1 | [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/warp_0.png]] |
2 | [[caption-width-right:350:Aw, how could this critter hurt any– Wait. ...Why's there blood on the floor?]] |
3 | ''Warp'' is a PuzzlePlatformer developed by Trapdoor and published by Creator/ElectronicArts. It was first released for Platform/XboxLiveArcade on February 15th, 2012, and then ported to Platform/PlayStationNetwork and [[Platform/IBMPersonalComputer PC]] on March 13th, 2012. |
4 | |
5 | In this game, players control a diminutive alien, Zero, trying to escape a research facility. Early in the plot, Zero regains its fundamental power, the ability to teleport short distances forwards. Other powers are acquired in the course of the game. |
6 | ---- |
7 | !!''Warp'' contains examples of the following tropes: |
8 | %%* BigBad: The Base Commander. |
9 | %%* BroughtDownToNormal: Zero, at the beginning of the game. |
10 | %%-->'''New Objective: Recover Ability.''' ''You don't stand a chance without your powers.'' |
11 | %%* BringMyBrownPants: A lot of scientists invoke this trope while they're cowering from you. |
12 | * CannibalismSuperpower: Zero, with other aliens. Technically, he's just absorbing their power sources, but it's played like this. |
13 | * ConspicuouslySelectivePerception: The guards are not the most perceptive, though they are reasonably quick shots. |
14 | %%* CuteIsEvil: Zero (if the player takes the kill em' all approach). |
15 | * DeathCourse: [[LampshadeHanging Lampshaded]] by the commander when he berates his minions: |
16 | --> "You imbeciles! I said make a death trap, not a fucking obstacle course!" |
17 | %%* DeflectorShield: The "liquid energy" shields. |
18 | %%* DrivenToMadness: Subject Siamese, Another one of the alien captives. |
19 | %%* ForceFieldDoor |
20 | * GeneralRipper: The Commander's efforts to terminate the two escaped aliens do as much damage to the base as the aliens themselves, even moreso on a PacifistRun. |
21 | --> "I don't care if it hasn't killed anyone! I'm gonna stop it!" |
22 | * GuideDangIt: The only clue you'll get that [[spoiler:your killcount determines the ending]] is a rather vague loading screen hint. |
23 | %%* HumansAreBastards |
24 | %%* HumansAreMorons |
25 | %%* IHaveAFamily: Another thing scientists invoke when they're cowering. |
26 | %%* KillerRabbit: "[[TemptingFate Little guy seems harmless enough]]." |
27 | * KillItWithWater: A puddle of water disrupts Zero's powers, a pool is instant death. |
28 | %%* MadScientist |
29 | %%* MassTeleportation |
30 | * MenAreTheExpendableGender: There are no female staff in the base, though concept art shows they were intended. Also, Zero only kills the male half of Subject Siamese. |
31 | * MoodDissonance: On the one hand, the cute design of the protagonist and some silly mad scientist tropes. On the other hand, extreme violence played straight. |
32 | * MultipleEndings: Depends on how many kills Zero racks up: |
33 | ** Cuddles: None/a few accidental? [[spoiler: Skittles in the sun. Aww]]. |
34 | ** Sunlight: A good portion of the guards? [[spoiler: Ambushed. Too bad Zero is a KillerRabbit]]. |
35 | ** Consequences: Everyone? [[spoiler: Ambushed. It's raining...Zero doesn't make it.]]. |
36 | * MultipleHeadCase: Subject Siamese, The alien that gives the Launch ability, is half-male half-female according to its concept art. |
37 | * PacifistRun: It's possible to complete the game without killing anyone. Although there is a "buffer" in place for accidental kills; the player can kill up to six people without losing the "Cuddles" [[CosmeticAward achievement]]. |
38 | %%* StealthBasedGame |
39 | %%* TeleFrag: Zero's primary attack |
40 | %%* UnderwaterBase |
41 | * VideoGameCrueltyPotential: At one point, you walk into a room with a bunch of scientists, three isolated death traps, and the cutscene before you enter shows them using these against various different alien subjects because [[WeHaveReserves they have reserves]]. Then you come in, the alarm system malfunctions, and... |
42 | -->"Are you sure you want to be so kind to these monsters?" |
43 | * WeakTurretGun: One gunshot is all it takes to destroy a turret. Or you can warp into them and tear them up from the inside. Either way, turrets are easily disabled, most of the time. |
44 | * WeaksauceWeakness: Zero loses all of his power and moves more slowly if he comes into contact with saline water. Nice that the game takes place in an undersea base, yeah? |
45 | %%* YouBastard: The [[spoiler:"Consequences"]] ending is basically this, towards the player. |
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