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SomeColorMage2010-12-10 15:42:07

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Hi there! Today we have a lot to do. I'm probably gonna split this in two parts; first we have some plot stuff, then a lot of side quests, First, I'm shuffling my Djinn around. And for once, I'm using mono-elemental classes. On Ivan and Mia anyway. Isaac and Garet both become Venus/Mars classes. Garet becomes a Savage from this, but Isaac is one Mars Djinn short, so is only a Ruffian. Ivan becomes a Mage and Mia becomes a Cleric.We head to the next town over. It's Kalay, that place Master Hammet is from. A lot of people are heading for Tolbi, where a big competition/carnival called Colosso is going on.

When upgrading my equipment, I actually get too many Game Tickets for Isaac to hold (consumables are limited to 30 per character). We'll be using these soon enough. I also finally stop using the Elven Shirt, so Mia's Agility goes way down.

Heading north takes us to Hammet's palace. The guards initially try to make us leave, because Hammet isn't here, but Ivan gets us entry to see Lady Layana. The guards don't think it's Ivan at first. Apparently all this adventuring has given him a tan. I don't see it.

The guards think Ivan was released from Lunpa and ask if Hammet will be freed soon. Ivan is once against oblivious to something he was told in Vault. Um... I think we will need to talk to Layana about this.

We tell Layana what happened. A bit of discussion reveals that the money Lunpa demanded has been sent. Ivan asks about what's been going on in Lunpa, a question that was ALSO ANSWERED IN VAULT. Were you completely ignoring the thieves?!?!?!?!?!?

The money was sent shortly after the eruption of Mt Aleph. That was ages ago, apparently. Still doesn't excuse Ivan seemingly forgetting everything that happened in Vault. We think that Lunpa's leader, Dodonpa, has no intention of releasing Hammet. We try and figure out what to do. The guards offer to send the army.

Layana: I cannot do that... Not without thinking it over carefully...

Come on, from what I've heard that city deserves to be razed to the ground! We offer to destroy Lunpa instead.

Layana: It is too dangerous... If you fail, your lives would be in danger, too.

We have the power to set them on fire. It's not a problem, lady. Layana tells us that we should instead get on with our quest. What does she know about that?

Hammet knew what we were supposed to do. Years ago, when Hammet was adventuring around the world, he hit a slump with his job as a merchant. He nearly got himself killed looking for new ventures in the southwestern section of the world, when some Adepts saved him. They gave him the Shaman's Rod, Ivan, some vague prophecy, some doubloons and business advice. By buying silk in Xian and selling it in Tolbi (using the route now known as the Silk Road), he became one of the most influential businessmen in the world.

Hammet knew Ivan and the Shaman's Rod were important to saving the world, so when the last storm on Mt Aleph occurred, he decided to take Ivan with him on his journeys, so he could help find what would help Ivan with his destiny. Then this whole mess up happened.

We take an alternate route out of Kalay to enter the Kalay Tunnel. The only thing we can do right now is drain a pool to get access to a Mars Djinn.

The Mars Djinni Scorch joined Isaac.

Scorch gives us 8 HP and 3 Attack. In battle, it attacks at Attack plus 50 Mars Power and can inflict Stun.

We also get the final Summon for this game, Meteor. For 4 Mars Djinn, it attacks at 120 Mars Power plus 12% of the targets HP, then increases the users Mars Power by 100. It does what you would expect a meteor to do; fall on your enemies.

We give Scorch to Isaac so he can become a Savage.

That's it for this part. Later today, I'll cover most of the side quests we can do now. Probably.

Stats:

Isaac: Lv 17 Savage HP:274 PP:72 Attack:215 Defence:128 Agility:107 Luck:5

Garet: Lv 17 Savage HP:291 PP:71 Attack:212 Defence:122 Agility:102 Luck:4

Ivan: Lv 17 Mage HP:213 PP:145 Attack:149 Defence:118 Agility:124 Luck:6

Mia: Lv 17 Cleric HP:237 PP:133 Attack:157 Defence:133 Agility:75 Luck:7

Djinn: 4 for each element

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