Follow TV Tropes

Following

Context WeaksauceWeakness / VideoGames

Go To

1%%%
2%%
3%% This page has been alphabetized. Please add new examples in the correct alphabetical order.
4%%
5%%%
6WeaksauceWeakness in video games.
7----
8
9* In ''[[http://ifdb.tads.org/viewgame?id=s8oklhvdqoo5dv4l 16 Ways to Kill a Vampire at McDonalds,]]'' you need to find a way to drive out or kill a vampire before he seduces and eats the UsefulNotes/McDonalds cashier. Some possible ways to do this are twisting drinking straws into crosses, eating enough garlic parmesan fries to make your [[KissOfDeath kiss]] fatal to him, and simply ''plugging in an air sanitizer'' and waiting for its UV radiation to kill the vampire.
10* ''VideoGame/AdibooMagicalPlayland'': Buzzy Galump hates water.
11* In ''VideoGame/AssassinsCreedRevelations'', the [[EliteMooks Janissaries]] are the toughest enemies in the game by far. Able to survive normally insta-kill kill chains, multiple stab and gunshot injuries, can pull [[BeatThemAtTheirOwnGame pull out a pistol and shoot you in the face]], players learn to loathe them quickly. [[NeverBringAKnifeToAFistfight The fists of an elderly man]] are the bane of their existence, since chaining 4 unarmed attacks will take them out of commission. Quite depressing when a soldier trained from childhood meets his end from Ezio [[GroinAttack kicking his nuts twice]].
12* ''VideoGame/BaldursGateII'':
13** The extremely powerful liches rely entirely on magic in combat. There is a relatively low-level spell that allows you to polymorph into a 100% magic-immune and thus undamageable-by-liches creature: The Terrifying Mustard Jelly. GameBreaker ensues. This is arguably also a case of GoodBadBugs, since mustard jellies aren't 100% immune to all magic under the ''AD&D'' rules that ''Baldur's Gate'' is based upon; they merely resist certain elements and status effects but are affected normally by other spells.
14** Also, [[ReviveKillsZombie all healing spells have reverse effects on undeads]]. The mid-level spell that heals someone back to max HP? It reduces ''any'' undead to one HP. Including an epic dracolich.
15** Taken even further with Kangaxx. While he is definitely one of, if not ''the'' strongest enemy in the game, his death resistance is piss poor. There are so many ways of taking advantage of these, along with GoodBadBugs, that someone wrote the song parody "Fifty Ways to Kill Your Kangaxx." ("Use Protect Against Undead, Fred.")
16* ''VideoGame/BendyAndTheInkMachine'': The only thing that can hurt Bendy is [[spoiler: playing a film reel called "The End."]]
17* ''VideoGame/TheBizarreAdventuresOfWoodruffAndTheSchnibble'': Woodruff can repel the Beast from his body by... eating bouzuhouli, an old Bozouk dish.
18* The most likely candidate for the BigBad of ''VideoGame/BlazBlue'', Terumi, is, story-wise, one of the most powerful beings alive...and he is allergic to cats. Horribly allergic. So allergic that [[spoiler: his joke ending has him reduced to a sniffling sneezing chew toy of the Kaka kittens.]] It's hinted to be canon too; in one scene he mentions that he hates the smell of cat. It's possible that Relius Clover, a {{Jerkass}} in his own right, added those allergies when he created Terumi's current body as a twisted joke.
19* For some reason, [[OurVampiresAreDifferent vampires]] in the world of ''VideoGame/BloodRayne'' are vulnerable to water. Not just holy water or running water, any water at all will burn them. As a half-vampire, Rayne is half as vulnerable, but it can still kill her if she's fully immersed, or if she stands around in a puddle long enough.
20* [[NamesToRunAwayFromReallyFast Ormagodden]] from ''VideoGame/BrutalLegend'' was killed by being doused with mud.
21* ''VideoGame/CaptainNovolin'', being diabetic, is weak against junk food. It makes him sick when he gets near it.
22* ''Franchise/{{Castlevania}}'':
23** ''VideoGame/CastlevaniaIISimonsQuest'' features the easiest fight against Dracula in the entire series. There are two weapons [[spoiler: the golden knife and the sacred flame]] which cause Dracula to completely freeze in place. All Simon has to do is repeatedly spam those weapons, and he'll win before Dracula can even move.
24** In ''VideoGame/CastlevaniaPortraitOfRuin'', there's an optional battle with the spirit of [[spoiler:Richter Belmont]], one of the most powerful vampire hunters ever to walk the Earth. The easiest way to beat him is to keep [[PieInTheFace throwing pies in his face]], as the downward arc of the Cream Pie sub-weapon lets you safely jump and toss them while staying out of range of his whip and axe. Also the pies are Darkness elemental and boss is weak to Darkness, but that actually doesn't make much difference since the pies [[DeathOfAThousandCuts still aren't very damaging]].
25* Played with by the Hints of ''VideoGame/CultistSimulator''. Summoned from the world of mirrors, they will be destroyed if a mortal so much as looks directly at them. And yet they're extremely capable in combat, able to shred apart untold numbers of mortal foes. Apparently they're just so stealthy, cunning, fast, and/or lethal that their enemies [[ParanoiaFuel don't get a chance to so much as glance at them before they die]].
26* In ''VideoGame/DarkSouls'', for all its legendary difficulty, has several bosses that lack ContractualBossImmunity to certain status effects, particularly Poison and Toxic. One of the only ways for the player to inflict Toxic is by using [[DungFu Dung Pies]], which means you can kill a surprising number of bosses just by flinging poop at them. This includes the FinalBoss of the second DLC of ''VideoGame/DarkSoulsIII'', essentially the final boss for the series as a whole, with a level of difficulty to match. What is supposed to be your ultimate challenge, a climactic battle at the end of time itself, can be beaten by poisoning him and running away like a coward until it wears off and you can poison him again. Unfortunately, ''[=DS3=]'' only allows you to carry 10 Dung Pies and 5 Stalk Dung Pies at once, so it's not possible to kill him with ''just'' poop, and you'll have to use other sources of Poison and/or Toxic to get him down the rest of the way. Your best option will be the Storyteller's Staff, as its Poison Spores weapon art inflicts a unique strain of Poison that [[PercentDamageAttack scales with the target's max health]], which the final boss of final bosses naturally has a ton of.
