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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/worlds_of_ultima_the_savage_empire.jpg]]
2->''You had disturbing dreams of a faraway jungle, an endangered princess, and the black moonstone you carried away from Britannia in your last adventure there. The spirit of Lord British commanded you to find out all you could about the stone. So you took it to your old friend Dr. Rafkin, curator of the local museum of natural history, hoping that he could unravel the mystery. At Dr. Rafkin's, you met ace reporter and "Ultimate Adventures" correspondent Jimmy Malone. Malone's a little too nosy to suit you......but he kept his wits when everything went haywire, when Dr. Rafkin's experiments on your moonstone sent the whole museum lab through a bizarre black moongate!''
3-->"Introduction"
4
5''Worlds of Ultima: The Savage Empire'' is the first spinoff of the ''VideoGame/{{Ultima}}'' series by Creator/OriginSystems, using the ''VideoGame/UltimaVI'' engine. The same engine would later be used for ''[[VideoGame/UltimaWorldsOfAdventure2MartianDreams Martian Dreams]]'', and a third spinoff was planned about the Knights of the Round Table, but this was cancelled. All ''Worlds of Ultima'' spinoffs tell stories in separate worlds from Britannia, only tangentially related to the main ''Ultima'' continuity.
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7''Ultima VI'' ends with the protagonist, the Avatar, in possession of a moonstone orb that can open portals to other locations. An unknown outside influence uses the orb to draw him into the Valley of Eodon, a lush prehistoric landscape populated with tribes plucked from various locations and times in Earth's history, and all are under attack from a hivemind of insects known as the myrmidex. It quickly becomes clear that the humans aren't going to get anywhere without cooperating, so it falls to the Avatar to persuade each individual tribe to support him in a shared strike against the insects. Obviously, the tribes aren't too eager to join unless you do something for them first.
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9Although ''Martian Dreams'' is more famous, ''Savage Empire'' already shows off the versatility of the engine, allowing you to use pretty much everything in the world. For example, you can get flax from a plant, use it on a loom to make cloth, use it with scissors to create cloth strips, and then dip these in a tar pool to create fuses for makeshift bombs.
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11!!This video game provides examples of:
12* AdventurerOutfit: You start with one of these.
13* ArbitrarySkepticism: Found in the hintbook. Jimmy the reporter, who narrates the walkthrough, is able to believe that an experiment performed on a magic stone brought him to a lost world inhabited by {{Mayincatec}} robots, sentient gorillas, lizard people, ancient force fields, snake centaurs, and Neanderthals. But the teleporter is ''obviously'' some kind of fake.
14* ArtisticLicenseBiology: You can gather flax from yucca plants and weave that into cloth. Even allowing for that this does not literally mean the flax plant but flax-like fibers, yucca plants do not have similar fibers that would be suitable for making cloth.
15* AuthorAvatar: "Zipactriotl", a.k.a. Dr. Spector, is based somewhat on Creator/WarrenSpector.
16* BridgeLogic: Knocking down a tree is the only way past a chasm. With a grenade, oddly enough.
17* BroughtDownToBadass: This time around the Avatar doesn't have access to spellcasting (Shamuru is the only magician here) however he's still a mighty warrior and as a modern human he knows how to use firearms.
18* ContinuityNod[=/=]ShoutOut: The tribesmen Triolo, Shamuru, and Dokray bear a striking resemblance to the Avatar's traditional companions...
19* CoolSword: Sadly only in cutscenes, Darden wields a sword which is perhaps best described as a [[https://en.wikipedia.org/wiki/Macuahuitl macuahuitl]], but with fangs from large predators in place of the obsidian blades.
20* GottaCatchThemAll: You must unite all the tribes (and make a big drum) before you can start the strike against the myrmidex.
21* TheGuardsMustBeCrazy: The guards in Tichticatl ignore you. Speak with one, and they notice you and your party of ~7 are intruding (even when walking outside) and attack.
22* IdenticalStranger: Three inhabitants of the valley look and even have names suspiciously similar to Iolo, Shamino and Dupre from the main games. No explanation's given for the resemblance; supposedly they were included to help ground veteran ''Ultima'' players in the unusual new setting.
23* LizardFolk: The Sakkhra and Kotl. The Kotl civilization is implied to be reptilian due to the appearance of Katalkotl in a hologram, and the reptilian Sakkhra being descendants of the Kotl.
24* LostWorld: The valley.
25* MagicAIsMagicA: The Avatar's usual Brittanian magic doesn't work in this world. Instead, only a shamanistic style of magic can be used, and only a certain party member knows how to use it.
26* ManualLeaderAIParty: By default, party members can behave according to one of three behaviours (ranged, flee, or close), but may also be directly commanded in combat. The Avatar is always manual control.
27* {{Mayincatec}}: One of the civilizations.
28* MightyWhitey: Predictably, a tribal princess falls in love with you, a tall blond white man dressed in explorer gear.
29* MutuallyExclusivePartyMembers: Dorkray and Ugyuk are arch-enemies, and neither will talk to you at all if their enemy is in the party.
30* NowWhereWasIGoingAgain: The game allows the player to remember their progress by asking Jimmy about his ''notebook''. He will tell you progress in each part of the main quest, listing each tribe and what needs to be done.
31* NubileSavage: Aiela, pictured on the cover and romanceable in-game, is obviously one.
32* {{Prehistoria}}: The setting.
33* PuzzleBoss: The game contains three tyrannosauruses, all of which hit extremely hard and cannot be killed by direct combat. Of course the plot requires you to deal with all of them, each requiring different approaches.
34* ReasonableAuthorityFigure: Inara of the Pindiro is the only chief who immediately agrees to unite the tribes instead of demanding a quest first.
35* SequenceBreaking: Yunapotli is invulnerable, a fact that can be exploited to reach the myrmidex queen early.
36* ShoutOut: The Disquiqui tribe includes thinly veiled references to Film/TheThreeStooges as their chief, shaman and former shaman.
37* TurnedAgainstTheirMasters: The Kotl created the myrmidex to be their workforce after enslaved humans turned out to have a bad tendency to rebel and escape. The Kotl civilization did not survive the myrmidex rebelling against them.
38* WideOpenSandbox: Almost all of the valley is accessible immediately, and you can play around with all kinds of things in the environment.
39* WorthlessYellowRocks: The lab has a single piece of gold, but no one here trades in gold.

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