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1* AlternativeCharacterInterpretation: [[AlternativeCharacterInterpretation/FinalFantasy Here.]]
2* AmericansHateTingle:
3** While he is very popular in Japan, [[note]]fan demand and outcry was so intense that he made it into ''Dissidia 012'' as ''XII's'' representative hero[[/note]] Vaan got a much less warm reception from western players. While the bishōnen "pretty boy" archetype is genuinely popular in Japan, this character type was generally merely tolerated in the West. Though in Vaan's case it was mostly due to him being chosen as the "face" of the game, despite his small role. Being surrounded by adult characters with adult problems while he's just a wide-eyed, adventurous kid along for the ride only served to accentuate this (though as the AudienceSurrogate, this was deliberate).
4** Penelo is similarly pretty well liked in Japan for her design and relationship with Vaan, but in the West is perhaps the most disliked party member of the game period. This is largely because she's the most underutilized party member in the game, having no character arc or role after she is acquired. Notably, while Vaan got the chance over the years to win fans back through appearances in other spinoffs, Penelo wasn't given the same chance (outside of ''Revenant Wings'').
5* AngstWhatAngst: Let's recap, Basch's mother died, his brother turned to the Archadians and framed him for regicide so the world thinks he's a long-dead traitor, two countries he tried to defend have been conquered, everyone he swore oaths to protect are dead or in hiding, and he's been locked up for two years in Nalbina as a potential political pawn while Gabranth visits him to taunt him about his failures. While he's certainly carrying the burdens of these events, you can count on one hand the times the guy actually visibly mopes about them, as he prefers to focus on his duty to Ashe and Dalmasca than his own problems. Gabranth even points this out, because [[EvilCannotComprehendGood he cannot understand]] how Basch holds onto his sense of honor in spite of being such a failure.
6* AwesomeEgo: Balthier, the self-assured and self-proclaimed leading man who would prefer everyone think of this as ''his'' story. He's so charismatic and charming that most of the fandom heartily embraces the idea. Being heavily connected to the plot and villains only helps.
7* SugarWiki/AwesomeMusic: It's ''AwesomeMusic/FinalFantasy''![[note]]In spite of the fact that this is the second time Nobuo Uematsu did not score the soundtrack.[[/note]]
8* BadassDecay: Yiazmat in the ''Zodiac'' releases. In the original game Yiazmat was infamous for taking hours to defeat due to its [[DamageSponge massive HP]] and an augment that lowered the damage cap to only 6999. In the ''Zodiac'' releases the damage cap is removed entirely and Yiazmat is made vulnerable to the four stat-lowering Technicks. The rereleases also made the ideal weapon to counter Yiazmat, the Dark-elemental Ninja Sword Yagyu Darkblade,[[note]]Dark is Yiazmat's elemental weakness, and Ninja Swords have high combo ratings allowing them to strike several times per turn[[/note]] much more powerful and easier to obtain (whereas it was almost impossible to get in the original). The result is that with the right strategies, Yiazmat can be killed in about fifteen minutes. [[TropesAreTools Few would call weakening Yiazmat like this a bad decision]], though, as before even an optimized party doing everything right would take ages to kill the boss.
9* BestBossEver: The final battle of Trial Mode pits you against all five Judge Magisters, and they exhibit perfect teamwork: Ghis debuffs you and hits you with magic, Drace buffs the group, Bergan and Gabranth wail on you with physical blows, Zargabaath buffs the two with Bravery and Berserk, and across the team they'll use Elixirs to fully heal each other when weak. Oh yes, and if you try to use Reverse on your party to nullify their attacks like you've done with so many other bosses, they're scripted to start tossing healing items at you to kill you even faster than normal. By the time the last of the five falls, you'll feel like the most badass warriors in Ivalice.
10* BrokenBase:
11** Points of contention are the shift from turn-based to real-time combat, the removal of random encounters, the story, and the characters. While the gameplay shift is a matter of opinion, critics of the story claim there is no story and the party's efforts are largely a waste of time, while supporters note the story is just told more subtly than previous entries, and is one of political intrigue and moral ambiguity. The characters, either most of the cast are utter badasses with deep characters, or they're shallow and undefined.
12** The Gambit system itself is fairly divisive for being ''too'' intuitive. Even a moderately decent setup allows you to essentially run the game on auto-pilot. Some players love the sheer control and customization this offers, especially given usual party AI is such a crapshoot, while others feel it's a ScrappyMechanic that bogs down the game.
13* CameraScrew: The Zodiac version of the game lets you control Espers like a playable character. Unfortunately, the camera does not adjust for an Esper's massive size and is stuck on the default camera settings used for the normal sized human([[TokenNonHuman oid]]) characters.
14* CompleteMonster: [[WithGreatPowerComesGreatInsanity Judge Bergan]] is a ruthless Judge Magister of the Archadian Empire. He [[PsychoSupporter supports]] Vayne Solidor's rise to Emperor because he [[MightMakesRight admires his desire for power and the ruthless means he uses to achieve his ends]]. When his ally Judge Drace accuses Vayne of murdering his father to take the throne, Bergan gleefully strikes her down and is the only Judge who is unmoved by her execution. Later he and his fellow Judges travel to Mt. Bur-Omisace, a major religious site and home to many refugees, to retrieve Vayne's brother Larsa. While there, Bergan leads a slaughter of the innocents who live there and murders the religious leader known as the Gran Kiltias. Even though the men he served [[WellIntentionedExtremist had good intentions]], Bergan was simply interested in power.
15* ContestedSequel: Not quite to the extent of ''[[VideoGame/FinalFantasyXIII XIII]]'', but moreso than most other main ''Final Fantasy'' installments, and to a greater degree among the fandom than the critics -- primarily due to the battle system and what some view as a lack of story, while others view it as more subtle.
16* CreatorsPet: Depending on their views, some may see this of Vaan. He gets more time in the spotlight than any of the other characters despite having little influence on the plot itself, which he himself notes ("I'm just along for the ride.") since Ashe is the one driving the characters onward. He also seems to be shoehorned into the role of "Representative of XII" whenever there's a crossover game involved.
17* DemonicSpiders: Scads of them.
