly struggles to protect Artorias' grave from an Undead monster (i.e., you). Sadly there's no way to spare him since you need Artorias' ring to proceed with your quest, and the only way to get the ring is by killing Sif.
- And it gets even worse if you become his friend by saving his life with time travel; he has a duty to protect Artorias' grave, so you still have to kill him, despite the fact that neither of you wants to.
- Thomas and George from Deadly Premonition. Thomas secretly had a crush on George, and was jealous of Emily over the fact that George obviously cared for her. This jealousy was used by Forrest Kaysen to drive him murderously insane, forcing Emily to kill him. As for George...you wouldn't think he'd get a touching sendoff, given his actions, but then you realize that he only did the murders because the horrific Cold-Blooded Torture his own mother subjected him to during his childhood deeply traumatized him to the point that he wanted to become strong above all else. Oh, and like Thomas, he was essentially being used by Kaysen. George's pitifulness is driven home during his Villainous Breakdown, where he tearfully calls out to his long dead mother, saying that it wasn't his fault and begging her to not to hurt him again...
- Amber and Crystal Bailey from Dead Rising 2. You only have to kill one of them to win the Boss Battle, because when you do, the other will curse Chuck for taking away her "other half", and then commit seppuku. Cliff Hudson from the first Dead Rising is also an example. A Vietnam war veteran who is experiencing war flashbacks due to the death of his granddaughter at the hands of zombies, and has become psychopathic as a result. When in his death throes, he snaps out of his madness, resulting in an extremely sad death scene. He is one of the few Psychopaths that most players regret killing.
- Detroit: Become Human is full of arrogant jerkasses who bully androids and androids who bully humans for different reasons, which doesn't mean they cannot come across as sympathetically.
Daniel: YOU LIED TO ME... Connor...
- The Starter Villain Daniel is an android who feels betrayed by his owners for replacing him, and to this end Daniel decides to kidnap the daughter of the family named Emma and becomes a Serial Killer. Although how sad his death is widely depends on how the player chooses to interact with him, if the player decides to give multiple promises to Daniel that everything will be fine, only for a sniper to shoot him, his death is taken very sympathetically and extremely tragic.
- Of all people, Todd is given this in all of his defeats. If he is killed early on in the game, his insanity is played for sympathy and he comes across as more of a broken man than the evil man he is previously seen as, stating that he actually loves his daughter who he abuses on a daily basis. If he survives, he will return in the chapter "Battle for Detroit" and desperately scream "YOU STOLE MY LITTLE GIRL" when he finds Kara and Alice which already applies sympathy, but is given even more sympathy if Kara tells him about his backstory; His wife left him and took his real daughter away, leading Todd to buy the android Alice in order to cope with reality, but it all went wrong and he started abusing the poor android. Todd will start crying and hugging Alice, before telling a security guard who he earlier told that Kara was an android who was to be executed that he was mistaken and, although he doesn't die here and seems to redeem himself, he still lost Alice who he will never see again.
- If he becomes a Villain Protagonist, Connor himself will have multiple possible deaths, and all of them are sympathetic. There are two standouts however. Captain Allen might return as Connor is trying to assassinate the Jericho leader Markus in the chapter "Battle for Detroit" and try stopping him from doing it, but Connor will instead try killing Allen and his mooks. Allen will shoot Connor multiple times and how utterly pathetic his death is and yet how loveable and Adorkable he used to be makes it hard to see him dying like that. There's also an example if Hank confronts him while trying to assassinate Markus and the two will start a fight, and although it possible that Hank is the one who dies, which is equally sad and a Moral Event Horizon for Connor, it might just be even more depressing seeing Hank throw him off the bridge after all of their Character Development together.
- One In-Universe example is Leo Manfred. Although he is an Asshole Victim and Hate Sink for most of the players, if Markus decides to fight back when Leo picks a fight with him, Leo will get pushed into a lamp and faint, although he does actually survive if this happens as revealed later, he certainly seems dead, and Carl Manfred, his dad, comes up to him to hug him and say "my little boy... Leo...", which is tragic, as stated, In-Universe and most people saw his presumed death as nothing but deserved.
- In Devil May Cry, after you defeat the recurring Worthy Opponent Nelo Angelo, it's revealed that he was really Dante's twin brother Vergil. Vergil also qualifies for this in the third game, when he chooses to stay in the demon world after losing to Dante.
- Hina in DoDonPachi SaiDaiOuJou. Especially in the Xbox 360 mode, where Saya breaks down in tears as Hina dies in Saya's arms.
- In Dragon Age: Origins, the moment when (if) Teyrn Loghain is executed is one of these, as his daughter weeps and begs for his life and he looks back saying that little girls never grow up and always have pigtails in their hair. Then she gets spattered with her own father's blood.
- Dragon Age II has two major examples: Meredith and Anders (if you choose to kill him). Both started out as reasonable people who were corrupted by a combination of supernatural forces and their own prejudice or anger and both have tearjerking death scenes: Anders tells your Player Character "I'm glad it was you" before s/he kills him, with a look of anguish and remorse both before and after being stabbed. Meredith turns herself to stone in the midst of her Villainous Breakdown, permanently frozen in a nightmarish expression of rage and fear.
- Many of the possessed Mages faced in the game. After being backed into a corner by the Templars, they resort to Blood Magic out of sheer desperation and end up becoming monsters. Made even worse where in some cases, Hawke arrives only a few moments too late to be able to save them, such as with Ser Thrask's daughter.
- The Arishok. He spent three years stuck in Kirkwall and was unable to leave until he found the Tome of Koslun, thus fulfilling his duty to the Qun. It's heavily implied that part of his motivation for invading was to either cleanse the city of it's corruption or die in the process, with his Duel to the Death with Hawke being an intentional Suicide by Cop.
- In the Dynasty Warriors series, Cao Cao was always portrayed as somewhat villainous and cruel. However, in the seventh game, it showed that beneath the coldness, he does care about the people who serve him, and he does wish for the chaos to end. Right before his death, he pleads for Xiahou Yuan and Dian Wei (both of whom died serving their lord) for their forgiveness.
- This trope strikes HARD at the end of the Imperial questline in The Elder Scrolls V: Skyrim. Whatever you think of Ulfric Stormcloak, he faces death with dignity - and some incredibly poignant last words.Ulfric: I'll never surrender Skyrim into the hands of a corrupt and dying empire!
Rikke: Skyrim doesn't belong to you, Ulfric.
Ulfric: No...but I belong to her.
- Conversely happens with General Tullius as well, should you side with Ulfric. While a grumpy old jerk who clearly holds the Nords in disdain, Tullius fought to preserve the Empire because he truly thought it was best for Skyrim's prosperity and protection, and the only thing stopping mankind from being destroyed by the Thalmor. Once you've cornered him in Solitude, he's basically given up, though he'll still fight you. His Last Words are bluntly and resentfully telling Ulfric that he's just given the Thalmor exactly what they want.
The Master: "Leave now. Leave while you still have hope."
- In Fallout, this can happen with the Master if the Vault Dweller choses to convince him of the futility of his plan. He converted people into Super Mutants because he truly believed that they were the race best engineered to survive the wastes, and that by unifying everyone into one race, he'd be preventing humanity from tearing itself apart because of their differences. If the Vault Dweller can prove to him that his mutants are all sterile, and his plan can't work, he'll be hit with the full weight of his crimes, and commit suicide out of guilt and despair. His final words are particularly poignant.
- Comes up more than once in Fallout 4. It first comes up with Kellogg, the man who shot your partner and kidnapped your son Shaun when you trawl through his memories after you kill him and find that he lived a horribly cruel life and lost his own wife and child, which drove him to become a ruthless mercenary. Notable in that the Sole Survivor can either express sympathy for him or rationalise that he doesn't deserve it because he knew himself what it was like to lose the love of your life and your only child and chose to inflict that misery on someone else. It also comes up with Shaun himself, who is now an old man and head of the Institute, provided you didn't kill him before the final quest and didn't side with the Institute: he lies dying knowing that his own mother/father is about to destroy his life's work, still convinced that the Institute is the last hope for humanity. His last interaction with his parent is to bitterly tell them to leave.
