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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wizard101_steam.jpg]]
2[[caption-width-right:350:Help save Wizard City![[note]]And the rest of the Spiral while you're at it.[[/note]]]]
3
4->''En Magus nos Fides''
5-->-- '''Ravenwood Motto'''
6
7''[[https://www.wizard101.com/ Wizard101]]'' is a MassivelyMultiplayerOnlineRolePlayingGame developed and published by Kings Isle Entertainment that is targeted towards children and preteens. The player is a student of the [[WizardingSchool Ravenwood School of Magical Arts]] in the world of Wizard City, where they enlist as a student of one of the seven PersonalityPowers-based schools of magic, then set off to complete quests and learn new spells. The combat system has very simple roots, similar to action-based RPG games, and relies on cards that correlate to spells and magic points that you collect each turn to use the cards with. The cards work in a TacticalRockPaperScissors power arrangement based on the game's primary magic schools: [[PlayingWithFire Fire]], [[AnIcePerson Ice]], [[ShockAndAwe Storm]], [[GreenThumb Life]], [[LifeDrain Death]], [[TheBeastmaster Myth]], and [[JackOfAllStats Balance]].
8
9Despite the graphics being rather telling of their time ([[ArtEvolution that have been improved upon as more worlds are released]]) and some rather tedious quests, the game is engrossing and fun to play. The main alignment of your character's magic does affect the plot and the spells to which you have access, though you are able to learn some spells from other schools as well in exchange for training points earned as you level up. ''[=Wizard101=]'' also has an active PlayerVersusPlayer community, considered by some to be the main draw of the game.
10
11The game was originally released in 2008. Updates for the game, such as new worlds, quests and items, are constantly released. The most recent story update, Wallaru, was released in November 2023 while summer and fall updates in 2019 completely revamped the beginning of the main questline to better appeal to new players.
12
13Has a sister game in ''VideoGame/Pirate101'', which it shares a universe and continuity with - though the two do not interact.
14
15Not to be confused with the older video game ''Sorcery 101'', which was a point-and-click adventure game.
16----
17!!''[=Wizard101=]'' contains examples of the following tropes:
18
19[[foldercontrol]]
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21[[folder:#-M]]
22* EleventhHourSuperpower: During Arc 3's DarkestHour, [[spoiler:when the Storm Titan is transformed by the hatred and animosity between his parents, Raven and Spider, and becomes the [[TheWorfEffect extremely powerful]] and [[OmnicidalManiac omnicidal]] Aethyr Titan]], Bartleby reveals he knows how to combat the new threat on equal footing: [[spoiler:He has Mellori and Bat focus their [[LightDarknessJuxtaposition opposing]] [[SemiDivine semi-primordial]] [[OrderVersusChaos forces]] into you, obtaining a PhysicalGod SuperMode known as The Divine Paradox, with over ''50,000'' Health, mastery over all schools, and unknown but presumably absurdly high attack power]].
23* TheAce: Stallion Quartermane is one of the most highly respected [[AdventurerArchaeologist Adventurer Archaeologists]] ever, to the point where [[spoiler:The Great Old One]] personally hired him to help in his endeavor to [[spoiler:restore Lemuria]]. [[ArsonMurderAndJaywalking He's also a brilliant mathematician, hand-to-hand combatant, and flutist.]]
24* AdaptationalNiceGirl: In her original folk tales, Baba Yaga was a villainous, baby-eating witch. But in this game, she's a kindly adoptive mother and magical scholar dedicated to raising her daughter well and watching over The Spiral.[[note]]Though when gifted with said baby, she does say "I'm not hungry right now."[[/note]]
25* AdultsAreUseless: [[ZigZaggingTrope Zig-Zagged]]. Most of the adults in the game are rather competent at what they do, and in fact assist in the story on many occasions. But for some strange reason, they enlist you ([[VagueAge an ambiguously aged teenager]]) to lead the charge against the Spiral's greatest enemies.
26* AerithAndBob: In spades, ranging from player names, to NPC names. A notable example is Cyrus and Malistaire.
27* AffectionateParody: The entire game is a parody of many fantasy books and games, including ''Franchise/HarryPotter'', and the worlds in themselves are parodies of both real life and mythical locations.
28* AfterTheEnd:
29** By the time the player reaches Dragonspyre, it has been destroyed by the Dragon Titan and only some of his army is still alive. Only two of the original residents are still alive, and one of them is the guy that summoned the Dragon Titan.
30** Celestia is another case based on {{Atlantis}}. When the Celestians tried to ally with the Storm Titan to stop Morganthe, the titan, after helping them, betrayed them and flooded their world [[ItAmusedMe for the hell of it]].
31** In addition, [[spoiler:Azteca becomes this - You end up being late to stop Morganthe on Xibalba]], and the sky is darkened with comet shards raining down forever afterwards.
32* TheAllegedExpert: The Seal Team talks themselves up as an elite fighting force without equal, but when you team up with them to capture Rasputin and each member of the Seal Team fails at their supposed "specialties", it becomes clear that their expertise is exaggerated.
33* AllegedlyFreeGame:
34** At about level 10, unless you fork over some cash, no other areas will be available, and half of your current quests will all be moot. The only real gameplay left will be free [=PvP=], simple games and LevelGrinding with no real hope of further advancing the plot.
35*** In a recent update, the developers have removed PvP entirely for low levels. Instead, they are now only allowing people in certain level ranges to PvP. This is likely due to people exploiting the system previously.
36* AlliterativeName: Velma von Venkman, the Arcanum's resident Shadow Scholar.
37* AlwaysNight: It's always nighttime in both Marleybone and Darkmoor.
38* AmbiguouslyBi: Captain Pork. After meeting Ione again after ShesAllGrownUp, he asks if her brother matured like she did in an interested tone.
39* AncientConspiracy: The Cabal, an ancient sect dedicated to recreating the First World who [[spoiler:encouraged Malistaire to steal the Eye of History and told him about the Krokonomicon.]]
40* AndIMustScream:
41** Dragonspyre's knowledge crystals absorb and store souls. It is not outright stated, but many of the souls seem quite aware that a long time has passed while they were stored. However, the horror aspect is removed since most are fine with being in the crystals and teaching students.
42** Played straighter in the Wizard City Underground, where some Dragonspyre crystals have [[spoiler: become sentient thanks to discarded alchemical waste]]. Whenever someone unfamiliar comes near them, forcing them to acknowledge that they are just recorded memories, they lash out and try to destroy them. Notably, some of the recordings request that the crystals be smashed, [[MercyKill suggesting that they prefer death over their current existence.]]
43** Implied with the mouse citizens of Bastion in Khrysalis when they're turned into crystal statues. None of the dialogue indicates whether they're conscious, but if you stand close to one, you can hear a heartbeat.
44* AntiAntichrist: The CoDragons for the BigBad of Arc 3, Grandfather Spider, are his three sons: Father Rat, Father Scorpion, and Father Bat. However, [[spoiler:Empyrea]] [[TheReveal reveals]] that [[spoiler:Father Bat]] is GoodAllAlong, doing everything he can to undermine his father. Although [[spoiler:Bat]] wants to prevent the Spiral from being destroyed, he's a WellIntentionedExtremist willing to do unsavory things to do so, such as trying (but failing) to kill [[spoiler:Mellori]] because she's a LivingMacguffin considered TooPowerfulToLive.
45* ApocalypseHow: Risked a few times, usually a worst case scenario if the Wizard were to fail their mission - [[spoiler:though it occurs at least once.]]
46** ApocalypseHow/Class0: [[spoiler:Happens to Samsara Village in Empyrea after Dynt fires the Storm Cannon to successfully break the Life-Death Paradox Chain.]]
47** ApocalypseHow/Class3a: Caused on both Dragonspyre and Celestia [[AfterTheEnd long ago]] due to Titans. Most of the worlds of the spiral risk this if a Titan were to be allowed free reign.
48** ApocalypseHow/Class6/ApocalypseHow/ClassX: [[spoiler:The ultimate fate of Azteca. For gameplay reasons, however, all the player sees is shards of Xibalba raining from the sky, the world operating as normal.]]
49** ApocalypseHow/ClassX4: [[spoiler:What would happen if Old Cob or his Chaos Heart dies.]]
50* ArabianNightsDays: Mirage, in a high fantasy sort of way. One early quest there has you visit a genie who just lives in a nondescript tent within walking distance of a large gathering of nomads.
51* ArsonMurderAndJaywalking:
52** When Zebu Blackstripes talks about the Imperial War Fan he received from the Emperor of Mooshu, he says he used it to "signal my warriors, fend off spears, and cool myself in the hot sun."
53** When you and the Patriótes apprehend Empress Ansukette in the Imperial Palace, Danton accuses her of tyranny, gluttony, unfair monopolization of the fish trade, and "poor taste".
54** The minions for Doctor Demented are physical manifestations of [[Franchise/StarTrek Captain Pork's]] worst fears: Fear Of Being Surpassed (A penguin version of [[Series/StarTrekTheNextGeneration Jean-Luc Picard]]), Fear Of The Future (An older Pork who is a lounge singer), and Fear Of Gremlins ([[ExactlyWhatItSaysOnTheTin A Gremlin]]).
55** [[spoiler:Vanitus]] describes Admiral Dynt as "mad, foul, and likely not even a real Admiral". [[spoiler:But being a high-ranking member of the Cabal, he likely exaggerated like that to keep up his façade.]]
56** Stallion Quartmane is described as "a master archaeologist, mathematician, hand-to-hand combatant, and flutist".
57** When you find [[spoiler:Stallion Quartermane in SuspendedAnimation]], [[spoiler:The Nothing]] notes that he's still alive because his "chemical reactions, electrical charges, and musical notes" are still active.
58* ArtShift: When Celestia was released, it signaled a shift to world environments with a more robust and open feel.
59* AscendedGlitch: At one point, people discovered the infamous "rug glitch" in houses where you could use items you could walk on like rugs and allow you to build well beyond the intended limits of the house, allowing people to make creative houses that go out of bounds. The developers have acknowledged this glitch and saying that they are fine with it. Later on, they even made it into an actual function people can use called "advanced movement", allowing people to do exactly this without any kind of glitch or set up.
60* AutoRevive: The Guardian Spirit spell will automatically revive a the recipient with 15% health when they are defeated.
61** Additionally, if a player in PVE is defeated while an ally is alive and defeats the enemy shortly after, the defeated player will come back to life with 1 health, rather than being sent back to the starting area.
62* AwesomeButImpractical: A lot of spells that are either dropped or crafted. While they may be rare and provide a flashy animation, the power they have for the pips they cost often isn't worth it compared to the more mainstream spells.
63* BadPowersGoodPeople:
64** Death Wizards may specialize in [[LifeDrain replenishing their health by draining it from their enemies]], which could be considered pretty evil (especially since most death spells feature spooky monsters that wouldn't look out of place in a horror movie), but players who choose Necromancy as their school are all about saving the Spiral just like any other school.
65** You, Velma von Venkman, and [[spoiler:the Bat]] are possibly the only beings alive who use shadow magic for good instead of evil, though the latter is more of a WellIntentionedExtremist.
66* BalanceBetweenGoodAndEvil: According to TheOmniscient Bartleby, it would be disastrous for The Spiral if Light/Order or Shadow/Chaos (as well as their respective [[AnthropomorphicPersonification personifications]], Grandmother Raven and Grandfather Spider) gained a significant advantage over the other.
67* BaitAndSwitch: Some spells in the game take the appearance of other spells but then another creature introduces itself and interrupts the original creature summoned.[[note]]Catch of the Day, Angry Snowpig, Burning Rampage, Phantasmania! and Monster Mash subvert Kraken, Evil Snowman, Firezilla, Leprechaun, and Vampire respectively[[/note]]
68* BarefootCartoonAnimal:
69** A good portion of the animal characters, especially (but not necessarily or limited to) ones from worlds that are analouges for more primitive cultures. Myrella Windspar lampshades her own case of this while giving the player a tour of the Dragon's Fjord house, mentioning that the rainbow bridge makes her feet tingle.
70** Dyvim Whitehart is an odd case. When you first meet him, he's wearing a prison uniform that includes shoes. He then starts going barepawed once he gets some battle armor.
71* BearsAreBadNews: Both inverted and played straight: while the majority of Grizzleheim's bear population is friendly towards you-albeit wary, you being an outsider and all-sooner or later you run into the Red Claw, a faction of rogue bears hell-bent on waging war against you and anyone else who gets in their way.
72* BeastMan: Almost all [=NPCs=] and enemies that aren't from Wizard City or Dragonspyre (and in the latter's case, it's still a 50/50 chance of whether or not it's going to be a Draconian or human).