18** The Abysteels from the Henne Mines, the highest-level bats in the game. Seriously, those things will ''bite you in half''. The good part is, they give so much XP that the sections they appear in are ideal to grind to level 99.
19** The Baknamys from Nabudis. Their physical attacks hit damn hard for their level, they can use Fangs for elemental attacks on par with level 2 spells, parry too much for their own good, and when you find one two or three more tend to manifest nearby to gang up on you. It doesn't help that you can get to their territory completely by accident while at 10-15 levels below what the area requires.
20** Entites and Elementals. Most areas have one that appears and is entirely docile, they just float around casting buffing spells on themselves. But if something casts a magic spell in range of them, they go ''ballistic''; they cast Silencega and Sleepga to incapacitate your party, Fearga to drain MP, Dispelga to remove your buffs, and they spam Level 3 magic attacks like Firaga, Thundaga, Aeroga, Darkga, etc. They also pack a lot of HP, are immune to all but one type of elemental damage, and they have a lot of passive Augments that afford them defensive buffs, immunity to most statuses and Technicks, Piercing Magick (spells ignore Reflect), and also cause them to deal counter damage anyone who attacks them. Elementals are less Demonic than Entites (lower HP, fewer Augments, weaker spells), but they'll still probably kill you if you provoke one unawares.
21** Necrophobes from optional parts of Great Crystal qualify. They spam Death and Doom, in a game that does not offer a way to completely block such statuses, meaning your tank can and will go down in one hit. They also like to teleport out of your final blow, essentially negating the damage. What makes them this trope, however, is that they can ''multiply on its own'' with [[ThatOneAttack a move called Divide]], meaning you can potentially face a large army of Death and Doom spamming ghosts.
22** As mentioned under BossInMookClothing on the main page, spelunkers in the Zertinan Caverns who are accustomed to the original version of the game are in for a nasty surprise when they run into the Archaeoaevises, once simply aevis-type enemies that were 'merely' the strongest enemies in the area, who have been buffed into {{Superboss}}-level nightmares for all the ''Zodiac'' versions. They like to spam [[ThatOneAttack Curse]] to put Disease and Confuse on your characters among other statuses, have enormously strong physical hits and have ''at least'' 161,622 HP at the lowest in their level range, already making them by far some of the strongest random enemies in the game. If you happen across a level 99 one, which they can totally spawn at, they have just shy of one million health, putting them on-par with end-game bosses. And for the icing on the cake, as soon as you aggro one, the second one in the area will make a beeline for you, turning them into a DualBoss. Oh, and if you want Mithuna (the ultimate gun in Zodiac versions), you'll ''have'' to fight them, as other than stealing it from Elza in Trial Mode Stage 86 - which is a rare chance - they're the only normal enemies to drop the Emperor Scales you need.
23* EndingFatigue: One of the most common criticisms of the game's last quarter is that [[FakeLongevity the levels are far longer than they need to be]], with winding mazes for maps that often take a ridiculous amount of time to navigate--an issue which is amplified by the over-abundance of enemies and [[ComplacentGamingSyndrome ever-so exploitable nature of the gambit system]]. ''International Zodiac Job System'' and ''The Zodiac Age'' tried to ameliorate this problem by including the "fast forward" option, but even then, the levels are still plenty long and the cutscenes are sparsely distributed--to the point that a player might simply lose interest in the story altogether. Even those who like the game will agree that it just ''drags'' before the climax, in large part due to Pharos being one of the longest obligatory dungeons in the series, and before that, the trek to and through Giruvegan and the Great Crystal also being very long.
24* EnsembleDarkhorse:
25** Larsa is [[NiceGuy extremely polite]], tries to end his brother's war, [[spoiler:and eventually has enough of Vayne's evil and stands against him.]] The infinite supply of potions that he carries as a guest ''definitely'' helps.
26** Al-Cid looks awesome and is extremely good-looking. He's [[BrutalHonesty brutally honest]] but not a dick about it, and serves as the sole representative from Rozarria, in addition to also attempting to press for peace. Being called "Al-Cid" also might have had fans declaring him the Cid of the game (WordOfGod is that it's Dr. Cid).
27** Judge Bergan is a fairly minor character who only gains focus during his brutal assault on Mt. Bur-Omisace, but he's deemed one of the highlights of the game thanks to his glorious rant about the power of mankind and his fantastic voice acting.
28* EvilIsCool: The Archadian Judges wear plate mail with black capes and all wield a DoubleWeapon that can split apart so they can DualWield, Dr. Cid is a LargeHam MadScientist armed with {{BFG}}s, and Vayne is a MagnificentBastard that single-handed causes a world war so he has pretense to [[TakeOverTheWorld conquer it]], and fights the party using nothing but his bare hands and sheer willpower to bend reality. [[spoiler:Then he goes OneWingedAngel and becomes a giant cyborg humanoid Bahamut with a {{BFS}} and {{BFG}}]]. Let's face it, we ''wish'' we could play as the Archadians in this game.[[note]][[spoiler:Balthier, Larsa, and Reddas]] will have to do.[[/note]]
29* FanNickname: [[NewGamePlus New Game Minus]] is also known as "122333" to some fans.
30* FandomEnragingMisconception: No, Vaan's last name is ''not'' Ratsbane, "Vaan Ratsbane" is just a nickname Dalan gave him because he spends most of his time in the waterway fighting rats to train. No other character, including Vaan himself, ever calls him that.
31* FetishRetardant: Vaan is a borderline WalkingShirtlessScene with toned abs, but the awkward texturing of his chest causes it to look offputting instead of fanservicey. This would luckily be fixed in ''The Zodiac Age''.
32* GeniusBonus:
33** The Occuria speak in iambic tetrameter. The rebel of their number speaks in iambic pentameter. This may be a reference to Shakespeare's Macbeth, in which the Witches speak trochaic tetrameter (four feet, alternating stress, starting with a stressed syllable) to help illustrate their otherworldly nature.
34** Giruvegan has other examples, especially one at the very end of the map - the Way Stone which teleports you to the Occuria's realm is described as "'''Empyrean'''", which, either as either a noun or an adjective, refers to the sky or heavens. Any time after the storyline event, that same device becomes "'''Tellurian'''", which is an adjective meaning "of or relating to, or inhabiting the earth." FridgeBrilliance kicks in when you see where it takes you.
