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3%% As per the Rule of Cautious Editing Judgment, don't start any fight in this wiki. This means don't whine about communities you don't like.
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5%% A character for Creator's Pet needs to meet the criteria of The Scrappy, Creator's Favorite, Character Focus, and Character Shilling. If a character does not meet ALL FOUR criteria, then there is no Creator's Pet.
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9%% Please make sure the entries you want to add are actual YMMV entries, instead of an objective trope applied subjectively to a player-created situation.
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12!!All unlockable characters will not be spoiler-tagged, nor will characters that did not make it into a specific iteration of the game. View at your own caution.
13
14YMMV tropes for specific games:
15[[index]]
16* ''YMMV/SuperSmashBros64''
17* ''YMMV/SuperSmashBrosMelee''
18* ''YMMV/SuperSmashBrosBrawl''
19* ''YMMV/SuperSmashBrosForNintendo3DSAndWiiU''
20* ''YMMV/SuperSmashBrosUltimate''
21[[/index]]
22
23Tropes with their own pages:
24[[index]]
25* [[BrokenBase/SuperSmashBros Broken Base]]
26* [[CrackPairing/SuperSmashBros Crack Pairing]]
27* [[FranchiseOriginalSin/SuperSmashBros Franchise Original Sin]]
28* [[GameBreaker/SuperSmashBros Game Breaker]]
29* [[HighTierScrappy/SuperSmashBros High-Tier Scrappy]]
30* [[HilariousInHindsight/SuperSmashBros Hilarious in Hindsight]]
31* [[ItsTheSameNowItSucks/SuperSmashBros It's the Same, Now It Sucks!]]
32* [[LowTierLetdown/SuperSmashBros Low-Tier Letdown]]
33* [[Memes/SuperSmashBros Memetic Mutation]]
34* [[ThatOneAchievement/SuperSmashBros That One Achievement]]
35* [[UnexpectedCharacter/SuperSmashBros Unexpected Character]]
36[[/index]]
37
38
39!! The main games:
40[[foldercontrol]]
41
42[[folder:A]]
43* AbridgedArenaArray: Provides the page image for a reason. It's well documented how strict the requirements are in tournaments, especially with choosing stages. Tournament-legal stages tend to either have no gimmicks or very mild ones; stages like the Fountain of Dreams with its rising and falling platforms are generally acceptable. Common reasons for banning a stage include:
44** Potential for "camping" — hiding out in a closed-off or far-off area of the stage to stall the match or survive higher damage (Examples: Yoshi's Island 64, Temple, Palutena's Temple, The Great Cave Offensive)
45** An overly large or irregular layout, which can drag out a match (Examples: Sector Z, 75m, New Pork City, Temple, Palutena's Temple, The Great Cave Offensive).
46** Vertical walls, which easily allow infinite combos (Examples: Fourside, Shadow Moses Island, Temple, Palutena's Temple, The Great Cave Offensive).
47** Elements that give a significant advantage or disadvantage towards certain characters (Examples: Saffron City, Fourside (both against Ness), [[OverlyLongGag Temple, Palutena's Temple, The Great Cave Offensive]] (against anyone slow and/or lacking projectiles), Delfino Plaza, and The Halberd[[note]]''[=SSB4=]'' only[[/note]] (towards characters with strong up throws)). This includes all stages with walk-off edges automatically, as they give an advantage to characters poor at recovery and/or knockback[[note]]Little Mac in ''3DS/Wii U'' is an extreme example, as on a walkoff stage, [[ThisLooksLikeAJobForAquaman he instantly goes from rather poor to one of the best characters in the game]] due to his [[AchillesHeel poor recovery ability]] no longer being a factor[[/note]], along with giving anyone who's a victim of a throw no chance to come back from it.
48** Elements that cause one or more {{Game Breaking Bug}}s (Example: Fountain of Dreams (in ''Melee'' team matches only; the SceneryPorn causes lag) and any DummiedOut stages in the first game (known to have invisible walls and/or pull opponents past the boundaries randomly)).
49** Difficult-to-avoid or overly lethal hazards (Examples: Planet Zebes, Jungle Japes, Icicle Mountain, Rumble Falls, Summit, all of the Flat Zones, and Garden of Hope). Stages with ''predictable'' hazards that don't affect gameplay too heavily ''used to'' be acceptable (namely Rainbow Cruise, Poké Floats, and Halberd) but are increasingly frowned upon as well after several rules revisions.
50** [[ScrewedByTheLawyers Legal issues with streaming the stage's music]] (Example: Skyloft and Wuhu Island, as confirmed by EVO 2015 where Nintendo sponsored, though both of them would have been banned anyway.)
51** As most ''Ultimate'' tournaments are played with stage hazards turned off, certain rulesets ban Battlefield-clone stages like Dream Land, Fountain of Dreams, and Midgar for redundancy.
52* AccidentalInnuendo: Some characters' hurt sounds (''especially'' Palutena) can be easily taken out of context.
53* {{Adorkable}}:
54** Luigi was on the dorky side in ''64'' and ''Melee''. Then his LovableCoward persona started surfacing in his home series, and it carried over to ''Brawl'', giving this effect. It's especially visible in stuff like his taunts and victory poses.
55** Palutena keeps her humorous, playful, {{troll}}ish, and adorable personality from ''VideoGame/KidIcarusUprising''. To name a few examples, it's apparent during her trailer when she blushes after assuring she arrived for DivineIntervention, during her Palutena's Guidance Smash Taunt when Pit activates it, on her embarrassed expression on her face during her Screen KO, and even with her Star KO scream. She even [[http://www.ssbwiki.com/images/c/c5/SSB4-Wii_U_Congratulations_All-Star_Toon_Link.png blushes]] during certain animations!
56** Male Corrin is so happy and excited when he wins, he lapses straight into this. The voice acting helps.
57** Chrom is known for being a little awkward at times in his home game, and this carries over into ''Smash''. His reveal trailer depicts him trying to bring a large present crate to Lucina, only to take a tumble while carrying it in front of her, while his "Congratulations!" Classic Mode ending picture shows him falling flat on his butt in surprise as Mario and the rest of the ''Fire Emblem'' crew congratulate him for getting into the game.
58** Isabelle is just as cute and clumsy here as in her home game. When on the battlefield, she may dodge out of the way of incoming attacks in a shy manner. When she was an Assist Trophy, she'd cheer for her summoner when they manage to KO someone, and get sad if they get KO'd.
59** Spring Man. Just like in his own game, he says things like "Boiyoiyoing!" with total sincerity.
60** Otacon may be a designer and creator of robots big and small, but he's a shy guy that has no luck with women ([[spoiler:largely because all the women he loves die]]) and he's a huge {{anime}} fan. In fact, he wanted to build HumongousMecha and helped to develop Metal Gear REX because he wanted to build a robot like the ones seen in [[MechaShow mecha anime]].
61* AmericansHateTingle:
62** Dark Pit, who is absolutely despised by the American fandom for being a MovesetClone of Pit, and is generally seen as an "edgy OC". He is also hated for presumably being an example of "Sakurai bias", and made him less popular in ''Uprising'' as a whole. However, in Japan, Dark Pit was a very requested character, and is loved there. Note that Dark Pit was very well-regarded in ''Uprising'' and the hate mostly comes from ''Smash Bros'' players, making this a case of ''Smash Fans Hate Dark Pit'' as well.
63** Many Western players hate that the ''Franchise/FireEmblem'' series gets far more attention than other franchises they consider more mainstream, since it took six games for one to get an English localization, and even then it never really left niche territory until ''Awakening'' and ''Fates'' started breaking sales records. However, ''Fire Emblem'' has always been a mainstream franchise in Japan, ever since the first game on the Famicom.
64** When [[Franchise/DragonQuest The Hero]] was revealed for ''VideoGame/SuperSmashBrosUltimate'' DLC, the Japanese fanbase, predictably, exploded with joy. The Western fanbase's reaction? Mostly "meh." ''Dragon Quest'' as a whole has suffered from this trope in the West for a long time, despite efforts to make it more popular in the region. Combined with the note on ''Fire Emblem'' above, there was quite a lot of bile toward seeing what they believed was "yet another generic anime swordsman" out of The Hero. This picked up even more after the Western-made [[VideoGame/BanjoKazooie Banjo & Kazooie]] were revealed later on, which received much more critical acclaim from Western fans compared to their reactions to the Japanese-developed and Japanese-favored Hero. To make matters worse, many Western fans believed that this trope was also in effect in Japan for the other way around because ''Banjo-Kazooie'' was a Western-developed and Western-favored game and ''Dragon Quest'' is a Japanese gaming treasure. But [[GermansLoveDavidHasselhoff reactions like]] [[https://www.youtube.com/watch?v=xCADfAo39ak this one]] have proven that this is ''[[AvertedTrope not]]'' the case.
65** Japan at least accepts [[AssistCharacter Assist Trophies]] and Mii costumes for letting their favorite characters who didn't make the cut join the battle, while the West considers them a death sentence. It helps that out of the four Assist Trophies and Mii Costumes that have been PromotedToPlayable, three of them are meant for Western appeal.
66** Sakurai himself has stated that Tingle's American reception is why he will not be a playable fighter.
67* AnimationAgeGhetto:
68** A common misconception among fans is that children are the primary audience for ''Smash'' (as with some of its constituent franchises, such as ''Franchise/{{Pokemon}}'', ''Franchise/{{Kirby}}'', and ''VideoGame/{{Minecraft}}''), with the older fans and competitive players as a PeripheryDemographic that Sakurai favors the younger crowd over. While there's no denying that the games are made to be accessible and enjoyable for kids, and that Sakurai favors casual players in general, much of the franchise's marketing (especially in the West) is aimed towards teenagers and older; some kid-oriented marketing is present, but it isn't as prominent as for other ''Nintendo'' franchises (being roughly on the same level as ''Franchise/TheLegendOfZelda''[='=]s kid-focused marketing). There are elements in each game that are very clearly meant for the older crowd, including characters from franchises that kids ignore such as ''Franchise/FireEmblem'', ''VideoGame/{{Bayonetta}}'', ''VideoGame/MetalGear'', and ''Franchise/{{Persona}}'', retro gaming allusions, and Zero Suit Samus's, Shulk's, and Sephiroth's [[{{Fanservice}} intentionally revealing outfits]]. The age-18-to-25 group, a mere subset of the older demographic, [[http://www.siliconera.com/2014/10/30/super-smash-bros-helping-pokemon-pre-orders/ makes up 30% of the 3DS version's audience in Japan and 50% in the West]].
69** This trope, as applied to the games' reputation, leads some fans to argue that "cartoony" characters (usually ones that fit with the ''Franchise/SuperMarioBros'' aesthetic) are more "deserving" to be represented in ''Smash'' than "realistic" ones, which is one reason why Ryu, Cloud, Joker, and Terry were such [[UnexpectedCharacter unexpected characters]] for quite a few fans. This is because the first game's roster mostly consisted of cartoonish, mascot-like characters; Mario and Pikachu were by far the most famous faces (as they continue to be), and the only realistically-proportioned humans were Link, Samus, and Captain Falcon, the former of which was the only one to come for a relatively "mainstream" series. It's speculated that the reason why the Kirby series didn't get any newcomers in ''for 3DS/Wii U'' and why Bomberman is an Assist Trophy in ''Ultimate'' is because they're too fitting for Smash Bros. While the fandom would be ecstatic to see those fighters added to the roster, the general public would be more surprised and excited about representation of "cool" franchises.