27* In ''VideoGame/DevilSurvivor'', the Nigh-Indestructible enemy Beldr is only harmed by Devil's Fuge [[spoiler: AKA Mistletoe, which the only thing made of said plant you can get your hands on is a ''cellphone strap'' that is only made in the image of mistletoe]]. Makes up for it by being ThatOneBoss of the game, but still a rather undignified weakness--but {{justified|Trope}}, due to [[Myth/NorseMythology the boss's background origin]].
28* In ''VideoGame/DiabloII'', a Paladin using the skill Blessed Hammer are capable of throwing dozens of high-damage hammers at a time, even into the highest difficulties. Their weakness? ''Walls''. Since the hammers arc in a circular pattern, it can be extremely difficult to defeat certain monsters who are positioned in a difficult spot. There's a reason why the most effective equipment for a Hammerdin has an item that provides the Teleport spell: because there's quite a few mandatory sections of the game that are best served [[TeleportSpam teleporting around, avoiding enemies, grabbing the one item you need, and getting out of there]].
29* ''Franchise/{{Disgaea}}'':
30** [[NobleDemon Laharl]], being a young demon who makes a big deal out of being evil, is violently allergic to women with sexy bodies and expressions of optimism or hope. In one battle he has to fight a bunch of half-naked [[SuccubiAndIncubi succubi]] and [[CatGirl nekomata]] with his stats halved. During one of those chapters, [[LoveFreak Flonne]] nearly kills him by yelling "eternal love!" (her favourite words). This appears to be largely psychological, however. Laharl learns to accept [[spoiler:that he is capable of love]] by the end of the game, and while he makes a few comments about not wanting [[MsFanservice Jennifer's]] body near him, her presence has no effect on his stats. In ''VisualNovel/DisgaeaInfinite'' you can even use MindControl to make him ''love'' sexy bodies, and glomp Jennifer. The novels explained this as the result of being raised by an abusive, buxom aunt. ''Disgaea D2'', however, implies it was because the curvaceous Ranier was his nursemaid growing up, and to get him to sleep she'd smother him into unconsciousness with her considerable... assets.
31** The fact that the Prinnies explode when thrown is an unfortunate weakness, as well. It doesn't matter how high the level and/or stats of a Prinny is, a simple toss is all it takes to do it in. Unless it's one of ''those'' Prinnies... In the Prinny games, said weakness can be exploited ''[[HilariousInHindsight by a Prinny]]'' against some particular enemy Prinnies.
32* ''VideoGame/TheElderScrollsVSkyrim''[='s=] ''Dragonborn'' DLC adds Lurkers, a [[FishPeople fish-like]] form of [[OurDemonsAreDifferent lesser Daedra]] in service to Hermaeus Mora, the [[OurGodsAreDifferent Daedric Prince]] of [[KeeperOfForbiddenKnowledge Knowledge]]. Lurkers are an immensely powerful GiantMook type of foe, with strong physical attacks including a ShockwaveStomp, several forms of CombatTentacles, and an [[SuperSpit Acid Spit]] attack. They also have a rapid HealingFactor and [[AntiMagic resist almost every form of Destruction magic]]. However, they do not have a resistance to Paralysis. Paralysis is a UselessUsefulSpell throughout much of the game due to how many high-level foes resist it or are outright immune to it. Not Lurkers. A Paralysis spell or poison applied to a weapon can leave them as a helpless sitting duck in the middle of battle.
33* In ''VideoGame/EliteBeatAgents'', an alien species known as the "Rhombulans" come to Earth and ban music because they're scared of it. Then the agents come and get everybody in the world to dance to Hoobastank and the Rolling Stones.
34* ''VideoGame/{{Extrapower}}'': Mensouma's big weakness is... dish washing soap. Sadly only works once in ''[[VideoGame/ExtrapowerAttackOfDarkforce Attack of Darkforce]]'', after which he spends the rest of the game overcoming it. As ''[[VideoGame/ExtrapowerStarResistance Star Resistance]]'' is a prequel, Mensouma's weakness is still at play and his first boss fight is capped by an ally coming in to toss soap on him.
35* Overboss Colter in ''VideoGame/Fallout4'' challenges your character to a gladiatorial match to the death, confident in his own victory because he wears a suit of modified PoweredArmor which makes him immune to most conventional weapons. The easiest way to beat him is to use a water pistol to short circuit the suit's electrical components.
36* ''VideoGame/FateGrandOrder'': Queen Medb has one: cheese. Because she was killed in life by being struck by a hunk of cheese, she has a crippling weakness to it as a Heroic Spirit. Pretty much everyone's response to this in-game is utter disbelief, but that ''is'' actually how [[https://en.wikipedia.org/wiki/Medb#Death Medb died in Irish mythology]]. However, Medb is well-aware of this weakness, and has trained herself to instinctively kick away any cheese that comes near her.
37* ''Franchise/FinalFantasy'':
38** In ''VideoGame/FinalFantasyV'', Omega, like hard bosses in general, is designed to have immunity to every status attack the player can throw at him... except for Romeo's Ballad. For some reason, this machine of death will specifically never be able to dodge a song about love, and will unerringly be frozen for a (very short) time because of it.
39*** Even more jarring, Omega is not immune to the Mix combination that generates Bacchus Wine, which gives the target berserk status causing them to do only physical attacks. Combine this with the summon Golem, which blocks all physical attacks, and you can render the superboss helpless.
40** In ''VideoGame/FinalFantasyVI'' the irritatingly durable Platinum Dragons (formerly Wirey Dragons in the SNES version) have no elemental weaknesses and high offense and defense. However, Relm's generally useless Sketch ability triggers a monster spell called Cyclonic when she sketches a Platinum Dragon, and it knocks out 90% of their hitpoints. The Ultima/Atma Weapon on the floating island is extremely powerful and has a lot of HP, but dies when it runs out of MP, which it doesn't have nearly as much of. The spell Osmose absorbs a neat chunk of an enemy's MP and adds it to yours, while the spell Rasp destroys a ''large'' amount. Rasp, rasp, rasp, dead.
41** In ''VideoGame/FinalFantasyX'', using [[UselessUsefulSpell Provoke]] on Defender X will force him to use an attack that halves the target's current [=HP=] for the remainder of the fight (unless the Provoker switches out of battle). Therefore, the fight becomes a ForegoneVictory. Many other bosses have some exploitable weakness (some more obscure than others), making a "level one" run easier than you might expect.
