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8!!Examples with their own pages:
9* ''VideoGameCrueltyPotential/CitiesSkylines''
10* ''VideoGameCrueltyPotential/TheSims''
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12!!Other examples:
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14* In ''VideoGame/AaaaaaaaaaaaaaaaaaaaaaaaaARecklessDisregardForGravity'' (a game which simulates BASE jumping from buildings suspended in air) the player can aim for, hit, ''and get bonus points off of'' seagulls. Attempting to do so to hovercars is not recommended.
15* In ''VideoGame/{{Actraiser}}'', not only is it permissible to level your follower's homes, it's implicitly encouraged -- player level is a function of total follower population, with a finite amount of real estate for them to build homes in. As such, to max out the population of each city, you need to use lightning and earthquakes to level less advanced homes to clear space for more advanced ones with greater population density (with earthquakes being preferred, as they clear the entire map in one go, and don't damage level 3 homes).
16* ''VideoGame/AnimalCrossing'' allows you to attack villagers with your net (or if you're lucky, your axe), which will of course cause them to become depressed or outraged, bury pitfall seeds for them to walk over and get stuck in (they'll uproot themself over time or if you talk to them), push them around by walking into them, which has the same effect as hitting them (but with less tears), [[StopPokingMe talk to them repeatedly so they get flustered]], and just dig holes around a villager to trap them until you go off-screen, or combine this with the only way out being over a pitfall. ''New Leaf'' also allows you to buy an inflatable hammer, whose ''sole purpose'' is to hit villagers or other players over the head.
17** The Villager's multiple ways of hurting their friends even [[AscendedMeme got into their moveset]] in ''VideoGame/SuperSmashBros'', so they can trap Mario in a bug net or take an axe to Kirby's face.
18** In ''VideoGame/AnimalCrossingNewHorizons'', you can make Blathers scared by showing off bugs next to him. Cue people also releasing bugs outside the entrance so they’ll fly into it and presumably terrify him.
19** Harv’s Island lends itself to cruelty too well, given you can make sets with any item in your catalog and place villagers where you like while manipulating their reactions. The Wedding event in June led to at least one scene of Cyrus the alpaca being dangled over a bonfire while his wife and other characters watched. And people building jails and other scary places.
20* The UsefulNotes/Nintendo3DS ''AR Games'' aren't exactly simulations, but one of the unlockable shop items is a globe. You can operate it much the same way as the globe in the Wii's Weather Channel. However, you can also shoot at it as you would in other modes. Shoot it too many times, and it will start to glow red. Keep shooting it, and [[EarthShatteringKaboom it explodes]]. After the smoke clears, you're told to "[[YouBastard Look after our planet.]]" On top of that, the globe disappears from the menu, and you have to buy it again. It's only one coin, but still.
21* The mobile text-based game ''VideoGame/BitLife'' allows you to be a complete {{Jerkass}} in numerous ways, [[KidsAreCruel even as a child]]. You can attack your siblings unprovoked, {{troll}} people on social media, throw insults at your parents/teachers/bosses, cheat on your partner behind their back, spread [=STDs=] around, hijack cars, hire hitmen, have multiple one-night stands and then ghost your fling when they try to make you take a paternity test, etc. However, [[VideoGameCrueltyPunishment your actions can have consequences]] and [=NPCs=] in the game are also quite fond of DisproportionateRetribution, especially if they have a high Craziness stat.
22* ''VideoGame/BlackAndWhite'' is a [[AGodIsYou God Sim]] where you can choose to be good or evil, and going evil lets you get ''[[JerkassGods really nasty]]''. The gameplay allows you to keep your hapless villagers in abject misery through deprivation, HumanSacrifice, and arbitrary punishment; most quests include an evil option, which can range from being [[BeingEvilSucks completely counterproductive]] to getting you an even better reward than the good path. For example, a woman will trade a sacred artifact for the safe return of her sick brother; do you (a) find him and return him; (b) destroy her house and pluck the artifact from the wreckage, or (c) kill her, drop her corpse in front of her brother, watch the brother die of grief, and retrieve the artifact from her now-unguarded house?
23* In ''VideoGame/CaliforniaGames'', flying seagulls are also a target during the Foot Bag contest. Hitting one landed you 1000 points. Not a whole lot, but still, you were rewarded with some points and a funny message.
24* In the ''TabletopGame/CandyLand'' PC game, clicking on one of the locations on the board[[note]]such as the Ice Cream Sea or Gingerbread Plum Trees[[/note]] leads to a screen with various interactive things to click on, minigames to play, and a host character who lives in that place. You can [[StopPokingMe repeatedly click Lord Licorice to poke him (painfully)]], and turn off the light in his castle to listen to him [[ByTheLightsOfTheirEyes stumble around in the dark]] while terrified ("Who turned out the lights? ... Mommy! I'm afraid of the dark! *sob* MAMA! *thump* Ouch!"). You can pick up the watering can and water Grandma Nut instead of the flowers. The list goes on.
25* The eponymous ''VideoGame/{{Creatures}}'' are, in the slightly paraphrased words of the creator, "Something a father would teach soccer to, and a complete bastard would torture mercilessly." You can be a merciless god indeed, and many {{Game Mod}}s exist that will simply make life difficult for your creatures. At the same time, the complexity of the creature's AI and artificial life makes some fans [[ContemplateOurNavels wonder if this is ethical.]] In the third game, for example, there is a machine that allows the player to inject any chemical in the creatures. This includes various toxins that may cause a lot of pain, birth defects to unborn creatures and a nasty case of death. One may even inflict the worst pain there is by directly injecting pain chemicals. There's also the Grendel, which is ugly, evil and aggressive. Socially acceptable cruelty ensues. In addition to the chemical injector, there are various other machines of fun - airlocks, piranha pools with a trapdoor (right next to where the Grendels spawn) and a genetic splicer that reduces two creatures into a single egg with a nice slicing sound. And for the more scientifically inclined, genetic manipulation allows some innocent creature to be made utterly repulsive by making it emit a Grendel stench.
