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Assassination Sidequest

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A type of sidequest that requires you to kill a specific target stealthily.

This work is a proposed Trope, Tropers can vote and offer feedback in the comments section below.
Proposed By:
Mhazard on Mar 12th 2018 at 2:56:19 AM
Last Edited By:
AHI-3000 on Mar 13th 2018 at 3:38:04 PM
Name Space: Main
Page Type: trope

There are many types of Sidequests, some require you to date your party members, and some require you to slaughter a set amount of monsters.

And then there are some quests that require you to kill a specific target stealthily.

Enter Assassination Sidequest, a type of sidequest that requires you to kill someone without alerting the others. In an Assassination Sidequest, your goal is to act like an assassin, avoid unneeded attentions, take down the specific target with minimal collateral damages and evacuate before a security guard can discover you.

It often starts with a "Wanted!" Poster on a notice board or a contract issued by a Murder, Inc., and you need to do everything as the contract says and eliminate the listed people.

Due to the nature of avoiding attentions, many quests involving with assassination often overlaps with Stealth-Based Mission, since you often need to infiltrate into the area where you can take out your target.

Compare Mass Monster Slaughter Sidequest, which is about slaying a set amount of monsters, 20 Bear Asses, a Fetch Quest where you have to kill a certain number of enemies and collect an item they drop, and Stealth-Based Mission, a type of mission that requires you to sneak around. See also Professional Killer when the Player Character is an assassin, and Murder, Inc. for an assassin guild.

Needs More Examples.


Examples:

    open/close all folders 

     Role-Playing Games 
  • in Demon's Souls, Mephistopheles would ask you to assassinate the inhabitants of Nexus. Should you complete all of her tasks, she immediately turns against you.
  • Dark Souls:
    • In Dark Souls II, Royal Sorcerer Navlaan would request you to assassinate several people and present him their belongings as the proof when you are hollowed. Since he's locked behind in a barrier, you can fool him by obtaining the said belongings and resolves the quests non-lethally.
    • Downplayed in Dark Souls III, there is only one assassination sidequest. Yuria of Londor would ask you to kill Orbeck of Vinhelm, fearing that he would hinder your path of becoming the Lord of Hollows. It turns out you don't even have to kill Orberk by yourself. Should you complete Orbeck's sidequest, he dies on his own, and you can still deliver his ash to Yuria for the Morion Blade,
  • In The Elder Scrolls IV: Oblivion and The Elder Scrolls V: Skyrim, the Dark Brotherhood offers you a series of sidequests that involves killing specific people. It isn't necessary to kill stealthily, but in order to avoid incurring a bounty, it is recommended to eliminate your target through stealth.

     Wide-Open Sandbox 
  • In Saints Row: The Third, you can find a list of assassination contracts requesting you to eliminate specific people, and the reward ranges from money to new costumes. In order to make the target show up, sometimes you need to do many ridiculous things following the instruction, ranging from taunting pedestrians to calling your mark to meet you on an island, something an assassin normally wouldn't do.

    Non-Video Game Examples 
  • Whateley Universe: Game in a Story: In Good And Evil Online, Whisper gets a sidequest to kill the leader of the neutral faction.

Index: Interactive Storytelling Tropes

Feedback: 3 replies

Mar 12th 2018 at 7:11:26 PM

The three examples you have already are descriptive enough to contribute to hat-worthiness. I understand you want more examples, but sorry - I can't think of any. Good luck!

Mar 13th 2018 at 4:09:09 AM

Compare Twenty Bear Asses, a Fetch Quest where you have to kill a certain number of enemies and collect an item they drop.

Mar 13th 2018 at 9:40:19 AM

Literature.Whateley Universe: Game in a Story: In Good And Evil Online, Whisper gets a sidequest to kill the leader of the neutral faction.

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