Follow TV Tropes

Following

Context YMMV / MarioPlusRabbidsKingdomBattle

Go To

1----
2* AndYouThoughtItWouldFail: Oh, how people mocked this game before release. ''Nobody'' liked the game when it was first leaked, due to a long-standing grudge against the Rabbids for overshadowing the ''Rayman'' series they were spun-off from. Even beyond that, the idea of this crossover being a TurnBasedTactics game of all things made this game come across as a weird fever dream. After its formal unveiling (and especially after its release) however, the game was praised for its surprisingly deep gameplay mechanics, music, and humor, with many reviewers urging readers and viewers not to overlook the title. The game would go on to be one of the best-selling third-party games on the system, and would even remain as [[https://nintendoeverything.com/best-selling-third-party-games-for-switch/ the best-selling one in the United States]] for almost two years after its release, and spawn a sequel.
3* SugarWiki/AwesomeAnimation: The animations under Ubisoft's engine are quite nice, especially seeing Mario and the Mushroom Kingdom crew animated much more expressively under it. Even the in-game animations look very smooth.
4* SugarWiki/AwesomeMusic:
5** The E3 trailer features the fist-pumpingly awesome [[https://www.youtube.com/watch?v=i-3ZGgLjja4 "It's All for Rock N' Roll"]] by Airbourne.
6** The soundtrack is composed by Grant Kirkhope of classic Rareware fame, so it's hardly surprising that it'd be awesome. The fact that it's performed by a {{classical music}} orchestra (specifically, the City of Prague Philharmonic) rather than an in-studio band also helps lend a feeling of epic scope to the whole score.
7** The Phantom Rabbid's [[TheHeroSucksSong song/diss track about Mario]] harkens back to the days of [[VideoGame/ConkersBadFurDay the Great Mighty Poo]], and is just as catchy.
8** ALL THREE FINAL BOSS THEMES. They carry a foreboding and menacing theme for [=MegaDragonBowser=] which urges you on to quickly defeat that boss or it's the end of the world.
9* BaseBreakingCharacter:
10** The Rabbids, as always, but probably even more so in this game. There are many people who think the game actually does look really good and fun, and surprisingly deep for a ''Mario'' game, but cite the Rabbids being the main reason they're on the fence. Others, however, are hoping to look past it and, going off the trailer, note how the Rabbids don't look nearly as intrusive as they usually are in their games. Of course, there are also those who really would have preferred ''VideoGame/{{Rayman}}'' characters working with Mario and co. over the Rabbids.
11** Out of the Rabbids, Rabbid Peach has proved to have been the most divisive, with some viewing her SelfieFiend personality hilarious, while others find it grating. Her being prominently in the DLC for both this game and the sequel hasn't exactly helped matters.
12* BizarroEpisode: It doesn't just end with the [[WeirdCrossover bizarre crossover]]; in this game, Mario and friends are fighting against Rabbids with ''arm cannons and laser bazookas'', and the Mushroom Kingdom has gone [[WorldGoneMad completely haywire]] thanks to the worlds crossing over. While madness of this level is [[ButForMeItWasTuesday any given Thursday]] for the Rabbids, it's very unlike anything the ''Mario'' series has ever seen. This is exemplified by the final boss. [[spoiler:It's not just a simple Rabbid Bowser or a Rabbid Leader like people thought; instead, the NegativeSpaceWedgie that's been a threat throughout the game takes the form of a phoenix that the ExpositionFairy calls "[[LovecraftLite forces beyond our understanding"]] and [[DemonicPossession possesses Bowser]], nearly causing TheEndOfTheWorldAsWeKnowIt.]]
13* BreatherBoss:
14** The Icicle Golem is generally considered to be easier than the bosses before and after it. It's not a PuzzleBoss like Rabbid Kong or Phantom, essentially being a [[KingMook souped-up]] [[HeavilyArmoredMook Buckler]], which you've already fought plenty of times before, and its FlunkyBoss nature is generally negated by the massive size of the arena and the fact that most of its minions are [[MightyGlacier Smashers]]. It's also one of only two bosses that can be hit by melee attacks (the other being [[spoiler:the Megabug in its first and third phases]]), giving Mario a significantly easier time of it.
