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1* AlternativeCharacterInterpretation: Gabrielle, the fairy who grants Spyro [[AnIcePerson ice breath]] in Frozen Altars is often believed to be working for the Sorceress considering the "[[BlessedWithSuck gift]]" ultimately only serves to inconvenience Spyro by rendering him unable to conventionally melt the giant snowmen rampaging around the realm.
2* AntiClimaxBoss: The Sorceress is built up as one of the most powerful threats Spyro has had to deal with, but the two battles she has have issues.
3** The first battle has been criticised for only using one of Spyro's friends (Agent 9), having no dialogue between Spyro and the Sorceress and an overemphasis on using different vehicles to damage her, which falls in with the game's GameplayRoulette but is considered underwhelming regardless. Early game versions also had a particularly {{Narm}}y glitch: the boss fight plays the [[SoundtrackDissonance Sunrise Springs overworld theme]], sapping the battle of the intended intensity. Thankfully, the latter issue was fixed with the Greatest Hits rerelease.
4** The second fight is completely atypical to the norm, as both her and Spyro fight atop flying saucers trying to gun each other down. It's incredibly easy to dodge her shots and get hits in. It's a bit of a disappointment compared to the rest of [[OneHundredPercentCompletion Super Bonus Round]], as well as the sheer amount of effort required just to unlock the fight in the first place.
5* SugarWiki/AwesomeMusic: Stewart Copeland's score... as always.
6* BaseBreakingCharacter: Depending on who you ask, Agent 9 is either insanely annoying or insanely hilarious... or both. Add onto that the gamers who thought Bianca should have been the final playable character instead of him.
7* BestLevelEver: It may be insanely hard, but Fireworks Factory is very well remembered by those who've played the game -- [[BadassAdorable Greta's actions]] while following you through the level, the [[DualBoss Twin Dragons miniboss]] (with the [[InfinityPlusOneSword Infinite Superfly and Superflame combo powerup!]]), and [[SugarWiki/AwesomeMusic one of the game's best soundtrack pieces]] are the major highlights. Is it no wonder that it was prominently featured in promotional artwork?
8* BreatherBoss:
9** Scorch is a fine boss by himself but he comes after Spike, the toughest fight in the series save the FinalBoss, so the devs decided to throw you a bone. The missiles Bentley throws to you lock in on Scorch so easily that you almost have to try to miss. The battle format also allows you to hit him every time that he attacks, which is often, and Bentley throws more healing items than normal as opposed to Spike's battle where Sgt. Byrd rarely, if ever, throws any healing items. Makes you wonder why didn't they make Scorch the second boss and Spike the third.....
10** Sleepyhead is pathetically easy, with a fighting strategy consisting solely of [[FlunkyBoss summoning the small gators]] you've been beating throughout the entire level and throwing a CartoonBomb that can easily be headbutted back. In comparison, the Robot Shark of Seashell Shore (the previous MiniBoss) is far tougher.
11* BrokenBase:
12** The over-focus on other characters instead of Spyro himself. About half the game is spent controlling Spyro while the other half is spent controlling other characters with many, many different playstyles. Some feel it was a good way to spice things up, while others felt it took away from the game, to the point some claim Spyro was mostly there to get you to buy the game in the first place. (The fact that GameplayRoulette fell out of style near the mid-Platform/PlayStation2 era doesn't exactly help either...)
13** Even in regards to Spyro himself, while there's no contest that his base gameplay controls great, there's a lot of discourse to be had over the copious amounts of [[UnexpectedGameplayChange vehicles]] that he's placed in, including speedboats, submarines, demolition hovercrafts, and most infamously, skateboards. Just like with the other playable characters, some see this as a good way of spicing up the gameplay with incredibly fun distractions, whereas others see them as needless {{padding}} with incredibly clunky and unresponsive controls that serve to not put Spyro's abilities to good use. In regards to the skateboard segments especially, the races in the latter half of the game tend to draw ire, and some aren't fond of the fact that it was massively advertised in promotional material (to the point of being front and center on the European box art).