70** The notion of ''Smash'' as a "children's game" is one reason why the {{fanon}} of ''Smash'' being in a '''child'''[='s=] imagination is so widespread, and with it, exaggerations of the series' loose LivingToys concept to create similarities to ''Franchise/ToyStory'', ''VideoGame/DisneyInfinity'', and ''WesternAnimation/TheLegoMovie'' — works that are even more overtly family-friendly and marketed to children even more heavily than the ''Smash'' games — yet comparisons to the older-skewing ''VideoGame/{{Deltarune}}''[[note]]which similarly has a "world of imagination" of sorts where real-world inanimate objects manifest as colorful characters[[/note]] are nowhere to be seen.
71[[/folder]]
72
73[[folder:B-E]]
74* CasualCompetitiveConflict: Very prevalent. The people who prefer the tournament standard and those who prefer the non-tournament standard are in bitter conflict with each other, which isn't helped by the game's creator favoring casual play.
75* CatharsisFactor: A big enjoyment factor in these games is being able to beat the stuffing out of everyone. A special note goes to the ''VideoGame/DuckHunt'' dog in ''3DS/Wii U'' — many people were celebrating his inclusion because it gave them the opportunity to get revenge on the smug little bastard for laughing at them for decades. Also, with the inclusion of Miis, basically any human could be subject to this.
76* CharacterPerceptionEvolution:
77** Characters who are near-identical clones to other characters (officially defined as Echo Fighters in ''Ultimate'') have had a bumpy ride in the community's eyes. When these characters first showed up in ''3DS/Wii U'', they were generally derided by a large portion of the fandom for being a wasted slot.[[note]]This criticism was mostly thrown at Lucina and Dark Pit[[/note]] Come the announcement of ''Ultimate'', people were far more welcoming to the concept, as Sakurai had made it more clear that these characters were meant to be a side bonus, rather than taking up character slots, as well as the newly christened Echo Fighters introducing fan-requests such as Daisy, Dark Samus and Ken, on top of providing opportunities for other characters such as [[Franchise/SonicTheHedgehog Shadow]] to be playable without really taking up a slot. However, over ''Ultimate'''s lifespan as people realized the inconsistency of who qualified as an Echo Fighter[[note]]Ryu and Ken for example, have enough different features such as speed and kill power to be surprisingly different than at first glance, whereas Peach and Daisy are essentially the same character, with a patch even taking away the one difference they had.[[/note]] as well as the fact that the mechanic was relatively unused in the grand scope of the game, led to people perceiving it as an UnderusedGameMechanic or wondering why it was even given as much attention as it was[[note]]Aside from acting as an AuthorsSavingThrow[[/note]].
78** When Assist Trophies first came out in ''Brawl'', they were seen by many as a fun little way for characters who weren't on the roster to still have a more relevant role than a standard collectable trophy or sticker. When ''3DS/Wii U'' came around, they started to gain more negative attention as SecondPlaceIsForLosers, where they were seen as a disconfirmation of a character being playable and practically a death sentance. This was furthered with downloadable content where no characters that were assist trophies were promoted to playable, leading to the wide (though unconfirmed) belief that an assist trophy also prevent the character from being added in later. This is mainly in the West, while in Japan the more optimistic approach is still the general one.
79* CharacterTiers: One of the leading causes of the BrokenBase, and often the tiers in these games specifically are often one of the first things brought up whenever the CasualCompetitiveConflict flares. This reached a zenith in ''Melee'', and ''Brawl'' got chewed something fierce for having characters who were great in the last game nerfed to where they may as well be a joke when up against someone broken like Meta Knight ended up being (only making Anti-''Brawl'' and Pro-''Brawl'' arguments/flame threads even worse). Great lengths were fortunately taken in ''3DS/Wii U'' and ''Ultimate'' to not only make them more competitive than ''Brawl'' was, but also ensuring each character in the roster is as balanced as can be so that hopefully no more overpowered characters like Meta Knight will crop up again.[[note]] Even when Diddy emerged as a top-tier character in ''3DS/Wii U'', he was nerfed in a patch.[[/note]]
80* ComplacentGamingSyndrome:
81** The [[MemeticMutation NO ITEMS! FOX ONLY! FINAL DESTINATION!]] meme. This spawned from the belief that all tournament players restrict themselves to the same characters and stages during regular play (though some of the more extreme ones, such as the notorious Dylan Tnga, actually ''did'' play this way). Interestingly enough, the "For Glory" mode in ''3DS/Wii U'' '''encourages''' this.[[note]]Well, not necessarily the "Fox only" part — though players can carry this out if they wish.[[/note]] Several matches have Little Mac selected due to his superior ground play.
82** While transforming characters were seen as a neat gimmick, many players often would stick to one form and one alone. The splitting of the forms into separate characters in the fourth game suggests the developers were aware of this PlayerTic. While this seems to be the case for Samus[[note]]For example, in ''VideoGame/SuperSmashFlash'', Zero Suit Samus is separately playable from Samus, but Zelda/Sheik is still one and the same[[/note]], Zelda/Sheik's transformation (which is at will, compared to Samus) is still a favorite among another number of players, which is why the removal of the move is still questioned today. See BrokenBase above.
83** Character-wise, expect to see lots of Pikachu and Kirby in ''64'', both ''Star Fox'' characters in ''Melee'', Meta Knight in ''Brawl'', Bayonetta, Cloud, Sheik, Zero Suit Samus, and Rosalina & Luma in ''For 3DS/Wii U'', and Joker, Wolf, Lucina and Pokémon Trainer in ''Ultimate''.
84** Some tournaments, mostly smaller or local ones, attempt to avert this by branding themselves as "low-tier"[[note]]only low-tier characters are allowed, as the name implies[[/note]] or "mid-tier"[[note]]high-tier characters are banned, but mid- and low-tiers are both allowed[[/note]]. In theory, this forces players with high-tier mains to drop out of their comfort zone while enabling a greater variety in character selection than what would be normally seen (since the high tiers in each game rarely make up even half of the cast). In practice, the trope is still in effect, since everyone just gravitates towards whoever's at the top of the highest allowed tier.
85** The [=GameCube=] controller remains the most popular control scheme for many a ''Smash'' player, to the point where a peripheral that allowed [=GameCube=] controllers to be connected to the Wii U was made ''just'' for the fourth game, followed by the reproduction of said controllers. And when ''Ultimate'' was revealed at E3 2018, [=GameCube=] controller compatibility was amongst the things they highlighted.
86** In the competitive scene, team damage is always on in team battles, as it allows, among other things, players to rescue teammates by exploiting a loophole to allow someone who has already used their recovery move to use it again, simply by damaging their teammate.
87* CreepyAwesome:
88** Villager. He can blow up and beat the stuffing out of other people while still having the same [[PerpetualSmiler cheerful]] [[DissonantSerenity smile on his face.]] He's seen as a MemeticPsychopath for a reason.
89** Greninja is a human-sized frog that sneaks up on its foes, uses its long, slimy ''tongue'' as a ninja scarf, and has creepy-sounding PokemonSpeak. It's also a pretty big fan-favorite, and its array of water weapons add to the "awesome" part.
90** Mewtwo, given its [[BloodKnight ruthless personality]] and deep, guttural voice. This is exaggerated even further in International versions of ''Melee'' and ''3DS/Wii U'', where its spoken lines [[TooLongDidntDub were replaced]] with slightly animalistic VoiceGrunting complete with an EvilLaugh.
91* CrossesTheLineTwice: Bayonetta's line of "If you want to learn how to talk to a lady, ask your mum," considering a significant portion of the cast[[note]]Lucas, Ike, all three Links, Zelda, Sheik, Bowser Jr., Samus, Rosalina, Marth, Roy, Fox, Robin, Corrin, Shulk, Sonic, Cloud, Chrom, Terry, Byleth, Solo, Eight, Sephiroth, Kazuya, and even ''[[HypocriticalHumor Bayonetta herself]]''[[/note]] suffers MissingMom syndrome, the majority of which are or are heavily implied to be dead (and some of whom had the misfortune of dying in front of their children), and the other two thirds are characters whose parents are hardly touched on (so whether their parents are around or not is a completely different issue). In fact, the number of characters whose mothers have been seen and have survived the events of their games is in the single digits[[note]]Ness, Pokémon Trainer, the Luminary (if counting his adoptive mother), Erdrick, Sora (whose mother gets one line from offscreen in the first game), the Mario Bros. if you stretch the definition... and even Lucina's mother is technically dead; she just escaped into a timeline that had a living one and kept her from dying there[[/note]]. In fact, there are multiple comics and images showing certain members of the cast (namely [[spoiler:Lucas]]) [[http://tooneyd.tumblr.com/post/140270249313/its-5am-and-im-sick-as-a-dog-so-i-played-smash-to not taking this well]].
92* CrossoverShip: Given that this is the biggest crossover platform fighter series of all time, it's only inevitable that characters from different franchises end up being paired by the fandom. By installment...
93** ''[[VideoGame/SuperSmashBros64 64]]'': Kirby x Jigglypuff has had a long-standing history due to both of them being round, pink puffballs.
94** ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'': Samus x Snake grew to be one of the fandom's biggest ships, mainly due to the ShipTease between them in Snake's Codecs on Samus and Zero Suit Samus. Snake's exclusion in ''[=3DS=]/Wii U'' caused the ship to die down, only to come back with a vengeance in ''Ultimate''.
95** ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU 3DS/Wii U]]'':
96*** Link x Viridi grew a decent following due to Viridi seeming to have a crush on Link in the Palutena's Guidance for him.
97*** Due to being the first two fighters revealed, Villager x Wii Fit Trainer grew to have a strong following. Sometimes, the ship extended to Villager x Wii Fit Trainer x Mega Man to create a OneTrueThreesome.
98*** Because of Snake's exclusion from the game, Samus x Little Mac grew to be the next big Samus ship due to her heavy prominence in Mac's reveal trailer, playing them up as TinyGuyHugeGirl material.
99*** Palutena x Lucina became a surprisingly large ship, seemingly for no reason other than having LesYay material.
100** ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]'':
101*** Zelda x Pit was unheard of prior to ''Ultimate'', but ended up ''exploding'' in popularity when Pit became [[LoveMakesYouDumb smitten with her]] in the Palutena's Guidance for Zelda.
102*** For reasons unknown, [[AngelDevilShipping King K. Rool x Isabelle]] gained quite a bit of traction.
103*** Falco x Kazooie became a rather popular ship due to the two being prime BirdsOfAFeather material, both figuratively and literally.
104* DeathOfTheAuthor: The fanbase tends to take Sakurai's statements not very seriously due to perceived FlipFlopOfGod tendencies (in particular, Villager and Ridley were said to not fit well in ''Smash Bros.'' before they were made into playable fighters). The biggest example would be him not intending ''Smash Bros.'' (at least from ''Brawl'' onwards) to be competitive, whereas a large portion of the fanbase ignores this entirely.