73* BecauseYouWereNiceToMe: Grandfather Spider [[AffablyEvil genuinely considers you a friend]] [[NiceJobBreakingItHero after you freed him from his prison in Khrysalis]] (admittedly, it was an accident, you didn't know who he was at the time, and you were too busy dealing with Morganthe to care) to the point where he goes out of his way to either avoid you and not involve you in his plans to ensure he doesn't hurt you or [[WeCanRuleTogether offer you a place at this side]].
74* BeefGate: Downplayed; It is possible to begin Wintertusk just after completing Ravenscar in Grizzleheim. Doing the latter only requires you to be Level 40, and if you've done nothing else, you'll only have gained 2 or 3 levels. Wintertusk itself, however, is meant to be started at at least Level 50, meaning players who attempt to start it right away won't get immediately decimated, but will really struggle.
75* BewareTheNiceOnes: Befitting his nature as the BigGood, Bartleby is one of the kindest beings in the entire Spiral. However, even he has limits, ''especially'' when it involves making sure the Spiral continues to exist. According to ''History of Death Magic'', Bartleby personally punished an ApocalypseCult hellbent on destroying the Spiral by [[WhoWantsToLiveForever granting them eternal life]] [[FateWorseThanDeath and sealing them away in a soundproof prison]].
76* BigBad: Malistaire Drake for Arc 1, Morganthe for Arc 2, then Grandfather Spider for Arc 3, and finally, [[spoiler:The Old One for Arc 4]].
77* BigThinShortTrio:
78** The three Mystics of Azteca in the order of Tezcat Threestar, Zaylin Reedwalker and Pacal Redmask.
79** The three male Spiral leaders on Novus utilize this trope with Mario Di Mario, Rottingham Weiler and Don Manzana
80* BilingualBonus: A notable example is right in the Darkmoor introduction quest. You read a "arcane phrase" which is literally just German. The phrase is "Denn die todten reiten schnell", which means "the dead travel fast". Fitting considering what it is that you fight there.
81* BitchInSheepsClothing: [[spoiler:Murdak and Nashkurgal]] appear to be kind and benevolent [[spoiler:Djinn]] who only want what's best for Mirage and do their best to convince the Qhat houses to join the Aggrobah Alliance against Xerxes. Later, it's revealed that [[spoiler:they, along with [[JerkWithAHeartOfJerk Shamiss]], are part of a Djinn conspiracy that involves betraying their masters and allying themselves with [[BigBad Grandfather Spider]] ([[IJustWantToBeFree albeit because they were promised freedom in exchange for their help]])]].
82* BizarreAlienBiology: The Monstrology tome's description of the Gobbler Gorger is "It's said to have [[BigEater ten stomachs]]. By the time the last one's full, the first one's empty."
83* BizarreSexualDimorphism:
84** Fire elf males are about two to three feet tall and and look like Santa's elves with short bows, while females can be more than twice as tall and could be mistaken for humans if not for the pointed ears and gravity defying hair.
85** Dryads have a severe case of MasculineLinesFeminineCurves to start, but by looking at Greenbeard and his wife, the other differences become even more clear. Greenbeard is one and a half stories tall and looks like his bark is in thick stacked layers that come to jagged points. In contrast, his wife is only about eight feet tall with smooth bark that naturally indents in a way that it give her a shape that is reminiscent of bared midriffs.
86* BizarroWorld: Lemuria is full of creatures you've seen before, but with radically different cultures than what you're used to. Bears, who you've known to be proud warriors in other words, are peaceful, laid back beach-dwellers here. Manders, who were a SlaveRace to the Kroks, have become hardened barbarians. And Water Moles, who elsewhere are a primitive tribal folk, live in a futuristic society reminiscent of WesternAnimation/TheJetsons.
87* BlackBlood:[[invoked]] A variation occurs in the form of the Blood Bat spell, which spits ''green'' blood. [[https://www.wizard101.com/forum/the-dorms/new-humongofrog-attack-please-2436 According to]] WordOfGod, it was originally meant to red, but it was changed in order to ensure an E or E10+ rating.
88* BlondeBrunetteRedhead: The Sirens spell features three [[SirensAreMermaids mermaids]]: one with blonde hair, one with brown hair, and one with red hair.
89* BodyguardBetrayal: After you defeat him, Krokhotep (now a ghost) agrees to help you enter the Temple of Storms and take down Krokopatra, the only remaining obstacle standing between you and [[TomeOfEldritchLore the Krokonomicon]], which you're trying to retrieve from her before [[BigBad Malistaire]] does. [[spoiler:[[FailureIsTheOnlyOption You fail to do so]], of course, which leads you into Marleybone to continue the pursuit.]]
90* BonusDungeon: There are many that open up along the way, and are typically much harder than any other area in the world they are situated in:
91** Wizard City has the Sunken City, a haunted city where the mythical Grubb is said to reside.
92** Aquila is a world dedicated to bonus dungeons, consisting of Mount Olympus, Atlantea, and Tartarus.
93** The Four Dungeons expansion added bonus dungeons to Wizard City, Krokotopia, Marleybone, and Mooshu.
94* BoringButPractical: The Balance School. Their specialty lies not in their attack power, but in the blades, traps, and shields they can supply their teammates that either boost their power or heavily protect them.
95* BossInMookClothing: The optional instances are notoriously difficult because of these, ''especially'' Kensington Park. It's all too easy to go in unprepared and have your rear end handed to you within the first ten minutes. Some of the later worlds (namely, Dragonspyre and Celestia) also have them [[RoamingEnemy roaming about]], which can make certain quests anywhere from annoying to downright painful to complete.
96* BrickJoke: When completing the first few quests to get to Avalon, Gamma tells you that Morganthe once tried to hit him with a Wooly Mammoth. When you get to Ghost Avalon, you have to go into a past version of the castle disguised as Gamma. One of the bosses is a young Morganthe, who frequently interrupts the duel to use a few good Wooly Mammoths on you.
97* CallBack: In Wizard City, one of the sidequests is to retrieve a sword, the Spirit of Mookogawa, from one of the skeletons for a collector. In Mooshu, Rikugun tells the player about how he had lost his sword and that a collector from Wizard City returned it to him.
98* CameBackStrong: When [[spoiler: Malistaire]] is brought back as a {{Lich}} by Morganthe, he is much more powerful than he was originally and he is completely invulnerable to attack. Literally the only reason that the player is able to win the fight is the damage done to the battlefield while killing his minions causes the ground to break under him when he tries to finish the player off. Fortunately, by the time the player faces off with him a second time, they've caught up to him in terms of power (mostly due to now possessing RealityWarper abilities), though he still puts up a hard fight.
99* TheCameo:
100** [[VideoGame/Pirate101 Mister Gandry]] appears as an extra in Polaris, and Boochbeard does the same in Mirage.
101** A tiny Frankie Forearms (a character from another Kings Isle Entertainment game, ''Rise and Destroy'') can be seen wandering the Arcanum, as well as being available as a pet for a limited time.
102* {{Cap}}:
103** While it isn't completely restricting, there is a limit of the amount of gold one can hold; it starts at 300,000, then goes up with your level until maxing out at 525,000.
104** After an experiment using many base and enhanced blades and traps and by using an enhanced attack, the limit for any attack is 1,000,000. There's even a badge for hitting this cap with either healing or damage.
105*** Later, they increased the damage cap to 2,000,000. It's unknown why, but it does allow wizards to get both of the badges for healing for 1 million and damaging an enemy for 1 million at the same time through the usage of a powered up drain spell. Additionally, this is only possible once a certain (currently unknown) level has been reached.
106* CassandraTruth: When [[TheGoodKing Khan]] returns to Zanadu, many of the Alphoi refuse to believe that it's really him until Alyvia, the muse Khan put in charge of his kingdom while he was away, personally vouches for him. [[JustifiedTrope Justified]] in that Khan has been gone for many years, and according to some civilians, there have been several Khan impersonators.
107* CastFromHitPoints: This is a minor specialty of the Death School. Examples include: Sacrifice[[note]]Take 250 Death damage to give 700 health (either to yourself or an ally)[[/note]], Empower[[note]]Take 250 Moon damage to gain 3 pips[[/note]], Dark Pact[[note]]Take 300 Death damage to give a +30% damage blade[[/note]], and Bad Juju[[note]]Take 300 Death damage to put a -90% damage weakness on an enemy[[/note]].
108* Catch22Dilemma: The paradox of the Forge of Legends. Due to the Forge's uncommon design and unique composition, it can only be successfully operated by a Legendary Crafter. However, the only way a Crafter can obtain that rank is by using the Forge of Legends. [[spoiler:As it turns out, solving the dilemma is as easy as just stepping up to try and use the forge.]]
109* CatsAreMean: The O'Leary gang, Marleybone's resident band of thieving felines--which, oddly enough, [[CarnivoreConfusion also includes rats in its ranks]]. Inverted with [[TheMole Baxter]], a member of the gang who uses his inside information to help you try and stop gang leader Pops O'Leary's plan to bust Meowiarty, Marleybone's BigBad, out of prison.
110* ChallengeRun: In a recent update, the developers have allowed people to lock the level of their wizard, as long as they have at least 1 wizard on their account at level 50 or above. Some creative players have created level 1 characters that lock their level that way and try to get as far as I can. Saint2th is the first person known to get through the entirety of the game while still remaining level 1. However, some players do not stop there. Some also try to get as many badges as they can while under these restrictions or fight bosses that are way beyond the level that they are supposed to be fought at. Fellspawn (a secret boss in the Catacombs) is intended to be fought as a challenge with a group of level 130s for a chance of getting gear. However, it has been proven to be possible to solo his fight as a level 1. This challenge severely limits your options that you can use. Without leveling up, you cannot learn spells from any teacher that are gated by a level requirement, you can only learn ones that are given through the main quest line which are very limited. Most schools will be unable to get their blades or traps, and they usually will not have many attack options either without item cards or treasure cards.
111* ChekhovsGun: Your background as a wizard from Earth. It is only mentioned at the beginning of the game and never brought up again...[[spoiler:Until the end of Empyrea Part 1. When Grandmother Raven brings Mellori's Essence to the Astral Plane, the Arcanum wants to mount a rescue. However, Qyburn Stellargaze states that no being originating from the Spiral can enter the Astral Plane, but as it just so happens, Earth is not part of the Spiral]]. [[ItsUpToYou You can probably see where this is going]].
112* ChildMage: Player characters seem to be teenagers.
113* TheChosenOne:
114** [[spoiler:Throughout Azteca, many of its denizens will refer to you as "Azure Shining One". It isn't until you complete the sidequest "Count of Days" will you understand the true significance: It's the title of Azteca's Chosen One who the Lords of Night long ago predicted would arrive and become a champion of light]].
115** [[spoiler:It's heavily implied that you are the child spoken of in Grandfather Spider's prophecy]].
116* TheChosenWannabe: Morganthe was absolutely convinced that she was [[TheChosenOne the child]] spoken of in the Grand Prophecy. [[spoiler:She's not. You are.]]
117* CityNoir: Heap in Lemuria is one, with cows and bulls leading crime gangs and Dog Tracy trying and failing to keep them under control. It takes his assistant, The Shadoe, to improve the city by [[MenUseViolenceWomenUseCommunication having the criminals confront their past and the true reasons for doing what they do]].
118* ClapYourHandsIfYouBelieve: Since the Myth Chain in Empyrea is Myth magic in its purest form, which is itself powered by imagination, it can be affected by the thoughts and dreams from denizens within its proximity. If the thoughts and dreams are strong enough, the Myth Chain can bring them to life.
119* ClassAndLevelSystem: Naturally, but with a more streamlined and simplified approach for younger gamers.
120* ClockworkCreature:
121** Many of the creatures in Marleybone, beginning with Chelsea Court.
122** There are, occasionally, these types of creatures lurking within Dragonspyre's many dungeons.
123** The Golem Tower in Golem Court has the Wooden Constructs, Clockwork Golems, and the Iron Golem.
124* ColorCodedForYourConvenience: Enemies have name tags of differing colors depending on their overall strength for their rank. Yellow names signify a relatively weak enemy, orange names signify normal strength, red names are for EliteMooks, and purple names are for bosses.
125* ColorCodedWizardry:
126** Ice wizards are white/blue, the Fire school has red/orange/pink, Storm has purple/yellow, Balance is maroon/tan, Life is green/brown, Death is black/white, and Myth is blue/yellow. [[SubvertedTrope Subverted]], however, by the fact that players don't necessarily have to follow the color codes of their respective schools. For a price, players can dye their clothes into different colors, allowing an Ice wizard to wear Death-colored gear, a Life wizard to make Storm-colored robes, etc.
