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1[[WMG: Yharnam was destroyed by rumors of the Paleblood]]
2Stories about a "panacea" in Yharnam that could cure all ills led to every crippled, sick, and otherwise desperate person in the world descending on the city, including the protagonist. Of course, the sick brought their diseases with them. Soon, the entire city, with its population swelled by refugees until its infrastructure was already buckling, began drowning in plague(s). [[spoiler:Which is why the real-life city is empty when the protagonist wakes from their dream.]]
3* [[spoiler: Seemingly unlikely considering how it isn't a literal dream, it's like the Dream Cycles from the Cthulhu Mythos, where people are brought into a dream by evil entities.]]
4* There is also nothing to suggest [[spoiler:that the city is empty. Just because you don't see a soul in a small square at the moment of dawn doesn't mean that there aren't people living in the waking city.]]
5* The reason you barely see anyone in Yharnam is because the normal folk know it's a night of the Hunt, and most of them have the good sense to stay indoors. Of course, because of you, it turns out not to be a regular night of the Hunt at all.
6** Confirmed, in a sense. The miracle blood the Yharnamites have been using actually slowly turned them into beasts. The same can be said with [[spoiler: the Chalice Dungeons]].
7
8[[WMG: The game takes place in the same universe as ''VideoGame/DarkSouls'']]
9Is anyone really surprised by this WMG? ''Bloodborne'' could take place during an Age of the Dark, when the First Flame has been reduced to ashes. Humanity reigns supreme, but it has begun to go into overdrive and turn people into beasts, as happened to the residents of Oolacile. There's even a boss monster in the previews who is almost identical to Manus, suggesting similar origins. And of course Marvelous Chester with his pseudo-Victorian garb originates from ''Bloodborne'''s time period. He is supposed to be from the future from your character's perspective, after all.
10* ''VideoGame/DarkSoulsIII'' lends some extra credence to this theory. Aldrich, Saint of the Deep, has a vision of the future after the impending end of the Age of Fire, the era of a Deep Sea, after consuming Gwyndolin, a deity most closely associated with the Moon. The Abyss Watchers already drink of the blood of the Old Wolf of Farron to gain power -- maybe a distant precursor to the practice of blood ministration (the Old One taint could have either come from Abyss corruption or some idiot finding the Old Ones and trying to repeat Farron's blood rites). Seath and Oceiros' combined research led to the conception of a (supposedly) powerful child after horrid experiments on captive women. Ocelotte and Mergo's mothers were queens, the downfall of whose kingdoms were marked by their birth. And last but not least, before Yharnam and Pthumeru, the land was called ''Loran'', which sounds quite a lot like ''Lordran''...
11** Adding to this, the Pthumerians look very much like Hollows, and if the Undead Giant is any indication, are in fact walking corpses. So... Pthumeru is Londor post-Lord of Hollows ending? It doesn't hurt to mention that the Keepers of the Old Lords wear black cloth over chainmail armor, use katanas, and use a variety of fire spells that are ''extremely'' similar to Pyromancies seen in ''Dark Souls 1, 2'', and ''3''. Additionally, Queen Yharnam's theme is "Queen of the Vilebloods", the Cainhurst helmet belonging to the current Vileblood Queen's guards looks very similar to Yurie's mask... The real question is, would this make Yharnam the Ashen one? Or simply their descendant?
12
13[[WMG: ''Bloodborne'' takes place in the same universe as ''VideoGame/DemonsSouls'']]
14We have reason to believe that the Maiden in Black's voice actress, Evetta Muradasilova, is making a return, possibly to reprise her role. We have also seen and heard an utterance of "Umbasa," which indicates that the religion we saw in ''Demon's Souls'' is also making a return. ''Bloodborne'' likely takes place many centuries after the ([[NoCanonForTheWicked good]]) end of ''Demon's Souls''. With the Old One asleep once more, the Soul Arts have been lost and people can no longer rely on sorcery or miracles. So they turn to the sciences to solve the problems that (literally) plague society and develop technology more akin to what we see in our world. Hence, we see more refined uses for gunpowder and medicine. The story of ''Bloodborne'' could be something completely new and independent to the tale told in ''Demon's Souls''...or it may be the result of somebody trying to recreate the Soul Arts without the need for the Old One, if not an outright attempt to awaken the Beast once more.
15* Another point in favor of this theory, Sony owns the rights to ''Demon's Souls'' and there were rumors of a ''Demon's Souls 2'' in development around the same time as ''Dark Souls 2''. Unless something has change, ''Bloodborne'' is a Sony exclusive... It would not take much to say its a sequel taking place ages after the Second Blight of Demons. Its not like players would be returning to Boletaria, the said throughout Demon's Souls that once the Old One is lulled back to sleep, the land covered by the colorless fog vanishes (though they did not specify if the landmass itself vanishes or just everything on it.). Given the Tower of Latria aesthetic, Yharnam could easily be some city build in the distant future of Demon's Souls.
16** (same poster as above) Another point in favor of this is during the Alpha Testing, there was a secret boss called Priest Gascoigne. When he killed you, he would say "sick creature... may you rest in peace... Umbasa". In Demon Souls, the religious side of the Nexus would say Umbasa as a farewell. Though this may spawn even MORE WMG if Umbasa is present in the release version. Maybe the Panacea will have ties to the Old One... or even more interesting The Last Monumental/New Archdemon (i.e. the player character from the Demon Souls).
17** Another interesting fact is that Father Gascoigne's armor set states that he has a tattered scarf from the Healing Church (you can see an intact one on the Black Church set) but parted ways with them, and that the title of "Father" is not part of the Healing Church, maybe he came to Yharnem from Mirdan (granted, there is no indication that Father is a title of the Holy Land Mirdan but they are the ones who say Umbasa)?
18** Alternatively, the GainaxEnding offers another possibility: [[spoiler:this game is a ''prequel'' to ''Demon's Souls'', explaining the birth of the Old One itself.]] And if this is indeed the case, that means [[spoiler:the Plain Doll, who acts motherly towards the baby Old One, becomes the Maiden in Black.]]
19*** This could be, as [[spoiler: The Plain Doll cannot truly be killed, similar to the Maiden in Black, and popular Demon Soul's fan theory was that The Maiden was a motherly figure to the Old One.]]
20* The Moon Presence is called "Moon Demon" in the Japanese version. It/she is literally the only being called as such in the game. Perhaps it is somehow related to the demons from ''Demon's Souls'', perhaps even the Old One itself.