105* EvilIsCool: Bowser, Ganondorf, King K. Rool, Ridley, Sephiroth, and Kazuya are some of gaming's most iconic villains and are also fan-favorite hard hitters in the ''Smash'' series. Wolf also deserves a mention, in that even though he's a mercenary and often an antagonist in his home series, he's more of a WildCard when it comes to his loyalties.
106[[/folder]]
107
108[[folder:F-G]]
109* FanNickname: The Kirby hat for Shulk has earned the nickname "Monado Kirby". This is because Kirby just gets the Monado for this Kirby hat instead of also getting Shulk's hair.
110* FandomEnragingMisconception:
111** Claiming ''Smash'' is canon to any series, or using character actions from ''Smash'' games as an example when discussing a character, is often a good way to ignite fires under the people who are fans of the series being talked about. This is because ''Smash'' often uses CompositeCharacter, BroadStrokes, and other such changes to better fit the character's gameplay/representation of the series as a whole rather than any specific game or point in time. That said, exceptions are given for ''VideoGame/KidIcarus'' and to a lesser extent ''Franchise/FireEmblem'', ''Franchise/{{Kirby}}'', and ''VideoGame/{{Bayonetta}}'' due to the CanonWelding with ''Smash'' in those three series; they imply that Pit, Palutena, Dark Pit, and Bayonetta ''are'' their canon selves, while Marth, Ike, Robin, and Lucina are able to exist in the canon ''VideoGame/FireEmblemFates'' universe and went through some version of their original games' events. Likewise, any Kirby game that features the Smash Copy Ability (based on his moveset from ''Melee'' and later ''for [=3DS=] and Wii U'') will acknowledge that he has used these abilities together in a past title. People like to joke that due to the inclusion of [[Franchise/KingdomHearts Sora]] as the last [=DLC=] fighter for ''Ultimate'' it means that that game is now canon to ''Franchise/KingdomHearts'' due to the tendency to make spin-off titles integral to the main plot of the series.
112** Exaggerating or pushing the characters' LivingToys aspect, such as labeling the characters as tangible, actual toys that come to life a la ''Franchise/ToyStory''[[note]]and that they should therefore "look like plastic"/"look fake" like the characters in ''VideoGame/DisneyInfinity''[[/note]], claiming that the in-game characters[[note]]that is, their animate, playable forms as opposed to their static trophies[[/note]] are the size of Toys/{{amiibo}}, or claiming that the characters do not exist at all beyond their doll/trophy forms (which is directly disproven by the various bits of CanonWelding in ''[=3DS/Wii U=]''). Although the characters being imagined from trophies is confirmed via WordOfGod and ''VideoGame/TheSubspaceEmissary'', the angle is mostly there to justify friendly/heroic characters fighting each other and characters not killing each other, and the ''Smash'' universe is shown to be a tangible fictional universe in its own right where trophies are simply the basis of its lifeforms; claiming that ''Smash'' is nothing more than tiny toys fighting each other can piss off some fans who claim that it devalues the crossover aspect and evokes the AnimationAgeGhetto.
113* FandomRivalry:
114** It is not uncommon for fans of ''Smash'' and fans of more conventional fighting games to clash with each other, often debating on whether ''Smash'' should be considered a proper fighting game. It doesn't help that many ''Smash'' fans and players [[JustHereForGodzilla only go to general fighting game tournaments]] for ''Smash'', with many cases of them being disruptive towards other games. It gets especially heated when characters who do hail from conventional fighting games, such as Terry from the ''Fatal Fury'' series and Kazuya from ''Tekken'' were added to ''Smash'', and the response from many Smash fans was confusion as to who they even were, much to the ire of their fans.
115** The debate over Ganondorf's portrayal has created a minor rivalry with ''VideoGame/HyruleWarriors''. As opposed to Ganondorf's BareFistedMonk portrayal in ''Smash'', ''Hyrule Warriors'' gave him the use of swords and his DarkMagic, both being things that Falcondorf detractors have been demanding for a long time. This has led fans of ''Hyrule Warriors'' Ganondorf to attack the ''Smash'' series for continuing to give him an unfaithful portrayal while pointing to ''Hyrule Warriors'' as an example on how to portray him correctly. On the other hand, there are quite a few ''Smash'' Ganondorf fans who wish that his brawling moveset was adapted into a weapon option for ''Hyrule Warriors'' in order to reconcile his portrayal between his own franchise and ''Smash''.
116** There is a segment of Franchise/SonicTheHedgehog fans who don't get along with ''Smash Bros.'' fans at all and were quite angry at the reveal of Sonic's inclusion in ''Brawl''. This is due to a larger rivalry with Nintendo as a whole, as they feel insulted that Sonic has been placed into a game celebrating Nintendo as a company.
117* FanficFuel:
118** Because the series is designed to be a simpler fighting game than most, it's a common practice for fans to craft movesets for fighters they want to get into ''Smash'', or to retool the movesets of existing fighters (this typically applies to [[EarlyInstallmentWeirdness characters from the first two games, whose movesets tend to be made up whole cloth and don't really reference their home games]]). In later games, fighters started to have unique gimmicks and more complex moves (such as Mega Man having almost entirely projectiles, Ryu, Ken, and Terry utilizing traditional fighting game inputs, Hero getting a menu down special that has more than 20 different spells, Banjo & Kazooie only being able to use Wonderwing a set number of times per stock, and the multitude of characters that have their own exclusive mechanics, like Inkling [coating the enemy in ink that increases the damage they take], King K. Rool [Belly Super Armor that allows him to tank attacks when he uses certain moves, but with a limit to how much damage it can take], and Joker [the Rebellion Gauge that summons Arsene to fight alongside Joker when it fills]), opening the gates for fans to hypothesize roster reworks large and small, whether tweaking a few fighters or adding in their own as well.
119** People who are unsatisfied with how particular franchises are represented in ''Smash'' will often draft possible changes to things the franchise includes in the game, such as adding, removing, remixing, or replacing music, attacks, animations, characters, stages, and collectibles like trophies or spirits. This can be seen the easiest in {{fan game}}s and {{game mod}}s like ''VideoGame/SuperSmashFlash'' and ''VideoGame/PMEXRemix'', where, without having to worry about things like deadlines or copyright law, the only limits of the content are the creators' time, skill, and patience.
120* {{Fanon}}: [[Fanon/SuperSmashBros Has its own page]].
121* FanMyopia: A common occurrence in the fandom. ''Smash'' fans will often treat the game as if their specific demographic (typically NostalgiaFilter-laden "[[StopHavingFunGuys hardcore]]" Nintendo fanboys in the United States whose most favorite game genre is the [[PlatformGame 2D or 3D Platformer]]) is its primary demographic, and that any decision that doesn't specifically cater to them is proof that Sakurai is delusional and/or a {{Troll}} who doesn't care about his fanbase. And when the above-mentioned {{Fandom Rivalr|y}}ies are mixed in, [[FromBadToWorse things get]] much, much [[FlameWar worse]]. This is the biggest reason [[VideoGame/{{Minecraft}} Steve]]'s inclusion (at least initially) got so much ire. These fans grew up in TheNineties during the Platform/SuperNintendoEntertainmentSystem and Platform/Nintendo64 era and not with ''Minecraft''. They believe that the game should only feature characters from their childhoods, much to the dismay of people who grew up in succeeding or previous decades. Mention other genres like [=RPG=]s and {{Fighting Game}}s and these same fans might be quick to dismiss their inclusions as "uncreative" or "unimportant" compared to their genre of choice.
122* FountainOfMemes: [[NotHyperbole Quite literally]] ''everything'' [[VideoGame/FZero Captain Falcon]] says or has said is some kind of meme. ''Everything''. [[LargeHamAnnouncer The Announcers]], [[VideoGame/FireEmblemPathOfRadiance Ike]], and [[VideoGame/XenobladeChronicles1 Shulk]] are no slouches either.
123* FriendlyFandoms:
124** The ''VideoGame/MarioKart'' series has a rather close relationship with the ''Smash'' series. This because they both are multiplayer Nintendo games (that later added online during the 7th generation) with large rosters. It helps that ''Smash Bros.'' carries a lot of ''Mario Kart'' related content and ''Mario Kart'' has crossover elements in its DownloadableContent, with it having characters and stages from outside of the ''Mario'' universe. They also share similar pet peeves with [[MovesetClone clone characters]], HighTierScrappy characters, and annoying items.
125** Thanks to being a GatewaySeries, ''Smash'' has allowed most Nintendo franchise and game communities to be closely linked due to the crossover nature. It even extends beyond Nintendo's home games when you include the 3rd-party characters: [[VideoGame/MetalGear Snake]], Franchise/SonicTheHedgehog, Franchise/MegaMan, VideoGame/PacMan, [[Franchise/StreetFighter Ryu, Ken]], [[Franchise/FinalFantasy Cloud, Sephiroth]], VideoGame/{{Bayonetta}}, [[Franchise/{{Castlevania}} Simon and Richter Belmont]], [[VideoGame/Persona5 Joker]], the ''VideoGame/DragonQuest'' Heroes, [[VideoGame/BanjoKazooie Banjo & Kazooie]], [[VideoGame/FatalFury Terry]] [[VideoGame/TheKingOfFighters Bogard]], and [[VideoGame/{{Minecraft}} Steve, Alex, the Zombie and Enderman]], [[Franchise/{{Tekken}} Kazuya Mishima]], and [[Franchise/KingdomHearts Sora]]. This especially applies to franchises that were ignored by their parent companies at the time, like ''Castlevania'', ''Mega Man'', and ''Banjo-Kazooie''.
126** During the ''Smash 4'' Ballot and the lead-up to ''Smash Ultimate''[='=]s release, Ridley and K. Rool fans were very supportive of each other's characters and often created fanwork of the two as friends. When both characters were confirmed, there was much rejoicing.
127** With [[Franchise/KingdomHearts Sora]] being an especially popular request for ''Smash'', a substantial overlap with the ''Kingdom Hearts'' fandom formed, with fans of the latter who haven't even played the former even saying that they'd like to see Sora included in ''Smash'', with this eventually culminating in the hashtag "#[=Sora4Smash=]" trending on Twitter. Needless to say, fans of both franchises rejoiced when Sora was revealed as the final DLC character for ''Super Smash Bros. Ultimate'' in October 2021.
128** [[VideoGame/DevilMayCry Dante's]] jump in popularity as a candidate for ''Smash'' around early 2020 formed another overlap, this time with ''Devil May Cry'' fans, many of whom were eager to see Dante join the battle.
129* GatewaySeries:
130** Combined with JustHereForGodzilla. A few players come for ''Mario'', ''Kirby'', and/or ''Pokémon'' characters, but they wind up staying and playing as other characters, too. They'll quickly find themselves wondering [[MarthDebutedInSmashBros who the heck this Marth guy is, why haven't they seen Lucas anywhere else, and who the guys in Shulk's Final Smash are]], and go play those games and enjoy the crap out of them. In short, ''SSB'' is a giant gateway series as much as it is a hardcore series for dedicated Nintendo fans. The Assist Trophies added in ''Brawl'' further reinforce this, intended to make players ask "Who's that?" when the protagonist from a lesser-known Nintendo game drops by.
