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1* AbridgedArenaArray: If you've played ''VideoGame/PhantasyStarOnline'', you may recall the infamous "Towards the Future" BossRush Quest. This game has "A World Engulfed in Shadows", which is basically its version of "Towards the Future" and, outside of Bonus Keys and Advance Quests, is commonly considered the only acceptable place to level grind until Ultra Hard difficulty due to containing no less than ''fourteen'' boss monsters, all of whom are laughably weak on Super Hard difficulty and have a permanent EXP buff applied.* AcceptableTargets: During the hacking attacks in the first months of official service, Japanese players were quick to blame western players, many clambering for an IP block of all players from outside of Japan.** In fairness, quite a few Japanese players spoke out against this idea as well. The opinion of Japanese players on their Western counterparts appears to be very much a YMMV as well.* AltItis: Alt characters enjoy access to their own 300-slot Character Storage box as well as access to Weekly ARKS Missions and other Client Orders that are on a per-character basis; in addition, each character on the account receives their own free MAG as well as All Skill Tree Reset Passes whenever they're distributed, among other benefits. Finding a player who doesn't have an alt, much less used at least all three free slots, is ''extremely'' rare.* AmericansHateTingle: ** The Western playerbase is typically less partial towards the {{Stripperific}} stuff than the Japanese players are.** Summoner Pets , with many English-speaking fans complaining that the pets are "too cute" and that it would've made more sense if the pets were more "badass-looking". While in Japan, the pet designs were well-received by the audience.** In Japan, Matoi, Lisa and [[VideoGame/PhantasyStarOnline2es Gene]] are among the most popular characters in the game. Outside of Japan, Matoi verges on a BaseBreakingCharacter and Gene isn't given much of a thought other than people disliking her for being an egregious MsFanservice; only Lisa is liked outside of Japan as well.** English players hate Kouri. Mainly because [[WhatAnIdiot she's completely braindead half the time.]] The fact that [[spoiler:her FaceHeelTurn was revealed to be the effect of being BrainwashedAndCrazy and she ultimately gets rescued]] was a sour point among English fans.** Basically Episode 4. English-speaking fans have emitted mixed-to-negative reactions concerning the story and new content. Japanese fans have also had these reactions, but in far fewer quantity; the general consensus in Japan is generally positive. This is helped by the influx of new players caused by the Playstation 4 release and the anime.* AntiClimaxBoss: The Profound Darkness is rather easy for an Episode final boss thanks to an overpowered gimmick mechanic. SEGA's response? [[ThatOneBoss Make a much tougher version that throws out said mechanic while becoming vastly more destructive.]]* AuthorsSavingThrow: ** Just the fact SEGA don't even care about the fact a large amount of the customer base is not Japanese, and they've never actively made an attempt to block non-Japanese IP ranges.** The item-based structure of the Matter Board gave the player free, sustainable gear as they progressed the game's plot, but it was little more than padding for players who had already obtained superior gear, save for the later Boards' rewards (i.e. consumables, Photon Spheres/Boosters, Affixing fodder, and ultra-rare exclusive weapons.) This was remedied with the introduction of the Story Board, which excises the Matter Board's original mechanics and is simply a branching cutscene map that simply lets you access every Story cutscene and Quest from a single hub, expediting the process while still gifting the player reasonable rewards simply for watching cutscenes, including the rare Star Gems.** They also attempted to relieve the situation in an earlier state by both revising every single Board's drop tables, exponentially increasing the drop rate for Matter Board drops, and allowing players to outright skip the first two Episodes, and granting access to a plot summary and every single cutscene from Episodes 1 and 2 to catch players up on the story. Whether this actually made the Matter Board more bearable is debatable.** When part of the English community created a fan translation patch, using software which violates the Terms Of Service, due to modifying the client's files and/or running a macro, both synonymous with cheat utilities, SEGA... has shown great praise for the efforts of the fan translators, and has made absolutely no effort to check the game uses the official launcher on PC, or add a counter-patch to the mobile phone game to remove the english text, and actively seem to be encouraging them to continue as they are.** The Playstation 4 release, since it allowed the developers to push out a completely new client build, adding a even higher quality rendering level,[[note]]Which the Playstation 4 uses exclusively[[/note]] and, as a useful aside for the Western fans, an additional way to play the game as it should be played.** New-Type was positively received worldwide for making the grind system require almost zero luck. NT weapons are fed other weapons to make them stronger; while this requires gathering fodder to be used to strengthen your weapon, it no longer requires praying to the RandomNumberGod and hoping Dudu/Monica doesn't drop your Grind Level by six stages. To top it off, the only luck involved is a slight chance for an even better upgrade (that can be boosted with certain items.)** The fact that Collection Files are time-locked and expire once its time limit is passed is something of a ScrappyMechanic. SEGA responded in turn by easing File requirements, lengthening their duration (outside of Seasonal [=EQs=]), and encoring Files. The most notable of the latter is Revolucio 2, an encore of the first Collect Files, which is set to expire ''March 3rd, 2018'', over a year after their introduction. This is possibly done to assist players in getting the Title required to advance to Level 80, which requires getting a 13★ NT weapon to +35, something that isn't easily done with random drops when Collect Files expire.** Ever since release, Mesetan Shooter has been the least-liked Casino game due to the fact that it's so hard to make a profit that if you go into it solo, you'll more often than not ''lose'' money playing it, and the only way to turn a solid earning is to play with friends, which many people don't want to do. This was changed completely with the March 2017 Battle Arena update, which included an overhaul that makes Mesetan Shooter ''much'' easier to the point where you can reliably turn a profit almost all the time if you're halfway decent at it.** The ''EPISODE 5'' Chapter 1 update added Story versions of Buster Quest, [[ScrappyMechanic which were required to progress the story]]. It was... poorly received, to say the least. The following week, the Story format was changed so that at certain points, the story could be continued without having to play the Story Buster Quest, and a later update in October 2017 enabled starting Buster Quest by yourself, allowing players to continue the story solo.** ''Phantasy Star Online 2 Cloud'' for UsefulNotes/NintendoSwitch. Considering ''VideoGame/PhantasyStarOnline'' was redeveloped almost exclusively for the UsefulNotes/NintendoGamecube, to see even a cloud-based version for Nintendo's newest system shows SEGA hasn't forgotten where Phantasy Star Online shone years before.** Following sentiments from the playerbase concerning [[TierInducedScrappy Hero]], many of the subsequent ''EPISODE 5'' updates have been spent buffing older classes to put them in competition with Hero in an attempt to WinBackTheCrowd. Whether this has worked or not [[BrokenBase depends on who you ask]], but many agree that, ignoring Hero, many of the updates are welcome [=QoL=] improvements to the older classes.** The Western localization announcement in 2019, putting an end to seven years of complaints from Western players about SEGA failing to live up to their promise of a localization back in 2012.* BaseBreakingCharacter:** Matoi as a character tends to be a point of contention among the English players (and this overlaps with AmericansHateTingle). Fans of her like her personality and the way the game handles her character development into someone with deep ties to the player. Detractors dislike the often needlessly {{Stripperific}} costumes she gets and feel like her status as the heroine is extremely forced.** [[VideoGame/PhantasyStarOnline2es Gene]], [[AmericansHateTingle outside of Japan.]] She's either hated because she's MsFanservice, or liked ''because'' she's MsFanservice. Her [[Creator/SoraAmamiya voice]] is also either considered cute or obnoxiously high pitched. Her story is almost never taken into consideration due to being in a spin-off and PlayTheGameSkipTheStory.* BestBossEver: ** Big Vardha is a ColossusClimb atop a huge land-based warship armed to the teeth with defense turrets and missiles that hosts a HumongousMecha torso at the top level with destroyable parts that don't just stun the boss, but actually strategically disable its defenses. It's also got SugarWiki/AwesomeMusic. Fan reception to this boss has been overwhelmingly positive.** It gets even better. SEGA has really outdone themselves with [[spoiler:Dark Falz Elder.]] Imagine a [[AttackOfTheFiftyFootWhatever planet-sized]], [[MultiArmedAndDangerous eight-armed]] EldritchAbomination that sends [[CognizantLimbs massive amounts of its own hands]] at you while [[BackgroundBoss firing meteors and lasers at you from afar]]. After enough hands are destroyed, the (noticeably shrunken) [[spoiler:Elder]] comes at you with everything a darkness-empowered tower of arms could have in its arsenal. All of this is done to SugarWiki/AwesomeMusic.** Bal Rodos, the new Coast boss, was well-received by the playerbase. Partly because [[{{Expy}} it's similar to]] [[VideoGame/PhantasyStarOnline De Rol Le]], partly because the fight itself is really damn fun.** [[spoiler:Dark Falz Loser]] recently competes for the title. In a stark contrast to [[spoiler:Elder]], who was eventually just plain outclassed by all the new player content, [[spoiler:Loser]] is legitimately challenging with numerous and less predictable attack patterns, a ''massive'' HP pool with less weak points than his predecessor[[note]]It's not uncommon for the fight to take ten minutes, as opposed to ''three'' for [[spoiler:Elder]][[/note]], and he hits like a truck with several attacks able to kill you outright. Once again, this is done to SugarWiki/AwesomeMusic, though this time it sounds less "heroic" and puts more emphasis on how ''screwed'' you are.** Another contender for the title came in December 2014 in the form of Magatsu, a gargantuan Kuronian boss with its own dedicated Emergency Quest where players must stop the massive monster from making its way into a Shironian city, leaping between rooftops and taking advantage of binding arrow ballistae to fell the foul creature. It's about as close as you can get to acting out ''Manga/AttackOnTitan'' in the game!** Then came [[spoiler: the Profound Darkness]], a boss so awesome it requires not just your party of 12, but an army of ARKS just to fight him! You first fight [[spoiler: Falz Double]], after which the battlefield crumbles under you and you board an ARKS ship, which sends you into the [[spoiler: Core of the Profound Darkness]]. Then you fight the cocoon form, which then unfurls into it's true form. Then, near the end of the fight, you [[spoiler: end up fighting the Profound Darkness as a copy of yourself]].*** The advanced version introduced in the Late June 2016 update takes it a step further by transforming it from an AntiClimaxBoss into ThatOneBoss, granting it a resistance to Ice and nerfing its Light weakness, cranking its aggressiveness UpToEleven, adding extremely powerful attacks that can hit for 1200+ damage (which will OneHitKill most players), and radically adjusting its pattern and strategy to reduce its vulnerabilities and make it a far more offensive threat.** Train Ghidoran was well-received by the playerbase for being [[NarmCharm absurdly awesome]], as well as possessing a rather unique concept and battle style.