Follow TV Tropes

Following

Context VideoGameCrueltyPotential / FightingGame

Go To

1%%%
2%%
3%% This page has been alphabetized. Please add new examples in the correct order. Thanks!
4%%
5%%%
6
7----
8
9* ProfessionalWrestling games can get this way too. Get a no-DQ match in, the ultimately-buffed character, some poor jobber, and inflict pain in a very customizable manner. Especially if you lost the prior match to disqualification, too -- remember no-DQ? Remember how the referees of late actually appear in the ring?
10** Is it wrong to put the Great Khali against Wrestling/CandiceMichelle? Is it so wrong?[[note]]Apparently WWE and/or 2K Games thinks it is, because intergender matches are no longer an option in the newer WWE games. The closest you can get is a mixed tag match, where (much like the source material) women and men can only wrestle their respective counterpart on the other team and a tag will force the opponent to also tag. Hitting a female manager will result in an instant DQ loss (unless you're playing as a female wrestler) and managers can't be used in any no-DQ matches, purely to prevent this.[[/note]]
11** [[https://www.youtube.com/watch?v=691WWcTt3rE Some normal moves]] have a cruelty potential all their own, especially when replicating ''[[https://www.youtube.com/watch?v=5iQ1PFkXlV0 certain matches]]''...
12** Particularly hilarious is to change movesets around and manage to humiliate everyone involved. Did Triple H really just ''skip'' to the ring like Mickie James and do the splits like Melina when he got there? Did he grab John Cena and ''spank him'' in the middle of the ring to open the match? Was Cena's response to stand up and work his hips lewdly at Triple H in a taunt? Yes. Yes they did. And it was '''''awesome'''''.
13** The "Fulfil Your Fantasy" match from ''Smackdown vs Raw 2006'' allows you to spank your opponent on the ass, and it actually helps you win. If you win this way, you're treated to a victory sequence of the unfortunate Diva getting hit on the ass with a paddle. You can also go to town on them with pillows and rip their clothes off.
14** Other kinds of fun you can have include: hitting your tag team partner (tag), hitting the referee (no DQ), making your opponent repeatedly run back and forth in the ring until their stamina runs out, etc.
15* A variation to the pro wrestling example can be found in the ''UFC 2009: Undisputed'' video game -- since the match can go to a decision, and the crowd doesn't get a vote, why ''not'' drag out a horribly unbalanced match-up? Example, [[CherryTapping fifteen or twenty-five minutes of Lyoto Machida leg kicking James Irvin]], with Machida (at least in the release version) having low enough Strength that he's unlikely to knock Irvin out, or as long as your striking defense is up to par, sticking Demian Maia against any middleweight with middling or lesser grappling.
16** With ''2010'''s enhanced graphical effects, it's possible to repeatedly strike the opponent in the body, creating humongous red welts on their torso. Enough body shots will stun and knock down the opponent, but will not KO unless they're too close to the edge of the cage. It can eventually reach a point where every body hit will cause a knockdown, all while Rogan and Goldberg remark that hits like that are probably breaking ribs. Yes, that's right -- you can deliberately prolong the match just to see how many bones you can fracture!
17* ''VideoGame/BlazBlue'':
18** This is one of the main appeals of playing as [[AxCrazy Yuuki]] [[CardCarryingVillain Terumi]]. Being the {{sadist}}ic, [[{{Jerkass}} arch-evil]] son of a fucking bitch that he is, most of his entire moveset revolves around fighting dirty; ''two'' of his attacks are designed to KickThemWhileTheyAreDown, and even some of his {{Victory Pose}}s involve brutally [[BeatingADeadPlayer curb-stomping his defenseless opponent]]. [[Anime/DeadLeaves Damn, it]] [[EvilFeelsGood feels good to be violent!]]
19** Azrael has this as one of his main draws. Nobody else on the roster breaks his/her opponent's bones with their Drive attack. He can kick his opponent across the screen and continue to whale on the poor sap while they're still stuck to the wall. Playing him is all about literally destroying the enemy with overwhelming strength.
20* In ''[[VideoGame/MarvelVsCapcom Marvel vs. Capcom]]'' games, after you K.O. an opponent, you can press the start button to interrupt your victory pose and [[BeatingADeadPlayer continue attacking your opponent who is lying unconscious on the ground]]. You can even pull off a hyper combo if you're fast enough...