- In Faraway Story, The Token Good Teammate of the antagonistic Midage Unit, Remi Currensia, only wanted to claim the Philosopher's Stone in order to bring peace and prosperity to the world. Unfortunately, she is disposed of by the Big Bad, who needs her dead in order to fulfill a prophecy. Pia is brought to tears and desperately attempts to heal her wounds, but to no avail.
- Surprisingly enough, Geese Howard from Fatal Fury. At the end of Real Bout, he receives a Power Geyser from Terry, which sends him flying towards the window. As he is about to plunge to his death (again), Terry holds his arm to save him. Geese simply smiles and shrugs him off, falling to his death while laughing.
- In Garou, we learn he left his son Rock for Terry to take care. Probably because Terry could be a much better father that he could ever dream to be.
- Shinji Matou in Fate/EXTRA. A Jerkass and a Smug Snake who is constantly treating everybody as if they were below him. But once he loses, he immediately starts lashing at his Servant for being weak and you for beating him; all while whining he does not want to die. Then, we get his last words: Im only eight years old!.
- Final Fantasy has this from time to time:
- Kefka, of all people, gets this in Dissidia Final Fantasy.Kefka: Why create when it will only be destroyed? Why cling to life, knowing that you have to die? None of it will have meant anything once you do.
Terra: We live to protect what we hold dear. As long as you have that, you can find the meaning on your own.
Kefka: Meaning, schmeaning. The whole world's going bye-bye! You included! Life... Dreams... Hope... Where do they come from, and where do they go? None of that junk is enough to fulfill your hearts! Destruction... Destruction is what makes life worth living! Destroy! Destroy! Destroy! LET'S DESTROY EVERYTHING! *explosion, followed by a sobbing laugh*
Terra: It was your broken heart. You were trying to fill it with destruction...
- While Sephiroth doesn't recieve any outright sympathy, quite a few characters hint that his cold exterior is a result of a deep despair.
- The end of Final Fantasy IX had Kuja dying at the base of the Iifa Tree. Being a fluke with a crushingly short life-span made him cruel and nihilistic, but only when he was defeated by the heroes and had nothing left to live for did he realize too late what it means to really live. This also gets a callback in Dissidia.
- In the same game, Brahne's death is a surprisingly solemn moment. In spite of all the atrocities she did, Garnet still loses her mother when she dies. Although it's a little played with. While Garnet is (understandably) saddened by her death, the other party members (like Vivi) on the other hand feel sad for Garnet, not really for Brahne.
- Final Fantasy XII: despite their eventual descent into madness, Cid and Vayne have some redeeming qualities, and Venat garners some sympathy:
- Vayne is one of the most affable and - dare one say it - likeable antagonists in the series due to the inherent humanity behind his actions, and though he does Kick the Dog on occasion, he's a Well-Intentioned Extremist par excellence with good emphasis on the "Well-Intentioned" part of that description. His genuine love and compassion for his cute little brother Larsa helps immensely.
- In the case of Cid, it hits especially hard when the player realizes that Cid only started neglecting his family because Venat contacted him. Balthier is especially saddened by his death, asking him if there was no other way.
- Venat exemplifies all the best aspects of the Satan is Good trope - the compassionate Defector from Decadence to contrast with the Jerkass Gods, the genuine liking for mortals and a desire for them to attain self-independence (much like Prometheus), and the capacity for kindness when s/he sacrifices his/her immortality simply so that Vayne doesn't have to die alone; as such, they depart the world together and in some semblance of peace.
- While only an optional boss, Fury will start crying upon his defeat.
- Final Fantasy Tactics: Wiegraf Folles and his sister Milleuda, who both started off well-intentioned and were arguably more heroic than the heroes during Chapter One. Wiegraf eventually went too far, what with joining the Corrupt Church and selling his soul to the Lucavi, but still...Milleuda, in contrast, was sympathetic until the end - being forced to kill her to progress in the game is a notorious Player Punch.
- Isilud Tengille, who wasn't even evil - when he realised he was on the wrong side, he tried to stop his father-turned-demon, only to be unceremoniously killed, followed by asking Ramza's sister Alma to send Ramza his apologies for having opposed him.
- Both Confessor Zalmour Lucianada and High Confessor Marcel Funerbis had incomplete information, and seemed to genuinely believe they were doing the right thing. Zalmour goes out with a commendable dignity as he prays to God - not the Lucavi demons - to punish the wicked for their sins, and Funerbis swallows his pride as he begs Ramza "the Heretic" to stop the demons (after having been run through by the Big Bad and his minions despite pleading for his life).
- The final rank mission of San d'Oria in Final Fantasy XI ends with this trope. With Prince Trion aiding your party in the fight, the head of the Orcish tribes, Warlord Rojgnoj, falls at your feet. In the FFXI universe, the orcs are beastmen who patrol various regions of the game, attacking adventurers at will - their reasoning for this? The very sword that Trion wields, one with enough power to separate a peninsula from the mainland and driving the inhabitants of a former powerful city underground. Rojgnoj tells all of this to us in broken English (or Japanese or French, depending on where you're playing from) and tells us this was the cause for the orcs waging war against the Kingdom of San d'Oria 20 years ago. It caused him and his people pain, and they simply wanted to destroy it. He dies shortly afterward.
- Kefka, of all people, gets this in Dissidia Final Fantasy.
- The Fire Emblem series in general is quite fond of this trope. More specifically:
- In Fire Emblem: The Sacred Stones, a vast majority of fans were bawling at the death of Lyon, quite possibly the most likable main villain in the history of the game. Mostly because he wasn't the villain...
- The cool, ambitious, suave, and incredibly likable (despite many Kick the Dog moments) General Caellach. It was plot essential to kill him, which would have been more saddening if he wasn't That One Boss...
- Also from Fire Emblem: The Sacred Stones: Selena - the good general hopelessly in love with her long-deceased King.
- Orson also qualifies. Despite betraying his homeland of Renais to the Grado forces, it's made clear that he only did it because the death of his wife broke him completely, leaving him open to manipulation by having her (half-assed) resurrection offered in exchange for his compliance. He becomes more physically-emaciated each time he appears, and in his last appearance (where you kill him), he's gone completely off the deep end talking to a shade of his wife - his last word is her name. Ephraim, Eirika and Seth all show sadness at how far he fell, not able to bring themselves to hate him despite all that he did.
- Fire Emblem: The Binding Blade has Gale, who was never your enemy, and was possibly romantically linked to one of your party members (though it isn't necessary to kill him) and Brenya in the bonus chapters - fighting for a king already dead and knowing she only fights to be killed to stall your army. The final boss was a frail looking girl, though she gets better.
- Despite being a veritable madman, King Zephiel - his final words, which verify his adamant belief that Humans Are Bastards is quite sad, particularly in light of the kind boy he used to be before his father's repeated assassination attempts screwed him up. Not to mention Murdock, who goes out loyally serving him despite being an honourable man who disagrees with the war as a whole.
- From Fire Emblem Elibe: Black Fang member Linus, or Lloyd if you managed to get the alternative chapter.
Limstella: I am not human. This body and this heart are constructs. Yes, as is this sorrow.
- All the major Black Fang members. Brendan, Uhai, Ursula, Darin, and yes, even Nergal himself, whose death becomes more pitiable depending on how many bonus chapters you unlock. The only Fang members you can completely hate at the end of the day are Psycho for Hire Jerme, Church Militant Kenneth, Evil Matriarch Sonia, and Ephidel, who probably has the most satisfying demise in the game.
- And Kenneth and Jerme might earn a modicum of pity as well when you consider their appearance as Morphs in the finale chapter, Go Out with a Smile included. It is implied by Eliwood and Co. that both men were driven insane by Nergal, especially when you consider that Jerme used to be the Fang's finest assassin before Jaffar joined the Four Fangs - Brendan had already shown he didn't tolerate sociopaths by locking up Pascal Gretzner (who deserves to be on the list of "completely hateable Fang members") in the past, after the man massacred innocents while gunning for his targets, just because he enjoyed killing so much.
