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1[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/luckytower_9928.jpg]]
2[[caption-width-right:280:Von Wanst fights a goblin.]]
3 ''Lucky Tower'' is a series of UsefulNotes/AdobeFlash games. You play as Von Wanst, a golden-haired knight of bravery and manliness who is on a quest for treasure. He is also incredibly [[IdiotHero stupid and dense, not realizing just how badly he's messing things up or missing obvious clues]].
4
5The first game was [[https://www.newgrounds.com/portal/view/551891 released]] in 2010, and has the hero going through a tower simply trying to find treasure or escape, learning about the dangers of the tower along the way.
6
7''Lucky Tower II'' [[https://www.newgrounds.com/portal/view/607185 followed]] in 2012 and is more in-depth, carrying more unique [=NPCs=], areas, and humor than the first. It covers the knight's quest first to help out the king, and then to find treasure buried in a tomb. It's also a {{Prequel}} to the first ''Lucky Tower'', as in the ending, the knight can get teleported to the top of said tower.
8
9Another game in the series called ''Lucky Tower Ultimate'' is scheduled for a 2024 release on ''UsefulNotes/{{Steam}}''. An early demo of the game was available on Steam in September 2022. It will be a more detailed remake of/sequel to the first game.
10----
11!!Tropes in these games are:
12* TwentyBearAsses: In ''Lucky Tower II'', the map maker wants 15 goblin ears in return for the map that Von Wanst needs. Downplayed in that Von Wanst can get all 15 ears from just a single goblin, so it's a pretty easy quest.
13* ActionizedSequel: A common complaint about ''Lucky Tower II'' is that it focuses more on action this time around, but the actual combat is rather dull compared to the puzzles, silly choices, and dialog from both games.
14* AmbiguouslyGay: The hero, who frequently flirts with male characters as well as females.
15* AscendedMeme: In ''Lucky Tower II'', there are a great number of recognizable memes that can double as shout-outs. The pure memes are:
16** When the stable's owner is threatened with the diary, he will relent and give the hero a horse, singing, "Look at this horse; this horse is amazing. Now give me my diary back!"
17** The Medusa enemies [[spoiler:in the crypt of the old king]] wield shields to cover their faces. Lowering a shield, one can see the "Me Gusta" face.
18* BagOfSpilling: At the end of the second game, when picking the door that will bring you to [[spoiler:the tower from the first game]], Von Wanst loses all the armor, weapons, and shields he purchased, restoring him back to what he started with.
19* BananaPeel: In ''Ultimate'' banana peels can be found all over the tower. Steppping on one sends Von Wanst sliding forward uncontrolably. This can lead to him sliding straight into a trap, but Von Wanst can also use the peels to give himself extra momentum to make it past several dangerous areas.
20* BigBeautifulMan: Von Wanst is said to be an attractive fat man in the description of Lucky Tower 2.
21* BiggerOnTheInside: The tower the first game is set in is much bigger inside than on the outside (as seen when you succesfully make it out).
22* ByTheLightsOfTheirEyes: How the monsters that eat Von Wanst in one of the wrong rooms are introduced; only their eyes are visible in an otherwise all dark room.
23* CuttingOffTheBranches: The second game has three endings; [[spoiler:in the first one, Von Wanst becomes king; in the second one, he dies and becomes a ghost; and in the third one, he ends up in the tower from the first game]]. But since this game is a prequel to the first one, only the third ending can be considered canon.
24* DemBones: The tomb at the end of the second game is guarded by walking skeletons.
25* DescendingCeiling: Shows up as one of the hazards in the first game. If Won Wanst is unlucky enough to enter this room, he is crushed.
26* DelusionsOfBeauty: Von Wanst will frequently brag about his great beauty, even though he's an overweight knight.
27* EtTuBrute: Throughout the original game, Von Wanst is assisted by a strange imp-like creature dressed in a blue robe, who provides him with new weapons and hats. However, near the end, he reveals himself to be an enemy as well and tries to kill and eat Von Wanst.
28* ExtremeOmnivore: Von Wanst can eat or drink many of the things buys from the various merchants, ranging from normal food like vegetables and cake to human blood, frog vomit, bat wings and potions from the alchemist, and even a dead rat or a brush.
29* FluffyTheTerrible: After transforming back and killing a wizard, there's three doors with names of pets. Snowy and Puffies have nice cute names, but kill the player. In contrast, the third door contains the much more threatening-sounding Vizzerdrix, who's an adorable and harmless fox.
30* ForcedTransformation:
31** One of the wrong choices in the first game has Von Wanst getting turned into a broom by a wizard.
32** Halfway through the first game, Von Wanst is turned into a snail or a frog by another wizard. However, this is actually necessary to make it through a narrow hallway, and the spell is broken later on.