26* ''VideoGame/CrusaderKings 2'': Being a grand dynastic simulation game set in the medieval period, one can do untold amounts of cruelty, from forcing courtiers to marry an inbred syphilitic lunatic to engaging in affairs and denouncing the resulting bastards, or plotting the death of a close friend to taking everything a person owns and imprisoning them in an oubliette and (if the current player has the correct trait), blind, castrate or otherwise torture them before banishing or executing them. Sometimes, [[ShootTheDog a certain amount of cruelty beyond what most games offer at all is even necessary for the good of the kingdom]]. However, act too cruelly [[TheDogBitesBack and the people will revolt and/or try to assassinate you for it]].
27* ''VideoGame/DespicableBear''. The whole point of the game is to beat the living crap out of a bear.
28* ''VideoGame/DwarfFortress'', in spades. Kittens are butchered to make the game run faster. Magma is dumped on sieges so the player has less clean up later, "[[TheCoronerDothProtestTooMuch unfortunate accidents]]" befall troublesome dwarves... The list goes on.
29** BlackComedy is a part of the game. Two [[BlackComedy hilarious]] threads on the forum discuss inventions such as mermaid bone gathering ([[http://www.bay12forums.com/smf/index.php?topic=25967.0 24 pages]] of "won't you just need a room with chained up mermaids that has 4/7 water and a door leading to the airdrowning room for the babies?") and "[[TheSpartanWay Dwarven Child Care]]" ([[http://www.bay12forums.com/smf/index.php?topic=91093.0 25 pages worth]] of dwarven kids locked in and defending themselves from animals who go nuts from being stuffed in such small cells). The "mermaid farms" were so cruel, they actually caused the developer to {{nerf}} the trading price of their body parts from decently valuable to almost worthless.
30*** When ghosts were implemented, players took too many inventive methods of inflicting on their own dwarves variously miserable deaths and/or torturous lives guaranteed to drive them berserk, in order to get their ghosts to appear. To kill more dwarves.
31** The game is cruel all by itself. Goblins will stab your guard dogs in the spine and then run away, leaving them permanently paralysed (until the player butchers them in frustration). Goblins will stab your Dwarves in the spine and run away, with the same effect... except you can't (easily) mercy kill the crippled Dwarf and there is NO easy healing.
32*** Which is nothing compared to what can happen if a Dwarf with a talent for bonecraft is Depressed, Angry or [[ArsonMurderAndJaywalking Sober]] and falls into fell mood. They will butcher the nearest Dwarf to make a bone artefact. The worst part is that if the Dwarf is a female carrying a newborn baby, you will get a baby-bone artefact.
33** The real cruelty is the players relentless experimentation with weaponizing anything and everything the Dev puts into their hands. Ordinary armoured dwarven axemen are all very well, but with a little ingenuity (and a cold enough overworld) it's possible to build a trap that automatically drowns attackers, then seals them in ice (in case they are immune to drowning), then drops them 40 stories, sets them on fire and finally melts down their belongings to recycle into weaponry. Without the enemy ever seeing one of your defenders.
34** Some players used to even purposely expose their dwarves to so much violence they become [[StoppedCaring utterly desensitised]], because that made them less prone to getting upset by bad events (this is less common now that dwarves are less prone to going AxCrazy). Some will also expose their dwarves to certain freakish weather conditions for the purpose of destroying their ability to feel pain, usually by exposing them to weather that causes their skin to burn off. This to make the dwarves less prone to passing out due to pain.
35* ''VideoGame/EvilGenius'', SpiritualSuccessor to ''VideoGame/DungeonKeeper'', gives players a wide selection of ways to "Interrogate" (torture) enemy agents and tourists. It's not unheard of in some circles for players to subject female agents and tourists to the greenhouse in the lab. One of the objectives of the game even requires the player to put an uppity crime boss into a hilariously oversized mixer located in the chow hall.
36** Dozens of traps, some pretty simple, some very deadly, others just plain cool. Watch as jets of flame streak down a corridor and roast those pesky agents!
37** Interrogation of captured agents (or even your own minions) can be done in many ways.
38*** The interrogation chair has the minion doing the interrogation take a few approaches, such as spinning them around, crashing spit-covered cymbals against their head, and making them watch the minion's pathetic dance moves.
39*** The laboratory has seven different pieces of equipment you can use for torture. There's an inquisitive supercomputer, a spin on a big centrifuge, a dunk in the biotanks, being put through a virtual cyclone in the environment chamber, a pummeling with the impact stress analyzer, and the classic frying with a giant laser.
40*** A few less-obvious methods include making the victim dodge bullets on the marksman firing range, squashing them in bookcases, and putting them through a big mixer.
41** The Evil Genius can kill a minion at any time to inspire the workforce.
42** One kind of cell you can research can kill its occupant without a minion having to do the work. Suffice it to say, once you first build them, you'll probably end up capturing agents just to watch them get killed by these cells again and again.
43** The traps offer a lot of opportunities for fun:
44*** Use wind generators to blow agents around a dozen corners before smacking them into a wall.
45*** Giant Magnet + Sawblades = dead agent.
46*** Corridor full of pitfall traps set off by motion detectors.
47*** The Venus Man Trap. The sign in front of the plant says "Do Not Feed." The agents never read it.
48*** A room full of beehive traps and motion sensors can work wonders for keeping agents locked up.
49*** A room floored in pressure plates, with wind generators blowing away from the one entrance/exit. Once an agent teleports in through the ductwork, they'll get repeatedly bludgeoned against a wall until they (eventually…) leave a corpse. The corpse will attract more agents, etc. Slow, painful, and it "makes its own gravy".
