YamiiDenryuu on May 2nd 2014 at 8:01:11 PM
Last Edited By:
yamiidenryuu on Apr 10th 2018 at 8:34:36 AM
Page Type: Trope
(I keep finding games that seem to fit this mold, soooo... lets see how tropey this is.)
A particular type of simulator that simulates less the activity it's centered around and more the sequence of individual actions needed to perform that activity. Another common trait is the ability to interact with objects in ways that don't necessarily relate to ganeplay, usually in the form of rampant destruction caused by you flailing around trying to play the game.
Popularised (as far as I can tell) by games like QWOP and Surgeon Simulator 2013, they could be described as the Centipede's Dilemma made into a game. Usually involve bafflingly difficult control schemes. Usually end up being hilariously stupid and nothing like the thing being simulated, deliberately.
- QWOP is one of the earliest examples, along with related games GRIP and CLOP. It has you controlling a man's thighs and calves individually in an attempt to run... or, most of the time, just limp awkwardly along.
- Surgeon Simulator 2013 gives you control of an (alleged) surgeon's hand and fingers.
- Probably Archery applies this to archery.
- Tabletop Simulator isn't quite as insane as some of the others, but it's in quite the same vein- instead of the actual games, you're given the relevant game pieces to use properly, screw around with, steal, and throw at your friends as you see fit. There's still some abstraction on some actions, though- you shake a stack of cards to shuffle it, just throwing a coin will flip it, and Flipping the Table just requires a button press.
- Octodad is a non-simulator example, where you have to manually switch between "feet mode" for moving and "hand mode" for interacting with objects, among other things, and you mostly end up flailing all over the place. Justified in that you're a squishy, boneless sea creature trying to pass yourself off as a human—that's probably not going to work out too well.
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