15** In terms of midbosses, Calavera is surprisingly easy compared to the ones that came before him provided the player is using up-to-date weapons. While he [[DamageSpongeBoss has a lot of HP]] and can draw the player's team out of cover with Scaredy Hero (or, in the case of his Peek-a-Boo support team, Magnet Dance), his offense is lacking (his primary attack is basically the Pirabbid Plant's or Sandy's, but lacking the Fire status, and since Fire already had the ability to flush the player's team out of cover neither Scaredy Hero or Magnet Dance are a particularly new threat to deal with), his [[FlunkyBoss flunkies]] can easily be beaten down in a single turn with good weapons (and respawn slowly), he lacks the DualBoss nature of Blizzy and Sandy (not to mention his attack range is smaller than [[GlassCannon Blizzy]]), and he's still vulnerable to status effects at a time where the player should be drowning in weapons with a high chance to inflict statuses like Ink or Stone, which make him a sitting duck. He does have a Buckler-esque shield like the Icicle Golem, but the arena is large and open, making it easy to get around the shield, and even if that wasn't the case, by the time the player fights him they should have no trouble getting around it with explosives, Hammers, Dashes, and mobility skills.
16* CatharsisFactor:
17** Even though Mario's working to cure the enemy Rabbids of their HatePlague and enlisting a few Rabbids of his own to do so, this is still the third game that gives the player a chance to ''fight'' the Rabbids at all, as opposed to Rayman in the console ''Raving Rabbids'' games, who merely allowed them to have their way and escaped at the end without actually confronting them. This is also the first to allow so without...
18### Being an obscure title (the Game Boy Advance and Nintendo DS ''Raving Rabbids'', standard ''Rayman'' platformers with antagonistic Rabbids largely overshadowed by said console titles in the mainstream consciousness);
19### Controversial circumstances (''VideoGame/TeenageMutantNinjaTurtlesSmashUp'', a PlatformFighter with playable Rabbids... at the expense of key ''Franchise/TeenageMutantNinjaTurtles'' staples up to and including Bebop and Rocksteady!).
20:: :Thus, there's a sweet satisfaction in having Mario and co. pummel the Rabbids in various over-the-top ways.
21* ComplacentGamingSyndrome: Most people use Luigi and Rabbid Peach in their teams. Luigi is the only character with a Precision weapon, granting him incredible range, and his Steely Stare can fire up to three shots and has a one-turn cooldown when fully upgraded, making him excellent at weakening the enemy. Rabbid Peach is the only character besides Peach that can directly heal allies, and since players need at least one Rabbid on their team, Rabbid Peach is picked if the player wants to use Luigi. Both of them also have a Sentry as their secondary weapon, which is useful for its power, long range, ability to hit multiple enemies, and drawing fire from enemies using Villain Sight.
22* CrackShip: Mario and Rabbid Peach. Weirdly, the opposite (Rabbid Mario[=/=]Peach) isn't really seen.
23* CrossesTheLineTwice: One of the lines from the first verse of Tom Phan's TheHeroSucksSong essentially fat-shames Mario [[note]]''Slithering down every pipe, despite his plumb-shaped body type''[[/note]], and he directly reacts to this one. But given the nature of the song and how on-point the rest of the song is in roasting the plumber, this point is easily glossed over; the accompanying Rabbid struggling in futility to contain their laughter makes said dismissal easier. Not to mention the HypocriticalHumor caused by the fact that the Phantom [[LargeAndInCharge is]] ''[[LargeAndInCharge far]]'' [[LargeAndInCharge from]] [[FatBastard in-shape himself.]]
24* DemonicSpiders: A few enemy types stand out more than others.