50** The Super Agents cannot be killed through normal means, meaning that until you get up to the missions for disposing of them you can torture them over and over again.
51** Then there are some of the missions. You don't necessarily ''have'' to club baby seals, randomly be a dick to the agencies, or set off the Cuban missile crisis. But the option is there.
52* ''VideoGame/{{Hamurabi}}'' allows the player to starve part of his population so as to be able to buy additional land or to sow land.
53** ''Dukedom'', a descendant, [[VideoGameCrueltyPunishment penalises]] the player who let part of his population starve while grain is in the granaries.
54* In the ''VideoGame/HarvestMoon'' and ''VideoGame/StoryOfSeasons'' series, opportunities are ripe for abuse of both your animals and your neighbors. You can attack your animals with your tools, making them hate you - and, sometimes, your fellow townspeople too. You can also force townies to take rotten food, garbage, weeds, and [[ArsonMurderAndJaywalking food they really hate.]]
55** The ultimate dickishness, though, is probably in the ''VideoGame/HarvestMoonFriendsOfMineralTown'' and ''VideoGame/HarvestMoonDS'' games, in which you can put a poisonous mushroom in a group stew and give the whole town food poisoning. (Do it in DS Cute with a level 99 mushroom, and you get a NonstandardGameOver, presumably from ''murdering everyone''.)
56** In ''More Friends of Mineral Town'', when starting a new game, you ''attack the mayor,'' after which he says "stop hitting me," and you are prompted to either stop hitting him... or continue hitting him, ''with a farm tool of your choice''. You can do this indefinitely; it has no effect on anything. Encouragingly, he has a unique response for each tool; for the sickle, "stop cutting me," for the watering can, "stop watering me," etc. You can keep doing this ''[[https://www.youtube.com/watch?v=BRNsjIDrALs forever.]]''
57** Also, in some later games, if you want to marry a character called the Witch Princess, you have to do any number of horrid things, including ''repeatedly killing your animals.'' Which she ''praises you for.'' (Notably, in the girl version, when you first encounter the mayor (same guy, despite being a different town) you ''again attempt to hit him.'' He dodges, mentioning that he wouldn't fall for the same trick twice. ''Your dog proceeds to run up and attack him'', and you don't have to call the dog off, resulting in a NonStandardGameOver if you don't.
58** In ''VideoGame/HarvestMoonIslandOfHappiness'' and ''VideoGame/HarvestMoonSunshineIslands'', Mark and Chelsea[[note]]the male and female player characters. Playing as one gender makes the other a marriage candidate[[/note]] respond to all gifts with the "likes" reaction, meaning nothing you give them will give you negative points. Meaning you can raise their love points by feeding them a steady stream of trash (rocks, sticks, weeds, failed cooking dishes, etc.).
59** ''VideoGame/StoryOfSeasons2014'' lets you be as nasty to a partner as you like to trigger a breakup with them if you did a ring commitment, and thus end your dating. You can even turn right back around and date them again, even if you have to wait 62 days for them to get over the hurt and ply them with their most favorite food. But after you're married to them, there's no divorce--and you can ''still'' be shitty to them, making for an AwfulWeddedLife and lines where they lament how terrible marriage is with you.
60** ''VideoGame/HarvestMoonAWonderfulLife'' and the remake ''VideoGame/StoryOfSeasonsAWonderfulLife'' has several, but one of the coldest triggers a NonStandardGameOver. You have to get married by the end of the year, so if you haven't proposed to anyone, the game will push one of them at you--in the remake, it has Takakura let you pick from a list of candidates you have enough affection with, while the original just picks whoever has the most affection. (If you have no connections at all--say, by sleeping through a whole year--you'll get Rock, Celia/Cecelia, or both in the remake and you have to pick one of them to come propose.) You can then reject said marriage candidate ''to their face''--and everyone has a different and varying degree of sad reactions, all complete with downbeat music in the background. You can't wiggle out of marriage, though--if you refuse marriage, Takakura says that he guesses farming's not your style and if you want another career, it's not here—and tells your late dad above that your heart wasn't in the farm, with the last scene of you walking out the valley to leave forever before a FadeToBlack and a DownerEnding.
61** In the ''VideoGame/RuneFactory'' spin-off series, it is possible to trigger a proposal event and then ''reject the girl in question''. She loses all affection for you, but it is possible to ''break the heart of every marriageable girl in game.'' Repeatedly.
62** In the sequel ''Rune Factory Frontier'', you may have left your old life behind that you started in the first game, including any wife and kid you may have had, for added points if you chose a wife that follows you into the new game in the series you could marry her again (leaving the child from the first game still abandoned) or marry a completely different girl while your apparent ex-wife just looks on.
63** In ''VideoGame/RuneFactory3'', you ''have'' to be cruel to at least one bachelorette to woo the Monster Village leader, Kuruna. Most of Kuruna's heart events won't trigger until after the Unity Festival, which won't take place until after you've confessed your secret to one of the village bachelorettes, which won't happen until after you've raised her heart levels to at or near marriage level. You have to woo one girl to pursue another.
64* ''[[http://shock-value.deviantart.com/art/Interactive-Buddy-v-1-02-11117398 Interactive Buddy]]''. So many possibilities to torment the blob-man; everything from punching him to pelting him with flaming bowling balls while he's trapped in a gravity vortex to shooting explosive missiles. You actually get rewarded with money for hurting him ([[VideoGameCaringPotential or being nice,]] which [[KarmicJackpot gives you more money]]); you can then use the money to buy new ways to "interact" with him.
65* In ''VideoGame/IWasATeenageExocolonist'', there are choices that let you be mean to your friends, but notably, you can bully Tammy into losing her confidence. [[spoiler:This is the only other way to separate her from Cal after saving her, besides bonding with him well enough to tell him to back off from her.]]
