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Context YMMV / TacticsOgreTheKnightOfLodis

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1* SugarWiki/AwesomeMusic: The [[https://www.youtube.com/watch?v=W1HK1hqwEyA Final Boss]] music.
2* GameBreaker:
3** Use of a "Snapdragon" transforms a character into a sword useable by any human or demi human that is imbued with bonus stats relative to the character "snapped" by the item. This includes bonuses such as the Mushus Dragon or Valkyrie ally bonus to fighting or the fairy's luck boost. Really any character can become a game breaker with one of these weapons. Ever seen a dedicated healer one-hit kill an end game mook while also being a beastly healer? Snapdragons make it possible.
4** Also, liches, who are good spellcasters with downright insane physical defense stats. Considering they'll usually be standing behind your frontliners anyway, you typically don't need to bother giving them armor.
5** The Teleport spell is gamebreaking for the optional treasure maps accessible through special books. You can just teleport your heaviest hitter right behind the boss and OHKO them, [[InstantWinCondition winning instantly]].
6* GoddamnBats: Fights with lots of undead enemies. Unless you're absurdly efficient, there's a good chance that the first ones down will auto-revive before you finish the rest off. Keep an exorcism spell handy for those fights.
7* ScrappyWeapon:
8** Axes. Despite some classes having a preferred weapon as axe... only ''one'' of which is available to the player who [[GuideDangIt you can easily miss]]. Soldiers can use them, but [[MasterOfNone they aren't any better with an axe than they would be with a much cheaper sword or spear]]. Not only that but while virtually every other weapon gets a generic upgrade, axes don't.
9** Hammers. Much like axes, only ''one'' is available from the shop and is a starting weapon. Only the Hawkman (who is fortunately a generic class) prefers to use them, but if you want any stronger hammers you have to either persuade enemies who happen to carry one, or play through Quest Mode a ''lot''.

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