25** Smashers can be a real pain. They have the highest health and attack of any non-boss enemy and can move four spaces after they are attacked by everything that is not a Dash, Mario's Stomp, or Yoshi's shockwave, including the ''Mario'' characters' Overwatch abilities. They will launch a counterattack if they reach the person who hit them and starting in Chapter 2, they have an ability to boost the attack of themselves and those around them. Their attacks also hit for splash damage.
26** Bucklers are one of the most troublesome enemies in the game. They carry a shield that blocks all non-explosive damage that isn't from the flank or rear (as in 180 degrees), wield powerful [[ShortRangeShotgun Boomshots]] to punish you when you inevitably have to get in close to them to circumvent their shield, and they have a special ability that guarantees a CriticalHit from ''all'' enemies in its area of effect (which also guarantees their weapon's status effects). This gets very dangerous very fast if they're paired up with Smashers, which have a skill that increases weapon damage, and ''these buffs stack''. This can happen as early as World 2, while the player doesn't get the power to do this until halfway through the final world.
27** Peek-A-Boos are another doozy, especially in packs. They can move a whopping ''15'' cells, their movement is a teleport so they can bypass obstacles and can't be [[ActionInitiative Overwatched]] by the Mushroom Kingdom characters, and they supplement this with [[ColdSniper Precision]] weapons to attack from afar. They also have Rabbid Mario's [[YouWillNotEvadeMe Magnet Dance to lure enemies towards them (and thus away from cover)]] if you get close, turning that skill you likely abused since World 2-5 against you. You will almost always need to field a high-mobility character to deal with them.
28* DifficultySpike: World 3 introduces some nasty new enemy types in the Peek-a-Boo's and the Valkyries, both of which are designed to push the player in different ways. As well, the general enemy setups become pretty harsh, and obtaining the coveted "Perfect" rating at the end of the level becomes something that is a genuine challenge.
29* EnsembleDarkHorse:
30** The Mario fangirl who invented the Supa-Merge that appears in the game's intro cinematic has gained quite a large fandom for her GenkiGirl personality, despite having no known name.
31** Spawny has gained a following for his adorable design, being calmer compared to the many other Rabbids in the game, and his ShrinkingViolet {{Woobie}} personality.
32** The Phantom of the Bwahpera has become a memorable character for his [[SugarWiki/AwesomeMusic awesome singing]] [[LargeHam moments]].
33** [[spoiler:Bwario and Bwaluigi]], being Rabbid versions of already popular characters, naturally became pretty popular, with plenty of fans hoping for them to become playable DLC characters along with their Mario-series counterparts.
34* FandomRivalry: Between the ''Raving Rabbids'' and ''Sonic the Hedgehog'' fanbases. Oddly enough, it doesn't have much to do with whether ''Kingdom Battle'' is a quality game, and moreso whether it ''deserves'' to be as good as it is. ''Sonic'' fans find it galling that the Rabbids (whose own titles are mostly {{Minigame Game}}s) were the ones to get a narratively interesting crossover adventure with Mario, while Sonic is stuck with the ''VideoGame/MarioAndSonicAtTheOlympicGames'' series, which is nothing more than collections of sports-based minigames, most of which don't even have a plot of any kind.
35* FanNickname:
36** "The Roomba" for Beep-0, due to him looking like and moving across the ground like one.
37** Even though ''Mario + Rabbids Kingdom Battle'' was developed by Ubisoft, the game is occasionally referred to as "Mario X-Com" because of the very similar gameplay mechanics.
38** The "Great Mighty Boo" for the Phantom, since he was compared to [[VideoGame/ConkersBadFurDay The Great Mighty Poo]] in the best ways possible.
39** In a more meta-sense, director Davide Soliani is occasionally referred to as "Crying Ubisoft Man", due to the tears of joy he had when Miyamoto praised his work during the game's reveal.