66* ''VideoGame/JurassicWorldEvolution'' is a simulation game where you build Jurassic World and manage guest happiness in the park. Naturally, players letting carnivores out to terrify guests or putting dinosaurs who don’t get along or are starving together just to watch them fight isn’t unheard of.
67* Half the fun of ''VideoGame/KerbalSpaceProgram'' is screwing up, seeing the look on your kerbals' faces, and watching [[StuffBlowingUp Stuff Blow Up]].
68* ''VideoGame/LifeAndDeath'' and its sequel, ''[[VideoGame/LifeAndDeath Life & Death II: The Brain]]'' are ''surgery'' simulators. Needless to say, you can do quite a bit of damage to a patient if you're not careful or you're feeling sadistic. For example, you can start cutting before you turn on the anesthetic gas, at which point the game will play an audio clip of a bloodcurling scream, and you will be taken out of the operating room and given a lecture by the doctor in charge.
69* In ''VideoGame/MechWarrior3'', you can abuse the helpless soldiers in enemy bases in a variety of ways, like stepping on them with your dozen-ton mech, complete with crunching sound and shriek, or shooting them with a weapon, like a large laser, [=SRMs=], or auto-cannon rounds that are at least as big, if not bigger than, the person in question (which, of course, turns them into a red cloud).
70* ''VideoGame/MyChildLebensborn'' makes it quite easy to have accidental moments of being a neglectful or abusive parent to the child because of the StrugglingSingleMother aspect of it. Those options being in the game make it possible to chose them ''knowing'' they are bad, just because they are options or while doing so is actually unecessary. If things get bad enough, the child might run away. By the way, the ''entire rest of the town'' is already mistreating the child regardless of the player's choices.
71* ''VideoGame/NoMansSky'' lets you do such sinister things as committing the genocide of entire animal species, devaluing {{Space Station}}s by shooting at them, blowing up innocent starships, and blowing up the local SpacePolice (and [[RobotWar The Malevolent Force]]), and there's even monetary rewards for doing the latter few.
72* In ''VideoGame/NoUmbrellasAllowed'', you can turn down your customers for no reason, report them to AVAC in the name of the "law", and even sell items certain customers request you to keep instead. Naturally, [[VideoGameCrueltyPunishment this ruins your store reputation]] and risks you being reported to AVAC, and certain mean choices lock you out of the [[MultipleEndings good endings.]]
73* If you don't feed your pets in ''VideoGame/OviPets'', they'll starve, unless you're a paid user. Some users let pets die on purpose so that they don't have to constantly feed them but still have them available to revive for future use.
74* ''VideoGame/PoliceSimulatorPatrolOfficers'' allows you to be considerably cruel to civilians. So long as you don't mind losing Conduct Points, you can treat civilians like dirt, falsely arresting them and even tasing them with your stun gun. Casual Mode takes this further and gives you more leeway when it comes to violations, even allowing you to crash into other vehicles and damage your patrol car (the damage being cosmetic in this mode) with no punishment. [[VideoGameCrueltyPunishment Just don't let it drop to 0 or use your more lethal firearm, though.]]
75* In ''VideoGame/PotionPermit'', there's an achievement for failing to cure 10 patients, which requires you to deliberately neglect them for several days until Matheo has no choice but to treat them himself. It's one thing to forget to cure one patient when you have other tasks to juggle like gathering ingredients and tending to the other residents, but it takes a special kind of evil to neglect ''10''.
76* In the Empty Land level in ''VideoGame/RCHelicopter'', the player must pick up empty aluminum cans from a yard and put them in a trash can. Except that you can just drop the cans in the street, and the game will still count it as getting them into the trash can.
77* ''VideoGame/RimWorld'', to the point that it's a metagame for some:
78** To start with, the game allows you to butcher the corpse of any living thing to receive meat and leather unique to the animal you butchered. This includes human corpses. The game also tracks the mood of colonists, and for most people, eating human meat, or even butchering people, lowers their mood, leading to potentially further chaos...
79** Human meat can be fed to prisoners. Not cruel enough? They can eat it raw, or for extra squick, raw and ground into nutrient paste, for three separate mood debuffs. Still want more? The game has tribes and personal relationships. You can feed your prisoners their own butchered clansmen, or even their very own wife and child, as nutrient paste.
80** You can also remove organs from living people to transplant into others; sometimes this is benevolent, such as removing a kidney or lung from someone who has two, to save a colonist who needs a new one to live. But you can also just cut out your prisoners' kidneys, lungs, heart, and/or liver to sell to traders.
81** Such wanton cruelty may make your prisoners angry and prone to fight back. So give them a prosthetic arm, then remove the prosthetic, so they're left with one functioning arm. With mods, you can give them peglegs and a single hook hand, remove their [[AndIMustScream eyes, ears]], jaw, one lung and kidney, then ''set them free''. Either they die to the elements and wildlife in a no doubt hilarious manner trying to get away, or they succeed in rejoining their tribe, you get ''an actual reputation boost'' with their tribe for setting them free, and you may even see them again in the next raid, still crippled from your "experiments" and helpless to do anything.
82** Alternately, you can bluntly sell prisoners into slavery. Interestingly, removing organs and limbs devalues them as slaves; a prisoner that has been almost fully harvested is worth very little to slavers.
83** But there are more creative ways to inflict suffering. During a toxic fallout event, keep your prisoners in an unroofed prison so they're exposed to the fallout and eventually suffer permanent brain damage and dementia.
84** Butchering people gets you leather, which is made of their skin. You can make armchairs, trenchcoats, or cowboy hats from it, among other things. The game tracks the leather type used after the object is made, so it's entirely possible to have a gorgeously crafted, masterwork human skin armchair that everyone will agree is as beautiful as it is comfortable.