** Nemes Ange, a super badass humanoid HumongousMecha with LaserBlade arms that you challenge with a fleet of souped up MiniMecha while AutobotsRockOut blares in the background.* BestLevelEver: ** Mining Base: Despair. Three words: [[PurposelyOverpowered ARKS]] [[InstantAwesomeJustAddMecha Interception]] [[WaveMotionGun Silhouette]].** Better still: Annihilator's Apparition, Phase 2. [[InstantAwesomeJustAddMecha AIS]] [[CoolVersusAwesome vs.]] [[BestBossEver Magatsu]]!** Players like the Bal Rodos Daily Order because it's extremely lucrative for comparatively minimal effort[[note]]Kill a single Bal Rodos on Very Hard or higher, get 250,000 Meseta[[/note]].** "Armada of Demise" is a three-stage Emergency Quest set in an epic SpaceBattle where ARKS face off against a fleet of villainous Photoners. Sector 1 tasks players with fighting off the Photoner forces attacking an ARKS ship, while Sector 2 is a BattleshipRaid against a Photoner ship. There are two different stages that Sector 3 can take the form of: either a large-scale A.I.S. battle against the HumongousMecha Nemes Agne, or a strike at the very heart of the Photoner fleet and a battle with Demoire Dominus. Either way, the boss theme "[[ Battle Stars]]" brings helps to solidify this as one of the best and most warmly received EQ[=/=]s in the series' history, and a major WinBackTheCrowd moment after the missteps in Episodes 4 and 5.* BrokenBase: ** The US release has two camps: Those who vehemently believe Sega of America will release it, and those who find the very idea of a US release a laughable lie. Also regarding the US release, there are those who believe it is a good idea for Sega to release it, and those who were burned by the subpar localization of ''VideoGame/PhantasyStarUniverse'' who would rather the US release should just die. Many in the latter camps have changed their tune following the announcement of the game's release in 2020 at E3 2019, along with the promise that all of the content in the Japanese version would be brought over.** The English-speaking playerbase in its entirety is a gigantic one of these, for one reason or another. Usually about ''EPISODE 4''.** The October 10th (2012) update's attempt to "fix" the game's economy by making VendorTrash sell for much less to vendors. This update intended to keep rare weapons rarer by making meseta farming less effective. However, they decided to save adjusting the price of weapon grinding for later. In addition, the 10-star rare items and level 11+ photon art discs were completely untradable. Depending on the player, this was either a great way to make rare weapons feel more special or an unnecessary hassle for newer players (Or ones without [[AllegedlyFreeGame MyShop access]]) to cover the costs of healing items and grinding weapons. Even after the grinding prices were halved (or something to that effect, the exact cut in prices are hard to determine), upgrading weapons could still be very difficult.** The costume Luna Prophecy is a small example, and has become an incredibly polarizing outfit by just existing. Some players love the sexy "armor", other players are disgusted with it ''because'' of that very reason. It doesn't help the males' counterpart, the Sol Protector, is covered up properly and looks like real armor.** The aforementioned Tokyo problem.** Summoner is the most widely disputed class amongst the English-speaking playerbase. This is largely because it's [[MechanicallyUnusualClass very different from previously-established gameplay]], as well as the power of its Pets. Some are okay with it due to being an easy class who has high effectiveness while being simple to play, while detractors claim that it's a bad class ''because'' it has high effectiveness while being simple to play.** The move of banning players using [=OverParse=][[note]]Third-party plugin that tracks the damage dealt by all players within a given area; SEGA attempted blocking it with [=GameGuard=] before, but due to the program's incompetency, it hasn't worked[[/note]] has split the players cleanly into three: players who are upset because they used [=OverParse=] to improve their gameplay, players who are happy to see it gone because it made hating on weak players even stronger than before by showing their low damage output, creating a negative effect on the playerbase, and those who simply don't care.** The release version of Deus ESC-A Zephyros ''horribly'' split the playerbase in regards to the [[TimedMission final phase.]] The final phase made Zephyros ThatOneBoss because 30,000,000 HP in 5 minutes was an incredibly steep hill to climb for a good chunk of players, and according to statistics, the clear rate in Expert Blocks was ''four times higher'' than that of normal blocks on Extra Hard difficulty. Players who approved looked at it as a way to ''finally'' introduce a degree of difficulty after a long period of ItsEasySoItSucks and considered it a way to force weaker players to improve, while others were incredibly frustrated at the fact that if your MPA is too incompetent, the entire run can be wasted, and considering the Emergency Quest system, you can lose your shot at rewards entirely if you time out the EQ before you clear. The latter players happened to be vocal enough that the final phase was nerfed down to 20,000,000 HP, so it is now reasonably manageable by a much greater amount of players. ''This'', unfortunately, upset the former players, as they perceived it as SEGA pandering to the VocalMinority and dumbing down content to be "more accessible".* ComplacentGamingSyndrome: ** The Light element is overwhelmingly popular on weapons due to the game's emphasis on raid boss content and the fact that the vast majority of relevant raid bosses are Light weak (except Erythron Dragon/Dragon Atrum). Eventually, handout weapons like those buyable from trade shops and Collect File weapons started giving out Light weapons by default, and by July 2018 the Attribute Changer support item was phased out of normal AC Scratches completely because the devs realized that this trope was exactly what was driving up the cost of Light-element Attribute Changers.** There are exactly two Photon Blasts that are considered not useless: Ketos Proi (greatly accelerates PP regen) and Julius Nifta (summons an orb with an extremely powerful vacuum effect). Every other Photon Blast almost never sees use beyond casual play.** Some classes are considered to have only one viable Subclass. Fighter, for example, is almost always paired with a Hunter subclass. Running Bouncer with any Sub that isn't Hunter will draw incredulous looks.** On the other hand, Hunter is considered a "universal Subclass" for melee and (occasionally) ranged classes. While Ranger/Hunter and Gunner Hunter aren't especially common, the majority of people playing melee classes will use a Hunter subclass.** Lavis Cannon was originally considered the Wand InfinityPlusOneSword due to its unique Potential that makes it 33% faster, removes hitstop, and adds a powerful SwordBeam that has a unique interaction with Heavy Hammer. A 2018 update rebalanced Wands to close the gap between Lavis and the other Wands, putting Atlas Ex in a better position than Lavis, although Lavis with its Ultimate Potential runs a close second.* ContestedSequel: While the game is recognized for having very high points among the franchise, including a refined action gameplay system that is considered unique among [=MMOs=] and the best gameplay in the entire series, incredibly robust character creation system, a soundtrack that lives up to SEGA's standards, and incredibly generous {{Microtransaction}} system, the game has often been criticized for its weak story, questionable (and sometimes bizarre) balancing decisions, content (or lack thereof), and general lack of direction in later Episodes and incredibly experimental {{Genre Shift}}s.* DemonicSpiders:** Luda Sorcerers. High health, high damage, wide attack range, and frequent abusers of TeleportSpam.** A lot of Kuronians, [[CharacterSelectForcing to non-Bouncers, at least.]] Over half of them have weak points that are either difficult to reach without playing Ranged/Tech/Bouncer or are simply inconvenient/time-consuming to access. That particular half also happen to be the "damage dealers" of the lot, and can be pretty tanky if you aren't [[AttackItsWeakpoint striking its weakpoint]]... which loops back into the first problem.** All Ultimate Enemies, ever. Absurd aggression, high damage, and lots of combo attacks that will reduce even the tankiest Hunter to a pile of mush in seconds.** Infected Campships. Their chainguns will rip apart most reckless characters in record time, and their missiles can be aggravating at best, [[OneHitKill death at worst.]] In Mining Base, you have AIS to deal with them, but in Darkers Den, cover is few and far between, and taking it down normally is not worth it, forcing you to find the crystal that will destroy it gated behind waves upon waves of Darkers.* DorkAge: ** ''EPISODE 4'' is oftentimes considered one. While it is praised for expanding the gameplay with new Photon Arts Customization and general improvements to mechanics and aesthetic, the expansion is notorious for introducing an extremely sudden GenreShift and somewhat skimping on content compared to previous expansions, including only two new Free Fields that are not particularly well liked and only two new ARKS Quests. The actual game balance is also somewhat suspect, as some Classes got even further ahead while already being good while others were clearly falling behind. However, this pales in comparison to...** '''EPISODE 5''', whose launch and subsequent five months after release are considered one of the worst periods for the game in recent memory and emblematic of SEGA becoming increasingly out of touch with its playerbase. Not only did it introduce yet another GenreShift that bore resemblance to the overplayed "isekai" anime trope that many by then had started getting sick of, but the expansion threw out all forms of traditional content expansion in favor of introducing a single new gameplay mode that was expected to be the standard for the entire Episode with regular updates. Every Class in the game was re-balanced and overall nerfed come launch, except the new Class, Hero, completely obsoleted every other Class in the game, making it feel like the nine standard Classes were nerfed in order to make Hero even better. The months after launch didn't help matters, as it seemed as through that SEGA was intending to stick to its unpopular game plan. SEGA didn't wise up until early 2018, when they announced that they had reworked most of their plans for the remainder of the Episode through early 2019 and scaled back their media presence in favor of doubling down on production efforts, and it seems to have paid off, as reception to later-release content and the then-upcoming ''EPISODE 6'' reveal was much more positive.* EarWorm:** Whenever the Sonic Lobby appears in mid-Spring to Summer, the lobby theme is always set to [[ the Classic Sonic remix of Escape from the City]] from ''VideoGame/SonicGenerations''. Since many players spend a lot of game time in the lobby, this song has a tendency to drill its way into their heads, regardless of whether they like it or not. ** ''Rare Drop KOI Koi!'' is ''ridiculously'' catchy.* EnsembleDarkhorse: ** For females:*** Lisa's borderline psychotic personality is [[CuteAndPsycho commonly seen as endearing to players.]] Lisa has been so consistently popular that ''EPISODE 6'' made her an AscendedExtra, bumping her into ''main character'' status due to [[spoiler:SharingABody with the ''EPISODE 5'' heroine]].*** While not as popular as other main female characters such as Matoi, Io, or Lisa, Franka is popular with fans due to being an abundant source of EasyEXP. She eventually hit AscendedExtra status when Franka's Cafe was introduced.*** Phaleg is one of the better written characters in ''EPISODE 4'', being on a power tier potentially ''beyond'' the player, having a sexy design, and [[spoiler:essentially being the BigGood for the Episode]].*** Sympathetic AntiVillain Mother won the female's side of the 2017 Character General Election.*** Hero Class Trainer Stratos quickly ascended to the ranks of one of the most beloved characters, combining both the [[LargeHam eccentricity]] of her mentor, Huey, and TokenMiniMoe and CuteBruiser qualities into one.** For males:*** While Huey's HotBlooded [[LargeHam hamminess]] isn't always appreciated in-universe, the players certainly enjoy it.