131** {{Invoked|Trope}} by Creator/HideoKojima, [[http://www.joystiq.com/2012/03/19/thank-kojimas-son-for-getting-snake-into-smash-bros-brawl who wanted Snake in the game]] to expose ''VideoGame/MetalGear'' to a new audience, in addition to [[SoMyKidsCanWatch his son being a fan of Smash Bros. and wanting to see one of his father's characters in the game.]]
132** Although he is no longer involved with the character, Mega Man's illustrator Creator/KeijiInafune had similar excitement over the fourth game for similar reasons to Kojima.
133** The ''Smash Bros.'' series also helps bring fresh blood to more traditional fighting games due to its greater accessibility. A good amount of today's top fighting game players got started playing a ''Smash Bros.'' game. This increased greatly after the addition of Mr. Fighting Game himself, Ryu.
134* GermansLoveDavidHasselhoff:
135** Little Mac from ''VideoGame/PunchOut'' was a highly-requested character reveal in much of the world, [[http://legendsoflocalization.com/what-does-japan-think-of-little-mac-in-smash-bros but drew mostly shrugs in]] UsefulNotes/{{Japan}}, where he is derisively known as "[[FanNickname American Scrub]]".
136** ''Franchise/{{Metroid}}'' and ''Franchise/DonkeyKong'' receive more support and demands for representation outside of Japan than other franchises, to the point complaints about content usually have at at least one person claiming they aren't receiving enough attention, more often than not.
137** In particular, Ridley (the recurring villain of ''Franchise/{{Metroid}}'') is largely ignored in Japan, but has been so commonly requested in the West that it reached {{memetic|Mutation}} levels. Sakurai himself even brought this up at E3 2018 when Ridley was finally PromotedToPlayable for ''Ultimate'', saying that requests for Ridley came mainly from other countries.
138** In Japan, Mario was popular than Link as a playable character for a long time. The reverse is true in the West, where Link is the more popular of the two, frequently wins popularity polls, and is a more common sight in casual play.
139** While Cloud's reveal drew a lot of attention worldwide, some Japanese gamers [[http://legendsoflocalization.com/what-do-japanese-fans-think-of-cloud-in-super-smash-bros/ noted]] that he (and ''VideoGame/FinalFantasyVII'' in general) appeals more to audiences outside of Japan, and theorized that his inclusion was targeted towards overseas audiences.
140** When she was confirmed for Smash, Sakurai stated that VideoGame/{{Bayonetta}} was the most requested character in Europe, and within the top five in America. That's what made her the overall winner of the Smash Bros Fighter Ballot.
141** Suggesting Goku from ''Manga/DragonBallZ'' as a potential ''Smash'' newcomer is treated as a [[BaseBreakingCharacter base-breaking]] if not [[FandomHeresy outright flame-inviting]] [[JokeCharacter joke suggestion]] in most parts of the world. However, [[https://www.reddit.com/r/smashbros/comments/89febq/latin_american_nintendo_website_smash_bros_switch/ a poll of Latin American fans]] showed that Goku is ''unironically'' popular as a character choice there because of how big the ''Franchise/DragonBall'' franchise is in Latin America, with Goku being the most popular newcomer choice by far and outstripping more "conventional" suggestions such as King K. Rool and Bomberman.
142** Simon and Richter Belmont of ''Franchise/{{Castlevania}}'' are not at all unpopular choices internationally, but reaction to the characters in Japan was decidedly more lukewarm, with several Japanese fans declaring they'd rather have VideoGame/{{Bomberman}} instead.
143** After seeing VideoGame/BanjoKazooie's reveal in the E3 2019 Nintendo Direct, many Western gamers believed that the Japanese didn't care for them and only preferred ''Franchise/DragonQuest''. In actuality, the Japanese [[https://legendsoflocalization.com/what-do-japanese-fans-think-of-banjo-kazooie-in-smash-bros/ are just as hyped for the Bear and Bird]] as they are for ''Dragon Quest''.
144** According to Sakurai, when choosing which ''Dragon Quest'' heroes to include, while the [[VideoGame/DragonQuestXI Luminary]] was from the most recent title and [[VideoGame/DragonQuestIII Erdrick]] is the face of the franchise, [[VideoGame/DragonQuestVIII Eight]] was singled out for his popularity in the West compared to any other ''Dragon Quest'' Hero.
145[[/folder]]
146
147[[folder:H-L]]
148* ItWasHisSled: '''All''' of the unlockable characters in every game — usually before the games even launch, to the point where ''Ultimate'' took pains to explicitly reveal its entire roster before launching. Taken for granted by the inclusion of [[WalkingSpoiler Sheik as a transformation of Zelda]].
149-->'''Tip:''' Sheik's real identity is Ze... I won't spoil it for you.
150* JustHereForGodzilla:
151** The biggest example being [[VideoGame/MetalGear Snake]] and [[Franchise/SonicTheHedgehog Sonic]] in ''Brawl'' as {{Guest Fighter}}s. This has attracted a large amount of fans to get the game just to use them. In the Wii U and 3DS games, this was the case as well with Franchise/MegaMan, VideoGame/PacMan, and Sonic (again) being in the starting roster, as well as [[Franchise/StreetFighter Ryu]], [[VideoGame/FinalFantasyVII Cloud]], and VideoGame/{{Bayonetta}} being DLC. ''Ultimate'' features all seven characters previously mentioned, plus [[Franchise/{{Castlevania}} Simon, Richter]], and [[Franchise/StreetFighter Ken]] in the base game, and [[VideoGame/Persona5 Joker]], the ''VideoGame/DragonQuest'' Heroes, [[VideoGame/BanjoKazooie Banjo & Kazooie]], [[VideoGame/FatalFury Terry]], [[VideoGame/{{Minecraft}} Steve, Alex, a Zombie and an Enderman]], [[VideoGame/FinalFantasyVII Sephiroth]], [[Franchise/{{Tekken}} Kazuya]], and [[Franchise/KingdomHearts Sora]] as DLC. And that's just the third-party characters!
152** The series itself runs on this. Many players initially got into ''Smash Bros.'' not for the actual gameplay, but because it's a MassiveMultiplayerCrossover of their favorite Nintendo characters.
153** Throughout the series' lifetime, many children and families have been drawn to ''Smash'' games because they apparently star ''Franchise/SuperMarioBros'' characters alongside other characters from other kid-friendly franchises such as Franchise/{{Kirby}}, VideoGame/{{Yoshi|sIsland}} and [[Franchise/{{Pokemon}} Pikachu]] and let kids play as their favorites[[note]]the PaletteSwap aspect is also a big draw for them, e.g. for kids who want to play as a blue or pink Yoshi[[/note]]; this causes some kids and their parents to treat the series as a multiplayer party game spinoff of ''Super Mario'' like ''VideoGame/MarioKart'' and ''VideoGame/MarioParty''[[note]]This was actually the ''original'' intention for the series, minus the ''Mario'' part.[[/note]]. As these children get older and more capable of accessing other Nintendo franchises due to monetary means and age ratings, they tend to focus more on the MassiveMultiplayerCrossover aspect.[[note]]Although the ''Mario'' components still get a lot of love from older fans, it usually isn't as single-handedly focused on the franchise as it is with young kids.[[/note]] Advertising for the games reflect this, where ads directed towards children/families treat ''Smash'' as a ''Mario'' game (featuring other friendly characters like [[VideoGame/{{Pikmin}} Olimar]], [[Franchise/{{Splatoon}} the Inklings]], and [[VideoGame/AnimalCrossing Isabelle]]) in all but official status, while ads aimed at older gamers focus more freely on the different series and characters in the game (such as ''Franchise/FireEmblem'', ''VideoGame/XenobladeChronicles1'', and ''Franchise/TheLegendOfZelda''). In fact, the inclusion of [[FightingClown Piranha Plant]] as a fighter was [[UnexpectedCharacter initially met with confusion]] from most of the hardcore ''Smash'' community, but it makes sense from the perspective of someone who ([[CowboyBebopAtHisComputer mistakenly]]) views ''Smash'' as a ''Super Mario Bros.'' spin-off because such games usually include a ''Mario'' {{mook}} as a playable character.[[note]]The key difference here is that ''Smash'' has many franchises to pull characters from, whereas ''Mario'' spinoffs have a more limited cast and are therefore more prone to add such characters as playable.[[/note]]
154* LadyMondegreen: Some serious misinterpretations in the worst possible way might come from Duck Hunt's name, which sounds like "[[CountryMatters da cunt]]" if said very fast. According to the announcer, Xander Mobus, this is why there's a noticeable pause in between the two words when he says it in-game.
155* LauncherOfAThousandShips:
156** Samus gets shipped both ways with many of the characters, especially as of the ''[=U/3DS=]'' roster. Lucina is also starting to experience this, though given her [[Franchise/FireEmblem series]], it isn't that surprising.
157** Peach gets shipped with practically every character in the series. Mario, Link, Luigi, Bowser, Samus, Palutena, Daisy, Rosalina, Bayonetta, Zelda, Captain Falcon, Wii Fit Trainer.....the list goes on and on and on.
158** On the male side, you have Link (who's an example of this in his home series), Captain Falcon, Marth, Snake, and Shulk.
159** The Villager deserves a special mention, as there are eight different designs (four boys, four girls), meaning that pairings where one of the pair is a Villager are particularly common. It also helps that [[VagueAge they aren't stated to have an exact age]], yet are legally allowed to purchase a house and live independently.
160* LGBTFanbase:
161** Many of the male characters have amassed quite the gay following. Ganondorf, Bowser, and Captain Falcon have been perennial BaraGenre "daddy" favorites since the beginning, as are Ike, Little Mac, Ryu, Ken, the Belmonts, Terry, Sephiroth, and Kazuya with their statuses as {{Hunk}}s.[[note]]Although Ike already had some of this going for him in his games due to his [[AmbiguouslyBi questionable]] and [[BrokenBase oft-debated]] sexuality.[[/note]] In addition to [[{{Bishonen}} Link, Cloud,]] and the existing ''Star Fox'' fanbase, there's Shulk, whose swimsuit outfit makes him a poster boy for TheTwink archetype. Snake exists in a tier of his own, considering he's already a huge gay icon in his [[VideoGame/MetalGear own series]].
162** Some of the female characters have this as well. VideoGame/{{Bayonetta}} is probably the biggest example, bringing over the {{Camp}} and flirtatiousness from her home series; Zero Suit Samus also gets lots of love due to her similar "sultry, sexy badass" design and seductive taunts and quotes. Palutena is in a similar boat with her MsFanservice aspects and is very frequently [[LesYay shipped with]] Lucina, a character known for disguising herself as a man. Princess Peach also has a massive following, largely because of her more HotterAndSexier portayal and FanservicePack redesign in these games. She also is a LauncherOfAThousandShips who gets paired with the other female characters the most and is also adored by the community because of her extremely feminine and girly attacks, design and aesthetic. These characters also tend to be popular with male-to-female crossplayers, transgender cosplayers, and geek-themed {{Drag Queen}}s. For example, on the trans side of things, professional Palutena main [[https://www.ssbwiki.com/Smasher:Iceninja Iceninja (Karina Gan)]] regularly cosplays her and female Corrin to tournaments, and Twitch streamer [[http://twitch.tv/WyvuCosplay Wyvu]] occasionally streams ''Ultimate'' while cosplaying as Zero Suit Samus or Mythra.