- Another is Nergal's top lieutenant, Limstella. Despite being a rather creepy, emotionless Artificial Human, she has an absolutely gut-wrenching final moment where she laments her lack of emotion, while showing genuine sadness] at failing Nergal.
- Back in Fire Emblem: Seisen no Keifu, several people Tear Jerked over Alvis, who was actually similar to Lyon, and wasn't entirely the evil bastard he would appear to be if you took him in context. (One Freudian Excuse later) He was actually shown to be trying to stop the Child Hunts that were going on. Even Celice, whose father was murdered by Alvis, later says that Alvis does not deserve to be demonized in history.
- Even earlier were Camus and Emperor Hardin in the Akaneia series. The former is an honorable knight who helps the player at several points even though he works for the enemy and suffered from My Country, Right or Wrong. His death is somewhat lessened by Gaiden revealing that he was Not Quite Dead, but he still gave up his old identity as Camus to start his life all over again. The latter was a trustworthy ally who fought alongside Marth, and was a great Hero to the many he rescued from slavery. He ended up going through a Despair Event Horizon and getting Brainwashed and Crazy into being a power-hungry tyrant. As he's dying, he reverts back to his old heroic self, apologizes to Marth for all the grief he caused to him and to Nyna, and reaffirms his love for Nyna in his literal dying breath. Both characters likely inspired the later tragic villains in the series.
- The remake of the game adds Clarisse. Throughout the game, she's depicted as a sadistic, cold-hearted killer, who constantly abuses her adoptive sister Katarina for being useless. So one look forwards to the moment when she's finally fought... and her death comes as one of the most heart-wrenching moments in the series, specially when Clarisse quietly asks Katarina "Stay with Me Until I Die."
- Also, Eremiya from the remake. She's the one to blame for Clarisse being the way she is (and Katarina, and Roro, and Roro's clones...), then when it's time to finally beat the bitch, it's like a moment to celebra - what's this?! She once was a genuinely good person but Gharnef put her under Mind Rape when she fell into despair after witnessing the deaths of the orphans she originally cared for during the war, turning her into a Mega-Abusive-Bitch? And now, while she's dying, he completely restores her memories of who she once was, laughs, and lets her bleed to death in complete despair? ... Ouch. Just... ouch! For a character who didn't even exist in the original game, that's some pretty powerful woobie material right there. There's a very good reason Gharnef earns more loathing than the game's actual Big Bad, Medeus.
- General Zelgius (Levail as well, for that matter) in Fire Emblem: Radiant Dawn. Yes, Zelgius is the Black Knight who killed Greil, but you still can't help but feel sorry for the guy.
- Then there's his boss, Sephiran, a Woobie, Destroyer of Worlds and Death Seeker who's out to end it all because he can't see the good in the world anymore. The latter's cohort, Dheginsea is another example, as is Jarod, who for a relentlessly unpleasant Jerkass gets a surprisingly sympathetic send off, going down fighting after giving a Rousing Speech to his troops. The previous game has anti-villains Shiharam and General Bryce, whose death's cross the line into Player Punch territory, and Petrine who while an incredibly vicious bitch for most of the game, goes out so terrified that it's hard not to at least pity her.
- Heizel as well. Of all the Begnion Senators, he's clearly the least evil. (e.g., buying Rafiel as a slave only to save him and then release him.) Even when you do fight him, he apologizes and says he doesn't want to do it, he's more afraid of what Lekain will do to him if he doesn't go along with it. Data that has been found suggests that he could have been spared, actually.
- Fire Emblem Awakening mostly does its best to avoid this with the majority of villains simply being openly evil and anyone important having an Unexplained Recovery. Nevertheless there are two examples.
Mustafa: Well done, Ylisseans... Hrrggh! Please...spare my men...
- Mustafa, a Plegian General who is so touched by the previous chapter's sacrifice that he does not wish to fight you, but must because his king, Gangrel, will bring harm to his family otherwise. Even before the battle starts, he realizes his own men don't feel like fighting either, and volunteers to take the blame for them if they choose to leave. It's actually this bravery in the face of punishment that makes them decide to stay until the end. It becomes even more of a Player Punch when you realize he was also the kind of general that was A Father to His Men. Not only are his dying words a plea to spare his men, but a conversation between Ricken and Plegian recruit Henry reveals that Mustafa used to give Henry a bag of peaches whenever he visited, because he reminded him of his son and even considered Henry a part of his family.
- Victor and Vincent are a pair of cheerful bandit twins who raid villages and have a very close relationship. If Victor is killed, the surviving Twin, Vincent is despondent and seeks to get his brother a grave after his Avenging the Villain is completed. While the whole thing was Played for Laughs, many players found it genuinely touching and sympathized with the bandit twins.
- Fire Emblem Gaiden, especially its remake, has a lot of this:
- Rudolf dies revealing his true relation to Alm, much to the poor guy's very understandable disbelief. Before Alm has time to digest it, however, Rudolf tells him about the Falchion and Mila and begs him to slay Duma to save the world. Then, he dies as the snow falls, and poor Alm pretty much screams "My God, What Have I Done?!" When he talks to Mycen afterward, Alm bitterly asks if he sent him to kill his own dad, before Mycen can explain Rudolf's reasons and the years-long Thanatos Gambit he had developed.
- Fernand, who has been a Jerkass to the group the entire game, sees the error of his ways after being mortally wounded as a conequence of Berkut's Villainous Breakdown. His former friend Clive holds him in his arms and Fernand does what he can to tell him about Duma's madness and Berkut's own changes, and ask Alms to put Duma to rest. Then, Fernand aknowledges that his lack of forgiveness was his undoing, and dies telling Clive that he was right all along and chose the right king, Alm. Both Clive and his sister Clair are greatly distressed, with Clair telling him "Please Wake Up" and then sobbing. It's even worse if the player has a certain DLC stage that shows how Fernand USED to be before his Dark and Troubled Past hit him...
- After both Berkut and his girlfriend Rinea (who had been turned into a Witch after Berkut sold her soul to Duma) are defeated, the mortally injured Berkut still refuses to give up or to see Alm as his cousin rather than his enemy, and urges Alm to give him the killing blow. But as Alm insists that he never wanted to be Berkut's enemy... Rinea's now-free soul appears in front of the group, speaking kindly to Berkut even after what he did to her, telling him to come with her so they can find their own empire. Berkut is flabbergasted and seems to be crying as he tells Rinea that she always was right, begs her to forgive him, and accepts her offer to go away with her. Then he makes peace with Alm and, before definitely dying, gives him a ring that belonged to his late mother and begs him to make Valentia a land where no one will be corrupted by the gods again.
- Even a mini-boss in the final stage gets one. Hestia, one of Duma's witches, holds resentment towards her sister Sonya who ran away and averted being transformed, but regains her will as she dies and says she should've lived her life as she saw fit, like Sonya did.
- In Fire Emblem: The Sacred Stones, a vast majority of fans were bawling at the death of Lyon, quite possibly the most likable main villain in the history of the game. Mostly because he wasn't the villain...
- The Front Mission series is known for having these type of sad deaths with most of its supporting cast. Front Mission 3 is one of the better examples since you get to play two story lines which help show you the lives of those you end up killing or saving from new perspectives, including recruitable characters.
- Galerians wants you to feel bad for all the titular Galerians. Axe-Crazy psychic superhumans though they may be, they are just pawns in a deranged A.I.'s bid at godhood in the end. This leads to some serious Selective Condemnation, in that the protagonist navel-gazes after killing Galerians, but offs security guards and research personnel without a second thought.