*** Klotho is well-liked for providing players with some of the most lucrative Client Orders in the game, all of which provide a healthy amount of meseta. This unfortunetly changed in the Episode 6 update when his client orders were nerfed.*** Luther is one of the most popular male characters, due to his mannerisms and coming pretty damn close to being a {{Bishounen}}.*** ''Aratron'' actually won the Male side of the 2017 Character General Election. Granted, his SugarWiki/MomentOfAwesome in Chapter 7 does help push things along for him.* EvilIsSexy: ** People seem to think Apprentice, Phaleg, and [[spoiler:Kohri]] qualify. [[spoiler:Although Phaleg and Kohri don't apply after the former reveals her true allegiance and the latter is rescued from BrainwashedAndCrazy status.]]** [[spoiler:Shiva is considered as such, which is largely attributed to her [[ArousedByTheirVoice rather seductive voice acting.]]]]* {{Fanon}}: Because there's no given reason to doubt its canonicity, the ''[[Manga/PhantasyStarOnline2EPISODE0 EPISODE 0]]'' manga is thought by fans to be [[spoiler:the original timeline, before the time loops occur and before the player gets tangled up in the events of the story.]]* FriendlyFandoms: With ''Manga/AttackOnTitan''. Certainly doesn't hurt that [=PSO2=] did cross-promotion with the series, as well as the boss fight against Magatsu taking inspiration from the manga.* GameBreaker:** For a time, the Katana Photon Art Shunka Shunran murdered the game balance in its sleep and threw its corpse out the second story; its release lead to a '''massive''' spike in Braver popularity due to how utterly broken it was. It received a series of nerfs in response throughout the following months, although it remains a decent damage dealing tool and the most efficient (in terms of damage-to-cost ratio) Katana Art.** Due to SEA version's [[BadExportForYou busted damage system and early rebalancing]], Sakura Endo on launch was essentially Shunka before Shunka was a thing, thanks to extremely quick execution and insane damage that could give ''alpha Shunka in JP'' a run for its money.** While not as bad as the Shunka fiasco, Guren Tessen is an extremely powerful, all-purpose Art that has high DPS, low cost, blistering speed, an astonishingly strong final hit that has absurd HitboxDissonance-grade range, and can be easily spammed until you run out of PP. It's so omnipresent in the Braver meta that a common joke is that Katana only needs Guren to be played well. It got even worse after the 3-button update, which buffs Guren in the sense that it can now be combined with other Katana Arts for maximum damage. For the record, in terms of DPS, it rivaled ''Sakura Endo'', which is meant to be a super-strong single target attack that has lackluster range, cost, and execution speed, but has very high damage output compared to other attacks. While it has since been dethroned by Sakura Endo Type-0 (which, ironically, looks like a stationary Guren Tessen), Guren remains one of the strongest tools in Katana's kit.** In ''EPISODE 4'', Summoner with a Gunner subclass was the most busted class in the game due to Gunner's Chain Trigger ability being able to affect Maron Strike, which boasts a massive 25500 Power rating. If done correctly, a Summoner can hit upwards of a whopping '''15,000,000''' damage or greater in one hit, utterly destroying most content. This tactic is almost singlehandedly responsible for nerfs toward Maron and Chain Trigger, as well as the implementation of the 999,999 damage cap that has become standard for all endgame content from Deus ESC-A onwards.** On its initial release, the Hero class was considered a "god" class due to its insane power compared to almost anything else in the game. It combined DPS rivaling Fighter (without the arbitrary Stance and Skill drawbacks) with incredible speed, versatility, and mobility. On top of that, their powerful Hero Time Finish can deal ''several hundred thousands of damage'' with the press of a button. Their only drawback is that they're a GlassCannon that has little ways of healing itself in the midst of combat, which can lead to an unfortunate death if you get too greedy with attacking. Hero's output later became standard for the vast majority of classes, which puts Hero into a more DifficultButAwesome territory due to its high potential output but necessity to play well to not lose damage.** When the Level 85 {{Cap}} for "standard classes" (ie, anything not Hero) was released, it brought with itself a unique skill for every affected class that was supposed to provide a game-changing or enabling enhancement for that class. Some classes got [[PowerUpLetdown the short end of the stick here]], while others...[[TookALevelInBadass did not.]] ''[[UpToEleven At all.]]'' Such is the case with the Gunner class, which got "Another S-Roll Arts Mode" ([[FunWithAcronyms henceforth]] "[[DoubleEntendre ASRAM]]" [[FunWithAcronyms for short]]), which takes the basic S-Roll Arts, turns it into what is essentially ''a rapid-fire shotgun'', and gives it an additional '''60%''' power boost, all the while the Gunner is invincible during its use because it must be performed during a Stylish Roll. The result is that ASRAM not only covers Gunner's most glaring weakness, which was also its original balancing factor[[labelnote:*]] Previously Gunner had overall terrible crowd control, relying more on the Rifle to deal with large mobs, relegating it mostly to bossing duty if applicable.[[/labelnote]], ASRAM itself is so powerful [[ComplacentGamingSyndrome it's actually perfectly possible for a Gunner to spend half its time using it to attack instead of its Photon Arts.]] This subsequently gave rise to [=GuFi=] as ''the'' most powerful class in the current meta of the game, as Fighter grants enormous damage multipliers to Gunner, and thus empowering ASRAM. A properly outfitted and played [=GuFi=] can do as much damage as several characters put together when facing a mob, and its Chain Triggers are nothing short of apocalyptic. The final datum cementing ASRAM and [=GuFi's=] place is that [[WordOfGod Sega themselves confirmed]] that as of November 2018, only ''one'' player has managed to attain the "Forever Loner" title[[note]] Obtain a score of ''over 20 million points'' in a solo Endless Quest.[[/note]], and they did it using [=GuFi=].** For a while, it was accepted that Zieg's Crest 14★s were completely invalidated due to power creep and the introduction of 15★ weapons. However, an update was pushed out in June 2019 that gave them "Ultimate Potentials", enhanced variations of their base Potentials with much bigger damage. The actual impact of the Ultimate Potential varies on a case-by-case basis, but no other weapon experienced a boost from the update like Jupiter Tullus. Once formerly considered the best Dual Blades in the game, it eventually fell to the wayside in favor of 15★s. However, its Ultimate Potential, Thundering Blades Plus, enhances its base power bonus from 8% to '''20%''', on a weapon that is still considered one of the best 14★ Dual Blades despite said power creep, and with Ultimate, its maximum possible power exceeds that of 15★, turning it ''back'' into the best Dual Blades in the game.* GeniusBonus: If you know anything about Judaisim, then you might be able to catch that "Zephyros" is essentially a close homonym to [[ "sefirot"]]. Not quite coincidentally, the upgraded Zeinesis weapons are known as "Qliphad", and are closely named to the term [[ "qliphoth"]], which are the spiritual antithesis of the sefirot in Judaisim. Notably, the sefirot are generally depicted as divine while the qliphoth are depicted as evil, making this a rather obscure instance of LightIsNotGood and DarkIsNotEvil, respectively.* GermansLoveDavidHasselhoff: The game is well-liked in Japan, but also has such a large number of non-Japanese players that it surprised the development team.** There's a common misconception that the amount of non-Japanese players on the Japanese servers contributes to PSO2 not getting an official Western release. That fails to put into account the amount of people who are actually (yes, really) still waiting on an official Western PSO2 release or just don't know the game is out with English translations. In early 2015, media coverage, some of it vaguely worded, about seaPSO2 lifting an IP block to Western players lead to many new players flocking to Asiasoft's servers...because they thought it was the official SEGA English release that was originally announced in 2013. This was the cause of a lot of frustration on the part of jPSO2 players, frantically trying to educate newbies on the misunderstandings brought on by the press coverage as well as the differences between seaPSO2 and the fan translation for jPSO2.* GoddamnedBats: ** U.F.O.s are hated with a passion. They're essentially Vegas' counterpart to the Snake Heli, except much more annoying to fight; they're small and constantly zip around while flying high into the air, making them difficult to hit, and have a significant amount of damage resistance and an unusually high amount of HP. The only way to kill them quickly is to hope they do the alien attack and break the aliens, which will cause it to flip over and expose its weakpoint, but getting it to do this is a chore in and of itself due to AIRoulette. In short, they're a big middle-finger to Striking classes (sans Bouncer), of which many of the game's playerbase is comprised of.** Mr. Umblla in Mesetan Shooter. Much like on the field, you can't attack him, or else he'll punish you. However, if you let him be, he'll drop an assortment of goodies such as Gold Coins and Power Ups. However, Mr. Umbllas occasionally have a bad habit of infiltrating good stages and get in the way of valuables such as Gold Mini-Mesetans and Mesetans, preventing you from snagging good prizes lest you intend on avoiding a barrage of bombs.* GoddamnedBoss: ** Bal Rodos on SH and XH can turn into one if you execute improperly. At the beginning of the fight, you have a small window of opportunity to hook him with the Harpoon. If you miss, the fight will drag out for ''much'' longer, as his AIRoulette dictates that he gives you hooking opportunities far less often than on lower difficulties. Even if you get him, if you lack the DPS to kill him while he's down, he may get up and use his [[ThatOneAttack water bomb attack]], up to twice in a row, which will drag it out even ''longer''.** The solo version of Perennial Apocalypse brings solo Double. That 20 minute time limit looks a lot less forgiving when you add Double being a GetBackHereBoss that over half the game's classes have a difficult time chasing. Also, [[ThatOneAttack cars.]]** Deus ESC-A is considered the prime example of "tedious raid boss" in the game. The fight makes heavy abuse of phases and HP gates and has a ridiculous number of unskippable, mid-battle cinematics that mess with your Skill timers for no reason. His third and final phases also involve doing battle against a core weak point that only draws close enough to be attacked at sporadic intervals and can't be hit by anyone other than casters and Summoners at any other time.** Erythron Dragon (and by extension, Dragon Atrum) is disliked by a large majority of the playerbase simply because he isn't fun to fight; he's mostly a [[GetBackHereBoss Get Back Here]] DamageSpongeBoss that abuses cheap {{Herd Hitting Attack}}s meant to take advantage of Hero being a GlassCannon to make the fight "harder".** Golem minibosses in Omega content are obnoxiously anti-melee (which comprises half the game's Classes) and absurdly annoying due to having only one vulnerable spot on their body, which can make fights against them aggravatingly long. They're also unusually common in most of the content where they can spawn.** Any UH boss with an "Attack from Behind" Shield Defect, as most boss weak points are situated on the ''front side'' of the boss, if it has a weak point at all.** Grana Gwanahda sports inflated damage resilience on anything that isn't its core or Bits, meaning that the window to deal non-gimped damage is extremely limited. Most Grana Gwanahdas are also a DamageSpongeBoss, making for a truly annoying duel.