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WillyFourEyes2011-12-03 09:06:30

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Stage 3-3: Pram the Immortal

After Caerbannog makes the transition from Evil Carrot to Mandragora, the group heads off to an area called Pram the Immortal. The group's position is an unfair one, as they're spawned on a floating island with only two mimics. There are two other islands behind them, guarded by enemies. However, their targets are not the enemies outside, but the menacing Steel Titan residing inside. Steve and Meredith eliminate the mimics, and then Io picks up the Sacred Tome to put Zetta in a better position to stage an assault. With all of his strength, he launches the Tome in the direction of the island to the south, where Zetta drops the team's hut and shop. The titan and its guards advance, but are greeted by Goldie and Astral and their strongboxes. The soldiers on the island to the east have no choice but to lament their lost opportunity as Zetta makes his retreat.

A Walking Corn was among the fallen foes on the last battlefield, which means it's now part of the playable roster. It uses daggers, magical books, magnets, and boxes. Its true strength lies in the elemental magic it possesses, with INT on par with that of a wizard (but slightly better HP).

Stage 3-4: Pram's Offering

This battle plays out differently than the last one. There is a very small area with four soldiers holed up inside a Super Fortress, which provides an enormous boost to the enemy's defense. Steve stands outside the fortress, waiting for the enemy to come out, but they never do. He tries attacking the fortress itself, but can barely scratch it with his weapons (this super-fortress is level 135, with a DEF rating somewhere in the thousands, while Steve's attack rating is "only" 200, which would earn him a citation in Disgaea 2 for being "too powerful"). Zetta decides enough's enough, and orders his strongest fighters to invade and kick the asses of everyone inside. There's enough room for a four-on-four match, and while nobody actually gets to see what's going on inside, Team Zetta emerges victorious by a count of four to one (only Morrigan lost), emerging with a good deal of gear for their troubles.

Author's Note: 3-4 is an ideal spot for no-hassle early-game level grinding and equipment farming, because while the rewards change, the actual layout of the area does not, meaning that with a few strong units (ATK, INT or TEC of about 150 each), you can take these baddies on again and again, with no loss of HP to you.

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