40* GameBreaker:
41** Rabbid Luigi can really wreak havoc on the battlefield. His Vamp Dash, when maxed out, does more damage than Mario's GoombaStomp, dealing 160 versus Mario's 150, and, unlike Mario's stomp, can be used on two enemies in one movement turn. While the health regained from Vamp Dashing starts at only 30% of the damage dealt, it can be increased to a full 100%, which, when combined with a full damage skill for the dash, equates to 320 health, more than half of Rabbid Luigi's maximum of 500, healed just from movement. And since the Vampire effect lingers on an enemy for a turn after infliction, this means that everyone on the team can also boost their health from attacking the Vamped foes, making Rabbid Luigi an excellent CombatMedic. He's no slouch when it comes to combat either, boasting the highest chances of critical hits and accompanying Super Effects of the entire cast, with his two post-game weapons having a 100% guaranteed Super Effect on ''every'' shot; this includes the Round Shield Shocker, which inflicts Stone (which combines Honey [no movement], Ink [no attacking], and Freeze [no techniques] into a weapon that stops a single foe dead in their tracks), and Gag Me With A Spoon, which carries Vamp, allowing Rabbid Luigi to set up heals at a distance. And if he ever needs to get through dangerous territory, he can use either his Super Barrier, which negates all Super Effects and decreases movement damage taken by up to 50% and weapon damage taken by up to 60%, or Weaken, which can lower an enemy's damage output by up to 70%; Super Barrier goes especially well with Vamp Dash, allowing Rabbid Luigi to heal up and let his team do so too, without having to worry about being intercepted.
42** Rabbid Mario is a one-Rabbid wrecking crew. Nominally a CloseRangeCombatant, Rabbid Mario does massive amounts of AreaOfEffect damage with his Boomshots and Hammers, as well as his Boom Dash. His Boom Dash deals considerable damage in a large area-of-effect [[note]]fully upgraded, he can do up to 280 damage on every target he directly dashes into and 210 on anyone else, so long as he hits them with all three blasts.[[/note]] and allows him to directly run into three opponents per movement phase, which, considering he's tied with Luigi and Rabbid Yoshi for the best non-Team Jump movement range, is very easy to arrange. Much like Rabbid Luigi, his weapons often specialize in Stone and Vampire statuses, allowing him to either completely shut down entire groups of enemies or provide a smorgasbord of healing opportunities for himself and his teammates with a single shot, assuming, of course, that he doesn't knock them out entirely with their high damage. His Boomshots also do massive damage to any cover in its cone of fire (and triggering any status traps that happen to be in range), meaning that even if he misses his targets will likely be easy pickings for his teammates. Defensively, his Bodyguard makes him virtually immune to dash damage without upgrades (and can be upgraded to full immunity as well as a decent 30% weapon damage reduction), dramatically reducing the risk to himself if he fails to clear the room. Meanwhile, his Magnet Dance lures enemies towards him, not only increasing the likelihood that he'll catch them in his areas of effect but also leaving them exposed and triggering any allied Hero Sight within range, making it even less likely that his foes will survive until their turn. His only downside is that [[TrialByFriendlyFire he's likely to hurt his teammates if the player isn't careful]], but [[DifficultButAwesome with some practice and situational awareness, he's well worth the risk]].