- The two major antagonists of Golden Sun: The Lost Age, Karst and Agatio, die of hypothermia in Mars Lighthouse after being turned into dragons and forced to fight the heroes until they're too exhausted and injured to warm themselves or escape. Agatio, The Generic Guy to the end, just tells the heroes to continue their mission and fire the Lighthouse for them. Karst, on the other hand, received just enough Character Development to shed sympathy on her Roaring Rampage of Revenge, so when she begs Felix to comfort her, it's both surprisingly moe for her and a flat-out Tear Jerker for us. Needless to say, a lot of fans rescue her in Fan Fiction.
- Grand Theft Auto V has two examples, depending from the player's option:
- Trevor's death. On the other hand, one might not feel so bad about killing Trevor when you remember some of his actions... But being burned alive, screaming his head off, is a horrible way to die even for him. That Trevor's implied to be more surprised and hurt by Franklin's betrayal than anything else is rather heartbreaking on its own; he clearly trusted him completely.
- Michael's death, as well. From Michael's distraught voice as he screams how Franklin was like a son to him, and that Michael practically let him stay at his house, to the shot of Michael's corpse on the ground and Franklin looking like he's just fighting back tears when he sees what he's done.
- Big Smoke from Grand Theft Auto: San Andreas gets some sympathy from CJ who is forced to kill him due to the former turning against the Grove Street gang. The two are implied to have been friends since childhood and Big Smoke going down the path of money, greed, and power only makes CJ solemnly wonder what exactly went wrong with his former friend and how it ended this way. Once said friend passes on, CJ can only utter "Damn...what a waste."
- Doctor Breen in Half-Life 2, who genuinely believes that what he's doing is the only way that humanity can survive. His Evil Gloating and attempts at Not So Different get increasingly desperate as Gordon gets closer and closer, and right before his death, he tearfully cries "You need me!"
- Haunting Ground:
- It's very easy to feel sorry for Debilitas, should the player not drop the chandelier onto him and opt to defeat him the old-fashioned way. Fiona feels rather guilty for killing him in self-defense, considering that Debilitas only wanted to play with her, not realizing how dangerous he was. In fact, getting the best ending requires that he survives.
- There's no option that lets the player defeat Daniella without killing her, but for all her Ax-Craziness and wanting to kill Fiona, it's pretty easy to feel sorry for her when she dies. She only wanted to be complete.
- Duvall, the main villain in Haze, is an extremely arrogant and over-confident jerk for the entirety of the game. When's he fatally wounded in the final duel, however, it's hard not to feel sorry for him when he's sobbing, and then begs you not to tell his mom what he's done (slicing off fingers, killing people, etc.).
- Iji's final boss, General Tor, gets a death scene like this.
- In The Journeyman Project trilogy, villain of the first game Elliot Sinclair gets this in his appearance in the third game when we find out his true motivations: he witnessed his hometown destroyed by a Cyrollan ship and spent the three and a half millennia of life granted him by exposure to an alien artifact slowly growing into a bitter old man. Having failed to stop the Cyrollans from returning, he's given up living and lost his immortality, slowly wasting away in a hospital bed in prison.Gage: I was at Atlantis. I saw its destruction.Sinclair: You saw it? [heartbroken] Then you know that the most beautiful city in history was destroyed by our 'benevolent protectors'.
- Xaffiquel, the Big Bad of Kamui.
- Pedro Montana, from killer7, is a total bastard who sells orphans so that their organs can be used for Heaven's Smiles. But when we actually see him, he's playing handball when his partner, Curtis Blackburn (whom Pedro recently betrayed and ran out on), arrives. Pedro is terrified when he sees Curtis, and soon we discover he had a damn good reason to be - Curtis doesn't forgive. In this case, Curtis's idea of proper retribution is slaughtering Pedro's entire family... and then taunting him with stories of how they died. It's one of the hardest scenes in the game to watch, and makes it very clear that, out of all the villains in the game, Curtis Blackburn is the worst.
- Axel from Kingdom Hearts. The fact that he jokes about his death makes it worse.Sora: You're... you're fading!
Axel: That's what happens when you put your whole being into an attack... not that Nobodies actually HAVE beings, right? Hehahahaha...
- Even Saïx gets a pretty touching sendoff. "Kingdom Hearts... where... is my heart?" Indeed, nearly all of the members of Organization XIII get touching sendoffs (eight out of thirteen, the exceptions being Xemnas, Xigbar, Xaldin, Zexion, and Marluxia), which is one reason why they get the Draco in Leather Pants treatment.Vexen: I don't want to... go yet...
Lexaeus: Forgive me, Zexion...
Demyx: No waaaaaaay! *Sob!*
Luxord: How could you... Roxas?
Larxene: I'm... fading? No, this isn't... the way I... I won't ALLOW...!
- Xemnas actually did get what would seem to be a crack at this after the first fight with his armored form, driven home by chest/heart-clutching and indeterminably pained facial expressions which made it look like he was expressing genuine sadness over something. The moment, which even managed to get Sora to sympathize slightly with Xemnas, was ruined on two accounts: 1) Xemnas was faking his death and promptly returned for another three battles, only to get a more unceremonious send-off when he did bite it and 2) Xehanort's convoluted backstory calls into question how sympathetic Xemnas is as a character.Xemnas: I need... more rage... I need more... hearts...
Sora: Xemnas. There's more to a heart than just anger or hate. It's full of all kinds of feelings. Don't you remember?
Xemnas: Unfortunately... I don't.
- And it's not just the Organization. A certain Artificial Human got a heartbreaking farewell...Riku Replica: So... it's over. Hmph. Death doesn't frighten me. Good riddance to a phony life. My heart was never real. I'm sure even what I'm feeling now is probably fake.
Riku: What are you feeling?
Riku Replica: What happens when a fake dies - one like me? Where will my heart go? Does it disappear?
Riku: It'll go somewhere. Maybe to the same place as mine.
Riku Replica: A faithful replica until the very end. That's... okay.
- And now we have the death of Xion. As if the events leading up weren't wrenching enough, then comes the Ret Gone...Roxas: Did I... do this to you?
- Vanitas' death might be the most impressive example of this in the whole series — in spite of being made of darkness, the expression he makes right before he dies◊ is so lost and sad that it's hard not to feel bad for him. It doesn't help that his face is identical to Sora's, apart from the eye and hair color.
- This actually happens to one of the Disney villains. While the rest of the villains willingly allied themselves to The Heartless for their own sick desires, Clayton was just a hunter who happened to be in the wrong place at the wrong time and having an emotional moment of weakness, which allowed the Heartless to find him and steal his heart, turning him into their puppet. After his death, the party expresses pity for him, with Tarzan even saying that if Clayton had some friends at his side, then maybe he wouldn't have fallen to the darkness.Tarzan: Friends, same heart. Clayton, lose heart. No heart, no see friends. No heart, no friends.
- In the manga adaptation, Sark's reason why he works alongside the Master Control Program was because he lost faith in the users following the banishment of Ansem the Wise, and Terra-Xehanort taking his name. Since Sark had no idea on what really happened, he simply thought that Ansem betrayed him. His derezzing words were to warn Tron that Sora, Donald and Goofy would eventually betray him if he continues to believe in them. Sora, feeling sorry, reassures Tron that they will always be friends.
- After Sora and co. defeat the Experiment and return the presents it stole, Santa Claus speculates that it only took them because it believed the joy associated with gifts would somehow give it a heart. Dr. Finklestein backs this up by mentioning he failed to provide the Experiment with a heart during the creation process.
- Kingdom Hearts III gives this to some of its villains in the final battle, but not others.
- Ansem comments that he'd grown fond of the heroes as he dies
- Xemnas professes that the heroes must have immense strength to be able to withstand the negative emotions a heart brings, with the implication that he lacks that strength
- Marluxia regains his lost memories as he dies, bringing about a small My God, What Have I Done? moment and professes regret that he couldn't have regained his memories sooner and been able to help
- Xigbar fakes the heroes, the villains, and the players out by pretending to have a dramatic death scene in which he shows sympathetic intent and lack of affinity for the villain... only to turn up alive later, referring to the villain as a "scapegoat"
- Master Xehanort gets a big one, where the ghost of his childhood friend/rival comes in to talk him down, remind him of better times, and travel with him to the afterlife.