35* GoddamnedBats:
36** Flying type enemies. Not only are they usually stronger then most enemies you face in a given area, but they cannot be hurt by melee weapons and can only be hurt by ranged weapons, magic, or certain Techniques like Telekinesis (a late game one at that). They also have an annoying habit of retreating when low on health, and can often come in swarms.
37** Anything if you're far enough above their level. Level 5 enemies will continue to throw themselves at your Level 50 party as you backtrack through areas in search of rare game and treasure. Fortunately you can hold R2 or turn off Gambits to ignore them, and most enemies give up and run away after you leave their zone of aggression.
38** Lich-type enemies. Liches can use Divide, which splits the Lich into two enemies, one retaining its previous damage and the new one having full health. The problem is that ''the new Lich can also use Divide''. Cue a single enemy cloning itself over and over and over in a game of Whack-A-Lich. And for extra fun, the Lich variants in the late game can cast Doom and Death.
39** Skeletons can spawn in a given area almost nonstop. They're great to build up massive chain kills and a good source of EXP farming, but if you don't want to fight them all or are just trying to kill the ones in your way, they just keep coming and will blast your party with elemental spells while also beefing up their own defenses with Protect, Shell, and Reflect. They ''do'' eventually stop spawning, but not until after you've killed at least 50 of them.
40* GoddamnedBoss: [[GoddamnedBoss/FinalFantasy See here]].
41* GoodBadBugs:
42** A certain undead rare enemy that is in an area accessible very early in the game can be [[ReviveKillsZombie killed continuously with one Phoenix Down]], and made to respawn by leaving the area before the EXP numbers appear from the defeated enemy (or if you want the loot he drops, just getting back to town and back, though it takes longer). This can be used to level up Vaan very quickly (as well as your future party members, indirectly, since their levels when they join are based on Vaan's level), as well as make a lot of money from its [[RandomlyDrops item drops]].
43** Using the [[TakenForGranite Break]] spell on enemies in certain areas can cause them to respawn indefinitely, leading to power-leveling and making a lot of money.
44** Using Break also lets you avoid breaking your chain-level when an enemy of the wrong type butts its head into your killing spree (Poison does similar as well).
45* HilariousInHindsight: Balthier is partly based on [[Franchise/StarWars Han Solo]], one of two famous roles played by Creator/HarrisonFord. Vossler's English voice actor, Creator/NolanNorth, would go one to voice [[VideoGame/{{Uncharted}} Nathan Drake]], who is based on Ford's ''other'' famous role, Franchise/IndianaJones.
46** This wouldn't be the last time Kari Wahlgren voiced a vengeful widow since years later, Creator/DreamWorksAnimation created a reboot for WesternAnimation/TheAdventuresOfRockyAndBullwinkle where at one point in the first story arc, they have to deal with Bullwinkle's grandmother who, like Ashe, also tries to avenge her husband. The whole "revenge is wrong" lesson however is then subverted afterwards since while Ashe eventually realizes how wrong she was to take a vengeful path and learns from her mistakes, Granwinkle does not [[spoiler: because her husband is then eaten by another animal at the end and she goes back to the vengeful warpath she started on.]]
47* ImprovedByTheReCut: The game's original release was met with modest success, but the ''International Zodiac Job System'' release in Japan is far more enjoyed than the original version, as it forces the player to have characters be more specialized in their roles, rather than have the same License Board for everyone. It also removed mechanics like the damage cap, which made certain bonus marathon bosses a lot more manageable. As a result, all rereleases of the game since the ''IZJS'' have used the ''IZJS'' version as a base. ''The Zodiac Age'' version was considered an even greater improvement because its two-job system corrected the main criticism of the ''IZJS'', which is that jobs made characters [[CripplingOverspecialization too specialized]], as previously the class system caused characters to be stuck with only one role they could play, which came across as overcorrecting from too much freedom, to now not enough, while the ''Zodiac Age'' allowing for two classes per character balanced the games systems to allow more gameplay freedom, without being too open.
48* ImprovedSecondAttempt: For people that were seriously put off by Vaan's design in the first game, which was intended to be FemaleGaze but often came off as FetishRetardant, his appearance in ''Final Fantasy Tactics A2'' gave him a shirt. It's to the point where at least [[https://www.nexusmods.com/finalfantasy12/mods/41?tab=files one mod]] for the PC version of ''The Zodiac Age'' retroactively gives him said shirt.
49* LowTierLetdown:
50** Job wise, the Machinist is considered to be rather inferior compared to others jobs in the ''International''/''Zodiac Age'' version. The Machinist is focused around using guns, but guns are rarer than the other ranged weapons, and ammo for them is harder to find. Besides that, it offers little else besides fairly weak Techniques that don't justify using it after a certain point, especially compared to Archer which, while not exactly great, gets Black Magic, making it useful for someone like Ashe or Fran. However it is not without merits, as guns will never miss even during bad weather (which lowers bow and crossbow accuracy), always deal a set amount of damage per shot without relying on statistics, and the Machinist carries several HP augments that makes it a worthy secondary job pick for mage-type builds.
51** The Time Battlemage, however, is considered to be the worst overall due to its poor equipment and augment selection. Unlike the other mage-type jobs, Time Battlemage uses Heavy Armor to boost its damage output with crossbows, which are seen as grossly inferior to bows and guns overall (bad weather penalizes crossbow accuracy far worse than bows, for instance). It also has very few HP augments, misses out on Mystic Armor to increase magic and MP, and Time Magic is too situational to be useful - which also is easily castable by the far superior Red Battlemage, or just replaced entirely with ample use of motes. The bonus abilities the job gains through Espers and Quickenings are also very lackluster, and are easily gained through other jobs as a secondary instead of wasting Espers on the Time Battlemage.
