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1* SugarWiki/AwesomeMusic: The entire soundtrack is pretty good, but "Vanguard's End" is, arguably, one of the best tracks on it.
2* BrokenBase: ''Everything'' that [=FreeJam=] does is hotly contested, but there are a few standouts; in particular, their emphasis on attempting to retain as many new players as possible, often at the expense of the older players.
3** Removing Megabots. Was it a good move, in order to bring everything in line with one limit so that queues wouldn't be inordinately long for Megabot players and force matches to primarily revolve around a single player, or a terrible one because Megabots were beloved by the fanbase?
4** Removing the tech tree. A bad move, because it removes the fun of levelling up to unlock new gear, or a good one because now you don't need endless grinding to unlock anything cool?
5** Equalising the available CPU to 2000. Does this stop new players from properly working to a limit, and so flooding the system with terribly designed high-CPU robots that get slaughtered by experienced players, or allow everyone the proper freedom of expression? Similarly to the above, does it also remove the fun of levelling and getting more, or remove the tedious grind?
6** While it was around, 'seal clubbing' was a very hot topic, but the above changes effectively removed it as a thing.
7** The automatic regeneration continues to be a point of dispute, even over a year after its release. Is it good, because now you have a chance to recover if you manage to escape, or does it overly incentivise 'escape pod' design, remove strategy[[note]]For example, shooting off the movement blocks from an enemy and leaving them for later.[[/note]] and disincentivise playing Nano Disruptors? This last point has increased significantly after Nanos were nerfed into the ground, dispite not being much more effective than just waiting for a recharge.
8* CriticalAnnoyance: "Your protonium reactor is under attack! Your protonium reactor is under attack! Your protonium reactor is under attack!"
9* DuelingGames: Creator/GaijinEntertainment has challenged ''Robocraft'' with ''VideoGame/{{Crossout}}'', their own multiplayer team combat game featuring fully-customizable vehicles.
10* GoodBadBugs: There was a glitch that allowed you, under certain circumstances, to glitch through the bottom of the hangar, leaving you unable to get back in and continue working on your robot until you restart the game. Rather than patching it quickly, the developers had instead hidden a code on the back of the ship that [[spoiler:gave you two special badges]]. They've even considered adding an airlock to the hangar so those who trigger the bug can get back in afterwards, rather than actually just patching the bug. As for now, this bug is no more.
11* GameBreakingBug:
12** Unfortunately some of the areas in maps are glitched, leading to people falling through the map and start shooting the enemy team through the ground. Of course, you cannot shoot back at them.
13** There's also a bug (Possibly several bugs) that leads the game to randomly crash in the shop or the editor, the latter of which will erase any changes since the last time you connected to the server.
14* HighTierScrappy: Drones are a typical target of hate. Usually a helium cube with powerful weapons and coated in thrusters or propellers, drones are tremendously difficult to both build and drive, but often achieve dominance once they do so. This combination often leads to calls to make it more difficult to make them, or to just ban them altogether.
15* JunkRare: The Legendary-grade Wheel Monsters. Wheels are received individually from crates and you require at least four to properly run a wheelbot (Two of which need to be steering-type); with the rate that Legendary parts drop at, chances are you're hoping for a more significant part such as an Ion Distorter or module rather than the disappointing sight of something that will require dropping an extra 150K Robits to be at all useful, an issue compounded by the fact that wheels are and have historically been very bad in the meta.
16* ScrappyMechanic:
17** One of very few things that the BrokenBase is not broken at ''all'' on is the loot system, which is terribly designed, offers truly awful drop rates for any of the good things and actively punishes non-premium players on multiple levels. Even for paying players, getting decent equipment that you actually ''want'' in a system where everything is a random drop is far more time-consuming than it was previously, and ultimately has very little to do with how well you actually played in a match, and generally offers far ''far'' less than it did before the Epic Loot update. [[note]] Pre Epic Loot, a high-tier player could realistically manage to pull enough in-game money to buy a Module or other legendary-tier equipment part every couple of matches; now, this is entirely contingent on what drops you get out of a crate.[[/note]] The devs have made the claim that the intent was for parts to be ''primarily'' sourced from loot crates; given that the pay-to-win crates available from the shop have drastically improved drop rates (including guaranteed legendaries) just goes to even further ruin the system in the eyes of the playerbase.

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