1 | [[quoteright:288:https://static.tvtropes.org/pmwiki/pub/images/closure_5805.gif]] |
2 | [[caption-width-right:288:The wall is solid because you can see it.]] |
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4 | ''Closure'' is a 2009 [[UsefulNotes/AdobeFlash Flash]] game by Tyler Glaiel. You can play it [[http://www.newgrounds.com/portal/view/480006 here]]. The idea behind the game is simple enough: a platformer where only illuminated areas are solid. Of course, a simple concept doesn't necessarily mean simple puzzles, [[NintendoHard and it shows]]. Featuring moving lamps, teleporting light orbs and lights that dim when approached; it should be no surprise that completing this game's thirty levels is harder than it seems at first. |
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6 | Dynamic music and a distinct graphical style help in creating an oppressive, dark mood. The story is told completely without dialogue: your only hints are the background drawings and writing on the walls – and even then, you're left completely in the dark until the very last level of the game. |
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8 | A full version of the game was also released on Platform/Playstation3 in 2012. Unlike a human-like figure, this version has a strange 4-legged and 2-armed creature as a protagonist who changes shape depending on the chapter. First chapter includes man with a weird helmet in a mine/factory, the second features a woman in a forest and a hospital and the third one features a child in a carnival. The storyline is only hinted by the drawings as well but this time there are no writings on the wall. |
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10 | [[http://store.steampowered.com/app/72000/ Now available]] on Platform/{{Steam}}! |
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12 | !!This game provides examples of: |
13 | * BlackoutBasement: The major mechanic of the game. |
14 | * CrateExpectations: Crates are meant to be pushed and climbed on in this game. |
15 | * CreditsMedley: In Playstation 3 version. |
16 | * DeliberatelyMonochrome: Newgrounds version only uses black and white color. Playstation 3 has some dark shades of gray in between. |
17 | * EldritchLocation: Especially in Playstation 3 version. |
18 | * ExpositoryHairstyleChange: Sort of. Your character has a ponytail throughout the entire game, but you only see its shadow until the final level. |
19 | * FakeDifficulty: The game doesn't tell you what different orbs or lamppost do, forcing the player to figure it out on their own. In other words, you have to die a few times before you get it. |
20 | * HopeSpot: "I've had enough." |
21 | * HollywoodDarkness: Averted. Where there's no light, there's nothing at all. |
22 | * HubLevel: In the full version, there are chapter and level select areas. |
23 | * [[spoiler:MentalWorld]]: From which you try to escape. |
24 | * NintendoHard |
25 | * RoomFullOfCrazy: Level 28. The {{Shout Out}}s to [[VideoGame/{{Portal}} other]] [[VideoGame/{{Braid}} artgames]] could be seen as [[{{Narm}} spoiling the mood a bit]]... |
26 | * ShoutOut: In the carnival area level 6, a shelf of prizes include characters from {{Snapshot}}, TheBasementCollection, and the Newgrounds tank, among others. |
27 | * StoryBreadcrumbs: Majority of the story is told through background illustrations in levels. |
28 | * SuperNotDrowningSkills: The protagonist in Playstation 3 version although it may be justified as the character is not entirely a human. |
29 | * TrialAndErrorGameplay: As stated above, some things can take a few deaths to figure out. |
30 | * VariableMix: In Playstation 3 version, the music slows down while being under water. |
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