21
22[[WMG: The 'Beasts' are based off, or ARE werewolves.]]
23Think about it. They only come out at night, often under a full moon. It’s a ViralTransformation, quite literally a disease: that was transmitted to the protagonist via bite. It’s a race against the clock to FindTheCure: like many werewolf plots. The victims of the disease inevitably turn into monsters against their will…often with fur, fangs and claws. The transformation is [[SlowTransformation slower]] and more [[BodyHorror varied]] than usual but the tropes are all there, to say nothing of the bosses that transform mid-fight or the ACTUAL wolf-like beasts. You even use (quick)silver bullets for christsakes!
24* Except the bullets do barely any damage to the werewolves, only letting you rib their organs out by stunning them. Not to mention werewolves entirely go out of style as you continue, and the plague transforms people into giant fly-men, people with snakes bursting out of their heads, or hooded giants that serve the will of the ancient ones. The wolf-like enemies, in the end, are more like [[Franchise/CthulhuMythos Ghouls]], in the scheme of things.
25* Confusing them with werewolves is pretty understandable. It's the game's way of tricking the player into thinking they are playing a Gothic Horror game. It's not until you meet the freakier monsters that you realize the game is a tad more Lovecraftian.
26
27[[WMG: The Witch of Hemwick is trying to become a self-made Great One.]]
28Being granted "eyes lining your brain" or just extra eyes in general seems to be the first step in becoming a Great One. The difference is, while Micolash and others prayed to the Great Ones in the hopes of obtaining these additional eyes, the Witch of Hemwick decided to cut out the middleman and grab some extra eyeballs on her own.
29
30[[WMG: The Insight mechanic indicates how many eyes are lining your character's brain.]]
31Insight is indicates by an eye icon. You gain it by delving deeper into Yharnam's unpleasantry. You can trade it to the Messengers. The world gets more screwed up as it grows higher. You gain a lot of it by [[spoiler: ingesting One Third of Umbilical Cord, the byproduct of a Great One's birth.]] Your character is gaining eyes on the brain, allowing them to see as a Great One sees.
32
33[[WMG: After the Childhood's Beginning ending, you will help other humans ascend or resist the Great Ones.]]
34You become the first human to successfully become a Great One without forgetting what it's like to be human, becoming a benevolent EldritchAbomination that will help humanity either become like yourself or fight other Great Ones in the world outside of Yharnam. Essentially, you become an unambiguous BigGood, a ProHumanTranshuman. The Plain Doll, though not a human, is a being that can feel and express love and kindness, and her serving as your caregiver may help the Hunter retain their humanity as they mature.
35* Alternatively, you could end up as the next Rom, desperately trying to prevent humanity from realizing the Nightmare all around them. Because, given From's track record, and considering the [[Franchise/CthulhuMythos inspiration]], this is the most likely "Good Eldritch Abomination" ending.
36
37[[WMG: The reason you never fight or even meet Kosm/Kos is because they are not only far beyond your level, but the level of all the other Great Ones.]]
38It's doubtful a Great One powerful enough to transform Rom is just some brain monster. Kos/Kosm was apparently powerful enough to transform Rom into a Great One without going to the [[FaceFullofAlienWingWong absurd lengths]] of Oedon, and Micolash, an insanely powerful arcanist, implies what Kosm/Kos has given him is only a SLIVER of his power. In short, Kos/Kosm is the [[Franchise/CthulhuMythos Yog-Sothoth]] of Bloodborne, and Ebrietas might even be his daughter, considering his name is implied to mean "Cosmos," as Micolash says something along the lines of "Oh, it was Cosmos." Perhaps Kosm/Kos [[GeniusLoci IS]] the Cosmos itself?
39* if Kosm/Kos is not just a tasty bit of foreshadowing at a future DLC boss, and is as the above poster suggests The Cosmos Itself, then that would make it more along the lines of Asathoth. Formless Oedon seems much more Yog-Sothoth than the Great mysterious Kosm/Kos
40* Jossed. Kos makes an appearance in the DLC, and she has a clearly physical body.
41[[WMG: The 'Make Contact' gesture is how to politely say hello to a Great One, and humans communicate with them primarily by body language.]]
42Considering how you get the best Moon rune by performing the gesture in front of a Great One that's not actively attacking you, this is probably the best way you can start a conversation with a Great One, and to keep talking you have to perform all sorts of other gestures. There seems to be a really precise requirement to it, as when you perform Make Contact you shift your arms to the opposite direction after exactly 35 seconds. How your character figured this out from a corpse stuck in one position is anyone's guess.
43* maybe its because of how "Insight"ful the Good Hunter is... regardless of actual Insight counter... Though this theory is rather awesome, in fact maybe its not just the arrangement of the Limbs but the time delay and motion that is the full polite greeting.
44
45[[WMG: The Words of the Great Ones can change people's nature.]]
46LetsPlay/EpicNameBro pointed out that Caryll the Runesmith made the rune workshop tool after Master Willem was lost to the Church and yet killing Willem nets you an "Eye" Caryll Rune. He then goes on to hypothesize that a Great One may have "spoke" the rune into Master Willem. He further posits that the Hunter's Mark item uses the same rune as the Hunter Oath Rune but was different in nature, leading him to speculate that a Great One "spoke" it into your character at the beginning of the game.
47
48This seems like a great theory, but let's take it further. Anyone who is a beast, like the Suspicious Beggar, would have a Beast Rune dangling in their mind. I would further suspect that creature that is a human turned Kin of the Cosmos would bear the symbol for Kin inside them in a similar fashion, even though currently there are no Kin runes the player can equip. [[Maybe Fake Iosefka had a process to implant Kin into humans to turn them into Celestial Mobs.]] Even further, perhaps Patches and the rest of the Human-Headed Spiders had the symbol for Spider "spoken" into their minds.
49
50Why are the Great Ones doing this? Which ones are doing what and for what purpose? Well the obvious candidates are [[spoiler: The Moon Presence]] for turning people into Hunters and tying them to the Hunter's Dream, and Formless Oedon, especially in the case of the Beast Plague as his medium is blood, so of course Oedon would want blood shed. Ebrietas would probably being the one turning people into Kin.
51
52Another point I thought of, the first few moments after your character gets his blood ministration, a bloody beast comes up and reaches out to touch your character, only for a Molotov to drive it off. This may have been symbolic of the Hunter and Beast Runes fighting for dominance in your mind.