163[[/folder]]
164
165[[folder:M]]
166* MainstreamObscurity: A variation occurs within the fandom where one character would be an obvious pick for one fan but would be completely off-the-wall for another. Super Smash Bros is kind of a melting pot of various fanbases who may not normally interact with one another.
167** Simon Belmont would be a shoe-in for someone who grew up playing the ''Franchise/{{Castlevania}}'' games[[labelnote:note]]Castlevania games were a huge staple in Nintendo's library of games up until Creator/{{Konami}} started to divert resources into other ventures and effectively stopped producing new games during the 2010s[[/labelnote]] and is a die-hard fan, but watching videos of fans reacting to the August 8th 2018 direct reveals that while they [[PopCultureOsmosis might have heard of]] Simon Belmont, they're utterly confused by the inclusion of Richter Belmont (despite being the one who gave the "[[MemeticMutation Die Monster]]" speech) and other elements of the ''Castlevania'' series. Some fans would even admit that they haven't heard of the series at all and wonder why their inclusion was such a big deal.
168** There's also many common roster picks from hardcore fans that have a great deal of obscurity to mainstream gamers-- for example, [[VideoGame/SuperMarioRPGLegendOfTheSevenStars Geno]] is a common character in fan speculation despite having not having a significant in-game experience since 1996.
169* MemeticBadass: Ganondorf is popularly known as the "King of Disrespect" due to how flashy and hard-hitting he is when punishing foes' mistakes, with some players going out of their way to be as flashy and hard-hitting as possible with him (even to the point of [[AwesomeButImpractical impracticality]] and [[ThereIsNoKillLikeOverkill overkill]]). ''Ultimate'' made him even more of one as he got a redesign and slight overhaul for the better, with his forward smash ([[FanNickname also known as the]] '''[[MemeticMutation DORIYAH]]''') being treated as the strongest attack in the universe and a prime bringer of salt.
170* MemeticLoser: Ganondorf in ''Brawl'' and ''Smash 4'' is an extremely well-built and menacing EvilOverlord, but some fans liken him to a fat, out-of-shape elderly man due to his fatter build than in ''Melee''[[note]]RealityIsUnrealistic is at fault here, as [[StoutStrength Ganondorf's build is similar to real-life weightlifters]][[/note]], labored run animation, and overall slow movement speed. The official site for ''Brawl'' also joked that he pants while jogging, although it only likened him to a middle-aged man rather than elderly.
171** Little Mac ends up becoming this because of his terrible recovery and lack of a proper air game. ''Ultimate'' did a step forward for him in his recovery, but also a step backwards and the changes didn't help him enough, if anything, he got worse. It's even worse for Mac compared to everyone else because both casuals and competitive players hate him and consider him terribly-designed, the former because of his speed, fast frame data and strong attacks, including his KO Punch and the super armor on his smash attacks, and the latter because his flaws are too pronounced and easy to exploit. In ''Smash 4'', even though he had the lowest success in a certain mode out of any character, the complains from casuals results in nerfs in patch 1.0.4 that worsened his jab's damage-racking ability and made aerial Jolt Haymaker even more pathetic, and while he did receive a few buffs in a couple of patches in both games, those didn't do nearly enough to compensate. All of this turned him in the laughingstock of the playerbase among the large cast.
172* MemeticMolester:
173** Captain Falcon's Falcon Dive special [[http://hail-nekoyasha.deviantart.com/art/up-B-equals-love-15383185 is literally a Glomp Attack]]. As a consequence of this, Ganondorf is also a Glomp Attacker.
174** The Villager, believe it or not, as an extension of being a MemeticPsychopath.
175** The Wii Fit Trainer, to a much lesser extent, due to their blank facial expressions.
176** Robin's Nosferatu being more effective from behind has also caused them to be seen as this, especially due to their status as a canon LauncherOfAThousandShips in [[VideoGame/FireEmblemAwakening their home game.]]
177** VideoGame/{{Bayonetta}} is often depicted as this towards [[VideoGame/KidIcarus Pit]] or [[VideoGame/Mother3 Lucas]] (the latter due to how infamously had his mother killed and how one of her taunts has her say "If you need to learn how to talk to a lady, ask your mum").
178** Palutena also gets this. When it's not with Pit, she's often portrayed to be quite smittened with the rest of the female cast. Particularly with Lucina, and often Zelda or female Corrin.
179* MemeticPersonalityChange: Thanks to [[MarthDebutedInSmashBros certain characters debuting here]] or not having much of a personality in their home series, ''Smash Bros.'' is more than responsible for causing this trope for several characters.
180** [[VideoGame/FZero Captain Falcon]]: Most FanWorks have him falling into some form of PokemonSpeak, being unable to speak in full sentences and instead mainly having him preference ''[[LargeHam any word]]'' as '[[NoIndoorVoice FALCON]] 'X''; a far cry from his canon level headed bounty hunter portrayal in the games proper.
181** Franchise/FireEmblem: Marth goes from being a ReasonableAuthorityFigure [[RoyalsWhoActuallyDoSomething prince]] to being a [[CampGay camp, prissy]] [[InTouchWithHisFeminineSide girly man]] [[ItsAllAboutMe narcissist]].
182* MemeticPsychopath: The Villager was hit with this mere hours after he was announced due to his smiling expression hardly changing, even while attacking. The Wii Fit Trainer also became this, as some found her porcelain white skin and gray eyes very unsettling.
183* {{Misblamed}}:
184** It's Masahiro Sakurai's brainchild, yes, but he's not directly responsible for every last thing, good or bad, that makes it into the games. The man gets blamed for everything from game mechanics changes, to perceived "bias" towards or against certain franchises, to ''certain characters being larger than others on the box''... all the way down to things that ''he himself admits he didn't do''... hell, he even takes heat for certain decisions made in the games' English translations[[note]]Sakurai neither reads nor speaks English fluently and requires a translator when hosting promotional videos and events for upcoming ''Smash Bros.'' titles. How exactly he would be responsible for translations into a language he doesn't know is a question that has yet to be answered[[/note]].
185** {{Moveset Clone}}s are often blamed for "wasting roster space" that such and such more popular character could have used to be in the game. In actuality, Moveset Clones are meant to be seen as small bonuses on top of the base roster made prior; if a character you like wasn't included, it was decided long before the moveset clones were drafted up. Sakurai compared complaining about clones to going to a restaurant for a steak and being presented with a small cake for free, only to complain that you weren't given a second steak. Clones were eventually redeemed in the eyes of many fans after being given the official moniker of "Echo Fighters", also providing the option to list them with their "source" characters instead of as a separate icon on the character select screen.
186** Assist Trophies and Mii Costumes are seen as a jerkish move to the character in question because they weren't given a playable position, but anyone who is aware of how the games are developed would know that [=ATs=] and costumes are always chosen '''''after''''' the game's roster is decided. If there were no Assist Trophies or Mii Costumes, a lot of the popular characters that aren't playable would be trophies or spirits at best. While it could be argued that Assist Trophies and Mii Costumes make DLC for the character impossible, it has not been proven or stated by the development team. If anything, they're meant to be nice deconfirms instead of harsh ones.
187** Prior to his inclusion to ''Ultimate'', many (within reason) blamed {{Creator/Disney}} as to why Sora wasn't allowed to appear in the series despite his legendary status within the gaming scene. However, Disney was more than happy to include Sora in the roster... it was ''Creator/TetsuyaNomura'' that was hesitant to include Sora in ''Smash Bros.'' at all, since he wasn't sure how his mere existence in the game would impact the greater lore of ''Franchise/KingdomHearts'' (apparently, the thought of doing crossovers for dumb fun didn't cross his mind).
188* SugarWiki/MostWonderfulSound:
189** The [[CatharsisFactor soothing]] ''KREEENG'' of the [[BatterUp Home-Run Bat]] in all five games, which is also used for Ness' side smash bat in both ''Smash 64'' and ''Melee''. Unless, of course, you're on the receiving end of it.
190** The glass cracking sound when you complete a challenge on the Challenge Board, especially when you didn't see it coming.
191** The "COMPLETE!" and/or "A NEW RECORD!" announcement upon successfully finishing a Target Test, Board The Platforms, Race to the Finish, or Home-Run Contest session.
192** The announcer's call of [[AWinnerIsYou "Wow! Incredible!"]] for clearing 1P Game (the original game)/Classic Mode (''Melee'' onward) [[HarderThanHard on the hardest difficulty!]]
193** Doing really well in a match, and hearing the audience cheer for you (unless they're cheering for your opponent). And the little bit of music at the end of a match played for the winner can be so satisfying and so rewarding.
194** Little Mac's ''ding ding'' noise that signals that his K.O. punch is ready. Especially fun for the opponent if it plays right as Mac gets knocked out himself. The sound that the KO punch makes upon connecting can be one of these as well (for the person playing Little Mac if it connects with a fighter, and for everyone else if it connects with an obstacle such as Duck Hunt Duo's can).
195** The retro "dee-ding" that plays when LimitBreak is finished charging.
196-->'''Cloud:''' [[GratuitousJapanese Genkai wo koeru!]][[note]]"Limits are meant to be broken!"[[/note]]
197** While hearing your character's win theme play after a hard-fought battle is always satisfying, extra mention goes to hearing the ''VideoGame/FinalFantasyVII'' [[https://www.youtube.com/watch?v=_aWFpC013aU Victory Fanfare]] play when winning with Cloud. It perfectly captures the feeling of getting stronger with every win and obtaining experience much like its source game.
198** If you actively hate a character and you manage to Star K.O. said character, his/her scream will be this for you.
199** "COMPUTER PLAYER DEFEATED!" Well, assuming that CPU opponent wasn't your teammate.
200** The triumphant flourish when you have unlocked a character in ''Smash 4'' and ''Ultimate'', especially unlocking your favorite character or your main.
201** Landing a CriticalHit Smash attack (or Hatchet Man) with Hero is accompanied by the Critical Hit sound effect from each Hero's respective ''Dragon Quest'' game. These sound effects truly emphasize just how powerful Hero's attacks are. Granted, your opponent who just got hit or even KO'd might not think so.
202** The ever so satisfying ''whang!'' of Princess Peach introducing someone's skull to her FryingPanOfDoom.
203[[/folder]]
204
205[[folder:N-P]]
206* {{Narm}}:
207** Because Greninja made its first fully-voiced appearance in ''Smash'', some fans attested that its slightly silly voice and PokemonSpeak made it sound unthreatening when juxtaposed with its badass design and moveset. This only applies to its [[WesternAnimation/LiloAndStitch Stitch-esque]] English voice acting, as in Japan it leans more towards baritone.
208** Some of male Robin's dialogue comes off as this, which isn't that surprising considering [[Narm/FireEmblem the spotty voice acting which has, up until much later, plagued the series he hails from]]. "It would seem our fates are joined" in particular has [[DullSurprise a very similar inflection]] to Ike's infamous "I fight for my friends" (itself a source of Narm) and is noticeably worse than Robin's voice acting in ''Awakening'' proper. Thankfully [[AvertedTrope averted]] for Female Robin, though.