85** If you ever get jaded on slaughtering people, the game also offers a menagerie of cute critters to eat and craft from. You can have some yorkie meat, a shirt made of monkey, a hat made of cat, a chair of chinchilla, all can be yours. There's several varieties of dog alone, and their meats are all individually sorted.
86** Tamer forms of torture might merely involve highly efficient killboxes, which slaughter your enemies almost automatically. Lots of opportunities to blow people up, set them on fire, mow them down in a hail of bullets, or feed them to bears. Because enemies can survive with disabling injuries, you can also choose to let defeated enemies just die of exposure and rot in the open, eventually creating a field of corpses which further psychologically impacts future raiders (and your own colonists, if you're silly enough to let them wander through the corpse field).
87** The psychic insanity lance item is pretty well intended for this. It is a one use item which can target anyone on the map and causes them to instantly go berserk and be hostile to everyone and everything. Rather expensive for taking out raiders, but you can also use it to incite a massacre among caravaners, causing them to dump their wares all over the ground, possibly kill their livestock for you to butcher, and of course, feed the dead to your prisoners.
88** Maybe this sounds like too much fun to let your prisoners have it all to themselves. Normally, such wild abandon will upset the sensibilities of your own colonists, causing them to go apeshit and possibly kill each other or set your colony on fire -- or maybe just go on a cocaine binge. That can be an amusing form of video game cruelty itself, but colonist characters can have traits such as Cannibal, which is just what it sounds - no mood debuffs for eating human meat. They can also be a BloodKnight who enjoys violence and doesn't get upset by butchering people, or a psychopath who straight up doesn't care what happens to anyone. Use mods to make a clan of incestuous cannibal psychopaths and the world is your oyster.
89** Even if you choose not to do any of these things directly, normal gameplay will almost certainly eventually result in your defenses mowing down hordes of enemy colonists whenever they raid, resulting in so many dead bodies that you probably have a full time crematorium operated by one or several workers, possibly with a team of trained dogs to help haul corpses into the cremation area. After raids, you'll probably have several colonists assigned to finishing off incapacitated enemies you don't want to bother taking prisoner. Just in the course of normal play.
90** Certain {{Game Mod}}s allow you to go even further. For example, you can force prisoners to work, or fit them with slave collars, and make them do menial labor. You can even potentially turn them into slave soldiers and use them as cannon fodder against the next raid.
91* The ''VideoGame/RollerCoasterTycoon'' games provide a tool which you can use to pick up your guests and put them anywhere in the park. Including dropping them into the water and drowning them. You can also deliberately build certain rides to crash in a horrible, fiery explosion.
92** In the first game, one of the pre-made coasters is a loop coaster that's supposed to seem like the car is going over the edge, but then it stops and goes backwards. You can increase the speed on the coaster, watching the cars fly off in a terrible wreck. The game shuts down the coaster for this. You can open it back up again. Repeat.
93** The third game removes the requirement of actually finishing a coaster you have built, so you can build a roller coaster that launches at 100 mph that points directly at a path full of guests. Unfortunately, the guest cannot die. It is quite entertaining to see them fly after being hit by a 300 lb. roller coaster car, though.
94** You can synchronize roller coasters to launch with their neighbors. String a couple of rigged shuttle loop coasters together and wait until every car is loaded with poor, unsuspecting cattle, and you get the ''best'' "fireworks" display ever.
95** Simply searching Website/YouTube for "[=RCT3=] peep bowling" can bring some cruel but hilarious results.
96** Non-lethal cruelty can be just as fun, and also profitable. For instance, dragging your guests to an island with nothing but a drink stand and a bathroom that costs $20.
97** Cheap drinks. Expensive toilets. Good. Cheap popcorn, moderate drinks, expensive bathroom, even better.
98** Start building a path underground. When guests start using it, delete the path.
99** Connect the exit of one nauseating ride directly to the entrance of a second, and vice versa (after plenty of people have gotten in line).
100** Allow a Merry-Go-Round to experience a breakdown that causes it to begin spinning wildly out of control, then delete the path leading to the exit so mechanics cannot reach it to fix it, then surround it with raised land and pave it over with paths, leaving the guests trapped in a pitch-black hell of endless perpetual spinning and sped up music for all eternity. This ''will'' cause loss of revenue for the ride and may dramatically lower your park rating, so only do this [[ItAmusedMe for the lulz]].
101** [[http://i1.kym-cdn.com/photos/images/original/000/418/486/13b.jpg Mr. Bones Wild Ride]] is what happens when you make an insanely long ride out of a very slow roller coaster type. Even at the beginning it takes several in-game months to finish the ride, and even then the ride was still expanding. The full ride that resulted had the riders on it for ''an entire year'' of in-game time before they were allowed to leave, with Mr. Bones occasionally taunting them that they are there forever. And the worst part is, the exit path leads right back to a completely sealed off space with an entrance leading right back to the ride they came from.
102---> Mr. Bones: "The ride never ends."
103** [[https://www.youtube.com/watch?v=9BAiSxdMNAY Kairos the Slow]], which makes Mr. Bones look purely benevolent by comparison. Brakes slow it down at the beginning to one of the slowest possible speeds and the tracks wrap around the entire map, resulting in a ride that lasts 210 days. No, not in-game days, 210 days in ''real-time''. This translates to roughly ''3,000 years in-game''. By comparison, Mr. Bones lasts 70 minutes in real-time.
104** [[https://www.youtube.com/watch?v=QotjNlDr0WU The Century Coaster]] by Marcel Vos. No, the name isn't hyperbole: The ride takes 135 years in real-time to complete. For reference, [[https://en.wikipedia.org/wiki/Oldest_people Jeanne Calment lived to be 122 years]]. In-game years would be more than 1,182,600.