42** The final boss of ''VideoGame/FinalFantasyTactics'', [[spoiler: St. Ajora]], is incredibly weak to [[spoiler: the Oracle spells of Drain and Osmose, the two easiest spells to acquire for the class]]. The AI even actively hones in on characters using it [[spoiler: by outright killing them if able, or depleting all their magic if not]]. However, even a single Chemist is enough to counter these effects, and you can merely have the rest of the party wail on the final boss without it even bothering them for an easy victory.
43** In ''VideoGame/FinalFantasyMysticQuest'', due to a rather unusual bug, the basic ''Cure'' spell causes a bizarre rollover effect when used on the final boss of the game, either hitting him for tens of thousands of points of damage, or healing him for that amount. Either way, he typically dies in the following round, likely due to a failsafe caused by his hit points being pushed into negative/out of range values.
44* ''Franchise/{{Halo}}'':
45** Scarabs are somewhat easily beaten in ''VideoGame/HaloWars''; just stick an infantry unit too close for it to hit and send your army after it while it's stuck. They tend to die quick [[ShootTheMedicFirst unless they have engineers]].
46** In ''VideoGame/HaloCombatEvolved'', the [[GiantMook Hunters]] were enemies who could easily ruin your day. The best way to kill them, other than a rocket, was ''a single Pistol round'' to the unarmored area in their back. That's right, [[OneHitKill just one Pistol bullet.]] Justified in-universe in that said pistol fired high-explosive armor piercing rounds, but still. Hunters were made a lot tougher in subsequent games, and the pistol was significantly nerfed.
47* ''VideoGame/InFamous'': Cole has the standard "electric super" Weaksauce Weakness of water... but also has one in chain-link fences. The metallic mesh absorbs his shots and dissipates them harmlessly. He has to go around to shoot whatever is on the other side -- since every last chain link fence in the game is capped with razor wire and can't be climbed. [[http://www.penny-arcade.com/comic/2009/5/27/ Penny Arcade didn't let this go without comment.]] It's even lampshaded in the sequel -- you can now climb over chain link fences, and there's a ''[[http://www.playstationtrophies.org/game/infamous-2/trophy/31014-Don-t-Fence-Me-In.html trophy]]'' for doing so for the first time, celebrating this amazing achievement.
48--->'''Don't Fence Me In:''' Climb a chain link fence and rejoice.
49* ''VideoGame/IslandSaver'': Litterbugs need to be killed with water. The small ones [[OneHitKill can be killed instantly]] while the much larger Mega Bugs need to be shot at multiple times, severely emptying your water tank - often completely if you haven't purchased the water capacity upgrade - as a result.
50* ''VideoGame/JudgeDreddDreddVsDeath'': Hilariously, [[PlagueMaster Judge Mortis]] can be fought with cleaning products according to the loading screen, although it's not put to the test in the game itself.
51* The undead pirates from Port Royal in ''VideoGame/KingdomHeartsII'' are [[WhoWantsToLiveForever cursed with immortality]] meaning they're indestructible. Unless they're exposed to moonlight. Then Sora and Co can dispatch them as easily as any heartless. They can still prove to be among the more dangerous enemies in the game however, because Port Royal conveniently has a lot of shaded areas.
52* In ''VideoGame/KingsQuestVI'', the genie Shamir [[ICantBelieveItsNotHeroin gets drunk and giddy from eating mints]], which are also his TrademarkFavoriteFood. In one ending, [[spoiler:Prince Alexander exploits this by giving him a mint leaf, causing his magic to backfire and kill himself instead of Alexander]].
53* ''Franchise/{{Kirby}}'': Meta-Knight isn't afraid to get bloody in battle...but he ''is'' afraid of losing his mask. Every battle with him ends with his mask coming off, revealing that he's every bit as cute as the rest of the inhabitants of Pop Star. He immediately wraps himself in his cape and leaves.
54* The vampires of the ''VideoGame/LegacyOfKain'' franchise have the generic weaknesses including one to water; just standing in a heel-deep puddle will quickly burn away at Kain's health in ''Blood Omen 1 and 2'', and even after becoming something short of a god, Kain still can't be submerged in it in ''Defiance''. Most of the vampire clans have evolved past the sunlight weakness in the thousand years between the first ''Blood Omen'' and ''Soul Reaver'', only fledglings and the Rahabim (who evolved to survive in water) are harmed by direct sunlight. Impalement is, at best, a temporary solution, even a vampire that's been dead for a thousand years can spring back to life if the object used to impale it is removed unless their body is further destroyed by flame or water.
55* ''Franchise/TheLegendOfZelda'':
56** Dodongos in ''VideoGame/TheLegendOfZeldaI'' are only weak to bombs via FeedItABomb, and shrug off everything else. However, they become completely crippled if the dust and smoke from a bomb's explosion hits them. Once stunned, a stab from even the weakest sword can kill them instantly.
57** In ''VideoGame/TheLegendOfZeldaALinkToThePast'', Mothula is generally considered by far the most difficult fight in the game, since it's meant to be [[KillItWithFire killed with the fire wand]] but most players don't have enough fuel to get the job done. However, you can deal massive damage if you unleash a bee on him... (It's worth noting that this is the only boss fight this tactic will work for, so perhaps the game designers realised how disproportionately difficult it was normally).
58* The {{Superboss}}es of ''VideoGame/ManaKhemiaAlchemistsOfAlRevis'' are ''very'' powerful, to say the least. However, they all share a common monster trait that renders them vulnerable to a certain character's ''normal physical attack''. Said character is one of the highest physical attackers of the game (plus, he also has a skill that increases his attack power ''even more''), and abusing the weakness will quickly increase the LimitBreak meter, allowing faster access to the uber-powerful [[FinishingMove Finishing Bursts]]. This is a saving grace, however, since one BossBattle has you fighting ''three bosses at once''.
59** The final boss of Raze's campaign in [[VideoGame/ManaKhemia2FallOfAlchemy the sequel]] can be difficult mainly due to a status move that gives him three moves per turn and [[InterfaceScrew blanks out the turn order]] to keep the player from planning their turns. Annoying, but easily dealt with if you brought a StatusBuffDispel item. The weird part is that in this game, that item happens to be ''vegetable juice''.