52* MagnificentBastard: [[TheEvilPrince Vayne Carudas Solidor]] is the, calm, collected, brilliant, devious son of the [[TheEmperor Archadian Emperor]]. Vayne manages to march in to the land of Dalamasca to depose the king before giving a speech so powerful, even the people who despise him openly cheer. He follows this by organizing a feast to bait the resistance into attack, ready to kill or capture most of them in a trap. Vayne's ultimate goal is to defy the gods themselves, using the material Nethicite to empower himself as the Dynast King of Ivalice and free humanity from the divine Occuria's will, [[WellIntentionedExtremist a goal for which no price is too great]], even if he has to stain his hands in blood endlessly.
53* MemeticMutation:
54** ''Everything'' Vaan says during the notoriety subquest in Bhujerba. "I'm Captain Basch fon Ronsenberg, of Dalmasca!" "Don't listen to Ondore's lies!" "Basch lives!" ''Dissidia'' referenced this with the hidden bonus line "I'm Basch!" for Vaan's EX Burst.
55** "I play the leading man, who else?" [[note]]Many fans would concur.[[/note]]
56** "I know something of cages."
57** "A TRIAL FOR ASHELIA B'NARGIN DALMASCA!"
58** Lara's infinite Hi-Potions. The removal of the "infinite" for the ''Zodiac'' versions saddened a lot of players.
59** "Oiyoiyo" (オイヨイヨ) among Japanese fans, which is misheard from Vaan's line "Tobioriro!" (飛び降りろ!), meaning "Jump down!", when the party first encounters Ashe in the Garamsythe Waterway. It somewhat doubles as a FanNickname for Vaan and his Japanese voice actor Kouhei Takeda.
60** "Save the world. Save the world. Save the world. Save the world. Save the world. Save the world after failing the first time. Save the world. Save the world. Save the world. Save the world. Save the world with your friends. Politics."[[labelnote:Explanation]]The summary of the plots of ''Final Fantasy'' games from I to ''XI'', compared to the plot of ''XII''. Not included is ''X-2'', which also revolves around politics.[[/labelnote]]
61* MoralEventHorizon:
62** Judge Bergan's [[spoiler:ruthless massacre on Mt Bur-Omisace -- he kills civilians, refugees, and even the Gran Kiltias Anastasias. Partly to assert his and Vayne's strength, and partly because he can. Though it's somewhat implied that he was being possessed by Venat (to strengthen Ashe's resolve against the Empire), so YMMV.]]
63** [[spoiler:There are many points one could argue Vayne had crossed it, but it can also be argued he was doing what he had to based on his motives. However, in-game he crosses this horizon in the eyes of his younger brother, Larsa, during the final attack on the Dalmascian rebellion by announcing he would refuse their surrender and force them into a DeathOrGloryAttack against their will, all over the heads of the capital city of Rabanastre, just to make sure the citizens of Dalmasca know they are completely conquered with absolutely no hope of resisting the Empire.]]
64* SugarWiki/MostWonderfulSound:
65** Zalera's EvilLaugh. Unless you're on the receiving end.
66** The iconic Victory Fanfare, which is reserved for major bosses this time around.
67* NightmareFuel: There is an optional Demon Wall boss, which is much stronger and just difficult to beat altogether in case the last Demon Wall boss bored you, with very little time in store. If you haven't finished this Demon Wall before the time runs out, it'll give you a terrifying Game Over by crushing your party into the giant wall behind them. The way the game decides to show the player this scene is just plain freaky as well; the screen will cut to the other side of the wall, so you can't see what's happening on the side with your characters and the boss, and said wall shakes once the Demon Wall slams your party toward it, finishing off with a black fade.
68* OneSceneWonder: Judge Drace, who stars in exactly one heart-wrenching TearJerker of a scene.
69* PlatonicWritingRomanticReading: As the game has no OfficialCouple, there's a bit of inconsistent ShipTease.
70** Vaan and Penelo are introduced acting very much LikeBrotherAndSister -- Vaan and his brother having been raised by Penelo's family. Likewise, Penelo's role is almost like TheNotLoveInterest to him. But the end has a line from Penelo -- "every sky pirate needs a partner" -- which hints that there could be an eventual romance between them.
71** Fran and Balthier isn't helped by the latter being TheCharmer and TheCasanova. But many of Balthier's PetTheDog moments involve Fran, and she makes a throwaway comment in the sequel about him trying to woo her.
72** Penelo's letter to Larsa at the end has a curiously worded line about how Ashe misses Basch -- the wording implying it could be romantic rather than platonic.
73** There's also some Ship Teases for Balthier/Ashe too, especially in the original game. During a scene closer to the end of the game, [[https://www.youtube.com/watch?v=GTXIe7Bv1HY he seems rather agitated when Al-Cid flirts with her, prompting Fran to give him a knowing look.]] Also, in the scene in which [[spoiler:Balthier is risking his life to stop the Bahamut from destroying Rabanastre Ashe seems particularly scared that he might die, ([[https://www.youtube.com/watch?v=ultjsCoYXlo especially in the original Japanese version]]) The following is a translation of some of the scene:]]
74--->'''Ashe:''' [[spoiler:"You... do you understand what you are doing?"]]
75--->'''Balthier:''' [[spoiler:"Princess, there's no need for worry. Who do you think I am? I'm the hero of the story. And the hero never dies."]]
76--->'''Ashe:''' [[spoiler:"Please, Balthier, hurry and get out of the Bahamut! [[CannotSpitItOut Please. If you die... if you die... I...]]"]]
77--->[[spoiler:(''as the Strahl blasts away'')]]
78--->'''Ashe:''' [[spoiler:"BALTHIER!!!!"]]
79** Penelo gets a lot of scenes with Larsa, and they certainly seem to feel affectionately for each other.
80** There's even some between Vaan and Ashe, given that their first meeting [[MeetCute has him catching her when she falls]]. And most of Ashe's DefrostingIceQueen moments involve Vaan in some way.
