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1* AngstWhatAngst: [[spoiler:Hilda doesn't really show much care about her old kingdom of Fahrenheit, even after Giselle -- right in front of Hilda -- states to Xeno that she destroyed it. It's never brought up again, and Hilda's ending has her have a child with Alto instead of anything tied to her kingdom.]]
2* BaseBreakingCharacter: Hilda, once her true motives are revealed, [[spoiler:mostly due to [[PoorCommunicationKills her refusal to talk about things in favor of just saying nobody will understand what she's doing]]. Some say that her justification is good, while others say that it doesn't work at all because we're never shown her attempting to talk with people to prepare for the inevitable return of angels, not even in flashbacks after she joins the party and spends alone time with Alto]].
3* CaptainObviousReveal:
4** [[spoiler:Hilda, the supposed BigBad, is GoodAllAlong, and she and the other Harbingers joining the party. Simultaneously, Klaus being the true BigBad (or a possessed avatar of the true villain)]]. This is especially true if you've played the ''VideoGame/LuminousArc'' games, which tend to feature [[spoiler:Witches being GoodAllAlong alongside GodIsEvil- in particular, Hilda is an {{Expy}} of Fatima, who had a similar twist involving her]]. The only real surprise is that [[spoiler:Hrodulf dies before he gets to join, but even that isn't hugely shocking]].
5** [[spoiler:Hilda joining barely even seems like a spoiler considering that she's featured in the tuning scene with the other witches in [[TrailersAlwaysSpoil the opening movie]].]]
6** [[spoiler:Alto being Elcrest wasn't exactly a huge surprise either. If there is any chance that the amnesiac hero could be the legendary hero of lore, he will almost certainly be so.]]
7* ClicheStorm: The plot is generally predictable, with even the late game twist being rather obvious, but the entertaining cast and enjoyable gameplay make up for it.
8* DiagnosedByTheAudience: Surviving Kashmistan left Mordimort with some serious issues, and she seems to have a bit of an arrested-development problem from that point onward. Most of her Affinity scenes are her attempts to be "normal."
9* DifficultySpike: Happens towards the end of Chapter 10 where the game begins to throw bosses that are immune to ailments, and thus cannot be stopped with crippling ailments like Stop or Paralysis. Prior to this, one could get by through keeping roughly in-line with the recommended levels and by abusing [[DiscOneNuke Rusty Key]] [[spoiler: or Ice World]], but the sheer strength of the end bosses might force one to stop to level grind.
10* EnsembleDarkhorse:
11** Before the game's release, Archibald was largely ignored due to his perceived token BigGuy role and bland design in comparison to [[MsFanservice the girls]] and [[{{Bishonen}} the other three knights]]. Post-release, however, he has become one of the most beloved characters in the game due to his endearingly hilarious quirks, UndyingLoyalty personality and great potential in combat.
12** Nonoka is also very popular due to both her [[MsFanservice design]], near GameBreaker status in combat and [[{{Adorkable}} hilarious]] [[TheDitz personality]].
13** Hrodulf has also proven to be popular with fans due to his manliness, status as a OneManArmy and [[spoiler: eventual DyingMomentOfAwesome]]
14* EsotericHappyEnding: The Good Ending is called such, but [[spoiler: [[FallenHero Xeno]]]]'s still dead and [[spoiler: [[WoobieDestroyerOfWorlds Eve]]]] is left alone for ''all eternity'' after [[YankTheDogsChain finally learning love and happiness]]. Furthermore, Archibald's ending makes it clear Regnant is in a succession crisis following [[spoiler:Anastasia's death]].
15* GameBreaker:
16** Status ailments are generally quite devastating by themselves, especially ones like Stop or Stun that can stop enemies from acting or dodging altogether, even bosses if they don't specifically have immunity to that ailment or [[ContractualBossImmunity all ailments in general]]. This is what establishes the Witches' Songs as a colossal game-changer.
17*** Popo's Song applies Negate Action and a defense debuff to all enemies on the field. So not only are the enemies more vulnerable to the rest of the team, they are also left unable to do anything but move. [[DiscOneNuke It's the first Song you receive]], and it sets the bar for the later Songs to come.
18*** [[spoiler:Hilda's]] Song takes Popo's concepts and cranks it even further. Rather than apply Negate Action, it applies ''Stop'', which not only prevents the enemy from doing anything but also erases them from the turn queue and keeps them from dodging as well. Your party also gets an attack buff to tear the opposition to bits. This character only becomes available in the final third of the game, but it becomes significantly easier if you choose to field her.
19*** Nonoka, despite not being a Witch, can easily break the game starting from the third or fourth chapter. Raise her Affinity to level 2 and she gains Control Condition, which lets her inflict any ailment without fail, only stopped by explicit ailment immunities. When you gain access to ailment-inflicting orbs, you can fit them into her weapons and basically let her spread any ailment you want without consuming a point of MP. She's the fastest party member in your roster to boot so she gets frequent turns to apply and maintain ailments, and her CounterAttack passive lets her disable any enemy that tries to attack her. So while it's nice to use a Song to disable all enemies on the map, it's more efficient to get Nonoka to walk up to a dangerous enemy and Stop-lock it for eternity.