53
54[[WMG: Djura has a point.]]
55Djura explains that “the things you hunt are not beasts, they’re people.” While the beasts you encounter in Old Yharnam are hostile to you, there are signs that they’re not really mindless monsters. They appear to have built up a society of sorts, many of them wear robes, indicating that they are willing to make clothes to fit their new bodies, and they even appear to have unique religious beliefs. If anything, they seem to be the opposite of the huntsman mobs you encounter everywhere else. While the Yharnamites are humans who are figuratively and literally devolving into beasts in their endless WitchHunt, the beastmen of Old Yharnam are becoming a bit more human. They’re not a TorchesAndPitchforks mob looking for someone to blame for their problems, they just want to be left alone.
56
57The only sign of maliciousness we see is that they appear to conduct some sort of ritualistic sacrifice on Blood-Starved Beasts, which frankly nothing compared to what the Healing Church has been doing (and you’re unlikely to feel much sympathy after going through [[ThatOneBoss the pure hell]] of killing a Blood-Starved Beast yourself). Considering that the Healing Church conducted a passive purge on Old Yharnam, it’s understandable why the inhabitants there would be hostile to outsiders as well.
58
59Indeed, you don’t even need to go to Old Yharnam to complete the Hunt and end the Nightmare; Gehrman just points you in that direction so that you can steal the Holy Chalice from them. The Old Yharnamites really are no threat to anyone. [[YouBastard YOU’RE the one trespassing on their domain, murdering them as you see fit, and taking whatever belongings you like.]]
60
61[[WMG: "Yharnam Blood" is far more literal than any first time player realizes.]]
62Getting through the Chalice Dungeons reveals that the queen of the ancient Pthumerian Super Beings, who had uncovered the Eldritch Truth, was a woman named Yharnam. During the Boss Fight with Yharnam, she uses blood in a variety of ways that no other entity does in the rest of the game. Reading the Formless Oedon Rune gives the detail that Oedon uses blood as a medium and his "inadvertent worshipers" seek blood. Nothing is really known about Blood ministration, only that Lawerence, against Provost Willem, used "old blood" as the foundation of his Healing Church. Yharnam the Queen is extremely old, and shown to still be around somewhat in the time period the game takes place in.
63
64I submit to this humble WMG that when the old man who gives you the blood ministration at the opening says "Easy! With a little Yharnam Blood of your own!" he is literally giving you a dose of the Queen's Blood.
65
66[[WMG: Darkbeasts create electricity as a specific defense mechanism against the Kin]]
67All of the Kin have a weakness to Bolt damage, even the Great Ones like Ebrietas. Darkbeasts can emit lightning. Maybe the reason why they do this is that those afflicted with the Beast Plague but still hostile to the Kin can actually 'evolve' to help themselves survive fights against them. Maybe they were enemies of the various factions trying to contact the Great Ones, and though they are no longer human still have hatred against their sworn enemies. What if Darkbeast Paarl was a prisoner of Yahar'Gul, and became the lightning monster that it is because the prisoner absolutely HATED the Kin?
68
69[[WMG: The Plain Doll is actually a Great One]]
70LetsPlay/EpicNameBro theorized that the Plain Doll is actually the one who sustains the Hunter's Dream, and may in fact BE a Great One who has power over Blood Echoes. She seemed surprised that you were able to talk with Gehrman, as she mentions that 'Gehrman is unseen in dreams'. It may be a hint that Gehrman is actively hiding from her.
71
72She bleeds Pale (white) blood if you attack her. Also note that she cannot ever be truly killed. She may, in fact, be a Great One who is looking for a surrogate child herself (YOU) and the Childhood's Beginning ending is her wish finally fulfilled. Congratulations, Plain Doll, you now have kin.
73* As tempting as it may seems, the Plain Doll has several dialogue lines that tend to show that she is a human creation. She wonders if the creator can love the creation, while the creation can do nothing but love the creator. She also plainly says that she was made by humans, and never gives reason to doubt her, as even if she's unaware of your presence, she'll pray for you. There is also the matter of her second half in the Nightmare of the Old Hunter, Maria. Once she is defeated, it has an effect on the Doll, showing that she has a deep connection to a human, something a Great One wouldn't have.
74* However, she may be the Great One's "Helper". Oedon has the Oedon's Chapel Dweller, who attracts people which Oedon scans in search for a suitable mother for his child. The Brain of Mensis, or Mergo, has the Wet Nurse, which helps in the nursing of Mergo and the sustaining of the Nightmare. Maybe the Moon Presence has chosen the Doll as the one that helps the Hunter survive and strive. In that perspective, in the Childhood's Beginning ending, she becomes *your* helper, watching over your growth in an inaccessible Dream world.
75* My theory is that the Plain Doll is a follower of the Moon Presence and a great one, in the same sense the Wet Nurse of Mergo is. Ghernam was supposed to be the surrogate child of the MP, but possibly most, if not all, children of Great Ones via surrogates end up as failures. See Mergo, and the baby Arianna ends up having. Gherman is a failed child because he rejected his "wet nurse", the doll. He created the doll as a replacement of Maria, but the MP turned her into a surrogate mother, and that made Gherman reject her and made him unable to become a full great one. Thus, the MP has him searching for another surrogate child. Enter the hunter. If the hunter eats the cords, he can become a complete great one, since he already accepts the doll. That's why in the ending where you defeat the MP you can see her caring for the great one!hunter as a mother would. The doll can be a great one and a human creation at the same time, because we know that some great ones do not have a physical body. It's posible that the doll itself is just a vessel for another formless great one, and that she is in turn grateful for having been granted a physical body to the humans.
76
77[[WMG: The Pthumerian Queen Yharnam is the source of the cursed blood]]
78The Pthumerians used blood, presumably granted to them by the Great Ones, to become super-human beings. However, by the time Byrgenwerth found the Old Labyrinth, it was a dilapidated mess, and the remaining Pthumerians were either beasts or desiccated things that attack you on sight... except for Yharnam herself, who is locked and shackled in the deepest reaches of the Labyrinth.