14** There's also some hot debate over whether or not it was an EvenBetterSequel to ''Spyro 2'', or if it's a ContestedSequel that shows the original trilogy isn't flawless. Pros often point to the more fleshed out Spyro parts, the pretty good boss battles, and the storyline being surprisingly deep and creepy when you really start thinking about it. Detractors point out how less than half the game is spent actually ''playing'' as Spyro, with the other half usually consisting of being bounced around other characters [[GameplayRoulette with greatly different playstyles]], with quite a few of them[[note]]Shelia, Bentley, and a few of Sgt. Byrd's missions being the prime offenders[[/note]] controlling rather awkwardly at times.
15* CatharsisFactor: Don't deny it, it was satisfying seeing your new, recently rescued friends pummeling Moneybags when ''he'' was the one holding them until you pay him. But special mention goes to Midnight Mountain, when he tells Spyro [[TooDumbToLive he has a Dragon Egg]], which he plans on selling to [[VideoGame/Spyro2RiptosRage Avalar]]. The leads to Spyro/The Player chasing Moneybags all over Midnight Mountain, charging and spewing fire on him, with each hit getting you a large portion of the Gems you gave him throughout the game. At the end, you've gotten ALL of your Gems back, Moneybags is out of breath, and he gives you the Egg before retiring to Shady Swamps to become a haiku poet.
16* CompleteMonster: [[VainSorceress The Sorceress]] is the [[GodSaveUsFromTheQueen cruel ruler]] of the Forgotten Worlds. Tricking her apprentice, Bianca, into abducting 150 Dragon Eggs under the guise of restoring magic to her kingdom, the Sorceress reveals the true depths of her [[NotSoWellIntentionedExtremist selfishness and hypocrisy]], with her true intentions being to collect the dragon hatchling's wings for a spell to gain immortality -- nonchalantly stating that she doesn't even have to kill them; she just doesn't want them wriggling around while she removes their wings. Completely uncaring of the lives of her men, the Sorceress transforms her own minions into freakish monsters to fight Spyro (with the reactions of the minions heavily implying it's not fun in the slighest), and ultimately, due to her annoyance of Spyro's interference, creates a "monster to end all monsters" to wipe out every dragon. A genocidal tyrant who [[ItsAllAboutMe only cares about herself]], the Sorceress stands out as [[VileVillainSaccharineShow the darkest and purest villain in the original Spyro trilogy]].
17* ContestedSequel: Some feel it's the best of the original trilogy, managing to build on the set formula from the first two games. Others feel it's the weakest of the trilogy, for the above reasons stated in BrokenBase. And others feel that it's better than the first game but not as good as the second one.
18* CrackPairing: Quite a few fans ship Sheila with Rapunzel, even though the latter only appears in one mission.
19* DemonicSpiders: The gun-toting T-Rexes in Dino Mines will murder you if you don't murder them first. Their shots are surprisingly accurate and dodging if you're too close is almost impossible. The dynamite-tossing ones are just as bad too, due to them aiming their explosives ahead of Spyro's current position. And even the "seahorse" dinosaurs are bad, not only because the swimming controls are beyond clunky, but because no matter which direction they're facing, their bullets still home in on you, meaning they can shoot ''behind themselves''.
20* DesignatedHero: The Gnomes from Crystal Islands are treated as allies due to stealing magic from the Sorceress, but in using this magic for their magic tricks, they end up crystallizing an entire ecosystem, which sends its residents on a rampage for very justifiable reasons... and yet Spyro still helps them.
21* DesignatedVillain: Sleepyhead the Wizard from Spooky Swamp. He's feared by the fireflies as someone who's sworn to kill anyone who lights all four tea lamps up, but in actuality, this is the result of him being woken up from his slumber, and he only attacks Spyro due to him trespassing on him while trying to sleep. The fact that he's an AntiClimaxBoss only exemplifies how tired he actually is, and he's killed all for just trying to get some sleep.
22* EnsembleDarkHorse:
23** Sheila is this among Spyro's playable friends.
24** Bianca was quite popular for her role in ''Year of the Dragon''. Even ''Legend'' series-only fans find her character and development to be extremely enjoyable.
25* FanPreferredCutContent: In an early prototype build of the game, Lost Fleet had a [[https://www.youtube.com/watch?v=btOVuWTynGc completely unique music track]] which fans found to be much more fitting than what ended up being essentially Sheila's theme.
26* FauxSymbolism: In Evening Lake, there is a whale swimming in the deeper regions of the lake. If you swim up to its mouth, the whale will eat you, revealing a dragon egg inside its stomach. The dragon inside the egg is called "Jonah." On the other hand, a lot of these dragons have joke names.
