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1* CatharsisFactor: The game itself is a relaxing, saunter through the oceans. You're even encouraged to meditate on the ocean-floor and just watch the wildlife swim around. The only stressful parts are the ancient mines, but you get great satisfaction ploughing through them in the final room filled with them after carefully avoiding them throughout the game.
2* GeniusBonus: Many of the game's songs are named for quotations from the [[http://www.ancient.eu/article/225/ Enûma Eliš]], a [[Myth/MesopotamianMythology Mesopotamian]] creation text that features prominently the water deity Apsû/Abzû. The text also shares some of the game's themes, specifically the sacred and fertile nature of water and [[spoiler:[[TurnedAgainstTheirMasters children rebelling against their creator(s)]]]]. The rest of the songs are taken from the scientific names of various creatures encountered during the game, some of which are a lot more recognisable than others.
3* ItsShortSoItSucks: The game is around 2-3 hours long, and whether or not this trope applies really depends on who you ask.
4* HarsherInHindsight: When swimming to the surface, you can see [[spoiler: triangle-like 'floating rocks']] in the sky. If they are anything like their water counterparts, [[spoiler: [[NightmareFuel how would the land/sky look like, if those were not there?]]]]
5* NightmareFuel: The deep sea section can be considered this for some, especially the presence of the pyramid mines which are the first thing that can hurt you. The entire section inside the [[spoiler: master pyramid is definitely this, with its ominous music, claustrophobic setting, and creepy red lighting.]]
6** Any open ocean sections are probably this for Thalassophobes.
7* PlayerPunch: [[spoiler:The Great White Shark [[TakingTheBullet takes a bullet for you]] in return for your past kindness and dies. Fortunately, you manage to bring it back to life in the final chapter]].
8* SpiritualSuccessor: To ''VideoGame/Journey2012''. It was not made by the same company, but was conceived and created by that game's art director, Matt Nava, and scored by its composer, Austin Wintory. It also shares many of that game's sparse mechanics, as well as a roughly similar plot.

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