43** Yoshi might be an EleventhHourRanger who isn't unlocked until halfway through the final world, but he's capable of taking a huge bite out of the challenge of the end- and post-game. While his version of Hero Sight, Egg Beater, lacks the multi-shot functionality of Mario's and Luigi's and the area of effect of Peach's, it does devastatingly high damage to a single target, making him ideal for cutting down high-value targets like Mid-Bosses or Smashers. While Yoshi's Dash is mediocre, his Team Jump gives him a GroundPound that does considerable damage to anyone within its large impact radius and, unlike Rabbid Mario's Boom Dash, does heavy damage to cover, potentially letting him expose enemies before he's even fired a shot. Yoshi's most devastating ability, however, is his [[CriticalHitClass Super Chance]], which gives a 100% Critical Hit chance to himself and any teammate within its (potentially massive once upgraded) area of effect. Since Critical Hits don't just do increased damage, they apply Status Effects, a well-timed Super Chance combined with area-of-effect weapons (such as Sentries, Hammers, Boomshots, and Rockets, the latter of which Yoshi himself has) means coating large swathes of the enemy team in heavy damage and detrimental Status Effects[[note]]This makes him particularly nightmarish when paired with the aforementioned Rabbid Mario, since this means that his Stone or Vampire weapons will always completely shut down everyone he hits or turn them into fountains of easy healing respectively, especially with his Magnet Dance letting him potentially draw the majority of the enemy team into his trap.[[/note]]. And while Ink and Freeze, which Yoshi's weapons specialize in, might not completely cost an enemy their turn like the aforementioned Rabbid Mario Bros.' Stone weapons do, his ability to prevent enemies from using their standard attack or skills respectively should not be taken lightly[[note]]Nor should Mario's Honey or Bounce weapons, which are naturally also affected by the buff.[[/note]]. Like Rabbid Mario, he requires a certain level of caution to prevent him from accidentally harming his teammates with his Ground Pound or Status Effects from his Rocket and his teammates' area-of-effect weaponry, and getting too reckless with the Ground Pound can leave Yoshi exposed for a turn, but his pros easily outweigh his cons.
44** Sentries make a compelling argument to bring Luigi or Rabbid Peach along just to use them. Essentially landmines strapped to an RC car, Sentries [[SuperPersistentMissile relentlessly hunt down their target no matter where they run]][[note]]so long as they can be reached by ground travel or Pipes; they lack the ability to reach foes who are in areas only accessible by Team Jumping, though these are far and few between.[[/note]], exploding once an enemy (even if it's not the target) gets too close while ignoring (and damaging) cover and dealing considerable damage in their blast radius, which starts at 3x3 and is increased to 5x5 with late-game weapons. At mid-range or less, they can travel far enough to reach the target without a delay[[note]]starting with 6 tiles per turn, not including pipes, later being upgraded to 8[[/note]], making them great for wearing down targets in high-cover or Bucklers who can't be flanked that turn. If their target gets taken out before they reach them, they don't despawn, instead staying stationary and acting as landmines, which can be used as an OutsideTheBoxTactic for area denial. But what really makes them great is, counter-intuitively, the fact that enemies can destroy them. Enemies are [[ArtificialBrilliance smart enough to be rightly concerned about the bomb that is speeding toward them]], and will often prioritize their own self-preservation over taking shots at the player's team. While this means that a Sentry will likely not reach a target that's particularly far away, it also means a considerable amount of damage directed away from the actual team, especially since Luigi and Rabbid Peach can each create a new Sentry every other turn. They're also immune to Status Effects[[note]]This does not include buffs from the player's team, such as Mario's M-Power or Yoshi's Super Chance, which can buff a Sentry even if Luigi/Rabbid Peach are not within range themselves.[[/note]] (though not immune to the increased damage from a Critical Hit), meaning that enemy attacks, the player's area-of-effect attacks, or even the Tornado environmental hazard cannot knock a Sentry off-course with Bounce or Push (or stop it in its tracks with Honey) so long as the damage doesn't destroy it entirely[[note]]aside from the ones from the ''Donkey Kong Adventure'' DLC which are considerably more frail, Sentries have 150-300 HP, making them slightly tougher than [[GlassCannon Luigi]] without health upgrades, meaning they'll likely not survive too many attacks before being destroyed; nonetheless even two of three attacks per Sentry takes a lot of pressure off of the team itself, especially with the aforementioned one-turn cooldown on creating them.[[/note]]. Even better, since the Sentry automatically moves at the start of the player's turn, it'll often trigger any Villain Sight that would typically be directed at the team, making pushing forward much less hazardous.
