KingZeal on Sep 3rd 2013 at 9:28:13 AM
Last Edited By:
tioseafj on Dec 4th 2017 at 5:54:49 PM
Page Type: Trope
A Super Team, Five-Man Band, Badass Crew or Badass Army where everyone on the team has the exact same powers or abilities, by and large. Often times, The Chosen Many will also be given similar abilities.
This can take several forms:
- Everyone on the team has the exact same abilities, in equal application and scale.
- Everyone on the team has the same powers or skills, but with some able to use them better, or in different ways, than others.
- Everyone on the team has the same BASIC ability (like Super Strength) but with slight differences (one gets their strength from a Hulk Out, another gets it from Powered Armor, and another gets it as a Charles Atlas Superpower).
- The superpowers come from a costume, accessory, Background Magic Field or other Plot Device which bestows the same core abilities.
However, this does not include:
- Stock Superpowers that are vastly different, but overlap in one specific ability. [[note]] For example, if one person is a Beast Man, another is a Do-Anything Robot, and another has Ki-Detection, they don't count just because they all have different types of Super Senses as one of their Combo Platter Powers. This would only count if being a Sensor Character was the primary function or purpose. As such, this trope works best with a team of Single-Power Superheroes, although it is not limited to them. [[/note]]
- Teams where everyone is a Muggle or Badass Normal. This is specifically a trope for characters possessing extranormal powers and abilities.
- Ki or "The Force" only qualify if it grants the exact same powers with little to no variation or room to add different powers.
With some abilities, this makes it easy to have an All Your Powers Combined moment, since all they need to do is focus their identical powers on the same target at the same time. On the other hand, this may lead to Crippling Overspecialization. Sometimes, this is done to make sure everyone on the team is equal, without relying upon a Plot Tailored to the Party. It can also allow writers to focus on characterization to differentiate each teammate rather than rely on their powers to do it.
- Claymore warriors are usually created having the exact same powers as cadets and rookies, aside from the exceptionally gifted ones. However, as they gain more experience and control, they usually develop their own techniques and powers which rarely makes any two the same.
- Gantz: All players partaking in the titular Deadly Game get the same black suit that grants the wearer Super Strength and Super Toughness.
- In Dragon Ball, while it's widespread to see characters with Ki Attacks and Ki Manipulation, the Z-Fighters specialize in ki-sense and power level varying. Later in the series where the Z-Fighters have mostly been whittled down to just Saiyans, all of them share the power to turn Super Saiyan, which multiplies their power to incredible levels.
- Each of the Teenage Mutant Ninja Turtles by virtue of all being turtles, have the same extranormal abilities (swimming, limb retraction, etc.).
- The Hulk was once part of a team billed as "The Incredible Hulks" on the cover, including She-Hulk, A-Bomb, Red She-Hulk, and a wielder of the Old Strong power. While each of these abilities differ in scale and application, they are each a Person of Mass Destruction with Super Strength as their core ability.
- The Man of Steel is often paired up with other Kryptonians like Supergirl, Power Girl, Superboy, Krypto, as well as Daxamites like Mon-El. Each of them (barring the occasional bizarre retcon) are basically Flying Bricks.
- Likewise, the Phantom Zone criminals are all Kryptonians with the same set of powers.
- The Superman Emergency Squad was made up of Kandorians (Kryptonians from the bottle city of Kandor). Inside Kandor they have no powers, but outside, as Kryptonians they have the same powers as Superman.
- The Hypertension storyarc in Superboy's own book featured him leading an army of his alternate counterparts against another counterpart that had gone rogue.
- Spiderman has clones, alternate universe counterparts, distaff counterparts, future children, symbiotes, symbiote spawn, and magical doppelgangers that have his core set of spider powers. They have teamed up, in various combinations, in many, many stories. Spiderverse, in fact, was built around this trope.
- Green Lantern:
- The Green Lantern Corps, except for a few outliers, all have the same Imagination-Based Superpower. They all vary in control and application, however, since it's fueled by willpower.
- The other Corps also apply—but their abilities differ from color to color. The Orange Lanterns fit this best of all, because they are all ring constructs created by the one actual Orange Lantern, Larfleeze.
- The creators of the Lanterns, the Guardians, all have the same powers as well. Of course, when that power is technically Reality Warping, you really don't need anything else.
- The Manhunters, another group of space police created by the Guardians, are all androids with a uniform set of powers and abilities.
- The Darkstars of the DC Universe wear advanced super suits which all have the same abilities, basically making them a Flying Brick with energy blasts.
- The Nova Corps are pretty much the same as the Darkstars, with the exception of Nova Prime, who not only has greater power than the others, but various extra abilities.
- Captain Marvel (now "Shazam") and the Marvel Family. They're basically people who not only have the same powers, but usually get them from the same source (or another mythological equivalent).
- The Deadpool Corps, made up of various Alternate Universe counterparts of the merc with a mouth. Dogpool and Headpool, being a dog and a zombie respectively, are probably the biggest outliers.