60* The titular character of the ''VideoGame/MeatBoy'' series explodes into blood [[OneHitPointWonder as soon as he touches anything dangerous]], but since he lacks skin, he's also vulnerable to salt and will die if he brushes against a pile of it. He seems to be aware of this, given [[ThisIsGonnaSuck his reaction to seeing the Salt Factory]] in the original flash game.
61* The ''Franchise/MegaMan'' series has plenty of bosses who had a weakness to unlikely-looking weapons and questionable moves.
62** The final boss of ''VideoGame/MegaMan2'' can only be damaged with the most useless and most difficult-to-hit-with weapon, Bubble Lead. The boss is a hologram; other ammo refills its energy (somehow), while the bubble lead shorts it out.
63** Most bosses [[NoSell laugh at you when you use their own weapons against them]] during the BossRush. [[OneHitKill Metal Man explodes in a single hit like an overripe can of sardines being hit by a chainsaw.]] (In the Japanese version, or the Hard difficulty of the American one, he takes a whopping '''two''' hits instead.)
64** Gamma's final form in ''VideoGame/MegaMan3'' can be one-shotted with a proper application of Top Spin, a glitchy and hard to aim attack that often damaged you and would drain the entire bar if mistimed. (Thankfully, Search Snakes also work on it--which has much the same movement pattern as the aforementioned Bubble Lead and would be this game's hardest-to-hit-with weapon if not for the Top Spin.)
65** In ''VideoGame/MegaManX1'' and ''[[VideoGame/MegaManX2 X2]]'', Sigma's final forms were weak against the Rolling Shield (a hard to aim attack that generally did less damage than a charged shot) and the Strike Chain (a pathetically short ranged attack).
66*** In ''Mega Man X2'', Violen's actually weak against the Bubble Splash, and the weakest variation of Silk Shot that you can only use on Wire Sponge's stage; a small clump of leaves. Firing leaves on other enemies isn't worth the effort and by the time you used up all of the weapon energy for the Silk Shot, you'll only have killed a total of five enemies with it. So it's best to use it up against him if you happen to encounter him in the said stage and you have this weapon acquired.
67** Wave Man of ''VideoGame/MegaMan5'' was essentially vulnerable to being kicked. Though this could be counted as a subverted example in that the weapon used requires Mega Man to contact Wave Man while it's in effect. Messing it up means Mega Man gets hurt too. Badly.
68** The Bounce Ball in ''VideoGame/MegaMan11'' is essentially deadly bouncy rubber balls, and it's the ([[LogicalWeakness quite logical]]) weakness of Fuse Man.
69** This comes up in the series so often that veterans will, upon reaching the final boss, immediately switch to the hardest-to-use weapon to try fighting Wily. The cases where this isn't ''strictly'' true are [[spoiler: ''VideoGame/MegaMan1'' (Wily is vulnerable to two different GameBreaker strategies), ''VideoGame/MegaMan4'' (vulnerable to an easy-to-use weapon that is slightly prone to abuse), ''Mega Man 5'', and ''VideoGame/MegaMan6'' (in addition to fulfilling this trope in those two games, Wily was also vulnerable to GameBreaker Beat, which is why Beat was subsequently {{nerf}}ed)]].
70** Now we have ''VideoGame/StreetFighterXMegaMan'', where one of the weapons is ''a watermelon''. Since this is a ''Mega Man'' game, there's going to be somebody from ''Street Fighter'' who's weak to it. [[spoiler: It's Rose.]]
71** RomHack ''VideoGame/RockmanNoConstancy'' makes [[Manga/JoJosBizarreAdventure Za]] [[ShoutOut Warudo]] / [[TimeStandsStill The World]] (which isn't even offensive) a OneHitKill (at least on Normal mode) towards [[DubNameChange Clash/Crash Man.]]
72** And this feature is carried to many expies. The list includes, but not limited to, ''VideoGame/MegaMari'' and ''VideoGame/RosenkreuzStilette''.
73*** In the sequel of the latter game, one of the late game bosses can be one-shot with a specific weapon. Guess who if you know the ShoutOut.
74** Mega Man himself is notorious for being quite durable for an old-school platformer character... unless you're talking about spikes, [[OneHitKill which kill him if he so much as brushes against one.]]
75* The Cryosphere in ''VideoGame/MightyNo9'' is weak to the [[PlayingWithFire Fire Explosion]], the Pyrogen's weapon, despite using freezing WATER. (also an inversion of LogicalWeakness)
76* The [[ProceduralGeneration Nemesis system]] in ''VideoGame/MiddleEarthShadowOfMordor'' and ''[[VideoGame/MiddleEarthShadowOfWar Shadow of War]]'' produces unique enemies with different strengths and weaknesses. At low and even mid levels, those weaknesses can result in a OneHitKill if you gain intel on them and plan properly, though for bonus humiliation points, it's possible to come across a mortal weakness [[AchievementsInIgnorance by accident.]] Other weaknesses can cause the Uruk to panic and [[ScrewThisImOuttaHere flee the scene in terror]] (which also gives you [[YouWillNotEvadeMe the chance to grab them]] and finish them off regardless of their health). The king of these possible fears is [=Fear of the Gravewalker / Overwhelming Awe=], which means the Uruk is deathly afraid of... ''[[MookHorrorShow you.]]''
77* ''VideoGame/{{Minecraft}}'''s final boss, the enderdragon, is extremely difficult to defeat with a sword, and arrows take a long time to bring it down. However, they can be damaged with snowballs, which usually just knock mobs back without hurting them. Since snowballs can be stockpiled easily in a snow biome, and can be thrown much faster than arrows can be shot, they're probably the easiest way of winning the fight, and most people would never think to use them since they're harmless when used against 95% of the other mobs.
78** Blazes are similarly very weak to snowballs. These things can be hell and a half to fight as they can ignite you in a world where water doesn't exist, can target you from very far away, and love to [[ZergRush attack in swarms]], but a couple of snowballs will take them down quick, fast, and in a hurry.