81* PolishedPort: On top of the changes from the ''[[UpdatedRerelease International Zodiac Job System]]'' ([[NoExportForYou which never released anywhere else outside of Japan]]) it is based on, the 2017 remaster ''The Zodiac Age'' has higher-resolution character models and backgrounds, a re-recorded soundtrack, and re-balanced gameplay. The [[AntiGrinding Turbo]] [[FastForwardMechanic Mode]] allows you to not only speed up the game 2x faster like in ''IZJS'', but now 4x faster. It has also fixed the few minor gripes several fans had such as voices (of characters who weren't Judges or wearing helmets) sounding like they were recorded through a tin can, Vaan's weird-looking abs, and inverted camera controls. It also removed the Spell Queue, which was ''the'' biggest impediment to using offensive magic late in the game in previous versions. And fans who were disappointed with the loss of the original license board and being confined to one job per party member in ''IZJS'' (therefore only using 6 of the 12 jobs in one playthrough) were delighted with the news of ''The Zodiac Age'' allowing two jobs.
82** ''The Zodiac Age'' for PC adds support for 60fps and 21:9 ultra-wide monitors including up to 48:9 using three monitors, New Game+ and New Game- from the start (both were originally obtained by completing the game and Trial Mode, respectively), and cheat toggles for max License Points and max gil in the configuration menu.
83** The Nintendo Switch and Xbox One releases added job resets, the ability to make and switch between 3 Gambit sets for each character, and an improved New Game+ which carries over equipment and items from the original save. [=PS4=] and PC later got these options added as well through a patch.
84* RetroactiveRecognition:
85** Kouhei Takeda, Vaan's Japanese VA, would go on to play Otoya Kurenai from ''Series/KamenRiderKiva'' and Kazumi Sawatari in ''Series/KamenRiderBuild''.
86** Creator/NolanNorth as the English VA of Vossler before he gained fame as ''{{VideoGame/Uncharted}}'''s [[StarMakingRole Nathan Drake]] or as the [[MemeticMutation voice actor in everything]].
87** Creator/YuriLowenthal as Reks, the DecoyProtagonist who bites it 10 minutes into the prologue. Anyone coming into this game from the re-releases might be surprised to hear him in such a small role.
88* ScrappyMechanic: [[ScrappyMechanic/FinalFantasy Here.]]
89* SequelDifficultySpike: While still not all that hard once you get the hang of the battle system, this is still one of the harder main series ''Final Fantasy'' games. Enemies have group attacks and status attacks and they will use them, and conversely paying or not paying attention to the elemental and status vulnerabilities of enemies can make a big difference. LevelGrinding and the subquests aren't mandatory, but the game assumes you're at least taking your time between areas and not just zooming through them, because if you do you'll be overwhelmed in the next major area when the enemies suddenly get stronger. MoneyForNothing is also averted: new skills and equipment are expensive and you may not always have enough loot to sell to afford what you want.
90* SidetrackedByTheGoldenSaucer: The deeper you explore the game, the more the world opens up to you with Rare Game, Marks, optional dungeons with bonus bosses (usually Espers), and potential Bazaar items to unlock. You can easily find yourself sinking more time into exploring the game's optional content than the main storyline. In fact, one may find themselves doing the main quest ''just'' to open up new areas and trigger new optional content.
91* SpiritualLicensee: There have been ''many'' comparisons to ''Franchise/StarWars''.
92** The antagonists are an Empire, and referred to thus as Imperials. Judge Gabranth in particular is very much a Darth Vader figure, with Vayne as BigBad Emperor figure, while the Imperial Soldiers stand in for Stormtroopers. In a retroactive case for the sequel trilogy, the force on the sides of the protagonists is the Resistance.
93** Balthier (a hume) and Fran (a viera) as morally gray outlaws that nonetheless are on the side of the heroes echoes Han and Chewbacca.
94** Vaan is a street rat who dreams of escaping someday, though he isn't as vital to the plot as Luke Skywalker.
95** Ashe, often referred to as the Princess, is captured at the beginning of the story and freed by the heroes partway through as Princess Leia was. Her story is also centered around a {{MacGuffin}}, though in her case multiple ones are involved.
96** Magick and the Mist stands in for the Force, with nethecite serving as the analogue to the temptation of the dark side of the Force.
97** The final battle takes place aboard a [[WaveMotionGun massive superweapon that shoots a giant laser]].
98* {{Squick}}: Guess where Cúchulainn, the Esper of ''Poison'' and Filth, is found? The Garamsythe Waterway... as in the sewer/aqueduct system for a major Ivalician city. Eeew...
99* SugarWiki/SuperlativeDubbing: The English localization done by Alexander O. Smith and Joseph Reeder is considered top notch by players due to many adjustments and voice directions made that elevate the script to being more polished and unique. Instead of casting the go-to anime/video game voice actors for the Judge Magisters, they used British stage actors, who nailed their scenes; and instead of using a female voice actress for Larsa, they went out of the way to cast a [[ChildrenVoicingChildren young actor]], Johnny [=McKeown=], who Smith and Reeder say was all worth the budget risk. And the script itself was dramatic, full of great one-liners, well-written speeches, and subtle nuances that were perfect for ''XII'''s political tone. It's a shame the English audio quality was still not cleared up 100% in ''The Zodiac Age'', although it was a huge improvement from the compressed audio in the [=PS2=] versions.
100* ThatOneAttack:
101** Zodiark's Darkja. Not only does it do heavy Dark-elemental damage to the entire party, and cannot be avoided or interrupted due to being a cinematic attack, but it has a chance to inflict Instant Death. Unfortunately, this is one of the few times in the series where there is ''no'' equipment piece to block Instant Death attacks! Shell lowers the chance for Instant Death to take effect, but it can't block it entirely, while Dark Masks absorb the damage but not the Instant Death effect [[note]]and if all three active party members are wearing Dark Masks, Zodiark will use the move twice as often[[/note]]... oh, and it can easily inflict Blind on your party as well. Zodiark opens the fight with it, uses it periodically, and when he's low on HP begins to spam it constantly. In summary, Zodiark's SignatureMove lets him inflict a TotalPartyKill, and there's very little you can do about it except pray.
102** Chaos's Aeroja, which is huge Wind damage and confusion. That alone sounds bad enough, but in Chaos's battle, you can't use physical attacks at all due to the restriction[[note]]other than Telekinesis[[/note]], so your party is left utterly helpless.
103** "Curse" for normal enemies and some bosses. Inflicts [[StatusEffects Confuse, Poison, Sap and Disease]] on all characters at the same time. Many Game Over screens were seen when trying to get to the last of the Pharos' [[ThatOneLevel Subterranean Levels]], where there's a chance that [[DemonicSpiders an enemy which has this ability]] will rise from the corpse of a recently slain foe.