105** [[https://www.youtube.com/watch?v=4o0-0G2OjSg The Universe Coaster]], also by Vos, is compatible with vanilla [=RCT2=], and takes just over 3.1 quinvigintillion (3.1×10[[superscript:78]]) real-life years: by the time the ride ends, both our solar system and the Milky Way will be long gone[[note]]And not just even matter itself, but also black holes will have started to become history[[/note]].
106** The open source reimplementation, [=OpenRCT2=], adds an "Allow Lift Hill and Launch Speeds up to 255 mph" cheat, as demonstrated by Joel of WebVideo/{{Vinesauce}} in his streams, as well as other examples such as putting a bathroom at the top of a giant tower (also implied to be [[ToiletHumor dumping its output onto the guests on the roller coaster that goes right through it]]) ''and'' charging for it.
107** [[https://youtu.be/mT3baHhPoyU The commercial for the third game]] even went so far as to play up this angle.
108* ''VideoGame/PrincessMaker'' has several endings where you can send your girl down the path of darkness. She can marry the prince of hell or be essentially sold off to a dragon prince for all you seem to care. As she gets older even though she's still a young teenager you can force her to work in a hostess bar. You can even do so while forcing her to wear something that would be risque at the beach. For extra evil you can send her adventuring with the possibility of losing and being raped and she has absolutely no choice in the matter.
109** She can get her revenge if you make her evil enough, though: she will marry the prince of hell, [[DidYouJustScamCthulhu backstab him]] and ''take his place''.
110* ''VideoGame/ShadowPresident'', which takes place during the UsefulNotes/ColdWar, gives you the option to launch nuclear missiles at other countries. If you so wish, you could [[WebVideo/{{Vinesauce}} drop thousands of nukes on Norway and reduce it to an irradiated crater]]. [[VideoGameCrueltyPunishment Just don't be surprised if your cabinet jumps ship, Congress chooses to impeach you,]] [[RuleOfThree or you get assassinated]].
111* ''VideoGame/SidMeiersSimGolf'' doesn't let you murder people, but it is oddly forgiving of what you might inflict on them. Make a long hole that's just a lake, with a tiny island in the middle with the hole, and a massive statue in front of it, and golfers will queue up (and keep playing green fees) in the hope of making that impossible shot - crowding around the hole and smashing their clubs in frustration over and over again. Eventually they'll want somewhere to sit, [[SchmuckBait so you can put a bench right in front of the statue, facing the tee]].
112* In the ''VideoGame/SilentHunter'' series, nothing stops you of torpedoing neutral or even friendly ships. However, don't expect such ships will count in your sunk tonnage, and that at best.
113* In ''VideoGame/{{SimAnimals}}'', you get to watch over all sorts of little critters and make sure that they are all happy and healthy. Or you could throw them into each other, dangle helpless squirrels next to hungry bears, drop them in water, starve them, and make it rain on them. If an animal is unhappy enough, they'll even attack your hand.
114* ''VideoGame/{{SimCopter}}'' puts the player in control of an unwieldy helicopter with which you are expected to carry out various missions, many of which involve human cargo. Forcibly ejecting passengers from the aircraft at high altitude invokes a [[VideogameCrueltyPunishment minor penalty]] for injuring a civilian, silently cancels their original dropoff destination and creates a new medevac mission conveniently located nearby. Completing this new mission gives a reward exceeding the penalty, making it ''profitable'' to injure passengers with inconvenient destinations and instead deliver them to the nearest hospital. It also stops captured criminals from escaping every time you land to make another pick up - assuming you haven't discovered that it's possible to neutralize criminals by [[CarFu braining them with the landing gear]].
115* In ''VideoGame/SimCity'', you can be a brilliant mayor creating a prosperous {{Utopia}}... or go [[{{Dystopia}} the other direction]] and be anything from criminally negligent to virtual despot. For example, you can lower funding on nuclear power plants until they [[GoingCritical go into a meltdown]], place [[IndustrialGhetto residential neighborhoods near]] [[PollutedWasteland ridiculously dirty industry]], raise police funding to the point they end up [[DisproportionateRetribution jailing over petty crime]] (or build no jails so they [[PoliceAreUseless have to immediately release criminals]]), and summon all out {{Alien Invasion}}s, [[AttackOfThe50FootWhatever giant]] [[RentAZilla lizards]], and many more disasters. However, if you're not careful it's very easy for these cities to go bankrupt, [[VideoGameCrueltyPunishment which will get you impeached]]. Unless you let things get that bad though, you'll stay in power... [[PermanentElectedOfficial forever]]. [[https://www.youtube.com/watch?v=AVl8vfev4L8 This video is the perfect example of such a tyrant.]]
116* ''VideoGame/CitiesSkylines'' takes all the mischief you could get up to in ''[=SimCity=]'' -- the disasters, the crime, the pollution -- and adds more realistic physics. So, for example, you can build a dam down the river from your city, and the water physics will cause a reservoir to form behind your dam, flooding everything. You can also build your water pumps down the river from your sewage outflows and have everybody drink raw sewage. The list of ways to be cruel to your Cims was long enough to get [[VideoGameCrueltyPotential/CitiesSkylines its own page]].
117* ''VideoGame/SpaceStation13''. Get picked as a traitor? You get the fun of inflicting untold cruelty onto unsuspecting other players, such as buffing floors so shiny that people slip on them and slide out airlocks, creating gasses that make them permanently drunk or set them on fire, or overloading the station's electrical system so that everyone is gradually shocked to death by the power outlets. Didn't get picked as a traitor? Technically, you can go ahead and make poisoned ice cream and chilis so hot they shut down the diner's nervous system just as long as you don't force them on anyone. Some players may eat them anyway, since SuicideIsPainless.
