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Alfric2011-12-14 19:16:16

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Prologue: Welcomes and information

Hello, all who are currently reading this! This is the opening page of what will be the storage place for all my liveblogs of the Fire Emblem series of games. In here, I will be updating chapter by chapter as I play through the games and hopefully make those updates as fun to read as possible!

The next page will be a Table of Contents, since this will eventually get fairly large, and it will make categorizing which games are being covered in which liveblog installments much easier.

Continue forth onto the next page, and hopefully enjoy your time reading!

Comments

montagohalcyon Since: Dec, 1969
Jun 4th 2012 at 4:39:38 PM
Alright, supports first:

Unlike FE 7 and FE 8, the limit is on how many support points can be built up per chapter rather than conversations per pair. According to serenes it's 120, coincidentally exactly the number needed for two C supports or one B.

So if you want one support really fast it can potentially reach B in a single map (the minor upside), but if you're trying to support multiple people it will probably take a few chapters (or a lot for some pairs with a +1 growth since others will be sucking up all the points) and then you'll start unlocking several at once.

Gant's Lance: it and two later items (Al's Sword and Tina's Staff) are a reference to the FE 6 manga, which I haven't read. They're basically an in-between phase of iron and steel weapons (or Heal and Mend) with more durability.

The gate is actually under your control as hinted at by the villager, just send a unit next to it. I've never had the courage to open it before the top group got around the bend, too much risk of getting swarmed. So congrats!
Alfric Since: Dec, 1969
Jun 4th 2012 at 5:00:01 PM
Ah, the support point limit explains it. It'll be slow going then, it seems, but it looks like it'll be worth it.

So the specially named weapons reference the manga, alright then, cool. The weapon itself looked pretty good, so I think I'll be making use of it in the future.
JonnasN Since: Dec, 1969
Jun 5th 2012 at 3:26:43 AM
Gant's Lance is pretty darn good. I'd give it to units with less Con (thus being ineffective with Steel)
HamburgerTime Since: Dec, 1969
Jun 5th 2012 at 4:32:41 PM
Here's some more advice on getting around a couple Guide Dand It situations, again being as vague as possible because you want to play blind:

There's a map where you can get a certain powerful enemy character to come to your side, but only before a certain turn. If you try to go to him, you probably won't reach him, but it's entirely possible to bait him into coming to you, so make sure your bait can survive his attacks if you want him! As to who you recruit him with, I'll only tell you it's the last person you'd probably want to plonk down next to a powerful enemy, and you'll probably be able to guess who it is by the connection between the two units. The guy joins automatically in a later chapter, but recruiting him in this one is necessary for the best reward from the chapter.

There are three maps where reaping the best rewards requires keeping NPC generics alive, as well. I believe these are in fact the only maps with generic NPCs.

Finally, one map features an extra reward from a certain house if you visit it with a certain character. I'll tell you that it's someone you have now but who you don't seem to be using, and that the person inside the house wears the same color clothes as the person who needs to talk to her. There's a huge number of houses on this map, too, and if you save them all from bandits, you get a bonus item.
Alfric Since: Dec, 1969
Jun 5th 2012 at 6:28:14 PM
All of those hints are really cryptic, but I'll keep them in mind for future events. Thanks for the tips everyone!
hnd03 Since: Dec, 1969
Jun 5th 2012 at 6:40:29 PM
Hamburger, I'm not even sure who you're talking about with the first clue. I might actually be talking about the same person though, but there is a character you will see in Chapter 13, that while you can recruit him, it's best to wait until 15. For several reasons: A) Takes less time. B) Much easier to reach him. C) His group, which will become NP Cs upon his recruitment, are easier to keep alive. If you were playing Hard Mode, then he would only get HM bonuses if recruited in Chapter 15.
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