27* GeniusBonus: Bianca's species may seem like just a play on the RabbitMagician trope, but it has double meaning with the game's "Year of the Dragon" motif, as she is the antagonist who puts the festivity on hold by stealing all the unhatched dragon eggs. In the EasternZodiac, the Year of the Rabbit comes directly before the Year of the Dragon.
28* GoddamnedBoss: The Chinese Dragons of Fireworks Factory are not exactly tough, but they're still annoying to handle due to being very fast and slim, making them hard to hit with your fireballs. And god forbid if you get hit by ''their'' fireballs, causing you to plummet down into the ground, lose them from view and generally waste your time as they regenerate all the damage you inflicted on them.
29* HarsherInHindsight: Refuse to pay Moneybags in Icy Peak and he will ask "What are you saving your money for, another sequel?" Sure enough, ''Year of the Dragon'' did not get a proper followup, much to the fans' dismay.
30* HilariousInHindsight:
31** If you turn down freeing Agent 9, Moneybags asks if Spyro is jealous that [[VideoGame/{{Skylanders}} no one has made an action figure of him]].
32** The whole skateboarding mini-game, as explained below, was likely put in the game as a response to the wave of extreme sports games that followed the unexpected success of ''VideoGame/TonyHawksProSkater''. Nowadays, both franchises are owned by the [[Creator/{{Activision}} same company]].
33* MoralEventHorizon: The Sorceress [[spoiler:planning to kill ''150 baby dragons'' just so she could use their wings for an immortality spell. And what's worse, she didn't actually ''need'' to kill them, but it merely keeps them from squirming around]].
34* SugarWiki/MostWonderfulSound: The jingle that plays before an egg hatches in the third game.
35* {{Narm}}:
36** The Sorceress' boss battle on the original NTSC version. Due to a glitch, your final battle is being conducted to the tune of Sunrise Spring. The battle was ''supposed'' to have a unique theme as it is present in the disc, though this was fixed in the Greatest Hits version. Both PAL versions also use an incorrect tune, though the more fitting Spike boss theme.
37** While Bianca's arc is poignant, it's somewhat hindered by her especially limited 3D model and perpetual SmugSmiler facial expression.
38*** Speaking of which, there's Tara and Gus from Desert Ruins. Tara is an obvious [[Franchise/TombRaider Lara Croft]] homage, which is cool, except for the fact that she's an obvious reskin of Bianca's model. Likewise, while Tara and Gus are clearly meant to be mice, Gus is an obvious reskin of the Gemcutters from [[VideoGame/Spyro2RiptosRage Glimmer]], who were kangaroo rats. True, kangaroo rats are rodents, but it gives Gus a somewhat-marsupial look in contrast to the more rodent-like Tara.
39* NarmCharm: Greta's role in Fireworks Factory is downright hilarious simply because of how over-the-top it's played, particularly the "fwee my mind" scene and the level's story ending with her taking out 5 mooks in a very Matrix-style fashion. This doesn't detract from how utterly badass the entire scene is, however.
40* ObviousBeta: The initial release of the game was rushed out for a Christmas release, and as a result suffered from numerous glitches, not to mention missing eight audio-tracks. Particularly noticeable during the final boss battle, where due to a glitch the music playing is the ''[[SoundtrackDissonance Sunrise Springs Homeworld]]'' theme. The Greatest Hits re-release fixed a lot of glitches and re-inserted the missing music, though unfortunately when the game was put up on the Platform/PlaystationNetwork, the version uploaded was the first print version.
41* StressRelievingGameplay:
42** The bunnies in Midday Gardens--there's a lot of them, they're often bundled close together, you can take them out in any number of ways, and they always react spectacularly. Because there are so many of them together, they're a great farming spot for 1-UP butterflies.
43** Defeating the Sorceress [[spoiler:twice]] is also quite satisfying, especially after it's revealed she [[WouldHarmAChild wanted to steal the dragon eggs so she could rip their wings off and use their magic to make her magic stronger]].
44** One of the first things you can do post-game is [[spoiler:chase down Moneybags and kick the ever-loving crap out of him to get back the gems you've spent throughout the game]].
45* SuspiciouslySimilarSong: The [[https://www.youtube.com/watch?v=q-B2B-ZvhCI Mushroom Speedway music]] sounds like "Music" by Music/{{Madonna}}.