209** Fox's voice acting in ''U/3DS'' is provided by Mike West, the man who previously voiced him in ''Star Fox 64'' and its remake. The problem is his voice has clearly aged beyond the youthful voice Fox has in the original ''Star Fox 64,'' making the character sound nasal, strained and dorky rather than cocky and energetic. Notably, his lines were re-recorded in ''Ultimate'' despite being the same voice actor, matching his performance from ''Zero'', and this time, his performance was much better received. His voice in ''64'' and ''Melee'', provided by Shinobu Satouchi, isn't much better, considering he sounds exactly like a Japanese man speaking English with an accent[[note]]It doesn't help much that Fox and Falco's voices are clearly English in the respective Adventure mode cutscene, instead of using those entirely outside Japan[[/note]], though this is also the same reason why most fans love the former. His ''Brawl'' voice, Jim Walker, is generally considered fine.
210** {{VideoGame/Bayonetta}}'s screams when she is hit. Granted, she also does this in her original games, but unlike there, where you don't hear it well nor very often, here you're gonna hear it a lot.
211* NarmCharm:
212** Ike's lines are poorly-delivered and very {{Narm}}y (his most famous line is "I fight for my friends" said in a very [[DullSurprise flat monotone]]), but just like Captain Falcon, his quotes reached [[MemeticMutation memetic]] status and made him into a popular character.
213** The villager's Dutch name, Dorpsbewoner, is hilarious because it's overly long, even for a native person.[[note]]The translation comes down to "village inhabitant". A shorter name would be "Bewoner" or "Dorpeling"[[/note]] This made the name itself into a [[MemeticMutation meme]], even though it's meant to be nothing special.
214* NewerThanTheyThink: For all the fans clamoring for Ganondorf to use a sword in his moveset to stay true to his character, it's easy to forget that Ganondorf was never seen using a sword until the Space World 2000 demo, just two years before the release of ''Melee''. Even then, it was just a non-canon tech demo, and the first canonical ''Zelda'' game where Ganondorf uses swords (''The Wind Waker'') would not be released until after ''Melee''.[[note]]While he does wield swords in his beast Ganon form in ''Ocarina of Time'', his appearance in ''Super Smash Bros.'' has always been based on his human Ganondorf form. Additionally, Ganon's weapon of choice has typically been the trident, not the sword.[[/note]] It's just that Ganondorf's swordfights in ''The Wind Waker'' and ''Twilight Princess'' have left such a positive impression on fans that they would like to see it integrated into his depiction in ''Super Smash Bros.''
215* OlderThanTheyThink:
216** Nintendo characters have crossed over in ''WesternAnimation/CaptainNTheGameMaster'' and the Nintendo version of ''Videogame/{{Tetris}}''.
217** Despite many detractors insisting that Ganondorf is not a brawler in his [[Franchise/TheLegendOfZelda home series]], he has used brawling moves ever since ''Ocarina of Time'' (albeit as a ShockwaveStomp instead of a direct punch), used a kicking attack as the final boss of ''Wind Waker'', and used an elbow strike (like his F-smash) and a kick as the final boss of ''Twilight Princess'' as well as moves resembling the Flame Choke and ''Melee'' Warlock Punch in an earlier cutscene.
218** Many players are critical of the amount of {{Moveset Clone}}s in ''Brawl'' and ''3DS/Wii U'', but often forget that the roster having a good percentage of it being clones started back in ''Melee'', and was significantly more than the amount in the other games, where almost a quarter of the cast has a MovesetClone of themselves, such as Young Link for Link, Roy for Marth, Ganondorf for Captain Falcon, Pichu for Pikachu, and Falco for Fox(who were in fact closer to clones than the similar characters of the first game). Ignoring returning characters, ''Brawl'' only introduced two more clone characters in the form of Wolf and Lucas(who were not as carbon copy as the Melee additions), while ''3DS/Wii U'' brought in Lucina and Dark Pit, while also bringing back Doctor Mario and Roy (the latter as DLC).
219** Wario's ''Smash'' moveset is not Westerners' first exposure to the idea that Wario is gross, and neither is the ''VideoGame/WarioWare'' series. The ''VideoGame/WarioLand4'' manual featured a section describing a day in the life of Wario, and it features such gross details as Wario using his hat as a handkerchief after using it to wipe pigeon poop.
220* OnceOriginalNowCommon: Character additions suffer from this down the line, especially third-party characters; the hype that they generate eventually dies down, leaving them to be treated like any other character. The most extreme example is Franchise/SonicTheHedgehog, who went from the single most hyped and rejoiced addition to ''Brawl'' to a very divisive HighTierScrappy and one of the less popular third-party characters in ''[=3DS/Wii U=]'', as he retains most of of his attacks in every iteration (including two variations of his Spin Dash) instead of being updated to include more attacks from ''VideoGame/SonicBattle''. Many of Sonic's detractors forget how much of a phenomenon his ''Brawl'' announcement was (or weren't even aware of the hype at the time). This continued into ''Ultimate'', where he remains a HighTierScrappy despite some nerfs to what made him infamous in ''[=3DS/Wii U=]''.
221* OneTruePairing:
222** Snake/Samus. Others will attest to Captain Falcon/Samus, however, due to both of them being space-faring bounty hunters and having many other similarities. This was supplemented by an arc in ''Webcomic/BrawlInTheFamily'', with Samus dating the Captain and Snake having an AlternativeCharacterInterpretation as a CasanovaWannabe and AbhorrentAdmirer for Samus.
223** There are those who will attest to Ike/Samus, Ike/Zelda, Marth/Samus, Link/Samus, Marth/Peach, Little Mac/Samus, etc.
224** Ness/Lucas was almost omnipresent among fans of ''Brawl'', and it only got bigger once Lucas was set to return for ''3DS/Wii U''. The situation has become so bad that the ship has even leaked into the ''Mother'' fandom itself, despite ''VideoGame/Mother3'' being set an [[AfterTheEnd indefinitely long time]] after ''VideoGame/EarthBound1994''.
225** Shulk/Robin (called [[PortmanteauCoupleName Shobin]] by its shippers) has been picking up steam ever since the former's reveal, and it was already considered to be a somewhat popular ship in the fandom. Interestingly enough, Shulk is shipped almost exclusively with ''male'' Robin due to their similar appearances and both being unique swordfighters.
226** Lucina/M!Robin are a popular pairing, especially since they can actually marry and have a child together in the game they come from, with many shippers coming straight from the ''VideoGame/FireEmblemAwakening'' fandom where the ship is extremely popular. Same goes with Chrom/F!Robin, with her Final Smash being a demonstration of how well they work together as a BattleCouple. Inevitably, this also applies to [[{{Yaoi}} Chrom/M!Robin]] as well, even if they can't actually marry in-game.
227** Marth/Rosalina had a few fans before the fourth game even came out. It has gained a larger following since the release of the game.
228** Marth/Zelda was popular due to their similarities and became even more so after games played up the rivalry between Marth and Link, including an event where Marth (not Link) protects her.
229** Kirby/Jigglypuff is popular pairing largely due to their appearances being similar to one another. WebComic/BrawlInTheFamily may have also something to do with it...
230** Lucina/Palutena became quite popular among {{Yuri Fan}}s, due in large part to a [[http://www.smashbros.com/images/character/lucina/screen-8.jpg somewhat suggestive image]] posted on Lucina's page from the official site.
231** Samus/Wii Fit Trainer is also a fairly popular pairing with the yuri crowd, by virtue of one being an incredibly fit warrior while the other is... well... a trainer.
232** If you're looking for femslash, 9 times out of 10 it will be Samus/Zelda or Samus/Sheik.
233** Ike/Marth and Marth/Roy are extremely popular among yaoi shippers.
234* PeripheryDemographic: There are plenty of competitive gamers playing what was originally meant to be a party game first and foremost.
235[[/folder]]
236
237[[folder:R-S]]
238* RecurringFanonCharacter:
239** Sara Osborne is an OriginalCharacter who is a homophobic, ultra-conservative fundamentalist Christian and originates from the infamous TrollFic ''Fanfic/SupperSmashBrosMishonhFromGod''. Due to the popularity of the original fic, she has become relatively popular among the CrackFic community and ''Smash Bros.'' fans, appearing in fanfics such as ''Fanfic/TheHotTopicKrew'' and ''Fanfic/TinglesRavengTheTingling''.
240** Bigley is a badly-drawn stick figure with a beak and wings that became very popular on the ''Super Smash Bros.'' Series Community on Website/{{Miiverse}}. He parodies Ridley, who at the time was a popular request for the game but was claimed to be too big for inclusion. He was one of the most popular reoccurring memes on Miiverse, where he was treated like a god.
241* RescuedFromTheScrappyHeap:
242** R.O.B. was originally considered to be a rather forgettable TrojanHorse that was used to sell [[Platform/NintendoEntertainmentSystem NES]] consoles and operated quite slowly with the two games he worked with. ''Brawl'', however, earned him a number of fans; the fact that he was the most tragic character in ''The Subspace Emissary'' probably didn't hurt.
243** The Ice Climbers' [[VideoGame/IceClimber debut game]] was seen as forgettable, but their introduction in ''Melee'' netted the duo a much more positive reception, with much disappointment when it was announced they wouldn't be in ''For 3DS/Wii U'', and similar levels of excitement when they returned for ''Ultimate''.
244** Bowser was one of the worst characters on the roster several games in a row. From his release in ''Melee'' all the way up to ''For Wii U'', Bowser was a sluggish and ineffective StoneWall whose terrible normals and mediocre specials made it difficult to compete with the rest of the cast, to say nothing of his massive size making him a similarly massive target. ''For Wii U'' and later ''Ultimate'' made him more viable via speeding him up considerably and making him hit like a train, as well as remaking several of his normals into significantly more effective attacks. His transformation into a MightyGlacier has been well received, and Bowser's days at the bottom of the tier list are no more.
245* ScrappyMechanic:
246** Every game in the series has Star [=KOs=]. They're visually interesting, flashy, and satisfying, but there's a good two- or three-second delay between the time the character leaves the screen and the time the KO is actually counted. Maybe not so bad for casual play, but in the timed matches often found in competitive environments, this could very well spell the difference between victory for one player and loss for the other. Alleviated in the fourth game, where Star [=KOs=] are specifically programmed to no longer occur within the final seconds of a match. Also new in ''Smash 4'', Screen [=KOs=] are designed to take the same length of time as Star [=KOs=].[[note]]This avoids the possibly frustrating scenario of two players hitting each other at the same time off the top of the screen, and one loses only because they received a (previously faster) Screen [=KO=] and lost faster than the other player who is still spinning into the horizon.[[/note]]
247** The Multi-Man modes in ''Melee'' and ''Brawl'' had items. Sure, things like Pokéballs and Home-Run Bats were useful, but many find that the ''true'' danger of both modes isn't trying to beat all the opponents (in 100-man) or survive (in 15-minute), but hoping that a rogue Bob-omb or explosive capsule doesn't spawn right next to you. This is alleviated in ''3DS/Wii U'', where items are instead granted via a separate floating platform instead of the usual random spawning, and even then, these items are far less disruptive to your run than previously.
248** The Z-axis. In a game that's entirely set on a two-dimensional plane, it's possible [[https://twitter.com/sisidai_SSBUM2/status/1343221559972937728 to whiff an attack]] that otherwise would've connected because a character entered a non-spotdodge animation that caused part of their body to move into the background or foreground.
249* {{Scrub}}: With so many characters, stages, tactics, and ways to play, ''Smash Bros.'' is commonly subjected to this and is also notable for the rabid fanbase the series has garnered over the years.