79** Endermen, freakishly tall pitch-black {{Eldritch Abomination}}s from another dimension, are damaged by water. Not only by falling into lakes or rivers, but also by ''rain''; the latter makes them teleport around frantically until they find a dry spot. Their height gives them a second embarrassing weakness: though they can teleport at will to attack you from unexpected directions, they cannot duck and have no ranged attacks... so if you make a 2-block-high tunnel to hide in, they can't reach you, and you can slash away at them to your heart's content.
80** Undead monsters--i.e. most common enemies--catch fire in sunlight. Even those that aren't harmed by the sun usually will not spawn in any illuminated areas. However, skeletons and zombies that are wearing helmets won't catch on fire by the sun and will attack you out in the open as usual.
81** Illagers are evil hostile humanoids with dangerous weaponry and spells, and if the player kills one of the Raid Captains they will get a Bad Omen effect that lasts for a long 100 minutes. Should the player enter a village when this is active, it will cause a raid where various Illagers will arrive alongside their powerful [[BeastOfBattle Ravager beasts]] to kill every single Villager in it. However, since Bad Omen is a status effect, this long-lasting vindictive ire can be easily nullified like any other status effect: by simply ''drinking milk''.
82** Even the game's resident MascotMook, the Creeper, is not immune. These things are silent until they give a ''one second warning hiss'' before exploding, they love to sneak up on you, they [[ActionBomb blow you and your buildings to hell]], and they don't die in the sunlight or water. Their weakness? ''Cats.'' If you have a cat at your side, these things will scurry away in a hurry should it draw too close.
83* ''[[VideoGame/MinotoSeries Monkey and Secret Army 2]]'' ends with the monkey becoming a superhero to battle the GiantEnemyCrab. [[spoiler:He's going to beat the crab when it distracts him with bananas. He flies off and is not seen again until chapter 5.]]
84* All of the final bosses of the ''VideoGame/{{MOTHER}}'' series are established as ridiculously powerful, perhaps even immortal, up until the final fight. Hitting it with any attack will do nothing, so you have to resort to attacking them [[ClapYourHandsIfYouBelieve emotionally]]. [[spoiler:Giegue/Giygas from Mother is forced to retreat because Ninten sings the song his mother once sang to him, destroying his resolve. When Giygas makes his return in ''VideoGame/EarthBound1994'', Ness and his friends have to send a call out to all of the friends and companions they made during their adventure, including ''[[AddressingThePlayer you]]'', [[ThePowerOfFriendship who all begin praying that they will be safe, allowing them to win]]. And finally, at the end of the fight against Claus/Masked Man from Mother 3, [[HeroicSuicide Claus deliberately kills himself]] due to brotherly love]].
85** In ''VideoGame/EarthBound1994'', using the Jar of Fly Honey on Master Belch will make him stop fighting and focus on just eating it where you'll be given the whole time to drop his HP to 0. He's almost unbeatable if you don't do this to him, though, as his HP simply won't go down until then unless you perform a difficult trick involving PK Flash.
86** The Pork Trooper in ''VideoGame/MOTHER3'' is a rabid DCMC fan, and will waste multiple turns staring at you jealously if you show him a piece of their merchandise. The amount of attack power he possesses is high enough to make him a threat even with his attacks coming only every third turn, however.
87*** The Ultimate Chimera, despite its name, is the only one that has an on/off switch on its back. However, it turns out that the silly-looking bird on its head isn't just a decoration and acts as a fail-safe of sorts, reactivating the chimera once the coast is clear...
88* In ''VideoGame/NellyCootalot'', there's El Mono, who guards the gates to the mine[[spoiler:/spoonbeaks' prison]], with some pretty powerful (as AdventureGame standards go) magic. So what is an ordinary PirateGirl to do? After doing a few more errands, the answer will come in the form... of an orange.
89* ''VideoGame/NierAutomata'': the androids of [=YoRHa=] are battle-hardened fighting machines, but there is one thing that will kill them faster than any enemy: [[spoiler:mackerel. Androids can eat any kind of fish ''except'' mackerel, which causes a chemical reaction that congeals their bodily fluids, resulting in rapid paralysis and death.]]
90* ''VideoGame/{{Okami}}'' monsters:
91** The "Bloom" technique, that causes flowers to sprout from trees, will also open bud-based enemies and reveal their weak point.
92** Umbrella-wielding and flying enemies are weak to "Galestorm" which most of the time isn't any more powerful than a moderate breeze.
93** The Tengu can be calmed down from going berserk by causing it to rain.
94** The BigBad is weak to [[spoiler: sunlight]], but then again, [[spoiler: he ''is'' a god of Darkness]].
95* Hooktail, the boss of Chapter 1 in ''VideoGame/PaperMarioTheThousandYearDoor'', has a weakness to things that start with "cr" and end with "icket". [[spoiler: This is because she ate some crickets a long time ago prior to the game's events, and the sound of crickets became so unbearable to her that she never wanted to eat a single cricket again. Equipping a certain badge that makes a cricket sound lowers her attack power and her defense drastically, making her easier to defeat.]]
96-->'''Hooktail:''' Bleck! That awful sound! It... sounds like a [[spoiler:cricket]]! How did you know?
97* In ''VideoGame/{{Paradigm}}'', one of the MoonLogicPuzzle requires you to remove the head on the mannequin The Cone TM is protecting (long story). So you need to scare him away. How do you do that? [[spoiler: In a conversation with him, you learn that he's afraid of ''flying cones''. So you need to go through another moon logic puzzle to build one and set it off.]]
98* ''VideoGame/PennyArcadeAdventures'' features a literal example: the special-attack weapon "Double-Mild Weaksauce" is such a wimpy hotsauce that it actually makes enemies wimpier and more vulnerable when you shoot it at them.
99* ''VideoGame/Persona5'': The Reaper, a massively powerful {{Superboss}} meant for endgame parties will become paralyzed and can be easily killed in a few turns by even lower level parties when infected with the flu.
100* Don't even get us into how this applies to multiple-typed ''Franchise/{{Pokemon}}''.
101** Poor Shedinja. Its ability, ''Wonder Guard'', is great (invulnerable to all direct damage moves except for the types it's weak against), but it only has ''one'' hitpoint, and its type (Bug/Ghost) gives it ''five'' weaknesses--including types and common moves that only an ''idiot'' would build a team without. That means it's only good against [=AI=] opponents that you know don't have those type moves (or any of the environment moves that would defeat it as well). Moreover, while it's invulnerable to direct damage moves, status ailments, entry hazards, and weather affect it normally. Shedinja could simply be confused, and it would effectively commit suicide. Good luck leveling the poor guy without Exp. Share.