127** Also subverted in the high definition commercials. The two wizards dueling Malistaire are dressed like Myth and Ice but the number of pips have and the spells they cast reveal that they are actually Storm and Fire.
128* TheComputerIsACheatingBastard: Many bosses will cheat in a variety of ways, penalizing those who join the duel late, switching the traps on a feint, interrupting the turn cycle, casting spells with 0 pips, or even summoning minions[[note]]more than the one a wizard is allowed to summon[[/note]]. The ways they can be triggered vary, some will do it when you cast a certain spell, kill a minion, etc.
129* ContrastingSequelAntagonist: Each story arc does this with its BigBad.
130** Arc 2 features Morganthe as cruel, vindictive, and driven by a thirst for power in contrast with the ultimately tragic figure of Malistaire, who had the sympathetic motivation of wanting his deceased wife back.
131** Arc 3 then contrasts both of the previous antagonists, whom you didn't meet until they were neck-deep in evil schemes, with [[spoiler:Grandfather Spider]], the first BigBad to develop some personal history with you ''before'' being revealed as a villain. He regards you with genuine respect and a level of fondness [[spoiler:and ultimately lives to attain a degree of redemption, unlike the previous examples.]]
132** While still in progress, Arc 4's villain is thus far presented as a HeroAntagonist, a sympathetic character who [[spoiler:unintentionally causes a great deal of trouble while simply trying to figure out how to interact with the Everything]]. The other candidate for this arc's BigBad is more of a GreaterScopeVillain who [[spoiler:suffers a DisneyDeath at the beginning of the arc and leaves only the posthumous consequences of his schemes behind.]]
133* ConvenientQuesting: This trope is in such effect that you don't even have to accept some of the storyline quests.
134* CorruptCorporateExecutive: Karamelle's storyline is built around this. The entire world is one massive MegaCorp headed by Grandnana. However, Grandnana is focusing on [[{{Greed}} expansion and profit at the expense of everything else]]. As a result, [[spoiler:workers are being replaced by automated gummies that are defective and turn hostile at unexpected times, production facilities are CuttingCorners to meet quotas at the expense of product quality, and the mass production of Karamelle's signature goodies is causing equally massive pollution]]. All of this is carefully hidden behind a shiny facade intended to attract customers. [[spoiler:Workers are unionizing to push for reform, but until you show up, they aren't making much headway due to having to constantly dodge Grandnana's enforcers. At the end, the union succeeds in deposing Grandnana and begins planning to fix the damage she's done to their world.]]
135* CrazyCatLady:
136** Qhatlady is a literal one, being an insane anthropomorphic cat.
137** Eleanor Abernathy is a crazy firecat lady on Firecat Alley, who owns five Firekitties that have run away.
138* {{Cthulhumanoid}}: The form of the Old One, which The Nothing takes up.
139* CuteButCacophonic: Aeriel is a very beautiful seraph with the voice of Janice from ''Series/{{Friends}}''.
140* DamageOverTime: Every school has at least one attack that deals damage over three rounds, but Fire is the one that specializes in it. Life (and, to a lesser degree, Balance) invert the trope with spells that heal over time.
141* DamageSpongeBoss: Ice and Life bosses, due to their ability to cast heals and armors. [[LethalJokeCharacter This goes for PvP, too.]] Despite both schools losing out on damage, their defenses are so beefy, that they can tilt a battle wildly. While ShootTheMedicFirst is an option for dealing with Life wizards, this tactic tends to fall short for Ice, who can take so long to finally succumb that [[PyrrhicVictory you'll leave feeling like you're the one who lost.]]
142* DamnedByFaintPraise: In order to reach the Water Cavern and rescue King Pyat [=MourningSword=], you need to bypass the Round Dance Shrine, which can only be done by restoring it and preforming the Waggle Dance. After [[BeePeople Zam]] teaches the dance to you, he only has this to say...
143-->'''Zam:''' Not... bad. Well, nothing says it has to be done well, at any rate. Just... do the best you can.
144* DancePartyEnding: The end of the limited time Creator/SelenaGomez event ends with Selena and the crabs of Crab Alley dancing to "Round & Round".
145* DamnYouMuscleMemory
146After the developers revamped the friends list, they made a "feature" that doesn't allow people to view the stats of others in pvp matches. They moved the other buttons up, so when players mean to teleport to another friend, that accidentally send a group request instead
147* DarkerAndEdgier:
148** Although not to the same levels as most other cases of this trope, Dragonspyre has much less humorous dialogue and a much darker story than the rest of the worlds of the Spiral. It didn't help that almost every NPC was already a ghost by the time you get there.
149** After this, came not one, but two, of these types of worlds. First came Azteca, in which there is an imminent threat looming over.[[spoiler: Specifically, the end of the world.]]. After that, there was Khrysalis, the darkest world yet, in which Morganthe is finally defeated,[[spoiler: and killed, by way of falling through a crack caused by her becoming so overwhelmed with power,]] and you experience both the near-death of a major ally, as well as learning an ancient and incredibly powerful magic: Shadow, which is literally the force that forms reality. In addition, a major character betrays you. [[spoiler: Old Cob is the traitor; he is revealed to have only helped you to further his own goals of destroying the Spiral, with the help of his children, leading into the next story arc.]]
150* DarkIsNotEvil: Despite all of its spells featuring monsters straight out of horror movies, the Death School, at its core, is all about knowing that death is inevitable and that Death Wizards should strive to face it without fear.
151* DeathIsASlapOnTheWrist: When you or your team is defeated, you're warped back to the world hub with one HitPoint and however much {{mana}} you had left. If you flee, your health remains intact at the cost of losing all of your mana.
152* DeathOrGloryAttack:
153** The Storm school-exclusive spell Wild Bolt. Originally, it had a base chance of hitting of only 10% (equipment and spells could boost it, however) but it could do 1000 base damage (again, this could be boosted even more) at the cost of only two mana and pips. It was recently changed to a 70% chance of hitting but it only had a 33% chance of 1000 damage; the rest of the time it does only 100 or even a meager 10 damage and uses up any boosts.
154*** This was recently changed as of April 20 2022. According to[[https://twitter.com/theatmoplex/status/1564020583091777536 a leaker]], it has been changed to have a 50% chance of doing 100 damage, 25% chance of doing 10 and 25% chance of 1000.
155** Exaggerated with Insane Bolt, use to do 1125 damage to the target... or it has a 20% chance of 10000 damage to the caster. Only Neutral/Moon Boost/Resist affects the damage, and thus the spell usually kills the caster if it backfires. Subverted in the Spring 2021 update when Insane Bolt got changed to 145 damage three times with a 20% chance to hit the caster.
156* DeliberatelyMonochrome: The City of Heap in Lemuria, barring the occasional SplashOfColor from characters, enemies, and establishment signs.
157* DeusExMachina: In the Skeleton Key introductory quest, Diego the Duelmaster's twin brother Roberto is hiding behind a Skeleton Lock, a powerful enchanted lock that can only be opened by a Skeleton Key. Luckily, the newly hired Librarian's Assistant who just so happens to be an expert on the subject has a Skeleton Key on hand that he gives to you. Hilariously [[LampshadeHanging Lampshaded]] by Diego at the end of the quest.
158-->'''Diego:''' It's a good thing that Librarian's Assistant that no one had ever heard of before literally had the key to solving this problem, no?
159* DidYouJustPunchOutCthulhu: You have an odd habit of taking down monsters as old as the Spiral itself.
160* DisciplinesOfMagic: There exist multiple classes of elemental magic, which perform different roles in the card-based combat system. A player can choose two: A main class and a support class. They are:
161** Fire, which specializes in damage over time.
162** Storm, which does heavy damage but lacks in accuracy.
163** Myth, which uses minions to heal, buff, and defend.
164** Ice, which has weaker attacks, but higher hit points and defenses.
165** Life, which is known for healing.
166** Death, which is a complicated and advanced class with many capabilities through the use of combinations and traps.
167** Balance, which has a wide variety of spells, including those from other classes.
168* DisneyVillainDeath: [[spoiler:Morganthe]]. Not that she didn't deserve it.
169* DownerEnding: While most worlds have {{Bittersweet Ending}}s where the player saves whatever world of the Spiral they're on from the powers of the BigBad but fail to stop the {{BigBad}}'s long term goal, the story for the world of [[spoiler:Azteca]] is a full downer. The player fails to stop the villain's attack which results in that world being destroyed. The villain even gloats that before the player even got the chance step onto the villain's lair the ritual had already been completed.
170* TheDreaded: The Hoarder from the Level 68 spell quest is terrifying that Milos Bookwyrm, ''a ghost'', wouldn't mess with him.
171* DudeWheresMyRespect: Sooner or later, everyone gets a quest from Cyrus Drake. Other [=NPCs=] are guilty of this as well. When an NPC isn't thankful, it often means you have to fight them.
172* DumbassNoMore: Romulus was a complete moron prior to the Summer 2021 update; he allows the player to see General Akilles after seeing a pass you stole from a Warhorn. After the Summer 2021 update overhauled the remainder of the Wizard City storyline, he's a much more helpful character that lets you in because he knows General Akilles isn't acting like himself.
173* EasyModeMockery: In the summer update of 2022, new bosses have been added that scale to the level of the lowest level player present. Should a higher level join, they can still go through the fight, but the only drop will be a participation trophy reagent with the description [[https://www.reddit.com/r/Wizard101/comments/x23qrk/this_is_too_funny_lol/ "You Tried"]].
174* EatsBabies: An offhand remark made by Baba Yaga [[spoiler:in a memory]] has her mentioning that she wasn't hungry when given a baby [[spoiler:Mellori from Grandmother Raven]]. Very much TruthInTelevision as the real Baba Yaga (or as real as fairy tale figure can get) was known to eat children.
175* ElementalPowers
176** From the original release.
177*** Fire: PlayingWithFire
178*** Ice: AnIcePerson
179*** Storm: a combination of ShockAndAwe and MakingASplash
180*** Death: LifeDrain
181*** Life: GreenThumb
182*** Myth: TheBeastmaster
183*** Balance uses all the others to a limited extent.
184** The Celestia update brings three more.
185*** Sun: ThePowerOfTheSun
186*** Moon: {{Lunacy}}
187*** Star: StarPower
188** And one more in Khrysalis.
189*** Shadow: CastingAShadow
190* ElementalRockPaperScissors:
191** A spell will only do minor damage against monsters of the same affinity, but will do massive damage to a creature of the opposite affinity: storm >< myth, fire >< ice, life >< death. Balance is the odd one out, doing and taking slightly more damage to and from myth, life, and death.
192** In worlds and areas released since Celestia, each enemy affinity developed a weakness to an additional two schools of magic.
193** Played with for astral school enemies since they usually do have weaknesses to different schools but it varies from enemy to enemy.
194* EliteMooks: Literally identified as such by their rank, and they've also sometimes been [[PaletteSwap palette swapped]].
195* EngineeredPublicConfession: During the hostile takeover against Grandnana in Karamelle, you use this against one of her underlings as part of the plan to turn the people against her.
196* EvenEvilHasLovedOnes:
197** Everything Malistaire does in the first arc is part of his efforts to resurrect his [[TheLostLenore deceased wife, Sylvia]].
198** [[spoiler:As dark and chaotic as he is, Grandfather Spider does genuinely love his children, and would never forcibly submit any of them to his will (anyone else is fair game, though). When Grandmother Raven goes onto do exactly that, [[TheReasonYouSuckSpeech he calls her out on it.]]]]
199* EveryoneCallsHimBarkeep: Due to your custom name, everybody will refer to you as "Wizard". [[spoiler:In the Arcanum, you'll also be referred to as "Initiate" or "Understudy".]]
200* EvilBrit: Besides the enemies in Marleybone, for some reason the the jackal {{Mook}}s in Zafaria have an upper class British accent.
201* EvilIsPetty: In Mirage, [[spoiler:Grandfather Spider]] actually gives you a chance to stop him simply because he believes he'll win and then brag about it to you afterwards.
202-->'''Mellori:''' Really, you'd risk your master plan of destroying the Spiral just for the opportunity to rub our noses in it?
203-->'''[[spoiler:Grandfather Spider]]:''' I would. It's one of the prerogatives of being a Primal Divine Force. I can be as petty and absurd as I want.
204* EvilTwin:
205** Diego the Duelmaster has a twin brother named Roberto, who stole a beloved family heirloom from Diego to provoke him and make him dishonor the contradictory promises both twins made to their parents on their respective deathbeds [[MortonsFork (they promised their mother to never take up arms against family, yet promised their father to never back down from a challenge)]].
206** Before learning that the being creating cavities throughout Karamelle is [[spoiler:The Nothing]], [[spoiler:Malwurf von Trap]] dubs it your evil twin, since it [[spoiler:briefly took the appearance of your Divine Paradox form.]]