79
80What if, then, the source of the corruption is Yharnam's blood itself? Presumably, the leader of the Pthumerians would be the one in contact with the Great Ones, and the one that passed the blood that turned them super-human. What if, then, in perhaps an extra bid for power, Yharnam sought to and succeeded in becoming pregnant with the child of a Great One? And with it, brought corruption to her blood? Perhaps the mix between Great One and Pthumerian made her blood cursed, slowly turning any that drank it into mindless beasts. The Pthumerians realized this too late, and tried to lock her away (which is why she is shackled and sealed), but by then the damage had been done, and the blood that once made them super-human brought their own end as they all turned into monsters. Since by then the blood was probably sent everywhere, this is also why the blood that the scholars of Byrgenwerth found turns people into beasts, as it is likely Yharnam's own cursed blood itself (or at very least the blood of Pthumerians that turned cursed after they drunk Yharnam's).
81
82I'm less sure about this part, but if the above is true, it could also explain why defeating Mergo (who is pretty heavily implied to be Yharnam's child) presumably ends or at least halts the spread of the curse (allows you to transcend the Hunt and wake up, after all); its conception is the whole reason the curse exists in the first place. Luckily, the School of Mensis got in contact with the unborn creature's mind, allowing you a way to stop its influence in the city. But considering that the source of the curse itself is not dead (for even if you kill Yharnam, her conscience lives on, as described in the Yharnam Stone), it's likely that, eventually, someone else will find their way into the Labyrinth, find the cursed blood, and bring the scourge of beasts to another land.
83
84[[WMG: The true villain is...]]
85[[spoiler: The Moon Presence.]] Most of the Great Ones and their Kin seem to non-hostile to humans or even helpful. [[spoiler: Oedon and several other Great Ones offered their children to humans, Mergo is a baby and tried to help the School of Mensis ascend, Mergo's Wet Nurse protects Mergo, the Brain sits there and gives you a rune if you Make Contact, Kos, some say Kosm, helped Rom ascend, Rom doesn't attack directly until she's nearly dead and Ebrietas allows humans to summon her via her Augur.]] It's said they're sympathetic and will answer if called upon, even though it doesn't work out. But [[spoiler: the Moon Presence created the dream]] specifically to kill an infant Great One, and on that path you end up killing most of the other Great Ones and their Kin. They also trapped Gehrman and possibly all of Yharnam in [[spoiler: the dream]] and does the same to [[spoiler: you in the Honoring Wishes ending.]] Apparently they don't want humanity to ascend, and are willing to kill the Great Ones to stop it. That also explains why they attack you [[spoiler: if you've used three Umbilical Cords; you're ascending and turning into a Great One, so it tries to kill you before the transformation is complete.]]
86
87[[WMG: The Moon Presence is the most powerful of the Great Ones, or barring that the only really smart one.]]
88Why? Because unlike the rest of its brethren, it is not merely sympathetic to humanity but ''understands us''. It's the Great Ones' answer to Provost Willem. In much the same way humans can, with some magical help, partially summon Great Ones and their servants to their aid, the Moon Presence through the Hunters' Dream summons Hunters to do its bidding. The Healing Church might have been an attempt by Great Ones to share knowledge of the cosmos, but those Great Ones thought they could bend humanity's fear and awe of them into being gods and control that information. The Moon Presence taps at something deeper -- revulsion -- and uses it to compel the service of Hunters, giving them only the information they need via proxy (old Gerhman) and setting them loose [[BatmanGambit knowing what they're likely to achieve]].
89
90If that doesn't convince you, consider this. Much is made of Formless Oedon's strength, to transcend being and exist purely as blood and voice, or Kos's (some say Kosm's) ability to grant eyes to the lesser as indicative of similar strength. In response, the Moon Presence [[IKnowYourTrueName doesn't have a name]]. Think about it; for all Oedon's might he can still have part of his essence encapsulated by a rune and appropriated by Hunters. Further, leveling in the game requires blood echoes that the '''Moon''' rune enhances the collection of, establishing a relationship between the power in blood ''you shed from others'' and the Moon Presence. (Another instance: the sigil next to Level in the menu is a crescent moon.) You can't capture its strength in a rune without empowering the dream it has trapped you in! The Moon Presence's whole schtick is taking the power of others and using it against them. The grand plot of the game divorced from any human concern is the Moon Presence giving Hunters the power to steal the strength of their foes and slaughter them with it.
91
92So why is it such an easy boss fight comparatively? Simple: you're a SpannerInTheWorks. Look at all the graves throughout the Hunters' Dream. There are graves underneath the shrubbery everywhere; hell, even in the final boss arena it's possible the tree is growing out of a gigantic mound of graves (some parts of the ground are just more tombstones). It didn't plan for a Hunter to actually ascend; all who had tried before in some fashion were either rendered mindless (Vacuous Rom) or raving beasts (Laurence as the Blood-letting Beast deep in the Chalice Dungeons).
93* Consider also literally the credo of the Choir: "the sky and the cosmos are one." The largest object in the sky is the moon! Especially when the line between man and beast is blurred and it becomes giant red! What does that imply about the Great Ones who are hunted by the Moon Presence's Hunters?
94
95[[WMG: On the nature of blood ministration and the healing properties of blood.]]
96
97Building on some of the above [=WMGs=] concerning Queen Yharnam, this troper proposes that the effects of her blood permanently alters recipients of blood ministration whether it turns them to beasts or not. In the description of blood vials, it's revealed that after the ''first'' in fusion, i.e. an infusion performed by a Healing Church blood minister, all successive blood infusions "recall the first, and are all the more invigorating for it".
98
99I submit first ministration is ''always'' done with Queen Yharnam's blood. The Church has a monopoly on that; it must, since poor Gilbert for example couldn't just finagle a vial from someone. So, why does common blood -- Arianna's, Adella's, and the blood found in vials, which is presumably harvested from enemies -- heal the Hunter?
100
101Because it's not the blood that's special, it's the ''recipient''. Yharnam's blood transforms humans into someone else, even if they aren't sprouting fur and fangs. After you take Yharnam's blood, any blood can heal you but some "vintages" are better than others.
102
103I also submit that it is entirely probable that some Yharnamites fled the city and have not outwardly mutated. They're still out there, and they still know how good it feels to have new blood in their veins. All they need are a few things from an apothecary and an unsuspecting populace...
104
105[[WMG: Ludwig is the Cleric Beast.]]
106
107The game states that the individuals affiliated with the Healing Church often become the worst, most vicious beasts. It would make sense that Ludwig, the first Hunter of the church, eventually succumbed to the Beast Plague himself and transformed into the monster we now know as the Cleric Beast. The boss does drop the Sword Hunter Badge upon defeat after all, and Ludwig was best known for his skill with the sword. Furthermore, this troper has reason to believe that Ludwig becoming the Cleric Beast draws parallels to Artorias the Abysswalker from Dark Souls. Like Artorias, Ludwig was a celebrated hero and respected warrior who was legendary for his swordsmanship skills, and who eventually fell to his own "darkness" -- Artorias was consumed by the Abyss, Ludwig succumbed to the Beast Plague. The Cleric Beast's resemblance to Manus can also be considered as a reference to the fall of Artorias.
