Gravity Duck vs. A Garden (apparently)
Okay, session 2... Levels 11-20.
As I said, after finishing the first ten levels and posting the pics, I sort of... already beat levels 11-20 without getting screenies.
|You're a bad, bad man.|
And you're a bad, bad duck. And the game is about to get good. So let's dive in!
Wheeeee! This is a sneaky level. The small blocks - I shall call them "thwomplings" - move back and forth or up and down and are generally only mildly annoying. The real nastiness is the large number of Spikes of Doom.
So here's my projected path.
Okay, same path without falling onto a thwompling...
Rawk. Level 12, here we come...
*SIGH* Only requires a little bit of finesse on the part in the middle. Level 13, here we come. Challenge, please? KTHXBAI.
|Did someone say "challenge"?|
|Oh, you son of a quack.|
Say hello to... the, um... caterpillar things. They're not insanely fast, but they love tiny litle platforms that make you have to switch gravity the moment you land. This one's a simple matter of timing it so you land just past the caterpillars and immediately swap gravity again to avoid them. The thwomplings are a piece of cake, so long as you're not still focused on getting past the caterpillars that you forget they're up there.
This marks the beginning of the actually challenging levels, and soon we'll see even worse enemies. No, really, enemies. And they're all invincible and you're a One-Hit-Point Wonder. Enjoy!
Note: At this point, I tried to cheat and just load the next level, because last night I'd played up to level 28. At this point I discovered it overwrites your saved game if you load an earlier level. At this point I swore at the designer, then cleared the level, then laughed smugly.
Hey, you remember back when
vortexes Gravity Wells were introduced, the text at the top of the screen said that they switched gravity based on the direction they were spinning?
Remember on level 10 where I wondered if I was ever going to encounter a counter-clockwise spinning vortex? I would like to introduce you to Level 14. Otherwise known as one thwompling, to spikey caterpillars, and two vortexes, one of which is counter-clockwise.
Have fun, G-Duck!
|Kiss my quack, you hack.|
|You'll need it to make the owies better after we kick it, ducky boy.|
Oh, friggin' yawn. Why bother to introduce new challenges if you're going to avoid actually challenging me with them, Gravity Duck?
This is the only mildly challenging part of the level, if only because the tight confines make the timing tricky. Ish.
Okay, fun time. Told you the game gets good right about now. Tight spaces, new enemies - that vortex is counterclockwise, by the way - and some nice gravity-swapping holy-crap-it's-coming-it's-coming puzzle solving.
Actually, considering the number of times I have to immediately swap gravity because I land right in front of them, I think I'm going to name the caterpillars Zalgo.
|Actually, the Moai is Zalgo.|
That's nice to... wait, what?
As I was saying, the vortex spins counter-clockwise - which is no big concern. The big concern on this level is the damn caterpillars.
Which isn't much of a concern. Here we go, a nice simple level. It's designed to make you go "OHGODTHESPIKES" when you first see it, but then you notice the vortexes and you think you've got a perfect plan to get through the level.
It turns out you're absolutely right, and we move on to level 18. Almost the end of our second update!
Say hello to our next new enemy: The pea-shooter. So-called (by me) because it shoots peas. Constantly. Note there are two of them. Not sure if you can see it - the image size is being reduced here - but they're alternating, meaning that in order to clear this level, I've got to swap gravity back and forth and watch out for the
caterpillar annoying little troll up above.
Shut it, I have to embarrass your new friends by breezing past them.
|Breeze past this, jerk.|
Okay, don't mind if I do.
This one's only tricky part... if you can call it that... is getting out of that place in the upper left corner. If you fall in with those pea-shooters - they don't hurt you, only their projectiles - instead of swapping past them at the right time, you're likely to get shot. Once you're past them, it's just a single shooter, a thwompling, and a slightly curved path to another vortex.
Here we find the newest enemy: absolutely nothing. I'd make a sprite out of it for snarky conversations, but... well... it's NOTHING.
That is to say, welcome to the first level where you can fall off the edge of the screen.
Note the position of the first vortex, up there on the top. The only real danger here is overshooting.
I'll see you next update, where I ask the question "what the hell does Joss Whedon have to do with this game?"
The answer is nothing, really, but the question opens me up for a crappy pun next update.
See you in a day or so.