33** In ''Ultimate'', several potions can temporarily transform Von Wanst into various creatures. If proceeding far enough, Von Wanst can also take the blue robed imp's offer to become a monster himself.
34* {{Foreshadowing}}: In the first game, Von Wanst eventually runs into another prisoner and they team up. When they get to the next set of doors, the other man goes in first. If you pick one of the 2 wrong doors, he dies and his death warns you in time that you made the wrong choice so you can go back. [[spoiler:If you pick the right one, you run into the blue-robed imp again and the other man is gone, but there are some bones on the floor, foreshadowing the fact that the imp is an enemy too]].
35* HereWeGoAgain: No matter which door you choose at the end of the first game, Von Wanst will end up back inside the tower. [[spoiler:Except this time, he's naked. Two of these endings are immediately lethal.]]
36* ImAHumanitarian: Several of the monsters in both games have a taste for human flesh, including [[spoiler:the blue-robed creature that originally helps you throughout the first game]].
37* ImprobableWeaponUser:
38** Some of the weapons in the second game are quite strange or extraordinary, like a giant lollipop, or maces, swords and staffs made from vegetables.
39** Exaggerated in ''Ultimate'', where everything Von Wanst gets his hands on can be used as a weapon; swords, brooms, banana peels, and even [[GrievousHarmWithABody the corpses of slayed enemies]].
40* {{Jerkass}}: Von Wanst can be quite a jerk, especially in part II. Examples are taking money from a beggar, killing an alchemist for his clothes, and blackmailing a stable's owner.
41* KickTheDog: The first thing the [[spoiler:blue-robed creature]] in the first game does upon revealing his true intentions is kill your fox companion and eat him.
42* LargeHam: Von Wanst, in every sense of the word as he constantly praises himself and boast about his supposedly good qualities.
43* LuckBasedMission: The wizard in the first game will randomly turn Von Wanst into either a snail or a frog, which is needed to get past a small hole area. The trouble comes after that with the floating log minigame where you have to dodge piranhas jumping out of the water, being a snail makes this section ''much'' tougher than being a frog due to the much slower speed and lack of jumping. This also isn't helped by piranhas themselves jumping randomly too.
44* TheManyDeathsOfYou: Both games feature a ton of unique traps and hazards to kill our hero in various ways.
45* MagicPotion: ''Ultimate'' features several magic potions which Von Wanst can either find scattered around the tower, or brew himself with the right ingredients if he finds a room with a cauldron. The potions are ColorCodedForYourConvenience and have a variety of effects, ranging from useful (like potions that temporarily increase his strength or speed), to just for fun (like a potion that gives Von Wanst a red skin), to harmful (like poisons or a potion that [[InterfaceScrew reverses the controls]]).
46* MeaningfulName: Sir Damokles from the second game, who [[spoiler:dies when the swords that are hanging above his head fall down]].
47* MiningForCookies: In the second game, during the credits from [[MultipleEndings the ending in which Von Wanst becomes king]], he can be seen sending slaves to a cake mine to bring him all the cake he wants.
48* MotivationOnAStick: Von Wanst does this with a haunch to make his horse run. Later, 3 bandits do the same to their mules with a carot.
49* MuggedForDisguise: In the second game, Von Wanst kills an alchemist and steals his clothes in order to infiltrate the temple of the cult the Alchemist was a member of.
50* MultipleEndings:
51** The second game has 3 possible endings, but only 1 is canon (see CuttingOffTheBranches above)
52** ''Ultimate'' can end in various ways, depending on factors like whether or not Von Wanst made any allies that escaped the tower with him, how much riches he picked up along the way, and if he accepted the Blue Robed Imp's offer to become a monster himself.
53* NakedPeopleAreFunny:
54** In the first game, when talking to the blue robed creature, clicking the "undress" button will reset Von Wanst to his default attire so you can start over with picking new hats and weapons. Clicking it multiple times in a row however causes Von Wanst to get naked for a few seconds. Also [[spoiler: at the end of the game, Von Wanst ends up back in the tower completely nude]].
55** At the start of the second game, Von Wanst is naked and has to put on his clothes first. If you make him leave the room without doing so, he is met with laughter from the guard outside.
56** At the start of ''Ultimate'', Von Wanst finds himself naked on top of the tower, and has to find some clothes and weapons along the way.
57* {{Narcissist}}: Von Wanst is quite full of himself, to say the least, constantly boasting about his manliness, his beauty and his bravery. In the [[spoiler:ending where Von Wanst becomes king, a statue of him is erected that depicts him standing on top of the old king and raising a sword, while simultaniously looking in a mirror.]]
58* OneHitKill: Most hazardous traps like the PendulumOfDeath, SpikesOfDoom, or the lit barrels exploding in ''ultimate'' will instantly kill Von Wanst, regardless of how much health or armor he has.
