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Live Blogs Some Color Mage unleashes Let's Play Golden Sun!
SomeColorMage2010-12-10 15:39:49

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Hi guys, today we're going through the Lamakan Desert. As soon as we enter, we come face to face with a temperature gauge. Essentially, if that gauge fills by us walking on sand too long, we lose about half our HP. Ouch. Although, the most annoying part of the desert is that your party members can't shut up about how hot it is. To counter that, we have to use Reveal to find oases that reset the gauge. But, if we Reveal in other locations, we can find items or, if unlucky, Ant Lions. We don't want to fight those.

Isaac learns Haunt at level 17. I won't be keeping this setup for long, BTW. I really want Wish back.

We find a Vulcan Axe, an Artifact Axe with a nice Attack boost. It also deals all damage in Mars. We give it to Garet.

This next section is another reason why I really don't like this place. It's huge and it's nothing but sand. So we have to go around and find the treasures and a Jupiter Djinn without getting killed by heat or Ant Lions. The Djinn is just to the north, thankfully. And doesn't fight us either.

The Jupiter Djinni Smog joined Garet.

Smog gives 9 HP and 3 Attack. In battle, it attacks for Attack + 60 Jupiter Power and can inflict Delusion.We also get the Thor Summon. For 4 Jupiter Djinn, he attacks at 120 Jupiter Power plus 12% of the targets HP, then increases the users Jupiter Power by 100. Graphically, he appears out of some symbol in the sky then shoots lightning out of his hammer.

Anyway, I now go back to my intended setup. Garet now has 4 Jupiter Djinn, upping his class to Enchanter (Mars).

The last chest in this huge area contains some Lucky Pepper. We give it to Isaac.

We're now at some sandy rivers. They push us down while increasing the temp gauge. To get past them, we have to run diagonally against them. Thankfully once we use Reveal to open a passageway inside, the gauge disappears. And I was about 5 steps away from getting burnt too. However, the gauge reappears at it's previous value once I step outside. I get burnt.

We find a Mint. Isaac gets the Agility boost, being the only character below 100 at the moment.

Using Reveal on another sand fall, we find the Manticore. The Manticore is weak to Mercury, attacks twice, and can inflict Deadly Poison. That hurts really badly. He can also inflict Death Curse, but that's the most useless ailment ever. Basically it automatically Downs (KO) an Adept after 7 turns. 7 turns to defeat it.

Now I could defeat bosses quicker, but I've banned Summons from boss fights as they are really, really cheap.

Anyway, we follow the path we can now enter because the Manticore is gone, and we end up on the World Map. But before we finish up, we head north to find a Venus Djinn that attacks us. We take advantage of the weakness to Jupiter and...

The Venus Djinni Vine joined Ivan.

Vine gives 12 HP, 4 PP, 3 Defence and 1 Luck. In battle, he halves the Agility of all enemies.

We also get access to the Summon Judgement. For 4 Venus Djinn, he attacks at 120 Venus Power plus 12% of the targets HP, then increases the users Venus Power by 100. And he attacks by shooting a bolt of energy that blows up part of the planet. It's pretty epic.

I give Vine to Mia (for now, I'm reshuffling the Djinn next time) and the 4 Venus Djinn let's her use Wish as well! I love Wish.

And that's it for today. Next time, we should pretty much finish up the Angara continent.

Stats:

Isaac: Lv 17 Cavalier (Venus) HP:277 PP:93 Attack:198 Defence:141 Agility:90 Luck:7

Garet: Lv 17 Enchanter (Mars) HP:294 PP:106 Attack:200 Defence:126 Agility:109 Luck:5

Ivan: Lv 17 Wanderer (Jupiter) HP:201 PP:111 Attack:137 Defence:103 Agility:107 Luck:8

Mia: Lv 17 Shaman (Mercury) HP:236 PP:138 Attack:144 Defence:110 Agility:150 Luck:7

Djinn: 4 Venus, 3 Mars, 4 Jupiter, 4 Mercury

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