104* ThatOneBoss:
105** Demon Wall will use Blindga to Blind all your party members, Annul to sap their MP to 0, Telega to instantly kill them and render them unable to be revived until the battle is over, and will Silence them and put to them Sleep. The real challenge comes from the fact it's a timed battle; the Demon Wall slowly advances down the path pushing your party to the rear wall, and if you can't kill it before it crushes you (especially the first optional one), it's an instant Game Over.
106** Tiamat will use Breath to damage over a wide area and inflict Sap, cast Reflect on itself, and most damning of all, it can use Disablega, which will inflict Disable on all characters in range, preventing them from taking ''any'' action. Tiamat will teach players who don't spread out their characters to do so, because getting the whole party caught in Disablega is pretty much a death sentence.
107** The Elder Wyrm can inflict a slew of status ailments, including Slow, Confuse, Sleep, Sap, and Oil, the latter of which boosts the damage its Fireball attack does. It also inflicts these statuses with its cinematic attack, Sporefall, which cannot be interrupted and hits over a large area. The Wyrm also has quite a lot more HP than other bosses up to that point, over 70,000, when the next several bosses in the areas after it have about half that. Some walkthroughs actually advise players head south through the Jungle to get to the Paramina Rift through the Feywood, because dealing with the BeefGate enemies in the Feywood is easier than fighting the Elder Wyrm.
108* ThatOneLevel:
109** Giruvegan and the Great Crystal. The former is a long MagicalMysteryDoors puzzle full of powerful enemies leading up to a boss. The latter is also a MagicalMysteryDoors puzzle full of powerful enemies leading up to a boss, but is is larger with a ''very'' confusing layout, you aren't given a typical map [[note]]the "map" shows an outside view of the Great Crystal and an icon marker your party's position in it[[/note]], and the switches to open the Mystery Doors have time limits and can control more than one door. Your mandatory first visit to the Great Crystal is thankfully short, the path to your objective is short, self-contained, and has a simple layout; when you come back to fight Ultima or Omega, you'll ''need'' to look up fan maps or you'll never get to them in any reasonable amount of time.
110** The Pharos, which isn't the final dungeon, but might as well be. It's a hundred-floor tall tower with several strong bosses, a lot of puzzles and gimmick-based areas to get through, and, naturally, is full of the most powerful enemies in the game up to that point.
111* ThatOneSidequest: Some of the Hunts can be ''very'' difficult.
112** The Shadowseer mark, which requires you to venture into the Subterra optional dungeon. The area is a three-floor BlackoutBasement level where you not only need to navigate darkened rooms that all look the same, but it has lots of [[DemonicSpiders strong enemies]]. To proceed to the lower floors you need to collect special "black orbs" that only appear in this dungeon and place them in altars. These orbs are [[RandomlyDrops randomly dropped]] by enemies, and will disperse if you don't pick them up quickly (very plausible given you're probably busy fighting other enemies in the area), thus you need to patrol each floor fighting and hoping the enemies drop more orbs until you have enough to continue. When you finally get to the bottom you of course have to fight Shadowseer, who fortunately is ''not'' one of those bosses that could be considered ThatOneBoss, but he's still an irritating boss to fight due to an abuse of status-attacks including Fearga, which saps your MP to 0, and he'll throw up palings and summon other bosses from the Pharos to help him fight. As a saving grace, after completing each level of the Subterra, you can go back up and save.
113** The second round with Gilgamesh. He has a lot of HP, just shy of 475,000 to be precise, powerful cinematic attacks, buffs himself each time he pulls out a new weapon, will erect a paling when weak to become immune to damage for a period of time, and he and Enkidu hit ''hard'' with their normal attacks, doing well over 1000 damage, possibly over 2000. However, what ''really'' makes him this trope is that he comes with Lv 2 Sleep, Lv 3 Disable, and Lv 4 Break, the first two incapacitating your entire party if their levels are a multiple of 2 or 3, respectively. If their levels ''are'' a multiple of 2 or 3, and if you lack accessories to block Sleep and Disable, god help you. This is also not taking into account the player going out of their way to stall and steal the last two pieces of Genji Equipment, which you want to do because they are {{Permanently Missable|Content}} if you don't get them.
114** And of course, the final Hunt, the most notorious {{Superboss}} in the series, Yiazmat. He's somewhat easier in ''The Zodiac Age'', but even then, '''50,112,254 HP''' does not go down easily or quickly, especially since he also has [[TouchOfDeath Instant]] [[OneHitKill Death]] attacks.
115* TheyChangedItNowItSucks:
116** Naturally, the game being a ''Final Fantasy'' title is going to attract people hating it for any changes it brought. ''XII'' introduced a more streamlined battle system where enemies spawn on the map and engage you in real time rather than the game loading another screen to have the battle in. The gambit system also gathered hate from people who felt that the game "played itself" and took control away from the player, even though it's extremely rare that you can be in a situation where you don't have to do anything (outside of level grinding and fighting low leveled enemies).
117*** This trope was notably averted greatly with the changes made to ''International Zodiac Job System'' and ''The Zodiac Age''.
118** Some also hated how the story barely contributed to CharacterDevelopment and focused more on the story's central themes rather than the characters behind the scenes.
119* TheyWastedAPerfectlyGoodCharacter:
120** Judge Drace, we hardly knew ye. It doesn't help that she was one of the least antagonistic Judges.
121** Both Vaan and Penelo suffer this issue, Penelo especially. Both have reasons they would want to help Ashe, as both are Dalmascan citizens who lost much in the war and would obviously have feelings about the Archadian rule. Furthermore, Penelo has a friendship with Larsa early on that gives good depth to the two, and Vaan has a somewhat easy to miss implication about the Occuria using him as a backup for Ashe. However, outside of those two points, neither get any real usage in the wider story, as any important character moments just stop happening after the fight with Judge Ghis, and any subplots they did have just stop being a thing fairly early on, such as Vaan's hatred of Basch or Penelo being scared of the Archadians. Penelo especially gets hurt by this; after she is saved, she basically just has minor speaking roles with no relevance to the story in any way, with Vaan at least getting a small bit with Gabranth late game.