45** In the DLC, Donkey Kong himself. His main attack, the Bwananarang, can attack several enemies in a row and is unnaffected by low cover. His secondary attack is a melee ground pound that also affects everyone within the area, and ignores ''all'' cover. His Hairy Eye ability is like Hero Sight, but with the Bwananarang, which means it can attack several enemies as well. His Magnet Groove ability is just like Magnet Dance, luring enemies in range towards him, so he can make good use of the Ground Pound. But that's just the tip of the iceberg. Thanks to his use of vines, DK's range of movement can potentially encompass ''the entire stage''. His more versatile ability, though, is grabbing, which replaces team jump. DK can grab and carry anything from allies, enemies, sentries and even destructible cover blocks. See those enemy ears that pop up form the ground, showing where enemies are going to spawn next round, potentially ruining your strategy, since they can't be attacked until they get out of the ground? He can grab those too and pull them out before they spawn, making them vulnerable. Anything DK grabs, he can throw. Throw a cover block over an enemy to damage it. Even more if it's a debuff block, which instantly applies the effect. Throw an enemy over another to damage both (and pull a potentially dangerous foe out of range from you or your allies). Pick up an enemy from the ground and throw it on top of another one that is in the process of spawning and now you have two more enemies out of the ground, ruining their chance to sneak and making them vulnerable to your allies' attacks. Grab one of your allies and get them out of range from danger or launch them to a better strategic position. If you grab and throw Rabbid Cranky, he'll do his Grump Jump attack before landing, which can damage several foes at once, and then he can do it again in his own turn. For bonus points, your allies don't get damaged when you launch them, but they will damage any enemy they land on. Plan your strategy accordingly and you can wipe out half a stage before the enemy can even make a move.
46* GoddamnedBats:
47** Ziggys are not too difficult to take down. However, they do have the ability to dash and starting from World 2, they come equipped with [[ActionInitiative Villain Sight]] to attack anyone who moves in range. This can mean they can weaken you just enough for the other enemies to knock someone out.
48** Hoppers and their ability to Team Jump generally means they have the largest movement range of any enemy and can sneak up on you and attack when not expected.
49** Supporters have the ability to heal themselves and their allies. Their Grenaducks also mean they can attack at range, even if blocked by cover, and they have an annoyingly high chance to inflict a status effect.
50* GoddamnedBoss: Taken entirely on his own, the Icicle Golem isn't a particularly hard boss, but several factors around his fight make him irritating. [[CharacterSelectForcing Peach is introduced and forced into the party]] at the start of the fight, not only forcing the player to [[DieOrFly learn an entirely new character mid-boss fight]] but also forcing Peach into using her mediocre default weapons and a preset skill tree that [[GuideDangIt is not explained to the player until]] ''[[GuideDangIt after]]'' [[GuideDangIt the battle]] and isn't particularly efficient for this fight. Moreover, Peach replacing a teammate means breaking up the player's current team synergy, and because the boss cutscene is presented as an ambush, the player is locked out of changing their second teammate[[note]]This is particularly frustrating if Rabbid Mario is the second teammate, as between his and Peach's Boomshots and his and Mario's Hammers, [[CloseRangeCombatant most of the party's damage output comes from close range Area of Effect attacks]], meaning that without perfect planning [[TrialByFriendlyFire the team will be hurting themselves nearly as much as the Golem]]. Also, unlike the rest of the potential party members, none of his skills work on the Golem himself.[[/note]]. [[ArsonMurderAndJaywalking Also, every new attempt requires watching the same roughly-minute-long boss cutscene]].
51* HilariousInHindsight:
52** The username of [[https://www.youtube.com/user/rabbidluigi RabbidLuigi]], a [=YouTube=] gaming countdown maker and Let's Player, became this after the game was leaked and officially announced, given that the character features a character called "Rabbid Luigi." Ubisoft would invite him to a number of the game's pre-release events, and he would joke about the coincidence in both his own videos and that of his friends, such as in Nathaniel Bandy's ''[[https://www.youtube.com/watch?v=7DzhJ2G3CAo How Mario + Rabbids Kingdom Triggers You]]'', where he interrupts to claim that Ubisoft stole his identity.