102** Inversely, Shedinja is an extremely viable option in the Legendary/Uber arena, in that most of the commonly used Legendary Pokémon have no moves that can penetrate Wonder Guard. For example, the near-almighty Kyogre will be generated most of the time with no powers that can hit Shedinja, letting the tiny bug [[DeathOfAThousandCuts cut him to death]]. If you can take out the one or two (at most) Pokémon that could beat Shedinja, you've practically assured yourself a victory.
103** There's also Paras and Parasect, who in the first generation had ''three'' [[AttackItsWeakPoint Super Effective]] weaknesses (Parasect is also incredibly slow). One of their new abilities in the fourth generation gives Parasect what is essentially a ''five'' fold weakness to Fire. Parasect also gets a 100% accuracy sleep move, which is potentially the most powerful status-inducing move in the game, so this was likely added to keep it from being a GameBreaker.
104** The Electric type is half-composed of cute little rodents (and a grinning sphere, too, [[ActionBomb but those are actually dangerous]]). You'll wind up with one-foot-tall squirrels and mice taking down Gyarados--a 21 foot long sea monster known for destroying entire towns in fits of rage--in one hit.
105** Several moves and other things introduced in the fourth generation of the games can cause examples of this trope. One of the most hilarious: a Grass-type move called Grass Knot that is said to work by tripping the opponent, and does more damage the heavier the opponent is. The result of this is that the heaviest Pokémon in existence, the Ground-type [[https://bulbapedia.bulbagarden.net/wiki/Groudon Groudon]], can often be ''tripped to death in one hit'' by something as small as a [[https://bulbapedia.bulbagarden.net/wiki/Pichu Pichu.]]
106** Good news for Groudon: Its primal form picks up a secondary Fire typing, so it's no longer weak to Grass Knot. The downside is that the only thing staving off its double weakness to Water-type attacks is a unique weather condition that nullifies water moves. Outside of Rayquaza, there happens to be one family of Pokémon whose ability can dispel that condition, and it also happens to be a Water type. Which means that Primal Groudon now lives in mortal fear of ''Psyduck'', which has an ability that lets it ignore weather.
107** Dragons are weak to Ice-type moves. This means that pseudo-legendaries like Salamence and Garchomp can be taken out in one hit by an Ice Beam from a Cloyster. As of ''VideoGame/PokemonXAndY'', they're also weak to Fairy-type attacks. Averted with Kyurem, though, as Ice is its secondary type. As Fire-types resist Ice, too, this also applies to Reshiram. DoubleSubversion with the aforementioned Fairy-type, but only for Kyurem.
108** Double subverted with Kingdra. Due to its Water/Dragon type, the only super-effective type, for a really long time was Dragon-type attacks. [[note]]Dragon resists Electric/Grass but is weak to Ice. Water is the other way around.[[/note]] Come ''Pokémon X and Y'', however, and there is the aforementioned Fairy Type. Moreover, there is Freeze-Dry, an Ice Type move which subverts the usual type relations, being super-effective against Water (along with Dragon), and therefore opening up a chance for a 4x weakness attack.
109** [[GameBreaker Volcarona]] is widely considered one of the most badass Bug-type Pokémon. It and its pre-evolved form (Larvesta) naturally lose half their health from [[ThatOneAttack Stealth Rock.]] Just from switching in. Same with other Pokémon with double weaknesses to Rock, notoriously Charizard.
110** All Pokémon that are weak to Water probably count, especially the double-weak ones. Using these critters in battles ''on the ocean'' is a common source of head scratching.
111** Rock/Ground is a common combination. It's double-weak to both Water and Grass, and mons of this type usually have very low Special Defense, so pretty much any attack of these types will be an insta-kill. Ironic, since Rock types are supposed to be difficult to kill. Gen V changed the Sturdy ability to prevent insta-kills, so that they can at least survive with 1 HP and get a chance to attack.
112** Fairy-types were introduced in Gen VI, and such attacks are super-effective against Fighting, Dark and Dragon types. Hydreigon, Scrafty, and Pangoro thus have a 4x weakness against attacks that typically involve sparkles and cuteness.
113** While fairies are resistant to most commonly-used types like the ones mentioned above, their counters are Poison (a generally-weak type since Gen 1) and Steel (Lost resistance against Dark and Ghost to adapt being Fairy counters instead of defenders).
114** Lance, the champion in ''VideoGame/PokemonGoldAndSilver'', is a dragon trainer. That is, he trains dragon-''esque'' Pokémon, not Dragon-''type'' Pokémon. This means all of his Pokémon are part Flying, meaning all of them lose at least a quarter of their health to [[ThatOneAttack Stealth Rock]] in the remakes.
115** [[VideoGame/PokemonUltraSunAndUltraMoon Ultra Necrozma]] had, at the time of its creation, the highest practical stats of any Pokémon ever due to having an aura that boosts all its stats by 50%. However, if you have a Pokémon weak against Psychic attacks as your last team member, a level 1 Zorua can utterly wreck it by spamming Foul Play[[labelnote:*]]Ultra Necrozma will continuously spam its signature move Photon Geyser, which will do nothing. Meanwhile, Foul Play does damage to the enemy based on their attack rather than your own, effectively making the opponent attack themselves with a powerful Dark-type attack.[[/labelnote]].
116** Slaking is a unique case in that it's not so much a type that shuts it down, but a move: Protect. Slaking has a base stat total on par with Legendaries, including an extremely high Attack stat, high HP, and good Speed to use it with. However, it's kept in check by its ability Truant, which makes it skip every other turn. Protect 100% blocks virtually every attack unless it is used consecutively, at which point its success rate halves with each successful block. This doesn't matter against Slaking, since it can't attack consecutively anyway, so Protect will invalidate every attack Slaking tries to make.
117* The Aperture Science Sentry Turrets in ''VideoGame/{{Portal}}'' will riddle you with bullets from their BottomlessMagazines... unless someone tips them over. Then they plaintively self-destruct.