46* TakeThatScrappy: One of the last missions involves [[spoiler:chasing down Moneybags after he reveals his plans to sell a dragon egg. This mission results in you ramming/torching him around Midnight Mountain, getting back ALL the gems he charged you throughout the game.]]
47* ThatOneBoss: Spike is widely regarded as the hardest boss in the game for various reasons. His fight is structured similarly to Ripto’s from the previous game, in that both he and Spyro chase down power-ups to use against each other. The trouble is, unlike Ripto, Spike is ''alarmingly'' good at leading his base ray-gun’s shots, which can also destroy some of the munitions Byrd provides you in the fight. To make matters worse, partway through the battle, Spike stomps on and cracks the floor. This causes jets of heat to periodically burst from the crevices, making for even more positioning woes for Spyro. Perhaps most dangerously, Spike gains an unusual projectile from the blue crystal that is also very difficult to avoid: a rope-like beam that Spike trails behind Spyro ''very'' closely. Capping it off, Sgt. Byrd does not drop fodder during the fight for some reason, leaving little room for error.
48* ThatOneLevel: Dino Mines is well-justified in being the final level before the FinalBoss. It features some of the game's [[DemonicSpiders toughest enemies]] as well as two of the game's hardest side-missions (an Agent 9 RailShooter described below and a fast-paced underwater tunnel segment where you cannot get hit ''once'', which becomes ridiculous once you see the number of explosive crates floating around at the tunnel's very end).
49* ThatOneSidequest: Any of them can count, just like in the previous game, but here are some notable ones.
50** One of the most infamous is the EscortMission where you have to protect Nancy from Rhynoc Hockey Players all while the most annoying song (or pleasurable if you're a sadist) in the game plays. Expect multiple failures before succeeding and having "That's okay" ingrained into your skull. That being said, if you stay as close as possible to Nancy, you can beat it somewhat easily.
51** All of Agent 9's missions can be really challenging:
52*** The FirstPersonShooter mission in Fireworks Factory is probably the most infamous, where you have to go through several rooms while shooting down many ninjas with your laser gun, which fires too slow in this situation. There can be a lot of ninjas in one room and it can be hard to take them all down, especially when they keep respawning via MookMaker. To add to that are the wonky controls that are not programmed for a first-person shooter. And that's not all; after you retrieve the egg, Handel is in trouble and you'll have to go back and save him... by going through the hordes of ninjas once more. To make this easier, you can get a hidden weapon (which is also a Skill Point) which fires more rapidly, but eventually, you'll run out of ammo and go back to using the laser gun.
53*** Another annoying Agent 9 mission, this time in Dino Mines, is done in an automated RailShooter and it's about clearing out some dinosaurs. These said dinosaurs are a pain to get rid of; sniping three or four of them on-screen requires you to be sharp-witted with perfect accuracy on top of it. If not, prepare to be constantly shot at. Health restoration is also missing (besides a Skill Point dino being available halfway, but the player would have to be ''extremely'' quick otherwise it's a lost chance) so you can only take about four or five hits before going down, and it doesn't help with this mission taking a while to complete.
54*** And finally there's the Haunted Tomb mission where Agent 9 is shown in an overhead view, and what happens is that the player gets trapped in one of 5 arenas that you'll have to go through while being cornered by tons of enemies. The more you advance the more enemies that appear, and they range from 20 or so cobras who try and ZergRush you to large enemies that you'll need to use their weapons against them to destroy them. [[https://www.youtube.com/watch?v=K2oDTsemdrM Thankfully, there is a glitch that lets the player skip all of this]].
55** The slide in Crystal Islands, which is relatively simple in terms of the later sidequests in the game but the fact that you can lose lives just by falling makes it a lot more dangerous. There's also the matter of Spyro's slippery controls on the slide being a combination with the tight turns you'll have to maneuver and there's also gems (which you might miss and have to return to the beginning to get) along the way to add to the frustration.
56** Haunted Tomb also has the tank battle minigame, where you have to blast some tank-riding Rhynocs with your own. The first round is reasonably fair, but the championship round is almost impossible to do normally due to the tank being '''very slow''' and 3 or 4 Rhynocs constantly ganging up on you. It's possible to snipe half of them away, but it requires patience and only works for the last remaining ones that are not in the central arena, where you're most likely to be ganged up to begin with.