108* Jossed, as of the announcement of "The Old Hunters" DLC. Ludwig's Beast form is shown to be a new monster altogether. But while Ludwig may not be ''the'' Cleric Beast, he's still technically ''a'' Cleric Beast.
109
110[[WMG: The Pebbles aren't rocks.]]
111If you look closely at the picture of the pebble, you'll notice some circles cut into it. And considering the nature and importants of eyes in Bloodborne, you learn another bit of nauseating truth. The "pebbles" are human eyes, calcified and harden to the point that they're mistaken for mere pebbles. Crows are very commonly found to carry the "pebbles", and more than a few horror movies have shown corvids go for the eyes of their next meal...
112
113[[WMG: The Moon Presence ''isn't'' a Great One]]
114The Moon Presence, if looked at objectively, looks vastly different from the Great Ones in many respects. It has no facial features, and is covered in sharp objects all about, where as Great Ones are made of more natural and comparatively soft materials. All the Great Ones we've seen; Kos, Rom, Ebrietas, all have names and ''sexes'' among themselves. The Moon Presence has no name and is just as androgynous in appearance as anything. Lastly, as another WMG pointed out, The Moon Presence is very hostile to the Great Ones. It created the Hunter's Dream that trains humans to be able to slay Great Ones, and it turns hostile to the Hunter if they consume the Umbilical Cords to begin transforming into Great Ones themselves.
115
116The Moon Presence is a separate species from the Great Ones, and clearly has an antagonistic relationship to them. Natural predator perhaps?
117* To me, it always seemed that Moon Presence is local take on Nodens from Lovecraft? He is known to occasionally help people, but more importantly, he ''hunts'' Elder Ones (Great Ones here). He appeared as an old man, who was still strong enough to fight, who was riding a chariot (what seems to reflect Gehrman pretty well in a sense) -- and was hunting eldritch gods in dreams. Nodens is as close to a Hunter as one can get, and is close to MP.
118
119[[WMG: The Moon Presence not only isn't a Great One, it's not even on their level]]
120As mentioned in the WMG above, the Moon Presence is clearly an enemy of the Great Ones, and many generally accept that it's more powerful than the Great Ones you encounter or learn about in-game. But if it's their enemy and is more powerful than them, [[WhyDontYouJustShootHim why doesn't it kill them itself?]] Why rely on such unreliable tools as [[PunyHumans Hunters]] to do battle, considering how much more probable they are to [[GoMadFromTheRevelation go insane]] or [[TheManyDeathsOfYou die horribly]] than to [[DidYouJustPunchOutCthulhu slay a Great One]]? The Presence's [[ThePlan plan]] is filled with FridgeLogic that seems to point to only one explanation.
121
122Simple: For all its [[TheManBehindTheMan influence over the Hunters]] and [[RealityWarper reality-warping powers]], it's still [[AlwaysSomeoneBetter woefully beneath the Great Ones]] in terms of both power and [[BuffySpeak eldritch... ness]]. The reason it leads Hunters to pursue the Great Ones is because any confrontation between it and them is a guaranteed CurbStompBattle. This could even be why it seals itself in the moon: to hide from them.
123
124Some points of evidence:
125
1261. [[CompleteImmortality The Immortality Of The Great Ones]].
127* You may object to this, considering that the whole point of the latter part of the game is [[DidYouJustPunchOutCthulhu Did You Just Hack Apart a Great One]], but think carefully. If the Great Ones are truly killed when you defeat them, why are [[MesACrowd Amygdala's various avatars]] still everywhere when you destroy her? And if each of the impossibly-advanced Great Ones can be (or have been) killed by [[PlayerCharacter a potentially-crazy invalid with a saw]], why is Kos and Mergo's deaths such a big deal? Could it be that the Great Ones truly are immortal, and each time you slay a Great One you have merely [[FightingAShadow fought a shadow]]? "Nightmare Slain" sounds much more impactful than "Prey Slaughtered", perhaps implying that the Moon Presence, Mergo, and the Orphan of Kos are truly dead when you slay them and unable to [[CompleteImmortality continue existing like the others]] (Perhaps in Mergo and the Orphan's case, it's due to being newborns and not as powerful as the others yet). As for Kos, she is stated to have given her life for her child, which may imply that she sacrificed her immortal nature as well. If the Moon Presence directly opposes the Great Ones, [[DeaderThanDead the stakes are much higher for it than for them]].
128
1292. [[AllPowerfulBystander Gehrman's Inaction]].
130* So we've established that the Moon Presence's intention is to use the Hunters to pick off the Great Ones one by one, something that can apparently be accomplished by [[OneManArmy a single individual]] [[TookALevelInBadass once they've reached a high enough level]]. If this is the case, why is Gehrman, [[WorldsBestWarrior the most deadly and experienced Hunter of all time]], forced to [[NonActionGuy remain in his chair and merely provide guidance]] to a [[ActionSurvivor complete rookie who is sent out instead]]? Maybe the Moon Presence is not only aware that the Great Ones are its superiors, but also that their unfathomable knowledge and insight could potentially allow them to discover its plans. For this reason, it keeps Gehrman close by [[GoThroughMe so that he can defend it if a Great One comes knocking]]. This and the [[FightingAShadow previous point]] would explain the Honoring Wishes ending, and why you are made into a 'new Gehrman' of sorts despite the Great Ones being supposedly dead. They're not really dead, just wounded, and now that Gehrman's gone, the Moon Presence [[YouKillItYouBoughtIt needs a new bodyguard]] in case they decide to [[DoNotTauntCthulhu strike back]].
131
1323. [[TrueFinalBoss The True Final Boss Battle]].
