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Live Blogs Alfric's Fire Emblem Liveblog Encyclopedia!
Alfric2011-12-14 19:16:16

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Prologue: Welcomes and information

Hello, all who are currently reading this! This is the opening page of what will be the storage place for all my liveblogs of the Fire Emblem series of games. In here, I will be updating chapter by chapter as I play through the games and hopefully make those updates as fun to read as possible!

The next page will be a Table of Contents, since this will eventually get fairly large, and it will make categorizing which games are being covered in which liveblog installments much easier.

Continue forth onto the next page, and hopefully enjoy your time reading!

Comments

EndarkCuli Since: Dec, 1969
Jan 12th 2012 at 12:00:29 AM
Well, long-ranged magic is definitely something to keep a tight grip on, and there's a couple of staves (like the one you can earn in this chapter) that would be wasted on any battle other than the final one. I also tend to hoard Katti swords, and if there's a weapon with limited uses that's only meant for a single character, I tend to continue to hold onto them even after they become useless. Marth and Eliwood's rapiers, Hector's axe...you get the picture.
Alfric Since: Dec, 1969
Jan 12th 2012 at 4:34:13 AM
I'm going to have to find a particularly good use for that sleep staff in the future, because it could really mess up the entire enemy set up if used right. I agree with you on all counts though, and I actually still have Ike's Regal Sword in his inventory, despite it never getting any use anymore.
montagohalcyon Since: Dec, 1969
May 2nd 2012 at 4:21:20 PM
The part in Sword of Seals (final chapter of Sacae route) where I got fed up and broke out all the previously Too Awesome To Use stuff was hilarious.

It's not really hard, once you know the trick just long-range stuff, like two Boltings, two Killer Ballistas, a Berserk, and a Physic, with ranges hitting just outside your starting zone yet in inaccessible areas. Which you don't realize at first because fog-of-war.

Warp/Rescue Staves should not be left to rot in inventory. Once I did that it became absolutely trivial. Like seriously the easiest map in ages. Legendary weapons pale in comparison to how they can break levels.

That aside I'm oddly attached to unique myrmidon-type weapons. The Mani Katti, sure, but I've even used the Hammerne on Wo Daos before.
Alfric Since: Dec, 1969
May 2nd 2012 at 5:32:42 PM
Is the chapter you're talking about the obscenely devious Desert Fog of War chapter I've heard so much about? If so, then it just got a lot harder.

Warp staves aren't too available, but I can never avoid using them when I have them, and have used the obscene number of them in FE 11 to absolutely break it (What was that Medeus? You had an enormous army? Sorry, I couldn't hear you over the sounds of me warping to you and crushing you instantly). Never really found a use for Rescue staves though, unless you have a flying healer or at least a Valkyrie.
montagohalcyon Since: Dec, 1969
May 19th 2012 at 11:02:19 AM
Nah, desert is chapter 14, I was talking about 20. I never understood the complaints about the desert map on either mode, thought the ratio of fun-to-difficulty was good.

The use I found for the Rescue staff was to let you abuse Warp even more, since with a Dancer I can send somebody in, assassinate, and pull them out again before the enemy reacts.

I also have, as of chapter 20 Po R, 7 uses of the Regal Sword left. Ike never seems to be the one fighting the knights and cavaliers other knights.
Alfric Since: Dec, 1969
May 19th 2012 at 2:06:57 PM
Wow, that Warp/Rescue combo actually sounds really awesome. Warp your best unit into the enemy lines, slaughter some mooks, and when the going gets tough, get them out of their and make use of the chaos to allow your other powerful units to crush the remaining foes.
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