21** ''[[VideoGame/TatsunokoVsCapcom Tatsunoko vs. Capcom]]'' also provided such an opportunity, but it was removed in ''[[UpdatedRerelease Ultimate All-Stars]]'' (and later ''[[VideoGame/MarvelVsCapcom3 Marvel vs. Capcom 3]]'') because certain players didn't take too kindly to it.
22** While you can't actually hurt the downed opponents, you're still free to perform moves, taunt, and teabag the opponent in ''VideoGame/MarvelVsCapcom3'', if you wish. Don't expect any respect for doing it if your opponent is a human, however.
23* In the ''Franchise/MortalKombat'' series, after you have beaten your opponent, the game prompts you to "Finish Him!" Each character has a special coup de grace attack you can use to deliver a brutal and completely gratuitous death blow. In most of the games, there's no real reward for this (most games have no scoring systems, and in games like ''VideoGame/MortalKombatDeadlyAlliance'', a Fatality does not earn you more Coins), but it is interesting.
24** Taven's quest in the ''Konquest'' mode (which is basically another game within the game) in ''VideoGame/MortalKombatArmageddon'' really adds a new dimension to just how cruel the ''Mortal Kombat'' universe can be. It's no surprise that Taven can murder defeated enemies in the game with his bare hands (in four different ways!) and with various weapons he picks up, but to unlock a treasure, Taven must kill an opponent after he's already surrendered, been rendered helpless, and has even given him help on his mission, [[ILied immediately after Taven promises to spare his life in a cutscene]]. Worse, there's one point where you can not only beat up some monks who have done nothing to you, but you're ''rewarded'' for doing so. That Taven is explicitly set up as the noble hero of the game makes things more screwed up or hilarious.
25** Mortal Kombat 2 was the first game to add the "babality" option which allows you to turn the opponent into a baby version of themselves rather than killing them. It was also the game in which it was discovered that a bug could allow you to continue attacking the baby after doing this. In the most extreme example, Baraka could perform a bability and then use his Blade Fury move to turn the baby into a [[LudicrousGibs fine red mist]], which would also crash the entire game.
26** Beginning with ''VideoGame/MortalKombat9'' the series would place a higher emphasis on characterization and interpersonal relationships in its plotline, meaning that the fatality mechanic allows for more cruelty than ever. Liu Kang violently murdering his best friend? Jax butchering his own daughter? Sonya Blade killing her husband in gratuitous fashion? All of that and more is on the table.
27* ''VideoGame/RumbleRoses'' has "Humiliation" techniques characters can use if just beating their opponent into submission isn't cruel enough. The game can also be set to ''only'' allow humiliation victories, and various game modes encourage or even require it. Also, no character is ever knocked unconscious; beating on them just makes it harder for them to escape pins/humiliation/etc, so if you have the upper hand in a match, you can pretty much pound your opponent mercilessly until you get sick of it and decide to pin her to put her out of her misery.
28* Any fighting game with fatalities could fall into this trope, but special mention has to be made for ''[[VideoGame/SamuraiShodown Samurai Shodown V Special]]''. In all the games in the series, it is possible to "accidentally" kill an enemy by using the right attack on the right part of their sprite as a finisher, usually cutting them cleanly in half. Samurai Shodown IV introduced actual fatalities, which were messier. In most games in the series, Nakoruru (the [[FriendToAllLivingThings Nature-Loving Girl]]) and Rimururu (her younger sister) were immune to any death effects. In ''V Special'', however, not only was it easier to kill an opponent, but these two characters were no longer death-exempt. There is something disturbing about [[http://i5.photobucket.com/albums/y185/Ridureyu/screenshots/ssv-bisect01.png chopping the twelve-year-old in half]] or making her cute sister [[http://i5.photobucket.com/albums/y185/Ridureyu/screenshots/ssv-quad.png explode in a shower of blood and body parts]].
