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1* SugarWiki/AwesomeMusic: [[ Abandon Ship]] from the soundtrack is an energetic theme that sounds like something from a nightclub.* AscendedFanboy: Let's Play channel WebVideo/NeebsGaming made a series of videos essentially roleplaying through the game during development. They were contacted by the developers and ended up providing some voice acting for the finished game as part of Alterra HQ (which actually serves as a BrickJoke for the roleplay in question, which near the end features a scene with Neebs' character offering a job with Alterra to Apsero's character).* CrossesTheLineTwice: A removed EasterEgg where the Seamoth AI would say "I love it when you come inside me" instead of "Welcome aboard, Captain" when you enter it. There is at least one complaint thread on it on the Steam forums. It was added as a joke by the game's sound director, but the apparently the rest of the devs weren't ok with it. It was probably just as well because they needed to submit the game to a game ratings board.* DemonicSpiders:** No one likes Crashfish, due to their high damage and the fact that they can destroy the all-important (and slightly expensive) Seamoth ''in one hit.''** Lava Larvae. We'd suggest to not take your vehicles to the Lava Zone, but there are other dangerous creatures there you'll need a Cyclops for, plus the issue of oxygen. Lava Larvae constantly suck power out of vehicles as long as they're attached, however they can be removed with a propulsion cannon or knife. Players more rich in power or resources can use, respectively, the Cyclops' shield emitters (this without even releasing the steering wheel, and is a minor trade-off if the player has a thermal reactor module on the cyclops, which recharges the Cyclops at a decent speed in the Lava Zone) or grav spheres as well.[[note]]One way to deal with Lava Larvae if you can't safely exit your Cyclops to remove them manually is to remove all of the power cells from the engine room. Lava Larvae detach when the vehicle they're attached to hits 0% power, so you can re-insert them after you remove them without trouble. Another option, discovered by ''Indie Game Promoter'' aka IGP, is to look at the mini-map for a general idea of where they are, use the scanner to spot them, and then blast them off the hull with the Repulsion Cannon, all of which can be done from inside the safety of the Cyclops.[[/note]] ** Warpers. Not only do they often attack in groups, not only can they teleport you out of your Seamoth or PRAWN with a fast-moving teleportation "sphere", but their attacks can drop you down to half health in one hit, hurting more than any other predator of comparable size.* EnsembleDarkhorse: The various AIs that are in each of your vehicles and your PDA are fairly popular, leading to several [[FanNickname Fan Nicknames]] for them.* GameBreaker: The Stasis Rifle and Thermal Knife can kill anything in the game without the player taking a single point of damage. The only draw back is the amount of time the leviathans take to kill, any other target will die in one uncharged stasis shot and just a few hits with the knife. This turns even the dreaded Reapers into tempting targets.* GeniusBonus: The fauna on 4546B has some thought put into it. For example, Reaper Leviathans are the primary Apex Predator of the above-cave-level places on the planet, and as such they are one of the few animals in the entire game that lack any kind of bio-luminescence, which means they can very easily sneak up on you. * GoddamnedBats:** Bleeders. They are easy to shake off and don't take off that much health at once. However, they also prevent you from getting resources until you get them off. Also, their shriek is painful to hear.** Stalkers. Once the initial fear meeting them subsides, they become simple pests that have a surprisingly far-roaming distance due to tracking down metal salvage, and in the process they will take nips at the player, vehicles, and even camera drones. If one roams close to a Scanner Room, they will outright pull camera drones out of their sockets to play with them.** Cave Crawlers. They don't deal that much damage and are easy to walk around and avoid but are still annoying to deal with on land since they jump all over the place, making it harder to slice them up with your knife.** Spadefish are non-aggressive and harmless to the player, but crashing into them damages your Seamoth, forcing you to repair it every so often during long voyages.* GoodBadBugs:** Before the Silent Running update for the Cyclops (which also nerfed its then-intended invulnerability), players could [[ViolationOfCommonSense build Power Cell Chargers on the Cyclops that charged Power Cells faster than the Cyclops drains them]] with the Cyclops Engine Efficiency Module, letting players infinitely and sustainably generate power for their Cyclops with a couple of spare Power Cells on cycle. Now, built Power Cell Chargers will generate power one-to-one with the Cyclops's drain rate.** As of the press release right before exiting Early Access (version 1.0), players can interact with Cuddlefish ''through walls''. A Cuddlefish roaming outside can thus be pulled into a base (where they fly around as if they were in water) or even pulled back into their containment tank.** Since early access and extending into 1.0, there's an infamous bug that lets small fish clip through the base. Don't be too surprised at seeing a school of fish fly through your base, or a single curious Peeper floating through your hallways. Some players love to HandWave it as the player character hallucinating and going mad from solitude and being marooned on an water-filled alien planet. On the other hand, this becomes annoying since fish in containment can clip out of their tanks and start roaming the base (or, worse, clip outside the base into the wild).