118* The objective of the freeware ''[[http://jet.ro/dismount/ Porrasturvat/Stair Dismount]]'' is to push a guy down a flight of stairs by choosing a body part, angles, and power. You're scored on how much damage you do to him.
119** Likewise with SpiritualSuccessor ''Rekkaturvat/Truck Dismount''[[note]]available at the same page as Stair Dismount abov[[/note]], in which you position two ramps and a guy on a truck, and manipulate other factors, in order to cause said guy to fall out and get run over by said truck. And again, you're scored based on how much damage you do to him.
120* In ''VideoGame/StardewValley'', beneath the cute and happy exterior, you can do really awful things to the titular valley and its inhabitants.
121** For starters, you, a former Joja employee who fled to Stardew Valley to escape your monotonous existence, can buy a Joja Membership as soon as you can scrounge up the money for it. Not only will this close the Community Center and lock you out of all the Junimo quests you haven't completed yet, but it will also be a brunt hit to Lewis, Gus, Pierre and the few other villagers who are being economically or emotionally pressured by the MegaCorp.
122*** Besides that, Joja Corp will also sell you the valley upgrades the Junimo would give you for free. Not only have you screwed over your new neighbors, but you've gone back to making money for the MegaCorp that is exploiting their land's resources.
123** You can divorce your spouse. Not only will this break their heart (and make them cope with the loss in a surprisingly mature way), but you will also get full custody of your children. As if that wasn't enough, you can ask the Witch to erase their memories so you can eventually date them again, toying with their feelings to your heart's content as long as you can cover the divorce fees and the witch's compensation. And if you ever get tired of having your kids running around, you can ask her to turn them into doves. If your spouse is the opposite gender as your character and you or she are pregnant when you divorce, the pregnancy event will be cancelled.
124** You can declare your romantic interest in Penny by gifting her a bouquet, then reject her once her ten-heart event triggers, causing her to run away in tears. It's especially sadistic because giving someone a bouquet is explicitly a LoveConfession in-universe, so you tell her you're into her, then take it back when she's most vulnerable.
125** As far as other romantic relationships go, you can encourage Clint to pursue his longtime crush, Emily, then ask Emily out yourself immediately afterwards. If you time your proposal right, you can even marry Emily on Clint’s birthday!
126** You can mess with the [=NPCs=] by gifting them their most hated items; for example, you can gift Penny beer and wine knowing it'll upset her because her mother is an alcoholic, or you can trigger Kent's PTSD by gifting him things that remind him of the POW camp. Players who especially dislike Pierre can gift him [=JojaCola=], the flagship product of his rival MegaCorp. Alternatively, you can just run around bothering everyone by giving them garbage, clay, and animal fodder.
127** Some of the cutscenes allow you to ''royally'' mess up your relationships with the bachelors and bachelorettes by saying nasty things to them. Namely, you can call Alex "worthless" [[spoiler: after he confesses that his abusive father used to call him that on a regular basis]], tell him to "get over it" when he admits he's still broken up by [[spoiler: his mother's death,]] creep Leah out by [[spoiler: asking for a kiss]] when you barely know her, tell Maru to [[spoiler: make her robot a slave]], call Abigail a "baby" when [[spoiler: she gets attacked by bats in the mines]], question Harvey's medical credentials, call Emily's dancing "embarrassing," and encourage various characters to give up on their dreams. As far as non-bachelors go, you can also [[spoiler: blame Jodi for Kent's flashback,]] threaten to expose [[spoiler: Marnie and Lewis's relationship]], and tell Pam that [[spoiler: Yoba isn't real.]]
128** After building the [[spoiler: movie theater,]] [[spoiler: you can take the children to see a horror movie. Spoiler alert: they don’t like it.]] You can also [[spoiler:take Krobus (a NonMaliciousMonster Shadow Person who wouldn't hurt a fly) to see a horror movie about Shadow People, which [[FantasticRacism depicts them as violent and sadistic monsters]]; Krobus is very upset by the movie, barking out "Not all Shadow People are like that!"]]
129* In ''Franchise/StarWars: VideoGame/XWing'', you'll learn to ''hate'' the [[TheScrappy Gallofree Yards]] [[EscortMission Medium]] [[ThatOneLevel Transport]]. So much so that when you can get away with blowing one up, you probably will.
130* In the ''WebAnimation/StrongBadEmail'' "[[Recap/StrongBadEmailE14DuckPond duck pond]]", Strong Bad plays a duck pond simulator on his computer which you can access at the end of the email. Prior to it being DummiedOut, you could also play an Atari 2600 version which added the following commands:
131** Pressing 8 reduced the brown duck to half its size.
132** Pressing A made the player-character [[AnvilOnHead throw an anvil which can be used to kill the ducks]].
133** Pressing Y drained the pond which made the ducks stop moving.
134* Despite it resulting in an instant GameOver, many ''VideoGame/StuntCopter'' pilots preferred to drop the stuntman onto the horse or driver of the target haywagon due to being more challenging targets.
135* ''VideoGame/SurgeonSimulator2013'' has you acting like a doctor. You can try cutting the ribs with a power drill, use lasers on their eyes, power drill the brain, [[ArsonMurderAndJaywalking and flip them off]]. There is also an achievement for killing the patient in 15 seconds. Lampshaded in the [[VideoGame/TeamFortress2 "Meet the Medic"]] operation, where one of the ''[=TF2=]'' Medic's GameOver lines proudly declares that he has committed "doctor-assisted ''homicide''".
136* ''VideoGame/{{Syndicate}}'': Your Syndicate agents can murder civilians with whatever method they want. Additionally if you use the Persuadatron on them, they'll follow you heedless of danger so you can end up getting them run over by a car.
137* ''Toys/{{Tamagotchi}}''. You can scold them, starve them (or go the other way and make them morbidly obese), let them lay around in their own waste... One popular SelfImposedChallenge once you're sick of playing the normal way is to see how fast you can kill them off.