29** Another special mention goes to ''VideoGame/TheLastBlade'', which had a similar "accidentally kill an enemy by using the right attack as a finisher" mechanic; if you switched on the "Cruel Fight" option and finished your opponent off with a fatal attack, this would result in the opponent getting cut in half. It's also deconstructed in the sequel where newcomer Hibiki Takane, a shy and inexperienced MartialPacifist, [[MyGodWhatHaveIDone drops her sword and shakes her head in horror]] [[BleedEmAndWeep when she realizes that she's taken another's life]]... kill three opponents, and [[BreakTheCutie she starts to cry]]... kill six opponents, and [[MurderMakesYouCrazy she goes off the deep end]]... [[WhatTheHellPlayer and it's all your fault.]]
30* The ''VideoGame/SoulSeries'' allows you to continue whaling on a character after KO'ing him or her. Made even more cruel by the KO'd character letting out a death scream for every hit after his or her death. In fact, in ''III''[='=]s Legend mode and ''IV''[='=]s Arcade mode, you get an "Overkill" bonus for doing this as much as possible.
31** You can extend the cruelty by using throws and attack grabs, since the replay will not kick in (stopping the overkill) until the throw animation has ended. Certain characters get to [[ThereIsNoKillLikeOverkill extend the punishment to almost 10 seconds by chaining throws one after the other]], Ivy with her sword-impaling attacks and Astaroth or Rock with their variety of grabs, including catching in midair or lifting you off the floor, could probably take away a second life bar after they KO'd you.
32** Lastly, you can combine after-death combos with kicking your opponents into the abyss if it's available. Cruelty potential maximized.
33* The most cruel thing you can do in the later entries of the ''VideoGame/SuperSmashBros'' series' is Home Run Contest. In the minigame, you build up as much damage as possible on a living punching bag named Sandbag within 10 seconds, and then attempt to knock it away as far as possible with a Home Run Bat. Sandbag also appears as an item in normal modes that you can beat on to spawn even more items. As certain characters, you can even stuff it down your throat and swallow it to heal some damage. It's definitely not easy being a Sandbag... though the Trophy descriptions claim that Sandbag actually enjoys being whaled on by others.
34** From the third game onwards, you can use the [[LevelEditor Stage Builder]] to design completely enclosed spaces. With a little creativity with damaging surfaces, you can force the game to spawn characters inside an enclosed space from which there is no escape. Because [=KOs=] in ''Super Smash Bros.'' can ''only'' be scored by RingOut (except in a certain game mode) and characters who have taken more damage sustain greater knockback, this inevitably results in characters bouncing around like pinballs.
35** Spirit battles in ''VideoGame/SuperSmashBrosUltimate'' open up a whole new avenue of potential cruelty. Want to fight [[VideoGame/FireEmblemGenealogyOfTheHolyWar Sigurd]] with a character with [[PlayingWithFire fire abilities]], thus potentially [[spoiler:re-enacting his PlotlineDeath]]? Want to force poor [[VideoGame/Mother3 Lucas]] to fight his older brother again? ''What's stopping you?''
36* ''VideoGame/{{Toribash}}''. One of the ways to win a Judo tournament is to make the opponent touch the ground with their hands. [[LoopholeAbuse There's no rule saying]] [[AnArmAndALeg that they have to be still attached to the rest of the opponent.]] [[note]]And keep in mind that this is judo, a hand-to-hand martial art, with no bladed weapons involved. Taking advantage of this loophole requires ripping your opponent's hand[=/=]arm off ''with your own bare hands.''[[/note]]
37* Admit it. You played the first two ''VideoGame/WorldHeroes'' games' Deathmatch Mode just to fling both fighters [[ImpaledWithExtremePrejudice onto spikes]], [[ShockAndAwe shock them with electrified ropes]], and [[KillItWithFire set them on fire]] and see their funny reactions, don't you?
38** Double if you enjoyed having the charas you beat in the ''only'' "normal match"... being subjected to {{Traumatic Haircut}}s as well after losing.
39* ''VideoGame/StreetFighter6'' allows players to outright attack [=NPS=]s to challenge them in World Tour mode. This includes hitting them from behind with a {{Shoryuken}}, while their looking over a ledge, dropping them off to the floor below. And even then, they still have to fight the player, with reduced life from the attack.
40

Top