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1* SugarWiki/AwesomeMusic: The soundtrack is surprisingly energetic and jaunty, and much of it consists of chiptune remixes of APM music cues used throughout the show. Jellyfish Fields, The Carnival and Rock Bottom are particular standouts.
2* DemonicSpiders: Scallops, particularly in Goo Lagoon, are probably the most aggravating enemies to deal with. They're very tiny and fairly fast targets that [[KungFuProofMook can't be killed with the Bubble Wand]] (though the Jellyfish Net and Net Launcher do take care of them), and they tend to pop up in cramped hallways where it's very easy to get killed by them due to their hitbox being [[HitboxDissonance much bigger than their sprites let on]]. Their [[ConfusionFu randomized A.I.]] makes it tricky to predict when and where they'll fly, making it very easy to get cornered by them.
3* ItsShortSoItSucks: The game gets some criticism for its very short length, being possible to beat in only half an hour.
4* ScrappyMechanic:
5** [=SpongeBob=] has poor mobility in the air and has a slight delay when jumping. On top of that, the levels clearly weren't built with the GBC's small screen size in mind. This makes navigating them confusing, and this combined with [=SpongeBob=]'s high jump height makes it very easy to collide into a just offscreen obstacle.
6** Switching items is a needlessly time-consuming process that involves going through several menus.
7** The enemies also have an extremely small respawn radius and can reappear ''right after [=SpongeBob=] defeats them''.
8* SoOkayItsAverage: You won't find many who will call this a terrible tie-in game, but you won't anyone who thinks its a standout game either due to its very short length and some frustrating gameplay mechanics.
9* SuspiciouslySimilarSong: By sheer coincidence (both games were released the same year), Rock Bottom's theme has an incredibly similar melody to Shield Sheldon's theme from ''VideoGame/MegaManX6''.

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