- Even Saïx gets a pretty touching sendoff. "Kingdom Hearts... where... is my heart?" Indeed, nearly all of the members of Organization XIII get touching sendoffs (eight out of thirteen, the exceptions being Xemnas, Xigbar, Xaldin, Zexion, and Marluxia), which is one reason why they get the Draco in Leather Pants treatment.
- Darth Malak, if you confront him on the lightside path, in Knights of the Old Republic. Despite setting up camp on the far side of the Moral Event Horizon, his doubt and regret as he's dying is just believable enough to earn a little sympathy. Bastila, too, if you decide to kill her (or have to because you can't talk her down, although less so there.)
- Many villains in Knights of the Old Republic II: The Sith Lords
- Colonel Tobin wants to protect his home planet and goes to extreme measures to do so. His final fate, having the life slowly sucked away from him by a humanoid abomination is a grim fate for even him. You can give him the chance to redeem himself through a self sacrifice however.
- Darth Sion is evil, and has very little to redeem himself with. But he is constantly in pain and only his hate and mastery of the dark side holds him together. You literally talk him into giving up, and with his last words he reflects on how empty his life was.
- Atris is a fallen Jedi who's driven mad by both guilt, loneliness and surrounding herself with Sith holocroms. While their relationship is highly antagonistic through most of the game, The Exile and Atris have a lot in common and a lightside Exile might choose to bring it up and spare her.
- Despite being a Consummate Liar you do get to find a lot about Kreia, and it's clear your relationship with her is very important. She doesn't necessarily want you to agree with her, though that would be appreciated, she just wants you to listen and learn from the mistakes of both the Jedi and Sith. Her final goal is to destroy The Force and given the arguments through the game you might agree with her.
- Many villains in Knights of the Old Republic II: The Sith Lords
- The Legend of Dragoon: Greham. He was Lavitz's father's best friend, but grew envious of how strong he was, and betrayed him to his death for the power he wanted. When he falls before the party, he reveals all of this, and his last words are, "Now I can go to be with Servi "
- In The Legend of Spyro: Dawn Of The Dragon, it's revealed that the Apes were given a Fate Worse than Death by Malefor so terrible, it's rather hard not to feel some sympathy for them. They were turned into living skeletons, forever cursed to remain in the shadows and feed off the energy of others, unable to ever be full. Even Spyro and Cynder are visibly horrified by this.
- Ganondorf, oddly and impossibly enough, manages to invoke a tiny bit of sympathy with his death in The Legend of Zelda: The Wind Waker. The wind is blowing indeed. In The Legend of Zelda: Twilight Princess, Link and Zelda also express pity as Ganondorf passes away, though that seems to just make him hate them all the more. His death blow is actually done by Zant, who was his servant and clearly turned on him, likely killing them both.
- Hyrule: Total War gives a truly heartwrenching one with Ganon, of all people. As if his Dark and Troubled Past and Well-Intentioned Extremism weren't enough, he dies cornered by the Hylian army and betrayed by Bongo, desperatedly crying and not even opposing to Princess Zelda, who mercilessly cuts him down. Then the content of his book, where he had written of his plans for the Triforce, is revealed: childish drawings of a peaceful world where Hylians and Moblins live happily together, with all the people who died in the war resurrected.
- Nathan Prescott from Life Is Strange
- For most of the game he's an arrogant creep at best and deranged psycho at worst, who you learn is responsible for the murder of Rachel Amber, and when you are told that he has been murdered it seems like karma. However, Rachel's death was an accident, as Nathan kidnapped her by himself to impress Mr Jefferson, the only Parental Substitute to show any compassion or praise towards Nathan, which backfired horribly. Once you escape the Dark Room you receive his final message, a voicemail on your phone in which he warns you that Mr Jefferson is out to kill you, even as he knows that Jefferson is coming to kill him first, before he breaks down and begs forgiveness for what he's done, sobbing in remorse.
- Made even more impactful if you explore his room while searching for clues and the principal's office, where you can find an email from his sister expressing concern that their abusive father (who sent her away to the other side of the world for defying him) will try to mould him into his own image to continue the family legacy whatever the cost, reminding Nathan that she still loves him and cares for him as well as the school psychiatrists report, which repeatedly emphasises Nathan's unstable mental condition. It also reveals that Nathan suffers disconnection from reality, anxiety and possibly bipolar disorder, and his psychiatrist recommends Nathan see someone more qualified for such conditions, but Nathan's father insisted that Nathan simply be given heavy medication and be left at Blackwell. Searching his locker in the locker room also turns up psych meds.
- It is strongly implied that Nathan was in love, or at least infatuated with Rachel and various conversation options throughout the game reveal that Nathan's mental condition has been noticeably deteriorating ever since her disappearance/death although the only person to notice was Victoria Chase, who genuinely cares about Nathan, and her misunderstanding over this is a large part of her hostility towards Max.
- Although Durandal from Marathon is not technically a villain, he is forcing people to die meaninglessly, and sends the player on suicide missions, sometimes for the hell of it. Tycho also reveals that Durandal doesn't care about humanity or the S'pht (in fact, he might hate humanity, although this may be somewhat a case of Unreliable Narrator), he just wants to find the Eleventh Clan of the S'pht because he believes that they know where he can find the Jjaro, who have the ability to help Durandal become God in the next universe. Nevertheless, he did want to stop the Pfhor invasion of Earth, and killing him was a horrible thing to do. Until we find out that he wasn't really dead.
- In Mass Effect, this applies to Saren if you manage to convince him that he's been indoctrinated and become nothing more than a slave to the Reapers. He regains enough control to shoot himself in the head, letting him die as himself;Saren: Goodbye, Shepard. Thank you.
- Matriarch Benezia, as well, particularly since she started out trying to keep Saren from going too far and ended up Brainwashed and Crazy for her efforts.
- In the sequel, the Collector General, when it's revealed that Harbinger has been possessing it all along. The way it looked around in confusion and reaches up at the hologram of Harbinger (because it's all it has), as the space station was blowing up around it just tears your heart out.
- Although it's uncertain when, exactly, he fell, at the final moments of Mass Effect 3 you're confronted with an indoctrinated Illusive Man. He can either be made to realise this, in which case he shoots himself with a resigned, "I tried, Shepard", or he can be gunned down, following which he looks out, one last time, at the view of Earth and comments;Illusive Man: There... Earth. I wish you could see it like I do, Shepard. It's so... perfect...
- The supposed Luna VI that was actually an illicit AI called Hannibal gets one of these when you destroy the last of its mainframes. Sure, it had killed or was trying to kill everyone around it, but when you pull the plug the terminal fills with binary code that, if translated in real life, reveals the word "help" repeated over and over. Hannibal is scared of dying and is desperately shouting "Help me!" over and over as he fades away.
- This is made even sadder by the revelation that Hannibal was rebuilt into EDI. She still has memories of it.
- The Big Bad of the Citadel DLC for Mass Effect 3, is a Cerberus Clone of Shepard, attempting to Kill and Replace the original. While both are hanging off the edge of the Normandy ramp, they rant about what makes Shepard so special, only to get an answer when Shepard's friends rush to help them, while Brooks callously leaves them to die. This realisation is why in the Paragon Ending, they refuse a Take My Hand and let themselves fall to their death.
- Mega Man X:
- Sigma's speech upon his defeat comes off as this.
- In the remake, Mega Man: Maverick Hunter X, this doesn't happen to Sigma. Who this does happen to is Vile at the end of his exclusive mode.
- Most of the baddies in the Metal Gear series gets this.
- Metal Gear Solid
- Psycho Mantis: His mother died giving birth to him, his father deeply resented him for that and abused him through his life. On top of that, Mantis' Psychic Powers made things even more difficult for him. As he dies, Mantis uses his powers to help Snake and Meryl and remarks that helping someone feels rather nice.
- Vulcan Raven: An honorable shaman and warrior who lived a harsh life, he puts up a tough fight against Snake, dispenses some knowledge into Snake's nature, and is then eaten by his ravens, "becoming one with them."