122* TheyWastedAPerfectlyGoodPlot: Ba'Gamnan and his hunting of Balthier early on is a fairly important plot point, as he and his gang hunt after the character for a good portion of the early game and even help the Arcadians briefly in the hopes of finding him. Once Balthier and the rest of his group escape the Lhusu Mines and evade them, Ba'Gamnan and his fellow hunters [[WhatHappenedToTheMouse suddenly just vanish and never make a return in the main story]]. In fact, if you want to find out what happened to them, you have to complete an optional side-quest at the end of the game. And even then, it never really amounts to much besides a boss fight and Ba'Gamnan falling into a sea of sand, vanishing for the rest of the game.
123* ToughActToFollow: ''VideoGame/FinalFantasyX'' was met with extreme critical acclaim and financial success after it released in 2001, and after [[VideoGame/FinalFantasyXI dabbling in an MMORPG]] as the next game, expectations were high for ''XII'' when it was getting ready to come out. However, like ''[[VideoGame/FinalFantasyVIII VIII]]'' before it, ''XII'' didn't quite live up to the lofty expectations set by its predecessor, with criticism toward the game's tinkering with the turn-based combat system, Vaan and Penelo's seeming irrelevance toward the greater story, and a plot that was heavy on politics while also very referential of ''Franchise/StarWars'' coming right off the heels of the divisive Prequel Trilogy. It wasn't considered a bad game by any stretch (it also received commercial and critical acclaim), but it was considered a letdown for the longest time, but like ''VIII'', it would start to gain a significant following as time went on.
124* UnintentionalUncannyValley:
125** Especially when compared to ''X'', the facial expressions and body movements of the cast are quite fluid and realistic. However their faces look like they haven't slept in a couple days, or else they ''really'' need to wash their faces, and their eyes don't always look very natural; nearly everyone has gray colored eyes while all viera have orange-red eyes. No alternate eye colors exist, apparently.
126** The worst is the penultimate boss. [[spoiler:Vayne Novus]] falls ''right'' into this, not only having a freakish looking face but also skin that looks like it's ''decaying'' right in front of the player. There were a couple players thinking "Kill it! Kill the demon!" at that almost NightmareFuel looking boss.
127** You ever wondered what someone with those pointy little triangles that anime and manga use for noses would look like if rendered on realistic faces? congrats, ''everybody'' has it, on the Veira it would make sense from an evolutionary standpoint, being rabbit people, but everyone has this weird upturned pointy nose, regardless of race.
128** A weird graphical design on the characters faces gives it an almost semi-transparent double-layered effect, as though someone in the graphics department was trying to make them look "3D" by copying how 3D movie gimmicks are filmed.
129* VanillaProtagonist: Vaan's role is an EnforcedTrope. He was originally going to have a much more jaded characterization, which was probably shifted onto Basch in favor of Vaan becoming an AudienceSurrogate. Thus, he has a minimal impact on the plot once the player leaves Nalbina Dungeon. Between Ashe's quest to retake her throne, Basch aiding her to atone for his failure to defend Dalmasca, and Balthier discovering the secrets of Cid's experiments and coming to terms with his past, Vaan is just along for the ride. It's PlayedForLaughs when he accuses Gabranth of murdering his brother Reks, and no one (including Gabranth) seems to even hear him because they're more concerned with Gabranth's murder of Ashe's father and why he's there now.
130* ViewerGenderConfusion: The sheer number of people that have confused Larsa for a girl is truly amazing. It doesn't help that his voice is a bit gender-neutral ''and'' he's initially introduced as "Lamont," not the most masculine name there is, so a couple hours later when players clue-in "wait, Vayne's ''brother''?" they've probably been used to thinking of him as a girl. Another amusing (though unintentional) factor is that the Elite Mark Orthros, who only appears when the party is all-female, still comes out if Larsa is present. It's because Orthros is scripted to ignore Guests and most players just happen to go hunting it when Larsa is in the party[[note]]Orthros ignores Guests because they can't be removed from the party, and by the time his Hunt is available the only Guests that join for the rest of the game are male, thus having a Guest would make it impossible to spawn him. It doesn't matter if your Guest is Larsa or Reddas, he still appears regardless.[[/note]], but still.
131* ViewerPronunciationConfusion:
132** Fans sometimes believe the Aerieel enemy's name is pronounced "Air-ree-eel", but it's really pronounced like the name "aerial".
133** Yiazmat's name is pronounced "Yaz-mat", but the way it's spelled makes fans falsely believe that it's pronounced "yaz-ee-mat".
134* VindicatedByHistory: This kicked in twice over the years since its release.
135** When the game came out, many disliked it due to the politics-heavy plot and many scenes focusing on the power plays between the villains, leading to the criticism the game had a weak story. In years past though, players began to appreciate the subtleties of the story and how it's told, particularly with its morally complex characters and themes, and has been likened to ''Series/GameOfThrones'' in that regard. Also, ''VideoGame/FinalFantasyXIII'' and ''VideoGame/FinalFantasyXV'' became far more contentious for criticisms about their stories, casting ''XII'' in a better light.
136** With the HD remaster's release ironing out many of the problems with the gameplay system, the Active Dimension Battle system has been praised as ahead of its time for getting rid of random encounters and being a comfortable hybrid of ActionRPG and ActiveTimeBattle mechanics. The Gambit system in particular was hated on release for the perception that it let the game play itself, but it has since been widely praised for the degree of customization it allows to the behaviors of AI-controlled allies, while later games like ''Final Fantasy XV'', ''VideoGame/FinalFantasyVIIRemake'', and even ''Franchise/KingdomHearts'', were criticized for AI teammates falling victim to ArtificialStupidity. It also helps that the ''VideoGame/XenobladeChronicles'' series introduced a similar battle system to that of ''XII'', resulting in fans of the former being more willing to check out the game and get used to its battle system.
137* SugarWiki/VisualEffectsOfAwesome: A ''Final Fantasy'' staple. To this day ''FFXII's'' aesthetics, which run on the now outdated [=PS2=]'s graphics hardware, still hold up today as visually awesome thanks to a meticulous art direction.