118* In ''VideoGame/{{Prototype}}'', Alex Mercer and the Infected have a Weaksauce Weakness in water. Their biomass is too dense to float. Alex and Hunters will just jump back out of any body of water they fall into after a brief pause. The Infected [[SuperDrowningSkills not so much.]] However, it takes place on Manhattan Island, so besides the surrounding water that makes it an island, there's not a lot of water to use. Makes the quarantine easier to keep, though.
119* Razputin in ''VideoGame/{{Psychonauts}}'' cannot go into deep water because of a family curse. Any time he goes near deep water, [[EverythingTryingToKillYou a hand made of water tries to drag Raz in and drown him.]] It's heavily implied that this is actually a psychosomatic weakness caused by Raz's psychic abilities rather than the curse being real, however. Made funnier in Gloria's mental realm, where the cardboard cut out background for water will actually spout a cardboard cut out hand of water to grab Raz if he gets too close.
120* ''VideoGame/RedAlert3'':
121** Against a Soviet player, melee vehicles (the Grinder, Apocalypse Tank in alt-fire and Steel Ronin) become sitting ducks if a Terror Drone's paralysis ray is used against them.
122** The Allied Aircraft Carrier launches five bomber drones at the target. Unlike other naval artillery which fire shells or lasers, these drones can be shot down, so enough AntiAir turns your $2000 warship into an impromptu target range to buff up enemy troops.
123** The three commando units can level bases in short order, having OneHitKill / delayed OneHitKill / very high damage against buildings, but are depressingly vulnerable to AntiInfantry defenses.
124* ''Franchise/ResidentEvil'':
125** It seems that human(ish) enemies in the series are more vulnerable to melee attacks than they are to heavy firepower and ordnance. Krauser from part 4 is weak against Leon's knife, and in part 5, the first two fights with Wesker can be considerably shortened by clobbering him with as many [[ActionCommands QTE]] combos as possible.
126** In ''VideoGame/ResidentEvil4'':
127*** The Plagas that hatch out of the various Ganados are either DemonicSpiders or GoddamnedBats, depending on your opinion. However, once "popped", they can be killed instantly with a single flash grenade... yes, that's right, the otherwise useless blue grenade you've probably been selling off for upgrades and beefier guns.
128*** Your knife, the thing that has been with the PlayerCharacter since the game's start, doesn't occupy a single slot in the inventory, and has a dedicated button to use, will always remain as your best damage dealer, although hampered by the obviously short range, and the inability to cut through armor plating or hardened skin. When neither is present, you won't find anything more reliable to finish off your enemies.
129*** The final part of your fight with Krauser is a pretty tough boss fight... until you realize that your knife does about as much damage as a Magnum bullet and similarly causes him to stagger.
130*** In [[Videogame/ResidentEvil4Remake the Remake]], Salazar is incredibly weak to golden eggs. Pelting him with one will not only shave off a massive chunk of his health but put him in a stunned state, allowing Leon to further dump damage on him. The only hint you get about this is a sidequest that has you toss an egg at a portrait of Salazar.
131* [[OurVampiresAreDifferent Vampyres]] in ''VideoGame/RuneScape'' avert this somewhat. When they were first introduced, Juvinate or higher ranked vampyres could only be harmed by weapons made of silver... all of which are weak because silver is a soft metal. So it was more like they were just immortal against everything else, and silver worked as well against them as it did against normal monsters. And then the player learns about the [[KryptoniteFactor Blisterwood Tree]]...
132* ''VideoGame/ShantaeAndTheSevenSirens'' introduces the Crystal Crab enemy, which is covered in crystals that completely block all of Shantae's attacks and tools so the half-genie can't do any damage at all...unless Shantae starts to do one of her belly dances, which pulls the crystals to Shantae, giving her money and also stripping the Crystal Crabs of their defense.
133* In ''VideoGame/TheSecretOfMonkeyIsland'', BigBad Le Chuck is destroyed by [[spoiler: root beer]].
134* Kanbari in ''VideoGame/ShinMegamiTenseiStrangeJourney'' is weak to physical attacks, and each hit against him generally results in a cooperative attack with your allies. To be fair, he's the god of the toilet, so players are right not to expect much. Be careful, however - Kanbari ''does'' know Tetrakarn (which reflects physical attacks).
135* In ''VideoGame/SimCity 4'', most buildings and infrastructure will crumble to pieces if you move the ground ''near'' them. This was the case for ''Sim City 2000'' and ''3000'', but the terrain manipulation was more obvious in those games. In ''Sim City 4'', you can raise the ground a foot up or down and it'll destroy everything within a 20 foot radius.
136* ''Franchise/SonicTheHedgehog'' [[SuperDrowningSkills is extremely weak in water]]. Not only can he not swim, he also moves at an extremely slow pace when underwater, and sinks like a stone. In ''VideoGame/MarioAndSonicAtTheOlympicGames'', Sonic wears a life vest whenever he participates in a swimming event. ''VideoGame/SonicColors'' gave Sonic an infinite jump underwater, and his Drill Wisp power works just as well underwater as it does underground.
137* Done as a balancing mechanic in ''VideoGame/SouthParkTheFracturedButWhole'' where every superhero character needs a weakness to balance out their powers. You also have to pick a weakness for yourself and when you fight enemies that you're weak against, you'll take more damage. This also applies to Clyde/Mosquito where his weakness is the Raisins Girls and he'll take more damage from them. Your chosen weakness is also used against you in the final battle in the "Bring The Crunch" DLC, when the boss will spawn additional enemies based on your weakness.
138* Played for laughs in ''Spandex Force'' when shortly after a HopelessBossFight a surprisingly well-informed little old lady tells your character that according to ''Science Today'' its main weakness is ''coleslaw''.
139* ''VideoGame/Splatoon1'': The Kraken [[LimitBreak special weapon]] turns the Inkling's squid form into [[SuperMode a powerful monster]] that can easily deal with any unprepared opponent by simply jumping at them... unless they're standing over a grate, that is. Like the regular squid form, Krakens fall through grates. Best case scenario they just fall to a lower area of the map. Worst case scenario their desperate chase for the opponent makes them fall straight into a {{Bottomless Pit|s}} or become a victim of SuperDrowningSkills.
140* Somewhat in keeping with the game's theme, the BigBad of ''VideoGame/{{Spore}}'', [[spoiler: the Grox]], is weak against... Life! They can only survive on barren planets; creating a life-sustaining world kills them (although their spaceships can still bomb you from orbit).