57** The supercharge areas, because Spyro handles like a drunk pig and it's very, very easy to accidentally steer yourself over the side by turning too hard, all while those taunting bastards with the eggs laugh in your face.
58** [[BrutalBonusLevel The Sasquatch Six]] in the Super Bonus World is this in droves. The entirety of the race track [[BottomlessPit is over a bottomless pit]], meaning you can’t risk falling off once. If so, you’re further behind in the race. Even worse is that there are no barriers to keep you from falling. You need to be on point and accurate with your jumps and turning as much as possible. Then there are the Sasquatches themselves. [[FakeDifficulty Right from the beginning they can boost faster, but you don’t, making the race damn near impossible to beat.]] Even after realizing you can kill the blue crabs to gain said boost before the race starts, as well as DynamicDifficulty kicking in and putting in a cheat code to lower said difficulty, there’s still the matter of boosting to go faster, making the controls feel stiff. More often than not it’ll lead to the player falling off the track. By the end, it’s all near luck based on whether or not you get first place.
59** Bentley boxing the Yeti in Frozen Altars. The first time isn't so bad and the yeti goes down pretty easy, but the second, 3-round fight can be the bane of a player's existence. The yeti is ''really'' good about blocking your hits -- since Bentley's slow as a tank -- and hitting back in the split seconds before you can block. The yeti's health also goes down slower compared to Bentley's, and he regains health after every round. You ''must'' knock him out to win, and outcomes for dubiously-connected hits tend to take the yeti's favor over yours.
60-->'''Bartholomew:''' You lost! Oh, some brother you are. I'm never going to see my ball again, am I?
61** Spooky Swamp's [[EscortMission Escort Missions]] can be just as much of a pain as the Nancy one... to be honest, the first one is quite easy because the first firefly at least follows the road. The second one is a different story... also, unlike with Nancy, you can't just stay close to the firefly, because, while breaking boulders with Sheila is easy, ground-pounding the mushrooms takes longer, and the firefly changes direction at the last second and seemingly walk around at random, making it hard to predict where he's going to go.
62-->'''Basho/Buson:''' OW...\
63I went boom again.\
64Big rocks can be kicked, they say,\
65Mushrooms must be stomped.
66** The ''fucking'' whack-a-mole minigame in Crystal Islands. Playing as Bentley, you have to find 20 moles as they surface from their burrows and hit them with your club before they can burrow away. Sounds easy enough... but there's also gnomes burrowing around, and if you hit one, you have to start all over again. On top of that, you only have a minute to do it... and Bentley is very slow while both the gnomes and moles are very quick. The problems with Bentley's model being too big for the camera to really handle aren't as prominent here as in Bamboo Terrace, but they can still be involved.
67** Bentley's sidequest in Bamboo Terrace requires you to hike up a mountain path past multiple giant rhynocs and rolling boulders (which must be smashed) and TNT barrels (which must be blown away with Bentley's largely useless "club spin" ability). The problem is that Bentley's size is really more than the camera angle was designed to handle, so it can be ''very'' hard to determine if a target is within smashing range before it hits Bentley. Whilst it's slightly alleviated in that the path is divided into strips that remain cleared and there is a respawning critter for Sparx, that still requires the ''very'' slow Bentley to march up and down the mountain several times to alternatively grind forward and heal up.
68* SugarWiki/SheReallyCanAct: Pamela Hayden is mostly known for comedic roles in voice acting and stand-up. Her role as Bianca, while also supplying funny moments, stands out as one of her most emotional characters, starting off a convincing SmugSnake only to turn out to be a deeply sympathetic character. Of particular note is her very poignant warning to Spyro at the start of Evening Lake which really sets the stakes of the game and the painful conflict of the character. While Melissa Hutchison was well received as Bianca's VA in ''Reignited'' for the large part, her reenactment was inevitably compared a great deal to Hayden's, who many felt gave a more nuanced performance.
69* TheyWastedAPerfectlyGoodCharacter:
70** Bianca is a major supporting character throughout the game, eventually making a HeelFaceTurn just before Spyro reaches the final world. Despite being built up as the perfect character to become Spyro's final playable ally against the Sorceress, she remains an NPC and the game instead introduces Agent 9 as the last playable character to free. As a fledgling sorceress, Bianca would have had just as much room to be an interesting playable character, and was much more relevant to the story. In fact, given that every playable character has reason to have a personal beef with the Sorceress the fact that Agent 9 is the only one of them who turns up to help fight her is this trope in itself. The entire fight could've been a multi-stage fight with the whole crew going at the Sorceress in their way.