* GoodBadBugs: ** There is a Darkers Den farming gimmick where, if a party manually forfeits[[note]]as in, the party leader quits from the Quest Menu[[/note]] in the middle of Darkers Den, the next Time Attack attempted will always be Darkers Den. The ARKS Clones in the boss room are known for dropping Units affixed with Modulator, so players abuse the gimmick by killing the Clones in the boss room for drops, then quitting before Elder dies to repeat the cycle. This is an excellent money-making process, but takes time to do.** Vol Graptor/Banishing Arrow + Gunner's Chain Finish. The former two Photon Arts fire a node into a target that collects damage dealt to the part, then re-deals that same total damage after several seconds. The latter Skill initiates a Chain combo that racks up when attacked with standard attacks, then amplifies the damage of the ending Photon Art based on the Chain count. Due to a bug in the game's programming, the effect of Chain Finish would cause Vol Graptor/Banishing Arrow's damage output to inflate exponentially[[note]]Normally, Banish/Graptor was supposed to simply reapply the amount of damage dealt to the area of effect, but the bug caused the effect of Chain Trigger to ''also'' apply to Banish/Graptor, which causes the final total be multiplied by Chain Finish '''again'''[[/note]], allowing players to do absurd things such as '''''[[ kill Magatsu in 31 seconds, flat.]]''''' While it was shortly fixed, it lead into the development of the strategy known as "Chain Banish", a gimmick Braver/Gunner build that functions equivalently to the bugged version, but doesn't auto-nuke (some) bosses.** Another one of mention is the Summoner's Sari and it's Sari Territory. Normally, you are supposed to hold down the button and it would constantly drain your PP so it can deal damage in an area, but if you press the arts' key for just a frame, it becomes a free targeted [[ShockandAwe EMP field]] that can take down bosses like [[BattleshipRaid Big Vardha]] with ease. This was quickly patched out within days to prevent further game-breaking.** The color swap bug associated with the My Fashion menu. By wearing an article of clothing, then swapping to a different one and taking a screenshot during the few frames in which the new outfit is loading, you can capture images of costumes with unusual color schemes, and you can achieve some pretty cool results depending on the initial outfit and the target. Unfortunately, this was also patched out a few weeks after it first surfaced, disappointing many of the bug's fans.** The April 20th, 2016 update brought with it a major bug where there was a high chance for the Unit Shop to sell Sub Units with the Ability "Returner II" affixed to it. This is a decent Ability that grants +5 to all stats, +2 HP, and most importantly, +2 PP, and with multiple units with the same ability in the same Affix, the odds of moving it to a better Unit or evolving it to its higher forms greatly increased. In hours, Returner II Sub Units flooded the Player Shops, demolishing the price of Returner II on the market and making it easily accessible. Within a day, SEGA pushed out an emergency maintenance that hotfixed the bug, and later that week instigated a mass sweep that involved suspending numerous accounts to delete all of the Returner II units. However, it did not affect Units that had Returner II affixed to them via the bug.** A similar incident occurred after the mid-March 2017 ''VideoGame/PhantasyStarOnline2es'' story update, during which Ragne Units for the Dark Agrani EQ were accidentally given Gift Receptor. While this doesn't do anything on its own, when sent to ''[=PSO2=]'', Gift Receptor can be used to transfer Lucky Rise from the Lucky Rise Units available from the Excube Shop onto regular Units. As with the Returner incident, SEGA hotfixed it shortly.** If you use Hero Time Finish to kill Deus ESC-A at the end of his second phase to start the DPS check, the phase transition preempts the deactivation of Hero Time, which allows you to open the DPS check with a second Hero Time Finish. This has been patched.** When "The Beckoning Woods" first released in early January 2018, the Quest was bugged in such a way that if you got the harder alternate route, if you get the Izanekazuchi E-Trial, the game will accidentally spawn a whopping ''four'' Izane at the same time. The bug was significant enough for SEGA to call an emergency maintenance the next day to patch it out.* HilariousInHindsight:** In ''Anime/HisCooolSehaGirls'', Mega Drive proposes creating a version of [=PSO2=] that replacing practically half of everything with [[VideoGame/PuyoPuyo puyos]]. Players can already do this in the actual game with an item that turns their MAG into a Puyo.** In March 2014, a collaboration for Attack on Titan was released. Spring forward nine months later, we get an Emergency Quest involving taking down the titanic Magatsu in Harukotan, who broke through the walls and is tearing down Shironia to nothing.** If you ever try to translate Dark Falz from it's kanji to english, usually it is translated as Phallus... Then came [[NintendoHard Mining Base Demise]], which has [[spoiler: Dark Falz Apprentice]] with a... [[ Giant Penis Laser of Death.]]** ''EPISODE 4'' wouldn't be the last time a [=SEGA=] villain's preferred weapons of choice are [[VideoGame/SonicForces phantoms and cubes]].* HolyShitQuotient: ** Quna's "Cosmic Twinkle Star" concert is essentially an attempt to see how much increasingly intense action they can cram into a four minute song. Notably, SEGA found that the amount of things going on in that one concert literally BROKE THE GAME, and had them work on a hotfix, with people being told not to do the new concert on a heavily populated server.** The E3 2019 announcement. For years, it had been largely accepted that SEGA's indefinite delay of the localization was just another phrase meaning that it had been unofficially cancelled, and that all hope for it to ever release had been lost long ago. So of course, seeing the SEGA logo appear accompanied by the signature opening notes of "The whole new world", in ''E3'', in a ''Microsoft'' conference no less, made the surprise all the more jaw-dropping.* ItsEasySoItSucks: A major issue that has been the main complaint of fans since ''EPISODE 3'' is problems concerning the game's difficulty; while player power has been consistently increasing with balance changes, the addition of new Photon Arts, Techniques and Skills, new Classes, and new abilities such as Dark Blast, enemy and raid difficulty has more or less stagnated since ''EPISODE 3'', and the addition of "more difficult" content like Ultimate Quest and Solo XQ has been trivialized by the power curve. It says something when the Profound Darkness, which is still considered the most difficult raid boss in the game even going into ''EPISODE 5'', can be pulverized in roughly ''7 minutes'' or less with the average Multi-Party.* JunkRare: ** The majority of non-13★ gear can fall into this category for seasoned players. These kinds of equipment are generally good for newer players, but these weapons become mostly irrelevant after the player fully upgrades their first 13★. As a result, most 7-9★ weapons are used as MAG food and 10★ and 11★ weapons are turned into Excubes after that point. Alternatively, 10-12★ NT weapons are used as fodder for grinding NT weapons.** Weaker 10-11★ units are commonly used as fodder for Affixing or are turned in to the Recycle Shop for other items.** The ''Universe'' anniversary AC Scratch featured Support Items that gave the abilities GRM Boost, Yohmei Boost, and Tenora Boost, named after the manufacturers from ''VideoGame/PhantasyStarUniverse''. While novel, the actual abilities themselves are simply underpowered versions of Noble Power/Shoot/Tech respectively without the PP bonus, and were thus considered duds in the Scratch.* JustHereForGodzilla: Many existing players have admitted expressing interest in ''[=PSO2=] Cloud'' solely for acquiring the ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' cosmetics.* LoveToHate:** Dudu, the resident MemeticTroll. He'll undo your grinds, take your Affixes, and steal your money, but people still like him.** Luther is beloved as a villain for being a ManipulativeBastard and a CardCarryingVillain who has by far the most influence in the entire story. His ratings only increased further after ''EPISODE 5'' delved into his character and fully fleshed him out.* {{Misblamed}}: After the infamous [=DDoS=] incident locked many players out of the game, many Western fingers pointed to SEGA as the cause of an intentional IP block to keep foreigners out of the game as the attack had come from a foreign IP, despite the fact that not only was the block a completely unintentional side effect of implemented security measures, but it also had almost nothing to do with SEGA and more with an issue on ''Yahoo!'s'' end.* MemeticLoser:** Male Newmans in general due to comprising a paltry 3% of the player character population (as of 2017) and for being slightly inferior to their female counterparts in terms of T-ATK. Fans joke that they don't actually exist or that they're an endangered species, among other things.** Hagito is seen as this, especially when he throws a tantrum over his plan failing.** Many joked that Klotho became broke following his client order nerfs following the Episode 6 update.* MemeticMutation:** The Captcha boss. [[labelnote:explanation]]Logging into your account on the website requires you to complete a Japanese Captcha, which is quite difficult and time-consuming for keyboards without access to Japanese characters.[[/labelnote]]** Dark Falz Elder is a Quna fanboy.[[labelnote:explanation]]Whenever Quna performs live on stage, he coincidentally shows up right after.[[/labelnote]]** YOU HAVE NO LUCK BRILLIANTLY[[labelnote:explanation]]The one line Dudu says whenever you fail weapon grinding, and your weapon downgrades.[[/labelnote]]** It looks just like me.[[labelnote:explanation]]In The Animation, the main character uses the randomizer at character creation and somehow makes a character who looks identical to his real life appearance. This is often accompanied by a screencap of the results of the game's real randomizer (namely, horrible goblin faces) with Itsuki shopped to match[[/labelnote]]** Dudu is the true final boss.[[labelnote:explanation]]Dudu's infamy extended to the point where he is considered the most difficult obstacle to overcome, leading to the joke that he's the real final boss of [=PSO2=]. [[AscendedMeme The anime acknowledged this meme.]][[/labelnote]]** [=PSO2=] is finally coming to the West![[labelnote:explanation]]With the reveal of Las Vegas, USA as a field in Episode 4, fans started making jokes about the western release's DevelopmentHell status. Eventually became HilariousInHindsight with its overseas release in Spring 2020.[[/labelnote]]** When Mining Base Defense: VR was revealed, the newly-added ESC-A Ragnus was revealed to have a special move where it jumps onto a Base and clings to its side while dealing damage. Jokes about ESC-A Ragnus humping the tower and mating instantly prevailed among the fans.* MemeticTroll: Dudu, due to his nasty tendency to drain players of their Meseta as the result of [[LuckBasedMission being aligned with the RNG deities.]] He's despised so much that even [[AscendedMeme the game itself]] and various other official media recognizes it.* MostAnnoyingSound: ** The Baize sound effect when struck is a ''horribly'' high pitched, screeching wail. Do note that this sound plays every time it's hit.** Pretty much the entirety of Monica's sound clips.** For other players, the Guren Tessen "shing!" sound effect, because the move is spammed ''ridiculously'' often, so it's more or less the only thing you'll hear coming out of an allied Braver.** Erythron Dragon's "Jamada!" voice clip gets old ''really'' fast, since it typically indicates its usage of ThatOneAttack that's used distressingly often.* SugarWiki/MostWonderfulSound: "'''PSE BURST!'''"** "'''ONE MORE!'''"** "'''CROSS BURST!'''"** The jingle that plays when a 13★ drops.** The "kashing!" sound whenever you strike a headshot or Weak Bullet spot.* {{Narm}}: ** While such an attack would be expected from a Toy Darker, [[spoiler: Falz Dourumble]] attacking you by spinning a hula hoop is a little ''too'' ridiculous.** ''Train Ghidoran''. Three-headed ''train dragon'', anyone?