133* Both of these points lead to the explanation for the [[GoldenEnding Childhood's Beginning ending]], and why the final battle is [[AntiClimaxBoss so comparatively easy]]. The [[MacGuffin pieces of Umbilical Cords]] cause whoever consumes them to "ascend to the level of a Great One" and [[AscendToAHigherPlaneOfExistence become one themselves]], similarly to [[WasOnceAMan Rom and a few others]]. As previously described, the Moon Presence [[TheDreaded loathes the Great Ones and fears their power]], which drives its every action. When it picks you up to [[AnArmAndALeg mark you]] as its new main servant after you've eaten the Umbilical Cord and begun your [[TransformationSequence ascension]], it realizes from the eldritch energy that pulses off of your body that you're [[HeWhoFightsMonsters becoming one of the very entities it sought to have you destroy]] and [[TooSpicyForYogSothoth drops you in revulsion]]. Now you have only partially begun to transform, so you have the [[PhysicalGod power of a Great One]] [[HumanoidAbomination inhabiting the body of a Hunter]]. Because of this, and the aforementioned fact that the Moon Presence is too weak by comparison to directly oppose a Great One, the FinalBattle is a lengthy [[CurbStompBattle curb-stomp]] in your favor, a combination of KarmicDeath, AlwaysABiggerFish, and TheWorfEffect.
134
135** "The Great Ones that inhabit the nightmare are sympathetic in spirit, and often answer when called upon." I find it more likely that just like the Kos was asked to grant her followers eyes, the Moon Presence was asked to provide the means to fight the other Great Ones and it did exactly that in the form of Hunter's Dream and the Hunt. After all, it's never said that all the Great Ones have friendly relations. Ebrietas was even left behind, though this is vague enough for other interpretations. When you kill its 'avatar' or whatever Gehrman is to it, it descends to make you his replacement (when it goes for the hug, it might be attempting to 'speak' a rune into you, like the Hunter's Mark) but then notices that you begun to evolve into a Great One precisely the thing it was asked for assistance in getting rid of. You not only kill its servant, but most importantly spit on its gifts. This was an unforeseen twist for the Moon Presence and unfortunately for it, it is overcome with the power you managed to accumulate.
136
137----
138
139[[WMG: The Moon Presence isn't giving humanity a chance against the beast plagues...]]
140Rather, it is CAUSING the beastly scourge to begin with. For this WMG, I'll be referencing the work of Fear the Old Lore on Youtube, as they translated much of the Japanese. Anyways, we are told that "Pale Blood" and the Moon Presence are one and the same. Furthermore, a note found in Yahar'gul reads "Behold! A Paleblood sky!". This note can be found at an ideal place to look at the red moon after Rom is defeated, and while it can be found even before then, Fear the Old Lore has often argued that Rom was never preventing the Mensis ritual or the reality warping brought on by the Great Ones, but was merely concealing what was going on (as evidenced by being able to see the Amygdala before killing Rom if you have enough Insight). It is safe to assume, then, that the eldritch sky seen after killing Rom is also connected to the Moon Presence/Paleblood. Another note in the game reads "when the red moon hangs low, the line between man and beast is blurred". From this, it is possible to conclude that when the Moon Presence exerts greater influence on the world, beast transformations either occur or occur on a larger scale.
141
142Whether the Moon Presence is aware it is doing this or not is unknown, but if it is doing this intentionally, Fear the Old Lore might have an answer. At one point, he speculated that the Moon Presence was a sort of parasite that fed on blood echoes, and the Hunter has been gathering those for it. Between the blood echoes that you have on you at the end of the game and those that exist in the form of coldblood and those you've used to level up (and could in a sense be considered part of you), your character is likely the biggest concentration of blood echoes in Yharnum. Presumably, if you submit to Gehrman, he would absorb the blood echoes from you to give to his handler.
143
144[[WMG: Yharnam is not the first nor the last city to be consumed by the Dream]]
145When you leave the dream, you forget it. But the dream doesn't forget you, and continuing with the theme of parasites and blood it latches onto you. You may leave the land, move to Newark and at some point pass away there. Your blood seeps into the land, spawning forth another dream and another chance for the Great Ones to become parents. It may not be right away, but at some point you will be going down the turnpike and notice that the moon is much closer than you remember it being, and much redder...
146* Well. Before Yharnam came Pthumeru, whose inhabitants are responsible for constructing the Chalice Dungeons. And before ''them'' came Loran, which by the time of the game has been swept away into dust and darkness.
147
148[[WMG: The Great Ones have attempted to spread their influence to other worlds/realities]]
149It is known that every woman impregnated by a Great One is destined to lose their child. We also know that the Pthumerians, through their contact with the eldritch Truth, gained arcane powers based on blood and fire, as indicated by numerous bosses associated with the Pthumerians who have blood-based and fire-based attacks. There is [[http://gameofthrones.wikia.com/wiki/Daenerys_Targaryen another person, in another world]], who [[spoiler: lost her child, is heavily associated with fire and blood, and is thought to be watched over by some form of providence]].
150
151[[WMG: Mergo's Wet Nurse isn't a Great One, but a manifestation of Mergo's will to survive.]]
152
153The Wet Nurse is one of the strangest and most mysterious entities in the game. It appears out of nowhere, has an appearance unlike any other Great One and more importantly doesn't bleed when you hit it, instead just releasing a cloud of feathers. So what is it?
154
155There seems to be a spider theme surrounding Mergo. The Nightmare Apostles (those huge horrible spiders) are only found in the Nightmare of Mensis outside of the chalice dungeons, and as we can find in one of the rooms, the followers of Mensis appear to be transforming into them. There are also spiders with eyes for bodies nailed to the walls in Mergo's loft.
156Now look at the Wet Nurse again, and you'll see it has eight arms with multiple joints like an invertebrate. But that's not all: the Wet Nurse also wears a long flowing dress, and when it picks up 'Mergo' before the fight, it has a noticeable bulge that makes it look pregnant. Who else wears a long dress and is pregnant? Mergo's mother, Queen Yharnam.
157You aren't fighting a monster protecting Mergo, you're fighting a baby's idea of protection: its mother, or at least how an EldritchAbomination perceives its mother. Mergo conjures this shade of its own mother to defend it when you get too close.
158
159This explains why the fight is so easy: Mergo is a baby trapped between life and death, it has no idea how to fight you. The Wet Nurse is very slow for a game built around fast combat, it continues to flail at you even when it's clearly missing, and it only teleports to move away from you, never to ambush.
160
161The fight is the pathetic, feeble protests of an infant unable to do anything but cry and wave its arms. Considering the horror Mergo unwittingly unleashed and its undead state within the Nightmare, this could be a MercyKill, but even so, you're still hacking apart a baby while it cries for its mum. YouBastard.