20*** Even on bosses that are immune to Stop and similar ailments, a similar lock can be achieved with a Delay Orb, which, as the name indicates, delays the target's next turn, and does not count as an ailment. With her quick turn speed and assistance from Popo who can raise it even higher, Nonoka can easily ensure that a boss has few or no turns to retaliate while the party whales away on it. The number of enemies that can counter this tactic can be counted on one hand.
21** While not able to perform status effects as well as Nonoka, Rusty is similar in his extreme mobility and competency in damage from afar or up close.
22** Lisette's Song doesn't induce any status ailments, but is still as much of a game-changer as she heals the entire party across the map, and continues to do so each turn while she's singing. Even if your party is split up across the map and in dire straits (like in the very situation where the Song debuts) she just brings them back up to full. Your enemies basically have to inflict lethal damage in one move or quickly gang up on a single party member to defeat them before Lisette's passive healing patches them back up, and this allows you to be more aggressive with the opposition. Lisette's second Song is even stronger, as it fully restores the party's MP to let them keep fighting without banking on a LevelUpFillUp.
23** Level up during Mordi's 1st and 2nd Tuning Battles. Refusing to kill her clones at the same time will cause them to respawn at a level adjusted to the dispatched team's average level making the clones 'level up' as everyone levels up. This is the best time to power-level every dispatched character far beyond what the game expects them to be. Power-leveling Ewan beyond level 60 will make Ink Bullet's damage equal to that of Sakuya's Terminal Strike. Ewan can then proceed to one-shot almost every non-boss unit in the game by using SP Delivery to keep using Ink Bullet.
24** [[spoiler:Hilda]] can easily be considered one of these when you recruit her; she has great stats all around, being able to dish out tons of damage while also being fairly bulky and decently fast, and her attacks hit for non-elemental damage, allowing you to bypass ElementalRockPaperScissors.
25* SugarWiki/MostWonderfulSound: Archibald blocking an incoming attack for one of your units is accompanied by one glorious line from Creator/PatrickSeitz:
26-->''Not on my watch!''
27* NeverLiveItDown: [[spoiler:Even if they were [[WellIntentionedExtremist Well-Intentioned Extremists]] trying to prevent the Eclipse in retrospect, Hilda still let Dorothy try to set off a volcanic eruption right next to the capital of a country in the middle of a really big festival, as long as Dorothy doesn't hurt herself.]]
28* ThatOneBoss: The entire battle that occurs at the climax of Chapter 8, which has you fighting [[spoiler: Giselle and Xeno (the true identity of Klaus). They are accompanied by several Angel enemies, who themselves are a step up from previous enemies due to their various long-ranged elemental spells, fair amount of HP, immunity to disability ailments, and lack of exploitable weaknesses. The entire thing is a two phase HopelessBossFight, where the player must simply survive, since Giselle and Klaus have outrageously high attack and take scratch damage to their massive health bars. You're forced to use a party set-up of Alto, Lisette, Popo, Sakuya, and Mordimort, with any of their deaths being an automatic Game Over. Slightly alleviating this is that all four [[GuestStarPartyMember Harbingers]] join you on the side. What makes this battle so difficult? Several factors- Alto and the witches all start with their attack reduced by half, meaning you will need to waste a turn or two fixing this with Lisette's Cure spell when her turn arrives (unless any of your party miraculously has a Cure Drop to use on themselves) for Alto, Sakuya, and Popo to deal any damage at all to the Angels. The groups of Angels themselves must only be defeated to trigger the cutscenes needed to advance the plot and there are ''three'' platoons of them, with each scene needing the deaths of about four Angels to trigger. The Angels all spawn in different parts of the room after a set is defeated, so unless you know the order of what spots they will materialize in, you will be forced to slog over to them while they pepper your team with spells or have the misfortune of some appearing near your weaker witches like Lisette and Mordimort. The Harbingers can kill the Angels themselves and their health will even remain at 1 HP if it drops that low, meaning there is no penalty for their deaths... except that a player starting the fight for the first time will have no idea of knowing this and likely waste Lisette's Heal spell on them.]]
29* TheScrappy: Keith seems to be generally disliked by the fanbase due to his self-centered {{Jerkass}} nature and limited use in combat. [[IntendedAudienceReaction This is likely intended by the writers]], as the other characters [[TheFriendNobodyLikes frequently voice their annoyance with him]].
30* WhatDoYouMeanItsNotForKids: Despite featuring cute magical girls that like to sing (though in one's case, she is actually evil) and the many cutesy character designs, it was given a T Rating from the ESRB regardless. This is because a central gameplay mechanic and story element revolves around what is pretty overtly intended to be a metaphor for sex, characters regularly get drunk at the local tavern, and the script is littered with innuendo. The storyline and themes are very dark as well.

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