* NewbieBoom: ''Online 2'' is responsible for increasing the ''Phantasy Star'' fanbase by a reasonable value, mostly due to its ease of accessibility and major draws (free to play, simple freeform action battle system, wide-ranged character creator, FanserviceCostumes), as well as advertising such as word of mouth and [[VideoGame/PhantasyStarOnline2TheAnimation the anime]] (although the latter is debatable).* NightmareFuel:** ''Manga/AttackOnTitan'' can be pretty scary, but the Colossal Titan's cameo in [=PSO2=] in the lobby and player rooms with the appropriate scenery pass, in glorious 3D, is ''REALLY'' frightening.** Sachiko Kobayashi's realistic, giant face plastered on a huge setpiece is rather unnerving to look at.* OlderThanTheyThink: ** There was a massive outcry from English fans when Earth was revealed for Episode 4, largely with complaints about how Earth doesn't fit in a ''Phantasy Star'' game. ... Except it already has. The [[VideoGame/PhantasyStar original tetraology]] featured Earth not only as a setting, but as an integral part of the plot[[note]]that gets blown up prior to the story due to the incompetence of Earthmen[[/note]]. However, ''[=PSO2=]'''s Earth is very different from its depiction in the original tetraology; it is more thematically anime-esque than in past installments.** 12★ Units actually predate the Japanese version; they were originally introduced in the now-defunct SEA versions, but lacked their special Ring Skill effect and were simply straight upgrades from the 11★ Units.* PlayTheGameSkipTheStory: Many players could give less of a damn about the plot, since the game's major selling point besides fashion is its gameplay.* PortingDisaster: The Vita version is plagued with a multitude of problems that are moreso the result of the hardware, which include low quality graphics, relatively massive storage consumption, connectivity issues, ''notoriously'' bad performance in multiplayer content, and [[ArsonMurderAndJaywalking no 3 Button mode]].* RescuedFromTheScrappyHeap:** Launcher, as the result of a little ring called L/L Non Weak Bonus. For the longest time, Launcher was considered inferior to the Assault Rifle in terms of damage dealing; despite Launcher having higher theoretical damage output, its rather sluggish animations and ultimately mediocre overall damage left Launcher as little more than a PP charger when the player had stocked Weak Bullets on Rifle and needed to restore PP via Bullet Keep. SEGA's solution was to release the Skill Ring "L/Launcher Non Weak Bonus", which, at Level 20, applies the full combined effect of both of Ranger's Weak Hit Advance skills '''to all Launcher damage.''' That's a ''permanent +82.25% damage increase.'' This item singlehandedly helped Launcher get back off its feet and rise the ranks to being a powerful mobbing tool in levels that need it. The September 2017 balance patch powered it down indirectly by nerfing Weak Hit Advance to +15% damage for both Skills, which cuts its power bonus to only +32.25%, but Launcher as a whole was greatly buffed to compensate, and the Ring is still incredibly potent.** DEX [=MAGs=]. Prior to the October 2017 balance patch, DEX [=MAGs=] were basically seen as a noob trap; DEX is a DumpStat and the two classes that have a Skill that converts DEX to ATK, Braver and Bouncer, can only do so at the rate of 50%, which makes it impractical to invest in compared to simply getting to Lv. 200 in the ATK stat of your choice. The aforementioned balance patch fixed this by making the above Skills default, so they don't need Skill Points to receive their effects, and doubled the conversion rate to 100%, so it is actually now ''more'' practical to have Lv. 200 DEX on your MAG for these classes specifically than it is to have a Lv. 200 ATK stat, as having Lv. 200 DEX now gives you an effective Lv. ''600'' MAG.** Cruel Throw was often seen as one of the worst Sword [=PAs=] in the game; if you use it on a target you can't throw, you'll only grab and throw a light ball that has a measly 300% potency and doesn't stack with certain Skills, making it utterly useless. The 10/17/17 balance patch changed this behavior by making the PA do the full damage of the throw even if you grab the light ball, which boosted Cruel Throw from bottom-tier to at least above-average.* SelfFanservice: [[spoiler:Shiva has a rather average body type due to sharing her physical appearance with Harriet. However, because she is considered EvilIsSexy by the fans, she tends to get drawn with heavily accentuated "features".]]* TheScrappy: ** [[DistaffCounterpart Monica]] was put into Dudu's position on even-numbered blocks for the purpose of being so {{Moe}} that you couldn't stay mad at her while failing your grinds. It hasn't worked so far; in fact her clumsiness in comparison to Dudu's competence laced with trolling has made some people hate her ''more''.** Hitsugi is by far the least popular protagonist in the story, mostly due to having a bland and forgettable character. To put this into perspective, during the first (and only) General Election she was featured as a choice in, she placed ''13th''. That's lower than ''Kouri''.* ScrappyLevel:** The Emergency Code: ''Rescue'' variant that involves a Lillipan caught in the arms of a volatile Gilnas torso. Players must protect the Gilnas from damage to prevent it from exploding so that the Lillipan's friend can pull his buddy out from the Gilnas' arms. Unfortunately, the Gilnas happens to be ''[[MadeOfPlasticine ludicrously fragile]]'', and [[FriendlyFire can be attacked by players]]. It's not uncommon to see players either fail the Code or just ignore it outright when it happens. In fact, completing it is somehow '''easier''' if you ignore it!** Changeover Code: ''Capture'' is even more likely to be ignored because the player/party is already halfway through beating down the target by the time the objective changes. It also requires making sure the boss stays within a very small space for a certain period of time, which means leading the boss around in effectively circles and hoping it doesn't run away, which forces you to lead it back to the circle. It's usually faster to just kill it.** The Lillipa Time Attack is often disliked for both being long and possessing a host of complicated gimmicks that screws new players and irritates experienced ones. It doesn't help that said shortcuts are almost required if players intend on finishing within a reasonable time frame, since the long way around involves killing a lot of stuff and doing a lot of unnecessary workarounds.** Story Buster Quest in ''EPISODE 5'' was despised the moment it was released for essentially forcing you to play multiplayer content in an otherwise single-player mode that was not particularly well liked and (at the time of release) was required to progress in the story. Adding insult to injury is that Story Buster didn't even drop any loot. This was quickly fixed so that Story Buster was no longer required to progress, and later on it was removed from the list of Story Quests required to get the OneHundredPercentCompletion Title for the Story, thus rendering it completely optional.** Tokyo and Vegas, both Free Fields that run on {{Scrappy Mechanic}}s and whose clear times are heavily RNG-dependent due to E-Trials constituting the bulk of your Quest Points. Game not spawning E-Trials? Tough luck. Their resident field bosses are ''also'' RNG spawns unlike other Free Fields and several Phantoms are GoddamnedBats or DemonicSpiders.* ScrappyMechanic: ** The Emergency Quest system is frequently cited as one of the weakest parts of the game. Not only does it mean that most of the best gear is restricted to time-sensitive content, but the best content is usually delegated to Emergency Quests, which means that most players don't get to play it outside of random occurrences and a scheduled timetable. This is a ''huge'' nuisance to players who enjoy content at their own pace and would like to play it whenever they feel like.** Affixing is often referred to by players as one of the most beginner-unfriendly equipment enhancement systems ever designed. In theory, the system allows you to customize your equipment with a set of Abilities tailored to your needs, allowing players virtually infinite freedom in equipment customization. In ''practice'', however, the system is needlessly complex due to various arbitrary rules that vary from Ability to Ability based on what's being affixed, Affixing requires a certain degree of [[LuckBasedMission luck]] to execute properly, and due to how powerful it can make you in the long run, it's easily the biggest money sink in the game (in-game and [[BribingYourWayToVictory real]] money) next to popular cosmetics.** The setup for the Excube menu is often criticized for being tedious; it only allows you to exchange one item at a time for an Excube, which can take forever if you have a lot of unwanted gear. A major update in March 2016 "fixed" this by replacing it with a new system that ''also'' drew fire for now requiring the player to memorize the exact number of items to be traded, or else the transaction won't go through. The complaints that arose when the latter appeared were loud enough for SEGA to fix it a week or two later to its current system[[note]]It now only requires players to select any number of items, which are then converted to the equivalent number of Excubes[[/note]].** While not as criticized as the Excube problem, people have requested for mass Tekking since the release of the Tekking system; this is because prior to 2016, item Tekking worked exactly like Excubes, in that items could only be identified one at a time, which was also tedious.** Gathering has been panned by most players; many players feel that the fact that it's gated behind a very slow Stamina gauge is unnecessary padding, and some feel as though the concept simply doesn't belong in a ''Phantasy Star'' game. However, the area it's associated with, Franka's Cafe, has been well-received. Later updates to the Gathering system have improved it somewhat, but players still dislike it.** Star Gems were blasted by the English-speaking community for being BribingYourWayToVictory. It doesn't help that the Star Gems Scratch is only available via Star Gems and contains exclusive content that cannot be traded away and sold unlike normal AC content, forcing players to accumulate Star Gems to have a shot at getting their item of choice. The stigma against Star Gems has slowly been dissipating due to the introduction of many, many, many ways to earn them in-game for free, which include doing the Magatsu Bonus Quest, Login Stamps, Casino Shop, ARKS Bingo, ARKS League, events, etc.** The SG Recycle Shop got off to a rocky start when it was initially implemented. The original system had it so that you needed to have 40 SG Items to trade in for an item in the SG Recycle Shop... except the Recycle Shop only had a portion of the items in the actual Scratch. If you wanted something that was in the Scratch but not in the Recycle Shop, tough luck. The system implemented with the "Darkness Conviction" SG Scratch had it so that scratching 40 times would yield a Bonus Ticket that would let you get any item on the prize list for free... but since acquisition of the Bonus Ticket was tied to the number of times scratched, and there were no "Darkness Conviction" items in the SG Recycle Shop, any junk you didn't want was basically useless in terms of counting towards anything you wanted from the Scratch, except to count as a pull for the Bonus Ticket. The "Ether Mother Hope" SG Scratch finally fixed it by consolidating the two systems, so you can now trade for a Bonus Ticket by using 40 SG items.** The "guided spawns" system used on Earth fields has drawn a lot of ire for being extremely slow. Prior to a stealth fix, there would often be a delay of a few seconds between clearing a spawn point and something else happening, be it a Trial or another spawn point appearing. This tends to add up in the long run, stretching out completion times by magnitudes of minutes, artificially inflating the time it took to finish fields. This problem was even more pronounced when Beach Wars 2016! was released, which was derided as the worst iteration of Beach Wars to date due to using the guided spawns, making the entire Emergency Quest move very slowly and denying players of repeat runs due to taking too long. This problem was quietly fixed in an update; it is now roughly as fast as doing regular fields with the gimmick movement options, but the stigma against the system still remains.