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1''Wings'' is a UsefulNotes/WorldWarI-themed VideoGame for UsefulNotes/GameBoyAdvance and for the Commodore UsefulNotes/{{Amiga}}. There is also a UsefulNotes/{{SNES}} game in the series called ''Wings 2: Aces High''.˛˛''Wings'' is focused on the component of battles fought from the skies, and in at least the GBA version, allows you to play as an Allied OR German fighter pilot or even alternate between the two. (Playing as different characters, of course.)˛˛Wiki/TheOtherWiki has an article on it [[ here.]]˛˛!! Tropes present:˛* AntagonistInMourning: [[LampshadeHanging Lampshaded]] from the Allies' side when Baron von Richtoffen dies. TruthInTelevision, as this mirrors the reaction the Allies actually had to the guy in real life.˛* AntiAir: Also known as Archie. The shells cause the plane to spin out of control, as opposed to just causing some damage.˛* AsLongAsItSoundsForeign: In the GBA version, fake propaganda posters displayed between mission sets demonstrate a ''creative'' approach to German syntax and vocabulary.˛* AutoRevive: Enemy planes that take enough damage have a trail of smoke, but if they don't hit the ground quickly enough, the trail disappears and they're back in the fight. ˛* CollisionDamage: There's a chance to survive a mid-air collision, where you at least have some control over the plane. Otherwise, your pilot is killed while you watch your plane fly crash into the ground.˛* ConvenientMisfire: There's a chance for the guns to jam for a few minutes, during combat. They're unjammed more quickly for pilots with a mechanical aptitude.˛* {{Diary}}: The Amiga version has the player's pilot record text in the journal. If killed, it's given to the replacement (although it reads as if it's still the same person writing). ˛* DoNotDoThisCoolThing: Subverted; although the game DOES use UsefulNotes/WorldWarI for entertainment, it is stated to be dedicated to those who died in it, and also calls attention to the foolishness of various aspects of it.˛* EscortMission: Typical for a flight simulator - you are sometimes required to escort bombers. There's also a ProtectionMission where you prevent your base from being bombed or balloons from being burst. At a quick glance, it's not obvious which one is the bomber due to plane colors being the same for each side. ˛* GreyAndGreyMorality: Play as the Allies, and the game will show you the era's Allied perspective on the war. Play as the Germans, and the game will show you the era's German perspective on the war. The game itself really doesn't seem to be taking sides.˛* NationalAnthem: The GBA port plays the German national anthem if you choose to fly for the Kaiser.˛* PointBuildSystem: The Amiga version provides 120 points to distribute among four stats, affecting the pilot's ability in battle. ˛* ReassignedToAntarctica: After failing enough missions in a row, the player gets demoted to a lowly trooper in the trenches. Even considering the high casualty rate among fighter pilots, this sounds like a death sentence and definitely is one of few bad endings. However, getting one successful mission will reset the counter. ˛* RedplicaBaron: ''Wings 2: Aces High'' has the player will get to face off with the Red Baron.˛* VideoGameCrueltyPunishment: Attacking hospitals, churches or ambulances will result in mission failure and a reprimand from the squad commander. Shooting down squadmates likewise causes the reprimand.˛* WorthyOpponent: Allied and German fighter pilots each develop increasing respect for enemy pilots as time goes on.˛-->I waved to the single approaching Fokker, partly in greeting, partly to say goodbye. There probably wasn't a reason to risk our lives, yet what better way to say goodbye than one final man-to-man dogfight?˛** This is applied especially strongly to the case of Baron von Richtoffen, who killed many Allied fighters yet was admired by them. TruthInTelevision, as this, again, mirrors the Allied perception of him in real life.


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