141* ''VideoGame/StarCraftII'': The Odin is an incredibly powerful MightyGlacier but has rather weak anti-air abilities. In the final level of ''VideoGame/StarCraftIIHeartOfTheSwarm'', the easiest way to beat it is with a few Broodlords attacking from outside the range of its escorts, especially as their [[SpawnBroodling broodlings]] will keep the enemy from advancing to attack them.
142** One not actually seen in-game, but still referenced: In ''VideoGame/StarCraftIIWingsOfLiberty'', Donny Vermillion references a story that asks whether Zerglings are allergic to lemon juice. In ''Heart of the Swarm'', Abathur [[BrickJoke actually confirms it]]:
143-->"Must solve Zergling lemon-juice allergy. Weakness in Swarm."
144* Wart, FinalBoss in ''VideoGame/SuperMarioBros2'' has only one weakness. Vegetables. Smacking Wart with veggies isn't what hurts him, but the taste alone is vile to him. You force feed Wart until he gives up in defeat.
145* In ''VideoGame/SuperRobotWarsZ 2: Saisei-Hen'', The [[DemonicSpiders DAMON]] are affected by [[https://www.youtube.com/watch?v=awAi36JjFiQ Basara's singing]]. They even take damage, making [[ManOfKryptonite Basara]] [[DepletedPhlebotinumShells a viable choice for fighting against the DAMON]].
146* An odd case in ''VideoGame/TalesOfPhantasia'', which isn't a conventional weakness, but more of a developer’s oversight. The boss of the BonusDungeon, Pluto, only has physical attacks, and one ridiculously long charging special attack, all of which have insane amounts of damage behind them, but must be used at close range. The first skill the main character ever learns is a long range, one SP cost move called "Demon Fang", which ''instantly pushes Pluto back and flinches him''. Hence, a boss battle where the heroes stay on oneside and nuke the poor guy and the lead constantly pelts him with Demon Fangs, while the boss sits on the other side of the screen defenseless.
147* Kratos from ''VideoGame/TalesOfSymphonia'''s weakness is tomatoes. [[spoiler:His son Lloyd seems to have inherited that weakness]]. Every playable character in the game has a least favorite food in the same way -- Kratos' is just the only one that became {{memetic|Mutation}}, probably because he's so stoic as to become TheComicallySerious. It's not like they can ever get used against him in battle or anything.
148* ''Franchise/TouhouProject'': In ''VideoGame/TouhouSuimusouImmaterialAndMissingPower'', Patchouli tells Youmu that she ought to be weak to fire since she's (half) an undead. Youmu replies that it doesn't apply to ghosts. In the end her '''human''' half turns out to be weak fire, but then again who isn't?.
149** In her scenario, Patchouli ends every fight by listing her opponents' weaknesses that often turn out to be weaksauce (although the validity or application are doubtful):
150*** Reimu: Wasabi.
151*** Marisa: Eel.
152*** Sakuya: Asian ginseng, bitter melons.
153*** Alice: Chili peppers.
154*** Youmu: Bitter melons.
155*** Remilia: Lots of weaknesses....
156*** Yuyuko: Fire.
157*** Yukari: Dried plums.
158*** Suika: Fried beans.
159** Youkai are said to be able to regenerate physical damage very fast, but are weak to ''faith''.
160** In ''VideoGame/TouhouKoumakyouTheEmbodimentOfScarletDevil'', there's Rumia, the Stage 1 boss. She has the power to control darkness itself... but whenever she manifests this power, it blinds her and she starts walking into things. In other words, her weaksauce weakness is ''herself.''
161** Finally Oni (which in this verse includes devils and vampires) are believed to be vulnerable to boiled beans, but apparently this is only because humans think so.
162** The Lunarians are established in the series as a race of extreme intelligence and extreme power whose society is like Gensokyo with its security buffed on steroid. Our heroes tried to invade them twice, with the second only technically succeeding by piles of fake-outs. In ''VideoGame/TouhouKanjudenLegacyOfLunaticKingdom'', the antagonists are easily laying siege on these super-powered immortals - by exploiting their thanatophobia through ''[[{{Mooks}} fairies]]''. As [[NatureSpirit fairies]] brought life to their surrounding nature and life itself being abhorrent to the Lunarians, doubled with CompleteImmortality nature of the fairies, they got cornered more and more within their capital with their weapons doing nil on the invading fairies.
163* In ''VideoGame/TheTwistedTalesOfSpikeMcFang'', soup is what renders the Freezer vulnerable. LampshadeHanging emphasizes how absurd this is.
164* ''VideoGame/{{Warframe}}'' has a system similar to ''Middle-earth: Shadow of Mordor'' where you can choose to spawn an optional mini-boss who will proceed to make themselves a nuisance until you finally get fed up with them (or decide you ''really'' want that gun of theirs) and hunt them down. They will occasionally be generated with a "quirk" that can alter their behavior or lines in small ways, but the one that's probably the most hilarious is if a "Sister of Parvos" ends up with the quirk "Fear of Children". There are children [=NPCs=] in the game, but absolutely none will spawn in where the Sister will be encountered... except for one. [[spoiler:As the Tenno are actually ChildSoldiers with extradimensional powers remotely controlling their warframes, choosing to teleport your Operator in to personally say hello will cause the Sister to ''freak out'']].
165* ''Videogame/WarThunder'', being a simulator, realistically deals with most of the idiotic design decisions that plagued the real life tanks. Soviet tanks as a whole struggle to aim down, making them hilariously awful on hilly maps where a German or American tank can just plink at them with impunity from a gully.
166* In the SNES ''VideoGame/TheWizardOfOz'' game, the Tin Woodman is normally useless, since he can't crouch or jump, but his attack is apparently the only one that can hit the Wicked Witch.
167* ''VideoGame/WorldOfWarcraft'' is rife with such weaknesses to make otherwise impossible encounters winnable or just for amusement value. One great example is a quest where you have to get an artifact to defeat a pack of imps. The effect of this awesome weapon? It creates beautiful rainbows... cue sound of heads exploding.
168* Although not a flaw of the units themselves, ground units in ''VideoGame/XComApocalypse'' can only travel on roads and if the road square they are on is destroyed so are they. Especially galling with the Assault Tank which is pictured as having huge caterpillar treads but still can't go off-road.
169

Top