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Live Blogs Some Color Mage unleashes Let's Play Golden Sun!
SomeColorMage2010-12-10 15:09:28

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I've written up four updates in about 24 hours. I can't help it!

This instalment, we're heading further east. This takes us to a place called Goma Cave. After some typical move pillars and walk on them gameplay, we encounter a log that just won't move. It's covered in ivy or something.

But then Ivan shows up! He casts Whirlwind to remove the ivy for us. He's also decided that trying to get into Lunpa is pointless and wants to come with us! Yay!

Anyway, we give Ivan the Bandit's Sword because he's too weak for those big axes, and head back to Vale. There's a Power Bread that'll increase our HP hidden behind a bush there. It goes to Ivan. He needs it.

Back to Goma Cave then. Inside the cavern, the easy exit path appears to have been covered in a land slide. Crap. That means we have to go the long way. On the way, we see a weird red thing. A Djinn? Some guy near it says it ran away from him in a fight. Let's see if we can get to the red thing.

Isaac learnt Spire at level 6. We'll be able to change his class soon, but probably won't as Brute is kinda a step down from Squire.

The path here has no intersections or odd turns, so I can't really say much.

The monsters here introduce it to stat changing spells. Impair lowers the targets Defence.

Dead end. We have to Move a huge log to create another path and follow that. Hey, it takes us right to the Djinn! He's not exactly happy to see us, though, and challenges us to a fight.

He goes down pretty easily with some Psynergy spam, and Garet hits level 6, learning Blast.

Weird thing about Blast, there are two spells with the same name. One is the lowest level of the Blast series, and the other the lowest level of the Nova series (which appears to have been Retconned to Starburst in Dark Dawn). I'm pretty sure this is the Blast Blast, if you understand me.

The Mars Djinni Forge joined Isaac.

No way, you're going to Ivan. Forge gives 10 HP, 2 Attack, 2 Agility and 2 Luck, and using it increases our party's Attack by 25%.

It also gives us the Mars Summon. It costs 1 Mars Djinn, has 30 power plus 3% of the targets HP in Mars damage, and increases the users Mars Power by 10.

The guy below us decides to compliment our powers and tells us to look for more of these things.

Like I said, this is going to Ivan for now. He goes from his default, Wind Seer, to Pilgrim (Jupiter). Everything but PP and Agility goes up, those two take a minor hit. His basic attack Psynergy is replaced by Slash, which I think is more powerful, but hits less targets.

On our way out, we have to push another log out of the way. This creates a shortcut for if we ever have to go through this place again.

And we're out on the other side! I'm leaving it there. Short, I know, but I'm only doing one dungeon an update. Bye!

Stats:

Isaac: Lv 6 Squire HP:84 PP:30 Attack:66 Defence:33 Agility:35 Luck:3

Garet: Lv 6 Brute HP:89 PP:27 Attack:70 Defence:29 Agility:35 Luck:1

Ivan: Lv 5 Pilgrim (Jupiter) HP:72 PP:50 Attack:36 Defence:32 Agility:39 Luck:7

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