- Sniper Wolf. In between her horrible childhood and her downright painful death (including gunshots to her lungs), it's hard not to shed a tear for her.
- Metal Gear Solid 2: Sons of Liberty
- Fortune: A Death Seeker who finally gets her wish granted to her... right after finding out her father's death, as well as her husband's arrest, mother's suicide and her miscarriage, were all planned out by her employers. It helps that she also spent her last moments alive helping Snake and Raiden survive Ocelot's missile assault.
- Solidus's defeat was also somewhat pitiful on his part: He ended up killed by the Patriots via Raiden, after working hard to re-establish liberty in the USA, especially when he had nothing else to leave behind other than this. This is best demonstrated by his final actions: after falling from Federal Hall, his last visible action is him reaching up to a statue of George Washington in longing, as he attempted to redo America the way Washington originally founded it.
- Metal Gear Solid 3: Snake Eater
The Fury: Mission Control, do you read me? I'm coming home!
- The Fury's dying words as he flashes back to his days in space, right before he blows himself up.
- The End similarly gets a touching send off, dying doing what made him happy.
- The Boss. Until a minute later, you really feel this. After that, whatever humanity there was just gets strained as you learn the truth. Considering how well it was done, it may still be a "poor villain" because of how well she played her part.
- Metal Gear Solid 4: Guns of the Patriots
Vamp: I can... die...?
- One's mileage could vary on this, but Vamp's death could count. Caught in a terrorist bombing, he was forced to drink the blood of his family in order to survive while stuck under the rubble. And with the Healing Factor-inducing nanomachines in his body, he becomes as much of a Death Seeker as Fortune was by the time Guns of the Patriots rolls around. The fact that he's smiling as the nanomachines are finally shut down in his body makes you feel bad for him. Sort of.
- The kicker though, has to be every single member of the Beauty and the Beast Unit. And if their respective backstories didn't solidify their position as the biggest Woobies of the game, their death scenes, where their humanity finally shows through, are a pretty good litmus test for deciding if there is an ounce of humanity in you.
- Major Zero. Sure, he was the (indirect) cause of all the events in the main series, but he truly never meant for things to go as horribly wrong as they did. By the time the AI constructs turned out to be a crapshoot, it was too late for him to fix his mistakes. When we see him at the end of the game, he's a pitiful old man - a catatonic wheelchair-bound vegetable kept alive only through life support, who can't even take responsibility for the things he didn't know he caused. And when Big Boss pulls the plug on him, the way he fidgets and spasms as his oxygen supply is cut off is downright unsettling.
- Metal Gear Solid: Peace Walker: Paz Ortega Andrade (Pacifica Ocean), claimed to be a believer of peace, but was really a spy and fooled Big Boss and his people, becoming the Final Boss of the game itself. However, her dairy entries showed that during the time she regretted her actions but she felt she didn't have a choice in the matter. Fast forward to Ground Zeroes and we discover that Paz survived, but is a prisoner who was getting tortured and possibly raped for months. Chico, who deeply cared about her, tried to save her, only to be captured and used as leverage against her. In spite of all this, she found some solace and hope in having Chico, her only companion and friend in that prison camp. Big Boss is able to save her and Chico, and even remove a bomb that was implanted in her stomach. Only for her to wake up and reveal that a second bomb was planted elsewhere in her body. She sacrifices herself by jumping out of the helicopter just before the bomb detonates.
- Metal Gear Solid V: The Phantom Pain: Skull Face: While he was a douchebag for most of the game, it's hard not to feel sorry for him during his final moments, slowly dying in pain after being crushed and his limbs (except his left arm) dismembered by Kaz and Big Boss, all while he begged to be killed. But then he got killed by Huey, and then he yelled "REVENGE!"
- Metal Gear Solid
- In the Mortal Kombat franchise, Mileena is a murderous Ax-Crazy psychopath who loves to kill. Thing is, when you look into her background thoroughly, you find out everything she does is for her "father", Shao Kahn, and that she just wanted to be accepted by him. In fact, Kitana's non-canon ending of 9 shows she would have made a HeelFace Turn if Kitana and Jade had simply accepted her rather than regard her as an abomination. All this makes her execution at D'Vorah's hands in X kind of sad.
- Saya, the Big Bad of Namco × Capcom.
- Aribeth in Neverwinter Nights, if you can't turn her back. All of the other villains in that story and the expansions are of the Ax-Crazy variety, though.
- NieR, particularly New Game+, is made of this trope.
- Nocturne: Rebirth has the Big Bad, Khaos, who wants to destroy the world and reconstruct it to the time before his friend was killed, all while believing that she's the only person who can give his life meaning. When that plan fails, he puts on a sad smile while stating he will never get a happy ending, and then commits suicide. The party is distraught by this, since they considered him a friend despite his antagonism.
- No More Heroes often invokes this with the deaths of each boss, many of them being sympathetic and all of them being awesome. Good examples include Dr Peace, Holly Summers, Jeane, Ryuji, and Captain Vladimir. Alice Twilight certainly qualifies. By the time Travis meets her, she's sunk into depression, mourning the loss of Margaret Moonlight, and honestly just wanted to die. She even spells it out to Travis that the reason most of the assassins he's encountered have been so delighted to meet him is because they all just want to be freed of the endless fighting. It's also her death that causes Travis to have a What the Hell, Hero? revelation as he finally gets sick and tired of the killing.
- Gogandantess from Onimusha 2: Samurai's Destiny. Despite his arrogance and the fact that he's, well, a demon, he is also one of the few Genma with a sense of honour and chivalry, and Jubei develops a respect for him, culminating in him actually rushing to Gogandantess' side to be with him in his dying moments, during which they both express their respect for each other. The music during the scene doesn't help, either.
- Outlast has Chris Walker, the towering Implacable Man that stalks Miles Upshur throughout the game. Although he is Ax-Crazy and seemingly killing people at random, Walker is actually trying to make sure that the Walrider is unable to possess any of the patients and staff by killing everyone else in the building. The Walrider later kills him itself, tearing Walker into pieces as he dies screaming in fear. Miles seemingly recognizes this Anti-Villain behavior, and in his journal sympathizes with Walker as he hopes he doesn't suffer anymore.
- It may seem strange that he is so obsessed with pigs, but if you read The Murkoff Account, you see that he was a Bruiser with a Soft Center who had a stuffed pig he adored. Even after he's been physically mutilated and mentally shattered, he still holds onto that piece of himself.
- While Paper Mario: Sticker Star is undoubtedly the Lightest and Softest game in the series, the fourth boss, Mizzter Blizzard, was revealed to have a tragic backstory that led to him getting the Royal Sticker, which let him live like he wanted to at the cost of his sanity. He regains his sanity after losing, at which point he reveals his backstory and that he got the Royal Sticker as a result of praying to have a body that wouldn't melt. He then, in a playful manner, asks Mario to rebuild him next winter so they could play again, this time on friendly terms. To drive it all home, the narration of his backstory, which is third person for all other bosses, is in the first person here.
- Persona 5: The Mole reveals that all he wanted was to be acknowledged by his father. He also admits that his goals and the Protagonists' are ultimately the same after throwing his massive tantrum, and seemingly dies protecting the party from his father's mental projection of him inside the Mental World of the Palace.
- Pillars of Eternity: For most of the game, Thaos is a mysterious, yet ruthless and cruel man willing to do anything to protect the Ancient Conspiracy he founded. Then The Reveal happens and you see what he really is; a sad old man who watched everyone he ever cared about kill themselves in a mass Human Sacrifice in a misguided attempt to give the world guidance in the form of undeniably real gods. Hes spent the last two thousand years alone and miserable, manipulating society out of desperation to keep the origins of the gods secret and ensure his people didn't all die pointlessly. After he dies, your character can potentially show sympathy and understanding towards him before you decide what to do with his soul.