- Often Defied with the Legion of Super-Heroes. They wont let in new members if they have powers that are similar to any current members. The Legion of Substitute Heroes may take them, though.
- One issue of What If? had four stories in which the members of the Fantastic Four all got the "same" powerset rather than four different ones. All flame-users like the Human Torch, all monsters like the Thing, etc. The invisibility chapter "cheated" as each member got a different power related to invisibility.
- Marvel Comics has the C-List supervillain team the Death Throws, a team comprised solely of evil jugglers!
- Comic book writer Dwayne McDuffie once satirically pitched a team called "Teenage Negro Ninja Thrashers" due to the prevalance of black skatebaording heroes in the Marvel Universe.
- The Boys: Compound V is responsible for humans gaining superpowers, but The Boys are only injected with enough to have Super Strength and super endurance (so when they get in a fistfight with supers, they end up with bruises and cuts rather than decapitation).
- The Serpent Society from Marvel Comics, who all have snake-themed powers.
- The Lizard League from Invincible, who are Expies of the Serpent Society and thus have similar powers.
- In The Last Airbender, there are entire nations of people with similar bending abilities, and it often takes multiple benders to perform a feat.
- In Animorphs, everyone on the team can morph into an animal after acquiring its DNA via contact, but only rarely do they all morph into the exact same animal. One notable exception was the time they all turned into polar bears, and this almost ended up being their downfall.
- In Worm, the Chinese Yangban have a pair of members (Null and One) whose powers give each member reduced forms of every member's powers. They're extremely hard to fight, because they're also trained to attack in concert, and they usually bring a power that lets them resurrect dead teammates.
- In most Old World of Darkness and New World of Darkness games, the player characters will play a group all from the same supernatural type: vampires, werewolves, fae, mages, wraiths, or whatever.
- Warhammer 40K: The Eldar specialize in this, with each of their units being a specialist in some form of combat. However, it is expected that each Eldar try to maintain some flexibility, so their units' leaders are referred to as "having lost themselves on the Path" they were following.
- Things Mr. Welch Is No Longer Allowed to Do in an RPG:
2157. Doesn't matter if we all have different costumes and names, the group is vetoed if it's clear we're all Thor.
- Warcraft III: Night Elf females have the Shadowmeld ability, which makes them invisible at night when immobile. As two of their starting heroes and their basic units have it, early games Night Elves can apply this trope for effective ambushes and night attacks, with no unit being targeted more than the others.
- While the standard game doesn't allow having two of the same hero type, team matches can use do this to very good effect (the paladin is a good tank with a big healing spell, but can't cast it on himself. Two paladins, on the other hand...).
- Dragon Quest VI's Vocation system allows this to be used to devastating effect. When a PC switches class, he keeps all the skills and spells he already learned, and only his stats change. Thus if your Gladiator trained as a Priest beforehand, he won't have much MP... but he will have enough to cast a full-heal spell on himself or others.
- Dragon Quest IX zigzags this: Unlike VI, spells are not kept when switching classes, but the huge stat boosts that can be acquired during that class are, helping to avert Squishy Wizard. In addition, the combo system makes a party composed entirely of a single class not unattractive, as casting the same spell or ability repeatedly (including a standard attack) increases the damage done.
- Averted in Golden Sun. It's possible to switch Djinn around until your entire party has the same spell loadout, but doing so greatly decreases your stats and makes using Summon Magic tricky (since the Djinn you use to summon also govern what type of magic you have).
- The essence of the Zerg Rush in strategy games: Instead of a balanced force of different units, build up as many of the cheapest one you can and send them all at the enemy (this strategy fails dismally if the enemy is correctly prepared for it though).
- In Sonic Heroes, each of the four Power Trios has their own Speed (Sonic, Shadow, Amy, and Espio), Flight (Tails, Rouge, Cream, and Charmy) and Power (Knuckles, Omega, Big, and Vector) team members, each one having similar abilities required to complete the action stages.
- League of Super Redundant Heroes: The multiverse turns out to have an entire team of heroes with Lazer Pony's powers (firing energy beams from behind their eyes, whose masks have handlebars so teammates can aim them). While Lazer Pony is a Super Zero, his counterparts (the Lazer Stallions) are highly capable despite being blind (and one's in a wheelchair).
- In Avatar: The Last Airbender, this is the entire reason the Avatar is special. Different nations and groups of people can bend earth, wind, fire and water, and indeed teams with different abilities (like our heroes) are an exception. The Avatar is, himself, a walking One-Man Army capable of bending every element on a scale equal to entire armies, especially in the Avatar State.
- The Powerpuff Girls all have identical powers, which included flight, super strength, and laser vision. Among others. Later, however, they each started gaining new superpowers; for example, one story dealt with Blossom gaining frost breath. Said episode also explains that each of the girls has one ability unique to themselves. For example, Bubbles is apparently an innate omniglot.
- Parodied in a South Park Halloween episode where we discover the band Korn all have the ability to turn into various forms of corn.
"Korn Powers Activate!"
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