138* ''VideoGame/{{Trainz}}'' is a sandbox simulator, and is designed with little structure and no career mode. Which means you can abuse passengers, train crews, and characters from ''WesternAnimation/ThomasAndFriends'' as much as you want. The physics are crude, though, which means derailments will look rather strange compared to other train simulators on the market, and damage effects are nonexistent (derailed trains phase through each other and buildings), so it's all up to your imagination.
139* The ''VideoGame/TraumaCenter'' series lends itself to certain abuses. While you can't make your patients scream in agony, there are an awful lot of intentional mistakes you can stack up before they die, like cutting fluffy bunny shapes into their pancreas or stitching "THIS TROPER WUZ HERE" across their brain. In fact, the easiest way to restart a mission that you know you're going to fail is equip the scalpel and tap the stylus/A button rapidly, racking up massive vital losses and death in mere seconds. There's also the perennial favorite of half-removing shards of glass and stabbing them in again, or the more passive method of simply watching the viruses go. Add this to the fact that a lot of your patients are ''kids'' and you start questioning whether the ESRB shouldn't have been a bit stricter with the rating...
140** Bizarrely, since any improper application of your medical tools results in a loss in patient health, you can do this with seemingly harmless objects such as bandages, even to patients who aren't in any immediate danger.
141* In the original ''VideoGame/{{Tropico}}'', the entire premise of the game is being a Dictator on a tropical island/Cuba Expy which can be anywhere from a benevolent dictatorship to one where you use the military to attempt to keep your peons in place with bad food and no real medicine. There are also various edicts you can slap down to see just how far you can push your citizens.
142** ''Tropico 2'' is still worse though, since at least in 1 your peons can leave, but in 2 you are the Pirate King of a Pirate Isle, and since the pirates under you only work as, well, pirates, or guards and overseers, all of your labor is provided by, well, slaves that you kidnap from settlements, including the wenches that you use to keep your pirates entertained. Plus the aforementioned edicts. And the fact that one of the ways to keep your captives from revolting/escaping is by keeping them in abject terror...
143** ''Tropico 3'': The player can lock political prisoners up in gulags, or have them gunned down in the street, go on a book burning fest if the intellectuals get on their nerves, use martial law due to the demand of elections, have their secret police assassinate the target while they sleep if they want to be subtle, let rebels who planted a bomb in their factory blow it up, court the religious faction and have them declare a political enemy a heretic, slash the wages across the island, force everyone except their power elite to live in hovels and ally with the US or USSR to cement their power base, and [[ArsonMurderAndJaywalking put the ranches in the middle of town so everyone is constantly facing traffic jams and cattle droppings.]]
144* For the second game of the ''VideoGame/UfoAfterBlank'' series, Aftershock, your Laputans start off with fairly weak laser weapons. In fact the 3 Earth factions -- human, cyborg and psionic have better guns than you do. So one way to get the Earthling tech is to join a mission where one of these factions are fighting invaders and after winning, have your troops stab your friendlies until they fall unconscious or die and loot their equipment (works for everything except armour). If you want armour from other factions, then make allies with that faction and hire their people and then fire them after looting their stuff (this will hurt your relations with that faction while stabbing their people to death doesn't).
145* In ''VideoGame/TheUniversim'', your [[AGodIsYou creator powers]] include summoning fire, lighting, and tornadoes.
146* In ''VideoGame/WingCommander'', you play as a freelance cargo pilot, and you can make money any way you please, up to and including drug smuggling and slave trafficking. You can even tractor beam the pilots of the ships you just blew up into your cargo hold and ''sell them as slaves.''
147* ''VideoGame/WolfDOS'' allows you to start a fight with any pack member of the same sex for any reason. Even if you're the alpha, you can still pick a fight with your subordinates; in fact, it's a good idea to do this at least occasionally, lest the beta decide they can usurp you (though the idea is that you only growl at them until they submit and then return to neutral activities, rather than mercilessly attacking them). It also allows you to hunt any time, even if you're not hungry and have a carcass sitting under your nose (real wolves occasionally do this, too; it's called [[http://en.wikipedia.org/wiki/Surplus_killing surplus killing]]).
148* ''VideoGame/WorldNeverland'' has an "anti-love potion" that you can give to [=NPCs=] in a relationship that will force them to break up. You can do this either just to be a jerk, or because you want to steal one of them away from the other. You can also stalk pregnant women they day they're due to give birth and crash their child's birth... and [[PokeThePoodle overcharge travelers for crappy souvenirs.]]
149* ''VideoGame/YesYourGrace'':
150** At the beginning of the game, there is man who is already in the Dungeons essentially for attempting to drink and dash. When he gets out is entirely up to the player, and it's technically possible to keep him there for the entire playthrough, by which point a year will have passed.
151** Deliberately getting the bad endings entails, among other things, knowingly sending Eryk's middle daughter into an awful marriage, deliberately [[spoiler:botching a complex ritual]] so his wife dies, and making sure there is nothing to stand between his youngest daughter and [[spoiler:the hounds who find their way into the castle during the siege, which includes sending his Court Hunter on a suicide mission during the first week]].
152* In ''VideoGame/ZooTycoon'' you can do a number of horrible things to both your guests and your animals. An obvious example is blocking off the entrance/exit so your guests can't leave. Or set your animals (especially the dinosaurs) free and let them eat your guests. Release a dinosaur near a bathroom and it'll [[Franchise/JurassicPark take off the top of the building and eat the guest inside.]]
153** Or you can stuff whales into a tank like sardines. Just ask [[http://i.imgur.com/kE5Qfw4.png Orca 167]]. Or [[http://new1.fjcdn.com/pictures/Humpback+whale+85+it+s+a+whale_8497ee_4957873.png Humpback whale 85]].
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