59* OneHitPointWonder: In ''ultimate'', played straight if Von Wanst is naked, as only a single hit from any enemy can kill him. Averted once he finds clothes, especially armor.
60* OnlyShopInTown: In Lucky Tower II, the town of Brazendorn has only 1 shop for everything. Averted in the first town, where there are multiple shops and a street vendor.
61* PaperThinDisguise: In the second game, you can rob the food merchant by disguising yourself with a fake nose.
62* PerpetualSmiler: Von Wanst constantly smiles, with only a few exceptions, [[OhCrap like when he's about to die.]]
63* PointOfNoReturn: All over the place in the first game, where it is impossible to go back up the tower once you selected the right door and went to the next level. Also shows up in the second game; once you set out towards the town of Brazendorn, it is impossible to go back to the first town, rendering some sidequests (like finding the bard's trumpet) impossible to complete if you haven't done so already.
64* ThePowerOfLove: The strongest weapon, shield, and armor in the second game are all love-themed.
65* RuleOfThree: In the first game, you are commonly shown three doors and only one is correct or has the answer to a puzzle. Even which of the MultipleEndings you get is determined by which door you pick out of three. [[spoiler:At the end of Lucky Tower II, you get your choice of three doors. Picking the third one reveals that it was a prequel sends him back to the tower from ''Lucky Tower I''.]]
66* SecretDiary: In the second game, Von Wanst gets his hands on the diary from the stable owner, and uses it to blackmail him into giving him a free horse. We don't find out what exactly is in the diary, but it's apparently embarrassing enough that the man is willing to do everything to keep it a secret.
67* {{Sequel}}: The second game is one to the flash game ''Murder'', made my the same studio. The king's ghost is that of the king that your murder in that game, and the cult is the followers of the game's evil ending where the VillainProtagonist takes the throne. In the [[spoiler:ending where Von Wanst becomes king, the jester from ''Murder'' plots to poison him]].
68* ShootTheMessenger: The wanderer in Brazendorn who asks Von Wanst to help him find his lost brother does not take the news that his brother died well. If Von Wanst tells him the truth, or the wanderer sees Von Wanst wearing his late brother's hat, he will attack Von Wanst.
69* ShoutOut:
70** The hero seems to like his references as much as he likes his cake.
71** When you talk to the alchemist, asking for the shop will cause the hero to say, "Show me your goods," [[VideoGame/FZero in a memetic way]].
72* SideQuest: One of the ways the second game is more fleshed out than the first one is by including multiple of these, including finding a bard's lost trumpet, or a wanderer's lost brother.
73* StalkedByTheBell: The last part of the original game has the imp-creature that helped you before chase you around, forcing you to move quickly.
74* StewedAlive: In the first game, one bad choice has Von Wanst end up in a giant cauldron and cooked by two witches.
75* StuffBlowingUp:
76** In the first game, one room in the tower is filled with barrels of gunpowder, which blow up the moment Von Wanst enters. The explosion destroys half the tower.
77** In ''Ultimate'', Von Wanst can encounter barrels of dynamite with lit fuses. If he fails to extinguish the fuse in time, or is not lucky enough to have an enemy NPC inadvertently do so for him, the tower is blown to pieces. Noteworthy is that OffscreenInertia is in full effect here; if Von Wanst simply leaves the room to go elsewhere, the fuse keeps burning and the explosion will still happen. The explosion also happens if Von Wanst is stupid enough to [[HairTriggerExplosive use the barrel as a weapon]].
78* TakenForGranite: The Medusa's in the second game can instantly petrify Von Wanst if he happens to look at them when they lower their shield.
79* ToiletHumor: In the first game, one wrong choice has Von Wanst, transformed into either a snail or a frog, end up inside a toilet that is about to be used by a monster. The ending involves 3 different toilets to choose from in the inn [[spoiler:(all of which will somehow [[ToiletTeleportation teleport you]] back to the tower)]].
80* TheToothHurts: In the second game, your health is represented by a mouth full of teeth, which slowly break whenever you take a hit. You can replace them with new teeth to restore your health.
81* TrespassingHero: Von Wanst can freely enter any house he comes across, though in the second game this ends up getting him into a fight with the house's owner.
82* TrialAndErrorGameplay: The game isn't called Lucky Tower for nothing. Several scenarios give you a choice of three doors with no indication whatsoever about what hazards lurk behind them. The hazardous doors are always the same, however, so you can avoid them on your next try.
83* WaitingSkeleton: In Lucky Tower II, Von Wanst himself becomes one of these if he falls into a deep pit he cannot climb out of.
84* TheWallsAreClosingIn: One of the many hazards in the first game involves a room where the walls crush Von Wanst the moment he enters.
85* WizardClassic: All the wizards in the first game look like this, with robes, beards, and pointy hats.

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