71** Despite going out of his way to ally with Spyro in this game, Hunter is only nominally playable in vehicle minigames, otherwise being mostly relevant as an NPC like Bianca. It would take until ''A Hero's Tail'' for Hunter to finally be fully playable in fact.
72** Speaking of the playable characters, with the exception of the first boss, Buzz, the major boss fights all utterly waste the respective allies' unique skills and mechanics. In Buzz's case, Sheila's the one dealing damage to him, not you, and she uses her stomp to do so. Against Spike, the tactical Sgt. Byrd gives you weapons in the form of lava rocks and crystals ([[FridgeLogic why didn't he just drop the lava rocks on Spike himself?]]). Against Scorch, the mighty club-wielding Bentley throws you weapons in the form of red and green rockets. Against the Sorceress, the trigger-happy Agent 9 shoots down turrets, tanks, and flying saucers to shoot the Sorceress with. The latter three boss fights feel so lazy compared to the simple yet brilliant fight against Buzz. It would have been awesome if the other three partners all got to make use of their unique skills in a more direct fashion the way Sheila did, like by having you open up the boss for an attack from your partner (like knocking down and stunning Scorch so Bentley can smash him with his club). Or shoot, they could have switched Scorch and Spike around so Sgt. Byrd helps shoot down Scorch using his flight and rockets while Bentley reflects Spike's shots back at him using his club.
73** She's a perfectly good villain, but the total absence of interaction between the Sorceress and Spyro was felt and noted, especially since the SnarkToSnarkCombat between Spyro and the previous BigBad was a highlight of that game (and no doubt among the reasons [[BreakoutVillain he returned in the sequels]], while the Sorceress never appeared again). Spyro doesn't even meet her until the FinalBattle, and they don't have a single word to say to each other.
74* UnderusedGameMechanic:
75** Enchanted Towers has both Spyro and Sgt. Byrd playable in its main portion, letting you switch between them via a warp gate. Exploring the same area as two different characters had lots of potential, but this is the ''only'' level with such a mechanic; everywhere else, companion characters are restricted to their areas.
76** Two of Bentley's four levels are relegated to minigames -- while he at least can move around and attack as usual in Crystal Islands' whack-a-mole sublevel, his sublevel in Frozen Altars is dedicated entirely to yeti boxing.
77** [[SuperSpeed Supercharge.]] The Supercharge mechanic was rather prevalent throughout ''VideoGame/SpyroTheDragon1998'' and ''[[VideoGame/Spyro2RiptosRage Spyro 2]]'', and for the most part, it controlled rather well, making it feel like a series staple. However, whereas ''Spyro the Dragon'' had Supercharge in seven levels, and ''Spyro 2'' had Supercharge in five levels, one being a boss, ''Year of the Dragon'' only features Supercharge in ''two'' levels. In fact, whereas Sunrise Spring has Superfly, Midday Gardens has Superflame, and Evening Lake has Supershield, there's no power-up gate for Midnight Mountain, which feels like a perfect fit for Supercharge [[spoiler:with the chase after Moneybags in the postgame]].
78* UnintentionalPeriodPiece: The skateboarding minigame owes a lot to the ''VideoGame/TonyHawksProSkater'' craze that was at its peak around the time of this game's release. Without knowing this background, its inclusion will seem as random and baffling as a skateboarding dragon would be.
79* UnintentionallyUnsympathetic:
80** While we're expected to side with the Seals, the plot of Seashell Shore is kicked off by them stealing the Rhynocs' submarine, taking it for a joyride, and causing it to crash.
81** The Gnomes in Crystal Islands are ostensibly the level's "good guys" since they oppose the Sorceress and stole her magic, yet they essentially warped the entire ecosystem of the islands by goofing around with that magic, accidentally turning every animal and plant into crystal. It's no wonder the island's denizens have it out for them.
82* TheWoobie: Bianca. She just wants to become a sorceress and save her magic-dependent homeland, and in the process is constantly degraded by her boss, beaten up by Spyro and Hunter, and then is told that her boss isn't going to [[spoiler:take care of the baby dragons, she's going to kill them all]].

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