162
163[[WMG: The One Reborn is the reanimated corpse of Mergo, who's premature stillbirth was accidentally caused by the College of Mensis]]
164
165* Despite seemingly coming out of nowhere, there is a fair amount of symbolism in the One Reborn's arrival. For one, when it emerges form the eclipse, it seems to be surround in a sickly yellow fluid... which could well be afterbirth. Furthermore, there is the eclipse itself, and the phrase "behold a paleblood sky!". Paleblood can be taken as a description of a placenta, also associated with birth: therefore, the paleblood moon is the moon of birth. There is already a lot of cosmic associations in the great ones: The Moon Presence, Rom the Vacuous' own association with the moon, and Ebrietas begin described as "Daughter of the Cosmos:" hence the eclipse leading to this creature's birth/rebirth. However, this has addition symbolism: the eclipse is a par of the cosmos being blocked, or perhaps turning against itself; [[TotalEclipseOfThePlot as well as being an all-purpose symbol of calamity]]. Hence the creature is not just born from the eclipse but still-born; the miracle of life gone horribly wrong. This is perhaps emphasized by it's limp exit from it's comic womb and it's clumsy collapse upon he ground.
166
167Likewise, the malformed nature of the creature implies its origins. It is a massive BodyOfBodies; and so it is simultaneously a Great One (due to its massive size, unusual shape, and strange abilities) and human (due to being made of, well, hundreds of human body parts). This indicates it is part-human and part-Great One, much like the other children Formless Oedon attempts to sire. However, it is broken, misshapen, and malformed, rather than the smooth combination of human and abhuman like the Orphan of Kos. This implies that it its development was never completed... much like a miscarried fetus or premature stillborn child. There is one other being in the lore of the game that fits this qualifier: Mergo, the stillborn Great One. We never see the physical presence of Mergo: only its cradle and its phantasmal cry. What the Wet Nurse is guarding is Mergo's soul: and what we see in The One Reborn is Mergo's would-be body, that died within the womb. Furthermore, it is mentioned that the Nightmare of Mensis was created to nurture Mergo, and you face the Wet Nurse within this dream: you're inside a Great One's "womb", so to speak. As mentioned, The One Reborn was "born" through this eclipse into Yahar'Gul, Unseen Village. It may well have been summoned from the Nightmare of Mensis, which you visit directly afterwards. It is also mentioned that Mensis summoned Mergo: and this may have been what killed it. Summoning could be considered a Great One being born into our universe: and the manner of The One Reborn's summoning fits this idea. Mensis's misguided summoning attempt could have cause Mergo to be born prematurely or only partially, killing it and leaving the soul inside the womb. The body was recollected by the cosmos and hidden away within the Nightmare. The One Reborn is this corpse.
168
169We've already confirmed that the creature is a failed birth, but what about it's name? "The One" implies a [[HeWhoMustNotBeNamed well-known being that people do not want to refer to directly,]] so it could well refer to the infant horror Mergo. However, the one ''reborn'' implies it was born once and it being born again. It's first birth was its death due to the failed summoning, but what of the second? Well, the bell-ringing women around the top of the boss arena seem to bring forth the body of The One Reborn via their bells, much like they bring forth other creatures through the level. As mentioned, the symbolism of the summoning evokes a birth... or in this case, the rebirth of Mergo. It's battered corpse still writhing and chanting due to the remaining power of the undead and unborn god: much like you can still hear Mergo's crying in the Nightmare of Mensis despite its death.
170
171In summary, The One Reborn is the reanimated, stillborn corpse of Mergo who was born prematurely due to the actions of the university of Mensis, and then reborn as the undead thing you fight in the game.
172
173[[WMG:The nature of the Dream/Nightmare Realms]]
174The game makes it pretty obvious that, in full accordance with its inspiration material by Creator/HPLovecraft, the dream/nightmare realms are perfectly physical spaces -- or rather, ''just as physical as'', for instance, the city of Yharnam. Individuals known as "Hunters" differ from the rest of humanity through their ability to "dream", which here refers to the capacity to hop between dream realms/dimensions without leaving a sleeping body behind, with the trade-off being that they cannot ''stop'' hopping between worlds, as "dying in a dream" results in them simply "waking up" in another. As the Hunters burn out on the job (going [[InsaneEqualsViolent violently insane]] in many, but not all cases), however, they lose this ability to "dream", meaning that, on one hand, they become trapped in whatever dream realm they last visited (such as the many Old Hunters drawn into the Hunter's Nightmare by Kos' curse) and, on the other, eventually die for the final time in that realm.
175
176The [[PlayerCharacter player's Hunter]] gains the ability to "dream" when they are infused with the Old Blood found in the old Pthumeran labyrinth, although this does not seem to be the only way to become a Hunter (as Eileen was already an esteemed Hunter before arriving to Yharnam). It is unclear whether the Yharnam we explore in the game is the same as the city we see briefly in the opening cinematic and in the "Yharnam Sunrise" ending, as it is entirely possible that while undergoing the Blood Ministration, the future Hunter already began to dream, entering instead the nightmare version of Yharnam, i.e. a dream world copied over from the "real" city, and now serving mainly as a battleground between two powerful Great Ones, Mergo and the Moon Presence. But before we tackle this, we may need to examine the dream worlds we know for sure to exist:
177
178* '''The Hunter's Dream''' serves as a safe haven and base of operations for the Hunters, including the PC. Its DomainHolder is the Moon Presence, a Great One.
179* '''The Nightmare of Mensis''' is the hideaway of Mergo, an infant Great One and its DomainHolder, as well as of Micolash and what remains of his School of Mensis after their Ritual.
180* '''The Hunter's Nightmare''' is the final "resting" place of many burnt-out Old Hunters in the eponymous DLC. Its DomainHolder is the Orphan/Sweet Child of Kos(m), another infant Great One (although Kos herself seems to be the realm's original creator).
181
182In all three cases, the DomainHolder is unambiguously identifiable by the unique post-BossBattle message "Nightmare Slain" (which incidentally also reveals that dream/nightmare realms have a certain ontological inertia, as they remain accessible even after their creator and/or holder is destroyed). Furthermore, all three domain holders are Great Ones (even though technically, the Moon Presence is never identified as such in the game), who apparently do not mind the presence of other Great Ones in their domains (e.g. Mergo and its Wet Nurse co-existing peacefully with the Brain of Mensis and Amygdala). Lastly, at least two of the three realms are distorted copies of locations from another world (likely reconstructed from the vague memories of those trapped within it): Hunter's Dream is based on the Abandoned Old Workshop, and Hunter's Nightmare, on parts of Yharnam and the Fishing Hamlet; the prototypes of the Nightmare of Mensis' indoor locations are never visited in the game, but can be presumed to exist somewhere in or around Yharnam.