250* SelfFanservice: The male and especially female characters both get this in fan art, but it's especially notable for causing characters who otherwise had very little or non-existent fan art before their debut in ''Smash'' to skyrocket in popularity among the artists.
251** One of the best examples of this is the Wii Fit Trainer, [[http://www.destructoid.com/japanese-artists-think-wii-fit-trainer-is-smokin--256606.phtml who has an article on Destructoid pointing out the fact that she gained a ton of fan art after she was revealed in a trailer for the fourth installment.]]
252** Zero Suit Samus is the game's resident MsFanservice, but fanart tends to depict her as rather cute, a stark contrast from her very hardened and tough persona in-game. Despite this, [[http://akairiot.deviantart.com/art/samus-is-ready-for-winter-572057190 some fanart]][[labelnote:Slight Warning]]The art's safe for work, but the artist's portfolio mainly consists of erotica & pornography[[/labelnote]] shows that she ''can'' look cute without changing her design or personality.
253** In ''Ultimate'', there are fans making drawings and cosplay of what Dark Samus would look like in a Zero Suit, portraying her as looking like Samus with dark/alien physical features while still appearing attractive and often with the WhiteHairBlackHeart trope in play. [[https://thegamefanatics.com/wp-content/uploads/2017/10/Screen-Shot-2017-11-04-at-1.15.51-PM.png This in spite of Dark Samus canonically looking like a horrifying monster under the Phazon Suit.]] Oddly enough, this ''would'' be somewhat accurate to the [[VideoGame/MetroidFusion SA-X]], another ''Metroid'' villain similar to Dark Samus, which has been shown in both its original game and flashbacks in ''VideoGame/MetroidDread'' to be mimicking Samus' human face underneath its visor.
254** The "official" Mii Gunner (Sophia) has far more fanart than one would expect a UsefulNotes/{{Mii}} to have, especially considering she has nothing in the way of sexuality in-game. The one from ''Ultimate'' (Shagekio) also qualifies.
255** Isabelle is a cute FunnyAnimal that has zero things sexual about her. That said, it's been noted on how fanart often makes her curvier, especially if she's around other more humanoid characters like [[Franchise/StarFox Wolf]].
256** In keeping with TheBeautifulElite, [[http://giftforlucina.tumblr.com some fanworks]] focusing on the attractive, young human characters depict the non-human characters, such as Kirby and Greninja, as attractive young individuals in their own right.
257* SelfImposedChallenge:
258** ''Melee'' has the [[https://www.youtube.com/watch?v=pbYx4R6wqew "Ganondorf Challenge"]], invented by WebVideo/ProJared. The rules: one-on-one 3-stock match against a CPU Level 9 Ganondorf, his handicap set to 9, yours set to 3, on the Temple stage (Jared's recommended stage).
259** ''Melee''[='=]s pro community also has the [[http://www.ssbwiki.com/Bowser_Challenge Bowser Challenge]], where 4 players engage in a 1v3 battle with the lone player playing their main against a team of three Bowsers in an untimed 4-stock match on the Fountain of Dreams stage.
260** Challenges like this can really be escalated in ''Wii U''. Like fighting all seven Koopalings at once in a 1v7 on the normal Battlefield (as opposed to the big one).
261* ShipToShipCombat: While the vast majority of the ''Smash'' fanbase does not focus on shipping, there is a notable schism between those who support canon pairings vs. pairings that would make sense given canon (such as Samus/Captain Falcon) vs. {{Crack Pairing}}s, opposite-sex pairings vs. same-sex pairings, and so on. Lucina/Palutena vs. Lucina/M!Robin is a notable example; the former pairing became explosively popular simply due to a slightly suggestive image posted on the official website, while the latter is popular due to canon and the fact that the pairing has lots of context in ''VideoGame/FireEmblemAwakening'' to near OfficialCouple levels. As such, fans of either pairing will argue in support of theirs and against the other.
262* SilentMajority: Players who ''weren't'' particularly upset about the revised game mechanics introduced in ''Brawl'' or ''Melee''. Sakurai has stated he prefers these players and specifically designed ''Brawl'' with them in mind. Often defined as the "casual fanbase" which, while it can and often is a self-identifier, is commonly used as an insult due to being often erroneously perceived by the other side as {{Scrub}}s.
263* SpiritualAdaptation: The series' concept of a MassiveMultiplayerCrossover of Nintendo and third-party series is similar to ''WesternAnimation/CaptainNTheGameMaster''. The key difference, aside from format, is that most of the characters have more development and history behind them, and as an official Nintendo franchise, ''Smash'' has more synergy with its constituent series. Additionally, while ''Captain N'' had an original character (Kevin) and an existing character ([[Franchise/{{Metroid}} Mother Brain]]) as TheHero and the BigBad respectively, ''Smash'' has no definite lead character but has Nintendo's pre-existing mascot Mario (who was absent from ''Captain N'') as the closest thing to one, and created an original character (Tabuu) as the BigBad of ''VideoGame/TheSubspaceEmissary'' and another one ([[spoiler:actually two]]) as the BigBad of ''World of Light'' (Galeem [[spoiler:and Dharkon]]). Both franchises also created their own depictions for [[VideoGame/KidIcarus Pit]] due to his lack of clearly-defined characteristics in his home series; while ''Captain N'' depicted him as a quirky imp named "Kid Icarus", ''Smash'' depicted him as a {{bishonen}} warrior KidHero, which [[VideoGame/KidIcarusUprising became his canon depiction]].
264* SpiritualSuccessor:
265** Smash was originally called ''Dragon King: The Fighting Game'', before the concept of using already existing characters was introduced.
266** Although it’s probably the most popular crossover fighting game, it’s not the first. That honor belongs to ''VideoGame/MarvelVsCapcom''.
267** Smash is however the first PlatformFighter. It predates others in the genre and it is the most successful. Other notable games in the genre include ''[[VideoGame/CartoonNetworkPunchTimeExplosion Punch Time Explosion]]'', ''[[VideoGame/PlayStationAllStarsBattleRoyale PlayStation All-Stars]]'', ''VideoGame/{{Brawlhalla}}'', ''VideoGame/NickelodeonAllStarBrawl'', and ''VideoGame/MultiVersus''
268* StopHavingFunGuys: The series is often looked down on for having one of the most notable subcultures of this trope. In a meta example, several competitive fans of other fighting games have looked down on people who play ''Smash Bros.''
269* SugarWiki/SuperlativeDubbing: ''Brawl'' and ''for 3DS/Wii U'' have the German announcer, played by Achim Berrenstein, and his voice is simply beautiful, comparable to Xander Mobus, being better than Pat Cashman, and outdoing all of the other European announcers. The main reason for this is probably that his delivery, especially in ''for 3DS/Wii U'', makes him seem incredibly happy just to be there, and makes German-speaking players happy to play the game. [[LetsPlay/NintendoCapriSun So happy!]]
270* SuspiciouslySimilarSong: The ''Fire Emblem'' characters' victory theme sounds similar to the last notes of the credits theme of the ''Franchise/{{Peanuts}}'' special ''Is This Goodbye, Charlie Brown?''.
271[[/folder]]
272
273[[folder:T-U]]
274* TakeThatScrappy: A lot of people like the ''VideoGame/DuckHunt'' dog's inclusion because it means that they'll finally have revenge on the damn animal for laughing at them for 30+ years.[[note]]The Famicom version of ''Duck Hunt'' was released in 1984, the NES version came out in America a year later, and in Europe two years after that.[[/note]] Oddly enough, this also overlaps with RescuedFromTheScrappyHeap — the character seems to have entered a LoveToHate status of some kind, especially since now the dog can laugh with the player rather than at them.
275* ThatOneLevel: The "Cruel" multi-man matches in all the games from ''Melee'' onward. You're forced to fight against several relentless and powered-up AI opponents at once and you are very likely to lose within seconds. The game acknowledges that just defeating ''one'' opponent is an accomplishment.
276* TheyChangedItNowItSucks:
277** Ganondorf's portrayal as a MovesetClone of Captain Falcon is somewhat infamous for being the least canon-adhering of the character movesets in ''Smash'', mainly due to ''Melee'' having a rushed development. It was originally created as a [[SerendipityWritesThePlot last-minute convenience]] for Ganondorf to get in thanks to his popularity, but it entirely ignores his proficiency with bladed weapons and magic blasts that he has always been known for in the ''Zelda'' series. While steps have been taken to make Ganondorf's animations more rigid [[TruerToTheText to better represent his canon]], the ''Smash'' team's [[ItsTheSameNowItSucks seeming refusal to completely revamp the moveset]] has progressively angered some fans more and more. This was more directly addressed in ''Ultimate'' by having him use his sword exclusively in his Smash attacks, though fans are [[BrokenBase divided]] on whether this is good enough or if it is a half-measure. On the other hand, Ganondorf's new Smash attacks in ''Ultimate'' angered ''other'' fans who wanted him to keep his moveset, seeing the sword smashes as blatant PanderingToTheBase and an insult to the "disrespect" that Ganondorf's image in ''Smash'' has been built around.
278** Excluding the Wario Bike and Wario-Man, Wario's CanonForeigner moves get this reaction for replacing his actual moves from ''Wario Land'' and ''Wario World'' for some weird choice of moves and animations. In particular, the removal of Wario's SignatureMove as a forward Smash, the Shoulder Bash, for a generic backhand punch, has angered many of Wario's fans. Possibly because of this, the Shoulder Dash was eventually brought back for ''Ultimate'', though it is now his dash attack, which replaces his old tripping attack.
279** The crowd cheers in ''Smash 4'' and ''Ultimate'' were considered disappointing overall by the fans, especially coming from ''Brawl'', where the cheers were the clearest overall, while ''64'' had the voices being covered up by the cheers and ''Melee'' had cheers that lacked emotion and felt monotone. ''Smash 4'' and ''Ultimate'''s crowd voices are not very clear during the cheers, seeming covered up or compressed, and this is especially glaring on the Switch for being a more advanced hardware. In some languages, like Italian, the crowd cheers are clearer overall, but even then, that can be inconsistent, being somewhat hit-and-miss.
280** Since Dark Samus is an Echo Fighter of Samus in ''Ultimate'', she inherits Samus's moveset. This was received rather poorly not just for it being a bad moveset for Samus herself, but also because the Dark Samus Assist Trophy in ''Smash 4'' used attacks that were more faithful to the character's origins, such as a BeamSpam attack and Phazon tentacles summoned from the ground. Meanwhile, the playable Dark Samus simply ended up as a Samus MovesetClone with animations and hit effects (usually swapping out fire for electricity) being the only difference between the two; as a result, a common refrain when talking about Dark Samus's depiction in ''Ultimate'' is "she was better as an Assist Trophy".
281** Non-voice sounds missing from the Sound Test in ''Smash 4'' and ''Ultimate''.
282** Transformation Final Smashes being cut from ''Ultimate'', (especially Super Sonic, which has been altered). WordOfGod says the change was made so matches can be more streamlined, and the pacing of the fight won't abruptly halt as everyone just runs and hides from the transformed character. However, some fans say this takes away a lot of the variety and potential that Final Smashes had, with most of them now being either a RapidFireFisticuffs, BladeSpam, WaveMotionGun, or CutscenePowerToTheMax move.