53** Another [=YouTube=] related moment comes from [[WebAnimation/SuperMarioGlitchy4sSuperMario64Bloopers SMG4]]'s take on the game in his ''Stupid Mario'' series, where [[spoiler:Wario takes over a Rabbid version of the Mushroom Kingdom and makes an army of Wario Rabbids]]. Guess who has a Rabbid counterpart in the real game?
54** The DenserAndWackier tone of the game compared to the ''Mario'' series' already lighthearted setting is even more amusing when one remembers that, [[Franchise/SonicTheHedgehog when their biggest rival]] experimented with gunplay, [[VideoGame/ShadowTheHedgehog the result]] was [[DarkerAndEdgier on the exact other end of the tone spectrum]].
55* MemeticBadass: Peach. Given how she's one of the most infamous cases of DamselInDistress, bordering on DamselScrappy, [[spoiler:it's somewhat refreshing to see her as the most powerful character in the game, due to having two very useful weapons as well as having a healing jump by default]]. Even the production leaks seem to agree, see MemeticMutation below.
56* MemeticMutation:
57** A few weeks before the official announcement, internal documents were leaked of the game. They were never meant to be seen by the public, and thus they used wording that you'd never see in a formal press release and contained several typos. Peach being called "The Badass Princess" particularly caught on. It was just so hilariously off from what official documents called her.
58** Rabbid Peach was given control over the Rabbids Instagram page, and many newsblogs like Kotaku and Destructoid have made articles about its creepiness, which went viral in moments.
59** Your mission, should you choose to accept it: find someone who doesn't describe this game with some variation of the phrase "[[VideoGame/XCOMEnemyUnknown X-COM]] [[JustForFun/XMeetsY but]] [[Franchise/SuperMarioBros Mario]]".
60* SugarWiki/MomentOfAwesome: [[Awesome/MarioPlusRabbidsKingdomBattle Has its own page.]]
61* MoralEventHorizon: [[spoiler:The Megabug jumps over this when it possesses Bowser, then decides to destroy everything]].
62* NarmCharm: Many have noted that despite the incredibly insane premise, the game itself works out pretty well and treats the two source materials pretty fairly, even making a number of genuinely funny jokes about how insane the premise is in the first place with characters like the world three boss, Tom Phan ([[SdrawkcabName aka Phantom]]).
63* OlderThanTheyThink: Mario using a gun was [[http://www.1up.com/news/super-mario-bros-25th-miyamoto considered]] way back in the original ''VideoGame/{{Super Mario Bros|1}}.'' He did wield one for an entire SNES game in ''VideoGame/YoshisSafari''. Not to mention the presence of the ray gun and the Super Scope in the ''VideoGame/SuperSmashBros'' games.
64* RescuedFromTheScrappyHeap: Even long-time detractors of the Rabbids were eager to play this game, since they're not just doing their usual random crap for the sake of being annoying and are given unique personalities and designs. The fact that you get to [[CatharsisFactor pummel the Rabbids silly]] helps, too.
65* ScrappyMechanic: While each of the characters' individual playstyles have been praised, the RequiredPartyMember rules that mandate having [[CantDropTheHero Mario]] and at least one Rabbid in the party has been criticized by fans, since it means you can't have an all-Mario or all-Rabbid party and dramatically cuts down on possible team synergy.
66* SignatureScene: The World 3 boss fight, due to the Phantom of the Bwahpera's TheHeroSucksSong being compared to the one sung by [[VideoGame/ConkersBadFurDay The Great Mighty Poo]] in the best ways possible.
67* SpiritualSuccessor:
68** More than a few commentators have noted similarities with ''VideoGame/CodeNameSteam'', given that both games involve limited movement range per turn dominated by ranged attacks and strange concepts to them (''Steam'' being a game where Abraham Lincoln leads a team including John Henry, Tiger Lily, and the Lion from ''[[Literature/LandOfOz The Wizard of Oz]]'' against Lovecraftian aliens, while ''Rabbids Kingdom Battle'' has Mario teaming up with the Rabbids in a {{world gone mad}}).