** Scratch Bonus has been floating dangerously close to this barrier for a long time. Essentially, Scratch Bonus lets you earn special untradeable rewards for playing AC Scratch a lot, such as extra Lobby Actions and Costumes, or Bonus Keys. Players typically didn't mind this, since the rewards were either cosmetics they could live without or stuff that could be earned through the normal course of gameplay... With the sole exception of the "Slit Eyes" face variant. The reason why ''this'' particular cosmetic created so much flak for the Scratch Bonus system is because it's part of the Phaleg set, which is available through AC Scratch normally. This means that in order to complete a Phaleg set, you ''need'' to earn Scratch Bonus. This isn't helped by the fact that Scratch Bonus is only available for a limited time, so once the associated Scratch passes, it's gone for good. Players instantly got on SEGA's case for gating a highly-desired cosmetic behind a paywall and feared that they would lock future popular cosmetics the same way[[note]]They didn't, thankfully[[/note]]. However, Scratch Bonuses eventually started turning up as SG Scratch items a year down the line, which not only allows players who aren't willing to cough up the cash to acquire them to get them, but also allows them to (potentially) snag them for free.** Despite being [[AwesomeButImpractical pretty cool]], the Rideroid is frequently cited as clumsy and hard to control by PC players. Part of the reason why the ESC-A Falz Mother raid is divisive is because this mechanic takes up the first half of the fight.* ScrappyWeapon: ** Very few Gunslashes are considered useful. The Gunslash weapon category as a whole is infamous for essentially being an emergency backup weapon with its only claim to fame being good PP efficiency but lackluster statistics in pretty much every other category, including overall DPS and mobbing ''and'' bossing ability. There are exactly three Gunslashes that aren't considered useless: Atol Orbit (universal PP battery), any Gunslash with double-stacked "Spirited Response" and PP regen S-Class Special Abilities (same as Atol, but better), and the Bringer's Rifle 14★ (actually a good weapon).** The Demon series 13★ weapons quickly became notorious for being ''far'' more common than either Jutus or Val drops, and unlike Jutus or Val, don't really serve much more purpose than either being trade fodder for Lumiere or desynthesis fodder. They can also be sold, but are so ridiculously common that you generally won't make much money off of them unless you sell them en masse. The Bomber Golem Barn and Resta Golem Nacelle weapons in particular get much of the flak for being some of the most common Demon weapons.** The Phobos 14★ weapon series was pretty much dead on arrival when the Guides of Creation EQ added them. Their Potential gives 6% bonus, with an extra stacking 10% if you sheathe your weapon for 4 seconds (cumulative). However, upon dealing damage, you'll lose the 10% bonus in 14 seconds, forcing you to sheathe your weapon for another 4 seconds to get max damage again. It was heavily derided by the playerbase for being effectively useless for the vast majority of weapons in the game, and unoptimal on the handful of weapons that ''can'' use it. The backlash was bad enough that the series was overall buffed within four months.** Vante Weihen is a 14★ Rifle that is essentially the embodiment of a UselessUsefulSpell. Its Potential powers up your End Attract PA by giving you ImmuneToFlinching, Just Attack status, and reducing its cost to 1 PP, in addition to a standard damage boost. This would be fine and dandy if the effect wasn't chained to firing Weak Bullet, a valuable Active Skill that has a lengthy cooldown and a limited stock per activation. Vante only boosts ''one'' End Attract per Weak Bullet fired. The end result is an otherwise great ability held back so severely by its trigger cost that it becomes next-to-useless. Even a buff that added accelerated charge speed and Standing Snipe 1/2 to the power up effect couldn't salvage it.* SidetrackedByTheGoldenSaucer: The [[MinigameZone Casino Lobby]]. Good luck pulling yourself away from Black Nyack...* SoBadItsGood: [[VideoGame/DaytonaUSA Takenobu Mitsuyoshi's]] rendition of ''[[VideoGame/PhantasyStarUniverse Ignite Infinity]]'', thanks to NarmCharm.* SurpriseDifficulty:** For several weeks after launch, Mining Base Defense: Despair rattled the playerbase to its core due to how difficult it was compared to pretty much every other existing Quest. As no other Quest required a strategy beyond "hit everything until they die", the fact that bumrushing the opposition became ''detrimental'' to success caused failures abound. Merely ''finishing'' the Quest was a miracle in and of itself. Even after the proper strategy was worked out, it's still the hardest Quest to complete consistently.** Yamato too easy? Bethor a complete pansy? Say hi to Phaleg, who wil stomp you if you don't take her at least a little bit seriously. While her HP is low, she has extremely high defensive stats and unmatched speed, which she pairs with annoying attack patterns that hit surprisingly hard. Unless you can nuke her quickly or possess speed to match hers, expect to be forced to learn her patterns to not get demolished by her high-speed antics.** Mining Base Defense: VR took by surprise several players who thought it would be just Mining Base: Invasion with a different enemies gimmick. A lot of the replacement enemies aren't as braindead as some Darkers are, and Ultimate enemies are actually ''more'' difficult to account for. The game also likes to send walls your way and then put AIS Exoda behind them, which tend to take out towers if you don't already have a player on the other side fighting them. Several other arbitrary restrictions are also in place to give players a hard time, including the removal of Turrets, preventing players from doing anything with nodes until late in the Quest, and Solza fields actually disabling nodes ''permanently'' due to the removal of purification.* TaintedByThePreview: Episode 4 got hit with this fairly hard, at least judging by the very vocal reactions some Western fans are giving it. First came the teaser for the new class, Summoner. Complaints about Summoner range from the [[RidiculouslyCuteCritter designs of the pets]] being "Too cutesy for [=PSO=]," to claims that a pet-based class is unsuited for or "[[StopHavingFunGuys Too easy]]," for an action-oriented game like [=PSO2=]. Then came the reveal of Earth in the year 2028 as the next major planet, with many decrying it for feeling that it doesn't fit the tone of the game thus far, though opinions were more positive about the designs of the Phantom enemies. Then came the previews of the story cutscenes themselves, focusing on a pair of Japanese High School girls and a young boy in a normal home. Cue cries of fans immediately jumping to the conclusion that [=PSO2=] had [[UnexpectedGenreChange suddenly become]] a Japanese High School SliceOfLife series. * TearJerker: Quna's [[ Eternal Encore]] in the story of Episode 1 is a lot sadder when you have the context and translated lyrics together.* ThatOneAchievement: ** In true PSO tradition, getting the RareRandomDrop you want from rare enemies/bosses. The Dark Falz bosses in any of their forms are the worst offenders, since their high-level versions that have the best loot only show up in event missions.** Somehow averted for the actual Trophies themselves, since none of them are actually too difficult to achieve, they simply require the player to invest some time into the game.** There is an exclusive Title and potentially a very special Class Sticker waiting for you if you clear the Solo Extreme Quest. However, said Quest also happens to be ThatOneLevel.** In a more frustrating example, getting a +35 13★ weapon for your Main Class. If you don't play that often, it can be difficult to keep up with the game long enough to get this Title, and it's one of the two Titles required to extend the LevelCap from 75 to 80. In addition, if you want to unlock Level 80 on every Class, you have to get a +35 13★ for ''every'' class[[note]]Although you only need to to it once per account, thankfully, due to Titles being account-wide[[/note]].** Some Titles are simply outright annoying to get.*** Most of the Item Titles. Many of them are tied to old Weapons that existed prior to the NT update... that were removed from the drop pools after the NT update and replaced. No, the NT versions don't count. If ''VideoGame/PhantasyStarOnline2es'' didn't have the old weapons as drops, the associated Titles would practically be [[TemporaryOnlineContent lost]].*** Crafting Titles are notoriously grindy, since they require you to repeat a specific Craft type or get a certain number of Great Successes. These are typically extremely resource-intensive to no actual benefit, and the Great Successes are a LuckBasedMission.*** A handful of the Casino Titles are [[LuckBasedMission 100% pure RNG.]] Each of the Casino games have one particular Title that is extremely difficult to get due to being a very rare occurrence, such as "Shooting Star", which requires you to trigger a NEO PSE Burst in Mesetan Shooter, "Rappy Star", which requires you to get a '''Jackpot''' in Rappy Slots, and "Elder Bonus Getter", which requires you to clear the Stage 30 Elder Bonus in Arkuma Slots.*** Getting the title to acquire the last "free" Time Reversal Stone Chronos item, required to craft the Atlas 14★ series, and thus it's upgrade, the Atlas Ex 15★ series. It's a title obtained for having a certain number of total obtained titles. Specifically, '''1100 titles'''. This is an incredibly steep number and requires the player to perform an extraordinarily wide range of feats, including quite possibly ''several or all of the above'' aforementioned [[ThatOneAchivement Those One Titles]]. Unless the player in question has been playing for a ''long'' time and tried out as much of the game as possible in that time, this single title alone will take several months or longer of dedicated effort to obtain, to say nothing of the required resources.* ThatOneAttack:** While difficult to call an attack due to it being constantly active, Big Vardha's missile launchers can be a ''very'' annoying hazard if you're simply trying to take him out the quick way.** For newer players, Elder's laser beam. It pulls you in towards it, and sweeps the arena, dealing massive damage to unfortunate players and inflicting survivors with Freeze. However, if you pay attention to more experienced players, you'll discover that [[spoiler:the laser's point of origin, where it pulls you towards before it fires, [[ViolationOfCommonSense is actually its blind spot.]]]]** On Ultra Hard difficulty, Decol Malluda adds a new attack to its arsenal where it rapidly spins in place. It has good coverage and will [[PunchedAcrossTheRoom blast away]] melee-range characters on contact.** The infamous "Big Crunch Project" attack that Falz Angel sports involves assaulting the battlefield with an array of FrickinLaserBeams that hit hard and have wide coverage. It's not hard to predict or avoid, but it is ''very'' painful if you get caught in it. The attack ends with a WaveMotionGun that can easily pulverize anything in its path and comes out quite quickly after Angel finishes teleporting in. Omega Angel's version of it adds some extra laser angles for good measure and a ''second'' WaveMotionGun (its version of Diffusion Ray) that hits even harder.** When Dark Falz Loser slows time, he may perform a slowed-down version of his spin attack. This, alongside the [[OneHitKill time stop]], is one of the deadliest moves in his arsenal. Despite going slow, it moves about as fast as a player running full tilt, which makes it difficult to outrun. Getting hit by a blade deals astoundingly high damage, and on squishier characters, it's very likely they'll get [[OneHitKill offed instantly.]] He also spawns mines that cause knockback and inflict Mirage if you touch them, and will most likely knock you into a blade if you're unfortunate enough to run into one.** [[VideoGame/PhantasyStarOnline Gal Gryphon]] occasionally likes to fly up and out, leaving a twister in its wake. Not only does it have a vacuum effect, it also deals continuous damage if you're near the point of origin. This is followed up by Gal Gryphon crashing down from the sky. If the twister didn't already kill you, [[OneHitKill the follow-up will.]]