** Another harmless, potentially annoying, potentially funny bug (but purely visual) is the tendency for the player's hands to glitch when operating tools. Open a Bulkhead? Sometimes your arms are positioned as if the handle of the door was at the top of the screen instead of the middle. Open a locker? Sometimes your arms become crossed as you open it. Use a handheld tool? Sometimes your wrist is pulled backwards.** In the [=PS4=] console release, prolonged play could cause the map to load incorrectly or not load at all. This could allow access to cave and tunnel resources while also removing above-ground barriers for crashfish to aggro you. Since this glitch allows you to go under the terrain, it's possible to exploit it to make travelling to places easier.* MemeticMutation:** [[ Sammy the Safety Reaper!]]** [[OhCrap "Detecting multiple leviathan-class lifeforms in the region. Are you certain whatever you're doing is worth it?"]]** Jokes about Crashfish destroying Seamoths.** The noises the Crabsquid make are very popular, partly because they sound a lot like [[Film/Godzilla2014 MUTOs]] and partly because they're just that distinctive from any other living thing in the depths. "DOOK DOOK DOOK DOOK"* ParanoiaFuel: If you weren't already afraid of the ocean, this game may make you terrified to be in the open ocean.** The whole concept for the player. You're on an alien planet and you're the only human on it. Your resources are scattered across the planet, which is populated with strange creatures, some friendly and others hostile. These creatures can range from the size of a bug to a medium-sized whale. You have no idea what's safe on this planet and you may die if you're ill-equipped and uninformed of the potential dangers.* TheWoobie: The Sea Emperor. [[spoiler:She was kidnapped by the Precursors and forced to breed, had her life extended well beyond the regular lifespan of her species, and yet she's probably still aging. It would have ended long ago, but the Precursors performed a CriticalResearchFailure and kept the eggs in the wrong hatching conditions. It's made clear that her children have been stuck as eggs for ''centuries.'' It gets worse when you find out that she may or may not know the true, [[WellIntentionedExtremist well-intentioned]] purpose behind all of this... which means all she can do is accept her current condition.]]* TheyChangedItNowItSucks: The Cyclops in the Silent Running update. Before the update, the Cyclops was considered to be a slow, power hungry mobile base that was only really used because it was indestructible and thus could be used to ferry the destructible but more useful Seamoth and PRAWN through hazardous locations. The Cyclops received a massive overhaul in Silent Running, with speed options, sonar, more upgrades and spruced up interfaces. However, the Cyclops now takes damage from ramming into the environment or by being attacked by creatures, and generates noise depending on its speed setting, attracting even '''more''' creatures into attacking it. While it can take some punishment, fires will begin to spring up around the Cyclops' interior as it takes damage (which stops oxygen production) and damage itself can only be repaired from the exterior (leaving you vulnerable to predators), making piloting the Cyclops through hazardous areas an annoying juggling of tasks. The fact that smaller predators such as Sandsharks and Bonesharks (whose attacks deal no damage to an unmodified stationary '''Seamoth''') could damage the Cyclops, and how it could not be repaired or deconstructed once destroyed, has given many players all the more reason not to construct one in the first place.** As of the final Early Access release and the press release right before 1.0, the Cyclops has been buffed to be ''mostly'' invincible again (though still destructible) -- small predators like Sandsharks and Bonesharks are back to being roadkill, environment damage is minor, the Shield Generator Module neuters big predator attacks if timed well, and it is fast and quiet enough to be usable. Still, the loss of true invulnerability and the [[GoodBadBugs ability to charge itself indefinitely with Power Cell Chargers]] is still mourned by some of the older Early Access player base, despite the Shield Generator and Thermal Reactor modules fulfilling essentially the same purpose.* UnwinnableByInsanity: If you hitch a ride on a Reaper Leviathan with the Prawn's grappling arm, the beast will go nuts trying to shake you off, travelling huge distances in the process, and it will permanently stay wherever it ends up once you let go. Reapers treated this way have a strange habit of making a beeline for your base. Play Reaper Rodeo too often and you can find your base besieged by multiple giant murder machines from all directions, making it next to impossible to do anything in the area. If you don't manage to set up another base somewhere else, your game is pretty much over. * UrbanLegendOfZelda: This game is particularly plagued by this. Through development, and up to time of writing, concept art and unused models were regularly milked by Website/YouTube clickbait videos as "confirmations" of future features or even used to claim that they had been added to the actual game. Examples include the Ghost Leviathan long before it was anything more than an untextured model on Trello, and the 100% fan-made "Atlas" submarine model. Another routine claim during development was that some kind of monster (invariably never caught in screenshots) lived in what was then called the Void biome. As of the addition of Ghost Leviathans to that biome, that particular legend has tapered off as somewhat redundant.


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