138* TheWoobie: It's a game with a lost war as the backstory. This trope is ''everywhere'' to varying degrees.
139** Oh Larsa, you poor, poor thing. First, he gives a pretty trinket to a girl he seems to have a crush on, which turns out to be [[spoiler: nethicite, which could have possessed or killed her.]] Then, his brother [[spoiler: kills his father]], and becomes a bloodthirsty dictator in search of power. This means Larsa to help[[spoiler: kill his own brother]] for the greater good. Near the end of the story, while the other character are looking towards the sky in hopeful poses, Larsa is inside in the dark [[spoiler:crying over Gabranth's nearly-dead body.]]
140*** Whether or not Larsa remembers it is debatable, but Vayne also killed their two brothers as well. The poor kid really needs a hug.
141** Vaan lost his family and lived with his brother, before his brother was killed during the end of the war by one of Dalmasca's most noble knights.[[note]]Well, so he thinks.[[/note]] He's since endured being trapped in Rabanastre under Imperial rule, and unable to fly as he dreams. Penelo is in a similar boat, but she's very promptly ripped out of that lifestyle and constantly has to worry about Vaan.
142** Basch is an IronWoobie. He lost the monarch that he was defending, lost his homeland, lost his brother [[spoiler:who actually turned against him]], and failed to protect his king all in the ''backstory''. By the start of the present, he's been chained up for two years and is hated by the general public. Despite this, he maintains his honor throughout.
143** Gabranth is a JerkassWoobie. [[spoiler:The twin brother of Basch, he lost said homeland and mother, but also faced the belief that his brother had abandoned them, and he joined the Archadian military and became a judge. During the game, he has to continuously watch his brother go on, infuriating him, be put down by Vayne and Cid as he fails, and suffer a major crisis of beliefs as a result.]]
144** Ashe lost her husband within days of their marriage, lost her father, and the world believed her dead. She struggles with the Resistance for two years, and also has to deal with a boatload of stress from the Occuria choosing her as their next pawn via appearing as Rasler's ghost.
145** Balthier [[spoiler:real name Ffamran mied Bunansa was a former Judge candidate, but when his father, Dr. Cid, encountered Venat, Balthier believed he was slowly watching his father go mad. He eventually fled, but his past catches up with him in the game, where he is ultimately forced to kill his father]].
146** Subtly implied with Fran, as she can no longer hear the voice of the Wood thanks to leaving it.
147* {{Woolseyism}}: Thanks to the modern champion of the trope, Alexander O. Smith.
148** The Japanese voice actors all spoke standard dialect, but in order to give the English version of the game "a higher degree of 'reality'", they decided to give characters diverse accents depending on their race or origins: British accents for Archadians[[note]]The Solidors used Received Pronunciation, while most of the Imperial Guards had working-class accents[[/note]], American accents for Dalmascans[[note]]Ashe and Vossler spoke very formal in comparison to Vaan and Penelo, who are both commoners and therefore used informal speech[[/note]], Sri Lankan accents for Bhujerbans[[note]]Bhujerba was also given a little bit of its own language borrowed from Sanskrit, i.e. ''bhadra'' (भद्र, friend), ''svagatam'' (स्वागतम, greetings/welcome)[[/note]], and Icelandic accents for viera. The one Rozarrian we meet, Al-Cid, has a Spanish accent.
149** Because the Occuria had no mouths, lips, or [[StarfishAlien moving facial features in general]] to make LipLock complicated, the only limitation on writing their dialogue was how much time it took up in cutscenes. What ended up happening? The Occuria got lines ''entirely in iambic tetrameter'', and their rebel was written to speak in iambic pentameter instead just to allude to their alliance with humes -- and anyone who's worked in ADR can tell you that dubbing a character in strict verse, much less poetic meter, is too luck-dependent for most sane minds to even consider. It's like Smith and co. were saying "this is how good our dubbing is [[WithMyHandsTied when we don't have our hands tied]]."
150** The names of Quickenings are almost unrecognizable, but it's for the best. You can draw a logical line from some of the originals to the changes--for instance, Vaan's "Melt Crimson" becoming "Pyroclasm" makes some sense. Some Japanese names are such intricate mouthfuls, though, that the English version had to take some small element from the original and basically make up the rest: Basch's "100 Demon Scorching Sun of Crushing Evil" becomes "Flame Purge", and Ashe's "Holy Light Explosion Slash" becomes "Heaven's Wrath".
151* WTHCostumingDepartment: Ashe's hot pink miniskirt-hotpants. Balthier's candy rings. Basch's potholder... just to name a few questionable fashion choices. Not to mention the Dalmascans' general proclivity for {{Stripperific}} clothes and ''armor'' when [[RealityIsUnrealistic this is actually a horrible clothing choice for the desert]]. Sure, the world has a messed up environment because of Mist, so perhaps their deserts are not the same as RealLife deserts. Or maybe it's just the world's ready access to healing magic.
152
153!!The manga adaptation provides examples of:
154
155* AssPull: Possibly due to CreatorBreakdown, as the manga ended not soon after, but the below-mentioned {{Squick}}, which is ''never'' implied in the games at all.
156* SugarWiki/MomentOfAwesome: Since the game showed us the events of the opening sequence from Reks' point of view, we now find out the game had an OffscreenMomentOfAwesome: [[spoiler:Basch didn't just run into the room and get captured while Gabranth walked in to pose as him. Basch tried to get the king to safety and had a duel with Gabranth in front of him.]] Even though the battle is a ForegoneConclusion, it is awesome.
157* PanderingToTheBase: Characterizations are more in-line with the fandom's perception of the characters rather than how they are in-game (Vaan is an IdiotHero, Balthier is a ChivalrousPervert, Basch and Fran are total badasses), a lot more time is spent on the subplots concerning Vossler and Arcadia than the party's adventure, and most of the new or changed scenes exist to serve that purpose. The manga essentially foregoes being a faithful adaptation to instead focus on RuleOfCool and this trope.
158* {{Squick}}: The backlash of Ashe summoning Belias causes her ''right arm to rot off from the elbow down.'' We get to see it happen.

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