** Dark Falz Apprentice Zea's "Phallus [[WaveMotionGun Laser]]" that can only be stopped by destroying the source of the laser, which would not be hard if it weren't for Apprentice being ThatOneBoss.** [[MetalSlime Empe Rappy]] can roll on you. That doesn't sound threatening in and of itself, but even against properly geared players, being rolled on by an Empe Rappy can deal a ''ton'' of damage, and at higher levels can possibly OneHitKill players with less HP.** Pray you aren't standing next to Dourumble when it rises into the air with a jack-in-the-box. A swarm of energy-based hands raining from the sky will almost definitely and immediately kill any player in close proximity.** The Profound Darkness's Over End in Solo XQ and on Extra Hard difficulty. One swing deals '''1000+''' damage, and between the energy orbs and Satellite Cannon spam, not getting whacked by it is extremely difficult. The majority of players do not have over 1000 HP, so one wrong dodge can end your Solo XQ crusade in an instant.** Double's cars are a good source of frustration in Perennial Apocalypse due to randomly targeting players and dealing high damage with stagger. Being targeted by multiple cars simultaneously is nearly guaranteed death if you can't get out of the way. Even worse in the solo version, in which ''all'' the cars always target you.** Deus Hunas has an attack where he summons bolts of lightning to stun players. He always follows this up with a powerful spikes attack that has a big area of effect in front of him and kills practically immediately via dealing high enough damage at fast enough intervals to hit through survival skills like Automate and Iron Will. Most players keel over instantly as soon as the spikes land. The unfortunate part is that even if you break Stun, ''another'' bolt is summoned on your position before you have a chance to react.** Deus Angelus has the infamous sweeping spikes attack. Deus Angelus waves his hand over the arena, and a big area-of-effect marker appears below you seconds before a wave of spikes appears and deals very high damage with knockback. The only way to avoid it without invulnerability frames is to find one of the blind spots, but due to the arena's size and the wide AOE of the attack, figuring out where the blind spots are is difficult. Players that can't find the blind spot and don't have Gran Wave typically eat the brunt of the attack with lethal results.** The Magisterial Onslaught version of Yamato possesses a souped up version of the [[DesperationAttack missile phase.]] What makes this version different is that in addition to the normal XH version which spawns six missiles, then spawns an extra six farther away, this version spawns ''another'' six missiles close to Yamato. While the missiles can be destroyed in one Photon Saber hit, getting four players to cut down 18 missiles in 15 seconds without any player getting lasered in the process is ''extremely'' hard, but not impossible. The vast majority of Magisterial runs wind up in a TotalPartyKill on this attack, but thankfully, it isn't a Quest failure when it occurs.** Erythron Dragon's backflip attack, [[FanNickname otherwise known]] ([[SarcasmMode affectionately]]) as "JAMADA" due to its associated voice clip, involves the Dragon jumping into the air and performing a backfilp while scraping its tail along the ground, which tosses up a bunch of rock clusters that target players. It has a rather annoying tendency to simply throw the attack without much warning, the attack itself has a fairly large AOE, and the rocks home in on players, which can knock you on your ass if you aren't actively on the move. In addition, because of the Dragon's gargantuan size and rapid movement, this attack has a habit of causing CameraScrew if you're locked on to it, which makes dodging the attack and the follow-up rocks that much more difficult. The worst part comes when its HP dips low enough, after which it tacks on a part after executing the attack in which it re-positions itself by flying halfway across the map, which can make fighting the Dragon an absolute exercise in frustration for Classes with poor mobility due to [[GetBackHereBoss having to chase the stupid thing as it runs away from you.]]** If Demoire Dominus is known for anything, it's its infamously difficult DPS check. At a certain HP threshold, Dominus summons a giant energy orb and begins to push players to the back of the arena with a giant, impassable wall. The only way past it is to break the three nodes on the wall, which will destroy it and allow the players to escape. However, the nodes have incredibly high HP and are not easy to break when eight players are split up among three nodes. Failing the DPS check causes the orb to rain down light on the MPA and inflict massive damage, likely killing unlucky players who are unable to block or avoid the attack.** Strummizer's take on Tranzexia's WaveMotionGun attack is infamous for its staggering damage, egregiously large hitbox, and the fact that it's very easy for it to catch you unawares on Free Field territory, where it's usually [[DualBoss accompanied by another boss]] and [[MyRulesAreNotYourRules can hit through walls and other enemies.]]* ThatOneBoss:** There's a boss tougher than any other in the game. It has [[TimedMission a time limit]], constantly [[BarrierChangeBoss shifts forms]], and if you don't defeat it, you may never be able to play the game. It's name? [[MemeticMutation The captcha boss.]]** Vol Dragon in the early days was known as ''the'' WakeUpCallBoss. It makes the Rockbear you fought back in Forest Exploration look like cannon fodder. Not only is it a MightyGlacier DamageSpongeBoss, the longer you fight it, the faster and more aggressive it gets, culminating into a LightningBruiser at max power who constantly showers you with hard-hitting attacks and wields a nuke that can obliterate you if you're standing in the wrong place. Years of updates have toned down Vol Dragon's threat level considerably, however.** The Banthers and Banshees, [[FanNickname colloquially known as the "cats"]], were among the toughest bosses in the early days of the game due to essentially being {{Lightning Bruiser}}s in a series where players are known for having the mobility of a lethargic elephant. This eventually went away after years of power and mobility enhancements for players... ''then'' their Ultra counterparts, Blizzard Banshee and Blizzard Banther, were introduced in ''EPISODE 6'', who have gained notoriety as MPA slayers due to their array of fast, hard-to-evade AreaOfEffect attacks that hit like sledgehammers being fired from a machine gun.** Quartz Dragon and Dragon Ex are notable in that they combine attacks that will one or two-shot most same-level players with attacks that can cause [[InterfaceScrew Panic]]. If you're slow or unlucky enough to get hit, the time you take struggling to adapt to the wonky controls (let alone curing yourself) is usually all they need to line up a killing blow.** [[spoiler:Falz Angel]] can be this. Annoyingly fast? Check. Hits like a freight train? Check. OneHitKill attacks? Check. ''[[UpToEleven Fast One Hit Kill attacks?]]'' Also check. FrickinLaserBeams? Of course. FlunkyBoss? That too. Its ''[=EP5=]'' variant Omega Angel cranks it up a notch by giving it its own twists on Compound Techniques and generally making it more unpredictable and trickier.** Dark Falz Loser was ''the'' toughest boss in the game when it was released. He's beefier, stronger, more unpredictable, and less susceptible to cheese compared to Dark Falz Elder, and the bulk of his kit could deal massive amounts of damage or [[OneHitKill kill outright.]] It was generally accepted that dying against Loser was more of an inevitability than anything else.** [[spoiler:Dark Falz Apprentice Zea]] is definitely this as it happens to be the boss at the end of [[ThatOneLevel Mining Base Defence: Demise]]. Not only does [[spoiler: Apprentice]] flood the field around the bases with dark fluid that damages you when you so much as put your toe in it, they also have a laser attack that can [[ThatOneAttack One]] [[OneHitKill Hit]] [[PunctuatedForEmphasis Decimate]] the entire field, Killing everyone that so much as gotten grazed by the beam AND destroy all the bases if you do not stop it in time. And to add on top of that, they can erect walls to stop you from reaching their weak point, forcing you to cut through them with your A.I.S. as they charge their OneHitKill Laser.** At the end of the BossBonanza Solo Extreme Quest, you get [[spoiler:'''[[FinalBoss The Profound Darkness]]'''... in its ClippedWingAngel DuelBoss form. Simple, right? ''Wrong.'' In the regular final boss fight, you usually have an ARKS buff or three before you fight Profound Darkness!Persona as well as 11 or so other players to help lay on the smackdown; you don't get either in the Solo Extreme Quest, and with the wide array of fast attacks it does, it can easily two-shot you in a matter of seconds if you let your guard down.]]** Train Ghidoran is a tough customer, since the only way to deal any effective damage is to AttackItsWeakpoint. This is much harder than it sounds, because its weak points are only exposed for a very brief period after it uses certain attacks, and you must deal enough damage to break the passenger doors to expose the ''real'' weak points. At a certain health threshold or after two doors break, it TurnsRed, granting all of its major attacks devastating new properties and a power boost, allowing it to easily OneHitKill more squishy characters. It can be stunned by damaging its feet or inflicting Mirage on it, but the feet have extremely high damage resistance, and as with most enemies, the more times you inflict Mirage, the more resistance it gains to it, which means you can only do this so many times.** Deus Hunas in ''EPISODE 4'', Chapter 8 proves that [[SurpriseDifficulty Story Quests can be hard when they need to be.]] Not only is it stupidly tanky in comparison to most bosses you've fought up to this point, it also likes to hit rather hard with the majority of all of its attacks. Its attacks also happens to hit at both close and long ranged, making the fight that more difficult for melee players. This is coming straight off of the previous boss, [[spoiler:Sir Ardem Sacred]], who was ''already'' annoying enough and may have depleted you of healing items before this fight.** While Deus ESC-A has been more or less solved by the advent of Hero, for the most part, the 10/17/17 [=PSO2=] STATION! livestream added a one-time boosted Deus ESC-A with 3x its normal ATK and 2x its normal HP to coincide with a +300% EXP and Rare Drop Rate bonus. Cue horror stories of people not being able to clear Deus ESC-A Gracia because of Hero parties getting swatted down like flies in the face of attacks that deal upwards of 1000+ damage per hit in combination with a five-death limit.* ThatOneLevel:** Matter Board 1-11 is one of the hardest Matter Boards to complete in the game; a lot of the end Nodes call for hunting rare enemies and bosses that you'd be hard-pressed to find naturally. Thankfully, it's not required to get a Creator's Emblem.** Episode 2, Chapter 5 represents a ''massive'' step up in difficulty as far as Story Quests are concerned. [[spoiler:Abyssal ARKS]] swarm the player in spades, bosses and {{Elite Mook}}s are rampant, and there are also two very irritating bosses involved. However, much of the Quest was not designed with Bouncers in mind, so bringing one may relieve much of the stress, including [[spoiler:Theodor]].** Omnibus 2-5 isn't much better, especially since the maximum level limit of the enemies was bumped up to Lv. 75 and most of the enemies were made overall tankier. The only consolations are that this version of it is ''much'' more generous with the checkpoints, the Blu Ringahda at the end of Area 7 was replaced by a Decol Malluda, and that [[GameBreaker Hero]] makes the ordeal significantly easier, but not [[MarathonLevel any less long.]]** Episode 3, Chapter EX may very well be one of the most annoying Story Quests ever designed. The Quest takes place in Destroyed World: Lillipa, which means [[DemonicSpiders Ultimate Enemies]] make up 90% of the spawns, and despite being nerfed, they still hit like trucks and are aggressive beyond belief. Furthermore, the game has a tendency to stuff you into relatively cramped spaces, then ZergRush you with said DemonicSpiders, which is a death sentence for players unable to control groups efficiently. CheckpointStarvation is also in full play; despite the fact that they ''exist'' in this quest, the lone checkpoint doesn't appear until the very end, when the point is rather moot anyways. It says something when [[spoiler:Anga Fundarge]], the Quest's boss, is probably the ''easiest'' part of the Quest.