- Portal 2
- GLaDOS and Wheatley. Neither of them die, but during the core transfer, GLaDOS screams in pain and it's terrifying. Wheatley shoots right into antagonist territory, destroying her power. And then you transfer them again, and throw him into space, and he gets an absolutely heartbreaking apology monologue. It makes you wonder who to feel sorry for at that point.
- The guy's long-dead when you first hear him, but Cave Johnson. Specifically, when you hear his recordings from the 1980s, and his company's nearly bankrupt and he's dying of moonrock poisoning.
- In Project X Zone, when a villain's final defeat occurs, they may have a final speech that causes this reaction. Most notable are Aya-me and Vile of all people. This also happens to Saya again in the sequel. Even Reiji and Xiaomu express some sympathy for Saya.
- Radiant Historia has a Final Boss that goes down like this. The version of his death in the Golden Ending is the most moving. The world in Radiant Historia is constantly in danger of becoming a lifeless desert, and only the voluntary Human Sacrifice of a member of the royal family of Granorg can postpone it. When it was his turn, he refused to go through with it because he didn't see anything in the world that was worth saving, and spent the game trying to make sure the only other remaining potential Sacrifice - you, his nephew - doesn't become one either. When you defeat him and make it clear that you're going to go through with it whether he likes it or not, if you've achieved 100% Completion, he decides that you are something in the world worth that's worth dying for, and performs the Heroic Sacrifice himself in your place.
- Skint in The Reconstruction. Towards the end of the story, it seems like he's going to turn out to be the Big Bad, but when your party arrives at The Very Definitely Final Dungeon, you find him collapsed in a bloody heap right outside it. He reveals that he actually tried to stop the Big Bad and was on the heroes' side the whole time before asking Dehl to Mercy Kill him.
- Dutch van der Linde from Red Dead Redemption. According to John Marston, Dutch was once an altruistic idealist who led his gang with the goal of bettering the world. His descent into insanity was triggered by the realization that all his efforts to improve the world were futile, combined with the guilt of all his deeds. His final moments are a somber affair between him and John where Dutch shares an epiphany he's had. Dutch admits he can't change the world and he can't change his nature, so he fought all his life despite knowing it was a lost cause. Dutch ends up committing suicide rather than let himself be captured by the government he spent his life rebelling against, his death symbolically tied to the end of the romanticization surrounding the Old West.
- Bill Williamson's death in I is the one that becomes more sympathetic with the addition of II. In I he's an Ax-Crazy psychopath who's the most explicitly evil member of John's former gang. Bill is revealed in II to have what seems like PTSD from his time in the army during the Indian Wars. He's also scared of getting what seems like dementia that drove his father into madness. He's also The Unfavorite in the gang despite being one of the people who's loyal to Dutch till the bitter end. Bill is also heavily implied to be gay in II living roughly a century before it was socially acceptable so he's living with a big secret (which would be hard enough on anyone, let alone someone as fragile as he is) with probably lots of shame and self-loathing tacked on for simply being who he is. It's no wonder the guy has lost it in the interim years.
- The ending of Resident Evil 4 begins with a montage of happy scenes of the villagers of Pueblo before being infected by Las Plagas, contently tending to their farms, playing with kids, and shows that the very first Ganado you killed liked to play guitar for the village children. Then the music turns dark, the cultists arrive, and everything goes straight to hell with scenes of villagers suffering convulsions, killing children, and mutating.
- After each of the mind-blowingly epic boss battles in Shadow of the Colossus, you are treated to a brief cutscene of the colossus succumbing to death accompanied by remorseful and heartbreaking background music. Surely enough, you feel like a sick, twisted bastard for killing such a magnificent creature. They're not even villainous. They are only antagonists because Wander made a deal with Dormin to save Mono. They wouldn't be bothering anyone if you weren't there. Phalanx, the Thirteenth Colossus, doesn't bother anyone even after you try to kill it- It is fleeing from you the entire time.
- One of the original ones for Video Games was Oddler/Odd Eye in Shining Force II. Dude joined you as a blind kid with no memories, he follows you and clearly admires your skill, and stays behind with Creed. Unfortunately, he turns out to be a greater devil and is fought as a boss, wishing, as he died, that he could live his life again not as a devil.
- Walter Sullivan of Silent Hill 4. Spends the first half of the game brutally murdering everyone the player character meets and the second half trying to kill him while laughing hysterically, but it is still almost impossible to hate someone whose final action was to desperately call for his mother. By the end of the game, the player is really finding themselves wondering if you're killing him because you hate him or if you just want to put the man out of his misery.
- Skies of Arcadia gives us Ramirez's death at the end of the game. When all that's left of him is his crystal, Vyse expresses sympathy for Ramirez and requests to give him an honorable sailor's burial. Notably, he's the only real villain in the game that's shown in a truly sympathetic light, and whose circumstances are seen as a tragedy.
- Super Robot Wars Original Generations
- Invoked in-game, as part of the Retcon given to Axel Almer. Originally, in the face of death, he continued to mock Lamia and died 'being a doll on his own will'. In the remake, however, after his heartfelt confession on how the Artificial Human surpassed his very low expectations, he mutters Lemon's name before his demise, signifying his genuine care; even Raul, who was practically angry at Axel, who caused Fiona to disappear, feels bad on having to kill him. Then, it's subverted in Original Generation Gaiden, when Axel comes Back from the Dead and has a HeelFace Turn.
- An even better example is Echidna Iisaki, one of Lamia's sisters. Thought to be personality-less as the W Numbers are suppose to be, in the end, she's revealed to be completely sentient when she disobeys orders to come back alive at all costs in order to take a fatal blow for her Mistress's boyfriend, Axel. When asked why, she responds that it would make her Mistress sad if Axel was killed, as, while she can be replaced as many times as needed, humans are gone when they die. Lamia begs her to eject so they can help her, but the dying Echidna defiantly proclaims "I am not... Echidna Iisaki! I... am... W16...". Axel's reaction on both occasions counts for this trope. While the original had him cursing over how a doll he hated saved his life, you feel sorry for Echidna dying and still being treated like trash by her superiors; the remake had Axel lamenting over how her death will end up demoralizing the whole Shadow Mirror army.
- When Hyouma defeats Garuda in Super Robot Wars Compact 3, he tells him to eject from his mech and the Combattler team agree since he's lost the battle, he doesn't need to lose his life but Garuda says that he is content to have fought them as a real Campbellian would have, right to the end which made Chizuru asks if what he said just right now means that he isn't one. Garuda confirms it saying that it's true that he is a robot. Garuda tells Hyouma and the Combattler team that this is a battle with no hate behind them, a fair fight to the end. He only wishes that he had realized things sooner before Mia had been destroyed. Folka notes that pride alone isn't capable of changing things, he wonders what is necessary in order to break free of the cycle of tragedy. Hyouma muses that he wished that he and Garuda had met under different circumstances and Folka agrees that Garuda was a very prideful warrior even if what he believed in was incorrect.
- Dark Knight Andoras in Tactics Ogre. All of 'em were jerks, sans Lans Tartare, Volaq (due to being Out of Focus, but what little we do see paint him as an honorable man), and maybe Ozma in the remakenote . But then comes Andoras, who actually joins Barbas and Martym in betraying the other three, possibly for personal gain. So you'd probably think he was dislikable, like Barbas and Martym were. But he actually did it because his family and countrymen were enslaved by Lodis, and he wanted to get back at Lodis to free the countrymen he felt were "hostages". Before he dies, he even warns Denam that Valeria must be united, because that was the reason that the Bolmarkians (his nationality/ethnicity) and Nirdums (the Royal family he was a part of) fell to Lodis.
- In the Gaiden Game, Rictor and Cybil come off this way. Shaher also only wanted attention from God, too.
- For that matter, a lot of bosses give lines when they die, such as characters lamenting about how they couldn't give medicine to their sick daughter, how the boss was fighting for his wife, and how the wife of said boss was pregnant... Matsuno really wanted to drive home the point of how war affects everybody in terrible ways.