183
184All of this lends credence to the idea that the in-game Yharnam has the same nature as these three dream worlds: a copy of the "real" Yharnam, which is seen in the intro and in one ending, created by some powerful Great One, most likely concurrently with the start of the Mensis Ritual and the creation of the Nightmare of Mensis. The main sticking point of this theory is the identity of its supposed DomainHolder, for which the three most likely candidates are (in order of encounter): Rom, the Vacuous Spider; Ebrietas, Daughter of the Cosmos; and Oedon the Formless. Rom, despite playing an important role in keeping the true nature of Yharnam (whatever it is) hidden from its inhabitants, and Ebrietas, despite being the origin of the Healing Church's Blood Ministrations and thus the ur-cause of the Beast Plague mess, are immediately disqualified as domain holders by their defeat messages (the standard "Prey Slaughtered"). Oedon, however, conveniently lacks a physical/killable form and is not found in any recognizable form in the game (unless you belong to the camp who identify him with the Moon Presence), making him the prime suspect for the creation of the nightmare Yharnam, the city named after the woman who, long ago, bore his stillborn child (Mergo).
185
186Lastly, it may be surmised that the Lesser Amygdalas serve as a sort of mystical ferrymen, transporting individual Hunters to dream/nightmare realms they have not seen before (specifically, they transport the Hunter to both the Nightmare of Mensis and the Hunter's Nightmare). This would explain why some Lesser Amygdalas simply inflict Frenzy: they attempt to bring you into another realm that you are simply not capable of comprehending yet.
187
188[[WMG: Yharnam is a [[TabletopGame/{{Ravenloft}} Domain of Dread]] ]]
189The setting of Yharnam is limited to the city itself, and the immediate area around it. The world is treated as a perpetual cycle of despair, people are constantly suffering, and leaving is not an option. There are higher powers out there, akin to the Dark Powers, who observe the world without directly acting outside of a few occasions. When the Hunter wakes up in the Yharnam Sunrise ending, they have completed their "campaign", and can leave the mist. Only question is who is the Darklord? Potential options include:
190
191* Gehrman: Most obviously, since he's in the typical position of a Darklord, given what he loved in life (teaching new Hunters), but it has been hellishly twisted. However, while he has done things that could qualify as an Act of Ultimate Darkness, he's far from the only one, and he does regret his actions, something Darklords do not.
192* Maria: Same reasons as Gehrman above, and same problems. Her throwing her sword down a well in disgust and taking care of the research patients points to Maria regretting the horrible things she did for the Healing Church. And part of the point of the Domains of Dread is that if a Darklord was ever repentant, then they wouldn't ''be'' one.
193* The Pale Moon Presence
194* The Hunter, though this is unlikely as you get to leave.
195* Provost Willem: As the master of Byrgenwerth, it's likely that he ordered things like the Fishing Hamlet massacre, and it was his teachings that inspired others like Laurence and Micolash (in fact, in early versions Willem was Micolash's physical form he abandoned for the Nightmare of Mensis). His curse? He's stuck as a braindead half-corpse, forced to watch as his proteges screw up and lead Yharnam into beastly idiocy instead of the insight he sought (while he himself is unable to complete his quest for Insight because it fried his brain).
196* Micolash: His crime? He's the leader of the School of Mensis, which is behind the horrors of Yahar'gul and the Blood Moon. His punishment? He repeatedly tries to ascend via the Blood Moon ritual, only to fail as the knowledge drives him mad and some random hunter comes along to "awaken" him, upon which the cycle begins again.
197* Laurence: His sin? Founding the Healing Church, which caused the Beast Scourge. His punishment? Well, his situation in the Hunter's Nightmare; he's trapped as a beast, forever searching for his humanity but unable to ever reclaim it, with his human skull explicitly being false hope.
198
199[[WMG: The Watchdog of the Old Lords is [[spoiler:[[VideoGame/SekiroShadowsDieTwice Wolf's]] Shura form, or his Demon of Hatred, after either the Shura or Immortal Severance endings]]]]
200We never actually do see [[spoiler:the Shura form of Wolf or his Demon of Hatred, and their appearance is only hinted at by the Sculptor's Demon of Hatred. The Sculptor's Demon of Hatred, however, should be reasonably close to the real thing, and it resembles a giant ape with orange fur, vaguely resembling an orangutan, which is what the Sculptor is strongly associated with. Wolf is strongly associated with a wolf, and symbolism attributes him to an actual wolf (such as him becoming Shura is symbolical to a lone wolf without a pack suffering psychological issues), therefore his Shura form or Demon of Hatred would follow along the lines of the Beast of Darkness from Berserk... something that the Watchdog of the Old Lords bears a striking resemblance to. More evidence that supports this is the fact that the Demon of Hatred largely utilizes fire, and has an arm made out of flames as the Sculptor lacked an arm, while the stuff is rolling off of the body of the Watchdog, and its legs start flaming when they are broken by the Hunter]].
201
202What this all adds up to is that [[spoiler:the Watchdog of the Old Lords is either Wolf's Shura form or his Demon of Hatred, its bloodlust leading it to leave Japan and wander around the world, slaughtering everything it encounters in droves, until it stumbles upon the city of Yharnam during the Scourge epidemic. There, it slaughters droves of Scourge Beasts and quickly becomes [[Main/TheDreaded The Dreaded]] due to its power and ferocity in combat outstripping even the Scourge Beasts that resided within. It eventually enters the Chalice Dungeons, where it encounters [[Main/PlayerCharacter the Hunter]], who is forced to put it out of its misery before it hurts or kills anyone else]].
203
204[[WMG:''Bloodborne'' takes place in one of the universes contaminated by [[Podcast/TheMagnusArchives The Dread Powers]].]]
205Eyes? Spiders? Disease? Hunters and werewolves? It all makes sense.
206
207[[WMG: The One Reborn actually had a purpose, which you ruined because you arrived too fast.]]
208It was supposed to be a body of sorts for the Brain of Mensis, it comes from a dark void, just like the void under the School of Mensis/Mergo's Loft, where you find the Brain after you drop it is where the One Reborn orignially lay, and you just broke the mechanism that was originally supposed to lower the Brain onto the One Reborn.

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