** Clearing Omnibus 3-5 [Why Am I Here] is one thing. ''S Ranking'' it is something else. To get an S Rank, you need to clear the entire Quest from start to finish without using checkpoints, and you need to take less than 2000 damage total. Keep in mind that the DemonicSpiders from the original 3-EX are still here, but ''worse'', and Anga was upgraded into a GoddamnedBoss by virtue of becoming [[DamageSpongeBoss significantly tankier]]; a prolonged fight with Anga can spell doom for your ranking if you're bad at avoiding its constant projectile spam. ObviousRulePatch is also in effect, as the enemy level is always Level 80 regardless of your own Level, and you can't continue with a Scape Doll or Half Doll. Frustratingly, not only is one of the ultra-rare Ability Affix Success Rate +45% locked behind an S Rank, a Campaign requires getting an S Rank without using [[GameBreaker Hero]] to get valuable Campaign rewards, which makes the ordeal that much more difficult. ** ''EPISODE 4'' Chapter 8. The quest is [[MarathonLevel gruelingly long]] compared to other Story Quests, involves Extra Hard-grade enemies whose attacks largely consist of projectile spam and attacks that inflict stagger, knockback, and Panic, and has [[ThatOneBoss Ophiel]] as a mid-boss. Thankfully, unlike the other MarathonLevel Story Quest ''EPISODE 2'' Chapter 5, CheckpointStarvation is averted, but if you want an S Rank on it, you need to take less than a certain amount of damage for the entire Quest ''and'' beat the entire thing in one sitting ([[ContinuingIsPainful which means no continuing]]), which is no small feat.** Mining Base Defense: Despair requires efficiency, cooperation, and proper prioritization to win. Of course, this being ''[=PSO2=]'', this can be a huge challenge to large teams of players that aren't privy to the strategy required to ''beat'' the stage.** You know how Mining Base Defense: Despair is hard? Meet it's final form; Mining Base Defense: Demise. Cooperation, efficiency, and prioritization wont just cut it here. You need damage to even clear the waves in a timely manner, let alone before time runs out for each wave. Additional pain comes in the form of the Darkers having [[OhCrap their own]] [[HumongousMecha A.I.S.s]], which will use their own photon particle cannons to destroy the mining bases at almost the same time if not dealt with. And that's not even going into [[spoiler: [[ThatOneBoss Dark Falz Apprentice]]]] themselves.** One of the two Quests that stand between a player and the Expert Matching option is Solo Training: Phanatical Phantoms. If you thought you've seen tests of might and mettle before, then Phanatical is a ''truer'' test. Phanatical brings together a BossRush of powerful foes together in one Quest designed to push the limits of your skill, strategy, and strength: ThatOneBoss Deus Hunar, LightningBruiser Demon Phaleg, [[BossBonanza a triad of Chrome Dragon, Apprentice Clone, and Falz Angel]], and the MightyGlacier Omega Hunar. There's a reason this Quest is one of the requirements for Expert, because this is proving grounds.** VR Volcano in Battle Arena is considered the most difficult of the three maps; the area where Rainbow Emblems spawn is a very confined space in the center of the map that is only accessible via two ledges, one on both sides of the map, until the last 1:20 when the lava rises to bring the side platforms up to a level where you can access the center. These ledges effectively function as chokepoints that bottleneck anyone trying to access it, preventing players from running around the map to backstab the enemy team without first being spotted and mowed down by their opponents. This makes it very difficult to come back from a losing round unless your team suddenly musters the manpower to TotalPartyKill the enemy team in a full-frontal assault and maintain control of the central zone for the rest of the match, which is hard to do in and of itself.** Mining Base Defense: VR, an upgraded form of the limited-time Necky's Challenge EQ, takes the otherwise rather mundane Mining Base Defense: Invasion and swaps out most of the Darkers with other enemy types. Those enemies tend to be ''much harder'' to deal with than just regular Darkers, and not being Light weak really hurts some classes, especially Bouncer. Several features such as turrets and purification are also removed just to make your life harder.* ThatOnePlayer: Decent Battle Arena play with any of the good weapons that have spammy attacks can easily lock down the opposing team to a point where they are unable to do much of anything useful. Special mention goes to Rod, Twin Machineguns, and Dual Blades, weapons that are extremely difficult to counterplay if played competently.* TheyWastedAPerfectlyGoodPlot: Challenge Quest (which is a CallBack to the original ''PSO''[='=]s Challenge Mode) is nowadays regarded as one of the best game modes in the game, but it has not received any form of update since 2015, leading players to believe that the mode has been abandoned.* TierInducedScrappy: ** Gunner is infamous for being subject to both ends of the scale for this trope. Gunner is meant to be a combo-oriented class with a focus on bossing by using their key Active "Chain Trigger" to inflict huge burst damage. This wasn't a problem on release, but in ''EPISODE 2'', the skill "S-Roll JA Bonus" was introduced, which gave a '''4x''' bonus for performing a Just Attack off a Stylish Roll, making Gunner a GameBreaker due to its disproportionately massive burst power. Come ''EPISODE 3'', the skill was nerfed, sending Gunner into bottom-tier territory due to its sudden lack of power, and it spent the next two Episodes climbing back to mid-tier territory. However, ''EPISODE 5'' re-balanced Chain Trigger by making it much easier to handle and giving Gunner the power to fire Chain again if performed correctly, bumping it to top tier in bossing. Then the Skill "Another S-Roll Arts Mode" was released, which gives Gunner what effectively amounts to shotgun blasts that hit all mobs in a wide cone in front of them for heavy damage three times for practically ''free'', launching Gunner back into GameBreaker territory.** A massive case of this concerning the Hero class comprises most of the controversy surrounding ''EPISODE 5''; Hero started out far better than most of the existing classes in the game, striking a major blow to class diversity. Much of ''EPISODE 5'' has subsequently been spent trying to close the gap between Hero and the other nine classes.** ''EPISODE 5'' sent Bullet Bow deep into "wheelchair" territory, and even balance patches have done little to fix it. Bow's claim to fame, Banish Arrow, was ''severely'' nerfed due to its overuse in the past, rendering it, in its current state, practically unusable and meaningless. While the rest of Bow's kit was greatly buffed to compensate, it still doesn't match up to the sheer boss-slaying power Bow once had before ''EPISODE 5'', which resulted in a lot of players dropping the weapon.* ToughActToFollow: ''EPISODE 3'' is widely considered one of the most successful expansions for the game. This worked up a lot of expectations for ''EPISODE 4'', but unfortunately, [[ContestedSequel it proved to be very divisive at best.]]* UnderusedGameMechanic: Crafting was added in ''EPISODE 2'' as a way to put weaker equipment to use by allowing one to apply fixed stats to a piece of gear, enabling them to upgrade their gear to stats beyond their normal limits at the cost of damage variance limits on weapons and hidden stats on Units. Between 2016 and 2019, the core Crafting system was essentially killed off due to the introduction of New Type weapons and 12★ Units, neither of which supported the feature, and what did exist was not updated to keep pace with power creep. Crafting would finally see an update in August 2019, which added 13★ and NT weapon support for the Crafting system.* UnpopularPopularCharacter: ** Huey isn't particularly liked in-universe, but the fans adore him.** Margaretta in-universe is seen as a queen only in name who is pretty much a brat half the time and is very self-obsessed. Players like Margaretta for being the PluckyComicRelief in a plot that otherwise takes itself quite seriously as well as being the perfect CrouchingMoronHiddenBadass. Case in point, she won a General Election!* ViewerGenderConfusion: There are enough makeup items and feminine-looking outfits for men (as well as masculine-looking clothing for women) that this can be invoked by the players.* WhatDoYouMeanItsNotForKids: ''Phantasy Star Online 2'' has a C Cero rating (Ages 15+) due to the fanservice outifts, a lot of which would make it a light M in an American game.* WhatDoYouMeanItWasntMadeOnDrugs:** The Phantoms that appear in Tokyo are ''extremely'' surreal, even by franchise standards, which says something when the field they appear in is supposed to be on '''Earth'''.** The plot of Episode 4 kicks off with several MindScrew elements, such as ''[[CelebrityParadox Phantasy Star Online 2]]'', the aforementioned Phantoms, ''[=PSO2=]'' being used as a ''interdimensional gateway'', {{Digital Avatar}}s that aren't actually digital to begin with and are controlled by ''[=PSO2=]'' players, etc. Many players are convinced that the writers must've been smoking ''something'' illegal when they came up with this.* WinBackTheCrowd: ** While not met with complete enthusiasm, the ''EPISODE 5'' reveal had much better reception in the West, partly because it's coming off the heels of the very contentious ''EPISODE 4'', partly because of the reveal of the ''very'' stylish Hero class.** After two Episodes of contentious design decisions and bizarre {{Genre Shift}}s, the reveal of ''EPISODE 6'' was met with strong positive reactions from the playerbase due to the return to the iconic ScienceFantasy elements of the series, as well as the new Phantom class, quality of life enhancements, and an explosive space battle-themed raid complete with space battleship fights and space mecha battles.** [[ScheduleSlip After being thought long forgotten or cancelled]], the game's Western release was confirmed to be back on track by Microsoft at E3 2019. Furthermore, those who were concerned about [[BadExportForYou the subpar localizations]] of the original PSO and ''Universe'' would have their concerns put to rest, as Microsoft also confirmed that all of the content in the Japanese version up to the North American version's release would be brought over. The announcement also proved popular with those who were previously burned by [=AsiaSoft=]'s SEA localization.* {{Woolseyism}}: ** The "Lillipa Race" is translated as "Lillipan" by the English fan translation.** The actual names for the Extreme Quests are fairly bland; it's usually a combination of two area names, such as "Forest and Sanctum". The English fan translation got creative with it and used fancier sounding titles, such as "Sylvan Wyverns".** Harukotan's "White Territory" and "Black Territory" (which are otherwise very mundane-sounding) are named the more civilization-established "Shironia" and "Kuron" respectively in the English fan translations. Western players have widely accepted these names.** Due to オフスティア having no directly-translatable English word, fan translators simply called it "Austere", a similar-sounding word.** Many Emergency Quest names are typically shortened down in the English translation by using more concise wording, due to the fact that the original names in Japanese tend to be ''very'' long.** The names of S-Class Special Abilities tend to be overly literal in the original Japanese; for example, the name of the Ability granted by the weapon Atra Farder translates exactly to "instant guard recover light", whose effect is ExactlyWhatItSaysOnTheTin (recover PP when Just Guarding). The English translations of the S-Class Special Abilities opts for more flair while keeping true to the original meaning of the name to a certain degree (i.e. said Ability is called "Marvelous Aegis" in the English patch).


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