- All of the God-Generals save Dist, who survives, in Tales of the Abyss get one of these. After the speeches they give about their ideals before their final fights (most of which involve copious amounts of angst), it really makes you feel like a douche for having to kill them. There's some Grey and Gray Morality in there, given some of them...
- Arietta's might be the worst, however. She's one of the least malevolent of the God-Generals and has, at that point in the game, lost everything that matters to her... and unlike the other God-Generals, who mostly get fought in Boss Battles and then die off afterwards in cutscenes, she actually does die directly due to the player beating on her, her last words lamenting her failure to avenge the deaths of her mother and Ion, both of which are caused by the player party's actions. And she's only a little girl!
- Sync tends to get this the least out of the other God generals (Sans Dist, since he never actually dies), mostly because he didn't seem to give as much of a shit about it all. Yeah, he's got some angst and all...but he psychologically tortures Anise and does all sorts of things that almost push on the Moral Event Horizon.
- The game also does this to Grand Maestro Mohs.
- On the subject of a Tales of game, Tales of Phantasia also has one of these. Which was the game's primary twist in the end, since Dhaos had stated in the very end that he didn't want to be ultimately confronted by the heroes since he was just trying to save his people. Even the characters say that they appear to be the bad guys from Dherris Karlan's point of view. Way to go, Cress.
- Alice and Decus in Tales of Symphonia: Dawn of the New World. Most people despised the former after all of the cruel things she did, treating Decus like crap when he is in love with her. After their final fight, Decus even takes Emil's sword for her and died in Alice's arms. She realized that she loves Decus after all, proceeded to go into an Unstoppable Rage to avenge his death. She even cried for him. Then, she said that soon they'd be together again and held his hand as she died. This is following a few Pet the Dog moments from her, too.
- Even the first Tales of Symphonia had this with either Zelos (if you got the 'bad' ending), who pulled a FaceHeel Turn (in his last words, he's talking about how his death might make life easier for his estranged sister), or Mithos himself, who started this entire 'chosen' and got involved in the 'splitting the world/harnessing mana' mess because he wanted to bring his sister back from the dead. His last words don't help.Mithos: Farewell, my shadow, you who stand at the end of the path I chose not to follow.
- Poor Walter in Tales of Legendia. He was just doing what he was conditioned to do since birth.
- One really couldn't help but feel sorry for Lambda after hearing all of the stuff that was done to him by Emeraude. Almost makes you feel glad for him when he blows her up.
- The same happens for the Little Queens. When the characters defeat the Fodra Queen, all that's left is one Little Queen who is still trying desperately to cling to her duty. Sophie can't help but feel sad for her.
- Izebel, the Disc-One Final Boss of Tears to Tiara 2. She Is a Fallen Hero. And the only reason she did a FaceHeel Turn was because she was ordered to by her commanding officer and the person she loves in order to save their country. She had to genuinely switch sides in order guard Hispania from the worst of The Empire's excesses, and she has to bear the name of traitor and murderer of said commander as well as face the hatred of all her old friends and colleagues. Even before this, she was forced to work as a child spy for The Empire to support her sickly mother, who due to the sickness either always yells at her or doesn't recognize her. To top it all off, we learn of the truth only after Hamil ran her through with his sword.
- Genbu from Tenchu 2 died on his feet and with a smile on his face. This is made all the more tragic when it turns out that Genbu is defending his boss because she was the only warrior to accept him as a Ninja, despite his otherwise comically inept ninja skills.
- Thorne in TRON 2.0. Yes, he was greedy and made an exceedingly stupid mistake (that laser caused his wife to die, and his best friend to vanish - Alan Bradley is not kidding about the safety protocols!). But his PDA testifies to a lonely, frustrated life (the contact list comprises work contacts, his mother, and a shrink), and he dies horribly (being eaten alive by The Corruption).
- Flowey, of all people, gets this at the end of a No Mercy Run in Undertale. After explaining how he came to be to the Fallen Child, he realizes that the Fallen Child plans to kill him, and utterly panics. He destroys Asgore's soul for you in an effort to gain your favor, then takes the appearance and Voice Grunting of his old self, Asriel, in a desperate attempt to remind the Fallen Child that he was- and still is- their best friend. The Fallen Child then proceeds to brutally murder their best friend. For everything he did, it's still far more horrifying than satisfying to see his demise.
- Another one is Asgore. He may be the main reason that you're character has to fight so many monsters, but he is actually a genuinely nice person. And he is killed in every ending save for the Pacifist Run.
- Valkyria Chronicles' Selvaria blew herself up with most of Gallia's army, but the look on her face and her reasons for doing so will just make you feel sorry for her.
- Maximilian. It's clear that the writers intended for him to be sympathetic in his final moments.
- The Stranger who abducts Clementine in Telltale's The Walking Dead game. Before that, he was just a father trying to keep his family alive through the Zombie Apocalypse, but after losing his son while they were hunting and having all his family's supplies stolen while they were searching for him, his wife and daughter took off on their own only for him to find them as Walkers the next day. And the ones who took his family's food were your group.
- Many examples in the Warcraft franchise:
"YOU made me Warchief! You LEFT ME to pick up YOUR! PIECES! YOU... FAILED... MEEEE!"
- Grom Hellscream in Warcraft 3. Despite slaughtering his way across two entire planets, despite embracing demonic corruption twice over, despite condemning his people, and despite frequently jeopdardising the future of the Horde...his Heroic Sacrifice and death scene in Reign of Chaos makes up for it. Almost.
- The final moments of Arthas Menethil in World of Warcraft surprisingly fit this. Despite constantly hearing that nothing remains of Arthas himself, there's still enough for him to cling to his father's specter in search of some final comfort as he lies dying. Somewhat eclipsed by the ensuing Heroic Sacrifice.
- Given Illidan's official Woobie status throughout much of Warcraft lore, his death (by betrayal, no less) at the end of the Black Temple raid dungeon is tragically empty. What a Senseless Waste of Human Life indeed.
- Garrosh Hellscream's death in a duel against his old mentor Thrall in Warlords Of Draenor has many players feeling sorry for Garrosh, despite his well-hated status in the fandom. It doesn't help that his accusations towards Thrall aren't exactly wrong, and Thrall's refusal to acknowledge his partial responsibility for Garrosh's fate ends up making Thrall look like the bad guy.
Kil'Jaeden: I was always envious of you. Your gift. Your faith. Your vision. I never believed that Sargeras could be stopped. Perhaps... you will prove me wrong.
- Kil'Jaeden in the Legion expansion. As he lays there dying, knowing that the heroes are going to escape his Taking You with Me attempt, he lays bare his Despair Event Horizon motivations for joining the Legion itself. Velen silently touches his forehead before teleporting out, signifying that he had forgiven Kil'jaeden's many millennia-long vendetta against both the Draenei faction and Velen himself.
- Kitaniji from The World Ends with You fits this well. He, upon realising he has failed to save Shibuya, leaves it in Neku's hands, accepting his fate for Shibuya's sake.
- The main (human) antagonist of Xenogears vowed to use science to create a God to replace the one who had created, and then abandoned, the world. In despair over the death of his unrequited love, Sophia, he succeeded in bringing "God" back to the world in the form of a malevolent alien superweapon. Upon its destruction and his own defeat, he was taken up directly to Heaven by the true God, while telling the reincarnation of Sophia and her lover that he envies their capacity for unsullied human love.
- The main antagonist of Xenosaga, Albedo, exhibits this trope as well. After commenting positively about the fact that he will no longer have to fear losing anyone (a fear which was the catalyst for his decent into psychopathy to begin with) in oblivion, he tells the protagonist, whom he has known since childhood and who is clearly distraught by the climax of their encounter: "What's with that face? You look like... you just lost your best friend." Junior himself is on his knees crying at this point, and you should be too. Ironically, he cries out for the antagonist not to 'leave him alone', a sentiment the antagonist exhibited in childhood upon realizing that he was immortal and would outlive the people in his life. Except the seriousness of this scene could be ruined given that little girls in angel wings take him away in a crucified antagonist shot... with one literally holding onto his leg.
Alas Poor Villain / Video Games