207* ExpansionPackWorld: [[ShatteredWorld Due to the geography of the Spiral]], it is very easy to add new settings, cultures, and technologies to the Spiral. Of all the worlds that have been named only a fraction have been visited in either ''[=Wizard101=]'' or ''VideoGame/Pirate101''.
208* {{Expy}}:
209** There are a few, but most obviously is the teacher of the myth school as a certain [[Literature/HarryPotter irritable potions master]].
210** Empyrea has you dealing with a character known as [[Franchise/{{Batman}} The Bat, who later assists you in fights against characters named Qhatlady, Poison Oak, Le Pingouin, and Quizzler.]]
211** In the Drains of Wizard City, there's a side quest based on the Teenage Mutant Ninja Turtles, except they are replaced with pigs. The quest is even named "TMNP".
212** Lemuria has a side quest in The Heap that references the Power Rangers series with a quest named "Go Go Power Grazers"
213*** The same world also has a side boss named the Snow Queen which references Elsa from the Frozen movies. She even has cheats that references lines in her movies, like "Do you want to battle a snowman?" or "Let the Storm Rage On".
214*** Khrysalis also references her in a similar way. A main quest boss blatantly says that "the cold never bothered them anyway".
215* ExtremeOmnivore:[[invoked]] Gobblers. Sure, they eat normal food (just look around inside Gobblestone Castle--crates of chickens/pies/ice cream sundaes and piles of jellybeans are everywhere), but it isn't long before one starts to notice the lampposts and ''houses'' with sizable chunks bitten out of them... not to mention King Gobblestone himself, who has apparently developed a taste for stone towers since moving in. WordOfGod [[JustifiedTrope justifies]] this. Their homeworld is a LevelAte so they're new to the idea of buildings not being food.
216** Also present in the side boss The Devourer. His monstrology entry explicitly states "Literally eats everything - animals, plants, the abstract concept of love. Everything."
217* FantasyCounterpartCulture:
218** Krokotopia: AncientEgypt
219** Marleybone: VictorianLondon
220** Wysteria: Franchise/HarryPotter [[Literature/HarryPotterAndTheGobletOfFire (and the Goblet of Fire)]]
221** Mooshu: The FarEast
222** Dragonspyre: Inspired by the fall of UsefulNotes/TheRomanEmpire
223** Grizzleheim: Myth/NorseMythology
224** Celestia: {{Atlantis}}
225** Zafaria: Ancient Africa
226** Avalon: Myth/ArthurianLegend
227** Azteca: UsefulNotes/PreColumbianCivilizations
228** Aquila: AncientGrome
229** Darkmoor: {{Uberwald}}
230** Polaris: A surprisingly seamless blend of UsefulNotes/{{France}} and UsefulNotes/{{Russia}}. It's also very snowy there.
231** Mirage: ArabianNightsDays
232** Empyrea: ShatteredWorld / CosmicKeystone
233** Karamelle: YodelLand / LevelAte.
234** Lemuria: ConstructedWorld / BizarroWorld
235** Novus: WorldOfChaos / RealityIsOutToLunch
236* {{Fartillery}}: Skinny variants of the Gobbler monsters (i.e. Gobbler Scavengers, Gobbler Scouters, and Gobbler Munchers) have a natural attack that deals damage by farting on the player. There also exists a Gobbler treasure card, allowing the ''player'' to summon a Gobbler to fart on an enemy.
237* FateWorseThanDeath: According to ''History of Death Magic'', Bartleby personally punished an ApocalypseCult determined to destroy the Spiral by [[WhoWantsToLiveForever granting them eternal life]] and sealing them away in a soundproof prison.
238* FetchQuest: There are numerous quests that require a player to go locate an item and bring it back, only to find out that they need to get something else. The myth school in particular is notorious for doing this, as Cyrus Drake, teacher for the school of myth, would rather send the students away than interact with them. The myth quests could even be labeled SnipeHunt, except Ivan, the tree of myth, helps the students complete the quests to Cyrus Drake's surprise.
239* FinalBoss:
240** Malistaire, [[BigBad obviously]], but only for the first arc. Each world before that (along with Grizzleheim and Celestia) has a final boss of its own to contend with first.
241** Morganthe, the villain of the second arc is also the final boss of said arc, [[spoiler:with her going the extra mile in the form of five versions of herself, in Khrysalis.]]
242** Old Cob, the villain of the third arc, [[spoiler:[[SubvertedTrope actually isn't the final boss of his arc, it instead being the Aethyr Titan that appears at the end of Empyrea.]]]]
243** [[spoiler:The Hall of Heroes contains the final boss of Lemuria where you have to fight all 8 of the heroes at once.]]
244* FireIceLightning: The Fire, Ice, and Storm schools, with Fire and Ice having both an advantage and disadvantage with each other, while Storm takes on Myth in the same way.
245* ForScience: The reason Doctor Zigmund tampered with the Storm Batteries powering Wizard City in the Crab Alley questline. After you, in his own words, "wallop some sense into him", he devotes himself to repairing the batteries [[SkewedPriorities for science!]] And also to fix the damage he caused and make the area safe again. The trope is even name-dropped in one of the quests he gives you.
246* FurryConfusion:
247** One of the doglike Marleybonians has a pet dog. [[HeWhoMustNotBeSeen We don't get to see it, however.]]
248** Since mounts were released the player could buy a feral lion or lioness. When Zafaria was later released players can encounter anthromorphic lions and lionesses.
249** Mirage takes this in a weird direction, with a room full of non-anthro kittens, all apparently siblings numbering in at least the teens, and the implication that they'll grow up into anthro cats.
250** Players can also have pet versions of some of the denizens of the Spiral.
251* FurryReminder: Myrella Windspar occasionally mentions her hatred of getting wet.
252* GameplayAndStorySegregation:
253** Everything you fight uses magic spells to fight back, even the wildlife.
254** According to Private Connelly, [[Film/TheWizardOfOz Dorothy Gale]] keeps her lights on because she doesn't like all the Lost Souls roaming around. On the part of Unicorn Way where she lives, there are no Lost Souls to be found, but instead Skeletal Pirates.
255* GettingCrapPastTheRadar:[[invoked]] The game applies various rules to the text chat to filter out cursing, offensive language, and [[ValuesDissonance for some reason the word "Hell"]]. Naturally, players figured out ways around this.
256** Clever capitalization (ex. [=HELLo=]), until this was fixed in a patch.
257** In many cases it's as simple as changing a letter. There are quite a few players saying "crop".
258** Players are not allowed to say "I hate you," yet "I hate ''ya''" gets past the censor just fine.
259** [[https://www.reddit.com/r/Wizard101/comments/102h644/throwaway_because_i_dont_want_to_post_this_on_my/ Someone on Reddit]] leaked the contents of the text chat and open chat filters, revealing many oddities. For example, you cannot say in text chat "I will buy you crowns" or "I will really buy you crowns". However, they don't stop players from using contractions, so "I'll buy you crowns" is perfectly acceptable.
260** For the first testing phase for the summer update (July 2023), the developers were implementing new names for players (implementing the ability to change your name once). However, it got heavily abused despite the fact that you could only choose from a pre selected list of names, people found combinations that weren't appropriate, including but not limited to slurs and innuendos. The developers have since altered some names to prevent this.
261* GildedCage: After being arrested, [[PuppetKing Empress Antuskette]] of Polaris was placed under house arrest in the Imperial Palace in exchange for helping capture her former EvilChancellor Rasputin[[spoiler:/The Rat]]. Considering it was either that or being sent to [[TheAlcatraz the Basstille]], one can understand why she made the choice she did. This way, she can at least live out her prison sentence comfortably.
262* GlassCannon:
263** The Storm school. Their spells have the highest damage output of all the schools (at the cost of having the lowest accuracy), but Storm wizards have the lowest health of all the classes.
264** The Fire school as well, although not to the same extent on either end. Their spells hit very hard, and many of them deal damage over time to boost their damage output even further. However, Fire wizards have below average health.
265* GoldAndWhiteAreDivine: [[spoiler:Your [[PhysicalGod Divine Paradox form]]]] is white and gold (along with some blue).
266* GoneHorriblyRight: A few members of the Dragonspyre Council of Wizards, Warriors, and King attempted to summon and control the Dragon Titan. The summoning worked perfectly, but unfortunately, the "control" part did not go as intended.
267* TheGoomba: Lost Souls have the lowest health of any enemy in the game (only 55, allowing even the weakest wizards to defeat one in a single hit) and are usually the first enemies faced in combat.
268* GoshDarnItToHeck: King Thermidor complains about being trapped by "the dratted eels."
269* GreatOffscreenWar: Multiple.
270** The War of the Titans destroyed the First World and killed every last Fire Dragon, Frost Giant, and Storm Triton except for the last remaining three in Dragonspyre, Wintertusk, and Grizzleheim.
271** The aforementioned Dragon Titan was also responsible for the fall of Dragonspyre, with their armies still patrolling by the time you arrive.
272* GreenAesop: Karamelle's storyline features one about how rampant exploitation of resources and CuttingCorners in the name of profit just makes things worse for everybody in the long run.
273* GreenSkinnedSpaceBabe: The Nimbari in Empyrea are a race of purple-skinned, humanoid, and militaristic people.
274* GreenThumb:
275** Many Life spells are themed around flora and fauna, which wizards can use to either deal damage or heal teammates.
276** The gardening skill allows wizards of all schools to have one by using magic to grow plants.
277* GullibleLemmings:
278** While this game has a few, an honorable mention has to go to Crab Alley. None of its inhabitants figure out that their king is an impostor, despite his [[OOCIsSeriousBusiness odd behavior]] and radically different appearance, until you point it out. Up to that point, they continue to obey him without question. It's made more believable by the "king" refusing to see anyone and having people who comment on his strange behavior locked up, but still.
279** The icing on the stupidity cake is that they are the reason that Wizard City has power. Yes, these morons are entrusted with keeping the energy of one of the most important worlds in the Spiral flowing. Frankly, it's a miracle that Sohomer Sunblade doesn't have to go down there every week to just get the power back on.
280** Even worse is some people got the chance to see what the king looked like when Crab Alley opened the first time.
281* HiddenPurposeTest: Cyrus Drake's first couple of tests are literally impossible to perform. The reason he is so harsh to new students is so he can weed out those that do not have the will to become true Conjurers.
282* HorsemenOfTheApocalypse: A sidequest involves [[{{Expy}} Expies]] of the Four Horsemen called the Four Horseguys: Pesky Pete, Mane the Mauler, Earl the Eater, and their leader, Mr. Dead.
283* IDidWhatIHadToDo: [[spoiler:Bat]] clearly regrets having tried to kill [[spoiler:Mellori]], but he justifies his attempt on the basis that Grandfather Spider wanted [[spoiler:Mellori]]'s SemiDivine power to help him complete his plan, so it would severely damage his plan (perhaps even beyond repair) if something happened that would permanently keep [[spoiler:Mellori]] out of Spider's reach.
284* IKnowYouKnowIKnow: Between Medulla and [[spoiler:Bat]].
285-->'''Medulla:''' Oh, hello, [[spoiler:Bat]]. Wizard. Surprised to see me? I know you thought I'd be running around investigating your sabotage, but I'm too smart for that.
286-->'''[[spoiler:Bat]]:''' Perhaps. Or did we want you to think that, knowing you'd overthink things, thus playing right into our hand?
287-->'''Medulla:''' No! It's what I said! It's my hand that's been played into! I have you right where I want you. Prepare to bear witness to my genius!
288* IllNeverTellYouWhatImTellingYou: In an Istanboa sidequest, when you defeat a street viper, he tells you that you may have defeated him, but he'll never tell you that the wedding between the Kobra Kommander's daughter and the General is taking place in the officer's club.
289* ImADoctorNotAPlaceholder: Beans, being a parody of the TropeNamer [[Franchise/StarTrek Dr. Leonard "Bones" McCoy]], naturally does this often.
290* IneptMage: It's a known fact that most graduates of Pigswick Academy are too inept to become full-fledged wizards. This is mostly due to the school's ''extremely'' lax teaching method, which would horrify even the most ApatheticTeacher [[note]]The school believes that the true path to magic is a restful attitude, so the students are given no homework, no studies, and spend most of their time napping, with the belief that a well-rested student will be able to "figure it out" when it comes to the use of magic[[/note]].
291* InfernalRetaliation: The Fire school-only spell Immolate. It deals 200 damage to the caster in exchange for 600 to the target.
292* InterfaceScrew:
293** A side boss in Catmandu gives you cards with gibberish names and descriptions. For example, one of them is just called "Uioweajdsfamdsa".