283** Several characters having different color palettes or different designs compared to their home games; Mario's overalls and shoes, starting in Melee, are much darker in color, Captain Falcon, since Brawl, wears his scarf outward, which only Dr. Stewart and Blood Falcon do, and Ken's red-orange karate gi has been changed to a burnt orange color. Changes like these don't sit well with fans of their franchises. Some changes in colors and style, like Mario's darker colors, skin tone included, were somewhat removed later on, especially after ''Brawl'', due to not using the realistic style anymore, but other changes, not so much.
284* TheyWastedAPerfectlyGoodCharacter: A few of several examples:
285** Samus not having any sign of her iconic Ice Beam in her moveset, or the fact that she never gets her basic yellow Power Suit as an alternate costume, which would easily represent ''Franchise/{{Metroid}}'' better.
286** Both Young Link and Toon Link having mostly the same kind of moves, instead of moves from their respective games, like Young Link's transformation masks and Toon Link's Deku Leaf, Hurricane Spin, and Skull Hammer, along with their Final Smashes both being Triforce Slash rather than a more faithful move, making them boring to play as since they both share most of the same moves as normal Link, just with different properties.
287** Neither DK nor Diddy getting a Special Move that allows them to throw a Barrel, which they do often in their home games, along with DK not getting to use his Coconut Shooter from ''VideoGame/DonkeyKong64'', which would give him a projectile attack, or a Barrel firing move for his recovery.
288* TheyWastedAPerfectlyGoodPlot: Despite being hailed as one of the greatest crossover fighting game franchises, ''Smash'''s main weakness as a crossover is the lack of character interactions that make such a crossover fun to experience. Outside of Subspace Emissary (which is silent for the most part), character reveal trailers (which don't appear in-game), and a few Smash Taunts (which mostly consist of a non-playable characters giving commentary over the fight), special interactions between the actual fighters are few and far between. Even then, it mostly consists of characters from the same franchise trash talking at each other.
289* UglyCute:
290** Greninja is a human-sized bug-eyed frog that acts like a super-serious ninja, but it has enough whimsical charm to qualify for this trope, from its cartoonish PokemonSpeak to its tongue scarf to its adorable Substitute plushie.
291** Incineroar, likewise, is a very buff TopHeavyGuy anthropomorphic tiger wrestler that happens to be topped off by very expressive PokemonSpeak and animations and an endearing ''WesternAnimation/LooneyTunes''-esque design.
292** Wario is a stout, obese mustachioed man with a permanent snarl and disgusting habits, but his cartoony design and hilarious moves make him endearing to some people.
293* UnderusedGameMechanic: In ''all five games'', Yoshi is the only character with a non-standard shield.
294* UnfortunateCharacterDesign: Captain Falcon has two buttons on his jacket (golden for his default outfit) that look like nipples. That said, this only added to the fanbase's loving mockery of his character.
295* UnpopularPopularCharacter: Luigi is portrayed in ''Super Smash Bros.'' as somebody living in the shadow of Mario and trying way too hard to be cool while also being portrayed as a borderline depressed goofball whose attacks have weird and wacky animations that tend not to feel like they're deliberate, and his ''Brawl'' crowd cheer has few people cheering for him. In the ''Smash'' community, he's considered to be a MemeticBadass and MemeticTroll due to his unorthodox yet strong moveset. It says something that people were more concerned about him dying in the Belmonts' reveal trailer than both his brother ''and'' Mega Man dying in Ridley's reveal trailer.
296[[/folder]]
297
298[[folder:V-W]]
299* VanillaProtagonist: Mario, as the closest thing to a "main protagonist" of the series, has a basic {{shotoclone}} JackOfAllStats moveset that's barely changed since ''Smash 64'' and wasn't fully updated with later entries to reflect newer ''Super Mario'' games. This has caused many players to pass him up in favor of more interesting and/or flashy fighters with more fun or creative movesets. Indeed, a Japanese popularity poll for ''Ultimate'' [[https://comicbook.com/gaming/news/super-smash-bros-ultimate-nintedno-characters-poll/ had him place in 34th]], which while not terrible, is a surprisingly low placement for Nintendo's company mascot and has him even beaten out by ''Incineroar''.
300* ViewerGenderConfusion:
301** Samus, especially in 64 and ''Melee'' where the Zero Suit didn't exist. Many people unfamiliar with the ''Metroid'' games have mistaken her for a male robot or space marine and gotten highly confused when seeing her referred to with female pronouns — which was [[SamusIsAGirl kind of the point]] in the first place.
302** While Mewtwo is genderless, there were two separate masculine and feminine Mewtwo characters in the ''Pokémon'' anime. Since small, lithe Mega Mewtwo Y was heavily associated with the latter when the Mewtwo DLC was first released, some people were confused as to why the "manly" Mewtwo had a "feminine" Final Smash form.
303* SugarWiki/VisualEffectsOfAwesome:
304** [[AmazingTechnicolorBattlefield Final Destination]]. In all of its incarnations, it seems to be an excuse from the devs to make the most insane trip across dimensions as possible, with each trumping the last in sheer eye candy.
305** Mr. Game And Watch looks convincingly like a 2-D model, despite the fact that there actually is a 3D model subjected to that visual trickery.
306** Of the vast amount of returning stages for ''Ultimate'', most of them received amazing remakes and look ''stunning'', with Kongo Jungle and Princess Peach's Castle from ''Melee'' in particular receiving giant upgrades from their [=GameCube=]-era visuals.
307* VocalMinority:
308** The fans who ''are'' upset when mechanics, characters, or stages they like are removed or changed in each sequel. These fans are usually passionate about their playstyles with different characters. Often defined as the "hardcore fanbase" which, while it can and often is a self-identifier, is commonly used as an insult due to being often erroneously perceived by the other side as StopHavingFunGuys.
309** An even smaller minority consists of the fans who complain about the influence of ''Anime/PokemonTheSeries'' in the series and, similarly, ''[=SSB4=]'' Samus being based on ''VideoGame/MetroidOtherM'' design-wise. While most fans are content with what they have, both the ''Pokémon'' anime and ''Other M'' are known to stir up controversy within their home fanbases, so these kinds of complaints are inevitable.
310** A notable minority consists of fans of the ''Franchise/DonkeyKong'' and ''Franchise/{{Metroid}}'' series unhappy that both franchises only have two characters in the fourth installment while series like ''Franchise/FireEmblem'' and ''VideoGame/KidIcarus'' got more. They were especially bothered since Lucina and Dark Pit are clones (now known as Echo Fighters). However, Sakurai explained that the clones are supposed to be seen as small bonuses, so they didn't take up slots that would otherwise go to characters build from scratch.
311** There is a small group of Kirby fans who believe that Sakurai is biased against the later ''Kirby'' games (Sakurai was the original creator of the series, but stopped working on it after ''VideoGame/KirbyAirRide'', and even then he did not work on all ''Kirby'' games prior to leaving). All the levels are based on games he personally worked on, especially ''VideoGame/KirbySuperStar'' and ''Air Ride'', with only minor nods to games like ''VideoGame/KirbysReturnToDreamLand''; case in point, the two Kirby stages on the Wii U version are ''both'' based on ''Super Star''. Most of these fans tend to be supporters for a new ''Kirby'' fighter like Bandanna Dee. [[note]]That the Great Cave Offensive stage was originally going to be based on ''VideoGame/KirbysEpicYarn'' until ''VideoGame/YoshisWoollyWorld'' was announced may throw a wrench into this theory, though.[[/note]]
312** Character popularity in general is affected by this, often to the point of FanMyopia. Among the core fandom, obscure characters like Captain Falcon, Ike and Pyra/Mythra are absolutely adored and are among the most popular characters, but they're just that — obscure characters — and aren't as popular or well-known with more casual audiences, who stick to more famous and familiar characters such as Link and Kirby.
313* WinBackTheCrowd: After trying to get ''Melee'' blocked from being streamed at EVO 2013 (which did '''not''' go over well with the gaming community in general [particularly because of Nintendo's notoriously strict protectiveness of their products], but the ''Smash'' community in particular who had fought tooth and nail to even ''get'' ''Melee'' added to the pool of competitive fighting games at EVO), many people feel that Nintendo hosting the very first ''Smash 4'' tournament during E3 2014, inviting well known ''Smash Bros.'' players such as Ken, [=HungryBox=], etc. as well as surprisingly supporting the very same game they tried to block a year prior during EVO 2014 is their way of apologizing for what they tried to do.
314* {{Woolseyism}}: The taglines in the character reveal trailers for ''4'' and ''Ultimate'' are always just "(character) JOINS THE BATTLE!" in Japan and Europe. However, with the exception of Mega Man, Dark Samus and Chrom, the American trailers have different ones for each character. Given how {{memetic|Mutation}} they are, it's no surprise that most of the fandom prefers it this way.
315* WTHCostumingDepartment: In a game where most alternate costumes mostly or completely change a fighter's coloration, a few fighters have minimal changes on some of their alts:
316** [[http://www.ssbwiki.com/Alternate_costume_(SSBB)#Sonic Sonic's alternate costumes]] in ''Brawl'' are all only slightly different shades of blue, and the main thing distinguishing them is the color of their shoes and wristbands, which can be hard to see in the chaos of a fight. This can make [[MirrorMatch Sonic vs. Sonic matches]] incredibly irritating for everyone involved, especially on dark stages like the [[ComplacentGamingSyndrome ever-popular]] Final Destination where the costumes are even harder to tell apart. ''Smash 4'' helped alleviate this by giving him [[http://www.ssbwiki.com/Alternate_costume_(SSB4)#Sonic a wider array of costumes]], but they're still all visibly bluish.
317** Pac-Man has ''no'' alts that change the color of his body in either ''[[http://www.ssbwiki.com/Alternate_costume_(SSB4)#Pac-Man For 3DS/Wii U]]'' or ''[[http://www.ssbwiki.com/Alternate_costume_(SSBU)#Pac-Man Ultimate]]''; his second through sixth costumes only give him different colored wristbands and shoe accessories, his seventh just gives him arm and leg warmers, and his eighth makes his gloves and shoes plaid, leaving the latter costume as the only one with any significant and easy-to-see changes.
318** While Cloud's normal and [[Anime/FinalFantasyVIIAdventChildren Cloudy Wolf]] outfits are distinct enough from each other, their own colors have very few noticeable differences, with the only changes being the shirt colors (all very dark colors that blend in with the predominately black outfits), lighter straps, and the second outfit having a variation that bares Cloud's left arm.
319** Sephiroth, like Cloud, features his WalkingShirtlessScene design from ''Final Fantasy VII'' as his seventh and eighth alternate costumes, which looks different enough from his default ''Advent Children''-inspired design. However, the colors of the outfits themselves only change the hue of his coat and pauldrons (or pants in the ''FFVII'' design's case), and all to very dark and muddy colors. Of course, he's a villain, so it wouldn't make sense for him to be wearing a gaudy pink coat, but it still makes it pretty hard to tell two Sephiroths apart in a ditto match--especially on stages with dark backgrounds like Final Destination or Midgar.
320[[/folder]]
321----
322-> ''What's this? A YMMV subpage? [[MemeticMutation No subpages, objective tropes only, Final Destination!]]''

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