69** On top of that, comparisons to ''[[VideoGame/XCOMEnemyUnknown X-]][[VideoGame/{{XCOM2}} COM]]'' have been made due to the gameplay style and the distinctive Overwatch camera angle used in a very Overwatch-like move.
70* SurpriseDifficulty: While ''Mario'' games are far from easy, this is one of the toughest. Levels require both clever planning and adaptability, as the enemies are smart enough to exploit weaknesses that the player has set up in their strategy as well as poke holes in seemingly strong setups. This becomes especially apparent once you reach world 3, where the gloves really come off and the game expects you to know each character in and out.
71* TaintedByThePreview:
72** Considering everything the Rabbids are associated with, the thought that this game would be trash was prominent before it was officially revealed. The actual debut of the game at E3 2017 was met with a lot of praise, however.
73** On a straighter note, the previews had a conspicuous lack of Mario regulars other than the playable four, such as Wario, Waluigi, Daisy, Rosalina, Donkey Kong (who eventually made an appearance in his own DLC adventure), and even Bowser. The presence of a Donkey Kong Rabbid assured most they would appear in some capacity at least, and a later preview also showed that Bowser Jr. had a prominent role as an antagonist. Bowser also appears in the game, [[spoiler:though only at the end, and...[[DemonicPossession in a different way]]]].
74** Some people have called the game's internal documents leaking an inversion, saying that if it ''hadn't'' been leaked beforehand, getting everyone used to the idea of Mario crossing over with the Rabbids and using a gun before the official reveal, it wouldn't have been nearly as well-received at E3 as it was.
75* ThatOneBoss: [[DualBoss Blizzy and Sandy]] are a surprisingly nasty DifficultySpike for being the midboss of the second world. Blizzy is a [[LongRangeFighter sniper with range far beyond most enemies in the game]], Villain Sight, [[GlassCannon withering firepower]], [[GeoEffects reliable access to high ground]] with very little quality cover nearby to shield the player's approach, and a status effect that leaves his victims unable to activate skills. Sandy is a MightyGlacier with an area-of-effect attack with decent range and large blast radius that ignores cover, can easily destroy cover, has a status effect that draws the player's team out of cover (and into the aforementioned Villain Sight), and a shield ability that completely negates one hit per turn and is often used to counter Hero Sight. Both need to be defeated to clear the level, they bring along a few Ziggies for extra firepower, and [[ArtificialBrilliance they have enough common sense to focus on the long-ranged and frail Luigi]] if the player brings him to try to counter Blizzy.
76* ThatOneLevel: Challenge S2, "Bowser Jr's Big Payback". The entire mission is luck-based; you have to, over the course of five turns, land on sixteen different designated areas. That means, assuming none of your party members dies to Bowser Jr, Bwario, Bwaluigi, and the Lava Queen, you have to use every turn moving onto a space ''and'' hope that one of the Pyroclasts, burning boxes or attacks, or Magnet Dances cause someone to end up on another such space during the enemy turn. More often than not, you'll end up further away from the unclaimed spaces, possibly so far away that you can't reach any and waste one of those turns. And even if you successfully get that lucky space, you have to make sure nobody dies. Pretty much all advice for completing the mission is "start with the middle spaces, then pray".
77* TheyWastedAPerfectlyGoodCharacter:
78** While the game's plot has been praised, there are plenty of fans who are disappointed that VideoGame/{{Rayman}} doesn't appear in the game in any way, shape or form, despite the Rabbids having originally come from his franchise first. This eventually died down with Rayman being announced as a DLC character for the sequel, ''Sparks of Hope''.
79** The heroes encounter Rabbid versions of Wario and Waluigi, but the originals don't even get a cameo.
80** The Genius Girl's lack of appearance past the first cutscene is also rather disappointing.
81** Yoshi, due to his status as an EleventhHourRanger and his similarities to [[CantDropTheHero Mario]] has left some fans wishing he appeared earlier and was more unique.
82* UglyCute: Some people who didn't go in outright hating them have considered the Rabbids this.

Top