294* InverseLawOfSharpnessAndAccuracy: For damage spells, higher damage almost always means lower accuracy. Storm has the lowest accuracy (70%) and the highest damage, while Life has the highest accuracy (90%) and some of the lowest damage.
295* IrrelevantSidequest: The game is full of them. While some sidequests have legitimate purposes, like showing players other parts of the worlds that are not touched in the main quests, there are quite a few that have no impact on the storyline or gameplay at all other than granting some gold and/or experience and trinkets to sell.
296* JackOfAllStats: The Balance school is designed to be this.
297* {{Jerkass}}: Most lines of dialogue from Librarian Fitzhume are him snarking about either the player or other [=NPCs=].Rottingham Weiler is the egotistical governor of New Vicorgia.
298* JerkWithAHeartOfGold: Cyrus Drake. Given [[Characters/HarryPotterSeverusSnape who he's based off of]], this is a given. He initially started out as a SadistTeacher who strongly disliked you, [[DisproportionateRetribution even trying to get you expelled]] [[AdultsAreUseless simply because you were bothering him about]] ''[[AdultsAreUseless missing students]]''. When you reach Dragonspyre, however, he sets aside his dislike so that the both of you can work together to take down his brother, Malistaire. After Malistaire is defeated, Cyrus admits he was wrong about you and has even come around to respecting you.
299* JerkWithAHeartOfJerk:
300** Nolan Stormgate spends all of the Cyclops Lane quest line talking down to you and making you do all his work. But he's a good guy at heart, right? Nope. Once you've saved the kidnapped students, he immediately tries to take the credit.
301** [[spoiler:Shamiss]] originally came off as a gruff but not unreasonable [[spoiler:Djinn]] who seemed all for the Aggrobah Alliance after some convincing, but as mentioned above, [[spoiler:he was part of the Djinn conspiracy]].
302* KarmaHoudini: [[spoiler:[[BigBadEnsemble Raven and Spider]]]] are pretty EasilyForgiven, despite the fact that they were both attempting to destroy the Spiral, [[KnightTemplar albeit for]] [[InTheirOwnImage different reasons]].
303* LampshadeHanging: At one point in the Azteca plot line, you have to rescue a Jaguar from a giant toucan. Just before you confront the toucan, the narrator says: "The signs of scuffle lead you to this cave. Always a cave. Never someplace nice."
304* LandSeaSky:
305** The three world from Arc 3. Mirage, Polaris & Empyrea in that order.
306** Also the dungeon from Aquila in reverse level requirement order: Tartarus, Atlantea & Mount Olympus. Including the main bosses Hades, Poseidon & Zeus.
307* LargeHam: A few of the voice actors ([[EvilIsHammy especially villain voice actors]]) go a bit over the top. But the winner has Grubb, who sounds like [[WesternAnimation/InvaderZim Zim]] after going through puberty.
308* LeaningOnTheFourthWall: At two points during the Dead Archives dungeon, the player's path is blocked by a WallOfText, [[VisualPun literally a wall made out of numerous copies of the word "text".]] The way to get past them is by pressing a nearby "enter" button, one of the keys used to skip to the next line of quest dialogue. Librarian Fitzume even goes so far as to say that if it doesn't work the first time, to try rapidly mashing it, which is exactly what players who don't care about dialogue do.
309* LifeDrain:
310** The main specialty of the Death school. Interestingly, they can do it in reverse to heal themselves or others. For example, Sacrifice, which causes 250 damage to be taken to the caster, and 750 health be given to its target.
311** Pyromancers learn Immolate, which deals 200 damage to you and 600 to your target, as well.
312* LightDarknessJuxtaposition: Grandmother Raven and Grandfather Spider, alongside [[spoiler:their respective children, Mellori and Bat]], are the personifications of Light and Order and Shadow and Chaos, respectively.
313* LighterAndSofter: After the foreboding emotional rollercoaster that was Empyrea, Karamelle ''majorly'' dials things back, with the world being a colorful Candy-Land-like LevelAte and its story being self-contained and having much lower-stakes.
314* LiteralGenie: The entire world of Novus is this. Or perhaps it would be more accurate to say that it's an incompetent genie. When the Polarians ask for fish to eat, it creates monsters that look like fish with legs wearing boots. When the Valencians ask it to produce naturally occuring Valencian Steel, it does so, but puts it on the Monquistan side of the colony.
315* TheLonelyDoor: Spiral doors, which go to any world you want...as long as it has an intact door and key.
316* LongSongShortScene: The music that plays during the balloon car rides in Marleybone is actually around the same length as other music loops in the game, but the rides are to short to do it justice. To hear the whole thing, you need to either play its music scroll or go to a BonusDungeon.
317* LoopholeAbuse
318** With boss cheats being introduced in Celestia, it didn't take long for people to find ways around the cheats. An early example in Celestia is that some bosses may use special versions of tower shields that reduce damage taken by 90% and they will interrupt the battle to put another one in place if you try using a weak attack to remove it. However, using spells that don't steal damage like pierce or steal ward to simply take it will work on most bosses. At high levels, this isn't really as necessary because players can get massive amounts of pierce to circumvent shields entirely. Later bosses are designed to react to people attempting to steal their shields, like [[spoiler:Tiddalik in Wallaru will announce "That's not funny"]] and spawn another tower shield upon doing so. The intended way to win is by [[spoiler:fizzling]] which will cause him to give up all of his buffs. However, you can still get a myth wizard to use a spell that hits multiple times like Minotaur or Improbable Gaze, which will destroy the shield with the weaker attack and allow you to smack him with the full attack. Another option for myth wizards is with the lore spell Splashsquash, which has a path of stealing the shield and THEN doing damage.** Another way around boss cheats is to just dispel them if possible. A very recent example of this is with the Night Mire side dungeon where after making the boss take half his health in damage (attempting to kill him in 1 hit from full health will result in him coming back to life), he reacts by using an [=AoE=] stun. It was quickly discovered that a fire dispel can be used on him to make the stun fizzle. Another less recent example is in the Empyrea expansion. The penultimate boss is intended to be beaten by hitting him 3 times for at least a certain amount of damage and then he self destructs, and to prevent people from killing him in 1 hit, he uses a special global spell that limits the damage well below his maximum health. It also isn't as simple as just using another global spell as he just changes it back. You can, however, use a balance dispel and then change the global to something else. He will try to change it back, but the dispel will force him to fizzle, allowing the player to kill him in a single powered up hit. Especially helpful if the global is one that would benefit the player, like a fire global that increases fire damage for an attacking fire wizard.** Before the Wallaru expansion was released, one of the biggest loopholes was known as stagger joining. With the release of a quality of life update that permitted people to join a turn during the card selection phase, it was discovered that by doing this on purpose, it was possible to disrupt boss cheats that ran on a timer or some kind of script. This was especially infamous on bosses like Malistaire in Darkmoor because you could disable his second phase (unfortunately, doing so would result in drops getting halved) and farm him faster. Another example was with the King Detritus side boss which normally summons minions. By doing the same trick, he doesn't summon minions. Normally when he summons, he will remove newly placed feints on him, so the main strategy was to use feints on him on the first turn and blade an attacker to kill him and the minions on the second turn (which is the most common way of farming him). Stagger joining was popular here so the minions wouldn't be annoying to work with. Since then, this has been fixed by having the scripts not screw up.** Even some of the bosses with more unique cheats were prone to people finding loopholes. For example, there's a boss named [[spoiler:Mr. Cane who takes hostages. If you try to kill him before or the same round you defeat the hostages, everyone on the enemy team gets a full heal. Additionally, the hostages get a "Restraint" aura, which is really just a glorified absorb shield. You are supposed to hit hard enough to get past the aura (about 6000 damage), which triggers your wizard to cast a spell that makes them leave. Of course, because these are absorbs, and because drain spells ignore absorbs, that's the recommended way to go about the fight.]]** With the release of level 110, there were a new set of enchants known as aegis and indemnity. These are designed to protect a buff (positive or negative respectively) from a removal attempt, like a blade from being removed by something like enfeeble. However, the main use they see is against bosses that normally remove certain buffs like blades to allow them to be used in order to bypass cheats. It can be hard to say whether this was the intention or just coincidental. A small set of bosses can still bypass the protection anyway, like using their removal spells twice.
319* LoveMakesYouEvil: Malistaire Drake's (the first BigBad) purpose in turning evil is to get enough power to bring back his dead wife Sylvia.
320* LukeNounverber:
321** For the sake of keeping things PG-rated, the game forces names to be chosen from a list in this fashion.
322** "Luke Skywalker" is actually a valid name arrangement, and you can imagine how many are running around.
323** As is "Taylor Swift" which, given the game's target demographic, in a strange twist is not nearly as common as the above example.** Same for "Patrick Star".
324* MadLibsCatchphrase: Captain K'torr J'rrol is fond of saying "Waugh! You stink of ____!" every time you talk to him.
325* MagicFeather: Heavily [[ImpliedTrope Implied]] [[MaybeMagicMaybeMundane but not confirmed]] with the Helm of Rodorick. The Helm was originally created by a Summoner and given to a CowardlyLion named Rodoric who used it to become a great warrior. When you find it and give it to Eoin Gentlewind, he doesn't feel anything, but says that having a powerful ally like you gives him confidence.
326* {{Mana}}: Like most other stats, the player's maximum increases with their level. It can be refilled by drinking potions, playing minigames, or collecting wisps.
327* MeaningfulName: You can give yourself one, and there's quite a few in-game.
328* MenUseViolenceWomenUseCommunication: This summarizes the difference between Dog Tracy, who throws criminals in jail, and the Shadoe, who convinces them to reform by addressing the reasons they turned to crime to begin with. While the Shadoe's approach is overall presented as more effective, some people aren't receptive to communication, forcing you to handle the situation Dog Tracy's way.
329* MiniGame:
330** Eight of them, and there's a "fairground" in each world with sigils that the player uses to access them. Playing them fully restores your mana and refills your potion bottles for free, and also rewards you with gold and items if you can score high enough, so they're definitely worth the effort.
331** There's also a ninth minigame, Shock-a-Lock, and a tenth, Catch-a-Key, which are only accessible via silver chests and which you have to play (and win) if you want what's in the chest. Though at the higher levels, the sheer amount of time needed to play minigames for potion refills exceeds the time it would take to beat up something for the cash instead.
332** There are also several pet training minigames in the Pet Pavilion right off of The Commons.
333* MortonsFork: During the quest that introduces Skeleton Keys, Diego the Duelmaster is presented with a problem: Diego's [[EvilTwin Evil Twin Brother]] Roberto has stolen a family heirloom from the former. Diego cannot go after Roberto because both of the twins made an oath to their mother on her deathbed to never take up arms against family, but he also cannot do nothing because the twins also made an oath to their father on ''his'' deathbed, promising him that they'll never back down from a challenge (also, he really wants the heirloom back). After some deliberation, Diego decides to TakeAThirdOption and send you as a proxy, figuring that it won't violate either of the oaths.
334* MundaneSolution: When Lieutenant Snow, the [[TheAllegedExpert Alleged]] DemolitionsExpert of the Seal Team, fails to blow up the underwater access grate leading to the Kataba [=IceBlock=], [[TheStrongman Ivan the Great]] simply opts to punch the grate, and succeeds where the lieutenant had failed. Snow tries to save face by claiming to have loosened it.
335[[/folder]]
336
337[[folder:N-Z]]
338* NarratorAllAlong: The Grandmother Raven in Wintertusk.
339* NatureHero: Life wizards, who are also [[TheMedic the healing class.]]
340* NeverLearnedToRead:
341** You, it seems sometimes; many {{Irrelevant Sidequest}}s could be averted entirely if the player simply read what they were being asked to deliver, particularly where Cyrus Drake is involved.
342** Even worse for the Orthrus spell quest for Myth wizards. They literally write an essay about Orthrus but still need Cyrus to tell them what the two items needed to summon Orthrus the first time are.
343* NiceJobBreakingItHero: [[OurGeniesAreDifferent Istar]] tries, bless her heart, but she constantly messes up the negotiations with the Qhats and makes things worse due to being TheDitz. Turns out, the Sultana was justified in making you the lead negotiator instead of her. And that's not even getting into the fact that she [[spoiler:lied to you and agreed to help the House Djinn steal the Chronoshards from their masters and hide them in the palace treasury, where she was to give them to Ali Baboon in exchange for their help with the alliance; And, surprise surprise, she was betrayed. The Djinn were actually working with [[TheDragon Eerkala]], who in turn, was working with [[BigBad Grandfather Spider]]]].
344* NoFairCheating:
345** Although this game hasn't been big on the anti cheating measures, there have been some instances that were notable in the community.
346*** One person was given a code to be able to redeem a lot of crowns for free by the developers. However, there was an oversight in the code where they forgot to put a cap on how many times it could be used per person. This person discovered this and shared it with people, most of which redeemed it many times. One even redeemed it so many times that they were able to reach several million crowns (which would cost several thousand dollars of real life money to get legitimately). The person who abused this knowingly got banned (especially after using it to get real world items out of it like gift cards), but most people who redeemed it several times simply just had their crowns taken away.
347*** One developer inadvertently leaked a file that was supposed to be exclusive to customer support, revealing what all they could do. There's a video showing one person using it to take their character to the max level (at the time, which was 130), and then giving themselves the best gear in the game. Since then, it has been patched, making it so if you even think about using it, your account gets permanently banned.
348*** There have been pictures going around showing that the game publicly calls people out for cheating if they use programs to modify the speed of the game or walk through walls or something. This only seems to show up in certain competitive modes however.
349*** A very controversial move from the developers was in Azteca. There was a bugged item that kept infinitely respawning so people could pick it up repeatedly and sell it for gold infinitely. Many people found this to be controversial because although it could be considered an exploit, it wasn't something hard to do, the game just flat out allowed you to pick the items up repeatedly.
350*** As mentioned below, another known trick was used in the final boss of Novus. It has a mechanic where it required people to do a very complex phase where they lost all of their spells and were changed into a different form. It wasn't entirely clear how you were supposed to change back into your regular form. It didn't take long for people to find that you could bypass that phase of the fight. Players weren't entirely sure at the time as to if it could be banned over, because although you are skipping over the fight, the method of doing so was extremely easy. Easy enough that it could be done on accident. In this case though, the developers said that it was on them (referring to themselves), and that people wouldn't be banned. Although the method of skipping the first phase did get patched originally, they also made the fight easier as a lot of players deemed it to be too confusing and it took excessively long for a chance at drops.
351*** In one patch, the developers made a severe mistake with raids. In the Crying Sky Raid at one point, a mistake was made where it was impossible to start the raid. However, that's because there was a bug where the game considered it to be completed, except at the time, even though it was out for 3 months, even the most hardcore players have not completed it. The issue is that when it was completed, a second chance chest appears, which allows people to put in crowns for another roll at item drops. Some people did this repeatedly in order to get the gear. Anyone who did this more than 3 times faced a month long ban. However, people who did it still were allowed to keep the items, basically making it a slap on the wrist since they get to return with more powerful items than anyone else had at the time. This really annoyed people who tried to farm for the gear fairly since no one else got it except for those who basically paid money to get gear that's supposed to have been available as a reward for high skill.
352* NonIndicativeName: Fire Lionesses, contrary to what their name would suggest, belong to the Death school. They have their name because they are {{Distaff Counterpart}}s to the Fire Lion Ravagers, which ''do'' specialize in Fire magic.
353** Multiple areas in Wizard City were poked fun at over this thing. Cyclops Lane has Cyclopes that could be fought. However, there are no fightable Unicorns in Unicorn Way, no Triton's in Triton Avenue, and so on.
354** The Rotting Fodders in Triton Avenue use storm magic and are classified as storm, despite clearly looking undead (most undead creatures are death). Justified though, as it's explained in the story that they were wearing special medallions that gave them access to storm magic.
355* NoodleIncident: In the updated Cyclops Avenue questline, Cyrus Drake's parting words to you are a dry reminder to tell Nolan not to get eaten by his own Humongofrog this time. This advice seems to go over Nolan's head, and the prior incident is never elaborated on.
356* NoOntologicalInertia: When a wizard that has summoned a minion has been defeated, the minion vanishes too. Seems to occasionally be {{Averted}} with cheating bosses that summon minions, which you still have to fight after the boss dies.
357* NotSoDifferentRemark:
358** Morganthe notes how she used to be like you, Ravenwood's most promising student, [[WeCanRuleTogether and offers to take you under her wing]] because of the similarities.
359** Doctor Jackall believes you are like him: someone who truly understands the call of power.
360* ObviousRulePatch:
361** Lots of players found exploits to make certain battles easier than intended.
362*** The side boss Renegade Druid has 3 minions (each have 1 HP) that are intended to be defeated after killing the boss, as the boss uses a spell that makes it so any damage aimed toward them would be moved back to the boss (which already has an insane 140000 health). Players found that using spells like Supernova (which removes aura spells and deals damage) would bypass this, killing them off. The developers responded to this by making it so doing that would result in the boss using a heal on his allies, effectively permanently countering this plan.
363*** Another side boss called Drowned Dan requires you to enter a code in order to win his fight. To learn the code (it changes each time), you have to defeat his minions. Any attempt at using any Area of Effect spell to attack multiple of them would not be allowed as he would just heal them unless defeated properly. Clever players learned that by using special spells that allowed you to choose how many and which enemies you attack (like Iron Sultan or Lamassu) didn't count as an Area of Effect, allowing players to learn the code much faster. This was patched by also not allowing those spells.
364*** Some spells exist that allow you to sacrifice summoned minions for the player's gain, such as health or pips. One of item card versions of them at one point was horribly bugged to the point that rather than targeting your own minion, you could target the boss, which worked in a very large majority of fights, especially final bosses. This is basically an instant win button for any fight a player attempts it in.
365** There are also plenty of fights that got bugged as a result of the developers implementing a system where people could join fights and be able to take their turn if they joined during the spell selection screen.
366*** An infamous example of this is [[spoiler:the final boss of Novus. Normally, you get polymorphed into 1 of 4 different forms, and to change back into your wizard form, you have to defeat 1 enemy or wait 20 rounds to change back. By doing the previously mentioned trick, you used to be able to bypass that phase. People took advantage of this to make what is normally a 15-30 minute fight be winnable in 1 or 2 rounds because it dropped the best hats, robes and wands available for that world.]]
367*** This was also done [[spoiler: in the Maxine Rockhoppierre fight. Normally, she summons a minion and gives herself a permanent aura that gives her 200% resistance to every school, making her invincible (unless you are clever enough to circumvent that). Again, as mentioned earlier, by joining "late", this aura wouldn't get applied]].
368** The [[spoiler:Storm Titan fight in Empyrea also had a glaring issue. His fight is set so he has 1,000,000 health. The intended way to beat him is to hit him 3 times for at least 20,000 damage. However, it was found that by hitting 1,000,000 damage exactly, you could just defeat him earlier than intended. This was fixed by making it so there's a special global spell always in play that makes it so you can't hit harder than 949,999 damage specifically for that fight.]]
369** In the summer of 2023, the ability to change the player's name was added, alongside new names being added. It didn't take very long for players to discover inappropriate name combinations. A lot of the new names ended up being removed or changed in the test server to prevent exactly this, while the game developers opened a Discord channel dedicated to posting inappropriate name combinations for them to remove from the game. Some examples were Ebony (a common remark is that outside of [[VideoGame/TheElderScrollsVSkyrim Skyrim]], the only time they have heard that word was in porn, resulting in NSFW references) to be replaced with Ekani, Nia being replaced with Navi (likely because they would have a hard time preventing certain slurs in the chat), Rei being changed to Reiden [[spoiler:Because people made the name Rei Tea Yard, which if sounded out slowly sounds like a certain slur]], shatter being changed to splinter (likely because of the combination shatterpants [[spoiler:which sounds like shat her pants]]), Gate being changed to Bridge (probably due to the Ocean Gate submarine event), as well as Disaster being changed to Venom (probably the same reason), among others.
370** Reshuffle was modified after people discovered that using Reshuffle would Reshuffle itself back into your deck, so you'd essentially have infinite copies of it. Since then, they introduced a symbol to the cards that says "x1", so it will not Reshuffle itself back into your deck. Although this wasn't useful in boss fights, as you'd run out of mana eventually (and many boss fights can be completed in a small handful of turns anyway), it was used in PvP where the usage of spells did not need mana, so a player would be able to use unlimited spells as long as they carried reshuffles.
371** Really, PvP as a whole was prone to this. One of the losing conditions is if you ran out of cards completely, you would just straight up lose. So if a player was very close to losing because they only had a small amount of cards left, they could just spam pass indefinitely. And if it happened on both sides, it then just becomes a game of endlessly passing until 1 person just gives up, resulting in matches that may have lasted for days. To discourage this, timers have been implemented to prevent infinite matches. There is now a chess-esque timer that counts down on the person's turn (PvP now uses a modified turn based system so there's no longer a first turn advantage) and if it hits 0, they lose.
372** Tournaments were severely nerfed after it was discovered that lots of people intentionally threw on purpose in order to get the consolation arena tickets from last place in order to grind tickets. After the developers found a lot of people did this on purpose (such as by entering with intentionally empty decks to instantly lose on purpose), they eventually just changed the system so that there are no rewards at all, not even for winning. Additionally, to prevent people from using their arena tickets to buy newer items, they effectively wiped them all by replacing arena tickets with blue arena tickets, forcing people to start from scratch so they can't just buy the newer items.
373** When boosting (either losing on purpose or using another account to lose) was popular by playing at level brackets that not many people played at (like level 5) and/or at hours that not many people played (like at 5 in the morning), people were able to get high ranks on their account for their wizard without actually putting the work in. To counter this (although it wasn't perfect), the developers tracked down the more popular level ranges that people did PvP in (like levels 100-109) and made it so people were only allowed if they were in those level brackets. Additionally, to assist in countering boosting, you cannot match with the same person more than once in a certain time period (likely to discourage people from playing late at night and matching with their friend repeatedly who would intentionally throw). People still can accomplish this by getting others to help them do so, but you are very likely either risking a ban, or getting your rank reset.
374** One of the more powerful strategies for PvP before it was banned was making pre enchanted treasure cards to use in PvP matches. This resulted in a lot of people buying gargantuan treasure cards (colossal treasure cards do exist, but they are much more difficult to come across) and applying them to a bunch of spells. Because gargantuans are +250 damage, there was nothing to stop people from attaching them to a bunch of wild bolts and spamming them every single turn to do up to 1250 base damage if they were lucky (260 base damage at worst) before any other damage modifiers like auras were in place. This effectively gave people in PvP a strong advantage against those who didn't do so as not only would they have more attacks, they would be powered up. Since then, almost all enchants (treasure card or not) became PvP banned.
375* OhCrap: The Kalamar Elder of Samsara has this reaction to finding out that [[spoiler:Mellori]] is dying. For context, the Kalamar believe that life and death are connected segments of a great cycle, and that no one should be afraid of, or try to prevent, death. Once the Elder recognizes [[spoiler:Mellori]] as [[spoiler:the Raven Child]], however, she quickly changes her tune because she realizes that [[spoiler:Mellori]] is too important to die, lest everyone else follow suit.
376* OlderSidekick: Ozzy (a floating, talking skull) outright admits that he considers himself your sidekick.
377-->'''Ozzy:''' Running about with you, I've really settled into this sort of Wise-Beyond-His-Hundreds-Of-Years Sidekick kind of role.
378* OneWingedAngel: [[spoiler:Warlord Katsumori]] and two other ninja pig warlords do this by turning into {{Oni}} when you defeat them. But the big surprise is when [[spoiler: The Emperor of Mooshu]] does this because he was possessed by the Jade Oni.
379* OnlyMostlyDead: Namedropped several times when used to describe [[spoiler:an unconscious Mellori knocked out by Grandfather Spider after trying and failing to kill him.]]
380* OohMeAccentsSlipping:[[invoked]] Averted. Most accents are done by people that naturally have the accent. WordOfGod is that Texans imitating Eastern European accents starts to sound like "Dracula with a Southern Draw after a few sentences."
381* OurBansheesAreLouder: Banshees are occasionally seen as ghost enemies associated with TheUndead. You also get to use your own against your enemies as a Necromancer.
382* OurDragonsAreDifferent: The first Dragon was the Fire Titan. Smaller dragons are referred to by not only "Dragon", but also "Drake" and "Wyrm".
383* OurGhostsAreDifferent: Always transparent, sometimes a MonochromeApparition. Ghost enemies are usually either differently colored [[BedsheetGhost Bedsheet Ghosts]] or Wraiths, which look like TheGrimReaper.
384* OverlyLongFightingAnimation: Most spells, though some of them do look pretty awesome the first ten times or so. However, several updates have averted this for certain commonly casted spells.
385* OverlyLongName: In Avalon, there will be a quest in which you will have to go to the Shrine to Justice For All On a System of Might For Right Rather Than The the Old System of Might Makes Right. And that's just the most JustForFun/{{Egregious}} case among the shrines.
386* PalsWithJesus: By the end of Arc 3, you're definitely on good terms with [[spoiler:all three creators of the Spiral]], as well as being best friends with with InUniverse equivalents of Jesus Christ ([[spoiler:Mellori]]) and [[spoiler:the AntiAntichrist]] ([[spoiler:Bat]]).
387* PantheraAwesome: Zafaria is home to a wide variety of anthropomorphic lions.
388* ThePasswordIsAlwaysSwordfish: Apparently, "Open Sesame" is a very common password for hidden places in Mirage, according to Ozzy, who says it after it surprisingly works for the Thieves' Den.
389* PersonalityPowers: Unless, of course, you skip the little quiz and choose from the list. [[spoiler: Just as the Maestro told Dalia Falmea to do in the Wizard City B.O.X. instance.]]
390* PetTheDog: [[spoiler:[[CoDragons Rat and Scorpion]]]] offer to bring [[spoiler: both Mellori and Bat (but not you)]] to the Shadow realm with them, where they will survive [[TheEndOfTheWorldAsWeKnowIt The End of the Spiral as We Know It]].[[note]]They refuse, by the way.[[/note]]
391* PhlebotinumOverload:
392** [[spoiler:Morganthe's ultimate downfall.]]
393** [[spoiler:"No, no, wait, it's too much! The Shadow burns cold! The Song is too loud! I cannot hold it all! I cannot- NO!"]]
394* PhysicalGod: [[spoiler:After becoming the Divine Paradox, you have possibly become one of the most powerful beings in the Spiral, formed from Mellori and Bat's demi-primordial power so that you can combat the Aethyr Titan (a being so powerful that he easily [[CurbStompBattle curb stomped both Grandmother Raven and Grandfather Spider]]) on equal footing]].
395* PlayEveryDay: There are daily quests that can earn you gold, crowns, reagents, or other items for entering an area or defeating a monster in a certain area.
396* PlayingWithFire: Fire wizards, as their name suggests, have numerous attack spells themed around fire.
397* PlotTriggeringDeath: The first arc of the game (and Malistaire's FaceHeelTurn) ultimately began with the death of Sylvia Drake, Malistaire's wife. Originally a CoolTeacher and a [[HappilyMarried loving husband]], Malistaire went insane after his wife passed away from disease, eventually convincing himself [[{{Necromantic}} that he could resurrect her]] if he became more powerful, thus leading to the events of the game.
398* PortalNetwork: Quite a few worlds in the game have a portal network that you can access to get to different areas within that world. Dragonspyre in particular has a portal network that can take you through the different sections of the world as long as you have the portal stone for the area you're trying to reach. Empyrea makes setting them up a plot point; the portals don't conveniently appear for your convenience as you and Sparck have to set them up for them to work.
399* PowerfulButInaccurate: Storm spells are very powerful, but have the lowest accuracy of any school. Fire spells are a more minor case, having slightly more accuracy and less power.
400* ThePowerOfRock: Guitars, and other instruments to a lesser extent, are potential wands you can get from various card packs.
401* PracticalTaunt: Ice wizards, the tanking class, can get Taunt cards that make enemies target ''them,'' instead of their teammates.
402* PremiumCurrency: Crowns, which are mostly obtained with real-life money (although it is possible to obtain them for free by taking quizzes on the game's website) and used to buy in-game items.
403* PunnyName:
404** Quite a few. For example, the Ice tree is called Kelvin.
405** Lampshaded with the Earth school professor of Wysteria, named "Chester Droors" (say it out loud). Doubles as a bit of subtle {{Foreshadowing}} when you learn that [[spoiler:he framed you for stealing the Spiral Cup using a class ring stolen from your dresser]].
406--->'''Droors:''' I am Professor Droors...Chester Droors. What? Why are you smirking?
407* APupilOfMineUntilHeTurnedToEvil: Morganthe, BigBad of Arc 2, was Merle Ambrose's apprentice from before he even founded Ravenwood. Sadly, she was not content with her teacher's slow and cautious teaching method and [[AmbitionIsEvil sought more power]]. After an incident where she almost destroyed Wizard City using Astral Magic, Ambrose banished her from Ravenwood, and well, the rest is history.
408* PuppetKing: [[EvilChancellor Rasputin]][[spoiler:/The Rat]] of Polaris is clearly behind the tyranny of [[TheDitz Empress Antuskette]].
409* PuzzleBoss:[[invoked]] Many of the rulebreaking bosses have to be fought a specific way or they can punish the player if they don't fight the boss the right way. The most infamous of these is [[spoiler: young Morganthe]], who has a tendency to throw about a powerful Ice spell (Wooly Mammoth), that inflicts a good chunk of damage and stuns the target. The reason this cheat is so infamous is that, despite the boss being around for a while, even the best players haven't figured out all the triggers. (WordOfGod is that there is a pattern.)
410* QuestGiver: Like a lot of {{MMORPG}}s, they're all identified by a floating exclamation mark.
411* RainbowPimpGear: Averted. Yes, when you first get a dropped item it may clash, but you can go to a shop in the main shopping district and dye it to match whatever else you have on, if you have the gold (by Krokotopia, you always will). This is good because it's almost always better to use drops instead of buying shop items (except in the case of decks and sometimes wands).
412* ReportsOfMyDeathWereGreatlyExaggerated: Khan was thought to have died on the Aeriel Shores by Captain Coleridge and Pork. When Pork finds out that he is alive and that he accidentally abandoned him, he has a massive MyGodWhatHaveIDone moment.
413* RewatchBonus: A lot of the dialogue about the "dangerous" witches in Karamelle takes on a whole new meaning when you find out that the so-called "witches" are [[spoiler:not actual witches at all, but members of a labor union called W.I.T.C.H. [[FunWithAcronyms (which stands for Workers Interested in Tackling Corporate Hegemony)]], who are fighting against [[CorruptCorporateExecutive Nana's corruption]]]].
414* RoamingEnemy: A few bosses roam around instead of being located in gauntlets. The earliest example is the Fairy Queen, an uncommon boss that roams Unicorn Way in Wizard City.
415* RobeAndWizardHat: The standard player appearance consists of a robe and (usually pointy) hat.
416* TheRunaway: A side quest in Khrysalis concerns a worried mother whose only daughter wants to join [[TheEmpire the Umbra Legion]] as a tribute and sends you to try and convince her otherwise. [[spoiler:[[DownerEnding You fail to convince the daughter and she runs off to become a tribute]], but a later quest has her regret her choice after finding out how badly tributes are treated and beg you to help her escape]].
417* SceneryPorn:
418** While the graphics of the earlier worlds are moderate, Celestia and the following worlds have much greater detail and lusher backgrounds.
419** Later updates to the game went back and remodeled wizard city using more modern graphics, making the whole world look much smoother and vibrant.
420* SealedEvilInACan:
421** The Titans were forced into a deep sleep after their war that tore up the first world. The difference between this and the usual cans evil is stored in is these are very leaky since they can be summoned without completely breaking the seal. The ruins that now make up Dragonspyre and Celestia are the results of the Dragon Titan and Storm Titan, respectively, being released for short periods of time, the former in an attempt to TakeOverTheWorld and the latter because [[WildCard he's storm, and thus chaotic.]] Also the coven's plan to start the Everwinter revolve around waking the Ymir the Ice Father.
422** The Kroks in Krokotopia also demonstrate this, being cast into the great sleep by the Order of the Fang.
423* SecretAIMoves: Cheating bosses enforce this. They have the ability to use some downright ludicrous stuff if you violate their unsaid rules.
424* SecretPolice: The Good Will Ambassador in Karamelle is outright called this by the Burgomaster, always watching and punishing workers who get bad ratings.
425* SerialNumbersFiledOff: In-universe, where Pigswick Academy in Wysteria has the same schools as Ravenwood, except they have different names: Tempest, Ember, Frost, Earth, Spirit, Chaos, and Equilibrium for Storm, Fire, Ice, Life, Death, Myth, and Balance, respectively. Naturally, their teacher insist that they are of course doing things differently, and that they're doing it ''right''.
426* SeriousBusiness: In Karamelle, ratings are '''everything'''. Receiving a bad rating will get you demoted ''at best'', while ''giving'' a bad rating could get you killed.
427* ShatteredWorld: Each "world" consists of one or more island rocks floating through space with its own unique theme. The worlds are connected by a set of stargate-like doors, while access to the other worlds is granted by obtaining the correct "Spiral Key" for the other doors. The {{backstory}} was that fighting between the three ancient races tore the planet apart into the fragment worlds. Bartleby, the Grandfather Tree, and his sister, the Raven, weaved a spell that created the Spiral, which holds the remnants near each other and allows movement between them using the Spiral Doors.
428* ShoutOut: Way too many to even begin to list, but [[ShoutOut/Wizard101 here are some of them]].
429** Some of the more obvious ones occur early on in the game: Two quests on Unicorn Way involve you helping a girl named [[Film/TheWizardOfOz Dorothy Gale]] and a Wizard City guard named [[Film/SavingPrivateRyan Private O'Ryan]]. On a larger scale, the world of Marleybone is arguably one giant shout-out to the ''Literature/SherlockHolmes'' novels.
430** Wysteria has [[Franchise/HarryPotter Pigswick Academy]].
431* SirensAreMermaids: The animation for the Sirens spell features three mermaids.
432* SkippableBoss: One appears in the optional Kembaalung questline, on the steps of the Temple of Discord. The temple's guardian presents you with a puzzle that tests whether you were paying attention in the previous dungeon. Solve it correctly, and he congratulates you and lets you pass. Get it wrong, and you'll have to fight your way in.
433** Another version of this is available in the Midnight Sun Pagoda and Winterbane instances. The former requires you to pick up some graves in a specific order, doing so correctly allows you to skip a fight, otherwise you have to fight some enemies to progress. In the latter, you are tasked with making some stew for some gremlins. Failing to do so makes them angry and they'll fight the wizard as a punishment.
434* SnipeHunt: Professor Drake sends new myth students on these all the time. He does it to weed out the ones that aren't dedicated enough. The sound of his voice when you bring him "truffula leaves" makes the quest WorthIt.
435* SoulJar: After [[{{Yandere}} Shane von Shane's]] unrequited love, Tatyana, was DrivenToSuicide by Shane's actions (which included ''killing off her entire family''), Shane trapped her spirit in a phylactery to prevent her from going to the afterlife and leaving him.
436* SpeakingSimlish: Any magic creature you can summon that supposedly has the capacity to speak does this. This is only when creatures are summoned for spells. When actual dialogue is spoken, they are given full voice acting.
437* SpellMyNameWithAThe: After silently introducing yourself as "The Wizard" to [[spoiler:Stallion Quartermane]], that's what he proceeds to call you, "The" included, from that moment forward.
438* StoneWall: The ice school. They have the highest health and defense of all the schools, but their spells do low damage and their accuracy is average. Makes sense, since they're supposed to be the tanking class.
439* StrictlyProfessionalRelationship: [[OracularHead Ozzy]] claims that the relationship between him and [[TheHighQueen the Sultana]] is strictly official, but considering that he gave up putting his skeletal body back together, which would allow him more freedom of movement, simply because the Sultana called his stature "Unique" and "Fetching", [[ShipTease there might be something a bit more going on]].
440* SummoningArtifact: Some spell quests involve you getting or creating an artifact in order to get the attention of a specific monster to help create your spell. The Krokonomicon was implied to be one of these that can be used to summon the dragon titan.
441* SummoningRitual:
442** Pretty much every quest to get a new spell from your school of magic involves summoning a creature to aid you in creating your spell. This is the Myth School's gimmick since most of their spells involve summoning a creature to either aid you as a minion or as an attack spell.
443** This is actually the plan of the first main villain, Malistaire. He stole the Krokonomicon to summon the dragon titan in hopes of resurrecting his wife Sylvia.
444* SummonMagic: Technically, 90% of all spells involve summoning a creature, though only for a single attack. Closer to this trope: while every class gets at least one minion spell, the myth school is built around it.
445* SuspiciousVideoGameGenerosity:
446** In the Waterworks, there are two instances were you can solve simple puzzles that will fill the room with red health wisps if you successfully complete them. These rooms appear moments before you have to go into one of the boss battles in the dungeon. Oh, and if you mess up the puzzle, monsters appear.
447** The hub of Darkmoor is filled to the brim with health and mana orbs. [[BrutalBonusLevel Considering how easily party members will die here]], it could be seen as the dev team having mercy on you.
448* ATasteOfPower: The tutorial has you casting Nature's Wrath, Unicorn, Meteor Strike, Fire Cat, Troll, and Balance Blade against enemies at Rank 4 that wield Weakness, Storm Shark, Skeletal Pirate, Frost Beetle, Scorpion, Minotaur, Ninja Pigs, Phoenix, and Centaur. Then you start the game proper with a starter deck, weakened versions of Rank 1 spells of all schools, your school's Rank 1 spell, and a Heartbeat spell.
449* ATasteOfTheirOwnMedicine: Downplayed. Khan tells Pork to stay behind "for his own safety" while you and and the former head to the Comfort Zone to reach Alyvia. It's implied he did this to get back at Pork for accidentally abandoning him on the Aeriel Shore.
450* TechnicolorFire: The Fire Lion Ravagers and Fire Lionesses both emit blue flames.
451* TeleportersAndTransporters:
452** The Spiral Doors that connect the worlds in the game function like the Stargate wormholes. As long as the player possesses the correct Spiral Key, they can access that world from any Spiral Door.
453** There are also portals as housing items.
454** Teleport Stones and Teleporters also serve as these in a more local manner, acting as a fast transport system between points in one area or across one whole world.
455* TheseAreThingsManWasNotMeantToKnow: Grandmother Raven is rather miffed when you discover [[spoiler:how she used Grandfather Spider's heart to power the Spiral]], describing it as "knowledge unfit for any mortal".
456* TookALevelInKindness: Cyrus Drake in the updated version of the Cyclops Lane questline. In the original, he didn't care about the missing students and even tried to get you ''expelled'' when you asked him for help. He still tries to get you expelled in the new version, but it's because he thinks the situation is under control and you're making a fuss for no good reason. Once you get it across to him that Cyclops Lane is in real danger, he changes his tune immediately. While he still can't resist a few jabs, he does show genuine concern for the missing students and tells you everything he knows about what might have gone wrong.
457* TooPowerfulToLive: A heroic version happens at the end of Empyrea Part 1, when [[spoiler:Bat]] reveals how much of a WellIntentionedExtremist he is when he tries to [[IDidWhatIHadToDo (albeit regretfully)]] kill [[spoiler:Mellori]] because he considers her power to be extremely dangerous, ''especially'' if the enemy manages to utilize said power for their own ends. Luckily, he fails.
458* TotalPartyKill:
459** If you stay around too long in the fight with [[ScaryScarecrows Angrus Hollowsoul]], he summons Exploding Embers, Fire Elementals that cast an 10,000 Damage Meteor Strike spell every [[FourIsDeath 4th]] turn. If you don't prepare with tons of shields, like Spirit Armor, Fire Shield, and Frozen Armor, it can spell instant death for the entire team, sending everyone back to the Commons.
460** In the fight against Rasputin [[spoiler:a.k.a. The Rat]] in Polaris, if you spend too many turns [[spoiler:(30 rounds)]] trying to beat him, your entire party will be one-shotted by his [[spoiler:Borealis Titan]] with 1,000,000 damage. If by some miracle you happen to survive this (usually through usage of Guardian Spirit), he will just do it every turn until you die for real.
461** Some bosses starting in Karamelle punish late players by simply dealing damage equivalent to their max health, ignoring resist entirely. This effectively will kill anyone who dares to come in late, making it impossible to return without the assistance of a healer.
462*** An infamous example of this is in Karamelle. Near the middle of Gobblerton, you are tasked with defeating some elite minions literally called "Oogie Boogies". If you kill a single one, it will take 26% of everyone's health, ignoring resistances and shields. If you try to kill all 4 of them at the same time, then all party members will take damage 4 times, which will always kill the party, unless a spell like Guardian Spirit was used first to prevent everyone from dying.
463* {{Touche}}: When Bat becomes worried about the plan to get into [[GiantFlyer Sepidious]], Pork responds that if the plan ''does'' fail, Bat will be the only one to survive due to his CompleteImmortality. You can probably guess what Bat's response is.
464* {{Troll}}: The Lumbering Trolls on Cyclops Lane are both a literal and a figurative example, according to Private Emerson in the side-quest "Don't Need the Trolls".
465-->'''Private Emerson:''' I don't care for these trolls. They keep making horribly mean, often inscrutable and poorly structured comments to strangers. For no reason! Just to pick fights! They're making the whole community of Cyclops Lane really angry and toxic. Can you go teach these trolls some proper community etiquette?
466** And then the Lumbering Trolls respond like this after defeating three of them:
467--->'''Lumbering Troll:''' Fine. Troll stop saying mean truths.
468* TrulySingleParent: [[spoiler:Mellori turns out to be a physical manifestation of Grandmother Raven's love for Grandfather Spider, which Raven ripped from herself so that it wouldn't prevent her from killing Spider should the need arise.]]
469* TwentyBearAsses: Many quests involve recovering a number of a certain item from a certain mob.
470* TwoLinesNoWaiting:[[invoked]] There is the primary story with the Malistaire and Morganthe arcs and the Grizzleheim arc. Thus far, there has been no interaction between the two of them. There has also been Wysteria serving as a BreatherEpisode (although it was far from a BreatherLevel).
471* UglyGuyHotWife: The elderly rat Taylor Coleridge is married to a younger and much prettier penguin named Cosette by the time you meet up with him again right before traveling to Empyrea.
472* UncertainDoom: [[spoiler:Morganthe]]'s ultimate fate is a DisneyVillainDeath via following through a glass floor into the endless expanse of The Spiral. It is, however, [[AmbiguousSituation ambiguous]] as to whether she really died or not; another character ([[spoiler:Malistaire the Undying]]) survived a similar fate, meaning that survival is a possibility.
473* UnknownRival: [[spoiler:Ozzy]] was the original king of Mirage who Xerxes usurped, so when the latter challenges his nemesis to single battle, he thinks he's talking about him, making a dramatic [[TheReveal reveal]] about it and everything. [[spoiler:Then Xerxes reveals that he's the Scorpion, and that ''you'' were the nemesis that he was referring to]].
474* UnusuallyUninterestingSight: Averted by other players during summoning a minion for a spell quest; anytime someone does this the game automatically turns all players not in battle toward the summoning.
475* VampireVords: Although not in the writing, many of the voice actors for Dragonspyre have this due to their Eastern European accents.
476* VictoryPose: You do a happy dance whenever you win a duel. And updates to the game added even more dance styles.
477* AVillainNamedKhan: Khan was once Pork's mission partner, but he was accidentally abandoned on Aeriel Island when Pork left Empyrea. He vows revenge on Pork and the player for supporting him, but after they defeat him in his tower, he pulls a HeelFaceTurn after accepting Pork's apology and forgiving him, journeying with the player back to Zanadu to take back his throne.
478* VisualPun: Dynt is a sky pirate who the Cabal mutated with digestive acid from Sepidious, which transformed him in to a zombie-like creature with both halves of his face (and likely, the rest of his body) two different colors. He at first seems helpful and willing to help you take down Medulla, [[spoiler:but then it runs out that he ''is'' part of the Cabal]]. He's [[spoiler:two-faced, just like the Franchise/{{Batman}} villain he's a parody of]]!
479* VomitIndiscretionShot: At Level 22, Myth wizards get the Humongofrog spell, which involves a giant frog vomiting all over the entire opposing team.
480* TheVonTropeFamily:
481** Combined with AlliterativeName, the Arcanum Scholar for Shadow Magic is named Velma ''von'' Venkman.
482** Then there's Shane von Shane, TheDragon to [[spoiler:Malistaire the Undying]] in Castle Darkmoor.
483* WaterfallIntoTheAbyss: There's a lot of these because of the ShatteredWorld setting.
484* WeCanRuleTogether:
485** At the end of Zafaria, Morganthe notices how much you and her are alike and offers to take you under her wing. [[ButThouMust Naturally, you don't have the option of accepting]].
486** In the next arc, [[spoiler:Grandfather Spider]] offers both Mellori and you the chance to rule over the new world as well as him saving anyone you desire if you simply help him get his heart back. Like the above, the two of you refuse.
487* WellDoneSonGuy: Ivan the Greater, [[spoiler:a Borealis Golem based on Ivan the Great]], wants nothing more that to please his "father", [[spoiler:Rasputin]], but when he inadvertently helps you while trying to make up for his loss against you, [[spoiler:Rasputin decides that he has [[YouHaveOutlivedYourUsefulness outlived his usefulness]] and kills him]].
488* WhamShot: During Azetca, Morganthe is almost always seen in the company of a hooded, dark servant, with the only hint of who (or what) they are being that the narrator/[[spoiler:Grandmother Raven]] describes them as oddly familiar. Come the final dungeon, the servant reveals themselves to be [[spoiler:[[OurLichesAreDifferent an undead Malistaire]]]].
489* WhatHappenedToTheMouse: There are quite a few quests that have no conclusion other than "good job", despite the quest itself setting the stage for further elaboration. Dragonspyre, in particular, contains multiple JustForFun/{{egregious}} examples of this, such as an evil wizard escaping, a boss that acts like he has been possessed, and whatever happened to [[{{MacGuffin}} the Krokonomicon]] that was used to [[spoiler:attempt to]] wake up the Dragon Titan. The Krokonomicon, at least, does pop up again during an optional quest taking place after the Malistaire arc, confirming that it was returned to Krokotopia for further study.
490* WhenTreesAttack:
491** Nature's Wrath, a life class attack spell that summons a treant. Different varieties of treant also appear as enemies in Mooshu, Dragonspyre, and Grizzleheim.
492** The floating island in Celestia has some treants based on palm trees.
493** Wintertusk has some pine tree based treants.
494** A non-treant example shows up in the form of the rank 11 spells, which summon the tree of your wizard's respective school to attack (or heal, if you're a life user), with the total being doubled if certain requirements are met.
495* WingedHumanoid: Seraphs, the Judgement spell, or you if you're wearing a wing mount.
496* WizardBeard: Headmaster Ambrose sports a long white beard.
497* WizardingSchool: Ravenwood is the main place where players go to learn new spells, at least early on. Each professor teaches a different school of magic. It also has a rival school in the form of Pigswick Academy, which also teaches the same seven schools, albeit with different names.
498* WolfpackBoss: [[spoiler:Exaggerated; The final battle of Lemuria requires you to fight all 8 heroes of the world, with only 4 attacking per turn and allowed to be damaged. All of them cheat in ways never seen before, making it by far the most difficult battle in the entire game.]]
499* TheWorfEffect: [[spoiler:The Aethyr Titan]] [[EstablishingCharacterMoment establishes]] itself as a powerful and terrifying foe when it [[CurbStompBattle effortlessly]] defeats [[spoiler:Grandmother Raven and Grandfather Spider, two of the most powerful beings in the Spiral]].
500* WorldInTheSky: Lemuria's Sky City is held there by an Ascension Beam.
501* WorldTree: Bartleby, who's referred to as such when you go inside him to go through a world door for the first time.
502* WorthyOpponent: Ozel Underwater Cat will hate the Aztecasaurs "from sun birth to sun death", but he still respects them. So much so that he'll willingly help you get into the Pyramid of Mother Moon if it means stopping Morganthe.
503* WouldHurtAChild: As your character is viewed as a young child, this makes just about every enemy you fight guilty of this.
504* {{Yandere}}: Shane von Shane is a Vampire Lord of Darkmoor who fell in love with a woman named Tatyana, but his love was unrequited, and Shane was soon driven to desperate measures such as destroying Tatyana's family. When Tatyana was DrivenToSuicide by his actions, Shane refused to let her spirit enter the afterlife and chained her to Darkmoor using a [[SoulJar phylactery]] until he could come up with a way to resurrect her, eventually allying himself with [[spoiler:Malistaire the Undying]] to do so.
505* YouCanSayThatAgain: After you defeat Qhreed in Mirage, he tells Rah'qui Bal'boa that he's beat and you're good. Rah'qui tells him he can say that again, and [[LiteralMinded he does]].
506* YouCanSeeMe: After the Wizard, Stallion and the Heroes, and Dasein enter the center facility containing the World Synthesizer, [[spoiler:all of the other heroes become able to perceive Dasein.]]
507* YouCantThwartStageOne: Twice in the first two acts.
508** [[spoiler:You fail to keep the Krokonomicon out of Malistaire's hands, and he manages to get to the Dragon Titan with it.]]
509** [[spoiler:Morganthe's prophecy is fulfilled before you defeat her.]]
510** Completely {{Averted}} in [[spoiler:Mirage. Father Scorpion was prophesied to steal the sun, but you take him down before he even tries anything more than a simple military campaign.]]
511* YouDidntAsk: Played Straight, but not outright stated due to the fact that [[HeroicMime you don't (visibly) talk]]. Velma Von Venkman tells you about how Morganthe was the biggest threat to the Spiral when she was alive, unaware that ''you'' were the one who defeated her. She (and by extension, the rest of the Arcanum) doesn't learn about this fact until one of Morganthe's former henchmen reveals it to her.
512[[/folder]]

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